Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.13 @ 23:06:08 Player: Hamilcar Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (78) 390 Value Destroyed (2928) 2928 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (649) 649 TOTAL SCORE: 8867 Bonus ------- Pacifist 200 Follower Combat Kills 380 Met Data Miner 300 Friendly Fire -231 Cogmind --------- Core Integrity 0/850 Matter 131/300 Energy 31/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg Triangulator High-powered Shock Rifle Plasma Rifle Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Triangulator Long-range Sensor Array Advanced Signal Interpreter Kinecellerator > --- WEAPON ----------- Coil Gun Gauss Cannon Heavy Flak Cannon > --- INVENTORY -------- Long-range Terrain Scanner Recoil Stabilizer High-powered Shock Rifle Plasma Rifle Flak Gun Assault Cannon Magnetic Acceleration Cannon Heavy Missile Launcher [Rating: 62] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Reflective Plating Weapon Heavy Flak Cannon Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . 2 2 . . 2 . . . . Power 1 | . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . Utility 4 | . . . 2 . . 1 . . 1 . . . . Weapon 1 | . . . . . . . . . 1 . . . . Parts Attached 114 | 6 1 . 13 4 4 42 1 6 21 8 1 . 7 Power 17 | 1 . . 3 . 1 7 1 1 . 2 . . 1 Engine 10 | 1 . . 3 . . 4 . 1 . 1 . . . Core 7 | . . . . . 1 3 1 . . 1 . . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 26 | 2 . . 3 1 1 13 . 3 2 . . . 1 Treads . | . . . . . . . . . . . . . . Leg 11 | 2 . . . . . 3 . 3 2 . . . 1 Wheel 3 | . . . . . . 3 . . . . . . . Hover 3 | . . . . . . 3 . . . . . . . Flight 9 | . . . 3 1 1 4 . . . . . . . Utility 28 | 1 1 . 4 . . 12 . 2 6 . 1 . 1 Device 17 | . 1 . 2 . . 6 . 1 5 . 1 . 1 Storage 7 | 1 . . 2 . . 3 . 1 . . . . . Processor 3 | . . . . . . 2 . . 1 . . . . Hackware . | . . . . . . . . . . . . . . Protection 1 | . . . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 43 | 2 . . 3 3 2 10 . . 13 6 . . 4 Energy Gun 6 | 1 . . 1 . 1 2 . . . . . . 1 Energy Cannon 8 | . . . . . . 2 . . 6 . . . . Ballistic Gun 16 | 1 . . 2 2 1 5 . . 2 2 . . 1 Ballistic Cannon 7 | . . . . 1 . 1 . . 2 1 . . 2 Launcher 6 | . . . . . . . . . 3 3 . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Parts Lost 43 | . . . 1 8 6 11 . . 2 4 1 . 10 Power 7 | . . . . 1 1 1 . . . 2 . . 2 Propulsion 13 | . . . 1 2 2 5 . . . 1 . . 2 Utility 10 | . . . . 3 . 3 . . 1 . 1 . 2 Weapon 13 | . . . . 2 3 2 . . 1 1 . . 4 Highest Loss Streak 10 | . . . 1 5 6 4 . . 2 2 1 . 10 Average Slot Usage (%) 91 | . 97 100 88 96 19 72 100 100 99 93 93 93 82 Engine 5 | . 14 14 10 10 . 7 9 7 6 1 6 6 4 Core 5 | . . . . . 3 3 4 7 6 7 6 6 5 Leg 18 | . 28 28 5 . . 7 . 8 25 24 20 20 17 Wheel 1 | . . . . . . 2 23 17 . . . . . Flight 3 | . . . 13 21 7 7 7 4 . . . . . Device 23 | . 11 14 26 31 . 9 23 23 25 26 26 26 22 Storage 6 | . 14 14 8 11 1 8 7 7 6 6 6 6 5 Processor 4 | . . . . . . 2 7 7 6 6 6 6 5 Energy Gun 1 | . 14 14 7 . . 1 7 7 . . . . . Energy Cannon 4 | . . . . . . 3 7 7 11 . . . . Ballistic Gun 5 | . 14 14 14 11 7 8 . . 2 5 6 6 5 Ballistic Cannon 6 | . . . . 10 . . . . 5 12 13 13 11 Naked Turns 123 | . . . . . 73 6 . . . . . . 44 Heaviest Build 65 | 13 14 14 16 20 12 33 36 47 65 60 52 52 52 Greatest Support 67 | 20 20 20 20 12 8 48 48 51 67 65 48 48 48 Greatest Overweight (x) 3 | 1 . . 1 3 1 3 . 2 1 1 1 1 1 Average Overweight (x) . | . . . . 1 . . . . . . 1 1 . Largest Inventory Capacity 10 | 6 6 6 10 6 6 6 6 8 8 8 8 8 8 Average Capacity 7 | 5 6 6 6 6 4 5 6 6 8 8 8 8 7 Most Carried 8 | 6 6 6 6 6 6 6 6 8 8 8 8 7 8 Average Carried 6 | 3 5 6 5 5 3 5 6 6 7 7 7 7 7 Final Capacity 8 | 6 6 6 6 6 4 6 6 8 8 8 8 8 4 Final Carried 8 | 6 6 6 6 6 4 6 6 8 8 7 7 7 4 Class Distribution -------------------- 55% | Skirmisher 19% | Scavenger-Mutant 14% | Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Matter Collected 2946 | 260 . 10 171 160 50 613 60 60 599 504 178 . 281 Remotely 409 | . . . . . . 409 . . . . . . . Salvage Created 2977 | . . . 277 222 60 510 . 66 931 330 113 . 468 Parts 145 | . . . 28 8 3 32 . 3 34 12 3 . 22 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . . . 11 5 . 26 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 67 | . . . 10 6 1 8 . 1 20 11 2 . 8 Guns 27 | . . . 10 3 1 7 . . 2 . 1 . 3 Cannons 32 | . . . . 3 . 1 . 1 13 8 1 . 5 AOE 8 | . . . . . . . . . 5 3 . . . Classes Destroyed 11 | . . . 3 2 . 1 . . 5 . . . . Worker 2 | . . . . 1 . 1 . . . . . . . Builder 1 | . . . . . . . . . 1 . . . . Recycler 5 | . . . . 1 . 3 . . 1 . . . . Mechanic 1 | . . . . . . . . . 1 . . . . Watcher 1 | . . . . . . . . . 1 . . . . Swarmer 20 | . . . 6 3 . 3 . . 4 3 . . 1 Grunt 18 | . . . 3 3 . . . . 5 3 2 . 2 Brawler 6 | . . . . . . . . . 1 2 . . 3 Duelist 4 | . . . . . . . . . 1 1 . . 2 Sentry 9 | . . . 1 . 1 2 . 1 2 1 . . 1 Programmer 11 | . . . . . . 3 . . 7 1 . . . Best Kill Streak 5 | . . . 4 3 1 3 . 1 4 5 2 . 5 Combat Bots Only 5 | . . . 4 3 1 3 . 1 4 5 2 . 5 Max Kills in Single Turn 3 | . . . 2 1 1 2 . 1 3 2 1 . 2 Gunslinging 1 | . . . 1 . . 1 . . . . . . . Exploded 3 | . . . . . . . . . 3 1 . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Damage Taken 6349 | . . . 235 632 476 1393 . 64 970 604 59 . 1916 Core 1514 | . . . 58 150 241 213 . . 107 92 . . 653 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 . 100 . 48 56 . . 69 . . . . . Volleys Fired 199 | . . . 22 23 15 47 . 2 42 16 7 . 25 Largest 3 | . . . 2 2 2 2 . 2 3 3 3 . 3 Hottest 210 | . . . 60 64 40 110 . 110 210 140 131 . 150 Shots Fired 452 | . . . 43 45 23 84 . 4 117 46 22 . 68 Gun 217 | . . . 43 27 23 63 . 2 16 11 7 . 25 Cannon 222 | . . . . 18 . 21 . 2 94 29 15 . 43 Launcher 13 | . . . . . . . . . 7 6 . . . Special . | . . . . . . . . . . . . . . Kinetic 333 | . . . 22 45 17 72 . . 49 40 22 . 66 Thermal 65 | . . . . . . 2 . 2 61 . . . . Explosive 13 | . . . . . . . . . 7 6 . . . Electromagnetic 41 | . . . 21 . 6 10 . 2 . . . . 2 Robot Hit Streak 17 | . . . 6 17 7 8 . 5 8 8 2 . 9 Robot Miss Streak 9 | . . . 4 5 2 4 . . 9 4 5 . 7 Penetration Max 1 | . . . . . . . . . 1 1 . . 1 Secondary Targets 4 | . . . 1 1 . 2 . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . . . . . Shots Hit Robots 278 | . . . 23 30 18 67 . 4 61 25 10 . 40 Core Hits 186 | . . . 12 19 4 28 . 3 40 36 7 . 37 Critical Hits 9 | . . . 1 . . . . . 2 1 1 . 4 Critical Kills 4 | . . . 1 . . . . . . . 1 . 2 Critical Parts Destroyed 2 | . . . . . . . . . 1 . . . 1 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7439 | . . . 250 341 195 1012 . 76 2587 1332 247 . 1399 Guns 2449 | . . . 250 120 195 748 . 30 235 212 100 . 559 Cannons 3752 | . . . . 195 . 264 . 46 1702 558 147 . 840 Explosions 1212 | . . . . . . . . . 650 562 . . . Melee . | . . . . . . . . . . . . . . Ramming 26 | . . . . 26 . . . . . . . . . Kinetic 4596 | . . . 100 315 149 901 . . 752 770 247 . 1362 Thermal 1283 | . . . . . . 52 . 46 1185 . . . . Explosive 1212 | . . . . . . . . . 650 562 . . . Electromagnetic 322 | . . . 150 . 46 59 . 30 . . . . 37 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 8 | . . . . 8 . 2 2 2 4 6 6 6 8 Average Corruption 4 | . . . . 7 . 1 2 2 3 5 6 6 6 Corruption Purged . | . . . . . . . . . . . . . . Effects 161 | . . . . . . . 1 5 49 56 18 4 28 Message Errors 35 | . . . . . . . 1 1 12 12 4 2 3 Matter Fused 35 | . . . . . . . . . 10 13 4 2 6 Heat Flow Errors 20 | . . . . . . . . 2 7 7 2 . 2 Energy Discharges 25 | . . . . . . . . 2 11 6 2 . 4 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 17 | . . . . . . . . . 5 8 4 . . Data Loss (major) 4 | . . . . . . . . . . 3 1 . . Misfires 3 | . . . . . . . . . . 1 1 . 1 Targeting Errors 14 | . . . . . . . . . 3 4 . . 7 Weapon Failures 7 | . . . . . . . . . 1 2 . . 4 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 114 | . . . . . . . . . 113 . . . 1 Projectiles 113 | . . . . . . . . . 112 . . . 1 Explosions 1 | . . . . . . . . . 1 . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 20 | . . . . 4 . . . . 4 2 2 . 8 Impact . | . . . . . . . . . . . . . . Kinetic 20 | . . . . 4 . . . . 4 2 2 . 8 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 147 | . . . . 12 . . . . . 135 . . . Shots 3 | . . . . . . . . . . 3 . . . Rammed 7 | . . . . 7 . . . . . . . . . Targets Rammed 7 | . . . . 7 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 487 | . . . 45 102 22 380 . 266 391 274 254 . 487 Average Temperature 107 | . . . 15 36 9 124 . 88 135 83 60 . 145 Received Heat Transfer 1650 | . . . 48 255 216 258 . 24 93 114 27 . 615 Effects 13 | . . . . . . 2 . . 8 1 . . 2 Shutdowns 5 | . . . . . . 1 . . 3 . . . 1 Energy Bleed 2 | . . . . . . . . . 1 . . . 1 Interference 5 | . . . . . . 1 . . 3 1 . . . Matter Decay 1 | . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 6 | . . . . . . . . . 6 . . . . Heat Transferred 1623 | . . . . . . 74 . 74 1475 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Peak Influence 235 | . . . 235 138 67 161 . 60 163 . . . . Average Influence 63 | . . . 109 82 49 55 . 10 66 . . . . Maximum Alert Level 1 | . . . 1 . . . . . . . . . . Low Security (%) 95 | 100 100 100 66 100 100 100 100 100 100 . . . . Level 1 4 | . . . 33 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . . . 2 . 3 2 . . 6 . . . 1 Investigation . | . . . . . . . . . . . . . . Extermination 8 | . . . . . . 2 . . 6 . . . . Reinforcement 5 | . . . 2 . 3 . . . . . . . . Assault 1 | . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Distress Signals 3 | . . . . . 2 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 118 | . . . 14 11 14 10 . 2 22 13 4 . 28 Peak Tracking Total 14 | . . . 4 4 7 3 . 1 4 5 3 . 14 Tactical Retreats 8 | . . . 2 1 2 . . . 2 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Traps Triggered 3 | . . . . . . 3 . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Machines Disabled 3 | . . . . . . . . . 2 1 . . . Max in Single Turn 1 | . . . . . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Machines Accessed 5 | . . . . . . 1 . . . . . 4 . Terminals 1 | . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 31 | . . . . . . 1 . . . . . 30 . Successful 31 | . . . . . . 1 . . . . . 30 . Failed . | . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 1 | . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 31 | . . . . . . 1 . . . . . 30 . Record 12 | . . . . . . 1 . . . . . 11 . Part Schematic 10 | . . . . . . . . . . . . 10 . Robot Schematic 6 | . . . . . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . 1 . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . . 10 . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Total Allies 2 | . . . . . . . . . . 1 . . 1 Largest Group 2 | . . . . . . . . . . 1 1 1 2 Highest-Rated Group 126 | . . . . . . . . . . 32 32 32 126 Highest-Rated Ally 94 | . . . . . . . . . . 32 32 32 94 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 37 | . . . . . . . . . . 4 7 . 26 Total Damage 1186 | . . . . . . . . . . 136 192 . 858 Kills 9 | . . . . . . . . . . 1 2 . 6 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . . . . 2 1 . 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Turns Passed 8471 | 73 56 98 712 356 153 900 89 359 2641 1737 632 141 524 Spaces Moved 5288 | 49 45 82 272 268 201 600 88 269 1294 1307 387 93 333 Core 552 | 3 . . 25 268 159 13 . . . . . . 84 Treads . | . . . . . . . . . . . . . . Legs 3827 | 46 45 82 68 . . 176 . 80 1294 1307 387 93 249 Wheels 372 | . . . . . . 95 88 189 . . . . . Hover 254 | . . . . . . 254 . . . . . . . Flight 283 | . . . 179 . 42 62 . . . . . . . Fastest Speed 37 | 50 120 120 37 100 37 50 100 100 125 123 153 153 50 Average Speed 117 | 119 120 120 64 101 50 104 100 109 127 124 153 153 126 Slowest Speed 220 | 150 120 120 120 200 117 220 100 190 160 153 153 153 153 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 6 | . . . 6 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 12 23 14 68 30 14 82 8 18 98 62 75 40 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 3 | . . . . 1 . . . . . 1 . 1 . Known Exits Taken 5 | . . . 1 1 1 . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 . . . . . 1 . . 1 1 . Scrap Searched 10 | . . 1 . . . . . . . 5 2 . 2 Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 171 | . . . . . . 1 . . 64 84 8 . 14 Melee . | . . . . . . . . . . . . . . Projectile 48 | . . . . . . 1 . . 17 8 8 . 14 AOE 123 | . . . . . . . . . 47 76 . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Total 7142 | 60 47 81 764 308 232 783 89 331 2191 1371 411 92 382 Wait 1414 | . . . 440 1 10 57 . 41 806 33 16 . 10 Move 5264 | 48 44 81 259 267 200 600 87 268 1293 1306 386 92 333 Hop 6 | . . . 6 . . . . . . . . . . Pick Up 54 | 6 1 . 8 4 1 13 . 6 12 . 1 . 2 Fast Attach 68 | 6 1 . 9 1 . 32 1 6 8 2 . . 2 Attach 31 | . . . 4 3 4 9 . . 4 1 1 . 5 Detach 16 | . . . 3 . 1 6 . . 2 . . . 4 Swap 15 | . . . . . . 1 . . 9 5 . . . Drop 60 | . 1 . 13 2 1 18 1 8 15 . . . 1 Fire 199 | . . . 22 23 15 47 . 2 42 16 7 . 25 Melee . | . . . . . . . . . . . . . . Ram 7 | . . . . 7 . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 8 | . . . . . . . . . . 8 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 74 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 5) 130 | -10/Materials | Entered Mines 206 | -10/Mines | Learned 2 Materials zone layouts 222 | -10/Mines | Discovered new exit (range 5) 228 | -10/Mines | Entered Materials 228 | -9/Materials | Evolved 2 slots: Utility x2 229 | -9/Materials | Identified exit to Materials 229 | -9/Materials | Identified exit to Mines 309 | -9/Materials | Build established: Mutant 899 | -9/Materials | Build established: Scavenger-Mutant 940 | -9/Materials | Entered Mines 995 | -9/Mines | Lost 3 parts (1n2w) 995 | -9/Mines | Learned location of Zion (-7) 1003 | -9/Mines | Learned location of 1 exit from Materials 1060 | -9/Mines | Met a Derelict bent on vengeance 1269 | -9/Mines | Discovered exit to Materials (range 15) 1296 | -9/Mines | Core integrity fell below 50% 1296 | -9/Mines | Entered Materials 1296 | -8/Materials | Evolved 2 slots: Propulsion x2 1297 | -8/Materials | Identified exit to Factory 1317 | -8/Materials | Lost 5 parts (1p1n3u) 1407 | -8/Materials | Lost 6 parts (1p2n3w) 1446 | -8/Materials | Discovered exit to Factory (range 4) 1449 | -8/Materials | Entered Factory 1449 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1663 | -7/Factory | Build established: Mutant 1985 | -7/Factory | Build established: Scavenger-Mutant 2070 | -7/Factory | Lost 4 parts (1n3u) 2206 | -7/Factory | Lost 3 parts (2n1w) 2349 | -7/Factory | Sucked down chute 2349 | -7/Factory | Entered Waste 2349 | -7/Waste | The area was eerily silent 2428 | -7/Waste | Discovered new exit (range 11) 2438 | -7/Waste | Entered Factory 2704 | -7/Factory | Discovered new exit (range 14) 2797 | -7/Factory | Entered another Factory area 2797 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3055 | -6/Factory | Build established: Skirmisher 5416 | -6/Factory | Discovered new exit (range 12) 5430 | -6/Factory | Identified exit to Lower Caves 5438 | -6/Factory | Entered Lower Caves 6214 | -6/Lower Caves | Learned 4 Factory zone layouts 6422 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7114 | -6/Lower Caves | Discovered new exit (range 8) 7151 | -6/Lower Caves | Identified exit to Lower Caves 7175 | -6/Lower Caves | Entered another Lower Caves area 7175 | -6/Lower Caves | Accompanied by 1 ally 7184 | -6/Lower Caves | Encountered a Warlord checkpoint 7558 | -6/Lower Caves | Learned Factory stockpile data 7715 | -6/Lower Caves | Discovered new exit (range 18) 7802 | -6/Lower Caves | Build established: Gunner 7807 | -6/Lower Caves | Entered Data Miner 7807 | -6/Data Miner | Accompanied by 1 ally 7807 | -6/Data Miner | Discovered new exit (range 6) 7837 | -6/Data Miner | Met Data Miner 7882 | -6/Data Miner | Learned location of Section 7 (-2) 7882 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7910 | -6/Data Miner | Received God Mode back door access code from Data Miner 7948 | -6/Data Miner | Entered Proximity Caves 7948 | -5/Proximity Caves | Accompanied by 1 ally 7959 | -5/Proximity Caves | Learned 12 Factory zone layouts 8019 | -5/Proximity Caves | Escorted by Enhanced Grunt 8213 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8371 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8413 | -5/Proximity Caves | Core integrity fell below 50% 8422 | -5/Proximity Caves | Released all parts (6) 8450 | -5/Proximity Caves | Lost 10 parts (2p2n2u4w) 8465 | -5/Proximity Caves | Core integrity fell below 20% 8472 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08422_ Released Triangulator. 08422_ Released Flak Gun. 08422_ Released Magnetic Acceleration Cannon. 08423_ Dropped Recoil Stabilizer. 08423_ Acquired Triangulator. 08427_ System corrupted: Energy discharge (-25). 08438_ Searching scrap... 08438_ Found 31 Matter. 08438_ Found Mak. Laser. 08439_ Acquired 31 matter. 08441_ Searching scrap... 08441_ Found 26 Matter. 08441_ Found Flamer. 08442_ Acquired 26 matter. 08448_ B,PXPPKJTNYWBTHZXUBL 6ANZWBOSF 08450_ C-30 ARC bursts open, deploying its payload. 08450_ B-60 Warrior unfolds itself. 08460_ S-27 Virus destroyed. 08463_ Slug penetrates Wall. 08468_ VTOL Module fries itself beyond repair. Map ----- +----------------------------------------------------+ | ??????????????############???????????????????????? | | ??????????????# "" #???????????????????????? | | ??????????????#$ " "" [#???????????????????????? | | ?????????????## " " """ ##########??????????????? | | ?????????????# """ #???????????????? | | ?????????????# "" "" #???????????????? | | ????????????## """" " ######*=#???????????????? | | ?????? ?????# "" | #????#% ##??????????????? | | ?????????????# #???##[ #???????????#???? | | ?????????????## ###????# ##??? ????????#?? | | ??????????????### ##????# "#??????????????? | | ??# ???????## #?#### ##??????????????? | | ??# #### #?# #???????????????? | | ??????#?# ## ### s ##???#???? ?????? | | ?????????# ###" # Yg #?#????????????? | | ????????## #### #### %" g #??????????????? | | ? ??????????#??# ##??# " ##??????????????? | | ???????????????##????# ## "#???????????????? | | ?????? ??#???????###?# ## ## ####????????## ???? | | ????? ?? ???????## ## ## ####?????????? ???? | | ??? #?????????#??# ## #?????????#? ????? | | ????#?#?????????## ######????? ?????? | | ???#???#??????### ![### "###?? ???????? | | ????#??# ??#?#??# !##* "##? #???? ?? | | ????#??# ???#?### ;##!* "# ## ?? | | ? ???### ###????### @;###]%%%=!% " #? | | ??????# #?##### ### % ! "%" ? | | ?????#???# ## % "#????? | | ?????#????# ## #"" ? | | ????#??##??## ## ### ####???? | | ? ??? ?????### ### ######?? "?????? | | ???? ??#??#??## ##?# ####??? ????# #? ???? | | ?? ???######?## #??######??? ????????#"+#?????# | | ? ??# ## ##?????????? ?????????? ????#?? | | ??????# ########? ?? ????????????????? | | #????## ##??????? ??????????? ???? | | #??## #???? ??? ?????????????? ? | | ### #????????????????????????? | | ##?? ? ??????????????#?? | | # #?????????#??????????????? | | # ###????????#??#??????????? | | # #?????? ##?##??#???????? | | % # #####????????#????#?????????? | | #### ##?????#?#????#?????????????? | | ????# % ##?????#???#?????????????????? | | ?#?#?# % ##???????????#????????????????? | | ???#??#"%"" #####? ??????#?###????????????????? | | ???????## ""# #?##?# ?????????#?????????????????? | | ???#?###" ## #???##???? ????? ?????????????????? | | ??#??# ## #????????#?????????????#?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 35 Energy Capacity 505 Matter Stores 350 Matter Capacity 350 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 150 Resistance: TH 10 Evasion (%) 62 Target Analysis 5 Energy Filtering 30 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Backstab The Oracle Use The Force Challenges ------------ None Game ------ Seed GuidedShockShield Manual? 0 Play Time 01:39:32 Cumulative 41.9 hours Start 2020.02.13 @ 16:41:46 End 2020.02.13 @ 23:06:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 27 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b583b0f8-deb3-496a-b9f4-1fe8a0ed003e