Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.19 @ 00:59:42 Player: MistressMomoko Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (83) 415 Value Destroyed (2499) 2499 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (272) 272 TOTAL SCORE: 5226 Bonus ------- High Alert Combat Kills 387 Follower Combat Kills 60 Friendly Fire -175 Cogmind --------- Core Integrity 0/550 Matter 196/300 Energy 225/240 System Corruption 0% Temperature Cool (9) Movement Treading (166) Location -8/Storage Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Light Treads Armored Treads Armored Treads > --- UTILITY (5) ------ Heat Sink Heat Sink Improved Targeting Computer Light Armor Plating Improved Field Recycling Unit > --- WEAPON (2) ------- Cooled Plasma Cannon Assault Cannon > --- INVENTORY (4) ---- Armored Treads Improved Titanium Leg Gatling Laser Assault Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Improved Targeting Computer Improved Light Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Cooled Plasma Cannon Assault Cannon > --- INVENTORY -------- Light Treads Heat Sink Gatling Laser Gatling Laser Assault Cannon [Rating: 35] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Small Storage Unit Device Improved Field Recycling Unit Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . . 2 1 . Weapon . | . . . . . . Parts Attached 67 | 6 10 . 13 29 9 Power 7 | 1 1 . 2 2 1 Engine 6 | 1 1 . 2 2 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 22 | 2 4 . 4 9 3 Treads 8 | . . . . 5 3 Leg 7 | . 3 . 2 2 . Wheel 5 | 2 1 . 2 . . Hover 1 | . . . . 1 . Flight 1 | . . . . 1 . Utility 18 | 1 . . 4 10 3 Device 7 | . . . 2 3 2 Storage 1 | 1 . . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 9 | . . . 2 6 1 Artifact . | . . . . . . Weapon 20 | 2 5 . 3 8 2 Energy Gun 4 | . 2 . 1 1 . Energy Cannon 3 | . . . . 2 1 Ballistic Gun 6 | 2 1 . . 3 . Ballistic Cannon 2 | . 1 . . . 1 Launcher 5 | . 1 . 2 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 1 . . . 1 Parts Lost 22 | . . 1 6 9 6 Power 2 | . . . 1 . 1 Propulsion 3 | . . . 1 2 . Utility 8 | . . . 2 3 3 Weapon 9 | . . 1 2 4 2 Highest Loss Streak 6 | . . 1 6 4 3 Average Slot Usage (%) 85 | . 74 78 74 90 90 Engine 8 | . 13 14 8 8 2 Treads 8 | . . . . 13 12 Leg 10 | . 15 28 17 2 11 Wheel 4 | . 8 . 1 7 . Device 10 | . . . 8 12 19 Storage 9 | . 14 14 11 9 5 Processor 2 | . . . . 2 9 Protection 10 | . . . 6 17 7 Energy Gun 2 | . 1 . 6 4 . Energy Cannon 1 | . . . . . 6 Ballistic Gun 7 | . 13 14 7 5 3 Launcher 6 | . 8 7 6 6 2 Naked Turns . | . . . . . . Heaviest Build 43 | 9 18 17 33 43 40 Greatest Support 60 | 32 32 20 28 60 60 Greatest Overweight (x) 12 | . 1 . 1 1 12 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 5 Most Carried 6 | 4 6 5 6 6 6 Average Carried 4 | 2 4 4 4 5 4 Final Capacity 6 | 6 6 6 6 6 4 Final Carried 5 | 4 4 5 4 5 4 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 1777 | 251 69 42 520 670 225 Remotely . | . . . . . . Salvage Created 2075 | . 104 36 478 1057 400 Parts 133 | . 10 1 30 74 18 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . . 2 1 Parts Field Recycled 21 | . . . . 18 3 Retrieved Matter 294 | . . . . 145 149 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 55 | . 4 1 12 28 10 Guns 10 | . 1 . 6 3 . Cannons 8 | . . . . 3 5 AOE 37 | . 3 1 6 22 5 Classes Destroyed 12 | . 4 1 3 3 1 Worker 7 | . 1 . 2 4 . Builder 8 | . . . 2 6 . Recycler 2 | . . . 2 . . Mechanic 1 | . . . . 1 . Operator 1 | . . . . . 1 Watcher 8 | . 2 . 1 5 . Swarmer 10 | . 2 . 4 4 . Grunt 25 | . 2 1 6 12 4 Duelist 2 | . . . . 1 1 Sentry 15 | . . . 2 8 5 Hunter 3 | . . . . 3 . Zionite 1 | . . 1 . . . Best Kill Streak 15 | . 6 1 15 13 6 Combat Bots Only 6 | . 3 1 4 6 5 Max Kills in Single Turn 3 | . 1 1 3 3 3 Gunslinging . | . . . . . . Exploded 3 | . 1 1 2 3 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 3939 | . 165 120 598 2229 827 Core 737 | . 52 8 119 340 218 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 . 76 70 . . Volleys Fired 152 | . 12 12 34 67 27 Largest 2 | . 2 2 2 2 2 Hottest 120 | . 50 50 60 120 79 Shots Fired 255 | . 13 23 55 114 50 Gun 110 | . 3 12 41 44 10 Cannon 49 | . . . . 17 32 Launcher 96 | . 10 11 14 53 8 Special . | . . . . . . Kinetic 82 | . 1 12 22 23 24 Thermal 56 | . . . . 38 18 Explosive 96 | . 10 11 14 53 8 Electromagnetic 21 | . 2 . 19 . . Robot Hit Streak 20 | . 3 5 20 14 15 Robot Miss Streak 3 | . 1 1 2 3 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 142 | . 6 5 38 59 34 Core Hits 139 | . 8 6 31 76 18 Critical Hits 1 | . . . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7161 | . 420 356 1628 3349 1408 Guns 970 | . 12 72 394 404 88 Cannons 1058 | . . . . 295 763 Explosions 5092 | . 404 284 1230 2617 557 Melee . | . . . . . . Ramming 41 | . 4 . 4 33 . Kinetic 806 | . . 72 212 228 294 Thermal 1248 | . . . 220 471 557 Explosive 4872 | . 404 284 1010 2617 557 Electromagnetic 194 | . 12 . 182 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 . . Average Corruption 1 | . . . 1 . . Corruption Purged . | . . . . . . Effects 8 | . . . 8 . . Message Errors 2 | . . . 2 . . Heat Flow Errors 2 | . . . 2 . . Energy Discharges 1 | . . . 1 . . Targeting Errors 3 | . . . 3 . . Overload Shots . | . . . . . . Overflow Damage 212 | . 5 2 118 69 18 Projectiles 18 | . . . . . 18 Explosions 194 | . 5 2 118 69 . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 771 | . 2 87 293 302 87 Shots 24 | . . 3 8 10 3 Rammed 8 | . 1 . 1 6 . Targets Rammed 9 | . 1 . 2 6 . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 457 | . 457 . 159 345 132 Average Temperature 86 | . 214 . 41 89 38 Received Heat Transfer 1050 | . 36 21 84 648 261 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 1 1 Heat Transferred 2075 | . . . 300 925 850 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 877 | . 179 159 416 877 704 Average Influence 424 | . 111 141 215 581 596 Maximum Alert Level 3 | . . . 2 3 3 Low Security (%) 31 | 100 100 100 53 1 . Level 1 7 | . . . 25 7 5 Level 2 45 | . . . 20 65 77 Level 3 15 | . . . . 25 17 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 . 2 6 3 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 9 | . 1 . 2 3 3 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 9 | . 2 . 4 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 10 5 22 42 15 Peak Tracking Total 7 | . 3 2 5 7 5 Tactical Retreats 5 | . . 2 2 1 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 4 | . 3 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 13 | . 2 1 3 6 1 Max in Single Turn 1 | . 1 1 1 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 14 | . 2 1 1 7 3 Terminals 10 | . 2 1 . 4 3 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . . . . 1 . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Total Hacks 23 | . 3 2 3 11 4 Successful 13 | . . 1 2 8 2 Failed 10 | . 3 1 1 3 2 Catastrophic 2 | . . . . 1 1 Database Lockouts . | . . . . . . Manual 7 | . 1 . 1 4 1 Terminals 15 | . 3 2 . 6 4 Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units 1 | . . . . 1 . Scanalyzers 4 | . . . . 4 . Garrison Access . | . . . . . . Terminal Hacks 6 | . . 1 . 3 2 Open Door 1 | . . . . . 1 Level Access Points 1 | . . 1 . . . Terminal Index 1 | . . . . 1 . Recall Extermination 2 | . . . . 1 1 Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 1 | . . . . 1 . Retrieve Matter 1 | . . . . 1 . Scanalyzer 4 | . . . . 4 . Insert Component 2 | . . . . 2 . Analyze 2 | . . . . 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 . 1 3 2 Full Trace Events 1 | . . . 1 . . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . 2 . Part Schematics Acquired 2 | . . . . 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 . . . Highest-Rated Group 46 | . . 46 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 15 | . . 15 . . . Total Damage 189 | . . 189 . . . Kills 2 | . . 2 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 2913 | 53 277 387 358 1481 357 Spaces Moved 1679 | 41 184 291 177 812 174 Core 6 | 3 . . . . 3 Treads 501 | . . . . 449 52 Legs 811 | . 117 291 144 140 119 Wheels 361 | 38 67 . 33 223 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 120 105 90 130 Average Speed 133 | 96 118 120 122 143 149 Slowest Speed 650 | 100 150 120 150 190 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 4 36 48 22 63 32 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug 26 | . . 8 . 18 . Terrain Destroyed 608 | . 31 88 139 254 96 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 604 | . 31 88 139 254 92 Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 2088 | 52 229 306 260 1021 220 Wait 121 | . 16 3 26 71 5 Move 1674 | 40 183 290 176 811 174 Hop . | . . . . . . Pick Up 30 | 5 5 1 5 12 2 Fast Attach 38 | 6 3 . 7 16 6 Attach 27 | . 7 . 6 11 3 Detach 13 | . 2 . 1 8 2 Swap 2 | . . . . 2 . Drop 22 | 1 . . 3 17 1 Fire 152 | . 12 12 34 67 27 Melee . | . . . . . . Ram 6 | . 1 . . 5 . Kick 3 | . . . 2 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 331 | -10/Materials | Entered Mines 337 | -10/Mines | Identified exit to Materials 718 | -10/Mines | Entered Materials 718 | -9/Materials | Evolved 2 slots: Utility x2 752 | -9/Materials | Repaired Aluminum Leg 989 | -9/Materials | Lost 6 parts (1p1n2u2w) 1060 | -9/Materials | Discovered new exit (range 15) 1076 | -9/Materials | Entered another Materials area 1076 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1352 | -8/Materials | Lost 4 parts (1n1u2w) 1704 | -8/Materials | Build established: Scavenger-Mutant 2059 | -8/Materials | Core integrity fell below 50% 2177 | -8/Materials | Build established: Mutant 2544 | -8/Materials | Discovered new exit (range 11) 2557 | -8/Materials | Entered Storage 2682 | -8/Storage | Core integrity fell below 20% 2705 | -8/Storage | Lost 3 parts (1p2w) 2914 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- matter... 02780_ Imp. Field Recycling Unit collects Arm. Treads, recycling 67 matter... 02788_ Sml. Storage Unit destroyed. 02790_ Acquired Arm. Treads. 02798_ Y-45 Defender destroyed. 02813_ Destroyed Heat Sink. 02813_ Destroyed Beam Rifle. 02816_ Y-45 Defender destroyed. 02821_ Acquired Lgt. Treads. 02824_ Acquired Arm. Treads. 02830_ Acquired 40 matter. 02832_ Acquired 49 matter. 02835_ Acquired Lgt. Armor Plating. 02840_ Acquired 48 matter. 02850_ Connecting with Terminal... >>Recall(Extermination) Establishing remote squad link... No tasked extermination squads found. 02913_ G-47 Trooper knocked back. 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[% #????????????????????? | | # #### %* ##????????????????????? | | # + == #????????????????????? | | # # #????????????????????? | | # # """ "" #????????????????????? | | # #! """ T"#?????????????????????? | | ?#??## # """ ""#?????????????????????? | | ???## ## """ #?????????????????????? | | ???# """ ^#?????????????????????? | | ??## # +?????????????????????? | | ??# #?????????????????????? | | ??# # ##+#####?????????????????????? | | ??# * #?????????????????????? | | ??# # # """"" #?????????????????????? | | ??# = """"" ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 750 Resistance: TH 10 Evasion (%) 41 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Airjet | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredFactoryMatter Manual? 0 Play Time 00:43:50 Cumulative 8.3 hours Start 2020.04.19 @ 00:20:33 End 2020.04.19 @ 00:59:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd0d939d-d3b5-4bb1-8063-9079850afdd9