Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.13 @ 23:06:08

Player: Hamilcar

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (78)      390
Value Destroyed (2928)     2928
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (649)                649
              TOTAL SCORE: 8867

 Bonus
-------
Pacifist                   200
Follower Combat Kills      380
Met Data Miner             300
Friendly Fire              -231

 Cogmind 
---------
Core Integrity             0/850
Matter                     131/300
Energy                     31/100
System Corruption          8%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (6) ------
                   (None)
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (4) ----
               Carbon-fiber Leg
               Triangulator
  High-powered Shock Rifle
               Plasma Rifle

 Peak State 
------------
>              --- POWER ------------
         Light Fission Core
               Neutrino Core
>              --- PROPULSION -------
               Carbon-fiber Leg
               Titanium Leg
               Titanium Leg
       Armored Leg
>              --- UTILITY ----------
      Improved Heat Sink
        Medium Storage Unit
               Triangulator
    Long-range Sensor Array
      Advanced Signal Interpreter
               Kinecellerator
>              --- WEAPON -----------
               Coil Gun
               Gauss Cannon
         Heavy Flak Cannon
>              --- INVENTORY --------
    Long-range Terrain Scanner
               Recoil Stabilizer
  High-powered Shock Rifle
               Plasma Rifle
               Flak Gun
               Assault Cannon
               Magnetic Acceleration Cannon
         Heavy Missile Launcher
[Rating: 62]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Reflective Plating
Weapon                     Heavy Flak Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   1   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             114  | 6   1   .   13  4   4   42  1   6   21  8   1   .   7   
  Power                    17   | 1   .   .   3   .   1   7   1   1   .   2   .   .   1   
    Engine                 10   | 1   .   .   3   .   .   4   .   1   .   1   .   .   .   
    Core                   7    | .   .   .   .   .   1   3   1   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   .   .   3   1   1   13  .   3   2   .   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    11   | 2   .   .   .   .   .   3   .   3   2   .   .   .   1   
    Wheel                  3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Flight                 9    | .   .   .   3   1   1   4   .   .   .   .   .   .   .   
  Utility                  28   | 1   1   .   4   .   .   12  .   2   6   .   1   .   1   
    Device                 17   | .   1   .   2   .   .   6   .   1   5   .   1   .   1   
    Storage                7    | 1   .   .   2   .   .   3   .   1   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   .   .   3   3   2   10  .   .   13  6   .   .   4   
    Energy Gun             6    | 1   .   .   1   .   1   2   .   .   .   .   .   .   1   
    Energy Cannon          8    | .   .   .   .   .   .   2   .   .   6   .   .   .   .   
    Ballistic Gun          16   | 1   .   .   2   2   1   5   .   .   2   2   .   .   1   
    Ballistic Cannon       7    | .   .   .   .   1   .   1   .   .   2   1   .   .   2   
    Launcher               6    | .   .   .   .   .   .   .   .   .   3   3   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 43   | .   .   .   1   8   6   11  .   .   2   4   1   .   10  
  Power                    7    | .   .   .   .   1   1   1   .   .   .   2   .   .   2   
  Propulsion               13   | .   .   .   1   2   2   5   .   .   .   1   .   .   2   
  Utility                  10   | .   .   .   .   3   .   3   .   .   1   .   1   .   2   
  Weapon                   13   | .   .   .   .   2   3   2   .   .   1   1   .   .   4   
  Highest Loss Streak      10   | .   .   .   1   5   6   4   .   .   2   2   1   .   10  
Average Slot Usage (%)     91   | .   97  100 88  96  19  72  100 100 99  93  93  93  82  
  Engine                   5    | .   14  14  10  10  .   7   9   7   6   1   6   6   4   
  Core                     5    | .   .   .   .   .   3   3   4   7   6   7   6   6   5   
  Leg                      18   | .   28  28  5   .   .   7   .   8   25  24  20  20  17  
  Wheel                    1    | .   .   .   .   .   .   2   23  17  .   .   .   .   .   
  Flight                   3    | .   .   .   13  21  7   7   7   4   .   .   .   .   .   
  Device                   23   | .   11  14  26  31  .   9   23  23  25  26  26  26  22  
  Storage                  6    | .   14  14  8   11  1   8   7   7   6   6   6   6   5   
  Processor                4    | .   .   .   .   .   .   2   7   7   6   6   6   6   5   
  Energy Gun               1    | .   14  14  7   .   .   1   7   7   .   .   .   .   .   
  Energy Cannon            4    | .   .   .   .   .   .   3   7   7   11  .   .   .   .   
  Ballistic Gun            5    | .   14  14  14  11  7   8   .   .   2   5   6   6   5   
  Ballistic Cannon         6    | .   .   .   .   10  .   .   .   .   5   12  13  13  11  
Naked Turns                123  | .   .   .   .   .   73  6   .   .   .   .   .   .   44  
Heaviest Build             65   | 13  14  14  16  20  12  33  36  47  65  60  52  52  52  
  Greatest Support         67   | 20  20  20  20  12  8   48  48  51  67  65  48  48  48  
  Greatest Overweight (x)  3    | 1   .   .   1   3   1   3   .   2   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   1   1   .   
Largest Inventory Capacity 10   | 6   6   6   10  6   6   6   6   8   8   8   8   8   8   
  Average Capacity         7    | 5   6   6   6   6   4   5   6   6   8   8   8   8   7   
  Most Carried             8    | 6   6   6   6   6   6   6   6   8   8   8   8   7   8   
  Average Carried          6    | 3   5   6   5   5   3   5   6   6   7   7   7   7   7   
  Final Capacity           8    | 6   6   6   6   6   4   6   6   8   8   8   8   8   4   
  Final Carried            8    | 6   6   6   6   6   4   6   6   8   8   7   7   7   4   

 Class Distribution 
--------------------
 55% | Skirmisher
 19% | Scavenger-Mutant
 14% | Mutant
 10% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
 Scavenger-Mutant | -7/Factory
       Skirmisher | -6/Factory
       Skirmisher | -6/Lower Caves
       Skirmisher | -6/Lower Caves
           Gunner | -6/Data Miner
           Gunner | -5/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro 
Matter Collected           2946 | 260 .   10  171 160 50  613 60  60  599 504 178 .   281 
  Remotely                 409  | .   .   .   .   .   .   409 .   .   .   .   .   .   .   
Salvage Created            2977 | .   .   .   277 222 60  510 .   66  931 330 113 .   468 
  Parts                    145  | .   .   .   28  8   3   32  .   3   34  12  3   .   22  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      42   | .   .   .   .   .   .   .   .   .   .   11  5   .   26  
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro 
Combat Hostiles Destroyed  67   | .   .   .   10  6   1   8   .   1   20  11  2   .   8   
  Guns                     27   | .   .   .   10  3   1   7   .   .   2   .   1   .   3   
  Cannons                  32   | .   .   .   .   3   .   1   .   1   13  8   1   .   5   
  AOE                      8    | .   .   .   .   .   .   .   .   .   5   3   .   .   .   
Classes Destroyed          11   | .   .   .   3   2   .   1   .   .   5   .   .   .   .   
  Worker                   2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 5    | .   .   .   .   1   .   3   .   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  20   | .   .   .   6   3   .   3   .   .   4   3   .   .   1   
  Grunt                    18   | .   .   .   3   3   .   .   .   .   5   3   2   .   2   
  Brawler                  6    | .   .   .   .   .   .   .   .   .   1   2   .   .   3   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   1   1   .   .   2   
  Sentry                   9    | .   .   .   1   .   1   2   .   1   2   1   .   .   1   
  Programmer               11   | .   .   .   .   .   .   3   .   .   7   1   .   .   .   
Best Kill Streak           5    | .   .   .   4   3   1   3   .   1   4   5   2   .   5   
  Combat Bots Only         5    | .   .   .   4   3   1   3   .   1   4   5   2   .   5   
Max Kills in Single Turn   3    | .   .   .   2   1   1   2   .   1   3   2   1   .   2   
  Gunslinging              1    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   3   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Dat  Pro  
Damage Taken               6349 | .    .    .    235  632  476  1393 .    64   970  604  59   .    1916 
  Core                     1514 | .    .    .    58   150  241  213  .    .    107  92   .    .    653  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         74   | 100  .    100  .    48   56   .    .    69   .    .    .    .    .    
Volleys Fired              199  | .    .    .    22   23   15   47   .    2    42   16   7    .    25   
  Largest                  3    | .    .    .    2    2    2    2    .    2    3    3    3    .    3    
  Hottest                  210  | .    .    .    60   64   40   110  .    110  210  140  131  .    150  
Shots Fired                452  | .    .    .    43   45   23   84   .    4    117  46   22   .    68   
  Gun                      217  | .    .    .    43   27   23   63   .    2    16   11   7    .    25   
  Cannon                   222  | .    .    .    .    18   .    21   .    2    94   29   15   .    43   
  Launcher                 13   | .    .    .    .    .    .    .    .    .    7    6    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  333  | .    .    .    22   45   17   72   .    .    49   40   22   .    66   
  Thermal                  65   | .    .    .    .    .    .    2    .    2    61   .    .    .    .    
  Explosive                13   | .    .    .    .    .    .    .    .    .    7    6    .    .    .    
  Electromagnetic          41   | .    .    .    21   .    6    10   .    2    .    .    .    .    2    
  Robot Hit Streak         17   | .    .    .    6    17   7    8    .    5    8    8    2    .    9    
  Robot Miss Streak        9    | .    .    .    4    5    2    4    .    .    9    4    5    .    7    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    1    .    .    1    
  Secondary Targets        4    | .    .    .    1    1    .    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           278  | .    .    .    23   30   18   67   .    4    61   25   10   .    40   
  Core Hits                186  | .    .    .    12   19   4    28   .    3    40   36   7    .    37   
  Critical Hits            9    | .    .    .    1    .    .    .    .    .    2    1    1    .    4    
  Critical Kills           4    | .    .    .    1    .    .    .    .    .    .    .    1    .    2    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    .    .    1    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7439 | .    .    .    250  341  195  1012 .    76   2587 1332 247  .    1399 
  Guns                     2449 | .    .    .    250  120  195  748  .    30   235  212  100  .    559  
  Cannons                  3752 | .    .    .    .    195  .    264  .    46   1702 558  147  .    840  
  Explosions               1212 | .    .    .    .    .    .    .    .    .    650  562  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  26   | .    .    .    .    26   .    .    .    .    .    .    .    .    .    
  Kinetic                  4596 | .    .    .    100  315  149  901  .    .    752  770  247  .    1362 
  Thermal                  1283 | .    .    .    .    .    .    52   .    46   1185 .    .    .    .    
  Explosive                1212 | .    .    .    .    .    .    .    .    .    650  562  .    .    .    
  Electromagnetic          322  | .    .    .    150  .    46   59   .    30   .    .    .    .    37   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    8    .    2    2    2    4    6    6    6    8    
  Average Corruption       4    | .    .    .    .    7    .    1    2    2    3    5    6    6    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  161  | .    .    .    .    .    .    .    1    5    49   56   18   4    28   
    Message Errors         35   | .    .    .    .    .    .    .    1    1    12   12   4    2    3    
    Matter Fused           35   | .    .    .    .    .    .    .    .    .    10   13   4    2    6    
    Heat Flow Errors       20   | .    .    .    .    .    .    .    .    2    7    7    2    .    2    
    Energy Discharges      25   | .    .    .    .    .    .    .    .    2    11   6    2    .    4    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      17   | .    .    .    .    .    .    .    .    .    5    8    4    .    .    
    Data Loss (major)      4    | .    .    .    .    .    .    .    .    .    .    3    1    .    .    
    Misfires               3    | .    .    .    .    .    .    .    .    .    .    1    1    .    1    
    Targeting Errors       14   | .    .    .    .    .    .    .    .    .    3    4    .    .    7    
    Weapon Failures        7    | .    .    .    .    .    .    .    .    .    1    2    .    .    4    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            114  | .    .    .    .    .    .    .    .    .    113  .    .    .    1    
  Projectiles              113  | .    .    .    .    .    .    .    .    .    112  .    .    .    1    
  Explosions               1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 20   | .    .    .    .    4    .    .    .    .    4    2    2    .    8    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  20   | .    .    .    .    4    .    .    .    .    4    2    2    .    8    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      147  | .    .    .    .    12   .    .    .    .    .    135  .    .    .    
  Shots                    3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Rammed                   7    | .    .    .    .    7    .    .    .    .    .    .    .    .    .    
Targets Rammed             7    | .    .    .    .    7    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        487  | .    .    .    45   102  22   380  .    266  391  274  254  .    487  
  Average Temperature      107  | .    .    .    15   36   9    124  .    88   135  83   60   .    145  
  Received Heat Transfer   1650 | .    .    .    48   255  216  258  .    24   93   114  27   .    615  
  Effects                  13   | .    .    .    .    .    .    2    .    .    8    1    .    .    2    
    Shutdowns              5    | .    .    .    .    .    .    1    .    .    3    .    .    .    1    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Interference           5    | .    .    .    .    .    .    1    .    .    3    1    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    .    .    .    .    .    .    6    .    .    .    .    
  Heat Transferred         1623 | .    .    .    .    .    .    74   .    74   1475 .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro 
Peak Influence             235  | .   .   .   235 138 67  161 .   60  163 .   .   .   .   
  Average Influence        63   | .   .   .   109 82  49  55  .   10  66  .   .   .   .   
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         95   | 100 100 100 66  100 100 100 100 100 100 .   .   .   .   
  Level 1                  4    | .   .   .   33  .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   2   .   3   2   .   .   6   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            8    | .   .   .   .   .   .   2   .   .   6   .   .   .   .   
  Reinforcement            5    | .   .   .   2   .   3   .   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro 
Distress Signals           3    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              118  | .   .   .   14  11  14  10  .   2   22  13  4   .   28  
  Peak Tracking Total      14   | .   .   .   4   4   7   3   .   1   4   5   3   .   14  
  Tactical Retreats        8    | .   .   .   2   1   2   .   .   .   2   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro 
Traps Triggered            3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro 
Machines Disabled          3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro 
Machines Accessed          5    | .   .   .   .   .   .   1   .   .   .   .   .   4   .   
  Terminals                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                31   | .   .   .   .   .   .   1   .   .   .   .   .   30  .   
  Successful               31   | .   .   .   .   .   .   1   .   .   .   .   .   30  .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             31   | .   .   .   .   .   .   1   .   .   .   .   .   30  .   
  Record                   12   | .   .   .   .   .   .   1   .   .   .   .   .   11  .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro 
Total Allies               2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   .   1   1   1   2   
  Highest-Rated Group      126  | .   .   .   .   .   .   .   .   .   .   32  32  32  126 
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   .   .   32  32  32  94  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               37   | .   .   .   .   .   .   .   .   .   .   4   7   .   26  
  Total Damage             1186 | .   .   .   .   .   .   .   .   .   .   136 192 .   858 
  Kills                    9    | .   .   .   .   .   .   .   .   .   .   1   2   .   6   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   2   .   .   .   .   .   2   1   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Dat  Pro  
Turns Passed               8471 | 73   56   98   712  356  153  900  89   359  2641 1737 632  141  524  
Spaces Moved               5288 | 49   45   82   272  268  201  600  88   269  1294 1307 387  93   333  
  Core                     552  | 3    .    .    25   268  159  13   .    .    .    .    .    .    84   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3827 | 46   45   82   68   .    .    176  .    80   1294 1307 387  93   249  
  Wheels                   372  | .    .    .    .    .    .    95   88   189  .    .    .    .    .    
  Hover                    254  | .    .    .    .    .    .    254  .    .    .    .    .    .    .    
  Flight                   283  | .    .    .    179  .    42   62   .    .    .    .    .    .    .    
  Fastest Speed            37   | 50   120  120  37   100  37   50   100  100  125  123  153  153  50   
  Average Speed            117  | 119  120  120  64   101  50   104  100  109  127  124  153  153  126  
  Slowest Speed            220  | 150  120  120  120  200  117  220  100  190  160  153  153  153  153  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6    | .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    12   23   14   68   30   14   82   8    18   98   62   75   40   
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     3    | .    .    .    .    1    .    .    .    .    .    1    .    1    .    
  Known Exits Taken        5    | .    .    .    1    1    1    .    .    .    1    1    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    .    .    .    .    1    .    .    1    1    .    
Scrap Searched             10   | .    .    1    .    .    .    .    .    .    .    5    2    .    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          171  | .    .    .    .    .    .    1    .    .    64   84   8    .    14   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               48   | .    .    .    .    .    .    1    .    .    17   8    8    .    14   
  AOE                      123  | .    .    .    .    .    .    .    .    .    47   76   .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Dat  Pro  
Total                      7142 | 60   47   81   764  308  232  783  89   331  2191 1371 411  92   382  
  Wait                     1414 | .    .    .    440  1    10   57   .    41   806  33   16   .    10   
  Move                     5264 | 48   44   81   259  267  200  600  87   268  1293 1306 386  92   333  
  Hop                      6    | .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  54   | 6    1    .    8    4    1    13   .    6    12   .    1    .    2    
  Fast Attach              68   | 6    1    .    9    1    .    32   1    6    8    2    .    .    2    
  Attach                   31   | .    .    .    4    3    4    9    .    .    4    1    1    .    5    
  Detach                   16   | .    .    .    3    .    1    6    .    .    2    .    .    .    4    
  Swap                     15   | .    .    .    .    .    .    1    .    .    9    5    .    .    .    
  Drop                     60   | .    1    .    13   2    1    18   1    8    15   .    .    .    1    
  Fire                     199  | .    .    .    22   23   15   47   .    2    42   16   7    .    25   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      7    | .    .    .    .    7    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   8    | .    .    .    .    .    .    .    .    .    .    8    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: Mat / *Min)
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
   27 | -11/Scrapyard      | Discovered new exit (range 14)
   74 | -11/Scrapyard      | Entered Materials
  124 | -10/Materials      | Discovered new exit (range 5)
  130 | -10/Materials      | Entered Mines
  206 | -10/Mines          | Learned 2 Materials zone layouts
  222 | -10/Mines          | Discovered new exit (range 5)
  228 | -10/Mines          | Entered Materials
  228 | -9/Materials       | Evolved 2 slots: Utility x2
  229 | -9/Materials       | Identified exit to Materials
  229 | -9/Materials       | Identified exit to Mines
  309 | -9/Materials       | Build established: Mutant
  899 | -9/Materials       | Build established: Scavenger-Mutant
  940 | -9/Materials       | Entered Mines
  995 | -9/Mines           | Lost 3 parts (1n2w)
  995 | -9/Mines           | Learned location of Zion (-7)
 1003 | -9/Mines           | Learned location of 1 exit from Materials
 1060 | -9/Mines           | Met a Derelict bent on vengeance
 1269 | -9/Mines           | Discovered exit to Materials (range 15)
 1296 | -9/Mines           | Core integrity fell below 50%
 1296 | -9/Mines           | Entered Materials
 1296 | -8/Materials       | Evolved 2 slots: Propulsion x2
 1297 | -8/Materials       | Identified exit to Factory
 1317 | -8/Materials       | Lost 5 parts (1p1n3u)
 1407 | -8/Materials       | Lost 6 parts (1p2n3w)
 1446 | -8/Materials       | Discovered exit to Factory (range 4)
 1449 | -8/Materials       | Entered Factory
 1449 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 1663 | -7/Factory         | Build established: Mutant
 1985 | -7/Factory         | Build established: Scavenger-Mutant
 2070 | -7/Factory         | Lost 4 parts (1n3u)
 2206 | -7/Factory         | Lost 3 parts (2n1w)
 2349 | -7/Factory         | Sucked down chute
 2349 | -7/Factory         | Entered Waste
 2349 | -7/Waste           | The area was eerily silent
 2428 | -7/Waste           | Discovered new exit (range 11)
 2438 | -7/Waste           | Entered Factory
 2704 | -7/Factory         | Discovered new exit (range 14)
 2797 | -7/Factory         | Entered another Factory area
 2797 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 3055 | -6/Factory         | Build established: Skirmisher
 5416 | -6/Factory         | Discovered new exit (range 12)
 5430 | -6/Factory         | Identified exit to Lower Caves
 5438 | -6/Factory         | Entered Lower Caves
 6214 | -6/Lower Caves     | Learned 4 Factory zone layouts
 6422 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 7114 | -6/Lower Caves     | Discovered new exit (range 8)
 7151 | -6/Lower Caves     | Identified exit to Lower Caves
 7175 | -6/Lower Caves     | Entered another Lower Caves area
 7175 | -6/Lower Caves     | Accompanied by 1 ally
 7184 | -6/Lower Caves     | Encountered a Warlord checkpoint
 7558 | -6/Lower Caves     | Learned Factory stockpile data
 7715 | -6/Lower Caves     | Discovered new exit (range 18)
 7802 | -6/Lower Caves     | Build established: Gunner
 7807 | -6/Lower Caves     | Entered Data Miner
 7807 | -6/Data Miner      | Accompanied by 1 ally
 7807 | -6/Data Miner      | Discovered new exit (range 6)
 7837 | -6/Data Miner      | Met Data Miner
 7882 | -6/Data Miner      | Learned location of Section 7 (-2)
 7882 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 7910 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 7948 | -6/Data Miner      | Entered Proximity Caves
 7948 | -5/Proximity Caves | Accompanied by 1 ally
 7959 | -5/Proximity Caves | Learned 12 Factory zone layouts
 8019 | -5/Proximity Caves | Escorted by Enhanced Grunt
 8213 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 8371 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 8413 | -5/Proximity Caves | Core integrity fell below 50%
 8422 | -5/Proximity Caves | Released all parts (6)
 8450 | -5/Proximity Caves | Lost 10 parts (2p2n2u4w)
 8465 | -5/Proximity Caves | Core integrity fell below 20%
 8472 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
08422_ Released Triangulator.
08422_ Released Flak Gun.
08422_ Released Magnetic Acceleration Cannon.
08423_ Dropped Recoil Stabilizer.
08423_ Acquired Triangulator.
08427_ System corrupted: Energy discharge (-25).
08438_ Searching scrap...
08438_ Found 31 Matter.
08438_ Found Mak. Laser.
08439_ Acquired 31 matter.
08441_ Searching scrap...
08441_ Found 26 Matter.
08441_ Found Flamer.
08442_ Acquired 26 matter.
08448_ B,PXPPKJTNYWBTHZXUBL 6ANZWBOSF
08450_ C-30 ARC bursts open, deploying its payload.
08450_ B-60 Warrior unfolds itself.
08460_ S-27 Virus destroyed.
08463_ Slug penetrates Wall.
08468_ VTOL Module fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          35
Energy Capacity            505
Matter Stores              350
Matter Capacity            350
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       10
Power Amplification        20
Additional Mass Support    9
Armor Coverage             150
Resistance: TH             10
Evasion (%)                62
Target Analysis            5
Energy Filtering           30
Particle Charging          15
Kinecelleration            30

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
     Exp. Flexi-carbon Leg | -6/Data Miner | Free
       Cmb. Gravmag System | -6/Data Miner | Free
  Exp. Cesium-ion Thruster | -6/Data Miner | Free
         Exp. Sensor Array | -6/Data Miner | Free
      Exp. Terrain Scanner | -6/Data Miner | Free
  Exp. Transmission Jammer | -6/Data Miner | Free
            Exp. ECM Suite | -6/Data Miner | Free
   Mni. Smartbomb Launcher | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Backstab
The Oracle
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              GuidedShockShield
  Manual?         0
Play Time         01:39:32
  Cumulative      41.9 hours
  Start           2020.02.13 @ 16:41:46
  End             2020.02.13 @ 23:06:08
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             18
Gallery%          27
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              28/SmallcapsGlow
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b583b0f8-deb3-496a-b9f4-1fe8a0ed003e