Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.09 @ 19:32:39

Player: thingamajigger

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (18)      90
Value Destroyed (538)      538
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 828

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     237/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (6)
Movement                   Treading (240) Ox1
Location                   -10/Materials

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Assault Rifle
                Assault Rifle
>               --- INVENTORY (20) ---
          Light Treads
          Large Matter Pod (150)
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
          Small Laser
          Small Laser
>               --- INVENTORY --------
                Ion Engine
          Light Treads
          Large Matter Pod
                Assault Rifle
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             24   | 6   18  
  Power                    5    | 1   4   
    Engine                 5    | 1   4   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               6    | 2   4   
    Treads                 6    | 2   4   
    Leg                    .    | .   .   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  6    | 1   5   
    Device                 2    | .   2   
    Storage                4    | 1   3   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   7    | 2   5   
    Energy Gun             2    | .   2   
    Energy Cannon          .    | .   .   
    Ballistic Gun          5    | 2   3   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 7    | .   7   
  Power                    3    | .   3   
  Propulsion               2    | .   2   
  Utility                  1    | .   1   
  Weapon                   1    | .   1   
  Highest Loss Streak      3    | .   3   
Average Slot Usage (%)     96   | .   96  
  Engine                   12   | .   12  
  Treads                   26   | .   26  
  Device                   13   | .   13  
  Storage                  14   | .   14  
  Energy Gun               7    | .   7   
  Ballistic Gun            20   | .   20  
Naked Turns                .    | .   .   
Heaviest Build             50   | 12  50  
  Greatest Support         40   | 40  40  
  Greatest Overweight (x)  4    | .   4   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 20   | 8   20  
  Average Capacity         13   | 7   13  
  Most Carried             16   | .   16  
  Average Carried          6    | .   6   
  Final Capacity           20   | 8   20  
  Final Carried            14   | .   14  

 Class Distribution 
--------------------
 76% | Mutant
 23% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           749  | 254 495 
  Remotely                 .    | .   .   
Salvage Created            743  | .   743 
  Parts                    46   | .   46  
Haulers Intercepted        2    | .   2   
Recyclers Shooed           1    | .   1   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  14   | .   14  
  Guns                     13   | .   13  
Classes Destroyed          3    | .   3   
  Hauler                   2    | .   2   
  Watcher                  2    | .   2   
  Grunt                    14   | .   14  
Best Kill Streak           5    | .   5   
  Combat Bots Only         5    | .   5   
Max Kills in Single Turn   1    | .   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Scr  Mat  
Damage Taken               1237 | .    1237 
  Core                     253  | .    253  
  Absorbed by Shields      .    | .    .    
Core Remaining (%)         100  | 100  .    
Volleys Fired              96   | .    96   
  Largest                  2    | .    2    
  Hottest                  80   | .    80   
Shots Fired                192  | .    192  
  Gun                      192  | .    192  
  Cannon                   .    | .    .    
  Launcher                 .    | .    .    
  Special                  .    | .    .    
  Kinetic                  158  | .    158  
  Thermal                  34   | .    34   
  Explosive                .    | .    .    
  Electromagnetic          .    | .    .    
  Robot Hit Streak         14   | .    14   
  Robot Miss Streak        5    | .    5    
  Penetration Max          .    | .    .    
  Secondary Targets        .    | .    .    
Shots Hit Robots           128  | .    128  
  Core Hits                47   | .    47   
  Critical Kills           .    | .    .    
  Critical Parts Destroyed 2    | .    2    
  Critical Strikes         2    | .    2    
    Destroy                2    | .    2    
Melee Attacks              .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            .    | .    .    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           1323 | .    1323 
  Guns                     1309 | .    1309 
  Cannons                  .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
  Ramming                  14   | .    14   
  Kinetic                  1022 | .    1022 
  Thermal                  287  | .    287  
  Explosive                .    | .    .    
  Electromagnetic          .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         .    | .    .    
  Average Corruption       .    | .    .    
  Corruption Purged        .    | .    .    
Overload Shots             .    | .    .    
Overflow Damage            .    | .    .    
  Projectiles              .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
Knockbacks                 1    | .    1    
  Impact                   1    | .    1    
  Kinetic                  .    | .    .    
  Secondary                .    | .    .    
Self-Inflicted Damage      .    | .    .    
  Shots                    .    | .    .    
  Rammed                   3    | .    3    
Targets Rammed             3    | .    3    
  Kicked                   .    | .    .    
  Crushed                  .    | .    .    
Highest Temperature        40   | .    40   
  Average Temperature      12   | .    12   
  Received Heat Transfer   693  | .    693  
Siege Activations          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              .    | .    .    
  Impact Corruptions       .    | .    .    
Robots Melted              1    | .    1    
  Combat Hostiles          1    | .    1    
  Parts Melted             3    | .    3    
  Heat Transferred         650  | .    650  
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      .    | .    .    
Missiles Intercepted       .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             195  | .   195 
  Initial                  .    | .   .   
  Average                  92   | .   96  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          3    | .   3   
  Investigation            2    | .   2   
  Extermination            .    | .   .   
  Reinforcement            1    | .   1   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           2    | .   2   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              32   | .   32  
  Peak Tracking Total      5    | .   5   
  Tactical Retreats        5    | .   5   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            3    | .   3   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          4    | .   4   
  Terminals                4    | .   4   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                12   | .   12  
  Successful               3    | .   3   
  Failed                   8    | .   8   
    Catastrophic           1    | .   1   
  Database Lockouts        1    | .   1   
  Manual                   8    | .   8   
  Terminals                12   | .   12  
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             2    | .   2   
  Robot Analysis           1    | .   1   
  Locate Traps             1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         1    | .   1   
  Terminals                1    | .   1   
    Track                  1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         4    | .   4   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       1    | .   1   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11  -10  
-------------              Run  | Scr  Mat  
Turns Passed               1596 | 63   1533 
Spaces Moved               700  | 38   662  
  Core                     6    | 5    1    
  Treads                   694  | 33   661  
  Legs                     .    | .    .    
  Wheels                   .    | .    .    
  Hover                    .    | .    .    
  Flight                   .    | .    .    
  Fastest Speed            50   | 50   160  
  Average Speed            173  | 145  175  
  Slowest Speed            250  | 160  250  
  Overloaded Moves         .    | .    .    
  Propulsion Burnouts      .    | .    .    
  Robots Hopped            .    | .    .    
  Cave-ins Triggered       .    | .    .    
Exploration Rate (%)       39   | 2    76   
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    
  Known Exits Taken        .    | .    .    
  Unknown Exits Taken      1    | 1    .    
Scrap Searched             .    | .    .    
Spaces Dug                 .    | .    .    
Terrain Destroyed          .    | .    .    
  Melee                    .    | .    .    
  Projectile               .    | .    .    
  AOE                      .    | .    .    
Terrain Rammed             .    | .    .    
  Walls Destroyed          .    | .    .    
  Machines Disabled        .    | .    .    

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      902  | 43  859 
  Wait                     54   | .   54  
  Move                     699  | 37  662 
  Hop                      .    | .   .   
  Pick Up                  21   | .   21  
  Fast Attach              13   | 6   7   
  Attach                   6    | .   6   
  Detach                   .    | .   .   
  Swap                     5    | .   5   
  Drop                     5    | .   5   
  Fire                     96   | .   96  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    3    | .   3   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   64 | -11/Scrapyard | Entered Materials
  141 | -10/Materials | Central database locked down
  306 | -10/Materials | Build established: Mutant
  763 | -10/Materials | Discovered new exit (range 14)
  944 | -10/Materials | Core integrity fell below 50%
  997 | -10/Materials | Lost 3 parts (1p2n)
 1232 | -10/Materials | Discovered new exit (range 12)
 1284 | -10/Materials | Build established: Scavenger-Mutant
 1476 | -10/Materials | Core integrity fell below 20%
 1597 | -10/Materials | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01298_ Acquired Hvy. Assault Rifle. <x4>
01316_ Dropped Sml. Laser. <x2>
01327_ Slammed into R-06 Scavenger.
01408_ Acquired Assault Rifle.
01438_ Triggered Alarm Trap.
01438_ An alarm sounds.
01438_ ALERT: Alarm triggered, dispatching investigation squad.
01448_ U-05 Engineer lays Concrete. <x2>
01462_ U-05 Engineer sends out distress signal.
01467_ Destroyed Particle Gun.
01476_ G-34 Mercenary destroyed.
01484_ Acquired 39 matter.
01517_ G-34 Mercenary destroyed.
01517_ Ion Engine destroyed.
01533_ G-34 Mercenary destroyed.
01540_ Acquired 42 matter.
01548_ Acquired 37 matter.
01555_ R-06 Scavenger collects Heat Sink.
01558_ R-06 Scavenger collects Aluminum Leg.
01562_ R-06 Scavenger collects Ion Engine.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuspensionTargetingPlating
  Manual?         0
Play Time         00:09:31
  Cumulative      121.4 hours
  Start           2021.12.09 @ 14:53:43
  End             2021.12.09 @ 19:32:39
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          211
  Rogue           194
  Adventurer      4
  Explorer        13
Win Type          -
  Total           8
  Types           6/0/0/2/0/0/0/0/0
Lore%             62
Gallery%          80
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 44f43153-44ac-42aa-bed9-41ffe42cbb21