Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.22 @ 19:20:01 Player: Sacq Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (56) 280 Value Destroyed (1486) 1486 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (906) 906 TOTAL SCORE: 7692 Bonus ------- High Alert Combat Kills 6 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 117/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Hacking Suite Makeshift Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Enhanced Nuclear Core Relay Coupler [Swarmer] (31) Z-Drone Bay (2/2) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Cesium-ion Thruster Improved VTOL Module Xenon Bombardment Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Heat Sink Improved Sensor Array Hacking Suite Hacking Suite Makeshift Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Heavy Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Fusion Compressor Relay Coupler [Programmer] Self-destruct Interrupter [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Potential Leg Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Salvage Targeting Computer Device Heat Sink Storage Huge Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 . . . 2 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . Utility 4 | . . 2 . . . . . . . . . 2 Weapon 1 | . . . . . . 1 . . . . . . Parts Attached 130 | 6 7 11 7 3 7 18 17 5 4 2 . 43 Power 23 | 1 . 2 1 . . 4 2 1 . 1 . 11 Engine 11 | 1 . 2 1 . . 3 1 . . 1 . 2 Core 12 | . . . . . . 1 1 1 . . . 9 Reactor . | . . . . . . . . . . . . . Propulsion 25 | 2 . 4 2 2 . . 5 1 1 . . 8 Treads 6 | 2 . 2 2 . . . . . . . . . Leg 2 | . . . . 2 . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 3 | . . 2 . . . . . . . . . 1 Flight 14 | . . . . . . . 5 1 1 . . 7 Utility 32 | 1 1 3 3 1 1 4 6 2 3 1 . 6 Device 18 | . 1 2 1 . 1 1 3 2 1 1 . 5 Storage 2 | 1 . . 1 . . . . . . . . . Processor 2 | . . 1 . . . 1 . . . . . . Hackware 4 | . . . . . . . 2 . 1 . . 1 Protection 6 | . . . 1 1 . 2 1 . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 50 | 2 6 2 1 . 6 10 4 1 . . . 18 Energy Gun 4 | . 1 1 . . . 1 . . . . . 1 Energy Cannon 3 | . 1 . . . 1 1 . . . . . . Ballistic Gun 14 | 2 2 1 1 . 2 5 . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 17 | . 2 . . . 3 1 2 1 . . . 8 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . . 2 1 . . . . 8 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . Unidentified Prototypes 8 | . . 2 . . . 2 1 . . 1 . 2 Parts Lost 48 | . 3 3 3 . 3 6 3 5 2 . . 20 Power 10 | . . 1 1 . 1 2 1 1 . . . 3 Propulsion 16 | . . 2 1 . . . 1 1 1 . . 10 Utility 12 | . 1 . . . 1 3 . 2 1 . . 4 Weapon 10 | . 2 . 1 . 1 1 1 1 . . . 3 Highest Loss Streak 10 | . 2 3 3 . 2 4 2 3 2 . . 10 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 93 93 98 100 93 80 83 57 54 61 61 62 Engine 9 | . 14 10 10 11 10 9 6 5 . . . 6 Core 1 | . . . . . . 6 7 1 7 7 7 2 Treads 12 | . 28 16 21 20 . . . . . . . . Leg 3 | . . . . 1 22 18 7 . . . . . Flight 5 | . . . . . . . 14 24 19 23 23 18 Device 11 | . 8 19 11 11 17 7 9 9 8 7 7 12 Storage 8 | . 14 11 11 11 11 9 4 . . . . . Processor 6 | . . 8 11 11 11 7 3 . . . . . Hackware 4 | . . . . . . . 4 15 18 23 23 19 Protection 5 | . . . 10 11 . 8 3 . . . . . Energy Gun 1 | . 8 4 . . . 1 . . . . . . Energy Cannon 1 | . 1 11 . . . . . . . . . . Ballistic Gun 13 | . 16 6 20 22 17 7 15 . . . . . Peak Build Rating 59 | 6 8 15 15 36 56 57 49 34 31 41 38 59 Average Rating 24 | 4 6 11 14 16 42 45 39 25 26 37 38 41 On Entrance 25 | . 6 6 15 15 36 40 43 34 25 31 38 38 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 121 | 13 16 23 101 101 110 121 103 24 15 15 15 24 Greatest Support 60 | 40 40 43 43 60 60 60 60 26 22 22 16 28 Greatest Overweight (x) 18 | . . 7 2 2 1 2 18 1 . . . 3 Average Overweight (x) . | . . . 1 1 1 1 . . . . . . Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 25 5 5 5 5 5 Average Capacity 16 | 7 8 8 19 25 25 25 16 5 5 5 5 5 Most Carried 25 | 2 8 8 10 15 17 22 25 4 5 5 5 5 Average Carried 9 | 1 6 6 8 10 14 18 13 3 4 4 5 4 Final Capacity 25 | 8 8 8 25 25 25 25 5 5 5 5 5 5 Final Carried 19 | 2 7 8 10 15 17 19 3 4 5 5 5 5 Class Distribution -------------------- 45% | Scavenger-Mutant 26% | Mutant 20% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Tank | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Matter Collected 1878 | 222 237 145 81 . 219 109 105 284 76 10 10 380 Remotely 64 | . 64 . . . . . . . . . . . Salvage Created 1443 | . 217 320 . . 248 308 . . . . . 350 Parts 101 | . 19 27 . . 22 11 . . . . . 22 Haulers Intercepted 2 | . . 1 . . . 1 . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 1 2 . . . Prevented 1 | . . . . . . . . . 1 . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 44 | . 7 8 . . 12 6 . . . . . 11 Guns 12 | . 1 5 . . 1 1 . . . . . 4 Cannons 6 | . 3 2 . . 1 . . . . . . . AOE 25 | . 3 . . . 10 5 . . . . . 7 Classes Destroyed 11 | . 5 2 . . . 1 . . . . . 3 Worker 3 | . 1 . . . 1 1 . . . . . . Tunneler 2 | . . . . . . 2 . . . . . . Hauler 2 | . . 1 . . . 1 . . . . . . Recycler 1 | . . . . . . . . . . . . 1 Operator 1 | . 1 . . . . . . . . . . . Watcher 3 | . 2 . . . . 1 . . . . . . Swarmer 18 | . 3 3 . . 7 . . . . . . 5 Cutter 5 | . . . . . . . . . . . . 5 Grunt 17 | . 4 3 . . 5 5 . . . . . . Sentry 3 | . . 2 . . . 1 . . . . . . Programmer 1 | . . . . . . . . . . . . 1 Best Kill Streak 8 | . 3 3 . . 4 8 . . . . . 3 Combat Bots Only 5 | . 3 3 . . 4 5 . . . . . 3 Max Kills in Single Turn 6 | . 1 2 . . 2 6 . . . . . 3 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . 1 . . . 2 4 . . . . . 3 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 485 | . 54 55 10 . 52 18 24 71 1 . 31 169 Missed 208 | . 13 18 1 . 13 9 14 51 . . 25 64 Damage Taken 5350 | . 502 463 422 . 710 806 122 267 41 . 46 1971 Core 1531 | . 42 92 130 . 156 156 17 42 14 . 15 867 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 69 | 100 83 . . . 5 71 . . . . 87 . Volleys Fired 123 | . 28 26 7 . 26 7 2 . . . . 27 Largest 3 | . 2 2 2 . 2 3 2 . . . . 1 Hottest 283 | . 100 116 83 . 250 283 78 . . . . 65 Shots Fired 201 | . 54 51 9 . 38 18 4 . . . . 27 Gun 134 | . 41 25 8 . 26 11 2 . . . . 21 Cannon 37 | . 7 26 1 . 1 2 . . . . . . Launcher 30 | . 6 . . . 11 5 2 . . . . 6 Special . | . . . . . . . . . . . . . Kinetic 101 | . 33 15 8 . 26 11 2 . . . . 6 Thermal 62 | . 7 36 1 . 1 2 . . . . . 15 Explosive 30 | . 6 . . . 11 5 2 . . . . 6 Electromagnetic 8 | . 8 . . . . . . . . . . . Robot Hit Streak 8 | . 8 7 5 . 7 2 2 . . . . 3 Robot Miss Streak 5 | . 5 4 2 . 5 3 1 . . . . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 118 | . 29 31 6 . 21 8 4 . . . . 19 Core Hits 94 | . 18 11 2 . 22 21 3 . . . . 17 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . . . . 2 Burn 1 | . . . . . . . . . . . . 1 Sever 1 | . . . . . . . . . . . . 1 Melee Attacks 47 | . . . . . . 28 5 . . . . 14 Impact . | . . . . . . . . . . . . . Slashing 45 | . . . . . . 28 3 . . . . 14 Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 1 . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4407 | . 688 517 85 . 1082 969 150 . . . . 916 Guns 1207 | . 247 255 85 . 247 58 7 . . . . 308 Cannons 385 | . 87 262 . . 15 21 . . . . . . Explosions 2670 | . 354 . . . 820 890 143 . . . . 463 Melee 145 | . . . . . . . . . . . . 145 Ramming . | . . . . . . . . . . . . . Kinetic 793 | . 200 149 85 . 247 58 7 . . . . 47 Thermal 1252 | . 131 368 . . 56 436 . . . . . 261 Explosive 2170 | . 310 . . . 779 475 143 . . . . 463 Electromagnetic 47 | . 47 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 145 | . . . . . . . . . . . . 145 Piercing . | . . . . . . . . . . . . . Highest Corruption 23 | . . . . . . 23 1 1 1 1 . 2 Average Corruption 4 | . . . . . . 19 1 1 1 1 . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 19 | . . . . . . 9 . 4 3 1 . 2 Message Errors 4 | . . . . . . . . 2 . 1 . 1 Matter Fused 2 | . . . . . . 2 . . . . . . Heat Flow Errors 6 | . . . . . . 3 . 2 . . . 1 Energy Discharges 2 | . . . . . . 1 . . 1 . . . Data Loss (minor) 3 | . . . . . . 2 . . 1 . . . Data Loss (major) 1 | . . . . . . . . . 1 . . . Misfires 1 | . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 98 | . . . . . 15 70 13 . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 98 | . . . . . 15 70 13 . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 406 | . 76 . . . 143 79 . . . . . 108 Shots 13 | . 4 . . . 5 2 . . . . . 2 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 482 | . 82 270 15 . 206 482 27 271 . . . 174 Average Temperature 89 | . 39 83 8 . 64 162 10 127 . . . 48 Received Heat Transfer 621 | . 126 129 . . 207 45 30 15 . . 6 63 Effects 5 | . . 1 . . . 4 . . . . . . Shutdowns 2 | . . . . . . 2 . . . . . . Interference 2 | . . 1 . . . 1 . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . Parts Melted 7 | . . 2 . . 1 3 . . . . . 1 Heat Transferred 2769 | . 185 777 . . 240 1160 . . . . . 407 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Peak Influence 411 | . 157 167 64 . 365 250 275 . . . . 411 Initial 142 | . . 42 64 . . 142 103 . . . . . Average 87 | . 50 122 11 . 73 175 128 . . . . 144 Maximum Alert Level 2 | . . . . . 1 1 1 . . . . 2 Low Security (%) 86 | 100 100 100 100 . 84 46 87 . . . . 72 Level 1 12 | . . . . . 15 53 12 . . . . 21 Level 2 . | . . . . . . . . . . . . 5 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . 1 . . . 1 1 3 . . . . 4 Investigation 3 | . . . . . . . 2 . . . . 1 Extermination . | . . . . . . . . . . . . . Reinforcement 6 | . 1 . . . 1 1 1 . . . . 2 Assault 1 | . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Distress Signals 4 | . 1 . . . . 1 . . . . 1 1 Communications Jammed 11 | . . . . . . . 11 . . . . . Distress Signals 11 | . . . . . . . 11 . . . . . Times Spotted 153 | . 14 12 5 . 15 9 19 19 6 . 11 43 Peak Tracking Total 13 | . 3 3 3 . 4 5 7 13 6 . 11 10 Tactical Retreats 24 | . . 1 . . . . 5 6 2 . . 10 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Traps Triggered 2 | . 1 . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Reconfigurated 1 | . . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 2 . . 1 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Disabled 9 | . 1 . . . 3 4 . . . . . 1 Max in Single Turn 2 | . 1 . . . 2 1 . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Accessed 16 | . 3 1 . 3 . . 4 . 1 . 1 3 Terminals 10 | . 3 1 . . . . 3 . . . 1 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 39 | . 7 1 . 14 . . 8 . 1 . 1 7 Successful 21 | . 3 . . 14 . . . . 1 . 1 2 Failed 18 | . 4 1 . . . . 8 . . . . 5 Catastrophic 4 | . 1 1 . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 32 | . 5 1 . 3 . . 5 . . 4 . 14 Terminals 17 | . 7 1 . . . . 5 . . . 1 3 Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . 4 Recycling Units 3 | . . . . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 21 | . 3 . . 14 . . . . 1 . 1 2 Record 13 | . . . . 13 . . . . . . . . Open Door 2 | . . . . . . . . . 1 . 1 . Open DSF 2 | . . . . . . . . . . . . 2 Unreport Threat 2 | . 2 . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . 1 1 . . . . 4 . . . 1 1 Full Trace Events 3 | . . . . . . . 2 . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . 15 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . . Non-combat 1 | . . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . parse_system 1 | . . . . . . . 1 . . . . . Relay Couplers Released 8 | . . . . . . . . . . . . 8 Machine Destruction 4 | . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total Allies 4 | . . . . . . . . . . 4 . . Largest Group 4 | . . . . . . . . . . 4 . . Highest-Rated Group 155 | . . . . . . . . . . 155 . . Highest-Rated Ally 41 | . . . . . . . . . . 41 . . Zionite Dispatches 1 | . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . . 1 Total Orders 7 | . . . . . . . . . . 2 2 3 ROAM 1 | . . . . . . . . . . . . 1 EXPLORE 3 | . . . . . . . . . . . 1 2 RETURN 3 | . . . . . . . . . . 2 1 . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . 2 . . . . 2 1 2 2 . Drone Launches 4 | . . . . . . . . . . 2 1 1 Drone Recoveries 3 | . . . . . . . . . . 2 1 . Zionite Intel Received 1 | . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Turns Passed 8782 | 78 684 666 1248 2362 755 573 457 321 215 529 131 763 Spaces Moved 8146 | 44 337 367 503 786 401 264 687 740 673 1644 376 1324 Core 29 | 2 . 3 . . . . . . . . . 24 Treads 1817 | 42 337 255 503 680 . . . . . . . . Legs 897 | . . . . 106 401 264 126 . . . . . Wheels . | . . . . . . . . . . . . . Hover 153 | . . 109 . . . . . . . . . 44 Flight 5250 | . . . . . . . 561 740 673 1644 376 1256 Fastest Speed 26 | 50 160 116 160 125 125 125 26 26 29 30 30 28 Average Speed 94 | 155 160 148 242 299 167 168 57 27 30 30 30 34 Slowest Speed 1495 | 160 160 400 320 320 170 250 1495 105 32 30 30 200 Overloaded Moves 41 | . . . . 7 23 11 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 5 | . . . . . . 5 . . . . . . Exploration Rate (%) 55 | 4 32 27 96 94 82 26 18 82 88 91 52 35 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 4 | . . . 1 1 . . . . . 2 . . Known Exits Taken 1 | . . . 1 . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 14 | . . . 1 . 1 . . 4 4 3 1 . Spaces Dug 64 | . . . . . 23 28 3 . . . . 10 Terrain Destroyed 381 | . 33 . . . 124 91 25 . . . . 108 Melee 41 | . . . . . . 28 3 . . . . 10 Projectile 1 | . . . . . . 1 . . . . . . AOE 339 | . 33 . . . 124 62 22 . . . . 98 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total 8966 | 51 427 438 526 796 447 340 753 856 679 1680 393 1580 Wait 377 | . 49 24 . . 7 2 2 107 1 28 18 139 Move 8131 | 43 336 366 502 785 400 260 686 739 672 1643 375 1324 Hop . | . . . . . . . . . . . . . Pick Up 56 | 2 7 7 5 5 3 10 8 1 1 3 . 4 Fast Attach 47 | 6 1 4 3 . . 3 5 1 3 . . 21 Attach 72 | . 2 6 2 2 5 16 11 4 1 1 . 22 Detach 49 | . . . . 2 4 9 8 4 1 1 . 20 Swap 13 | . 4 1 2 1 2 . 1 . . 1 . 1 Drop 47 | . . 4 4 1 . 2 25 . . 3 . 8 Fire 123 | . 28 26 7 . 26 7 2 . . . . 27 Melee 47 | . . . . . . 28 5 . . . . 14 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . 3 . . . . . . Rewire 1 | . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 79 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 16) 763 | -10/Materials | Entered another Materials area 763 | -9/Materials | Evolved 2 slots: Utility x2 1169 | -9/Materials | Lost 3 parts (1p2n) 1232 | -9/Materials | Discovered new exit (range 16) 1429 | -9/Materials | Entered Mines 1430 | -9/Mines | Assembled infested the area 1461 | -9/Mines | Core integrity fell below 50% 1493 | -9/Mines | Lost 3 parts (1p1n1w) 1493 | -9/Mines | Discovered new exit (range 10) 1517 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1714 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1828 | -9/Mines | Build established: Scavenger-Mutant 1866 | -9/Mines | Found a hidden stash of uninstalled traps 1898 | -9/Mines | Identified exit to Exiles 1904 | -9/Mines | Discovered new exit (range 15) 2350 | -9/Mines | Learned location of Storage (-8) 2677 | -9/Mines | Entered Exiles 2722 | -9/Exiles | Discovered new exit (range 15) 2818 | -9/Exiles | Met 8R-AWN 2869 | -9/Exiles | Met EX-HEX 3049 | -9/Exiles | Met EX-DEC 3126 | -9/Exiles | Visited The Gauntlet 3554 | -9/Exiles | Learned location of Zion (-7) 3615 | -9/Exiles | Met EX-BIN 3925 | -9/Exiles | Aligned with FarCom system 3929 | -9/Exiles | Given EX-Vault access code 4479 | -9/Exiles | Discovered new exit (range 10) 4837 | -9/Exiles | Opened EX-Vault 4853 | -9/Exiles | Found Potential Leg 4857 | -9/Exiles | Found Potential Leg 4870 | -9/Exiles | Found Trap Reconfigurator 4874 | -9/Exiles | Found Firepult 4910 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5039 | -9/Exiles | Stole three prototypes: Potential Leg, Trap Reconfigurator, Firepult 5039 | -9/Exiles | Entered Mines 5644 | -8/Mines | Core integrity fell below 20% 5774 | -8/Mines | Discovered new exit (range 12) 5787 | -8/Mines | Build established: Mutant 5794 | -8/Mines | Entered Materials 5794 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 6149 | -8/Materials | Crushed by falling debris 6193 | -8/Materials | Crushed by falling debris 6194 | -8/Materials | System corruption reached 10% 6198 | -8/Materials | Crushed by falling debris 6210 | -8/Materials | Crushed by falling debris 6229 | -8/Materials | Crushed by falling debris 6229 | -8/Materials | Lost 4 parts (2p2u) 6281 | -8/Materials | Discovered new exit (range 7) 6367 | -8/Materials | Entered Factory 6367 | -7/Factory | Evolved 2 slots: Propulsion x2 6369 | -7/Factory | FarCom data flow suspended 6811 | -7/Factory | Discovered new exit (range 10) 6824 | -7/Factory | Entered Lower Caves 6826 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6856 | -7/Lower Caves | Learned Factory trap positions 6880 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6955 | -7/Lower Caves | Lost 3 parts (1n2u) 6965 | -7/Lower Caves | Build established: Hacker-Sprinter 7120 | -7/Lower Caves | Discovered new exit (range 12) 7145 | -7/Lower Caves | Entered another Lower Caves area 7181 | -7/Lower Caves | Learned Factory non-interactive machine intel 7208 | -7/Lower Caves | Discovered new exit (range 15) 7349 | -7/Lower Caves | Discovered new exit (range 8) 7360 | -7/Lower Caves | Entered Zion 7369 | -7/Zion | Given the Hacking Drone Bay 7370 | -7/Zion | Found Prototype Device 7371 | -7/Zion | Identified Hacking Drone Bay 7406 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7409 | -7/Zion | System corruption cleaned by Quarantine Array 7456 | -7/Zion | Learned location of Armory (-3) 7523 | -7/Zion | Met Imprinter 7529 | -7/Zion | Imprinted 7531 | -7/Zion | Declared Zion's savior 7580 | -7/Zion | Learned location of 1 exit from Factory 7593 | -7/Zion | Found Relay Coupler [Programmer] 7620 | -7/Zion | Learned location of Extension (-4) 7653 | -7/Zion | Discovered new exit (range 16) 7700 | -7/Zion | Received a hallucinogenic algorithm 7889 | -7/Zion | Entered Proximity Caves 7950 | -6/Proximity Caves | Learned 4 Factory zone layouts 7961 | -6/Proximity Caves | Learned Factory terminal intel 7994 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 8008 | -6/Proximity Caves | Discovered new exit (range 7) 8020 | -6/Proximity Caves | Entered Factory 8020 | -6/Factory | Evolved 2 slots: Utility x2 8021 | -6/Factory | Identified exit to Factory 8023 | -6/Factory | Loaded intel: 97 trap records 8024 | -6/Factory | Loaded intel: 257 non-interactive machine locations 8025 | -6/Factory | Loaded intel: 26 terminal locations 8391 | -6/Factory | Zion Recon squad teleported in 8485 | -6/Factory | Retrieved Zion intel report: Emergency Access 8690 | -6/Factory | Lost 10 parts (1p4n4u1w) 8723 | -6/Factory | Core integrity fell below 50% 8747 | -6/Factory | Cargo convoy interrupted 8775 | -6/Factory | Lost 5 parts (1p2n2w) 8778 | -6/Factory | Core integrity fell below 20% 8783 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Acquired Mic. Nuclear Core. C-30 ARC reactivates. C-30 ARC bursts open, deploying its payload. P-60 Hacker unfolds itself. H-66 Slayer unfolds itself. E-15 Imp unfolds itself. Slug penetrates VF-0GG(M). Slug penetrates H-66 Slayer. R-10 Processor collects Lgt. Nuclear Core. GB-TJS(g): "Finished that quickly enough!" Detecting system override signal. Penetrated by Slug. VTOL Module destroyed. Penetrated by Slug. VTOL Module destroyed. U-05 Engineer lays Concrete. Penetrated by Slug. Mic. Nuclear Core destroyed. Penetrated by Slug. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????# #?? #????# #### """" # | | ####??# #?? #?#### + """" # | | #??# #? # # """ + | | #??# #?""" # " %* # #### | | #??# # """ + ###### % % # T#?# | | #??# # """ # #####?????#/ !# #?# | | #?## ######## #?????????# # ##?# | | #?# ##??????#########"###### #??# | | #?# ???+ [ #?# #??# | | #?# #???????# = "" #?# #### | | #?# ######## ##???????# " ! ###??????? | | ###### #?????????????????# !%*" #?????"" | | #?????????????????# ! !!" #?????"" | | #?????????????????# %= #?????"" | | #?????????????????# %!"#?????"" | | ##########?????????????????# %% "#?????"" | | ???????????????????????????#[ != "#?????"" | | ??????????????"""??????????# !*= #?????"" | | ??????????????"""??######### g =%=% [" #?? #??? | | ??????????????"""??# # g = / ! ""# ##?? | | ???????????????????# ##g#;;"" """" #?? | | ???????????????????# "%" #?? | | ???????+????+??????# % T | | ??????^????????????# p ### | | ??????????????""???# ##/#####"""""## #?? | | ?????????????"""???# @ # ####+###?? | | ?????????????"T????### R### #??? ???? | | ?????????????"""?????# ??# #?""" ??? | | ??????????????""?????# ???# #?"""?""?? | | ?????????????????????# ???# """" """" #?"""??R?? | | ?????????????????????# ????# """" """" #????????? | | ????????????????????? ????# """" """" #?"""????? | | ??????????????? ?????# """" """" #?"""????? | | ??????????????????? ?????# """" """" #?"""????? | | ???????????????????##??????# """" """" #????????? | | ## ### ????????????????????# #?????+??? | | ?# #?# ""??????????????????# #????????? | | ?# #?# "T??????????????????##############????????? | | ?# #?# ""??????"""???????????????????????????????+ | | ?# #?# ????????"""???????????????????????????????? | | ?# #?# ????????"""???????????????????????????????? | | ?# #?# ????????????????????????????"""T"""???????? | | ?# #?##????????"""?"""???????????????????????????? | | ?# ### ????????"""?"""??????????""""?""""????????? | | ?# ^^ ????????"""?"""??????????""""?""""????????? | | ## ^^ ?????????????????????????""""?""""????????? | | ^^ ?????????????????+?????+?""""?""""????????? | | # ??????????????????????????????????????????? | | ##?????????????????????????""""?""""????????? | | #??????????????????????????""""?""""????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 37 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 72 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 31 Defensive Hacking 10 Item Schematics ----------------- Imp. Target Analyzer | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Energy Filter | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Greatsword | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Med. Treads | -7/Zion | Archive Drone Bay | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation I'm Back, Baby! Leap Before You Look Librarian Maybe Next Time I'll Detach My Launcher Novice Programmer Remodeling Robot Respite Serviceable Loadout System Compromised The One Total Silence Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed DerelictPitchforkDeflector Manual? 0 Play Time 02:10:17 Cumulative 5.9 hours Start 2025.02.22 @ 11:26:11 End 2025.02.22 @ 19:20:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cfd60ef3-fb5e-496f-8e60-064c1aa5f9cc