Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 17:32:33 Player: Some Pennies Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (80) 400 Value Destroyed (1877) 1877 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (5) 5 TOTAL SCORE: 4182 Bonus ------- Follower Combat Kills 87 Friendly Fire -82 Cogmind --------- Core Integrity 498/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Hot (246) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY (4) ------ Huge Storage Unit Structural Scanner Hardened Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY (25) --- Improved Ion Engine Cooled Ion Engine Improved Treads Improved Treads Improved Treads Improved Treads Cooling System Hardened Light Armor Plating Hacking Suite Improved Trap Extractor (0/6) Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun EM Pulse Cannon Heavy Assault Rifle Makeshift Shrapnel Gun Improved Light Cannon Assault Cannon Rocket Launcher Rocket Launcher Datajack Plasma Cutter Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Structural Scanner Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Cooled Ion Engine Improved Treads Improved Treads Improved Treads Improved Treads Cooling System Hardened Light Armor Plating Hacking Suite Improved Trap Extractor Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun EM Pulse Cannon Heavy Assault Rifle Makeshift Shrapnel Gun Improved Light Cannon Assault Cannon Rocket Launcher Rocket Launcher Datajack Plasma Cutter Katana [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 72 | 8 12 9 39 4 Power 8 | 1 1 1 5 . Engine 7 | 1 1 1 4 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 19 | 2 3 3 10 1 Treads 13 | 2 . . 10 1 Leg . | . . . . . Wheel 6 | . 3 3 . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 2 3 1 6 1 Device 4 | 1 . 1 1 1 Storage 3 | 1 2 . . . Processor 2 | . . . 2 . Hackware 1 | . . . 1 . Protection 3 | . 1 . 2 . Artifact . | . . . . . Weapon 32 | 3 5 4 18 2 Energy Gun 14 | . 2 1 10 1 Energy Cannon 3 | . . 1 1 1 Ballistic Gun 10 | 3 3 1 3 . Ballistic Cannon 2 | . . 1 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . . . 3 . Unidentified Prototypes 3 | . . . 3 . Corrupted Parts 2 | . . 2 . . System Corruption 6 | . . 6 . . Parts Lost 9 | . 2 4 2 1 Power 2 | . . 1 . 1 Propulsion 1 | . . . 1 . Utility 1 | . . 1 . . Weapon 5 | . 2 2 1 . Highest Loss Streak 2 | . 2 2 1 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 99 99 99 100 Engine 11 | . 14 14 9 9 Treads 23 | . 18 . 32 36 Wheel 6 | . 8 27 . . Device 8 | . 12 9 5 9 Storage 12 | . 14 14 11 9 Processor 3 | . . . 5 . Hackware 2 | . . . 5 9 Protection 4 | . 1 4 5 9 Energy Gun 10 | . 3 5 15 18 Energy Cannon 2 | . . 6 3 . Ballistic Gun 9 | . 24 9 1 . Ballistic Cannon 1 | . . 6 1 . Naked Turns . | . . . . . Heaviest Build 99 | 15 90 97 98 99 Greatest Support 92 | 40 40 24 69 92 Greatest Overweight (x) 29 | . 29 4 4 1 Average Overweight (x) 1 | . 1 3 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 23 | 7 20 25 25 25 Most Carried 25 | 5 25 25 25 23 Average Carried 20 | 3 13 22 24 22 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 5 23 25 24 23 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1633 | 328 422 232 611 40 Remotely . | . . . . . Salvage Created 3184 | 134 752 291 1906 101 Parts 157 | 10 42 14 83 8 Haulers Intercepted 7 | . 2 . 5 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 45 | . 11 9 23 2 Guns 30 | . 7 5 16 2 Cannons 9 | . . 4 5 . AOE 4 | . 4 . . . Classes Destroyed 13 | 2 6 3 2 . Worker 8 | . 4 1 3 . Builder 5 | . 1 1 3 . Tunneler 2 | 2 . . . . Hauler 7 | . 2 . 5 . Recycler 6 | 1 1 1 3 . Operator 4 | . 2 . 2 . Watcher 6 | . 3 . 3 . Swarmer 3 | . . 3 . . Grunt 27 | . 11 2 13 1 Duelist 3 | . . . 3 . Sentry 8 | . . . 7 1 Zionite 1 | . . 1 . . Assembled 4 | . . 4 . . Best Kill Streak 7 | 2 7 2 6 2 Combat Bots Only 4 | . 4 2 4 2 Max Kills in Single Turn 7 | 1 7 2 3 1 Gunslinging . | . . . . . Exploded 4 | . 4 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 215 | . 40 49 97 29 Missed 49 | . 10 12 22 5 Damage Taken 2666 | . 614 547 1184 321 Core 306 | . 69 77 108 52 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 50 | . . . 50 . Core Remaining (%) 71 | 100 . 41 73 . Volleys Fired 203 | 9 56 38 95 5 Largest 2 | 2 2 2 2 2 Hottest 108 | 40 80 107 108 90 Shots Fired 400 | 18 112 79 182 9 Gun 313 | 18 112 57 118 8 Cannon 87 | . . 22 64 1 Launcher . | . . . . . Special . | . . . . . Kinetic 229 | 18 102 50 59 . Thermal 17 | . . 17 . . Explosive . | . . . . . Electromagnetic 154 | . 10 12 123 9 Robot Hit Streak 12 | 3 10 6 12 5 Robot Miss Streak 6 | 2 6 4 4 3 Penetration Max . | . . . . . Secondary Targets 4 | . 2 . 1 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 267 | 10 72 40 139 6 Core Hits 135 | 3 37 20 68 7 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 2 1 2 . Burn 1 | . . 1 . . Destroy 1 | . 1 . . . Blast 1 | . . . 1 . Corrupt 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5874 | 139 1686 767 3108 174 Guns 3159 | 139 912 414 1596 98 Cannons 1445 | . . 313 1132 . Explosions 1270 | . 774 40 380 76 Melee . | . . . . . Ramming . | . . . . . Kinetic 1963 | 139 791 355 678 . Thermal 899 | . 241 202 380 76 Explosive 533 | . 533 . . . Electromagnetic 2479 | . 121 210 2050 98 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . 9 . . Average Corruption 6 | . . 6 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 18 | . . 18 . . Message Errors 4 | . . 4 . . Matter Fused 2 | . . 2 . . Heat Flow Errors 2 | . . 2 . . Energy Discharges 4 | . . 4 . . Parts Rejected 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Misfires 3 | . . 3 . . Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 93 | . 67 4 14 8 Projectiles 4 | . . 4 . . Explosions 89 | . 67 . 14 8 Melee . | . . . . . Knockbacks 3 | . . . 3 . Impact . | . . . . . Kinetic 3 | . . . 3 . Secondary . | . . . . . Self-Inflicted Damage 504 | . 260 36 181 27 Shots 10 | . 3 1 5 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 358 | . 90 247 358 237 Average Temperature 66 | . 26 64 75 72 Received Heat Transfer 1142 | . 216 233 540 153 Effects 1 | . . . 1 . Shutdowns 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 3 | . . . 3 . Combat Hostiles 2 | . . . 2 . Parts Fried 14 | . . . 14 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1494 | . 300 494 550 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 11 | . 2 1 7 1 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 317 | 15 171 98 317 216 Initial 89 | . 9 33 29 89 Average 110 | 9 63 47 156 120 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 80 | 100 100 100 63 93 Level 1 19 | . . . 36 6 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 3 . 3 3 Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 6 | . 3 . 1 2 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . 1 . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 78 | . 22 12 33 11 Peak Tracking Total 8 | . 5 3 4 8 Tactical Retreats 5 | . . . 4 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts 39 | . . . 39 . Triggered . | . . . . . Disarmed 1 | . . . 1 . Reprogrammed 2 | . . . 2 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 8 | . 4 . 4 . Max in Single Turn 2 | . 2 . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 18 | . 5 1 12 . Terminals 13 | . 4 . 9 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 51 | . 15 1 35 . Successful 30 | . 6 1 23 . Failed 20 | . 9 . 11 . Catastrophic 1 | . 1 . . . Database Lockouts 1 | . . . 1 . Manual 30 | . 11 . 19 . Terminals 41 | . 14 . 27 . Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 3 | . 1 . 2 . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 23 | . 5 1 17 . Robot Analysis 6 | . 2 . 4 . Prototype ID Bank 2 | . . . 2 . Open Door 1 | . . 1 . . Emergency Access Points 3 | . 1 . 2 . Terminal Index 1 | . . . 1 . Unreport Threat 3 | . . . 3 . Locate Traps 3 | . 1 . 2 . Zone Layout 4 | . 1 . 3 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . 3 . Insert Component 1 | . . . 1 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 1 . 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Mask 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 14 | . 4 . 10 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 38 | . . . 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 5 | . . 5 . . Largest Group 4 | . . 4 4 . Highest-Rated Group 71 | . . 71 71 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 25 | . . 10 15 . Total Damage 313 | . . 122 191 . Kills 5 | . . 3 2 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 6 | . 2 . 4 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 6865 | 159 1961 1006 3651 88 Spaces Moved 2873 | 75 880 586 1307 25 Core 10 | 8 2 . . . Treads 1928 | 67 529 . 1307 25 Legs . | . . . . . Wheels 935 | . 349 586 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 135 135 240 240 Average Speed 204 | 148 194 142 241 240 Slowest Speed 1500 | 160 1500 150 480 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 57 | 5 94 92 94 4 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 76 | . 31 10 29 6 Melee . | . . . . . Projectile 6 | . . 3 3 . AOE 70 | . 31 7 26 6 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 3474 | 105 1018 685 1623 43 Wait 157 | . 31 36 82 8 Move 2869 | 74 879 585 1306 25 Hop . | . . . . . Pick Up 86 | 13 30 12 30 1 Fast Attach 6 | . . . 6 . Attach 25 | 7 6 5 5 2 Detach 1 | . 1 . . . Swap 41 | 1 6 4 28 2 Drop 47 | 1 9 5 32 . Fire 203 | 9 56 38 95 5 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 39 | . . . 39 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 160 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 7) 817 | -10/Materials | Discovered new exit (range 5) 1344 | -10/Materials | Discovered new exit (range 14) 1548 | -10/Materials | Discovered new exit (range 15) 1860 | -10/Materials | Discovered new exit (range 16) 2121 | -10/Materials | Entered Mines 2171 | -10/Mines | Learned location of Zion (-6) 2244 | -10/Mines | Assembled infested the area 2327 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2552 | -10/Mines | Discovered new exit (range 15) 2590 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2772 | -10/Mines | Core integrity fell below 50% 3019 | -10/Mines | Discovered new exit (range 10) 3039 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3127 | -10/Mines | Entered Materials 3127 | -9/Materials | Accompanied by 4 allies 3127 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3132 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3274 | -9/Materials | Lost 4 allies 3327 | -9/Materials | Discovered new exit (range 11) 3359 | -9/Materials | Discovered new exit (range 12) 3715 | -9/Materials | Discovered new exit (range 15) 4339 | -9/Materials | Build established: Scavenger-Mutant 4407 | -9/Materials | Repaired EM Pulse Cannon 6019 | -9/Materials | Central database locked down 6261 | -9/Materials | Build established: Mutant 6622 | -9/Materials | Discovered new exit (range 15) 6778 | -9/Materials | Entered another Materials area 6778 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6857 | -8/Materials | Garrison activated, responded to threat 6866 | -8/Materials | Self-destructed Last Messages --------------- 06841_ Y-45 Defender destroyed. 06841_ Door malfunctions. 06844_ Acquired 40 matter. 06849_ Acquired Imp. Ion Engine. 06857_ Chain reaction triggered in Lgt. Ion Engine. 06857_ S-10 Pest calls for garrison reinforcements. 06857_ ALERT: Activating Garrison Access M001. 06857_ Destroyed Flight Unit. 06860_ G-47 Trooper destroyed. 06860_ Switching to secondary target: G-47 Trooper. 06861_ Critical hit (Burn: +37). 06862_ U-05 Engineer builds a Wall. 06863_ Material Compactor disabled. 06864_ U-05 Engineer builds a Door. 06865_ U-05 Engineer builds a Wall. 06865_ Critical hit (Burn: +37). 06866_ Imp. Ion Engine destroyed. 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"T" ##s%####??????????????????? | | ?????????????????????? ##@u##????????????????????? | | ?????????????????????? ##s###????????????????????? | | ??????????????????????"##s###????????????????????? | | ???????????????????????# r#?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicrowarpBeamSlayer Manual? 0 Play Time 00:57:26 Cumulative 48.5 hours Start 2024.05.10 @ 17:50:47 End 2024.05.11 @ 17:32:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 52 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 31 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1d149e5-95d7-4150-8288-5be4b0dae863