Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.07 @ 17:35:33 Player: Decinym Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (532) 2660 Value Destroyed (25855) 25855 Prototype IDs (116) 2320 Alien Tech Used (12) 2400 Bonus (45074) 45074 TOTAL SCORE: 90209 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5162 Follower Combat Kills 936 Entered Garrisons 400 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 4356 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -980 Cogmind --------- Core Integrity 1263/1600 Matter 391/425 Energy 1020/1720 System Corruption 3% Temperature Warm (198) Movement Hovering (96) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Light Quantum Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (8) --- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Experimental Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY (12) ----- Large Storage Unit Assembled Biocell Array Quantum Shading Machine Assembled Combat Suite Experimental Targeting Computer Assembled Alloy Armor Heavy Regenerative Plating AEGIS Remote Shield Antimissile System > --- WEAPON (2) ------- Firepult > --- INVENTORY (15) --- Experimental Energy Well (0) AEGIS Remote Shield Transdimensional Reconstructor Core Regenerator Subatomic Replicator Spacefold Activator Microwarp Drive Core Cannon CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Assembled Flux Generator Light Quantum Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Antigrav Array Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Assembled Biocell Array Assembled Suspension Frame Zionite Metafield Generator Assembled Combat Suite Advanced Transmission Jammer Experimental Reaction Control System Assembled Alloy Armor Assembled Alloy Armor Advanced Force Field Microwarp Drive > --- WEAPON ----------- Core Cannon > --- INVENTORY -------- Light Neutrino Core Experimental Energy Well Experimental Energy Well Zionite Weapon Casing Transdimensional Reconstructor Core Regenerator Subatomic Replicator Spacefold Activator Sigix Sheargun Sigix Sheargun Firepult Core Stripper CR-A16's Behemoth Slayer [Rating: 249] Favorites ----------- Power Assembled Flux Generator Engine Improved Deuterium Engine Power Core Light Neutrino Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Wheel Hover Unit Cooled Antigrav System Utility Huge Storage Unit Device GOLEM Unit Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Assembled Alloy Armor Artifact Spacefold Activator Weapon Assembled Focal Cannon Energy Gun Improved Medium Laser Energy Cannon Assembled Focal Cannon Ballistic Gun 8R-AWN's Boregun Ballistic Cannon Mass Driver Launcher Advanced Micro-nuke Launcher Special Weapon Improved Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Katana Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . 2 . . . 2 . . . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Propulsion 6 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . Utility 10 | . . . 1 . . . 2 . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . 1 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 546 | . 5 7 20 6 16 10 4 17 27 27 11 2 1 2 9 21 13 7 41 28 19 10 9 6 2 20 . 3 17 13 23 17 17 20 25 47 24 Power 40 | . . 1 3 . . 1 . . 3 4 2 . . . . 3 1 1 1 . . . . . . . . . 4 . 2 . 4 1 2 5 2 Engine 15 | . . 1 3 . . 1 . . 1 2 1 . . . . 3 1 1 1 . . . . . . . . . . . . . . . . . . Core 9 | . . . . . . . . . 2 2 1 . . . . . . . . . . . . . . . . . 1 . 2 . . . . 1 . Reactor 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 4 1 2 4 2 Propulsion 90 | . 1 2 11 . 6 2 . 4 7 4 4 . . . 3 4 2 1 3 3 2 . 1 . . 7 . . 2 2 6 2 4 1 3 1 2 Treads 39 | . . . 10 . 6 2 . 4 7 2 . . . . 1 . . . . . . . . . . 4 . . 2 1 . . . . . . . Leg 22 | . 1 2 1 . . . . . . . . . . . . 4 2 1 3 3 1 . 1 . . 3 . . . . . . . . . . . Wheel 8 | . . . . . . . . . . 2 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Hover 21 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 6 2 4 1 3 1 2 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 230 | . 2 2 3 4 5 4 4 6 6 6 3 1 1 . 1 6 3 1 23 19 12 8 6 6 2 11 . 3 5 5 7 5 7 14 12 21 6 Device 107 | . 1 1 . 3 5 3 2 2 2 4 1 1 1 . . 3 1 . 11 11 2 4 4 . . 4 . 1 4 . 5 2 2 11 3 9 4 Storage 15 | . 1 1 1 . . . . . . . 1 . . . . 1 . . 2 . 1 . . 3 . . . . . . 1 1 . . . 2 . Processor 10 | . . . . . . . 1 . . . 1 . . . . 1 . 1 . . 3 1 . . . . . . . . . . 1 . . . 1 Hackware 7 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . 2 . . . . . . 1 . . 2 . Protection 86 | . . . 2 1 . 1 1 3 4 2 . . . . 1 . 2 . 10 8 6 3 2 3 2 5 . 2 1 5 1 2 3 3 6 6 1 Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . Weapon 186 | . 2 2 3 2 5 3 . 7 11 13 2 1 . 2 5 8 7 4 14 6 5 2 2 . . 2 . . 6 6 8 10 2 4 8 20 14 Energy Gun 30 | . 1 . . . . 2 . . 8 5 . . . . . . . . 1 . . . . . . . . . . . . . . . 2 6 5 Energy Cannon 55 | . . . 3 . . . . . 1 3 1 1 . 2 . 3 1 . 5 . 2 1 . . . 1 . . 2 2 2 6 . . 4 8 7 Ballistic Gun 33 | . 1 2 . 2 3 1 . 2 1 . 1 . . . 2 2 4 2 3 3 3 . . . . 1 . . . . . . . . . . . Ballistic Cannon 6 | . . . . . . . . 3 . . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . Launcher 12 | . . . . . . . . . 1 2 . . . . 1 . 2 . 1 1 . . . . . . . . 1 . 3 . . . . . . Special Weapon 12 | . . . . . . . . . . 1 . . . . 1 . . 1 4 . . . 1 . . . . . 2 1 1 . . . . . . Impact Weapon 9 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . 1 2 1 1 1 Slashing Weapon 8 | . . . . . 2 . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Piercing Weapon 21 | . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . . . . . 1 3 2 4 1 . . 5 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 72 | . . . 2 . 3 . . . 4 . 2 . . . 1 4 1 . 13 1 3 . 1 4 . 1 . . 8 . 1 2 2 12 . . 7 Corrupted Parts 6 | . . . . . . . . . 1 2 . . . . . . . . . 1 . . . . . . . . 1 1 . . . . . . . System Corruption 25 | . . . . . . . . . 3 12 . . . . . . . . . 2 . . . . . . . . 4 4 . . . . . . . Parts Lost 52 | . . 1 . 2 5 4 . 4 8 3 1 . . . 1 . . . 6 . 3 1 1 . . 2 . . . . . . . . 3 1 6 Power 6 | . . . . . . 1 . . 2 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 15 | . . 1 . . 3 . . 2 3 1 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 2 Utility 28 | . . . . 2 1 3 . 1 2 . . . . . . . . . 5 . 3 1 1 . . 1 . . . . . . . . 3 1 4 Weapon 3 | . . . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . . 1 . 2 2 2 . 3 3 1 1 . . . 1 . . . 4 . 2 1 1 . . 1 . . . . . . . . 2 1 3 To Critical Strikes 4 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 89 | . 97 100 99 99 100 99 98 99 97 97 84 92 92 77 91 91 93 97 84 86 86 87 87 79 87 86 73 68 69 71 70 89 91 87 84 89 84 Engine 4 | . 14 14 10 11 11 10 9 9 5 2 7 7 7 7 7 13 13 13 6 . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . 2 5 5 4 5 5 5 5 5 5 4 5 3 . 5 5 4 9 9 Treads 7 | . . . 26 33 33 33 27 26 26 23 1 . . . 2 1 . . . . . . . . . 2 15 15 15 15 13 . . . . . . Leg 14 | . 28 28 6 . . . . . . . . . . . . 18 25 26 25 25 23 23 22 23 23 26 . . . . . . . . . . . Wheel 1 | . . . . . . . . . . 3 22 30 30 30 27 6 . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 32 30 30 29 28 27 Device 15 | . 11 14 11 10 11 11 18 10 7 12 7 12 15 15 15 11 13 13 15 18 19 15 19 23 17 16 21 16 15 15 14 24 25 29 26 23 17 Storage 10 | . 14 14 11 11 11 11 9 9 9 9 6 7 7 7 7 6 6 6 8 13 11 11 11 10 11 10 10 10 10 10 9 9 8 8 8 10 8 Processor 3 | . . . . . . . 9 9 9 9 14 9 7 7 7 13 13 13 2 . 3 9 8 . . . . . . . . . . . . . . Protection 8 | . . . 10 11 11 11 6 8 9 5 7 7 7 7 7 6 7 13 12 8 9 7 5 10 16 10 10 9 12 15 13 7 4 . 2 9 10 Energy Gun 1 | . 18 4 . . . 5 18 7 14 13 . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Energy Cannon 7 | . . . 21 12 . . . . 1 2 11 14 15 1 2 2 . . 8 11 9 10 10 1 11 9 10 10 6 1 . 2 . . 2 3 2 Ballistic Gun 4 | . 9 23 . 9 18 16 . 5 1 . 2 . . . 7 6 12 10 . 1 . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 186 | 12 27 46 105 106 107 107 105 106 104 127 127 134 134 134 134 138 133 128 168 186 184 173 170 176 176 176 170 181 181 168 171 96 102 98 110 138 137 Greatest Support 210 | 20 20 25 60 60 60 60 60 60 69 67 50 46 46 46 48 85 93 98 116 116 136 118 118 130 110 210 210 210 210 210 210 106 106 107 107 127 127 Greatest Overweight (x) 57 | . 1 2 1 1 1 1 1 1 1 10 5 2 2 2 3 3 2 1 1 57 1 1 1 1 1 1 . . . . 1 . . . 1 1 1 Average Overweight (x) 1 | . . 1 . 1 1 1 1 1 1 3 3 2 2 2 2 1 1 1 . 10 1 1 1 . 1 . . . . . . . . . . . . Largest Inventory Capacity 25 | . 15 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 15 15 15 15 15 15 Average Capacity 24 | . 10 17 23 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 23 25 25 25 25 25 25 24 15 15 15 15 15 15 Most Carried 25 | . 11 20 25 25 25 25 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 15 15 15 15 15 15 Average Carried 23 | . 8 15 23 24 23 21 18 23 24 24 23 24 24 25 24 24 24 24 23 24 24 24 24 21 25 24 24 25 24 24 24 14 14 14 14 14 14 Final Capacity 25 | 8 15 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 15 15 15 15 15 15 15 Final Carried 25 | 6 11 19 25 25 25 20 20 25 25 22 25 25 25 25 25 25 25 25 25 25 25 25 23 25 25 25 25 25 25 25 15 15 15 15 15 15 11 Class Distribution -------------------- 36% | Mutant 21% | Golem 19% | Scavenger-Mutant 15% | Commander-Golem Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Commander-Golem | -5/Proximity Caves Scavenger-Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Zhirov Golem | -4/Proximity Caves Golem | -4/Factory Golem | -4/Upper Caves Golem | -4/Upper Caves Mutant | -4/Warlord Mutant | -3/Proximity Caves Mutant | -3/Research Scavenger-Sprinter | -3/Quarantine Scavenger-Sprinter | -2/Research Scavenger-Sprinter | -2/Testing Alien-Sprinter | -2/Section 7 Alien-Sprinter | -1/Access Alien-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Matter Collected 8923 | 200 70 82 212 134 609 373 40 332 311 471 149 29 54 . 357 389 453 66 527 979 312 195 189 . 105 264 14 46 195 144 318 226 160 210 342 303 63 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 29276 | . 163 152 1257 179 539 511 231 622 1558 932 336 . 232 . 577 553 277 . 1425 3357 2468 814 293 . 219 1564 234 105 864 566 1407 597 342 548 716 2991 2647 Parts 1112 | . 9 10 94 10 47 25 11 32 74 36 14 . 10 . 29 30 23 . 17 148 104 27 18 . 12 69 9 9 25 12 53 12 7 6 21 75 34 Haulers Intercepted 20 | . . . 5 . . . . . 4 . . . . . . 1 . . . 1 2 . . . . 1 . . . . 4 . 2 . . . . Recyclers Shooed 17 | . 1 . 1 1 . 1 . . . . 1 . . . . 3 . . . . 4 . . . . . . . . . 2 . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 263 | . . . . . . . . . . . . . 9 . 20 . 19 . . 133 . 21 17 . 15 . 8 10 . 11 . . . . . . . Prevented 10 | . . . . . . . . . . . . . . . 4 . 1 . . . . 3 . . . . . 2 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 453 | . 6 6 17 6 5 12 2 17 25 17 5 . 4 . 15 3 10 . 60 44 25 10 5 . 5 20 3 4 30 7 11 10 1 1 12 34 21 Melee 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . Guns 112 | . 6 6 2 4 4 12 2 15 21 8 . . . . 5 1 6 . 2 16 1 . . . . 1 . . . . . . . . . . . Cannons 143 | . . . 14 2 . . . 2 1 . 4 . 4 . 2 2 . . 8 24 20 5 5 . 5 13 3 4 12 1 1 2 . . 5 2 2 AOE 122 | . . . 1 . . . . . 1 6 . . . . 8 . 4 . 44 2 2 3 . . . 2 . . 18 2 5 4 . . 1 16 3 Classes Destroyed 33 | . 2 2 7 3 2 . . 2 1 . 1 . . . 1 . 1 . 3 2 1 . . . . 1 . . 2 . . . . 1 1 . . Worker 34 | . . 1 4 2 . . . . 3 . 1 . . . . 1 . . . . 5 . . . . 1 . . . . 5 . . 1 . 6 4 Builder 20 | . . . 4 . . 1 . . 2 . . . . . . . . . . 1 5 . . . . 1 . . . . 3 . . . . 3 . Tunneler 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 20 | . . . 5 . . . . . 4 . . . . . . 1 . . . 1 2 . . . . 1 . . . . 4 . 2 . . . . Recycler 23 | . . 1 2 . . 1 1 . . . 1 . . . . 2 . . . 2 3 . . . . . . . . . 2 . . 1 . 5 2 Mechanic 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 8 | . . . 1 . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 1 Drone 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 18 | . . . 1 . . . 1 . 1 . 2 . . . . 1 . . . 2 2 . . . . 6 . . . . . 1 . . . 1 . Swarmer 80 | . 3 6 6 2 . 3 . 2 5 2 3 . . . . . 4 . . 2 7 . 1 . 3 . . 4 2 . . 5 . . 1 19 . Cutter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Grunt 125 | . 3 . 6 . . 9 2 5 17 9 . . 3 . 6 . 1 . . 20 2 6 1 . . 9 3 . 9 4 4 2 . . . 4 . Brawler 12 | . . . . 1 . . . 1 . . . . 1 . 1 . . . . 3 . 1 . . . . . . 1 . 1 . . . 1 . 1 Duelist 8 | . . . 1 . . . . 1 . . . . . . . . . . . 1 1 1 . . . 1 . . . . . . . . 1 1 . Protector 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . . Sentry 34 | . . . 4 . . . . 4 3 4 1 . . . . 1 1 . . 7 1 1 1 . 1 1 . . . . . . . . . 1 3 Demolisher 4 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Specialist 7 | . . . . . . . . 1 . . . . . . 3 . . . . . 1 . . . . 2 . . . . . . . . . . . Hunter 40 | . . . . . . . . 3 . 2 . . . . 2 1 . . . 6 8 . 2 . . . . . 4 2 . . . . . 3 7 Programmer 42 | . . . . . . . . . . . 1 . . . 1 1 2 . . 2 6 . . . 1 5 . . 4 . 5 3 . . 3 4 4 Heavy 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . 2 . 1 Behemoth 7 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . 1 . . 1 . . 2 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Grunt 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zionite 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Technician 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Z-Light 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Thief 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Assembled 46 | . . . . 1 4 . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . Golem 16 | . . . . . . . . . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . Best Kill Streak 39 | . 3 3 7 3 4 5 3 3 5 4 3 . 4 . 9 3 3 . 39 5 14 4 3 . 3 7 3 4 14 3 12 5 2 2 3 16 6 Combat Bots Only 37 | . 3 3 4 3 3 3 2 3 4 4 3 . 4 . 9 1 3 . 37 5 11 4 3 . 3 5 3 4 14 3 4 5 1 1 3 14 6 Max Kills in Single Turn 18 | . 1 2 2 1 1 2 1 1 2 3 1 . 1 . 2 1 2 . 18 2 4 3 1 . 1 4 1 1 6 1 3 2 1 1 2 5 3 Gunslinging 1 | . . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 18 | . . . 1 . . . . . 1 3 . . . . 2 . 2 . 18 1 1 2 . . . 1 . . 6 1 2 1 . . 1 3 1 Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Uniques/NPCs Destroyed 6 | . . . . . 4 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 8R-AWN (-9/Exiles) EX-BIN (-9/Exiles) EX-DEC (-9/Exiles) EX-HEX (-9/Exiles) Z-Imprinter (-6/Deep Caves) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Damage Taken 25988 | . 352 151 336 1122 958 779 185 1235 1378 1389 469 . 22 . 917 342 614 . 1593 1524 1942 446 392 . 289 1766 474 317 1473 485 1155 85 17 176 1214 408 1983 Core 2433 | . 92 22 61 98 35 99 . 94 87 105 72 . . . 114 26 37 . 59 86 125 42 72 . 58 170 18 11 50 11 60 10 . . 586 31 102 Absorbed by Shields 5651 | . . . . 122 340 160 . . . . . . 8 . 119 4 . . . 1228 409 . . . . . . . . . 33 90 18 182 548 436 1954 Reduced by Siege Mode 202 | . . . . . . . . . . . . . . . . . . . . . . . . . . 24 120 41 17 . . . . . . . . Redirected to Shielding 450 | . . . . . . . . 200 . . . . . . . . . . . . 68 . . . . 23 . . . 35 . 11 . . . 37 76 Regen/Repaired (Parts) 1938 | . . . 97 . . . 137 . . . 308 . . . . . . 872 . 36 13 . 12 . 10 39 16 34 60 112 54 32 . . . . 106 Core Remaining (%) 67 | 100 . 54 . . . 26 . . . 48 . . . . 73 . . . . 75 . . . . 70 . . . . 77 . 94 . . 52 . 78 Volleys Fired 1191 | . 29 14 66 19 60 40 12 55 90 80 23 7 6 . 30 29 25 . 96 122 66 19 19 . 12 57 9 10 49 12 14 11 . . 14 36 60 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 2 2 2 . 2 2 2 . 2 2 2 2 2 . 2 2 2 2 2 1 1 1 . . 1 2 2 Hottest 300 | . 90 70 136 136 55 88 134 134 121 188 188 188 188 . 188 118 53 . 180 55 250 250 50 . 50 250 50 50 250 250 250 250 . . 300 300 300 Shots Fired 2007 | . 58 28 132 38 85 78 24 108 172 116 33 16 14 . 49 50 44 . 121 235 113 36 37 . 25 107 18 21 82 12 14 11 . . 14 42 74 Gun 902 | . 58 28 12 24 85 78 24 84 159 82 2 . . . 18 21 36 . 20 102 22 . . . . 1 . . . . . . . . 4 12 30 Cannon 1019 | . . . 120 14 . . . 24 10 12 31 16 14 . 24 29 . . 72 130 91 36 37 . 25 106 18 21 72 12 10 11 . . 10 30 44 Launcher 41 | . . . . . . . . . 3 10 . . . . 7 . 8 . 6 3 . . . . . . . . . . 4 . . . . . . Special 45 | . . . . . . . . . . 12 . . . . . . . . 23 . . . . . . . . . 10 . . . . . . . . Kinetic 508 | . 12 18 12 24 85 67 . 36 10 . 2 . . . 30 31 36 . 20 102 22 . . . . 1 . . . . . . . . . . . Thermal 1350 | . 46 10 120 14 . 11 24 72 159 91 31 16 14 . 12 19 . . 58 130 91 36 37 . 25 106 18 21 72 12 10 11 . . 10 30 44 Explosive 57 | . . . . . . . . . . 6 . . . . 7 . 8 . 19 3 . . . . . . . . 10 . 4 . . . . . . Electromagnetic 46 | . . . . . . . . . 3 19 . . . . . . . . 24 . . . . . . . . . . . . . . . . . . Slashing 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 12 30 Robot Hit Streak 26 | . 7 5 9 5 4 8 7 22 19 25 13 . 3 . 8 12 13 . 22 14 7 10 11 . 7 26 7 5 13 11 15 9 . . 4 8 10 Robot Miss Streak 8 | . 2 4 4 3 7 3 1 3 4 2 2 2 2 . 2 3 2 . 4 4 5 2 1 . 2 2 1 2 3 2 3 4 . . 4 7 8 Penetration Max 2 | . . . . . 1 . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . 1 . . Secondary Targets 16 | . 2 4 . 1 1 3 . 2 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . 1 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1422 | . 34 15 74 24 87 55 17 86 123 85 19 . 7 . 31 28 28 . 85 153 71 22 18 . 16 66 14 6 57 13 47 12 4 6 18 38 63 Core Hits 1085 | . 9 11 39 9 30 37 8 44 60 37 8 . 5 . 32 16 15 . 137 77 63 20 8 . 6 44 5 3 73 19 46 21 . 1 17 102 83 Critical Kills 26 | . . . 1 . 1 . . . . . 1 . . . 2 . . . 1 13 3 . . . . 1 . . . . . . . . 3 . . Critical Parts Destroyed 32 | . . . . . 6 . . . . . . . . . . . . . . 16 8 . . . . . . . . . . . . . . . 2 Critical Strikes 98 | . 2 . 1 . 10 . 1 5 5 4 1 . . . 2 . . . 4 34 11 . . . . 1 . . 2 . 8 . . . 3 . 4 Burn 17 | . 2 . . . . . 1 5 5 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . 1 . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Destroy 63 | . . . . . 7 . . . . . . . . . 2 . . . 2 33 11 . . . . 1 . . . . . . . . 3 . 4 Sever 6 | . . . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . Impale 9 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 8 . . . . . . Melee Attacks 209 | . . . . . 54 . . 8 . 12 . . . . . 1 . 6 . 7 . 1 . . . . . . . 13 37 12 7 8 14 19 10 Kinetic 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 8 14 6 7 Thermal 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 7 | . . . . . . . . . . . . . . . . 1 . 6 . . . . . . . . . . . . . . . . . . . Slashing 68 | . . . . . 54 . . 8 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 87 | . . . . . . . . . . . . . . . . . . . . 7 . 1 . . . . . . . 13 37 12 1 . . 13 3 Sneak Attacks 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . 3 3 . 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Follow-up Attacks 10 | . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 70873 | . 403 164 1594 479 2475 1055 313 1511 2773 2137 658 . 253 . 1652 832 1157 . 11762 6042 3966 1267 798 . 734 4519 772 267 7461 889 3479 993 123 407 1863 3637 4438 Guns 10831 | . 403 144 67 266 576 1020 313 1089 2190 1171 17 . . . 177 202 460 . 307 1175 341 . . . . 20 . . . . . . . . . 291 602 Cannons 26995 | . . . 1460 183 . . . 422 262 167 641 . 253 . 499 630 . . 1803 4063 3090 1043 798 . 734 3414 772 267 2399 258 265 229 . . 864 568 1911 Explosions 26490 | . . . 67 . . . . . 321 601 . . . . 976 . 697 . 9143 740 535 224 . . . 1039 . . 4748 631 1507 659 . . 296 2663 1643 Melee 5405 | . . . . . 1899 . . . . . . . . . . . . . . 64 . . . . . . . . . . 1707 105 123 407 703 115 282 Ramming 131 | . . 20 . 30 . 35 . . . . . . . . . . . . . . . . . . . 46 . . . . . . . . . . . Kinetic 7168 | . 93 69 67 266 576 932 . 541 80 . 17 . . . 471 238 460 . 307 1175 341 . . . . 20 . . . . . . 123 407 703 . 282 Thermal 41479 | . 310 75 1460 183 . 88 313 970 2427 1268 641 . 253 . 205 594 . . 3667 4248 3625 1267 798 . 734 4244 772 267 2570 889 874 888 . . 1160 3135 3554 Explosive 14961 | . . . . . . . . . . 292 . . . . 976 . 697 . 6661 555 . . . . . 209 . . 4577 . 898 . . . . 96 . Electromagnetic 1579 | . . . 67 . . . . . 266 577 . . . . . . . . 669 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3564 | . . . . . 1899 . . . . . . . . . . . . . 458 . . . . . . . . . 314 . . . . . . 291 602 Piercing 1991 | . . . . . . . . . . . . . . . . . . . . 64 . . . . . . . . . . 1707 105 . . . 115 . Highest Corruption 20 | . . . . . 5 5 1 1 7 20 1 1 1 1 4 4 5 5 . 2 2 2 2 2 2 1 1 1 13 17 9 11 . . . . 3 Average Corruption 3 | . . . . . 4 5 1 1 4 17 1 1 1 1 3 2 4 5 . 1 1 2 2 2 2 1 1 1 4 13 7 9 . . . . 2 Corruption Purged 8 | . . . . . . . . 1 . 3 . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Corruption Blocked 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . 6 25 17 . . Effects 406 | . . . . . 15 23 1 7 10 67 4 11 4 . 13 14 37 . . 30 6 37 35 9 6 3 6 5 14 34 11 2 . . . . 2 Message Errors 91 | . . . . . 1 4 . 3 2 11 2 1 1 . 3 4 13 . . 4 1 3 12 5 3 . . . 6 9 3 . . . . . . Matter Fused 109 | . . . . . 6 5 1 1 2 17 1 7 . . 4 2 8 . . 6 2 12 10 1 2 1 2 2 3 9 4 . . . . . 1 Heat Flow Errors 34 | . . . . . 1 3 . 1 1 7 1 . . . . 3 1 . . 1 . 5 4 . . 1 1 . . 3 1 . . . . . . Energy Discharges 50 | . . . . . 4 4 . 1 2 8 . 1 1 . 2 . 3 . . 2 1 6 4 . . . 3 1 3 4 . . . . . . . Parts Rejected 5 | . . . . . . . . . . 2 . . . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . Parts Fused 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 . . . . . . . Data Loss (minor) 43 | . . . . . 2 4 . . 1 4 . . . . . 1 4 . . 6 2 8 2 . . . . 1 2 3 1 2 . . . . . Data Loss (major) 18 | . . . . . 1 1 . . 1 2 . . . . . 1 2 . . 3 . 2 . 1 . 1 . . . 1 1 . . . . . 1 Misfires 22 | . . . . . . . . . . 3 . 2 2 . 1 1 4 . . 5 . . 2 . 1 . . 1 . . . . . . . . . Alerts 14 | . . . . . . . . . 1 4 . . . . 2 1 . . . . . 1 1 2 . . . . . 2 . . . . . . . Weapon Failures 16 | . . . . . . 2 . 1 . 9 . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2576 | . . . 13 1 98 . . . 15 . 48 . . . 12 15 64 . 681 153 61 29 57 . 19 248 58 26 274 26 378 14 . 97 77 68 44 Projectiles 1006 | . . . 13 1 . . . . . . 48 . . . 3 15 . . 111 133 61 29 57 . 19 221 58 26 148 7 12 . . . . 4 40 Explosions 918 | . . . . . . . . . 15 . . . . . 9 . 64 . 570 20 . . . . . 27 . . 126 19 . . . . . 64 4 Melee 652 | . . . . . 98 . . . . . . . . . . . . . . . . . . . . . . . . . 366 14 . 97 77 . . Knockbacks 8 | . . . . . . . . 4 . . . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kinetic 7 | . . . . . . . . 4 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 935 | . . . . . . . . . 69 44 . . . . 55 . 162 . . . 142 1 . . . 48 . . 7 30 70 34 . . 140 51 82 Shots 82 | . . . . . . . . . 5 3 . . . . 3 . 3 . . . 8 1 . . . 5 . . 1 8 12 5 . . 6 9 13 Rammed 7 | . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Targets Rammed 12 | . . 4 . 2 . 3 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Kicked 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 407 | . 39 20 264 54 155 153 359 241 407 242 270 185 200 . 384 395 372 . 283 191 154 296 245 . . 400 245 . 304 405 348 306 48 213 338 198 198 Average Temperature 116 | . 19 9 83 17 30 29 145 73 101 65 109 77 108 . 129 75 86 . 91 96 106 116 105 . . 122 99 . 37 162 177 106 25 62 142 183 178 Received Heat Transfer 4321 | . 114 . 117 24 14 384 126 297 720 540 . . 12 . 87 30 12 . 273 417 58 132 99 . 27 330 208 9 108 63 39 . . 12 8 29 32 Effects 10 | . . . . . . . 1 . 1 . . . . . 1 1 1 . . . . . . . . 1 . . 3 . . . . . 1 . . Shutdowns 3 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 3 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Siege Activations 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 1 . . . . . . . . Total Turns 294 | . . . . . . . . . . . . . . . . . . . . . . . . . . 15 31 202 46 . . . . . . . . Longest Duration 202 | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 31 202 46 . . . . . . . . Robots Corrupted 8 | . . . . . . . . . 1 2 . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Combat Hostiles 8 | . . . . . . . . . 1 2 . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Parts Fried 14 | . . . . . . . . . 3 5 . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 62 | . . . 1 . . . . . 1 1 1 . . . . . . . 1 . 5 1 . . . 4 . . . 3 5 5 . . 3 17 14 Combat Hostiles 52 | . . . . . . . . . 1 1 1 . . . . . . . 1 . 2 1 . . . 4 . . . 3 3 4 . . 3 14 14 Parts Melted 317 | . 3 . 5 . . . 2 1 18 5 5 . . . . . . . . 4 19 7 . . 2 18 1 . . 22 21 29 . . 6 88 61 Heat Transferred 76040 | . 990 222 2627 333 . 222 740 2590 5014 2964 731 . 311 . 248 629 . . 743 2346 4439 2180 475 . 400 3945 350 150 2359 4080 4560 4080 . . 2080 15600 10632 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . 2 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Missiles Intercepted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Peak Influence 1925 | . 130 110 276 110 . 165 111 763 493 987 661 . . . . 397 . . . . 1047 . . . . 840 . . . . 425 673 506 937 949 1675 1925 Initial 1072 | . . 50 1 40 . . 21 74 371 206 518 . . . . 376 . . . . 290 . . . . . . . . . . 238 378 284 262 528 1072 Average 346 | . 78 25 155 48 . 50 68 443 294 632 543 . . . . 247 . . . . 610 . . . . 417 . . . . 91 398 478 638 555 849 1467 Maximum Alert Level 5 | . . . 1 . . . . 3 2 3 2 . . . . 1 . . . . 3 . . . . 3 . . . . 2 2 2 3 3 5 5 Low Security (%) 43 | . 100 100 72 100 . 100 100 13 20 . . . . . . 46 . . . . . . . . . 32 . . . . 79 . . . . . . Level 1 15 | . . . 27 . . . . 12 53 12 5 . . . . 53 . . . . 14 . . . . 2 . . . . 14 56 3 7 30 . . Level 2 29 | . . . . . . . . 67 25 58 94 . . . . . . . . . 59 . . . . 48 . . . . 6 43 96 52 40 57 . Level 3 8 | . . . . . . . . 6 . 29 . . . . . . . . . . 26 . . . . 16 . . . . . . . 39 28 15 5 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 61 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 12 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . 1 1 . . . . 2 . 4 . 3 . . . . 5 . . . 3 8 . . . . 6 . . . . 2 2 2 4 6 3 10 Investigation 17 | . . 1 . . . . 1 . 1 . 2 . . . . 1 . . . 2 2 . . . . 2 . . . . . . . . 1 . 4 Extermination 12 | . . . . . . . . . . . 1 . . . . 2 . . . . 4 . . . . 1 . . . . 1 . . 1 1 1 . Reinforcement 19 | . 1 . . . . . 1 . 3 . . . . . . 1 . . . 1 1 . . . . 2 . . . . 1 . 2 3 2 . 1 Assault 13 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 2 . . 2 2 5 Garrison 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Data Miner Redirects 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 3 . 3 Construction Impeded 3 | . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Distress Signals 21 | . . . 3 . . . . . 4 . . . . . . 1 . . . 1 1 . . . . . . . 2 . . 3 3 1 1 1 . Communications Jammed 124 | . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . 12 . 1 40 30 12 . Distress Signals 69 | . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . 12 . 1 4 15 12 . Times Spotted 799 | . 9 6 28 30 31 16 6 20 43 24 8 . 4 . 17 14 11 . 69 44 50 10 5 . 6 37 3 8 110 7 14 14 9 24 51 43 28 Peak Tracking Total 37 | . 4 3 4 20 9 3 3 4 5 4 3 . 3 . 9 4 3 . 37 7 7 4 3 . 4 6 3 5 18 3 5 4 4 15 22 8 15 Tactical Retreats 54 | . . . . 2 13 3 . . 3 2 . . . . . 1 . . . 4 2 . . . . 2 . . 2 . . . . 6 4 4 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Traps Triggered 26 | . . . . . . . . 3 2 3 8 . . . . . 1 . . . 1 . . . . . . . . . . 1 . 2 1 2 2 Indirectly 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 23 | . . 1 . . . . . . . . . . . . 3 1 . . . . . 2 . . . . . 1 14 1 . . . . . . . Exploded 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Disabled 83 | . . . 4 2 8 . 1 4 . 3 1 . . . 1 . . . 3 4 3 . 1 . . 15 . 1 3 . 1 7 . 1 13 4 3 Max in Single Turn 8 | . . . 1 1 1 . 1 1 . 1 1 . . . 1 . . . 2 1 1 . 1 . . 8 . 1 1 . 1 2 . 1 3 3 1 Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . 1 . . Garrison Relay 5 | . . . . . . . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Accessed 98 | . 1 2 9 . 2 . 3 2 8 2 5 1 . 4 . 5 1 . . 2 9 . 1 4 . 4 1 1 1 . 1 6 3 3 6 4 7 Terminals 59 | . 1 . 7 . . . 1 2 7 2 3 1 . . . 3 . . . 1 4 . . . . 2 1 . . . 1 6 2 2 5 1 7 Fabricators 7 | . . . . . . . . . . . . . . . . 2 . . . 1 3 . . . . 1 . . . . . . . . . . . Repair Stations 7 | . . . 2 . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 1 1 . Total Hacks 278 | . 1 2 29 . 2 . 6 5 25 5 17 1 . 28 . 19 1 . . 8 31 . 1 17 . 8 1 1 1 . 1 15 12 10 10 6 15 Successful 154 | . . 2 15 . 2 . 4 1 9 2 6 1 . 28 . 15 1 . . 7 15 . 1 17 . 3 1 1 1 . . 5 3 1 4 1 8 Failed 124 | . 1 . 14 . . . 2 4 16 3 11 . . . . 4 . . . 1 16 . . . . 5 . . . . 1 10 9 9 6 5 7 Catastrophic 25 | . 1 . . . . . 1 . 3 2 2 . . . . 1 . . . . . . . . . . . . . . . 2 4 3 3 . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 110 | . . . 15 . 1 . 2 . 18 1 7 . . . 1 13 . 1 . . 15 . . . . 4 . . 1 . . 6 9 5 2 1 8 Terminals 167 | . 1 . 25 . . . 2 5 22 5 12 1 . . . 12 . . . 5 12 . . . . 4 1 . . . 1 15 11 7 9 2 15 Fabricators 24 | . . . . . . . . . . . . . . . . 7 . . . 3 11 . . . . 3 . . . . . . . . . . . Repair Stations 13 | . . . 4 . . . 3 . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . . . . . 3 . . . . . . . . . 6 . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . . . 1 . 3 . . . . . . . . . . . . . . . . 1 . . . . . . 1 3 1 2 . Terminal Hacks 95 | . . 2 7 . 2 . . 1 7 1 2 1 . 28 . 5 1 . . 5 . . 1 17 . 1 1 1 1 . . 4 2 . 3 . 2 Record 27 | . . . . . 1 . . . . . . 1 . 11 . . . . . 5 . . 1 5 . . 1 1 . . . 1 . . . . . Part Schematic 14 | . . . . . . . . . . . . . . 10 . . . . . . . . . 4 . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . 1 . . . . . Open Door 5 | . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . Emergency Access Points 3 | . . . . . . . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 6 | . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . 1 Unreport Threat 5 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . 1 . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 11 | . . . . . . . . . . . . . . . . 4 . . . 2 4 . . . . 1 . . . . . . . . . . . Load Schematic 5 | . . . . . . . . . . . . . . . . 2 . . . 1 1 . . . . 1 . . . . . . . . . . . Build 6 | . . . . . . . . . . . . . . . . 2 . . . 1 3 . . . . . . . . . . . . . . . . Repair Station Hacks 9 | . . . 4 . . . 2 . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Scan Component 5 | . . . 2 . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair 4 | . . . 2 . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . Unlock Access 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . Unauthorized Hacks 31 | . . . 4 . . . 1 . 1 1 2 . . . . 6 . . . . 7 . . . . . . . . . . 1 . 1 . 1 6 Terminals 24 | . . . 4 . . . 1 . 1 1 2 . . . . 3 . . . . 3 . . . . . . . . . . 1 . 1 . 1 6 Assimilate 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Botnet 20 | . . . 4 . . . 1 . 1 1 2 . . . . 2 . . . . 3 . . . . . . . . . . 1 . 1 . . 4 Operators 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Fabricators 7 | . . . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . . . Report 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Prioritize 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 72 | . 1 . 9 . . . 2 2 8 1 5 . . . . 5 . . . 2 8 . . . . 3 . . . . 1 6 1 3 4 4 7 Full Trace Events 14 | . . . . . . . 1 1 1 1 1 . . . . . . . . 2 1 . . . . 2 . . . . . . . . 1 . 3 Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . . . . . . . . 134 . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . . . . 10 . . . . . . 1 . . 4 . . . . . . . . . . . . . Parts Built 6 | . . . . . . . . . . . . . . . . 1 . . . 1 4 . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Time 543 | . . . . . . . . . . . . . . . . 169 . . . 76 298 . . . . . . . . . . . . . . . . Total Part Build Rating 40 | . . . . . . . . . . . . . . . . 6 . . . 5 29 . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . 2 . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Time 141 | . . . 77 . . . 38 . . . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 17 | . . . . . . . . 10 . 6 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machine Destruction 17 | . . . . . . . . 10 . 6 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 17 | . . . . . . . . . . 6 . . . . . . . . . 11 . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total Allies 30 | . . 1 . 2 . . . . . 6 . . . . 1 3 . 2 . 11 3 . . . . . . . . . . . . . . 1 . Largest Group 11 | . . 1 . 2 . . . . . 6 . . . . 1 3 . 2 2 11 11 . . . . . . . . . . . . . . . . Highest-Rated Group 262 | . . 31 . 48 . . . . . 90 . . . . 96 90 . 192 192 262 262 . . . . . . . . . . . . . . . . Highest-Rated Ally 96 | . . 31 . 31 . . . . . 16 . . . . 96 30 . 96 96 41 41 . . . . . . . . . . . . . . . . Total Orders 4 | . . . . . . . . . . . . . . . . . . . 2 1 . 1 . . . . . . . . . . . . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Ally Attacks 298 | . . . . 8 . . . . . 16 . . . . 11 18 . . 129 . 116 . . . . . . . . . . . . . . . . Total Damage 6192 | . . . . 125 . . . . . 139 . . . . 463 502 . . 2717 . 2246 . . . . . . . . . . . . . . . . Kills 41 | . . . . 3 . . . . . 3 . . . . 1 2 . . 17 . 15 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Robot Analysis Total 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 17 | . . 2 . 2 . . . . . . . 1 1 . 1 . 1 2 . 1 . 3 1 . 1 . . 1 . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . . 2 2 . 2 . . . . . . . . . . . . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Turns Passed 54065 | . 394 2134 2182 1481 2350 969 259 1345 1515 1347 848 951 468 111 559 1282 1501 2099 3530 11447 1813 2890 2321 566 649 1053 1149 1079 1424 849 696 251 353 580 398 753 469 Spaces Moved 23006 | 1 200 817 785 565 818 331 91 466 484 432 493 786 379 92 357 589 727 1060 1350 1513 799 1198 950 209 193 420 616 468 634 334 275 433 629 657 1076 1046 733 Core 259 | . . . . . . . . . . . . . . . . . . . . 259 . . . . . . . . . . . . . . . . . Treads 5999 | . . . 618 565 818 331 91 466 484 287 . . . . . . . . . . . . . . . 31 616 468 634 334 256 . . . . . . Legs 9627 | 1 200 817 167 . . . . . . . . . . . . 313 727 1060 1350 1254 799 1198 950 209 193 389 . . . . . . . . . . . Wheels 2528 | . . . . . . . . . . 145 493 786 379 92 357 276 . . . . . . . . . . . . . . . . . . . . . Hover 4386 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 433 629 657 869 1046 733 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 20 | 120 120 190 160 250 243 240 240 240 235 165 90 117 117 117 117 135 192 192 120 185 185 185 185 135 185 128 180 180 180 180 37 31 31 20 20 20 32 Average Speed 190 | 120 142 214 230 250 247 241 240 240 238 231 137 117 117 117 125 166 194 194 191 652 185 185 185 177 185 174 180 180 180 180 170 31 31 21 23 21 32 Slowest Speed 2900 | 120 190 260 250 250 250 243 240 240 245 246 165 117 117 117 135 195 265 195 195 2900 185 185 185 185 185 270 180 180 180 180 180 37 34 32 78 94 96 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Spacefolds 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Microwarps 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . Exploration Rate (%) 55 | 2 48 98 54 91 86 72 13 72 51 50 14 80 53 69 53 18 65 85 80 75 19 95 95 60 44 14 64 70 72 57 11 53 18 76 68 29 23 Regions Visited 37 Branch Regions 24 Pre-discovered Areas 12 | . . . . 1 1 . . . . . . 1 . 1 . . . 4 . . . . . 3 1 . . . . . . . . . . . . Known Exits Taken 15 | . . . . . . . 1 . 1 . 1 . 1 . . 1 1 . . 1 1 1 . . 1 1 . . . 1 1 1 1 . . . . Unknown Exits Taken 20 | 1 1 1 1 1 1 1 . . . . . 1 . 1 1 . . 1 1 . . . 1 1 . . 1 1 1 . . . . 1 1 1 . Scrap Searched 45 | . . 1 . 3 . 2 . . . . . 5 2 . 3 . 1 4 . 4 . 5 2 . 2 . 2 5 . 4 . . . . . . . Spaces Dug 99 | . . . . . . . . 2 . 2 2 12 2 . . 10 . 3 . 7 1 6 10 . . 13 . 6 2 10 1 . 3 1 1 3 2 Terrain Destroyed 674 | . . . . . 21 . . 2 8 11 11 16 6 . 57 12 92 3 4 31 25 14 17 . 9 90 3 13 50 10 40 29 3 1 49 28 19 Melee 28 | . . . . . . . . 2 . 2 . . . . . 1 . 3 . . . . . . . . . . . 10 1 . 3 1 . 3 2 Projectile 285 | . . . . . 20 . . . 2 1 11 16 6 . 12 11 . . 4 31 25 14 17 . 9 32 3 13 12 . . . . . 24 5 17 AOE 360 | . . . . . . . . . 6 8 . . . . 45 . 92 . . . . . . . . 58 . . 38 . 39 29 . . 25 20 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total 31432 | . 253 1168 1040 597 999 417 116 585 675 622 631 805 393 95 429 850 792 1091 2233 2849 1030 1836 1481 408 464 634 640 689 841 553 429 522 773 1078 1018 1515 881 Wait 5610 | . 12 310 107 . 27 26 6 7 46 27 24 2 2 . 16 181 22 9 670 1004 103 597 491 156 251 108 10 196 112 169 56 27 103 370 40 305 18 Move 22781 | . 199 816 784 564 817 330 91 465 484 431 492 785 378 91 356 588 726 1059 1349 1512 798 1197 949 208 192 419 615 467 633 333 274 432 628 656 885 1045 733 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 305 | . 4 11 31 2 18 2 2 15 8 6 30 4 3 . 9 10 2 4 23 9 10 1 . 23 . 5 3 1 7 5 7 6 4 2 12 15 11 Fast Attach 242 | . 3 1 6 2 3 3 1 2 15 9 6 1 . 2 1 8 5 2 19 16 7 3 3 5 2 9 . 3 10 3 5 4 11 19 19 22 12 Attach 189 | . . 2 5 3 6 6 3 6 6 6 2 . 1 . 6 6 4 2 12 4 7 1 2 2 . 6 . . 6 7 16 12 3 . 12 24 11 Detach 63 | . 1 . . 1 . . 1 1 3 1 1 . . . . 1 1 . 8 2 8 2 . 2 . 3 . . 5 2 2 5 1 . 2 8 2 Swap 125 | . 2 4 9 1 7 1 . 9 6 12 3 1 . . 2 7 4 3 10 8 5 6 5 . . 5 . . 1 3 2 2 3 1 1 1 1 Drop 511 | . 3 6 32 3 17 6 . 11 17 16 10 5 3 2 9 19 3 6 46 33 21 9 12 12 7 19 3 12 18 7 16 11 13 22 19 40 23 Fire 1191 | . 29 14 66 19 60 40 12 55 90 80 23 7 6 . 30 29 25 . 96 122 66 19 19 . 12 57 9 10 49 12 14 11 . . 14 36 60 Melee 198 | . . . . . 44 . . 8 . 12 . . . . . 1 . 6 . 7 . 1 . . . . . . . 12 37 12 7 8 14 19 10 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 8 | . . . . 2 . 3 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Escape Stasis 53 | . . . . . . . . 6 . 2 40 . . . . . . . . . 5 . . . . . . . . . . . . . . . . Rewire 152 | . . . . . . . . . . 20 . . . . . . . . . 132 . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 395 | -10/Materials | Entered Mines 542 | -10/Mines | Discovered new exit (range 15) 714 | -10/Mines | Build established: Scavenger-Mutant 733 | -10/Mines | Discovered new exit (range 6) 738 | -10/Mines | Received a Mining Laser from a helpful Derelict 965 | -10/Mines | Met a Derelict shopkeep closing up shop 1292 | -10/Mines | Learned Materials trap positions 1398 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1404 | -10/Mines | Found Prototype Device 1494 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2529 | -10/Mines | Entered Materials 2529 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2530 | -9/Materials | Loaded intel: 8 trap records 2730 | -9/Materials | Discovered new exit (range 15) 2922 | -9/Materials | Build established: Mutant 3257 | -9/Materials | Repaired Lgt. Treads 4332 | -9/Materials | Discovered new exit (range 8) 4537 | -9/Materials | Repaired Hvy. Ion Engine 4711 | -9/Materials | Entered Mines 4764 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4767 | -9/Mines | Discovered new exit (range 5) 4903 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5243 | -9/Mines | Learned location of Zion (-6) 5245 | -9/Mines | Learned Materials terminal intel 5263 | -9/Mines | Discovered new exit (range 8) 5683 | -9/Mines | Assembled infested the area 6192 | -9/Mines | Entered Exiles 6255 | -9/Exiles | Met 8R-AWN 6292 | -9/Exiles | Met EX-HEX 6392 | -9/Exiles | Met EX-DEC 6588 | -9/Exiles | Discovered new exit (range 14) 6977 | -9/Exiles | Met EX-BIN 7007 | -9/Exiles | Aligned with FarCom system 7010 | -9/Exiles | Given EX-Vault access code 7075 | -9/Exiles | Opened EX-Vault 7093 | -9/Exiles | Found Superbattery 7149 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7295 | -9/Exiles | Attacked by the Exiles 7490 | -9/Exiles | Destroyed 8R-AWN 7495 | -9/Exiles | Found Prototype Ballistic Gun 7571 | -9/Exiles | Identified 8R-AWN's Boregun 8043 | -9/Exiles | Destroyed EX-BIN 8046 | -9/Exiles | Destroyed EX-DEC 8080 | -9/Exiles | Found Prototype Processor 8098 | -9/Exiles | Destroyed EX-HEX 8470 | -9/Exiles | Identified Exp. Sensor Array 8542 | -9/Exiles | Entered Mines 8597 | -8/Mines | Core integrity fell below 50% 9472 | -8/Mines | Discovered new exit (range 7) 9511 | -8/Mines | Entered Materials 9511 | -8/Materials | Evolved 2 slots: Utility x2 9512 | -8/Materials | Loaded intel: 12 terminal locations 9625 | -8/Materials | Repaired Hrd. Medium Armor Plating 9770 | -8/Materials | Identified exit to Garrison 9770 | -8/Materials | Entered Garrison 9796 | -8/Garrison | Build established: Scavenger-Mutant 9830 | -8/Garrison | Triggered checkpoint 9904 | -8/Garrison | Garrison Relay disabled 10046 | -8/Garrison | Triggered checkpoint 10091 | -8/Garrison | Triggered checkpoint 10383 | -8/Garrison | Lost 3 parts (2n1u) 10559 | -8/Garrison | Discovered new exit (range 8) 10608 | -8/Garrison | Triggered checkpoint 10655 | -8/Garrison | Garrison Relay disabled 11025 | -8/Garrison | Garrison Relay disabled 11094 | -8/Garrison | Discovered new exit (range 10) 11115 | -8/Garrison | Entered Materials 11737 | -8/Materials | Build established: Mutant 12102 | -8/Materials | Lost 3 parts (1p2n) 12208 | -8/Materials | Lost 3 parts (1n1u1w) 12417 | -8/Materials | Build established: Scavenger-Mutant 12630 | -8/Materials | Identified exit to Garrison 12630 | -8/Materials | Entered Garrison 12646 | -8/Garrison | Triggered checkpoint 12684 | -8/Garrison | Triggered checkpoint 12704 | -8/Garrison | Triggered checkpoint 12828 | -8/Garrison | System corruption reached 10% 13242 | -8/Garrison | Triggered checkpoint 13401 | -8/Garrison | Garrison Relay disabled 13559 | -8/Garrison | Triggered checkpoint 13746 | -8/Garrison | Core integrity fell below 50% 13892 | -8/Garrison | Garrison Relay disabled 13948 | -8/Garrison | Discovered new exit (range 13) 13977 | -8/Garrison | Entered Factory 13977 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13978 | -7/Factory | Identified exit to Storage 14055 | -7/Factory | Build established: Mutant 14208 | -7/Factory | Identified exit to Lower Caves 14688 | -7/Factory | Repaired Huge Storage Unit 14825 | -7/Factory | Entered Lower Caves 14844 | -7/Lower Caves | Met a Warlord Commander 14845 | -7/Lower Caves | Learned location of Warlord (-4) 14853 | -7/Lower Caves | Found Encrypted Comm Array 15139 | -7/Lower Caves | Encountered a Warlord checkpoint 15203 | -7/Lower Caves | Learned Factory trap positions 15267 | -7/Lower Caves | Discovered new exit (range 12) 15641 | -7/Lower Caves | Spotted B-75 Beast 15776 | -7/Lower Caves | Entered another Lower Caves area 16102 | -7/Lower Caves | Identified exit to Data Miner 16244 | -7/Lower Caves | Entered Data Miner 16245 | -7/Data Miner | Discovered new exit (range 6) 16268 | -7/Data Miner | Met Data Miner 16289 | -7/Data Miner | Learned location of Section 7 (-2) 16289 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 16310 | -7/Data Miner | Received God Mode back door access code from Data Miner 16355 | -7/Data Miner | Entered Proximity Caves 16362 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 16379 | -6/Proximity Caves | Found Prototype Special Weapon 16419 | -6/Proximity Caves | Escorted by Enhanced Grunt 16449 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 16449 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 16465 | -6/Proximity Caves | Spotter reported a threat 16465 | -6/Proximity Caves | Identified Molecular Deconstructor 16491 | -6/Proximity Caves | Destroyed 9 combat bots 16640 | -6/Proximity Caves | Spotted B-75 Beast 16701 | -6/Proximity Caves | Spotter reported a threat 16828 | -6/Proximity Caves | Learned location of 1 exit from Factory 16902 | -6/Proximity Caves | Discovered new exit (range 7) 16914 | -6/Proximity Caves | Entered Factory 16914 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 16915 | -6/Factory | Identified exit to Factory 16916 | -6/Factory | Loaded intel: 79 trap records 17008 | -6/Factory | Identified exit to Lower Caves 17945 | -6/Factory | Fabricated L-41 Fighter (x3) 18038 | -6/Factory | Fabricated Combat Drone Bay (x1) 18079 | -6/Factory | Cargo convoy interrupted 18139 | -6/Factory | Garrison activated, responded to threat 18196 | -6/Factory | Entered Lower Caves 18445 | -6/Lower Caves | Build established: Scavenger-Mutant 19174 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 19263 | -6/Lower Caves | Discovered new exit (range 10) 19270 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 19286 | -6/Lower Caves | Identified exit to Zion 19294 | -6/Lower Caves | Identified exit to Lower Caves 19327 | -6/Lower Caves | Learned location of 1 exit from Factory 19697 | -6/Lower Caves | Entered Zion 19766 | -6/Zion | System corruption cleaned by Quarantine Array 19973 | -6/Zion | Discovered new exit (range 12) 20203 | -6/Zion | Learned location of Armory (-3) 20223 | -6/Zion | Found CR-A16's Pointy Stick 20245 | -6/Zion | Learned location of Quarantine (-3) 20245 | -6/Zion | Learned Factory fabricator intel 20608 | -6/Zion | Learned 12 Factory zone layouts 21084 | -6/Zion | Given the Hacking Drone Bay 21178 | -6/Zion | Found Prototype Special Weapon 21181 | -6/Zion | Found Prototype Special Weapon 21186 | -6/Zion | Found Prototype Special Weapon 21278 | -6/Zion | Given A8's code to call for help 21371 | -6/Zion | Visited the Megawrench Repair Shop 21371 | -6/Zion | Megawrench repaired 12 parts 21482 | -6/Zion | Build established: Mutant 21774 | -6/Zion | Discovered new exit (range 5) 21776 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 21781 | -6/Zion | Enhanced Grunt warped into view, answering call for help 21790 | -6/Zion | Enhanced Grunt warped into view, answering call for help 21796 | -6/Zion | Entered Deep Caves 21796 | -6/Deep Caves | Accompanied by 2 allies 22247 | -6/Deep Caves | Attacked by Z-Imprinter 22265 | -6/Deep Caves | Allies destroyed Z-Imprinter 22292 | -6/Deep Caves | Found Prototype Device 22292 | -6/Deep Caves | Identified Zio. Metafield Generator 22545 | -6/Deep Caves | Found Prototype Protection 22545 | -6/Deep Caves | Identified Zio. Heavy Carapace 22566 | -6/Deep Caves | Build established: Scavenger-Mutant 22591 | -6/Deep Caves | Found Prototype Protection 22591 | -6/Deep Caves | Identified Zio. Weapon Casing 23040 | -6/Deep Caves | Discovered new exit (range 7) 23272 | -6/Deep Caves | Spotted as-12491 23282 | -6/Deep Caves | Destroyed as-12491 23315 | -6/Deep Caves | Identified RU-N14's Throwing Claymores (x3) 23335 | -6/Deep Caves | Triggered Deep Caves wall 23335 | -6/Deep Caves | Exposed GOLEM chamber 23338 | -6/Deep Caves | Destroyed AS-20646 23346 | -6/Deep Caves | Spotted AS-17987 23353 | -6/Deep Caves | Destroyed AS-17987 23381 | -6/Deep Caves | Destroyed 37 combat bots 23398 | -6/Deep Caves | Spotted as-44274 23408 | -6/Deep Caves | Destroyed 9 combat bots 23418 | -6/Deep Caves | Destroyed as-44274 23421 | -6/Deep Caves | Found GOLEM Unit 23424 | -6/Deep Caves | Found GOLEM Unit 23441 | -6/Deep Caves | Lost 4 parts (1p3u) 23460 | -6/Deep Caves | Found GOLEM Unit 23632 | -6/Deep Caves | Found Prototype Device 23632 | -6/Deep Caves | Identified Exp. Thermal Shield 24134 | -6/Deep Caves | Build established: Golem 24275 | -6/Deep Caves | Found Firepult 24297 | -6/Deep Caves | Found GOLEM Unit 24524 | -6/Deep Caves | Found Zio. Weapon Casing 24532 | -6/Deep Caves | Build established: Scavenger-Mutant 24566 | -6/Deep Caves | Found Zio. Weapon Casing 24721 | -6/Deep Caves | Z-Facility disabled 24887 | -6/Deep Caves | Build established: Mutant 25326 | -6/Deep Caves | Entered Proximity Caves 25515 | -5/Proximity Caves | Found Imp. Powered Armor 25857 | -5/Proximity Caves | Spotted B-75 Beast 25895 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 25899 | -5/Proximity Caves | Destroyed B-75 Beast 26320 | -5/Proximity Caves | Learned Factory stockpile data 26449 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 26490 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 26777 | -5/Proximity Caves | Spotted B-75 Beast 26867 | -5/Proximity Caves | Destroyed B-75 Beast 27106 | -5/Proximity Caves | Fabricated Lgt. Regenerative Plating? 27179 | -5/Proximity Caves | Discovered exit to Factory (range 16) 27394 | -5/Proximity Caves | Attracted the attention of an 0b10 base 27454 | -5/Proximity Caves | Learned Armory emergency access door positions 27454 | -5/Proximity Caves | Learned Armory stockpile data 28523 | -5/Proximity Caves | Build established: Golem 29173 | -5/Proximity Caves | Build established: Commander-Golem 36773 | -5/Proximity Caves | Entered Factory 36773 | -5/Factory | Accompanied by 11 allies 36773 | -5/Factory | Evolved 2 slots: Utility x2 36774 | -5/Factory | Identified exit to Factory 36775 | -5/Factory | Identified exit to Extension 36777 | -5/Factory | Loaded intel: 6 fabricator locations 36807 | -5/Factory | Discovered new exit (range 15) 37235 | -5/Factory | Identified Exp. Core Analyzer 37477 | -5/Factory | Fabricated Hyp. Railgun (x2) 37684 | -5/Factory | Build established: Scavenger-Golem 37848 | -5/Factory | Fabricated Imp. Powered Armor (x1) 37975 | -5/Factory | Fabricated HERF Cannon (x1) 38182 | -5/Factory | Destroyed 11 combat bots 38280 | -5/Factory | Cargo convoy interrupted 38360 | -5/Factory | Found Exp. Core Analyzer 38573 | -5/Factory | First assault squad dispatched 38584 | -5/Factory | Identified exit to Upper Caves 38586 | -5/Factory | Entered Upper Caves 38620 | -5/Upper Caves | Build established: Golem 40117 | -5/Upper Caves | Spotted B-75 Beast 40138 | -5/Upper Caves | Destroyed B-75 Beast 40153 | -5/Upper Caves | Learned Factory security intel 40557 | -5/Upper Caves | Identified exit to Upper Caves 40570 | -5/Upper Caves | Learned Factory terminal intel 40580 | -5/Upper Caves | Encountered a Warlord checkpoint 40623 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 41476 | -5/Upper Caves | Entered another Upper Caves area 41494 | -5/Upper Caves | Learned Factory emergency access door positions 41638 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 41770 | -5/Upper Caves | Discovered exit to Factory (range 12) 41936 | -5/Upper Caves | Encountered a Warlord checkpoint 42298 | -5/Upper Caves | Found Alien Artifact 42298 | -5/Upper Caves | Identified Dimensional Node Initializer 42298 | -5/Upper Caves | Initialized slip node 42965 | -5/Upper Caves | Discovered new exit (range 13) 43797 | -5/Upper Caves | Entered Zhirov 43797 | -5/Zhirov | Discovered new exit (range 3) 43854 | -5/Zhirov | Met Zhirov 44024 | -5/Zhirov | Found Alien Artifact 44024 | -5/Zhirov | Identified Integrated Reactor 44024 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 44076 | -5/Zhirov | Found Alien Artifact 44189 | -5/Zhirov | Learned location of Testing (-2) 44189 | -5/Zhirov | Learned location of Command (-1) 44208 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 44363 | -5/Zhirov | Entered Proximity Caves 44718 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 44733 | -4/Proximity Caves | Discovered exit to Factory (range 6) 45012 | -4/Proximity Caves | Entered Factory 45012 | -4/Factory | Evolved 2 slots: Propulsion x2 45013 | -4/Factory | Identified exit to Research 45016 | -4/Factory | Loaded intel: 26 terminal locations 45061 | -4/Factory | Incoming investigation squad redirected 45107 | -4/Factory | Incoming investigation squad redirected 45738 | -4/Factory | Identified exit to Upper Caves 46065 | -4/Factory | Entered Upper Caves 47203 | -4/Upper Caves | Discovered new exit (range 7) 47214 | -4/Upper Caves | Entered another Upper Caves area 47884 | -4/Upper Caves | Learned 8 Research zone layouts 48269 | -4/Upper Caves | Discovered new exit (range 3) 48285 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 48293 | -4/Upper Caves | Entered Warlord 48356 | -4/Warlord | System corruption cleaned by Quarantine Array 48717 | -4/Warlord | Found Prototype Special Weapon 48717 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 48721 | -4/Warlord | Found RU-N14's Throwing Claymores v3 48809 | -4/Warlord | Met Warlord 48827 | -4/Warlord | Opened Warlord's prototype stash 48833 | -4/Warlord | Found Prototype Reactor 48833 | -4/Warlord | Identified Vortex Chain Reactor 48834 | -4/Warlord | Warlord's base attacked by MAIN.C 48849 | -4/Warlord | Found Prototype Device 48849 | -4/Warlord | Identified Thermal Barrier 48869 | -4/Warlord | Found Prototype Hackware 49137 | -4/Warlord | Build established: Mutant 49184 | -4/Warlord | Warlord forces counterattacked 49210 | -4/Warlord | Spotted Striker 49219 | -4/Warlord | Destroyed Striker 49251 | -4/Warlord | P-80 Master assimilated allied UN-KT2(g) 49254 | -4/Warlord | Spotted Striker 49266 | -4/Warlord | Spotted Striker 49272 | -4/Warlord | P-70 Sage assimilated allied 1T-G42(g) 49272 | -4/Warlord | Spotted 1T-G42(g) 49276 | -4/Warlord | P-70 Sage assimilated allied B4-KDP(b) 49348 | -4/Warlord | Spotted Striker 49375 | -4/Warlord | Spotted Striker 49376 | -4/Warlord | Spotted Executioner 49379 | -4/Warlord | Spotted Executioner 49384 | -4/Warlord | Destroyed Executioner 49384 | -4/Warlord | Destroyed Executioner 49386 | -4/Warlord | Destroyed Striker 49407 | -4/Warlord | Destroyed 14 combat bots 49469 | -4/Warlord | Found Prototype Energy Cannon 49509 | -4/Warlord | Warlord base infiltrated, sounded retreat 49527 | -4/Warlord | Spotted Executioner 49536 | -4/Warlord | Spotted Executioner 49541 | -4/Warlord | Destroyed Executioner 49562 | -4/Warlord | Destroyed 8 combat bots 49597 | -4/Warlord | Found Corrupted Prototype Launcher 49597 | -4/Warlord | Identified Chain Missile Launcher 49598 | -4/Warlord | System corruption reached 10% 49606 | -4/Warlord | Spotted Striker 49651 | -4/Warlord | Spotted Striker 49702 | -4/Warlord | Discovered new exit (range 9) 49717 | -4/Warlord | Entered Proximity Caves 49783 | -3/Proximity Caves | Spotted B-86 Titan 49990 | -3/Proximity Caves | Destroyed B-86 Titan 50140 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 50548 | -3/Proximity Caves | Discovered exit to Research (range 8) 50566 | -3/Proximity Caves | Entered Research 50566 | -3/Research | Evolved 2 slots: Propulsion x2 50567 | -3/Research | Identified exit to Research 50567 | -3/Research | Identified exit to Quarantine 50945 | -3/Research | Found Prototype Launcher 50945 | -3/Research | Identified Adv. Micro-nuke Launcher 51262 | -3/Research | Entered Quarantine 51265 | -3/Quarantine | Cryocooling Duct disabled 51280 | -3/Quarantine | Ambient heat levels rising (+20) 51280 | -3/Quarantine | Non-combat units ordered to evacuate 51289 | -3/Quarantine | Found Alien Artifact 51359 | -3/Quarantine | System corruption reached 10% 51398 | -3/Quarantine | Discovered exit to Research (range 15) 51408 | -3/Quarantine | Found Alien Impact Weapon 51416 | -3/Quarantine | Found Alien Artifact 51416 | -3/Quarantine | Identified Core Reset Matrix 51416 | -3/Quarantine | Identified Transdimensional Reconstructor 51416 | -3/Quarantine | Identified Subatomic Replicator 51416 | -3/Quarantine | Identified Core Stripper 51416 | -3/Quarantine | Used Core Reset Matrix 51420 | -3/Quarantine | Detected hypermatrix surge 51420 | -3/Quarantine | Sensed 9 artifacts in vicinity 51421 | -3/Quarantine | Discovered exit to Research (range 6) 51460 | -3/Quarantine | Found Core Cannon 51512 | -3/Quarantine | First assault squad dispatched 51513 | -3/Quarantine | Entered Research 51513 | -2/Research | Warlord forces began assault on 0b10 51513 | -2/Research | Evolved 2 slots: Power x1, Utility x1 51528 | -2/Research | Identified Ghost Barrier 51530 | -2/Research | Identified exit to Testing 51538 | -2/Research | Distinguished unit "Shockpunchers" dispatched to help 51553 | -2/Research | Spotted B-90 Cyclops 51560 | -2/Research | Destroyed B-90 Cyclops 51598 | -2/Research | Met up with Warlord 51604 | -2/Research | Build established: Scavenger-Sprinter 51623 | -2/Research | Research machine network offline 51866 | -2/Research | Entered Testing 51884 | -2/Testing | Spotted PD-1RNHPM0HBG 51999 | -2/Testing | Discovered new exit (range 3) 52019 | -2/Testing | Found Prototype Ballistic Cannon 52019 | -2/Testing | Identified Omega Cannon 52046 | -2/Testing | Found Prototype Slashing Weapon 52046 | -2/Testing | Identified Nanosword 52053 | -2/Testing | Found Prototype Device 52053 | -2/Testing | Identified Femtoactuators 52082 | -2/Testing | Spotted Fortress 52083 | -2/Testing | Destroyed Fortress 52089 | -2/Testing | Found Prototype Device 52089 | -2/Testing | Identified Thermal Barrier 52091 | -2/Testing | Found Prototype Device 52091 | -2/Testing | Identified Exp. EM Disruption Field 52093 | -2/Testing | Found Prototype Device 52093 | -2/Testing | Identified Exp. Force Field 52100 | -2/Testing | Found Unknown Device 52100 | -2/Testing | Identified Antimissile System 52105 | -2/Testing | Found Prototype Reactor 52105 | -2/Testing | Identified Vortex Chain Reactor 52107 | -2/Testing | Found Prototype Protection 52107 | -2/Testing | Identified Centrium Heavy Armor Plating 52116 | -2/Testing | Search patrols dispatched 52126 | -2/Testing | Discovered new exit (range 6) 52410 | -2/Testing | Search patrols dispatched 52446 | -2/Testing | Entered Section 7 52447 | -2/Section 7 | Sensed 21 artifacts in vicinity 52453 | -2/Section 7 | Found Integrated Reactor 52453 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 52571 | -2/Section 7 | Found Microwarp Drive 52586 | -2/Section 7 | Found Spacefold Activator 52596 | -2/Section 7 | Incoming investigation squad redirected 52599 | -2/Section 7 | Spotted S7 Guard 52604 | -2/Section 7 | Found Integrated Thermoelectric Network 52604 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 52642 | -2/Section 7 | Spotted B-99 Colossus 52666 | -2/Section 7 | Found Integrated Reactor 52666 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 52668 | -2/Section 7 | Found Integrated Reactor 52668 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 52687 | -2/Section 7 | Found LRC Energy Well 52687 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 52689 | -2/Section 7 | Found LRC Matter Compressor 52689 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 52719 | -2/Section 7 | Spotted Executioner 52722 | -2/Section 7 | Spotted Striker 52722 | -2/Section 7 | Spotted Striker 52734 | -2/Section 7 | First assault squad dispatched 52735 | -2/Section 7 | Found Sigix Sheargun 52742 | -2/Section 7 | Found Sigix Sheargun 52758 | -2/Section 7 | Spotted Executioner 52758 | -2/Section 7 | Spotted Executioner 52762 | -2/Section 7 | Incoming assault squad redirected 52770 | -2/Section 7 | Discovered new exit (range 5) 52780 | -2/Section 7 | Incoming assault squad redirected 52799 | -2/Section 7 | Found Integrated Mediator 52799 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 52807 | -2/Section 7 | Spotted S7 Guard 52817 | -2/Section 7 | Found Core Regenerator 52844 | -2/Section 7 | Entered Access 52844 | -1/Access | Evolved 2 slots: Utility x2 52875 | -1/Access | Build established: Alien-Sprinter 53327 | -1/Access | Destroyed 14 combat bots 53349 | -1/Access | Found Antimissile System 53370 | -1/Access | First assault squad dispatched 53459 | -1/Access | Spotted B-99 Colossus 53459 | -1/Access | Spotted B-99 Colossus 53481 | -1/Access | Destroyed B-99 Colossus 53488 | -1/Access | Destroyed B-99 Colossus 53497 | -1/Access | Found Unknown Protection 53497 | -1/Access | Identified Hvy. Reflective Plating 53575 | -1/Access | Discovered new exit (range 6) 53592 | -1/Access | Found Unknown Protection 53592 | -1/Access | Identified Hvy. Insulated Plating 53597 | -1/Access | Entered Command 53837 | -1/Command | Incoming investigation squad redirected 53847 | -1/Command | First assault squad dispatched 53862 | -1/Command | Disengaged cave seal 53865 | -1/Command | Welcomed Warlord to Command 53873 | -1/Command | Incoming investigation squad redirected 53892 | -1/Command | Spotted M Guard 53893 | -1/Command | Spotted M Guard 53894 | -1/Command | Spotted Combat Programmer 53908 | -1/Command | Incoming assault squad redirected 53909 | -1/Command | Spotted Combat Programmer 53913 | -1/Command | High security lockdown imminent 53914 | -1/Command | Destroyed Combat Programmer 53914 | -1/Command | Destroyed Combat Programmer 53928 | -1/Command | Destroyed M Guard 53937 | -1/Command | Warlord commented on Warlord statues 53938 | -1/Command | Found Prototype Device 53938 | -1/Command | Identified AEGIS Remote Shield 53950 | -1/Command | Destroyed M Guard 53950 | -1/Command | All MAIN.C guards destroyed 53955 | -1/Command | Found Prototype Reactor 53955 | -1/Command | Identified Zero-point Reactor 53958 | -1/Command | Found Zero-point Reactor 53960 | -1/Command | Found Prototype Protection 53960 | -1/Command | Identified Hvy. Regenerative Plating 53963 | -1/Command | Found AEGIS Remote Shield 53965 | -1/Command | Found Prototype Processor 53965 | -1/Command | Identified Exp. Targeting Computer 53969 | -1/Command | Found Prototype Energy Cannon 53969 | -1/Command | Identified Cld. Nova Cannon 53978 | -1/Command | Lost 3 parts (3u) 53989 | -1/Command | Met MAIN.C 53989 | -1/Command | 0b10 Conduit disabled 53993 | -1/Command | High security lockdown engaged 54003 | -1/Command | Destroyed MAIN.C Shell 54005 | -1/Command | MAIN.C activated Command garrisons 54066 | *** | Heading to fleet! Last Messages --------------- 54059_ Blast Slug penetrates MAIN.C. 54061_ Exp. Reaction Control System destroyed. 54061_ Knocked back. 54063_ P-80 Master heat short circuits Unknown Energy Gun. 54064_ P-80 Master heat short circuits Unknown Device. 54064_ Melted Imp. Antigrav System. 54064_ P-80 Master critical meltdown. 54064_ Unknown Device melted. 54064_ Imp. Antigrav System melted. 54064_ Unknown Storage melted. 54064_ Unknown Energy Gun melted. 54064_ Blast Slug penetrates MAIN.C. 54064_ MAIN.C: "I hope you know you're still going to DIE HERE WITH ME!" 54064_ MAIN.C destroyed. 54065_ G-73 Enforcer heat damages Lgt. Quantum Reactor. 54065_ G-73 Enforcer overheating. Warlord: Victory! Sure there's still lots to do, but without MAIN.C at the helm 0b10 doesn't stand a chance. We've got this... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ##########??????????????????# #??????????????????? | | "" ??????????????????#"#??????????????????? | | ??????????????????# #??????????????????? | | %################### ###????????????????? | | [[ @ #????????????????? | | #????????##??????? | | $ W mg #????????? ##????? | | ################### #??????##?# #####? | | ??????????????????# #??????# ## ## | | ??????????????????# " ##?##### # ## | | % ""??????????????????# T#?# ## ! | | " ""???????????????????#+++#### ## *!*!] | | """???????????????????# !/! ! | | """"""""???????????????????# =!] | | " " ??????????????????????# !!! | | ???" ???????????????????????# = ! | | ????????????????????????????# ] | | ????????????????????????????# ### # | | ????????????????????????????######?# # # | | ???????????????????????????????????###### # # # | | ????????????????????????????????????????## ## | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 65 Energy Generation 128 Energy Capacity 2440 Matter Stores 425 Matter Capacity 600 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 16 Power Amplification 30 Additional Mass Support 20 Armor Coverage 1825 Resistance: KI 15 Resistance: TH 50 Resistance: EX 15 Resistance: EM 30 Resistance: I 15 Resistance: S 15 Resistance: P 15 Propulsion Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 83 Targeting Accuracy 20 Core Analysis 8 Recoil Reduction 6 Particle Charging 25 Salvage Targeting 2 Offensive Hacking 14 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -6/Factory | Preloaded Combat Drone Bay | x1 | -6/Factory | Authchip Lgt. Regenerative Plating | x1 | -5/Proximity Caves Hyp. Railgun | x2 | -5/Factory | Preloaded Imp. Powered Armor | x1 | -5/Factory HERF Cannon | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Core Reset Matrix Core Stripper Integrated Thermoelectric Network Core Cannon LRC Energy Well LRC Matter Compressor Microwarp Drive Spacefold Activator Sigix Sheargun Integrated Mediator Achievements -------------- None Challenges ------------ None Game ------ Seed PointAluminumDriver Manual? 0 Play Time 06:25:56 Cumulative 336.6 hours Start 2023.05.03 @ 20:51:33 End 2023.05.07 @ 17:35:33 Sessions 29 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 353 Rogue 353 Adventurer 0 Explorer 0 Win Type 2 Total 28 Types 16/3/3/1/2/0/3/0/0 Lore% 86 Gallery% 85 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa75700c-072e-45f7-b1a8-960ae98a25ac