Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.15 @ 17:18:09 Player: Fleshy Vegetable Bird Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (160) 800 Value Destroyed (4795) 4795 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (721) 721 TOTAL SCORE: 12296 Bonus ------- High Alert Combat Kills 58 Follower Combat Kills 363 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 237/300 Energy 14/100 System Corruption 35% Temperature Cool (22) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Coolant Injector Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Improved Weapon Cycler Improved Focal Shield System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Shield Generator Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Biometal Heavy Treads Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Coolant Injector Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer Improved Target Analyzer Improved Weapon Cycler System Shield > --- WEAPON ----------- Heavy Gatling Laser Phase Cannon Spear > --- INVENTORY -------- EM Shield Heavy Gatling Laser Long-range Proton Cannon [Rating: 87] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Huge Wheel Treads Armored Treads Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Utility Advanced Targeting Computer Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Medium Reactive Plating Weapon Power Maul Energy Gun Heavy Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Flamer Impact Weapon Power Maul Piercing Weapon Spear Build | -11 -10 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Low Low Dat Pro Fac Was Fac Slots Evolved 10 | . . . . 4 . 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . . 1 . . 1 . . . . 1 . . Utility 6 | . . . . 3 . 1 1 . . . . 1 . . Weapon 1 | . . . . . . 1 . . . . . . . . Parts Attached 140 | 6 2 8 3 11 23 24 4 . 4 . 1 38 1 15 Power 17 | 1 . 1 1 . 5 2 . . . . 1 5 . 1 Engine 10 | 1 . 1 1 . 3 . . . . . 1 3 . . Core 6 | . . . . . 2 2 . . . . . 1 . 1 Reactor 1 | . . . . . . . . . . . . 1 . . Propulsion 29 | 2 . 3 . 2 4 8 . . 2 . . 4 . 4 Treads 9 | . . . . 2 4 2 . . . . . . . 1 Leg . | . . . . . . . . . . . . . . . Wheel 19 | 2 . 3 . . . 5 . . 2 . . 4 . 3 Hover 1 | . . . . . . 1 . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 52 | 1 1 2 . 6 5 9 3 . 1 . . 20 1 3 Device 27 | 1 . . . 4 2 2 2 . 1 . . 14 . 1 Storage 6 | . 1 1 . . 1 2 . . . . . 1 . . Processor 11 | . . 1 . 2 . 2 1 . . . . 3 1 1 Hackware 2 | . . . . . . . . . . . . 1 . 1 Protection 6 | . . . . . 2 3 . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 42 | 2 1 2 2 3 9 5 1 . 1 . . 9 . 7 Energy Gun 10 | 2 . . . 2 2 1 . . . . . 3 . . Energy Cannon 9 | . . . 1 1 1 1 . . 1 . . 2 . 2 Ballistic Gun 11 | . . 1 . . 3 1 . . . . . 2 . 4 Ballistic Cannon 3 | . . . . . 2 . . . . . . . . 1 Launcher 5 | . 1 . . . 1 1 . . . . . 2 . . Special Weapon 2 | . . 1 1 . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . 3 6 2 . . . . . 6 . 1 Parts Lost 57 | . . 2 3 3 5 10 . . 3 . 1 13 2 15 Power 9 | . . 1 1 . 2 1 . . . . 1 2 . 1 Propulsion 15 | . . . 1 1 . 1 . . 2 . . 3 1 6 Utility 14 | . . . . 1 3 2 . . 1 . . 4 1 2 Weapon 19 | . . 1 1 1 . 6 . . . . . 4 . 6 Highest Loss Streak 9 | . . 1 1 3 1 7 . . 2 . 1 7 2 9 To Critical Strikes 3 | . . . . . . 1 . . . . . . 1 1 Average Backups 15 | 3 6 11 11 11 13 16 16 19 16 17 16 21 17 3 Power 1 | . . . . . . . 1 2 3 3 2 1 . . Propulsion 1 | 1 1 1 1 . . 2 3 3 1 1 1 . . . Utility 10 | 1 3 6 8 8 8 10 11 13 11 12 12 14 13 2 Weapon 2 | . 1 2 1 1 2 2 . 1 1 1 1 4 3 . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 33 | 3 1 2 . . 2 3 . . . . . 4 12 6 Power 4 | 1 . . . . 1 1 . . . . . . 1 . Propulsion 3 | 1 . 1 . . . . . . . . . . . 1 Utility 21 | 1 1 1 . . . 1 . . . . . 3 10 4 Weapon 5 | . . . . . 1 1 . . . . . 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 99 87 85 98 94 80 82 85 86 85 81 81 85 Engine 3 | . 14 13 9 9 4 . . . . . 4 4 5 . Core 3 | . . . . . 4 6 6 6 6 6 . . . 4 Treads 5 | . . . . 12 26 7 6 6 . . . . . . Wheel 11 | . 28 28 24 6 . 9 6 6 12 13 13 11 14 15 Device 10 | . 14 2 . 12 10 12 5 5 12 13 13 14 15 16 Storage 7 | . 13 14 14 9 9 7 6 6 6 6 6 5 3 . Processor 18 | . . 11 14 19 18 22 25 22 20 20 20 16 19 23 Hackware 1 | . . . . . . . . . . . . 3 5 5 Protection 3 | . . . . . 7 2 6 6 6 6 6 3 . . Energy Gun 3 | . 22 14 6 . 2 1 . . . . . 2 5 3 Energy Cannon 4 | . . . 8 8 4 4 . . 6 6 6 7 8 3 Ballistic Gun 3 | . . 2 5 . 3 4 5 6 6 6 6 1 . 1 Ballistic Cannon 1 | . . . . . 5 6 . . . . . . . . Launcher 1 | . 5 9 . . 2 2 . . . . . . . . Impact Weapon 2 | . . . . . . . 5 6 6 6 6 1 . . Piercing Weapon 1 | . . . . . . . 1 6 . . . 2 . 4 Peak Build Rating 87 | 8 10 10 15 29 29 52 55 64 63 61 61 84 84 87 Average Rating 47 | 4 9 8 11 22 26 44 50 55 60 61 59 73 73 71 On Entrance 38 | . 8 10 10 14 24 28 44 55 54 61 61 60 80 71 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 134 | 9 31 31 33 34 52 134 118 131 125 125 127 132 114 29 Greatest Support 66 | 20 20 20 20 40 60 60 28 28 56 56 56 66 66 58 Greatest Overweight (x) 5 | . 1 2 3 3 . 5 4 4 4 2 2 3 1 1 Average Overweight (x) 1 | . . 1 1 2 . 2 3 3 2 2 2 1 . . Largest Inventory Capacity 25 | 5 15 15 15 15 15 25 25 25 25 25 25 25 25 5 Average Capacity 19 | 5 14 15 15 15 15 20 25 25 25 25 25 25 16 5 Most Carried 25 | 5 8 15 13 15 15 25 23 25 24 19 19 25 25 5 Average Carried 16 | 3 6 11 12 12 14 19 20 23 19 19 18 22 16 4 Final Capacity 25 | 5 15 15 15 15 15 25 25 25 25 25 25 25 5 5 Final Carried 24 | 4 8 13 12 11 15 21 23 24 19 19 19 23 5 1 Class Distribution -------------------- 68% | Mutant 16% | Gunner 6% | Commander-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Commander-Mutant | -8/Storage Gunner | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Skirmisher | -5/Waste Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Low Low Dat Pro Fac Was Fac Matter Collected 3846 | 260 46 219 29 103 519 1069 53 136 75 . 42 697 . 598 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5739 | 173 255 218 67 220 938 1108 53 66 165 . 176 1222 . 1078 Parts 317 | 13 14 18 5 10 52 64 5 . 8 . 9 60 . 59 Haulers Intercepted 12 | . 1 . . . 6 1 . . . . . 3 . 1 Recyclers Shooed 8 | 1 . . . . 3 1 . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . 8 . . . . . 8 . 12 . . . Prevented 1 | . . . 1 . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Low Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 99 | . 6 11 3 8 11 25 1 1 5 . 6 16 . 6 Melee 2 | . . . . . . . 1 . . . . 1 . . Guns 41 | . 6 3 . . 3 9 . . 4 . 3 8 . 5 Cannons 33 | . . . 2 7 6 9 . . 1 . 3 4 . 1 AOE 19 | . . 8 . . 2 7 . . . . . 2 . . Classes Destroyed 18 | 3 4 1 1 1 3 3 . . . . 1 1 . . Worker 16 | 2 . 1 . . . 4 . . . . . 4 . 5 Builder 5 | . . . . . 1 1 . . . . . 1 . 2 Tunneler 7 | 4 . 2 . . . . . . . . . . . 1 Hauler 12 | . 1 . . . 6 1 . . . . . 3 . 1 Recycler 9 | 1 1 . . . 2 1 . . . . . . . 4 Operator 5 | . . . . . 1 1 . . . . . 2 . 1 Drone 1 | . . . . . . . . . . . 1 . . . Watcher 8 | . 1 . . . 2 3 . . . . . 1 . 1 Swarmer 36 | . 3 6 2 4 1 8 . . 4 . 4 . . 4 Grunt 31 | . 3 4 . 3 6 9 . . . . . 6 . . Brawler 2 | . . . . . . 1 . . . . . 1 . . Duelist 1 | . . . . . . 1 . . . . . . . . Sentry 11 | . . . . 1 3 3 1 . 1 . . . . 2 Specialist 2 | . . . . . . . . . . . . 2 . . Hunter 4 | . . . . . 1 1 . 1 . . 1 . . . Programmer 9 | . . . . . . 2 . . . . . 7 . . Subdweller 1 | . . . 1 . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . Best Kill Streak 8 | 4 3 5 1 4 5 6 1 1 4 . 4 4 . 8 Combat Bots Only 5 | . 3 4 1 4 2 5 1 1 4 . 4 4 . 4 Max Kills in Single Turn 3 | 1 1 2 1 1 3 3 1 1 1 . 1 2 . 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . 2 . . 1 3 . . . . . 2 . . Melee 1 | . . . . . . . 1 . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Low Low Dat Pro Fac Was Fac Hostile Shots Fired 1144 | . 23 29 31 55 69 465 45 10 52 . 14 178 3 170 Missed 377 | . 9 5 6 14 19 173 17 3 21 . 5 56 1 48 Hits 767 | . 14 24 25 41 50 292 28 7 31 . 9 122 2 122 Melee 6 | . . 3 . . . . . . . . . 1 2 . Projectile 761 | . 14 21 25 41 50 292 28 7 31 . 9 121 . 122 AOE 2 | . . . . . . . . . . . . 1 . 1 Critical Strikes 21 | . . . . 1 3 1 . . . . . 11 2 3 Part Disruptions 3 | . . . . . . . . . . . . 3 . . Damage Taken 10372 | . 150 341 278 569 1003 2471 205 111 292 . 89 2535 97 2231 Core 1753 | . 28 95 116 137 19 260 41 . 31 . 8 481 27 510 Absorbed by Shields 520 | . . . . . 144 376 . . . . . . . . Ignored by Resistances 822 | . . . . . . 80 22 16 113 . 45 395 . 151 Regen/Repaired (Parts) 262 | . . . . . 262 . . . . . . . . . Core Remaining (%) 65 | 100 . . 4 . 71 62 . . . . 90 . . . Volleys Fired 426 | 25 28 37 12 34 68 81 2 . 10 . 8 71 . 50 Largest 3 | 2 2 2 2 2 2 3 1 . 2 . 2 3 . 2 Hottest 285 | 90 90 100 163 160 125 157 28 . 113 . 113 285 . 185 Shots Fired 764 | 50 49 53 17 46 113 184 2 . 20 . 14 151 . 65 Gun 404 | 50 46 33 4 . 53 74 2 . 10 . 8 80 . 44 Cannon 303 | . . . 11 34 55 95 . . 10 . 6 71 . 21 Launcher 33 | . 3 10 . . 5 15 . . . . . . . . Special 24 | . . 10 2 12 . . . . . . . . . . Kinetic 242 | . . 1 . . 47 96 2 . 10 . 8 43 . 35 Thermal 416 | 50 46 42 6 46 61 37 . . 10 . 6 88 . 24 Explosive 28 | . 3 10 . . 5 10 . . . . . . . . Electromagnetic 78 | . . . 11 . . 41 . . . . . 20 . 6 Robot Hit Streak 27 | 7 6 6 4 20 24 24 26 . 9 . 11 27 . 9 Robot Miss Streak 6 | 3 6 3 2 3 3 4 . . 1 . 2 5 . 3 Penetration Max 1 | . . . . . . . . . . . . 1 . 1 Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 526 | 30 26 21 12 38 74 126 7 1 14 . 7 113 . 57 Core Hits 259 | 8 13 21 2 12 35 67 1 . 6 . 7 54 . 33 Critical Kills 7 | . . . . . . . . . 2 . . . . 5 Critical Parts Destroyed 11 | . . . . . . 2 1 1 . . . 2 . 5 Critical Strikes 40 | . 3 . 1 4 2 10 2 1 2 . . 2 . 13 Burn 10 | . 3 . 1 4 2 . . . . . . . . . Destroy 15 | . . . . . . 2 . . 2 . . 1 . 10 Blast 2 | . . . . . . 2 . . . . . . . . Corrupt 7 | . . . . . . 6 . . . . . . . 1 Smash 3 | . . . . . . . 1 1 . . . 1 . . Impale 3 | . . . . . . . 1 . . . . . . 2 Melee Attacks 98 | . . . . . . 6 8 6 . . 4 39 . 35 Impact 37 | . . . . . . 6 7 4 . . 4 16 . . Slashing . | . . . . . . . . . . . . . . . Piercing 61 | . . . . . . . 1 2 . . . 23 . 35 Sneak Attacks 16 | . . . . . . 1 . . . . . 4 . 11 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . . . . . . . Damage Inflicted 14682 | 353 575 748 217 606 1709 3784 190 62 335 . 182 4163 . 1758 Guns 5232 | 353 334 204 37 . 559 1140 . . 150 . 58 1869 . 528 Cannons 5039 | . . . 158 493 647 1453 . . 185 . 124 1527 . 452 Explosions 2786 | . 241 544 . . 502 1126 . . . . . 373 . . Melee 1489 | . . . . . . 65 190 62 . . . 394 . 778 Ramming 1 | . . . . . 1 . . . . . . . . . Kinetic 3096 | . . . . . 428 1337 . . 150 . 58 774 . 349 Thermal 6685 | 353 334 247 59 606 778 832 . . 185 . 124 2638 . 529 Explosive 2133 | . 241 501 . . 502 735 . . . . . 154 . . Electromagnetic 1278 | . . . 158 . . 815 . . . . . 203 . 102 Impact 406 | . . . . . . 65 156 62 . . . 123 . . Slashing . | . . . . . . . . . . . . . . . Piercing 1083 | . . . . . . . 34 . . . . 271 . 778 Highest Corruption 34 | . . 4 4 . 1 3 . . . . . 15 22 34 Average Corruption 8 | . . 4 4 . 1 2 . . . . . 8 21 25 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 176 | . . 11 11 . 2 28 . . . . . 71 5 48 Message Errors 29 | . . 2 3 . 1 1 . . . . . 10 1 11 Matter Fused 42 | . . 1 2 . . 9 . . . . . 17 2 11 Heat Flow Errors 25 | . . . 1 . . 6 . . . . . 13 . 5 Energy Discharges 18 | . . 3 . . . 2 . . . . . 9 . 4 Parts Rejected 2 | . . . . . . . . . . . . . 1 1 Parts Fused 3 | . . . 3 . . . . . . . . . . . Data Loss (minor) 21 | . . 2 1 . . 6 . . . . . 8 1 3 Data Loss (major) 7 | . . 2 . . . 2 . . . . . 1 . 2 Misfires 9 | . . 1 . . 1 1 . . . . . 4 . 2 Alerts 3 | . . . . . . . . . . . . 2 . 1 Misdirections 7 | . . . . . . . . . . . . 3 . 4 Weapon Failures 10 | . . . 1 . . 1 . . . . . 4 . 4 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 411 | . . 1 16 3 5 62 31 62 . . . 150 . 81 Projectiles 120 | . . . 16 3 . 20 . . . . . 59 . 22 Explosions 61 | . . 1 . . 5 17 . . . . . 38 . . Melee 230 | . . . . . . 25 31 62 . . . 53 . 59 Knockbacks 6 | . . . . . 2 3 . 1 . . . . . . Impact 1 | . . . . . . . . 1 . . . . . . Kinetic 4 | . . . . . 1 3 . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . Self-Inflicted Damage 263 | . . 39 . . . 18 . . . . . 206 . . Shots 9 | . . 2 . . . 2 . . . . . 5 . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . Highest Temperature 486 | 270 202 189 127 418 140 466 . . 301 . . 486 . 250 Average Temperature 89 | 113 61 47 31 95 31 93 . . 135 . . 124 . 81 Received Heat Transfer 2348 | . 60 105 24 270 312 638 72 30 12 . . 543 . 282 Effects 18 | 2 . . . 1 . 5 . . . . . 10 . . Shutdowns 3 | . . . . . . 2 . . . . . 1 . . Energy Bleed 4 | 2 . . . . . . . . . . . 2 . . Interference 8 | . . . . . . 3 . . . . . 5 . . Matter Decay 1 | . . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . Damage (major) 1 | . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . Parts Fried 9 | . . . . . . 3 . 5 . . . . . 1 Impact Corruptions 5 | . . . . . . 1 1 2 . . . 1 . . Robots Melted 3 | . . . 1 1 . . . . . . . 1 . . Combat Hostiles 3 | . . . 1 1 . . . . . . . 1 . . Parts Melted 27 | 2 3 3 . 4 4 1 . . 3 . . 4 . 3 Heat Transferred 12380 | 930 1138 619 431 2476 1850 988 . . 222 . 148 2812 . 766 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . Alert | -11 -10 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Low Low Dat Pro Fac Was Fac Maximum Alert Level 2 | . . 1 . . 1 2 1 . . . . 2 . . Low Security (%) 67 | 100 100 99 . 100 66 31 94 . . . . 48 100 100 Level 1 29 | . . . . . 33 57 5 . . . . 49 . . Level 2 3 | . . . . . . 11 . . . . . 2 . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 472 | 10 150 190 . 90 315 472 208 . . . . 452 156 87 Initial 208 | . . 25 . . 29 133 208 . . . . 21 156 46 Average 131 | 2 86 84 . 28 135 230 147 . . . . 146 109 24 Influence Increases 4670 | 35 240 376 40 199 1043 1016 57 45 110 . 125 1019 . 365 Destroy 0b10 Robot/C 2160 | . 120 200 40 160 440 520 20 20 100 . 100 320 . 120 Destroy 0b10 Robot/NC 325 | 35 15 15 . . 65 60 . . . . 5 55 . 75 Destroy Leader 538 | . 34 30 . 30 136 146 10 10 10 . 20 78 . 34 Allied During Kill 202 | . . . . . 194 8 . . . . . . . . Successful Hack 200 | . 25 . . 9 45 14 10 . . . . 42 . 55 Disable Machine 540 | . 15 45 . . 90 135 15 . . . . 240 . . Destroy Structure 450 | . 16 71 . . 43 58 2 . . . . 224 . 36 Lose Combat Pursuer 255 | . 15 15 . . 30 75 . 15 . . . 60 . 45 Influence Decreases 4670 | 35 174 428 54 129 819 884 378 150 110 . 91 605 382 431 Entered New Map 834 | . . 41 8 . 41 161 218 40 . . . 13 292 20 Time Decay 3023 | 35 174 367 36 99 528 583 160 100 100 . 91 402 50 298 Lost Part 473 | . . 20 10 30 40 100 . . 10 . . 130 20 113 Lost Ally 190 | . . . . . 60 40 . 10 . . . 60 20 . Purge Threat 150 | . . . . . 150 . . . . . . . . . Squads Dispatched 30 | . 2 1 . . 3 10 1 . . . . 10 . 3 Investigation 7 | . 1 1 . . 1 2 . . . . . 1 . 1 Extermination 9 | . . . . . . 2 1 . . . . 4 . 2 Reinforcement 9 | . 1 . . . 1 2 . . . . . 5 . . Assault . | . . . . . . . . . . . . . . . Garrison 5 | . . . . . 1 4 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . 1 . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Low Low Dat Pro Fac Was Fac Distress Signals 9 | . 2 . . 1 2 1 . . . . . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 211 | . 13 10 8 13 32 42 1 4 5 . 6 27 6 44 Peak Tracking Total 18 | . 5 3 3 7 4 7 1 3 4 . 4 6 6 18 Tactical Retreats 14 | . 1 1 2 . 2 4 . 1 . . . 2 . 1 Traps | -11 -10 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Low Low Dat Pro Fac Was Fac Traps Triggered 12 | . 1 . . . 4 2 . . . . . 3 . 2 Indirectly 1 | . . . . . . 1 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Low Low Dat Pro Fac Was Fac Machines Disabled 36 | . 1 3 . . 6 9 1 . . . . 16 . . Max in Single Turn 5 | . 1 2 . . 1 4 1 . . . . 5 . . Garrison Access 3 | . . . . . 1 . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Low Low Dat Pro Fac Was Fac Machines Accessed 44 | . 1 2 . 2 11 8 1 . . 4 . 8 . 7 Terminals 26 | . 1 . . 2 8 4 1 . . . . 5 . 5 Fabricators 4 | . . . . . . 3 . . . . . . . 1 Repair Stations 2 | . . . . . 1 . . . . . . 1 . . Recycling Units 1 | . . . . . 1 . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . Garrison Access 4 | . . . . . 1 1 . . . . . 1 . 1 Total Hacks 134 | . 7 2 . 6 32 18 4 . . 31 . 21 . 13 Successful 71 | . 5 2 . 2 15 4 2 . . 31 . 5 . 5 Failed 63 | . 2 . . 4 17 14 2 . . . . 16 . 8 Catastrophic 16 | . . . . . 4 4 . . . . . 4 . 4 Database Lockouts . | . . . . . . . . . . . . . . . Manual 57 | . 7 . . 6 15 12 3 . . . . 6 . 8 Terminals 73 | . 7 . . 6 28 8 4 . . . . 9 . 11 Fabricators 9 | . . . . . . 8 . . . . . . . 1 Repair Stations 8 | . . . . . 2 . . . . . . 6 . . Recycling Units 1 | . . . . . 1 . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . 4 . . Garrison Access 6 | . . . . . 1 2 . . . . . 2 . 1 Terminal Hacks 47 | . 2 2 . . 9 1 1 . . 31 . . . 1 Record 12 | . . . . . . . . . . 11 . . . 1 Part Schematic 13 | . . . . . 3 . . . . 10 . . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . . . Prototype ID Bank 6 | . . . . . 2 . 1 . . 3 . . . . Open Door 3 | . . 2 . . 1 . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . 2 . . . . . . . 1 Load Schematic 1 | . . . . . . 1 . . . . . . . . Build 2 | . . . . . . 1 . . . . . . . 1 Repair Station Hacks 3 | . . . . . 2 . . . . . . 1 . . Scan Component 2 | . . . . . 1 . . . . . . 1 . . Repair 1 | . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . . . . 1 . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . 1 . 1 Seal Access 3 | . . . . . 1 . . . . . . 1 . 1 Unauthorized Hacks 13 | . 3 . . 2 3 1 1 . . . . 1 . 2 Terminals 13 | . 3 . . 2 3 1 1 . . . . 1 . 2 Track 1 | . 1 . . . . . . . . . . . . . Botnet 10 | . 1 . . 2 3 1 1 . . . . . . 2 Disrupt 1 | . . . . . . . . . . . . 1 . . Operators 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . . . . 1 Used . | . . . . . . . . . . . . . . . Hacking Detections 32 | . 1 . . 2 8 8 1 . . . . 7 . 5 Full Trace Events 3 | . . . . . 1 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 3 . . . . 10 . 1 . . Parts Built 3 | . . . . . . 1 . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . Time 137 | . . . . . . 73 . . . . . . . 64 Total Part Build Rating 19 | . . . . . . 3 . . . . . . . 16 Parts Repaired 1 | . . . . . 1 . . . . . . . . . Time 38 | . . . . . 38 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Sub Mat Sto Fac Fac Low Low Dat Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Low Low Dat Pro Fac Was Fac Total Allies 11 | . . . . . 10 . . . . . . . 1 . Largest Group 10 | . . . . . 10 2 . . . . . . 1 . Highest-Rated Group 173 | . . . . . 173 32 . . . . . . 31 . Highest-Rated Ally 31 | . . . . . 29 16 . . . . . . 31 . Total Orders 1 | . . . . . . . . 1 . . . . . . EXPLORE 1 | . . . . . . . . 1 . . . . . . Ally Attacks 95 | . . . . . 83 5 . . . . . . 7 . Total Damage 1239 | . . . . . 1034 79 . . . . . . 126 . Kills 15 | . . . . . 13 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Low Low Dat Pro Fac Was Fac Active Infowar (turns) 9258 | 54 458 164 . 230 . 1649 327 1205 948 103 1353 1686 114 967 Optics 1006 | . . . . . . . . . . . . . 47 959 Sensors 5626 | . . . . . . . 327 1205 948 103 1353 1624 66 . Terrain 3796 | 54 458 164 . 230 . 1649 . . . . . 408 109 724 Robot Analysis Total 1 | . . . . . . 1 . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . 2 2 . . . . . Drone Launches 16 | . . . . . . . . 8 . . . 8 . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Low Low Dat Pro Fac Was Fac Turns Passed 12828 | 144 458 911 511 315 1503 1801 334 1276 948 103 1353 2090 114 967 Spaces Moved 7838 | 60 377 772 447 144 691 1001 197 775 676 80 667 1085 102 764 Core 8 | 8 . . . . . . . . . . . . . . Treads 757 | . . . . 30 691 36 . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 7073 | 52 377 772 447 114 . 965 197 775 676 80 667 1085 102 764 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 110 163 110 145 145 130 130 130 108 90 85 Average Speed 123 | 76 94 95 101 132 163 133 147 157 130 130 130 122 99 89 Slowest Speed 570 | 80 95 110 125 165 165 570 160 160 160 130 130 145 108 115 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 5 57 100 25 12 93 27 4 95 69 68 68 26 69 29 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . Known Exits Taken 7 | . 1 . . . 1 . 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 . 1 1 1 . 1 . . . . . . . . Scrap Searched 8 | . . 3 . . . . . 2 1 . 2 . . . Spaces Dug 82 | . . 8 . . 30 3 2 3 . . 4 18 . 14 Terrain Destroyed 379 | . 19 85 . . 62 57 2 3 3 . 8 122 . 18 Melee 44 | . . . . . . 3 2 3 . . 4 18 . 14 Projectile 27 | . . 1 . . . 2 . . 3 . 4 13 . 4 AOE 308 | . 19 84 . . 62 52 . . . . . 91 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Low Low Dat Pro Fac Was Fac Total 10055 | 111 430 876 483 213 955 1292 223 826 724 79 1131 1643 115 954 Wait 1178 | 3 17 34 20 11 108 103 1 38 33 . 451 317 3 39 Move 7825 | 59 376 771 446 143 690 1000 196 774 675 79 666 1085 101 764 Hop . | . . . . . . . . . . . . . . . Pick Up 188 | 14 6 14 2 9 31 32 6 1 1 . 1 42 4 25 Fast Attach . | . . . . . . . . . . . . . . . Attach 107 | 6 1 2 2 11 13 14 5 4 4 . 1 26 5 13 Detach 12 | . . . . 2 . . 2 4 . . . 2 2 . Swap 122 | . 1 10 1 . 19 35 3 . 1 . . 42 . 10 Drop 96 | 4 1 8 . 3 20 20 1 1 . . . 20 . 18 Fire 426 | 25 28 37 12 34 68 81 2 . 10 . 8 71 . 50 Melee 94 | . . . . . . 6 7 4 . . 4 38 . 35 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . . . Escape Stasis 3 | . . . . . 3 . . . . . . . . . Rewire 3 | . . . . . 2 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 145 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 16) 539 | -10/Materials | Discovered new exit (range 11) 603 | -10/Materials | Entered Mines 627 | -10/Mines | Learned Materials terminal intel 653 | -10/Mines | Excavation squad dispatched 653 | -10/Mines | A large section of the Mines collapsed 772 | -10/Mines | Discovered new exit (range 12) 851 | -10/Mines | Discovered new exit (range 8) 968 | -10/Mines | Learned Materials interactive machine intel 1193 | -10/Mines | Met a Derelict shopkeep closing up shop 1244 | -10/Mines | Found the Drone Emporium 1251 | -10/Mines | Found Prototype Device 1506 | -10/Mines | Discovered new exit (range 5) 1514 | -10/Mines | Entered Subcaves 1515 | -10/Subcaves | Approached by a straggling Scientist 1552 | -10/Subcaves | Core integrity fell below 50% 1578 | -10/Subcaves | Discovered new exit (range 6) 1771 | -10/Subcaves | Visited triangular shrine 1777 | -10/Subcaves | Found Prototype Device 1822 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1890 | -10/Subcaves | Core integrity fell below 20% 2025 | -10/Subcaves | Entered Materials 2025 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2026 | -8/Materials | Loaded intel: 19 interactive machine locations 2026 | -8/Materials | Identified V3-11A's Pendant 2027 | -8/Materials | Loaded intel: 12 terminal locations 2028 | -8/Materials | Identified Decoy Drone Bay 2097 | -8/Materials | Discovered new exit (range 16) 2287 | -8/Materials | Lost 3 parts (1n1u1w) 2340 | -8/Materials | Entered Storage 2756 | -8/Storage | Garrison activated, responded to threat 2880 | -8/Storage | Identified exit to Factory 2883 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3160 | -8/Storage | Build established: Commander-Mutant 3298 | -8/Storage | Repaired Arm. Treads 3436 | -8/Storage | Lost 4 allies 3843 | -8/Storage | Entered Factory 3843 | -7/Factory | Accompanied by 2 allies 3843 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4070 | -7/Factory | Discovered new exit (range 16) 4182 | -7/Factory | Build established: Gunner 4212 | -7/Factory | Discovered new exit (range 15) 5107 | -7/Factory | Fabricated System Shield? 5217 | -7/Factory | Garrison activated, responded to threat 5518 | -7/Factory | Garrison activated, responded to threat 5545 | -7/Factory | Discovered new exit (range 16) 5644 | -7/Factory | Entered another Factory area 5644 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5672 | -6/Factory | Lost 7 parts (1n2u4w) 5872 | -6/Factory | Discovered new exit (range 12) 5892 | -6/Factory | Build established: Mutant 5966 | -6/Factory | Identified exit to Lower Caves 5978 | -6/Factory | Entered Lower Caves 5979 | -6/Lower Caves | Encountered a Warlord checkpoint 6445 | -6/Lower Caves | Learned Factory emergency access door positions 6637 | -6/Lower Caves | Lost 3 allies 6661 | -6/Lower Caves | Identified exit to Lower Caves 7254 | -6/Lower Caves | Entered another Lower Caves area 7307 | -6/Lower Caves | Discovered new exit (range 7) 7312 | -6/Lower Caves | Learned Factory emergency access door positions 7322 | -6/Lower Caves | Identified exit to Factory 7377 | -6/Lower Caves | Encountered a Warlord checkpoint 7602 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7883 | -6/Lower Caves | Discovered new exit (range 8) 7892 | -6/Lower Caves | Identified exit to Data Miner 8202 | -6/Lower Caves | Entered Data Miner 8202 | -6/Data Miner | Discovered new exit (range 6) 8212 | -6/Data Miner | Identified exit to Proximity Caves 8230 | -6/Data Miner | Met Data Miner 8262 | -6/Data Miner | Learned location of Section 7 (-2) 8262 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8275 | -6/Data Miner | Received God Mode back door access code from Data Miner 8305 | -6/Data Miner | Entered Proximity Caves 9642 | -5/Proximity Caves | Discovered exit to Factory (range 7) 9658 | -5/Proximity Caves | Entered Factory 9658 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10517 | -5/Factory | Build established: Gunner 10622 | -5/Factory | System corruption reached 10% 10683 | -5/Factory | Discovered new exit (range 18) 10705 | -5/Factory | Identified exit to Factory 10710 | -5/Factory | Lost 7 parts (1p1n2u3w) 10742 | -5/Factory | Lost 6 allies 11033 | -5/Factory | Build established: Mutant 11647 | -5/Factory | Build established: Assassin 11748 | -5/Factory | Sucked down chute 11748 | -5/Factory | Entered Waste 11749 | -5/Waste | Met a frightened Derelict 11761 | -5/Waste | Spotted C-40 Crusher 11763 | -5/Waste | EMP discharged 11769 | -5/Waste | Spotted C-40 Crusher 11785 | -5/Waste | Found Prototype Device 11804 | -5/Waste | Spotted C-40 Crusher 11814 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11815 | -5/Waste | Core integrity fell below 50% 11830 | -5/Waste | Spotted C-40 Crusher 11830 | -5/Waste | Spotted C-40 Crusher 11831 | -5/Waste | Spotted C-40 Crusher 11837 | -5/Waste | Discovered new exit (range 21) 11861 | -5/Waste | Identified exit to Factory 11862 | -5/Waste | Entered Factory 12343 | -5/Factory | Fabricated Hyp. Railgun? 12367 | -5/Factory | Build established: Scavenger-Mutant 12798 | -5/Factory | Cargo convoy interrupted 12798 | -5/Factory | System corruption reached 30% 12820 | -5/Factory | Core integrity fell below 20% 12827 | -5/Factory | Incoming assault squad redirected 12829 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12819_ Spear destroyed. 12819_ Slug penetrates X-67 Chaingunner. 12819_ Slug penetrates Wall. 12820_ KE Penetrator destroyed. 12820_ M-28 Smith fits Backup Propulsion III on U-05 Engineer. 12822_ K-01 Serf collects debris. 12822_ P-70 Sage resets K-01 Serf, system corruption cleaned. 12822_ M-28 Smith repairs U-05 Engineer Welding Torch. 12823_ Slug penetrates G-50 Soldier. 12826_ Wheel destroyed. 12826_ Penetrated by Slug. 12827_ ALERT: Higher priority target reported, redirecting assault. 12827_ K-01 Serf collects debris. 12829_ Penetrated by Slug. 12829_ Phase Cannon destroyed. 12829_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ????????????????? ?????????????? | | ????????????????? ?????????????? | | ????????????????? ?????????????? | | ????????????????? ?????????????? | | ????????????????? ?????????????? | | ????????????????? ?????????????? | | ????????????????? ?????????????? | | ????????????????? ?????????????? | | ????????????????? ?????????????? | | ????????????????? ?????????????? | | ????????????????? #????????????? | | ????????????????? #????????????? | | ????????????????? #????????????? | | ?????????????????# #????????????? | | ?????????????????# #????????????? | | ????############## #????????????? | | ????#= """ # #????????????? | | ????# "Y" # #????????????? | | ?????? # #????????????? | | ????????"""""""" # #????????????? | | ?????????? ??# #?###########? | | ############;#####!### #? | | u h h % # #? | | " mip p = # #? | | x pg b #? | | kx g g @ #? | | h g #g [ #? | | ############+### # #? | | ?????# ! # # #? | | ?????# # ###########? | | ?????# # #??????????? | | ?????# # #??????????? | | ?????# ! # #??????????? | | ?????# !# #??????????? | | ?????# # #??????????? | | ?????# % # #??????????? | | ?????#####/##### #??????????? | | ?????# # #??? ??????? | | ?????# %""" # #??????????? | | ?????# """ +!= +??????????? | | ?????# "" """ #% #??????????? | | ?????# "" # #??????????? | | ?????# "T # #???? ?????? | | ?????# "" ///# #????????? ? | | ##???# "" ///# #??????????# | | #???# ///# #???#######? | | ##??###### #### #? ? ! ?? | | ############### #?? ?? | | ## # #?? ? ? | | ## " # #? """"""??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 450 Resistance: KI 30 Resistance: TH 20 Resistance: EM 25 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 13 Target Analysis 6 Recoil Reduction 6 Energy Filtering 30 Particle Charging 15 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Arm. Huge Wheel | -8/Storage | Hacked System Shield | -8/Storage | Hacked Energy Well | -8/Storage | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Adv. Weapon Cycler | -6/Data Miner | Free Imp. Kinecellerator | -5/Factory | Scanalyzed Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Fabricated ------------ System Shield | x1 | -7/Factory Hyp. Railgun | x2 | -5/Factory | Preloaded Repaired ---------- Arm. Treads | 12% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EtherialEtherialComputer Manual? 0 Play Time 02:56:04 Cumulative 331.2 hours Start 2025.05.15 @ 08:48:25 End 2025.05.15 @ 17:18:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 380 Rogue 380 Adventurer 0 Explorer 0 Win Type - Total 6 Types 3/1/1/1/0/0/0/0/0/0 Lore% 39 Gallery% 65 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3911b28-e14b-4fca-881e-d349565de4e5