Cogmind - Beta 16 *** ADVENTURER MODE // 2025.10.25 @ 17:59:47 Player: Jenbak Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (80) 400 Value Destroyed (2580) 2580 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5420 Bonus ------- None Cogmind --------- Core Integrity 513/700 Matter 218/300 Energy 220/220 System Corruption 1% Temperature Danger (402) Movement Treading (225) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Light Treads Armored Treads Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Improved Spread Laser Minigun Remote Datajack > --- INVENTORY (15) --- Nuclear Core Light Nuclear Core Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Large Matter Pod (150) Improved Signal Interpreter Advanced Targeting Computer Recoil Stabilizer Kinecellerator Light Armor Plating Hardened Medium Armor Plating Hacking Suite Recalibrator Heavy EM Shotgun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Improved Spread Laser Minigun Remote Datajack > --- INVENTORY -------- Nuclear Core Light Nuclear Core Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Large Matter Pod Improved Signal Interpreter Advanced Targeting Computer Recoil Stabilizer Light Armor Plating Hardened Medium Armor Plating Hacking Suite Recalibrator Heavy EM Shotgun [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 3 | . . 1 . 2 Weapon 1 | . . 1 . . Parts Attached 51 | 7 6 14 19 5 Power 9 | 1 1 2 5 . Engine 6 | 1 1 2 2 . Core 3 | . . . 3 . Reactor . | . . . . . Propulsion 12 | 3 2 1 6 . Treads 6 | . 2 1 3 . Leg 3 | . . . 3 . Wheel 3 | 3 . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 3 2 4 3 Device 4 | . 1 1 2 . Storage 2 | 1 1 . . . Processor 4 | . 1 1 . 2 Hackware . | . . . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 17 | 2 . 9 4 2 Energy Gun 7 | . . 4 2 1 Energy Cannon 1 | . . 1 . . Ballistic Gun 6 | 2 . 2 2 . Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon 2 | . . 1 . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 2 1 Parts Lost 8 | . . 1 7 . Power 1 | . . . 1 . Propulsion 3 | . . . 3 . Utility 1 | . . . 1 . Weapon 3 | . . 1 2 . Highest Loss Streak 6 | . . 1 6 . To Critical Strikes . | . . . . . Average Backups 11 | 1 9 14 11 12 Power 2 | . 1 3 2 2 Propulsion 1 | 1 4 3 . . Utility 6 | . 2 5 8 9 Weapon . | . 1 1 . . Tool/Special . | . . . . . Unused Backups 15 | . . 3 2 10 Power 2 | . . . 1 1 Propulsion 3 | . . 2 . 1 Utility 10 | . . 1 1 8 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 99 96 94 96 Engine 8 | . 14 11 9 . Core 5 | . . . 7 15 Treads 15 | . 12 22 14 15 Leg 5 | . . . 11 7 Wheel 3 | . 15 . . . Device 7 | . 11 2 7 7 Storage 10 | . 14 11 9 7 Processor 9 | . 2 17 7 12 Protection 2 | . . . 2 7 Energy Gun 9 | . . 10 13 11 Energy Cannon 1 | . . 4 2 . Ballistic Gun 11 | . 28 9 6 7 Ballistic Cannon 2 | . . 5 3 . Peak Build Rating 40 | 6 11 20 32 40 Average Rating 22 | 5 7 17 25 37 On Entrance 13 | . 6 11 20 32 Avg Prop Armor Cover (%) 4 | . . . 6 3 Naked Turns . | . . . . . Heaviest Build 50 | 14 30 40 49 50 Greatest Support 60 | 26 40 40 60 40 Greatest Overweight (x) 3 | . 1 . 3 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 Most Carried 15 | 6 15 15 15 15 Average Carried 11 | 1 9 14 11 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 15 15 11 15 Class Distribution -------------------- 48% | Scavenger-Skirmisher 25% | Mutant 9% | Scavenger-Tank 7% | Skirmisher 4% | Scavenger-Mutant 4% | Scientist-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1920 | 290 569 350 564 147 Remotely . | . . . . . Salvage Created 3089 | 118 651 794 1054 472 Parts 161 | 6 33 53 40 29 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 59 | . 13 14 23 9 Guns 40 | . 13 10 8 9 Cannons 16 | . . 4 12 . AOE 3 | . . . 3 . Classes Destroyed 13 | 2 5 2 3 1 Worker 3 | . 1 2 . . Builder 1 | . . . 1 . Tunneler 2 | 2 . . . . Hauler 1 | . . . 1 . Recycler 5 | 1 1 1 1 1 Mechanic 2 | . 1 1 . . Operator 1 | . . 1 . . Watcher 6 | . 1 2 3 . Swarmer 7 | . 3 . 4 . Grunt 40 | . 10 11 12 7 Duelist 2 | . . . 1 1 Sentry 9 | . . 3 6 . Programmer 1 | . . . . 1 Best Kill Streak 6 | 3 4 6 4 4 Combat Bots Only 4 | . 3 4 4 4 Max Kills in Single Turn 3 | 1 2 1 3 1 Gunslinging 1 | . 1 . . . Exploded 3 | . . . 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 311 | . 72 69 117 53 Missed 85 | . 21 17 38 9 Hits 226 | . 51 52 79 44 Melee 5 | . . . 2 3 Projectile 221 | . 51 52 77 41 Critical Strikes 10 | . . 1 6 3 Part Disruptions 2 | . . . . 2 Damage Taken 2713 | . 429 553 1022 709 Core 545 | . 94 61 203 187 Absorbed by Shields . | . . . . . Ignored by Resistances 771 | . 137 165 292 177 Core Remaining (%) 77 | 100 62 84 63 . Volleys Fired 191 | 5 42 48 63 33 Largest 3 | 2 2 3 3 2 Hottest 152 | 40 40 152 152 100 Shots Fired 398 | 10 84 115 136 53 Gun 293 | 10 84 80 69 50 Cannon 96 | . . 29 67 . Launcher . | . . . . . Special 9 | . . 6 . 3 Kinetic 265 | 10 84 63 79 29 Thermal 93 | . . 39 33 21 Explosive . | . . . . . Electromagnetic 37 | . . 13 24 . Robot Hit Streak 35 | 4 27 12 35 13 Robot Miss Streak 4 | 1 2 4 2 3 Penetration Max . | . . . . . Secondary Targets 5 | . 1 2 . 2 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 302 | 5 66 74 114 43 Core Hits 160 | 4 27 31 52 46 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . 2 3 . Burn 3 | . . 2 1 . Blast 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5859 | 74 870 1298 2768 849 Guns 3689 | 74 856 757 1153 849 Cannons 1722 | . . 503 1219 . Explosions 427 | . . 38 389 . Melee . | . . . . . Ramming 21 | . 14 . 7 . Kinetic 3145 | 74 856 550 1302 363 Thermal 1601 | . . 428 687 486 Explosive 186 | . . . 186 . Electromagnetic 906 | . . 320 586 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Matter Fused 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 64 | . 1 26 37 . Projectiles 34 | . . 26 8 . Explosions 29 | . . . 29 . Melee 1 | . 1 . . . Knockbacks 6 | . . 2 4 . Impact . | . . . . . Kinetic 5 | . . 2 3 . Secondary 1 | . . . 1 . Self-Inflicted Damage 198 | . . 24 114 60 Shots 6 | . . 1 3 2 Rammed 1 | . 1 . . . Targets Rammed 2 | . 1 . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 586 | . 5 380 586 533 Average Temperature 139 | . 3 116 139 181 Received Heat Transfer 1515 | . 291 261 594 369 Effects 29 | . . 1 9 19 Shutdowns 8 | . . . 1 7 Energy Bleed 3 | . . . 1 2 Interference 4 | . . . 3 1 Matter Decay 3 | . . . 3 . Short Circuit 3 | . . 1 1 1 Damage (major) 7 | . . . . 7 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions 1 | . 1 . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 1 . Heat Transferred 2680 | . . 1002 1273 405 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . 1 3 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . 1 . Low Security (%) 90 | 100 100 100 71 100 Level 1 9 | . . . 28 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 252 | 10 132 136 252 90 Initial 25 | . . 25 . . Average 68 | 1 56 44 130 15 Influence Increases 1830 | 15 421 447 668 279 Destroy 0b10 Robot/C 1180 | . 260 280 460 180 Destroy 0b10 Robot/NC 105 | 15 20 35 30 5 Destroy Leader 284 | . 72 84 108 20 Successful Hack 25 | . . 25 . . Disable Machine 63 | . 9 . 18 36 Destroy Structure 68 | . . 8 37 23 Lose Combat Pursuer 105 | . 60 15 15 15 Influence Decreases 1756 | 15 350 517 669 205 Entered New Map 47 | . . 46 1 . Time Decay 1503 | 15 350 335 598 205 Lost Part 80 | . . 10 70 . Purge Threat 126 | . . 126 . . Squads Dispatched 13 | . 4 3 2 4 Investigation 8 | . 4 3 1 . Extermination 2 | . . . . 2 Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 2 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 86 | . 21 21 28 16 Peak Tracking Total 5 | . 4 4 4 5 Tactical Retreats 5 | . 2 1 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . 3 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . 1 . 2 4 Max in Single Turn 4 | . 1 . 2 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 15 | . 3 7 5 . Terminals 10 | . 2 5 3 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers 3 | . . 2 1 . Garrison Access . | . . . . . Total Hacks 53 | . 14 26 13 . Successful 27 | . 4 18 5 . Failed 24 | . 10 7 7 . Catastrophic 5 | . 1 2 2 . Database Lockouts 2 | . . 1 1 . Manual 28 | . 9 12 7 . Terminals 36 | . 10 18 8 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 4 | . 4 . . . Scanalyzers 12 | . . 8 4 . Garrison Access . | . . . . . Terminal Hacks 15 | . 1 12 2 . Record 1 | . . 1 . . Robot Analysis 2 | . 1 1 . . Prototype ID Bank 2 | . . 2 . . Alert Level 2 | . . 1 1 . Unreport Threat 1 | . . 1 . . Locate Traps 2 | . . 2 . . Surveillance Status 1 | . . 1 . . Assault Status 1 | . . 1 . . Zone Layout 3 | . . 2 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . 1 . Scan Component 1 | . . . 1 . Recycling Unit Hacks 3 | . 3 . . . Recycle Component 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 8 | . . 6 2 . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Retrieve Study 6 | . . 4 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 14 | . 3 7 4 . Full Trace Events 9 | . 3 5 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 5 | . . 3 2 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . 1 . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 3 | . . . . 3 Non-combat 2 | . . . . 2 Combat 1 | . . . . 1 Robot Hacks Applied 3 | . . . . 3 parse_system 1 | . . . . 1 no_distress 2 | . . . . 2 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 3724 | . 777 824 1287 836 Optics 1713 | . . 693 1020 . Sensors 1103 | . . . 267 836 Structural 648 | . 648 . . . Traps 407 | . . 168 239 . Machine Analysis 785 | . 129 656 . . Robot Analysis Total 2 | . 1 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3846 | 113 786 824 1287 836 Spaces Moved 1853 | 94 552 375 505 327 Core 5 | 5 . . . . Treads 1182 | . 172 375 308 327 Legs 197 | . . . 197 . Wheels 469 | 89 380 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 160 160 225 Average Speed 167 | 87 112 160 211 225 Slowest Speed 330 | 90 160 160 330 225 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 5 45 27 42 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 71 | . . 6 35 30 Melee . | . . . . . Projectile 3 | . . 1 2 . AOE 68 | . . 5 33 30 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2228 | 111 629 506 603 379 Wait 77 | . 17 47 2 11 Move 1849 | 93 551 374 504 327 Hop . | . . . . . Pick Up 34 | 6 10 10 5 3 Fast Attach 15 | 6 1 1 5 2 Attach 7 | . . 2 5 . Detach . | . . . . . Swap 32 | 1 5 12 11 3 Drop 21 | . 2 12 7 . Fire 191 | 5 42 48 63 33 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 13) 114 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 4) 312 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 14) 900 | -10/Materials | Entered another Materials area 900 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1475 | -9/Materials | Build established: Scavenger-Skirmisher 1541 | -9/Materials | Discovered new exit (range 8) 1678 | -9/Materials | Central database locked down 1724 | -9/Materials | Entered another Materials area 1724 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1848 | -8/Materials | Central database locked down 2053 | -8/Materials | Discovered new exit (range 17) 2102 | -8/Materials | Lost 6 parts (1p3n1u1w) 2252 | -8/Materials | Discovered new exit (range 18) 3007 | -8/Materials | Build established: Scavenger-Tank 3011 | -8/Materials | Entered Factory 3011 | -7/Factory | Evolved 2 slots: Utility x2 3027 | -7/Factory | Discovered new exit (range 6) 3096 | -7/Factory | Identified exit to Factory 3367 | -7/Factory | Build established: Scavenger-Skirmisher 3826 | -7/Factory | Garrison activated, responded to threat 3847 | -7/Factory | Self-destructed Last Messages --------------- 03837_ Power failure, Lgt. Nuclear Core shutdown. 03837_ Overheating: Energy bleed (-46). 03839_ Overheating: Core damaged (-84). 03841_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5Y. 03842_ Overheating: Minigun damaged (-36). 03842_ Overheating: Adv. Targeting Computer damaged (-8). 03842_ Overheating: Lgt. Treads+ damaged (-5). 03842_ Overheating: Hrd. Medium Armor Plating damaged (-49). 03844_ Power failure, Lgt. Nuclear Core shutdown. 03846_ Overheating: Arm. Treads damaged (-66). 03846_ Overheating: Lrg. Storage Unit damaged (-150). 03846_ Overheating: Imp. Sensor Array damaged (-10). 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Light Cannon | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Lgt. EM Pulse Cannon | -9/Materials | Hacked Field Laser | -8/Materials | Hacked Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots For Emergencies Only Item+ Junior Dev Well Done Challenges ------------ None Game ------ Seed BehemothBraceAnalyzer Manual? 0 Play Time 00:42:18 Cumulative 21.1 hours Start 2025.10.25 @ 17:16:11 End 2025.10.25 @ 17:59:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 24 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e071538-4982-4708-8a1e-637597974cce