Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.31 @ 01:31:14 Player: Afro Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (189) 945 Value Destroyed (5822) 5822 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (2138) 2138 TOTAL SCORE: 13845 Bonus ------- High Alert Combat Kills 445 Follower Combat Kills 1181 Met Imprinter 300 Was Imprinted 300 Friendly Fire -88 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 92/100 System Corruption 6% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- Force Lance Force Lance > --- INVENTORY (5) ---- Tesla Rifle Long-range Proton Cannon Long-range Proton Cannon Force Lance PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Recoil Stabilizer High-powered Tractor Beam > --- WEAPON ----------- Variable Charge Gun Long-range Proton Cannon Gauss Rifle Hypervelocity Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core Micro Fission Core Light Antimatter Reactor Armored Medium Treads Armored Medium Treads High-powered Shock Rifle Tesla Rifle Beamcaster Long-range Proton Cannon Long-range Proton Cannon Hypervelocity Gauss Cannon Force Lance Force Lance Force Lance Force Lance Force Lance PL-3XN's Ring of Power [Rating: 114] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Cooled VTOL Module Utility High-capacity Storage Unit Device High-powered Tractor Beam Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Utility Shielding Weapon Hypervelocity Gauss Cannon Energy Gun Field Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Maul Piercing Weapon Force Lance Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 . . . 6 2 2 Power 2 | . . . . . . . 1 1 Propulsion 3 | . . 1 . . . 1 . 1 Utility 5 | . . . . . . 4 1 . Weapon 2 | . . 1 . . . 1 . . Parts Attached 194 | 7 8 30 4 3 14 23 79 26 Power 29 | 1 1 4 . . 2 1 12 8 Engine 18 | 1 1 4 . . 2 . 6 4 Core 7 | . . . . . . 1 5 1 Reactor 4 | . . . . . . . 1 3 Propulsion 53 | 2 2 11 2 . 6 5 21 4 Treads 39 | 2 2 11 2 . 6 5 8 3 Leg 5 | . . . . . . . 5 . Wheel 1 | . . . . . . . . 1 Hover 5 | . . . . . . . 5 . Flight 3 | . . . . . . . 3 . Utility 53 | 2 2 2 . . 2 11 31 3 Device 26 | 1 . . . . . 7 16 2 Storage 6 | 1 1 1 . . . 1 2 . Processor 9 | . 1 1 . . 1 1 5 . Hackware . | . . . . . . . . . Protection 12 | . . . . . 1 2 8 1 Artifact . | . . . . . . . . . Weapon 59 | 2 3 13 2 3 4 6 15 11 Energy Gun 10 | . . 1 1 . 2 1 3 2 Energy Cannon 16 | . 1 2 1 1 . 3 4 4 Ballistic Gun 17 | 2 1 8 . 2 1 2 1 . Ballistic Cannon 7 | . . . . . . . 6 1 Launcher 2 | . . 2 . . . . . . Special Weapon 2 | . 1 . . . . . 1 . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 4 | . . . . . . . . 4 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 17 | . . 3 . . . 2 12 . Corrupted Parts 2 | . . . . . . . 1 1 System Corruption 4 | . . . . . . . 3 1 Parts Lost 73 | . . . . . 9 3 28 33 Power 13 | . . . . . . . 4 9 Propulsion 16 | . . . . . 3 1 4 8 Utility 24 | . . . . . 1 1 16 6 Weapon 20 | . . . . . 5 1 4 10 Highest Loss Streak 18 | . . . . . 5 2 7 18 To Critical Strikes 3 | . . . . . 1 . . 2 Average Backups 15 | 3 13 16 19 19 16 14 14 15 Power 2 | 1 3 3 3 3 2 3 1 3 Propulsion 4 | 1 4 4 5 5 4 5 4 1 Utility 3 | . 2 4 5 6 7 4 2 . Weapon 4 | 1 2 4 6 5 1 1 5 10 Tool/Special . | . . . . . . . . . Unused Backups 48 | . 4 17 . 4 1 1 16 5 Power 11 | . . 7 . . 1 . 3 . Propulsion 13 | . 3 4 . . . . 6 . Utility 11 | . . 4 . 2 . 1 4 . Weapon 13 | . 1 2 . 2 . . 3 5 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 100 99 100 100 97 94 93 94 Engine 7 | . 14 11 11 11 11 . 2 6 Core 2 | . . . . . . 5 7 2 Treads 27 | . 28 32 33 33 32 25 17 23 Device 7 | . 11 . . . . 15 13 15 Storage 9 | . 14 11 11 11 11 7 7 4 Processor 8 | . 2 11 11 11 9 3 9 11 Protection 2 | . . . . . . 9 4 1 Energy Gun 4 | . . . 11 7 18 1 2 6 Energy Cannon 8 | . 9 7 4 21 2 8 2 4 Ballistic Gun 10 | . 17 24 14 4 10 8 3 4 Ballistic Cannon 3 | . . . . . . . 11 2 Peak Build Rating 114 | 7 8 22 22 28 33 66 95 114 Average Rating 42 | 5 7 16 21 23 30 57 77 102 On Entrance 27 | . 7 8 22 21 28 27 65 71 Avg Prop Armor Cover (%) 5 | . . . . . . . 5 . Naked Turns . | . . . . . . . . . Heaviest Build 112 | 14 31 58 58 64 64 112 102 110 Greatest Support 138 | 40 40 63 63 63 72 100 108 138 Greatest Overweight (x) 6 | . . . . 1 1 1 6 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 Average Capacity 17 | 7 14 16 20 20 20 20 16 19 Most Carried 20 | 7 15 20 20 20 20 20 20 20 Average Carried 16 | 4 13 16 19 19 17 14 14 16 Final Capacity 20 | 8 15 20 20 20 20 20 20 5 Final Carried 20 | 7 14 20 20 20 16 20 17 5 Class Distribution -------------------- 45% | Gunner 18% | Mutant 9% | Scavenger-Tank 9% | Scavenger-Gunner 5% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Matter Collected 7945 | 322 263 1191 556 38 258 843 3477 997 Remotely 2483 | . . . . . . . 1673 810 Salvage Created 8991 | 130 494 1466 442 . 457 491 4070 1441 Parts 396 | 7 28 116 31 . 10 12 146 46 Haulers Intercepted 9 | . 1 5 . . . 1 1 1 Recyclers Shooed 18 | . 2 1 1 . . 1 10 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 25 | . . . . 1 24 . . . Prevented 10 | . . . . . 10 . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 133 | . 12 36 21 . 8 6 40 10 Melee 3 | . . . . . . . . 3 Guns 45 | . 6 17 7 . 5 3 6 1 Cannons 58 | . 6 13 . . 2 1 33 3 AOE 21 | . . 6 14 . . . . 1 Classes Destroyed 19 | 3 4 1 3 . 2 2 3 1 Worker 15 | 1 1 . 4 . . . 6 3 Builder 9 | . . . 2 . . . 6 1 Tunneler 7 | 2 1 . 1 . . . 3 . Hauler 9 | . 1 5 . . . 1 1 1 Recycler 23 | 1 . 1 3 . . . 13 5 Mechanic 2 | . . . . . . . 2 . Operator 1 | . . . . . . . . 1 Watcher 4 | . 1 2 . . . . 1 . Swarmer 32 | . 5 17 5 . 1 . 1 3 Grunt 39 | . 7 9 1 . 3 2 16 1 Brawler 4 | . . . . . 3 . . 1 Duelist 2 | . . . . . . 1 1 . Sentry 12 | . . 10 . . . 1 . 1 Demolisher 1 | . . . 1 . . . . . Specialist 4 | . . . . . . . 4 . Hunter 6 | . . . . . 1 . 3 2 Programmer 18 | . . . . . . 2 14 2 Behemoth 1 | . . . . . . . 1 . Assembled 14 | . . . 14 . . . . . Best Kill Streak 19 | 3 4 6 19 . 3 2 7 4 Combat Bots Only 11 | . 3 4 11 . 3 1 4 2 Max Kills in Single Turn 4 | 1 2 3 4 . 1 1 2 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 3 . . . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Hostile Shots Fired 1161 | . 62 103 28 . 151 67 452 298 Missed 332 | . 18 35 8 . 54 15 138 64 Hits 829 | . 44 68 20 . 97 52 314 234 Melee 12 | . . . 1 . 2 9 . . Projectile 817 | . 44 68 19 . 95 43 314 234 AOE 13 | . . . 10 . . 3 . . Critical Strikes 35 | . . . 2 . 4 4 10 15 Actively Blocked 1 | . . . . . . 1 . . Part Disruptions 4 | . . . . . . . 4 . Actively Blocked 2 | . . . . . . . 2 . Damage Taken 15869 | . 496 734 572 . 1787 885 6494 4901 Core 2275 | . 97 93 65 . 210 22 618 1170 Absorbed by Shields 797 | . . . . . . 260 537 . Redirected to Shielding 427 | . . . . . . 76 351 . Regen/Repaired (Parts) 4 | . . . . . . . 4 . Core Remaining (%) 60 | 100 61 . . . 8 97 38 . Volleys Fired 432 | 13 53 71 40 1 47 29 136 42 Largest 4 | 2 2 3 3 3 3 4 4 4 Hottest 275 | 40 120 140 119 181 181 180 275 272 Shots Fired 1187 | 26 103 205 91 3 110 64 461 124 Gun 654 | 26 85 154 72 1 92 35 123 66 Cannon 502 | . 13 47 . 2 17 29 336 58 Launcher 24 | . . 4 19 . 1 . . . Special 7 | . 5 . . . . . 2 . Kinetic 784 | 26 85 154 43 1 35 29 367 44 Thermal 297 | . 18 47 29 2 74 11 82 34 Explosive 24 | . . 4 19 . 1 . . . Electromagnetic 80 | . . . . . . 24 10 46 Robot Hit Streak 17 | 8 8 17 4 3 7 14 15 6 Robot Miss Streak 7 | 2 5 3 3 . 4 3 7 3 Penetration Max 1 | . . . . . 1 . 1 1 Secondary Targets 2 | . . 1 . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . Shots Hit Robots 707 | 20 60 126 44 3 67 53 248 86 Core Hits 326 | 6 31 61 47 . 23 15 110 33 Critical Kills 38 | . 1 . . . . 1 35 1 Critical Parts Destroyed 58 | . 2 1 . . 1 6 43 5 Critical Strikes 108 | . 3 1 1 . 6 9 81 7 Burn 8 | . . . 1 . 5 . 2 . Meltdown 1 | . . . . . . . 1 . Destroy 91 | . 3 1 . . 1 3 77 6 Blast 1 | . . . . . . . 1 . Corrupt 2 | . . . . . . 2 . . Smash 4 | . . . . . . 4 . . Impale 1 | . . . . . . . . 1 Melee Attacks 21 | . . . . . . 9 3 9 Impact 12 | . . . . . . 9 3 . Slashing . | . . . . . . . . . Piercing 9 | . . . . . . . . 9 Sneak Attacks 2 | . . . . . . 1 . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 17970 | 228 745 2344 1692 68 1523 1475 7067 2828 Guns 7533 | 228 548 1316 596 21 1085 636 2019 1084 Cannons 7343 | . 159 598 . 47 271 471 4762 1035 Explosions 2130 | . . 401 1083 . 167 128 79 272 Melee 612 | . . . . . . 240 . 372 Ramming 352 | . 38 29 13 . . . 207 65 Kinetic 8795 | 228 548 1316 341 21 466 545 4817 513 Thermal 5011 | . 159 598 255 47 890 374 1824 864 Explosive 1651 | . . 401 1083 . 167 . . . Electromagnetic 1549 | . . . . . . 316 219 1014 Impact 240 | . . . . . . 240 . . Slashing . | . . . . . . . . . Piercing 372 | . . . . . . . . 372 Highest Corruption 34 | . . 6 6 6 3 2 34 6 Average Corruption 9 | . . 4 6 6 3 1 21 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 245 | . . 45 28 2 11 4 140 15 Message Errors 45 | . . 6 7 . 2 1 26 3 Matter Fused 57 | . . 14 11 1 3 . 23 5 Heat Flow Errors 31 | . . 5 2 . 1 1 21 1 Energy Discharges 28 | . . 7 3 . 1 . 17 . Parts Rejected 6 | . . 1 . . 1 . 4 . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 30 | . . 6 3 1 1 2 15 2 Data Loss (major) 14 | . . 3 1 . . . 9 1 Misfires 6 | . . 1 . . . . 5 . Alerts 2 | . . 1 . . . . 1 . Misdirections 7 | . . . . . . . 7 . Weapon Failures 18 | . . 1 1 . 1 . 12 3 Overload Shots . | . . . . . . . . . Overflow Damage 396 | . . 1 30 . . 224 96 45 Projectiles 132 | . . . . . . 18 89 25 Explosions 48 | . . 1 30 . . . . 17 Melee 216 | . . . . . . 206 7 3 Knockbacks 45 | . . . . . . 3 36 6 Impact 6 | . . . . . . 3 2 1 Kinetic 35 | . . . . . . . 31 4 Secondary 4 | . . . . . . . 3 1 Self-Inflicted Damage 544 | . . 8 100 . 20 . 82 334 Shots 10 | . . 1 3 . 1 . 1 4 Rammed 30 | . 5 5 2 . . . 16 2 Targets Rammed 35 | . 6 5 3 . . . 17 4 Kicked . | . . . . . . . . . Crushed 5 | . 1 . 1 . . . 1 2 Highest Temperature 648 | . 189 391 231 114 538 186 527 648 Average Temperature 135 | . 39 76 70 60 199 60 111 244 Received Heat Transfer 2601 | . 222 198 138 . 357 27 926 733 Effects 92 | . . 1 . . 17 . 11 63 Shutdowns 35 | . . 1 . . 5 . 4 25 Energy Bleed 4 | . . . . . . . 2 2 Interference 21 | . . . . . 4 . 3 14 Matter Decay 7 | . . . . . 1 . . 6 Short Circuit 6 | . . . . . 2 . 2 2 Damage (minor) 6 | . . . . . 2 . . 4 Damage (major) 12 | . . . . . 3 . . 9 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 6 | . . . . . . 2 1 3 Combat Hostiles 4 | . . . . . . 2 . 2 Parts Fried 18 | . . . . . . 3 5 10 Impact Corruptions 8 | . . . . . . 5 2 1 Robots Melted 2 | . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . 1 . 1 . Parts Melted 17 | . 1 4 . . 4 1 7 . Heat Transferred 8886 | . 333 1147 629 87 2173 450 2929 1138 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . . 1 1 2 Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Maximum Alert Level 3 | . . 2 1 . . . 3 2 Low Security (%) 48 | 100 100 14 27 . . 100 38 . Level 1 28 | . . 52 72 . . . 14 77 Level 2 19 | . . 32 . . . . 35 22 Level 3 3 | . . . . . . . 10 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 902 | 5 77 497 356 . . 76 902 444 Initial 426 | . 3 16 185 . . 31 13 426 Average 231 | 1 13 339 237 . . 19 337 362 Influence Increases 5137 | 20 364 1092 368 . 664 357 1710 562 Destroy 0b10 Robot/C 2960 | . 240 720 140 . 460 180 960 260 Destroy 0b10 Robot/NC 365 | 20 20 40 50 . 5 5 165 60 Destroy Leader 648 | . 64 204 20 . 60 62 184 54 Allied During Kill 218 | . . . . . 124 25 55 14 Successful Hack 16 | . 8 6 2 . . . . . Disable Machine 240 | . 15 30 30 . . 15 90 60 Destroy Structure 360 | . 2 47 111 . . 10 106 84 Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 315 | . 15 45 . . 15 60 150 30 Influence Decreases 4895 | 15 330 655 719 125 614 379 868 1190 Entered New Map 919 | . 2 23 291 125 . 19 15 444 Time Decay 3060 | 15 328 632 428 . 444 323 474 416 Lost Part 691 | . . . . . 90 17 254 330 Lost Ally 225 | . . . . . 80 20 125 . Squads Dispatched 29 | . 1 5 . . 1 5 11 6 Investigation 2 | . . 1 . . . 1 . . Extermination 12 | . . . . . . 3 7 2 Reinforcement 12 | . 1 3 . . . 1 3 4 Assault 3 | . . 1 . . 1 . 1 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . 1 Haulers Reinforced 3 | . . . . . . . 1 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Distress Signals 12 | . 2 7 . . . . 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 259 | . 24 58 29 . 26 15 77 30 Peak Tracking Total 8 | . 5 5 8 . 7 4 6 6 Tactical Retreats 17 | . 1 2 4 . 1 2 6 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Traps Triggered 7 | . . 2 . . . . 1 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 2 | . . . . . . 2 . . Triggered . | . . . . . . . . . Fabricated Traps 2 | . . . . . . 2 . . Most Traps Carried 1 | . . . . . . 1 . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Machines Disabled 17 | . 1 2 2 . 1 1 6 4 Max in Single Turn 3 | . 1 1 1 . 1 1 1 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Machines Accessed 8 | . 1 2 1 . . 2 2 . Terminals 3 | . 1 1 1 . . . . . Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . . . . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 18 | . 3 4 1 . . 5 5 . Successful 11 | . 1 3 1 . . 3 3 . Failed 5 | . 2 . . . . 1 2 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts 2 | . . 1 . . . 1 . . Manual 21 | . 3 1 . . . 7 8 2 Terminals 5 | . 3 1 1 . . . . . Fabricators 3 | . . . . . . 3 . . Repair Stations 5 | . . . . . . . 5 . Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . 3 . . . 2 . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . 1 . 1 . . . . . Record 1 | . . . 1 . . . . . Scanalyzer Index 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . Load Schematic 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 3 | . . . . . . . 3 . Scan Component 2 | . . . . . . . 2 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . 2 . . . 1 . . Retrieve Study 3 | . . 2 . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . Terminals 1 | . . 1 . . . . . . Botnet 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . . . . . 1 2 . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 95 | . . . . . . 95 . . Total Part Build Rating 10 | . . . . . . 10 . . Part Studies Acquired 3 | . . 2 . . . 1 . . Parts Repaired 1 | . . . . . . . 1 . Time 53 | . . . . . . . 53 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Total Allies 20 | . . . . 4 . 4 10 2 Largest Group 5 | . . . . 4 4 3 5 2 Highest-Rated Group 305 | . . . . 154 154 84 305 206 Highest-Rated Ally 103 | . . . . 41 41 28 70 103 Zionite Dispatches 7 | . . . . . . 2 4 1 Heavy 1 | . . . . . . . . 1 Light 3 | . . . . . . . 3 . Fire 1 | . . . . . . 1 . . Thermal Resupply 1 | . . . . . . . 1 . Infowar Resupply 1 | . . . . . . 1 . . Total Orders . | . . . . . . . . . Ally Attacks 186 | . . . . . 81 9 77 19 Total Damage 4922 | . . . . . 2148 167 1344 1263 Kills 32 | . . . . . 16 3 9 4 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Active Infowar (turns) 4609 | 43 1643 . . . 857 726 1340 . Sensors 1340 | . . . . . . . 1340 . Structural 1 | . . . . . . 1 . . Traps 725 | . . . . . . 725 . . Seismic 1686 | 43 1643 . . . . . . . Decoding 857 | . . . . . 857 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Turns Passed 14943 | 138 2008 2211 1053 2203 1214 1421 3685 1010 Spaces Moved 7553 | 55 1099 1094 569 1358 657 697 1569 455 Core 4 | 3 . . . . . . . 1 Treads 7189 | 52 1099 1094 569 1358 657 697 1209 454 Legs 180 | . . . . . . . 180 . Wheels . | . . . . . . . . . Hover 178 | . . . . . . . 178 . Flight 2 | . . . . . . . 2 . Fastest Speed 48 | 50 160 160 160 160 150 152 48 163 Average Speed 165 | 154 160 160 160 160 158 163 180 171 Slowest Speed 570 | 160 160 160 160 213 220 227 570 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 55 | 4 95 92 98 90 69 14 28 11 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 . . . . 1 1 . . Scrap Searched 8 | . . . 2 4 2 . . . Spaces Dug 6 | . 3 . . . . . 3 . Terrain Destroyed 306 | . 3 38 152 . 9 11 36 57 Melee 3 | . . . . . . . 3 . Projectile 43 | . 3 . . . 1 4 33 2 AOE 260 | . . 38 152 . 8 7 . 55 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Total 9118 | 82 1244 1431 633 1382 743 915 2112 576 Wait 458 | . 55 135 1 7 3 112 139 6 Move 7546 | 54 1098 1093 568 1357 656 696 1569 455 Hop . | . . . . . . . . . Pick Up 181 | 8 11 37 2 5 13 24 65 16 Fast Attach 69 | 6 1 7 2 2 . 6 37 8 Attach 95 | 1 . 3 1 . 10 16 38 26 Detach 13 | . . . 1 . . 3 8 1 Swap 92 | . 10 27 11 1 7 2 30 4 Drop 176 | . 10 53 4 9 7 16 71 6 Fire 432 | 13 53 71 40 1 47 29 136 42 Melee 20 | . . . . . . 9 3 8 Ram 6 | . . . . . . . 6 . Kick . | . . . . . . . . . Crush 28 | . 6 5 3 . . . 10 4 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 2 | . . . . . . 2 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 14) 139 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 510 | -10/Materials | Discovered new exit (range 8) 825 | -10/Materials | Discovered new exit (range 5) 911 | -10/Materials | Discovered new exit (range 16) 1213 | -10/Materials | Discovered new exit (range 15) 1293 | -10/Materials | Discovered new exit (range 11) 1906 | -10/Materials | Identified exit to Materials 2147 | -10/Materials | Entered another Materials area 2147 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2310 | -9/Materials | Central database locked down 2452 | -9/Materials | Build established: Gunner 2648 | -9/Materials | Discovered new exit (range 15) 3071 | -9/Materials | Discovered new exit (range 16) 3163 | -9/Materials | Identified exit to Materials 3881 | -9/Materials | Discovered exit to Materials (range 5) 4147 | -9/Materials | First assault squad dispatched 4158 | -9/Materials | Discovered new exit (range 12) 4235 | -9/Materials | Identified exit to Mines 4266 | -9/Materials | Discovered exit to Materials (range 13) 4358 | -9/Materials | Entered Mines 4359 | -9/Mines | Assembled infested the area 4364 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4423 | -9/Mines | Discovered exit to Materials (range 15) 4527 | -9/Mines | Destroyed 11 combat bots 4575 | -9/Mines | Discovered exit to Materials (range 11) 5060 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5067 | -9/Mines | Identified exit to Zion 5411 | -9/Mines | Entered Zion 5488 | -7/Zion | System corruption cleaned by Quarantine Array 6125 | -7/Zion | Met Imprinter 6170 | -7/Zion | Imprinted 6172 | -7/Zion | Declared Zion's savior 7452 | -7/Zion | Found Prototype Device 7525 | -7/Zion | Identified exit to Deep Caves 7590 | -7/Zion | Discovered new exit (range 9) 7605 | -7/Zion | Identified exit to Proximity Caves 7614 | -7/Zion | Entered Proximity Caves 7614 | -6/Proximity Caves | Accompanied by 4 allies 7685 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7705 | -6/Proximity Caves | Core integrity fell below 50% 7848 | -6/Proximity Caves | Lost 5 parts (1n1u3w) 8124 | -6/Proximity Caves | Learned Factory trap positions 8215 | -6/Proximity Caves | Core integrity fell below 20% 8807 | -6/Proximity Caves | Discovered new exit (range 12) 8828 | -6/Proximity Caves | Entered Factory 8828 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 8829 | -6/Factory | Loaded intel: 90 trap records 8829 | -6/Factory | Identified Bomb Factory No. 2 8867 | -6/Factory | Central database locked down 9297 | -6/Factory | Build established: Mutant 9473 | -6/Factory | Fabricated Matter Compressor (x2) 9648 | -6/Factory | Build established: Tank 9759 | -6/Factory | Zion Fire squad teleported in 9951 | -6/Factory | Zion Infowar Resupply teleported in 10195 | -6/Factory | Build established: Scavenger-Tank 10225 | -6/Factory | Discovered new exit (range 8) 10226 | -6/Factory | Terminal network hard line cut 10249 | -6/Factory | Entered another Factory area 10249 | -5/Factory | Accompanied by 1 ally 10249 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10436 | -5/Factory | Zion Light squad teleported in 10477 | -5/Factory | Lost 3 allies 10586 | -5/Factory | Zion Light squad teleported in 10727 | -5/Factory | Zion Thermal Resupply teleported in 11107 | -5/Factory | Found Prototype Protection 11107 | -5/Factory | Identified Zio. Weapon Casing 11111 | -5/Factory | Spotted B-75 Beast 11121 | -5/Factory | Lost 4 allies 11172 | -5/Factory | Crushed by falling debris 11205 | -5/Factory | Destroyed B-75 Beast 11207 | -5/Factory | System corruption reached 10% 11237 | -5/Factory | Lost 6 parts (2p1n3u) 11372 | -5/Factory | Cargo convoy interrupted 11653 | -5/Factory | Zion Light squad teleported in 11677 | -5/Factory | P-70 Sage assimilated allied EU-K85(z) 11770 | -5/Factory | Found Zio. Weapon Casing 11801 | -5/Factory | Build established: Messiah-Gunner 11833 | -5/Factory | Terminal network hard line cut 11869 | -5/Factory | Found PL-3XN's Ring of Power 11880 | -5/Factory | Lost 7 parts (2n3u2w) 11986 | -5/Factory | Lost 4 parts (2p2u) 12561 | -5/Factory | Build established: Scavenger-Gunner 12955 | -5/Factory | Build established: Scavenger-Skirmisher 13039 | -5/Factory | Repaired Broken Hpw. Tractor Beam 13249 | -5/Factory | First assault squad dispatched 13517 | -5/Factory | System corruption reached 30% 13526 | -5/Factory | Core integrity fell below 50% 13917 | -5/Factory | Discovered new exit (range 10) 13932 | -5/Factory | Identified exit to Factory 13934 | -5/Factory | Entered another Factory area 13934 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 13962 | -4/Factory | Lost 3 parts (1u2w) 14131 | -4/Factory | Allied Derelicts emerged from ambush trap array 14232 | -4/Factory | Build established: Scavenger-Gunner 14393 | -4/Factory | P-70 Sage assimilated allied 4A-I26(g) 14659 | -4/Factory | Zion Heavy squad teleported in 14847 | -4/Factory | Lost 12 parts (3p4n2u3w) 14911 | -4/Factory | Core integrity fell below 50% 14932 | -4/Factory | Core integrity fell below 20% 14944 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 14928_ Acquired 10 matter. 14928_ Critical hit (Burn: +50). 14929_ Hpw. Tractor Beam destroyed. 14929_ Critical hit (Burn: +37). 14931_ Mic. Fission Core destroyed. 14934_ System corrupted: Substantial component data lost. 14934_ Hcp. Storage Unit destroyed. 14934_ Force Lance destroyed. 14935_ G-67 Veteran suffers critical hit (Impale). 14935_ G-67 Veteran destroyed. 14937_ Wheel destroyed. 14937_ Critical hit (Burn: +37). 14937_ Critical hit (Burn: +50). 14939_ S-27 Virus destroyed. 14940_ Force Lance destroyed. 14940_ G-67 Veteran misfires. 14944_ M-13 Machinist repairs G-67 Veteran. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ???????????????? | | ???????????????????????????? ???????????????? | | ????????????????????????????# ???????????????? | | ???????????################## ????????????????? | | ???????????# # ????????????????? | | ???????????# # ????????????????? | | ???????????# # #?####???????????? | | ???????????# # %#? ????????????? | | ???????????# # # ?????????????? | | ???????????# = # # ??????????????? | | ???????????# *=*=!# # ???????????????? | | ???????????# !!=*=#!% #????????????????# | | ???????????# !%=%%=# #????????????????# | | ???????????###############+## #????????????????# | | ???????????????????????#*! %% ################## | | ???????????????????????#!*=%|== % +% # | | ???????????????????????#!**=![!=##### # | | ???????????????????????#!=[###+###### # | | ?????????????????????? # * # % ## " # | | ???????????????????? # = # ## " # | | ??????????????????""" ?# # ## " + | | ?????????????????""" ??# # ## # | | ?????????????????? ???#!=g# ## """ # | | ?????????????????##???##=@m# ## """ # | | ???????????????????? %!%g # ## """ # | | ???????????????? A%!g # ## # | | ?????????????# % = # " " ## # | | ?????????????# ####+###+## " " ############### | | ?????????????# ????? ??? ## #?????????????# | | ??????????????????? ???? ##########?????????????# | | ??????????????????# ???? #????????????????????### | | ??????????????????# ????? #????????????????????# | | ??????????????????# ????? #????????????????????# " | | ??????????????????#?????? #????????????????????# " | | ??????????????????????????#????????????????????# " | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????##" | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 68 Energy Capacity 1460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 550 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 6 Recoil Reduction 11 Particle Charging 20 Kinecelleration 30 Salvage Targeting 1 Item Schematics ----------------- Matter Compressor | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Matter Compressor | x2 | -6/Factory Repaired ---------- Hpw. Tractor Beam | 86% | -5/Factory | Broken Studied --------- Lgt. Treads | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Adv. Treads | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Fancy Inventory I'm Back, Baby! Jackpot Just Browsing The One Challenges ------------ None Game ------ Seed AuthchipDirtyChaingun Manual? 0 Play Time 03:12:47 Cumulative 52.6 hours Start 2026.07.30 @ 18:41:10 End 2026.07.31 @ 01:31:14 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a15907b7-7ebc-47cc-87d5-9c105dcf39d7