Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.15 @ 20:13:55 Player: mako Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (96) 480 Value Destroyed (3411) 3411 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1474) 1474 TOTAL SCORE: 12045 Bonus ------- Follower Combat Kills 1412 Met Imprinter 300 Was Imprinted 300 Friendly Fire -538 Cogmind --------- Core Integrity 0/1300 Matter 260/300 Energy 94/530 System Corruption 7% Temperature Cool (0) Movement Core (800) Ox15 Location -3/Research Parts ------- > --- POWER (3) -------- Neutrino Core Neutrino Core > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Large Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Improved Target Analyzer Improved Focal Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Target Analyzer Advanced Force Booster Hardened Medium Armor Plating Improved Light Armor Plating Advanced Drone Bay > --- WEAPON ----------- Power Maul Power Maul Force Lance Force Lance > --- INVENTORY -------- Heavy Treads Heavy Treads Gauss Rifle Coil Gun [Rating: 107] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Flexi-carbon Leg Wheel Centrium Wheel Utility Large Storage Unit Device Precision Matter Filter Storage Large Storage Unit Processor Improved Target Analyzer Protection Layered Medium Armor Plating Weapon Flak Gun Energy Gun Improved Medium Laser Energy Cannon Phase Cannon Ballistic Gun Flak Gun Launcher Heavy Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Power Maul Piercing Weapon Force Lance Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 . . . 6 . . 2 . . 2 . . 2 Power 2 | . . . . . . 1 . . 1 . . . . . . Propulsion 3 | . . 1 . . . 1 . . . . . . . . 1 Utility 7 | . . . . . . 3 . . 1 . . 2 . . 1 Weapon 2 | . . 1 . . . 1 . . . . . . . . . Parts Attached 158 | 7 3 8 1 3 10 26 5 . 15 8 21 31 5 1 14 Power 30 | 2 . 1 . 1 . 5 . . 5 3 4 4 . . 5 Engine 7 | 2 . 1 . 1 . 1 . . 2 . . . . . . Core 13 | . . . . . . 4 . . 3 . 1 2 . . 3 Reactor 10 | . . . . . . . . . . 3 3 2 . . 2 Propulsion 36 | 2 . 2 . . 3 8 1 . 3 4 . 7 3 . 3 Treads 28 | 2 . 2 . . 3 6 1 . 3 4 . 7 . . . Leg 5 | . . . . . . 2 . . . . . . . . 3 Wheel 3 | . . . . . . . . . . . . . 3 . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 54 | 1 2 1 1 2 3 3 4 . 5 . 10 15 2 1 4 Device 30 | . . 1 1 2 3 1 4 . 4 . 3 8 1 . 2 Storage 6 | 1 2 . . . . . . . . . . 1 . 1 1 Processor 5 | . . . . . . 1 . . . . . 2 1 . 1 Hackware . | . . . . . . . . . . . . . . . . Protection 13 | . . . . . . 1 . . 1 . 7 4 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 38 | 2 1 4 . . 4 10 . . 2 1 7 5 . . 2 Energy Gun 9 | 1 1 1 . . 1 4 . . . . . . . . 1 Energy Cannon 1 | . . . . . . 1 . . . . . . . . . Ballistic Gun 16 | 1 . 3 . . 2 4 . . 1 1 3 . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 2 | . . . . . 1 1 . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . . . . Impact Weapon 3 | . . . . . . . . . . . . 3 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . . 4 2 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 1 2 1 . . . . . . . . 1 Parts Lost 48 | . 1 . . . . 5 . 3 . . 4 10 8 . 17 Power 9 | . . . . . . . . 1 . . 3 1 2 . 2 Propulsion 14 | . 1 . . . . 2 . . . . . 2 3 . 6 Utility 16 | . . . . . . 1 . 1 . . 1 6 2 . 5 Weapon 9 | . . . . . . 2 . 1 . . . 1 1 . 4 Highest Loss Streak 8 | . 1 . . . . 4 . 3 . . 1 5 8 . 8 Average Slot Usage (%) 89 | . 96 93 100 100 100 89 99 97 97 89 85 78 77 55 51 Engine 3 | . 14 11 11 11 11 4 . . 1 . . . . . . Core 4 | . . . . . . 8 13 12 15 3 . 2 4 . . Reactor 4 | . . . . . . . . . . 13 16 11 6 . 1 Treads 19 | . 26 27 33 33 33 15 26 26 23 12 11 9 14 . . Device 12 | . . 7 11 11 11 8 19 19 18 17 12 11 14 10 7 Storage 7 | . 25 14 11 11 11 6 6 6 5 5 5 5 4 3 6 Processor 3 | . . . . . . 6 . . . . . 4 13 15 13 Protection 5 | . . . . . . 6 6 6 6 11 13 11 . . . Energy Gun 3 | . 14 11 11 11 2 5 . . . . . . . . . Ballistic Gun 12 | . 14 22 22 22 20 13 20 20 22 22 8 . . . . Launcher 1 | . . . . . 9 3 6 5 . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 8 5 5 2 Piercing Weapon 4 | . . . . . . . . . . . 14 11 9 5 1 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 157 | 12 40 41 27 27 31 63 67 65 86 104 104 157 141 21 48 Greatest Support 145 | 40 40 60 60 60 86 110 118 118 120 140 140 145 131 48 60 Greatest Overweight (x) 5 | . 1 1 . . . 3 . . . 1 . 2 1 . 5 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 6 16 16 10 10 10 10 10 10 10 10 10 24 24 4 10 Average Capacity 11 | 5 14 12 10 10 10 10 10 10 10 10 10 13 23 4 9 Most Carried 16 | 2 9 10 10 10 10 10 10 8 10 10 10 13 16 4 4 Average Carried 8 | 1 5 8 9 9 9 8 8 8 7 9 9 7 12 4 3 Final Capacity 24 | 6 16 10 10 10 10 10 10 10 10 10 10 24 4 4 10 Final Carried 11 | 2 9 9 9 10 10 10 8 8 10 10 7 11 4 4 . Class Distribution -------------------- 30% | Scavenger-Mutant 18% | Tank 16% | Skirmisher 12% | Generator-Tank 9% | Generator-Mutant 7% | Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Scavenger-Mutant | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Generator-Tank | -5/Factory Generator-Tank | -5/Waste Generator-Tank | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Res Matter Collected 2732 | 282 50 74 . 60 297 405 160 145 140 177 227 488 121 16 90 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4498 | 146 282 143 . . 426 320 . 165 . 327 914 1150 545 41 39 Parts 235 | 8 25 12 . . 23 30 . 7 . 6 43 48 27 1 5 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . 3 14 . . 2 . . . . 26 . . Prevented 4 | . . . . . 3 . . . . . . . 1 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Res Combat Hostiles Destroyed 72 | . 8 4 . . 11 5 . 3 . 1 14 14 12 . . Melee 39 | . . . . . . . . . . . 14 14 11 . . Guns 18 | . 7 4 . . . 5 . 1 . 1 . . . . . AOE 13 | . 1 . . . 10 . . 2 . . . . . . . Classes Destroyed 18 | 3 3 1 . . 4 3 . 1 . 1 1 1 . . . Worker 7 | 2 1 . . . . 1 . . . . . 2 . . 1 Builder 3 | . . . . . . 3 . . . . . . . . . Tunneler 3 | 1 . . . . . 1 . . . . . . . . 1 Hauler 1 | . . . . . 1 . . . . . . . . . . Recycler 4 | 1 . . . . . . . . . . . 3 . . . Watcher 4 | . 2 1 . . . 1 . . . . . . . . . Swarmer 29 | . 5 3 . . 7 . . . . . . 5 9 . . Grunt 18 | . 3 . . . 3 . . 2 . . 6 1 3 . . Brawler 1 | . . . . . . . . . . . 1 . . . . Duelist 1 | . . . . . . . . 1 . . . . . . . Sentry 6 | . . 1 . . . 1 . . . . 3 1 . . . Hunter 3 | . . . . . . 1 . . . . . 2 . . . Programmer 12 | . . . . . . 3 . . . . 4 5 . . . Behemoth 1 | . . . . . 1 . . . . . . . . . . Compactor 1 | . . . . . . . . . . 1 . . . . . Z-Courier 1 | . . . . . . . . . . . . 1 . . . Samaritan 6 | . . . . . 1 . . 1 . . . . 3 1 . Fireman 1 | . . . . . . . . . . . . 1 . . . Mutant 1 | . . . . . 1 . . . . . . . . . . Best Kill Streak 6 | 3 4 4 . . 6 3 . 2 . 1 4 5 4 . 2 Combat Bots Only 6 | . 3 4 . . 6 2 . 2 . 1 4 5 4 . . Max Kills in Single Turn 3 | 1 2 2 . . 2 3 . 2 . 1 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . Exploded 2 | . 1 . . . 2 . . 2 . . . . . . . Melee 1 | . . . . . . . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Res Damage Taken 12152 | 23 413 99 . . 643 1055 . 793 . 68 1239 2583 1874 462 2900 Core 2788 | . 15 15 . . 85 119 . 72 . . 52 720 270 138 1302 Absorbed by Shields 239 | . . . . . . . . . . 25 214 . . . . Core Remaining (%) 73 | 100 94 . . . 75 . . 77 . . 94 . . 1 . Volleys Fired 135 | 12 29 7 . . 25 22 . 13 14 11 . . . . 2 Largest 4 | 2 2 3 . . 3 4 . 4 1 4 . . . . 2 Hottest 204 | 60 60 80 . . 112 204 . 125 20 119 . . . . 93 Shots Fired 319 | 24 58 21 . . 45 62 2 45 14 44 . . . . 4 Gun 277 | 24 58 21 . . 31 54 2 39 . 44 . . . . 4 Cannon 4 | . . . . . . 4 . . . . . . . . . Launcher 24 | . . . . . 14 4 . 6 . . . . . . . Special 14 | . . . . . . . . . 14 . . . . . . Kinetic 209 | 12 29 14 . . 25 42 2 39 . 44 . . . . 2 Thermal 36 | . . . . . 6 16 . . 14 . . . . . . Explosive 24 | . . . . . 14 4 . 6 . . . . . . . Electromagnetic 50 | 12 29 7 . . . . . . . . . . . . 2 Robot Hit Streak 12 | 3 7 3 . . 10 9 . 7 . 12 . . . . 1 Robot Miss Streak 7 | 3 2 2 . . 2 7 . 5 . 5 . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 1 . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . 1 . . . . . Shots Hit Robots 355 | 13 36 11 . . 30 48 . 39 . 37 53 50 29 5 4 Core Hits 223 | 6 17 7 . . 27 45 . 26 . 20 30 23 18 1 3 Critical Hits 18 | . . . . . 1 . . . . 1 6 3 6 1 . Critical Kills 10 | . . . . . . . . . . . 3 2 5 . . Critical Parts Destroyed 6 | . . . . . 1 . . . . . 3 1 . 1 . Melee Attacks 186 | . . . . . . . . . . . 65 70 43 6 2 Impact 30 | . . . . . . . . . . . . 17 11 2 . Slashing . | . . . . . . . . . . . . . . . . Piercing 156 | . . . . . . . . . . . 65 53 32 4 2 Sneak Attacks 19 | . . . . . . . . . . . 2 9 4 2 2 Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . Follow-up Attacks 50 | . . . . . . . . . . . 19 19 11 1 . Damage Inflicted 12079 | 219 536 99 . . 1550 1166 . 611 . 1156 1914 2645 1474 332 377 Guns 3187 | 133 420 99 . . 277 747 . 327 . 1156 . . . . 28 Cannons 60 | . . . . . . 60 . . . . . . . . . Explosions 2083 | 86 115 . . . 1273 325 . 284 . . . . . . . Melee 6677 | . . . . . . . . . . . 1914 2645 1468 332 318 Ramming 72 | . 1 . . . . 34 . . . . . . 6 . 31 Kinetic 2517 | 40 123 34 . . 191 618 . 327 . 1156 . . . . 28 Thermal 476 | 86 115 . . . 86 189 . . . . . . . . . Explosive 1882 | . . . . . 1273 325 . 284 . . . . . . . Electromagnetic 455 | 93 297 65 . . . . . . . . . . . . . Impact 920 | . . . . . . . . . . . . 530 367 23 . Slashing . | . . . . . . . . . . . . . . . . Piercing 5757 | . . . . . . . . . . . 1914 2115 1101 309 318 Highest Corruption 10 | . . . . . 1 7 7 7 . . 6 10 10 9 6 Average Corruption 6 | . . . . . 1 6 7 7 . . 5 2 9 6 1 Corruption Purged 5 | . . . . . . . . . . . . . 5 . . Effects 182 | . . . . . . 37 36 16 . . 17 22 48 5 1 Message Errors 46 | . . . . . . 8 7 3 . . 7 10 11 . . Matter Fused 36 | . . . . . . 7 10 3 . . 3 2 9 2 . Heat Flow Errors 13 | . . . . . . 1 2 1 . . 2 2 4 1 . Energy Discharges 28 | . . . . . . 6 7 2 . . 1 5 5 1 1 Parts Rejected 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 18 | . . . . . . 2 6 2 . . 1 3 4 . . Data Loss (major) 8 | . . . . . . 3 1 1 . . 1 . 2 . . Misfires 4 | . . . . . . 2 2 . . . . . . . . Alerts 1 | . . . . . . . . . . . . . 1 . . Misdirections 8 | . . . . . . . . . . . . . 8 . . Targeting Errors 19 | . . . . . . 8 1 4 . . 2 . 3 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 713 | . . . . . . 1 . . . . 21 455 194 42 . Projectiles . | . . . . . . . . . . . . . . . . Explosions 1 | . . . . . . 1 . . . . . . . . . Melee 712 | . . . . . . . . . . . 21 455 194 42 . Knockbacks 5 | . . . . . . 1 . . . . . 3 . . 1 Impact 5 | . . . . . . 1 . . . . . 3 . . 1 Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 291 | 23 27 . . . 174 39 . 18 . . . . 3 . 7 Shots 9 | 1 1 . . . 5 1 . 1 . . . . . . . Rammed 7 | . 1 . . . . 2 . . . . . . 1 . 3 Targets Rammed 9 | . 1 . . . . 3 . . . . . . 1 . 4 Kicked 2 | . . . . . . 1 . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 596 | 32 82 77 . . 116 492 282 175 . 274 233 596 195 159 68 Average Temperature 131 | 15 28 36 . . 42 157 121 59 . 119 40 275 85 116 34 Received Heat Transfer 999 | . 120 9 . . 57 126 . 9 . 6 231 63 255 . 123 Effects 54 | . . . . . . 6 . . . . . 48 . . . Shutdowns 13 | . . . . . . 1 . . . . . 12 . . . Energy Bleed 10 | . . . . . . . . . . . . 10 . . . Interference 13 | . . . . . . 4 . . . . . 9 . . . Matter Decay 6 | . . . . . . . . . . . . 6 . . . Short Circuit 4 | . . . . . . 1 . . . . . 3 . . . Damage (minor) 2 | . . . . . . . . . . . . 2 . . . Damage (major) 3 | . . . . . . . . . . . . 3 . . . Damage (core) 3 | . . . . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 2 | . 1 . . . . . . . . . . . 1 . . Impact Corruptions 6 | . . . . . . . . . . . . 5 1 . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . Parts Melted 3 | . . . . . 1 2 . . . . . . . . . Heat Transferred 805 | 100 150 . . . 185 370 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | 2 2 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Res Peak Influence 349 | 20 313 258 101 . . 244 . . 29 12 349 332 . . 250 Initial 170 | . 13 131 100 . . . . . 25 . . 170 . . 10 Average 101 | 5 153 203 99 . . 53 . . 14 8 119 175 . . 66 Maximum Alert Level 1 | . 1 1 . . . 1 . . . . 1 1 . . 1 Low Security (%) 84 | 100 64 42 100 . . 95 . . 100 100 71 78 . . 93 Level 1 15 | . 35 57 . . . 4 . . . . 28 21 . . 6 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . . . . 7 . . 1 . 3 5 . . 1 Investigation 7 | . 1 . . . . 3 . . 1 . . 1 . . 1 Extermination 8 | . . . . . . 1 . . . . 3 4 . . . Reinforcement 1 | . . . . . . 1 . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Res Distress Signals 1 | . . . . . . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 153 | . 13 6 . . 13 17 . 5 . 6 27 23 17 2 24 Peak Tracking Total 10 | . 3 4 . . 5 4 . 3 . 3 5 5 7 2 10 Tactical Retreats 13 | . 1 1 . . . . . . . . 5 . 1 . 5 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Res Traps Triggered 7 | . 1 . . . . . . . 1 . 4 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Res Machines Disabled 2 | . . . . . . . . . . . . 2 . . . Max in Single Turn . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Res Machines Accessed 16 | . 2 1 1 . . 4 2 . 1 . 1 4 . . . Terminals 4 | . 2 1 1 . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . 1 . . 2 . . . Repair Stations 4 | . . . . . . 2 . . . . 1 1 . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Total Hacks 45 | . 5 3 3 . . 17 2 . 5 . 3 7 . . . Successful 29 | . 4 3 1 . . 10 2 . 4 . . 5 . . . Failed 16 | . 1 . 2 . . 7 . . 1 . 3 2 . . . Catastrophic 1 | . . . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 33 | . . . . 3 . 9 . . 4 . . 13 . . 4 Terminals 11 | . 5 3 3 . . . . . . . . . . . . Fabricators 9 | . . . . . . . . . 5 . . 4 . . . Repair Stations 14 | . . . . . . 9 . . . . 3 2 . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . Scanalyzers 5 | . . . . . . 5 . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . . . . . . Terminal Hacks 10 | . 4 3 1 . . . 2 . . . . . . . . Record 3 | . 1 . 1 . . . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . Alert Level 2 | . 1 1 . . . . . . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . 4 . . 2 . . . Network Status 2 | . . . . . . . . . 1 . . 1 . . . Load Schematic 2 | . . . . . . . . . 2 . . . . . . Build 2 | . . . . . . . . . 1 . . 1 . . . Repair Station Hacks 6 | . . . . . . 4 . . . . . 2 . . . Scan Component 4 | . . . . . . 3 . . . . . 1 . . . Repair 2 | . . . . . . 1 . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . Process 1 | . . . . . . . . . . . . 1 . . . Scanalyzer 5 | . . . . . . 5 . . . . . . . . . Insert Component 2 | . . . . . . 2 . . . . . . . . . Analyze 3 | . . . . . . 3 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 10 | . 1 1 1 . . 3 . . 1 . 1 2 . . . Full Trace Events 6 | . . 1 . . . 3 . . 1 . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . . . . Parts Built 4 | . . . . . . . . . 2 . . 2 . . . Matter 468 | . . . . . . . . . 190 . . 278 . . . Time 234 | . . . . . . . . . 95 . . 139 . . . Total Part Build Rating 28 | . . . . . . . . . 10 . . 18 . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . Time 122 | . . . . . . 44 . . . . . 78 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 193 | . . . . . . . . . . . . 193 . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Res Total Allies 23 | . . . . 4 . 5 . . 2 . . 6 . . 6 Largest Group 5 | . . . . 4 4 5 . . 2 2 2 3 . . 3 Highest-Rated Group 288 | . . . . 153 153 254 . . 170 170 170 234 . . 288 Highest-Rated Ally 103 | . . . . 39 39 85 . . 85 85 85 103 . . 96 Zionite Dispatches 8 | . . . . . . 2 . . 1 . . 3 . . 2 Heavy 3 | . . . . . . 1 . . 1 . . 1 . . . Light 1 | . . . . . . . . . . . . . . . 1 Fire 2 | . . . . . . 1 . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 150 | . . . . . 24 21 . . . 28 13 31 . . 33 Total Damage 7034 | . . . . . 498 1133 . . . 2190 817 1309 . . 1087 Kills 41 | . . . . . 2 10 . . . 5 10 7 . . 7 Allies Corrupted 3 | . . . . . . . . . . . 1 2 . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 1 2 . . . . . . . 3 1 . Drone Launches 9 | . . . . . . . . . . . 7 2 . . . Drone Recoveries 8 | . . . . . . . . . . . 6 2 . . . Decoded 0b10 Intel 6 | . . . . . . . . . . . . . . . 6 Traps 6 | . . . . . . . . . . . . . . . 6 Zionite Intel Received 2 | . . . . . . . . . . . . 2 . . . Unaware Schematics 1 | . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Res Turns Passed 13136 | 122 399 266 403 1521 1175 1447 1144 349 701 463 1528 1694 1343 131 450 Spaces Moved 7235 | 50 185 139 251 930 683 757 676 192 333 250 755 727 765 128 414 Core 5 | 3 . . . . . . . . . . . . . . 2 Treads 6361 | 47 185 139 251 930 683 455 676 192 333 250 755 727 738 . . Legs 353 | . . . . . . 302 . . . . . . . . 51 Wheels 516 | . . . . . . . . . . . . . 27 128 361 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 150 160 160 160 160 160 160 90 90 90 Average Speed 155 | 153 161 166 160 160 160 157 160 160 160 160 160 165 163 90 95 Slowest Speed 300 | 160 180 180 160 160 160 210 160 160 160 180 160 200 180 90 300 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 5 32 18 50 87 66 21 54 22 8 87 17 16 84 15 13 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 8 | . . . . . . . . . . . . 8 . . . Known Exits Taken 2 | . . . . . . . . 1 . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . . . 1 1 1 . . Scrap Searched 12 | . . . . . 1 . 7 1 . . . . 3 . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 215 | 4 8 . . . 92 49 . 61 . 1 . . . . . Melee . | . . . . . . . . . . . . . . . . Projectile 4 | . . . . . . 2 . 1 . 1 . . . . . AOE 211 | 4 8 . . . 92 47 . 60 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Res Total 8581 | 70 232 160 253 963 729 965 740 204 471 292 977 1130 803 134 458 Wait 804 | . 5 . . 27 . 143 53 . 102 1 147 302 4 2 18 Move 7221 | 49 184 138 250 929 682 756 675 191 333 249 754 726 764 127 414 Hop . | . . . . . . . . . . . . . . . . Pick Up 52 | 2 8 3 1 2 2 3 2 . 2 5 2 13 4 . 3 Fast Attach 76 | 6 1 3 . . 2 13 1 . 6 7 14 14 2 1 6 Attach 47 | . . 2 1 . . 8 3 . 4 . 4 14 3 . 8 Detach 18 | . . . . . 1 4 1 . 1 2 . 7 1 . 1 Swap 35 | 1 2 3 . 3 8 5 1 . 5 1 3 3 . . . Drop 70 | . 2 4 1 2 7 8 4 . 4 16 11 11 . . . Fire 135 | 12 29 7 . . 25 22 . 13 14 11 . . . . 2 Melee 112 | . . . . . . . . . . . 42 40 24 4 2 Ram 1 | . . . . . . . . . . . . . 1 . . Kick 7 | . . . . . . 3 . . . . . . . . 4 Crush 1 | . 1 . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low / Gar) -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 8) 522 | -10/Materials | Entered another Materials area 522 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 666 | -9/Materials | Discovered new exit (range 10) 788 | -9/Materials | Entered Mines 910 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 913 | -9/Mines | Found Prototype Device 915 | -9/Mines | Identified Exp. Sensor Array 993 | -9/Mines | Build established: Skirmisher 1009 | -9/Mines | Discovered new exit (range 6) 1026 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1191 | -9/Mines | Entered Zion 1457 | -7/Zion | Given the Hacking Drone Bay 1646 | -7/Zion | Imprinted 1649 | -7/Zion | Declared Zion's savior 2153 | -7/Zion | Received a hallucinogenic algorithm 2569 | -7/Zion | Learned 4 Factory zone layouts 2576 | -7/Zion | Found Prototype Device 2633 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2680 | -7/Zion | Discovered new exit (range 15) 2712 | -7/Zion | Entered Proximity Caves 2712 | -6/Proximity Caves | Accompanied by 4 allies 2717 | -6/Proximity Caves | Learned Factory terminal intel 2735 | -6/Proximity Caves | Spotted B-75 Beast 2748 | -6/Proximity Caves | Destroyed B-75 Beast 2902 | -6/Proximity Caves | Learned 8 Factory zone layouts 3180 | -6/Proximity Caves | Build established: Scavenger-Mutant 3832 | -6/Proximity Caves | Discovered new exit (range 9) 3887 | -6/Proximity Caves | Entered Factory 3887 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3888 | -6/Factory | Identified exit to Factory 3889 | -6/Factory | Loaded intel: 20 terminal locations 4066 | -6/Factory | Repaired Med. Treads 4185 | -6/Factory | Build established: Scavenger-Skirmisher 4481 | -6/Factory | Lost 4 parts (1n1u2w) 4654 | -6/Factory | Zion Fire squad teleported in 4716 | -6/Factory | Zion Heavy squad teleported in 4751 | -6/Factory | Build established: Tank 5077 | -6/Factory | Discovered new exit (range 16) 5227 | -6/Factory | Garrison activated, responded to threat 5270 | -6/Factory | Identified exit to Garrison 5271 | -6/Factory | Terminal network hard line cut 5334 | -6/Factory | Entered Lower Caves 6261 | -6/Lower Caves | Learned Extension security intel 6336 | -6/Lower Caves | Discovered new exit (range 11) 6478 | -6/Lower Caves | Entered another Lower Caves area 6494 | -6/Lower Caves | Discovered exit to Factory (range 10) 6826 | -6/Lower Caves | Lost 3 parts (1p1u1w) 6827 | -6/Lower Caves | Entered Factory 6827 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6859 | -5/Factory | Zion Heavy squad teleported in 7200 | -5/Factory | Build established: Generator-Tank 7274 | -5/Factory | Fabricated Imp. Medium Treads (x2) 7528 | -5/Factory | Sucked down chute 7528 | -5/Factory | Entered Waste 7551 | -5/Waste | Spotted C-40 Crusher 7560 | -5/Waste | Allies destroyed C-40 Crusher 7578 | -5/Waste | Spotted C-40 Crusher 7580 | -5/Waste | 2 allies followed down the chute 7584 | -5/Waste | Allies destroyed C-40 Crusher 7587 | -5/Waste | Spotted C-40 Crusher 7587 | -5/Waste | Spotted C-40 Crusher 7587 | -5/Waste | Spotted C-40 Crusher 7594 | -5/Waste | Allies destroyed C-40 Crusher 7598 | -5/Waste | Destroyed C-40 Crusher 7604 | -5/Waste | Allies destroyed C-40 Crusher 7611 | -5/Waste | Spotted C-40 Crusher 7629 | -5/Waste | Allies destroyed C-40 Crusher 7898 | -5/Waste | Discovered new exit (range 15) 7991 | -5/Waste | Entered Factory 7991 | -5/Factory | Accompanied by 2 allies 9327 | -5/Factory | Terminal network hard line cut 9435 | -5/Factory | Discovered new exit (range 15) 9519 | -5/Factory | Entered another Factory area 9519 | -4/Factory | Evolved 2 slots: Utility x2 9766 | -4/Factory | Build established: Generator-Mutant 9851 | -4/Factory | Zion Fire squad teleported in 9893 | -4/Factory | P-70 Sage assimilated allied CG-USD(i) 10135 | -4/Factory | Lost 3 parts (1p1n1u) 10224 | -4/Factory | Zion Heavy squad teleported in 10394 | -4/Factory | Build established: Scavenger-Mutant 10594 | -4/Factory | Fabricated Adv. Force Booster (x2) 10625 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 10704 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 10705 | -4/Factory | Zion Infowar Resupply teleported in 10724 | -4/Factory | Core integrity fell below 50% 11030 | -4/Factory | Terminal network hard line cut 11103 | -4/Factory | Discovered new exit (range 15) 11184 | -4/Factory | System corruption reached 10% 11213 | -4/Factory | Entered Upper Caves 11216 | -4/Upper Caves | Lost 5 parts (1n3u1w) 11275 | -4/Upper Caves | Encountered a Warlord checkpoint 11292 | -4/Upper Caves | Learned Research stockpile data 11704 | -4/Upper Caves | Learned Research terminal intel 11755 | -4/Upper Caves | Learned Research emergency access door positions 12470 | -4/Upper Caves | Attracted the attention of an 0b10 base 12519 | -4/Upper Caves | Core integrity fell below 20% 12548 | -4/Upper Caves | Discovered new exit (range 10) 12556 | -4/Upper Caves | Entered another Upper Caves area 12558 | -4/Upper Caves | Lost 8 parts (2p3n2u1w) 12602 | -4/Upper Caves | Identified exit to Research 12617 | -4/Upper Caves | P-70 Sage assimilated allied EV-7T6(S) 12687 | -4/Upper Caves | Entered Research 12687 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12690 | -3/Research | Loaded intel: 17 terminal locations 12818 | -3/Research | Build established: Mutant 12879 | -3/Research | Zion Light squad teleported in 13043 | -3/Research | Zion Hacker squad teleported in 13064 | -3/Research | Lost 6 parts (1p1n1u3w) 13122 | -3/Research | Core integrity fell below 50% 13132 | -3/Research | Core integrity fell below 20% 13137 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 13113_ Centrium Wheel destroyed. 13121_ System corrupted: Energy discharge (-36). 13122_ Slug penetrates Wall. 13122_ Flexi-carbon Leg destroyed. 13124_ Slug penetrates P-80 Master. 13125_ Imp. Target Analyzer destroyed. 13126_ U-05 Engineer destroyed. 13127_ K-01 Serf collects debris. 13127_ K-01 Serf destroyed. 13128_ R-10 Processor collects Wheel. 13128_ Penetrated by Slug. 13129_ P-80 Master resets P-80 Master, system corruption cleaned. 13131_ R-10 Processor collects Med. Matter Pod. 13131_ Penetrated by Slug. 13131_ R-10 Processor destroyed. 13131_ Penetrated by Slug. 13131_ S-43 Plague destroyed. 13134_ Penetrated by Slug. 13137_ R-10 Processor collects Imp. Ion Engine. 13137_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###########??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# = =###################+ | | ????????????????????# h *%p%h%p u %% % | | ??????????!?????????#k @ %s!########## | | ???????????????+ u%=Ru %=#????????# | | ???????????????# #!! #????????# | | ???????????????# ??###########????????######## | | ???????????????# ????????????????????""" ??# | | ???????????????? #???????????????# """ ?# | | ???????????????? #???????????????# """ ?# =! | | ???????????????# #???????????????# # %= | | ???????????????# #???????????????# #[=* | | ???????????????# #???????????????# ] + ! | | ???????????????# #???????????????# # | | ???????????????# #???????????????# # | | ???????????????# #???????????############### | | ???????????????# #???????????# % | | ???????????????# #???????????# | | ???????????????# #???????????# | | ###??########??# #???????????+ | | #??#""""" #??# #???????????# ############# | | ! #??#"""F""#??# #???????????# #???????????? | | #?##""" ""#### ############# ######??????? | | #?# ?? | | #?# ? | | #?# ^ ^ ^ ?? | | #?# ^! !| ^ ?? | | #?# ! !%####+#############/###### ^ ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 53 Energy Capacity 775 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 18 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 525 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 42 Target Analysis 6 Recoil Reduction 4 Matter Filtering 50 Force Boost 5 Item Schematics ----------------- Med. Treads | -6/Factory | Scanalyzed Imp. Medium Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ R-10 Processor | -4/Factory | Z-intel K-01 Serf | -4/Factory | Z-intel B-60 Warrior | -4/Factory | Z-intel H-77 Assassin | -4/Factory | Z-intel Fabricated ------------ Imp. Medium Treads | x2 | -5/Factory Adv. Force Booster | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Just What I Needed Leap Before You Look Challenges ------------ None Game ------ Seed HardlightGrenadeVibroblade Manual? 0 Play Time 02:17:11 Cumulative 23.2 hours Start 2021.07.15 @ 17:20:26 End 2021.07.15 @ 20:13:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38799ee1-cd80-4d81-86d3-2bf97fb97474