Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.03 @ 23:21:12 Player: Hemlokk Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (80) 400 Value Destroyed (2112) 2112 Prototype IDs (30) 600 Alien Tech Used (2) 400 Bonus (1160) 1160 TOTAL SCORE: 13972 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 58 Entered DSFs 500 Aligned with FarCom 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Biometal Heavy Treads Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Backup Propulsion VII Experimental Gyrokinetic Inverter Field Propulsion Array Field Propulsion Array Improved Q-thruster > --- UTILITY ---------- (None) > --- WEAPON ----------- Backup Laser VII Backup Laser VII > --- INVENTORY -------- Light Quantum Reactor Biometal Heavy Treads Nuclear Pulse Array [Rating: 79] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Improved Fusion Compressor Reactor Fusion Reactor Propulsion Gravmag System Treads Biometal Heavy Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Field Propulsion Array Utility Medium Storage Unit Device Matter Filter Storage Medium Storage Unit Processor 0b10 Alert Chip Hackware System Shield Protection Hardened Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Smartbomb Launcher Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 . 2 . . 2 . . . . 2 2 2 . Power 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . Propulsion 5 | . . . 1 . . . 1 1 . . 1 . . . . . . . . . 1 . . . Utility 9 | . . . 1 . . . 1 1 . . . . 1 . . 1 . . . . 1 2 1 . Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Attached 184 | 6 11 7 29 3 1 3 21 27 2 . 1 19 19 5 2 2 4 2 . . 5 5 6 4 Power 21 | 1 2 2 3 . . . . 1 . . 1 3 1 1 . . 1 1 . . 1 . 1 2 Engine 11 | 1 1 2 3 . . . . 1 . . 1 1 . . . . . . . . 1 . . . Core 7 | . 1 . . . . . . . . . . 2 1 1 . . 1 1 . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 Propulsion 73 | 2 4 3 9 . . 2 7 11 . . . 7 10 4 . 1 . . . . 3 5 4 1 Treads 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . Leg 22 | . . . 9 . . 2 2 . . . . 7 2 . . . . . . . . . . . Wheel 7 | 2 2 3 . . . . . . . . . . . . . . . . . . . . . . Hover 13 | . 2 . . . . . 5 4 . . . . 1 . . . . . . . . . 1 . Flight 28 | . . . . . . . . 7 . . . . 7 4 . 1 . . . . 3 2 3 1 Utility 48 | 1 2 1 8 3 1 1 8 7 . . . 3 4 . 2 . 3 1 . . 1 . 1 1 Device 22 | . 1 . 2 2 . . 1 4 . . . 1 3 . 2 . 3 1 . . . . 1 1 Storage 5 | 1 1 . 1 . . . . 1 . . . . . . . . . . . . 1 . . . Processor 3 | . . 1 . . 1 . . . . . . . 1 . . . . . . . . . . . Hackware 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Protection 16 | . . . 5 1 . 1 7 1 . . . 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 42 | 2 3 1 9 . . . 6 8 2 . . 6 4 . . 1 . . . . . . . . Energy Gun 12 | . 2 . 5 . . . 1 2 1 . . 1 . . . . . . . . . . . . Energy Cannon 7 | . . . . . . . . 3 . . . 2 2 . . . . . . . . . . . Ballistic Gun 14 | 2 1 1 2 . . . 3 2 1 . . 1 1 . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . . . . . 2 1 . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 3 1 1 . 2 1 . . . . 1 . 1 . . . . . 4 1 2 . Corrupted Parts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . System Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Lost 59 | . 3 1 2 . . . 1 8 . . . 15 . 2 . . . 2 . 1 2 5 8 9 Power 13 | . 1 . . . . . . . . . . 4 . 1 . . . 1 . . 1 . 1 4 Propulsion 25 | . 2 . . . . . . 5 . . . 4 . 1 . . . . . 1 1 5 4 2 Utility 11 | . . . 2 . . . 1 2 . . . 3 . . . . . 1 . . . . 1 1 Weapon 10 | . . 1 . . . . . 1 . . . 4 . . . . . . . . . . 2 2 Highest Loss Streak 10 | . 3 1 1 . . . 1 7 . . . 10 . 2 . . . 2 . 1 2 2 6 9 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Average Slot Usage (%) 70 | . 79 99 97 100 100 100 96 93 83 84 67 67 26 17 9 10 13 25 31 28 2 7 20 27 Engine 6 | . 10 10 11 11 11 11 9 7 7 7 1 5 . . . . . . . . . . . 6 Leg 11 | . . . 29 33 33 33 11 . . . . 22 6 . . . . . . . . . . . Wheel 2 | . 12 28 2 . . . . . . . . . . . . . . . . . . . . . Hover 8 | . 14 . . . . . 23 30 . . . . . . . . . . . . . . 5 4 Flight 2 | . . . . . . . . 5 38 38 33 1 2 7 . 4 5 5 5 4 2 1 8 6 Device 4 | . 7 8 5 11 11 1 3 8 7 7 6 1 2 . 3 . 2 12 15 13 . . . . Storage 6 | . 14 14 11 11 11 11 9 7 7 7 6 6 3 . . . . . . . . . . . Processor 5 | . . 5 5 . 6 11 9 7 7 7 6 6 3 5 5 5 5 5 5 4 . . . . Protection 5 | . . . 9 11 4 9 12 11 . . . 3 . . . . . . . . . . . . Energy Gun 5 | . 7 14 11 11 11 11 2 2 6 7 6 1 . . . . . . . . . . 4 6 Ballistic Gun 5 | . 9 13 11 11 11 11 3 2 . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . 10 7 . . . . . . . . . . . . . . . . Naked Turns 209 | . . . . . . . . . . . . . 113 . . . . . . 8 85 1 . 2 Heaviest Build 47 | 13 18 20 35 35 35 34 38 47 23 23 23 43 25 10 3 11 10 12 12 12 . . 20 18 Greatest Support 185 | 20 26 32 40 35 35 45 60 44 25 25 25 120 40 12 3 15 15 15 15 15 7 185 38 29 Greatest Overweight (x) 11 | . 1 . . . . . 3 7 . . . 11 6 . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 8 10 10 30 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 8 | 7 9 10 10 10 10 10 10 10 10 10 10 10 8 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 1 10 10 10 10 10 10 10 10 10 10 10 10 10 5 4 5 5 5 5 5 5 5 5 5 Average Carried 7 | . 6 8 9 9 9 9 9 9 9 10 10 7 6 2 3 4 4 3 4 5 4 4 4 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 1 8 9 9 10 10 10 10 10 10 10 10 8 2 2 4 5 3 4 5 5 3 4 3 3 Class Distribution -------------------- 54% | Mutant 35% | Scavenger-Mutant 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Mutant | -3/Research Mutant | -2/Research Sprinter | -1/Access Generator-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc Com Matter Collected 2837 | 208 166 102 506 63 . 60 302 611 103 . . 186 . . . . 52 53 . 35 71 1 51 267 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2866 | . 354 73 1269 179 . 104 369 350 . . . 125 . . . . . . . . . . 43 . Parts 180 | . 18 . 96 8 . 5 17 30 . . . 5 . . . . . . . . . . 1 . Haulers Intercepted 8 | . 1 . 5 . . . 1 1 . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . . Prevented 8 | . . . . . . . . . 3 . . . . . . . 5 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc Com Combat Hostiles Destroyed 57 | . 4 4 26 3 . 2 8 8 . . . 2 . . . . . . . . . . . . Guns 48 | . 4 4 26 3 . 2 3 6 . . . . . . . . . . . . . . . . Cannons 7 | . . . . . . . 5 2 . . . . . . . . . . . . . . . . AOE 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Classes Destroyed 14 | . 6 1 3 1 . 1 . 1 . . . 1 . . . . . . . . . . . . Worker 7 | . . . 3 1 . . 1 . . . . . . . . . . . . . . . 2 . Builder 3 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Tunneler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler 8 | . 1 . 5 . . . 1 1 . . . . . . . . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Watcher 7 | . 2 . 3 . . . . 2 . . . . . . . . . . . . . . . . Swarmer 15 | . 2 . 10 . . . . 3 . . . . . . . . . . . . . . . . Grunt 19 | . 2 . 10 2 . . 5 . . . . . . . . . . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Sentry 12 | . . . 6 . . . 3 2 . . . 1 . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Hunter 3 | . . . . . . 2 . 1 . . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Assembled 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 5 | . 4 1 5 3 . 1 3 3 . . . 1 . . . . . . . . . . 2 . Combat Bots Only 4 | . 2 1 4 3 . 1 3 3 . . . 1 . . . . . . . . . . . . Max Kills in Single Turn 2 | . 1 1 2 1 . 1 1 1 . . . 1 . . . . . . . . . . 1 . Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc Com Damage Taken 13746 | . 281 218 720 25 . 172 1034 1333 . 14 . 2360 260 72 . . 388 242 . 336 724 2812 708 2047 Core 5294 | . 48 30 116 . . 30 174 258 . . . 437 209 72 . . 296 47 . 225 676 1069 151 1456 Absorbed by Shields 25 | . . . . . . . . . . . . . . . . . . . . . . . . 25 Redirected to Shielding 190 | . . . . . . . 135 55 . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 467 | . . . 224 . . . 157 . . . 86 . . . . . . . . . . . . . Core Remaining (%) 60 | 100 . 68 . . . 63 68 . . 63 . 48 . . 71 . . . . 50 43 26 . . Volleys Fired 216 | . 19 13 73 5 . 8 37 48 . . . 9 . . . . . . . . . . 4 . Largest 2 | . 2 2 2 2 . 2 2 2 . . . 2 . . . . . . . . . . 2 . Hottest 138 | . 60 63 98 98 . 98 98 138 . . . 138 . . . . . . . . . . 100 . Shots Fired 417 | . 38 25 138 10 . 17 71 92 . . . 18 . . . . . . . . . . 8 . Gun 330 | . 38 25 138 10 . 17 33 53 . . . 8 . . . . . . . . . . 8 . Cannon 83 | . . . . . . . 38 39 . . . 6 . . . . . . . . . . . . Launcher 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 239 | . 19 12 65 5 . 9 59 66 . . . 4 . . . . . . . . . . . . Thermal 105 | . . . 68 5 . 8 12 . . . . 4 . . . . . . . . . . 8 . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 73 | . 19 13 5 . . . . 26 . . . 10 . . . . . . . . . . . . Robot Hit Streak 15 | . 4 3 9 8 . 4 10 15 . . . 6 . . . . . . . . . . 3 . Robot Miss Streak 7 | . 2 3 3 1 . 1 5 7 . . . 2 . . . . . . . . . . 3 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 1 . 4 1 . . 1 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 258 | . 19 10 80 8 . 10 47 67 . . . 13 . . . . . . . . . . 4 . Core Hits 143 | . 13 8 44 6 . 5 21 35 . . . 7 . . . . . . . . . . 2 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 8 | . . . 5 . . 1 1 1 . . . . . . . . . . . . . . . . Burn 6 | . . . 5 . . 1 . . . . . . . . . . . . . . . . . . Blast 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 4724 | . 254 127 1516 141 . 166 936 1142 . . . 358 . . . . . . . . 2 . 72 10 Guns 3296 | . 254 127 1516 141 . 166 331 592 . . . 97 . . . . . . . . . . 72 . Cannons 1253 | . . . . . . . 568 550 . . . 135 . . . . . . . . . . . . Explosions 117 | . . . . . . . . . . . . 117 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 58 | . . . . . . . 37 . . . . 9 . . . . . . . . 2 . . 10 Kinetic 2593 | . 61 61 592 57 . 40 793 934 . . . 55 . . . . . . . . . . . . Thermal 1375 | . . . 901 84 . 126 106 . . . . 86 . . . . . . . . . . 72 . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 698 | . 193 66 23 . . . . 208 . . . 208 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . 1 1 1 1 . 1 . . . 7 . 8 8 . . . . . . . . 6 Average Corruption 1 | . . . 1 1 1 1 . 1 . . . 3 . 8 5 . . . . . . . . 1 Corruption Purged 9 | . . . . . . . . 1 . . . . . . 8 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 18 | . . . 1 2 1 4 . 3 . . . 1 . 2 4 . . . . . . . . . Message Errors 7 | . . . . 1 1 . . 2 . . . 1 . 1 1 . . . . . . . . . Matter Fused 7 | . . . 1 1 . 2 . 1 . . . . . 1 1 . . . . . . . . . Data Loss (minor) 3 | . . . . . . 1 . . . . . . . . 2 . . . . . . . . . Misfires 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 8 | . . . . . . . . 1 . . . 7 . . . . . . . . . . . . Projectiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Explosions 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 9 | . . . . . . . 3 5 . . . 1 . . . . . . . . . . . . Impact 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Kinetic 7 | . . . . . . . 2 5 . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 133 | . . . . . . . 17 . . . . 110 . . . . . . . . 1 . . 5 Shots 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . Rammed 8 | . . . . . . . 5 . . . . . . . . . . . . . 1 . . 2 Targets Rammed 12 | . . . . . . . 5 . . . . 4 . . . . . . . . 1 . . 2 Kicked 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 567 | . 164 108 369 117 . 202 567 197 1 . . 51 . . . . . 15 . . . . . . Average Temperature 94 | . 55 33 99 43 . 83 161 68 1 . . 32 . . . . . 15 . . . . . . Received Heat Transfer 1908 | . 147 60 276 15 . . 432 114 . . . 324 63 . . . 54 57 . 24 36 225 27 54 Effects 19 | . . . 4 . . . 15 . . . . . . . . . . . . . . . . . Shutdowns 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . Interference 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . Matter Decay 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Damage (major) 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Fried 3 | . 1 . . . . . . . . . . 2 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . 5 . . . 1 . . . . . . . . . . . . . . . . . Heat Transferred 2862 | . . . 1961 148 . 296 185 . . . . 124 . . . . . . . . . . 148 . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc Com Peak Influence 417 | . 151 63 417 107 . 24 249 151 . . 14 33 210 88 47 27 . . . . 143 165 239 220 Initial 112 | . . 58 16 31 . . 9 112 . . 14 9 . 73 47 22 . . . . 43 80 98 91 Average 72 | . 46 54 136 72 . 7 47 60 . . 14 10 22 76 47 22 . . . . 86 99 135 150 Maximum Alert Level 2 | . . . 2 . . . 1 . . . . . 1 . . . . . . . . . 1 1 Low Security (%) 93 | 100 100 100 72 100 . 100 97 100 . . 100 100 99 100 100 100 . . . . 100 100 96 81 Level 1 6 | . . . 25 . . . 2 . . . . . . . . . . . . . . . 3 18 Level 2 . | . . . 1 . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 2 . 3 1 . . 5 9 . . . 1 1 . 1 . . . . . 1 4 4 3 Investigation 11 | . 1 . . . . . 4 2 . . . . . . . . . . . . . 1 2 1 Extermination 7 | . . . . . . . . 3 . . . . . . 1 . . . . . . 1 1 1 Reinforcement 13 | . 1 . 3 . . . 1 1 . . . 1 1 . . . . . . . 1 2 1 1 Assault 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc Com Distress Signals 12 | . . . 3 . . . 4 . . . . 1 . . . . . . . . 2 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 315 | . 8 4 39 4 . 2 37 19 . 1 . 12 19 6 . . 11 13 . 6 10 26 14 84 Peak Tracking Total 92 | . 5 1 4 4 . 1 15 7 . 1 . 6 9 6 1 . 10 8 . 5 9 21 8 92 Tactical Retreats 46 | . 1 . 2 . . . 8 2 . . . 3 5 . . . 3 5 . 2 1 4 6 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc Com Traps Triggered 13 | . 1 . . . . . 2 2 . . . 1 3 . . . . . . . . 1 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 1 . . . . . . . 2 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc Com Machines Disabled 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Max in Single Turn 1 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc Com Machines Accessed 70 | . 3 2 8 1 . . 9 9 1 . 2 . 5 . . 2 . . 9 . 3 1 8 7 Terminals 41 | . 2 1 7 . . . 6 4 . . 1 . 4 . . 2 . . . . 3 1 5 5 Fabricators 3 | . . . . . . . . 2 . . . . . . . . . . . . . . 1 . Repair Stations 7 | . . . 1 . . . 2 . . . 1 . . . . . . . . . . . 1 2 Recycling Units 4 | . 1 . . . . . . 2 . . . . . . . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Total Hacks 201 | . 9 3 28 1 . . 25 29 1 . 3 . 15 . . 3 . . 48 . 8 1 14 13 Successful 128 | . 6 1 11 1 . . 11 22 1 . 3 . 6 . . 3 . . 48 . 3 . 7 5 Failed 73 | . 3 2 17 . . . 14 7 . . . . 9 . . . . . . . 5 1 7 8 Catastrophic 12 | . . . 2 . . . 4 1 . . . . . . . . . . . . . . 4 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 36 | . 3 . 15 . 1 . 2 5 . . . . 7 . . . . . . . . 1 . 2 Terminals 105 | . 8 2 23 . . . 16 12 . . 1 . 11 . . 3 . . . . 8 1 9 11 Fabricators 5 | . . . . . . . . 3 . . . . . . . . . . . . . . 2 . Repair Stations 17 | . . . 5 . . . 7 . . . 2 . . . . . . . . . . . 1 2 Recycling Units 6 | . 1 . . . . . . 3 . . . . . . . . . . . . . . 2 . Scanalyzers 11 | . . . . . . . . 11 . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 2 . . . . . 4 . . . . . . . . . . . Terminal Hacks 90 | . 4 1 7 1 . . 6 5 1 . 1 . 2 . . 3 . . 48 . 3 . 4 4 Record 45 | . 3 . . . . . . . . . . . . . . . . . 36 . 1 . 1 4 Part Schematic 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 6 | . . . 1 . . . 1 . . . . . . . . . . . 4 . . . . . Open Door 6 | . . 1 . 1 . . . . 1 . . . . . . . . . . . . . 3 . Open DSF 3 | . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Alert Level 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . Unreport Threat 5 | . . . 3 . . . 2 . . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . . . . . 1 . . . . . 2 . . . . . . . . . . . Surveillance Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Investigation Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 5 | . . . 1 . . . 1 1 . . . . . . . 1 . . . . 1 . . . Fabricator Hacks 5 | . . . . . . . . 3 . . . . . . . . . . . . . . 2 . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Build 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Repair Station Hacks 12 | . . . 4 . . . 4 . . . 2 . . . . . . . . . . . 1 1 Scan Component 5 | . . . 2 . . . 2 . . . 1 . . . . . . . . . . . . . Repair 5 | . . . 2 . . . 2 . . . 1 . . . . . . . . . . . . . Refit 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Recycling Unit Hacks 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Report Inventory 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . . 10 . . . . . . . . . . . . . . . . Insert Component 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . Analyze 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Seal Access 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 7 | . 2 . . . . . . 2 . . . . 3 . . . . . . . . . . . Terminals 7 | . 2 . . . . . . 2 . . . . 3 . . . . . . . . . . . Track 3 | . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . Botnet 4 | . 1 . . . . . . 1 . . . . 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 3 1 8 . . . 8 7 . . 1 . 5 . . 1 . . . . 3 1 6 6 Full Trace Events 8 | . 1 . 1 . . . 2 1 . . . . . . . . . . . . . . 2 1 Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . 4 . . . . . . . . . . 4 . . . . . Parts Built 3 | . . . . . . . . 2 . . . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 177 | . . . . . . . . 84 . . . . . . . . . . . . . . 93 . Total Part Build Rating 15 | . . . . . . . . 8 . . . . . . . . . . . . . . 7 . Parts Repaired 5 | . . . 2 . . . 2 . . . 1 . . . . . . . . . . . . . Time 177 | . . . 76 . . . 76 . . . 25 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc Com Total Allies 4 | . . 3 . 1 . . . . . . . . . . . . . . . . . . . . Largest Group 3 | . . 3 2 1 . . . . . . . . . . . . . . . . . . . . Highest-Rated Group 80 | . . 80 62 31 . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 31 . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 25 | . . 5 11 9 . . . . . . . . . . . . . . . . . . . . Total Damage 424 | . . 85 191 148 . . . . . . . . . . . . . . . . . . . . Kills 4 | . . 2 1 1 . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . . . . . . . . 1 1 . . . . . . Drone Launches 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc Com Turns Passed 9298 | 46 310 393 1553 232 336 727 1054 1355 89 27 39 208 580 77 270 213 163 143 79 125 200 258 505 316 Spaces Moved 9958 | 46 336 389 969 165 276 513 673 987 341 106 50 122 712 175 154 456 391 345 175 308 420 357 844 648 Core 807 | 1 1 . . . . . . . . . . 5 245 39 154 144 . . . 18 162 . . 38 Treads 103 | . . . . . . . . . . . . . . . . . . . . . . 103 . . Legs 2299 | . . . 874 165 276 513 138 . . . . 87 246 . . . . . . . . . . . Wheels 659 | 45 130 389 95 . . . . . . . . . . . . . . . . . . . . . Hover 1590 | . 205 . . . . . 535 754 . . . . . . . . . . . . . . 81 15 Flight 4500 | . . . . . . . . 233 341 106 50 30 221 136 . 312 391 345 175 290 258 254 763 595 Fastest Speed 25 | 50 56 80 100 120 120 120 45 25 25 25 25 25 37 37 50 40 40 40 40 40 35 35 32 39 Average Speed 64 | 79 65 85 118 120 120 120 66 40 25 25 25 119 74 39 50 43 40 40 40 40 45 69 38 40 Slowest Speed 600 | 80 120 100 120 120 120 120 240 595 25 25 25 600 350 50 50 50 40 40 40 50 50 145 80 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . . . . . 2 . . . . . 2 . . . . . . . 10 5 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 41 | 3 51 76 74 34 70 93 48 28 46 18 2 81 21 74 4 13 59 53 62 44 19 15 27 31 Regions Visited 24 Branch Regions 11 Pre-discovered Areas 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . Known Exits Taken 5 | . . . . 1 . . . 1 . 1 1 . . . . . . . . 1 . . . . Unknown Exits Taken 16 | 1 1 1 1 . 1 1 1 . 1 . . . . . 1 1 1 1 1 . 1 1 1 . Scrap Searched 7 | . . 1 . . . 1 . . 1 1 . . . . . . 1 . . 2 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 13 | . . . . . . . . . . . . 13 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . AOE 13 | . . . . . . . . . . . . 13 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc Com Total 12448 | 52 390 427 1251 190 282 609 1209 1862 343 105 75 162 767 180 346 474 396 349 185 307 429 355 1008 695 Wait 1841 | . 8 6 129 9 . 79 440 752 . . 25 2 10 . 189 . . . . . . . 151 41 Move 9891 | 45 335 388 968 164 275 512 672 982 340 105 49 121 712 171 153 455 390 344 174 307 419 339 833 638 Hop 20 | . . . . . . . . 2 . . . . . 1 . . . . . . . 7 5 5 Pick Up 107 | 1 10 4 20 4 2 2 12 15 . . . . 8 . . 9 2 3 6 . 1 3 2 3 Fast Attach 97 | 6 4 3 13 1 1 2 10 12 1 . 1 12 13 2 2 2 . . . . 3 4 3 2 Attach 53 | . 4 1 4 . . . 6 9 1 . . 4 6 3 . . 4 2 . . 4 1 2 2 Detach 40 | . 4 2 5 1 1 . 4 9 1 . . 2 5 3 2 . . . . . 1 . . . Swap 36 | . 3 3 12 2 . 1 5 6 . . . 3 . . . . . . . . . . 1 . Drop 119 | . 3 5 27 4 3 4 18 19 . . . 5 13 . . 8 . . 5 . . 1 3 1 Fire 216 | . 19 13 73 5 . 8 37 48 . . . 9 . . . . . . . . . . 4 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ram 8 | . . . . . . . 5 . . . . . . . . . . . . . 1 . . 2 Kick 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . 8 . . . . . . . . . . . . . . 4 . Rewire 4 | . . 2 . . . 1 . . . . . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sto]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory -4/Factory (discovered 2 exits: [*Upp] / DSF) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Tes) -2/Research -1/Access -1/Command History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 16) 324 | -10/Materials | Build established: Mutant 327 | -10/Materials | Lost 3 parts (1p2n) 335 | -10/Materials | Discovered new exit (range 16) 357 | -10/Materials | Entered Mines 387 | -10/Mines | Assembled infested the area 464 | -10/Mines | Learned Materials security intel 648 | -10/Mines | Received a Mining Laser from a helpful Derelict 650 | -10/Mines | Discovered new exit (range 5) 695 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 750 | -10/Mines | Entered Materials 750 | -9/Materials | Accompanied by 2 allies 750 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 755 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 925 | -9/Materials | Build established: Scavenger-Mutant 944 | -9/Materials | Discovered new exit (range 15) 977 | -9/Materials | Discovered new exit (range 16) 1271 | -9/Materials | Discovered new exit (range 16) 1435 | -9/Materials | Discovered new exit (range 16) 2071 | -9/Materials | Repaired Hrd. Medium Armor Plating 2111 | -9/Materials | Repaired Carbon-fiber Leg 2282 | -9/Materials | Discovered new exit (range 12) 2303 | -9/Materials | Entered Mines 2304 | -9/Mines | Met a Derelict testing a Signal Generator 2306 | -9/Mines | Found Signal Generator 2334 | -9/Mines | Found the Drone Emporium 2337 | -9/Mines | Identified exit to Exiles 2346 | -9/Mines | Found Prototype Device 2346 | -9/Mines | Identified Sensor Drone Bay 2513 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2529 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2535 | -9/Mines | Entered Exiles 2564 | -9/Exiles | Met 8R-AWN 2585 | -9/Exiles | Met EX-HEX 2624 | -9/Exiles | Met EX-BIN 2637 | -9/Exiles | Aligned with FarCom system 2639 | -9/Exiles | Given EX-Vault access code 2676 | -9/Exiles | Opened EX-Vault 2681 | -9/Exiles | Found Prototype Processor 2681 | -9/Exiles | Identified 0b10 Alert Chip 2706 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2745 | -9/Exiles | Met EX-DEC 2860 | -9/Exiles | Discovered new exit (range 10) 2871 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 2871 | -9/Exiles | Entered Mines 3508 | -8/Mines | Discovered new exit (range 9) 3598 | -8/Mines | Entered Materials 3598 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3751 | -8/Materials | Repaired Imp. Propulsion Shielding 4250 | -8/Materials | Build established: Mutant 4568 | -8/Materials | Repaired Imp. Propulsion Shielding 4645 | -8/Materials | Discovered new exit (range 16) 4652 | -8/Materials | Entered Factory 4652 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4676 | -7/Factory | Discovered new exit (range 16) 5296 | -7/Factory | Identified exit to Lower Caves 5296 | -7/Factory | Identified exit to Factory 5579 | -7/Factory | Garrison activated, responded to threat 5811 | -7/Factory | Lost 7 parts (5n1u1w) 5907 | -7/Factory | Fabricated Xenon Bombardment Thruster? 6007 | -7/Factory | Entered Lower Caves 6049 | -7/Lower Caves | Discovered new exit (range 6) 6050 | -7/Lower Caves | Encountered a Warlord checkpoint 6055 | -7/Lower Caves | Build established: Sprinter 6096 | -7/Lower Caves | Entered another Lower Caves area 6115 | -7/Lower Caves | Discovered exit to Factory (range 8) 6123 | -7/Lower Caves | Entered Factory 6123 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6154 | -6/Factory | Repaired Cld. Ion Engine 6162 | -6/Factory | Identified exit to DSF 6162 | -6/Factory | Entered DSF 6177 | -6/DSF | Additional patrols routed to DSF 6247 | -6/DSF | Lost 4 parts (1p1u2w) 6331 | -6/DSF | Discovered new exit (range 15) 6367 | -6/DSF | Core integrity fell below 50% 6370 | -6/DSF | Entered Factory 6370 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6398 | -5/Factory | Lost 10 parts (3p3n2u2w) 6603 | -5/Factory | Build established: Mutant 6727 | -5/Factory | Released all parts (5) 6950 | -5/Factory | Sucked down chute 6950 | -5/Factory | Entered Waste 6965 | -5/Waste | EMP discharged 6970 | -5/Waste | Spotted C-40 Crusher 6987 | -5/Waste | Spotted C-40 Crusher 6991 | -5/Waste | Spotted C-40 Crusher 6996 | -5/Waste | Spotted C-40 Crusher 6996 | -5/Waste | Spotted C-40 Crusher 7000 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7001 | -5/Waste | Spotted C-40 Crusher 7019 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7021 | -5/Waste | Discovered new exit (range 11) 7027 | -5/Waste | Entered Factory 7055 | -5/Factory | Discovered new exit (range 3) 7297 | -5/Factory | Entered another Factory area 7297 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7448 | -4/Factory | Discovered new exit (range 14) 7505 | -4/Factory | Identified exit to DSF 7510 | -4/Factory | Entered Upper Caves 7527 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 7540 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7587 | -4/Upper Caves | Spotted B-86 Titan 7667 | -4/Upper Caves | Discovered new exit (range 13) 7673 | -4/Upper Caves | Entered another Upper Caves area 7702 | -4/Upper Caves | Learned location of 1 exit from Research 7813 | -4/Upper Caves | Discovered new exit (range 7) 7816 | -4/Upper Caves | Entered Zhirov 7816 | -4/Zhirov | Discovered new exit (range 3) 7825 | -4/Zhirov | Met Zhirov 7833 | -4/Zhirov | Learned location of Quarantine (-2) 7833 | -4/Zhirov | Learned location of Testing (-3) 7833 | -4/Zhirov | Learned location of Command (-1) 7843 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7851 | -4/Zhirov | Found Alien Artifact 7857 | -4/Zhirov | Found Alien Artifact 7895 | -4/Zhirov | Entered Proximity Caves 7896 | -3/Proximity Caves | Identified exit to Research 8012 | -3/Proximity Caves | Released all parts (5) 8020 | -3/Proximity Caves | Entered Research 8020 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8021 | -3/Research | Identified exit to Testing 8162 | -3/Research | Spotted B-86 Titan 8201 | -3/Research | Identified Transdimensional Reconstructor 8201 | -3/Research | Warped through subspace 8202 | -3/Research | Core integrity fell below 50% 8202 | -3/Research | Identified Integrated Reactor 8202 | -3/Research | Installed Integrated Reactor, increased core energy generation (+10) 8210 | -3/Research | Discovered new exit (range 7) 8220 | -3/Research | Entered another Research area 8220 | -2/Research | Evolved 2 slots: Utility x2 8233 | -2/Research | Spotted B-90 Cyclops 8405 | -2/Research | Discovered new exit (range 14) 8457 | -2/Research | Core integrity fell below 50% 8478 | -2/Research | Entered Access 8478 | -1/Access | Evolved 2 slots: Power x1, Utility x1 8719 | -1/Access | Fabricated Exp. Optical Array? 8893 | -1/Access | Spotted B-99 Colossus 8939 | -1/Access | Lost 6 parts (1p4n1u) 8981 | -1/Access | Discovered new exit (range 7) 8983 | -1/Access | Entered Command 9123 | -1/Command | Spotted B-99 Colossus 9261 | -1/Command | Spotted M Guard 9261 | -1/Command | Spotted M Guard 9261 | -1/Command | Spotted Combat Programmer 9261 | -1/Command | Spotted Combat Programmer 9269 | -1/Command | Core integrity fell below 50% 9275 | -1/Command | Core integrity fell below 20% 9299 | -1/Command | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 09296_ Acquired 91 matter. 09296_ C-30 ARC bursts open, deploying its payload. 09296_ L-61 Swordsman unfolds itself. 09297_ E-15 Imp springs to life. 09297_ C-30 ARC bursts open, deploying its payload. 09297_ G-73 Enforcer unfolds itself. 09297_ E-15 Imp springs to life. 09297_ C-30 ARC bursts open, deploying its payload. 09297_ L-61 Swordsman unfolds itself. 09297_ G-73 Enforcer unfolds itself. 09297_ Slammed into C-30 ARC. 09297_ Exp. Gyrokinetic Inverter blown off. 09297_ E-15 Imp destroyed. 09298_ Acquired 82 matter. 09298_ C-30 ARC bursts open, deploying its payload. 09298_ E-15 Imp destroyed. 09298_ Acquired 94 matter. 09298_ Penetrated by Slug. 09299_ Slammed into E-15 Imp. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????s?s????????????????????? | | ????????????????????????++???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# g??? ??????????????????? | | ???????????????????????#g ??? ??? ?????????????? | | ???????????????????????#sl??? ??? ?????????????? | | ???????????????????????#g #?? ??? ?????????????? | | ??????????????????????## s##? #?# ?????????????? | | ??????????????????????# gs%#? ? p ?????????????? | | ??????????????????????#xesg#?pp ? ?????????????? | | ??????????????????????#xess#?pp ? g?????????????? | | ??????????????????????#Cxss#pppp? gg?????????????? | | ??????????????????????#xxhh#pppp? ggg????????????? | | ???????????????????????xesh#?ppp?ggg?????????????? | | ????????????????????????#@#??#p#?#g#???g?????????? | | ????????????????????????#e#??#p#?#g#???g?????????? | | ????????????????????????#%#??#p#?#g#???g?????????? | | ????????????????????????#l####p###g#### #????????? | | ????????????????????????#=ppppCggg gggg #????????? | | ????????????????????????########p/"######????????? | | ???????????????????????????????#p #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# p #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# p#?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# Y #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #??##?????????? | | ???????????????????????????????# #?# #?????????? | | ?????????????????????????????### ## ##?????????? | | ????????????????????????????## # #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 50 Energy Generation 41 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Cloak Strength 4 Additional Mass Support 6 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 74 Targeting Accuracy 8 Recoil Reduction 5 Matter Filtering 30 Energy Filtering 50 Particle Charging 15 Defensive Hacking 24 Item Schematics ----------------- Xenon Bombardment Thruster | -7/Factory | Scanalyzed Imp. Salvage Targeting Computer | -7/Factory | Scanalyzed Enh. Autogun | -7/Factory | Scanalyzed Imp. EM Pulse Cannon | -7/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Xenon Bombardment Thruster | x2 | -7/Factory Exp. Optical Array | x1 | -1/Access Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- Alien Tech Armchair Analyst Can't Catch Me Cya! Dangerous Findings Denied? Explorer Leap Before You Look Origins Slippery One Streaker Subspace Traveler The Science Guy This Is Interesting... Challenges ------------ None Game ------ Seed ControlMetafiberScanner Manual? 0 Play Time 02:48:49 Cumulative 22.9 hours Start 2022.09.03 @ 20:28:08 End 2022.09.03 @ 23:21:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 5 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56d0eae2-1155-4ce5-8494-1299e27f2e8a