Cogmind - Beta 12 X1 *** ADVENTURER MODE // 2022.07.29 @ 01:35:02 Player: Lyra Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (35) 175 Value Destroyed (1159) 1159 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1966) 1966 TOTAL SCORE: 7920 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 173 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Friendly Fire -23 Cogmind --------- Core Integrity 0/850 Matter 265/300 Energy 8/100 System Corruption 0% Temperature Cool (9) Movement Flying (37) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Cooled Field Propulsion Drive > --- UTILITY (5) ------ Enhanced Optical Array Improved Signal Interpreter Advanced Signal Interpreter > --- WEAPON (2) ------- Thunder Hammer > --- INVENTORY (5) ---- Enhanced Flexi-carbon Leg Precision Energy Filter EM Disruption Field Great Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Improved Signal Interpreter Advanced Particle Charger Improved Hacking Suite > --- WEAPON ----------- Improved Lightning Gun Phase Cannon > --- INVENTORY -------- Enhanced Flexi-carbon Leg Advanced Heat Sink Thermic Laser Gauss Rifle [Rating: 82] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Xenon Bombardment Thruster Leg Enhanced Flexi-carbon Leg Wheel Armored Huge Wheel Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Power Maul Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Minigun Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Slots Evolved 8 | . . . . . 4 2 . . . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 4 | . . . . . 2 1 . . . . . 1 Utility 3 | . . . . . 2 1 . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 96 | . 5 2 . . 15 26 . 1 2 5 . 40 Power 8 | . . 1 . . 1 2 . . . . . 4 Engine 2 | . . 1 . . . . . . . . . 1 Core 5 | . . . . . 1 2 . . . . . 2 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 32 | . 2 . . . 2 10 . 1 . 1 . 16 Treads . | . . . . . . . . . . . . . Leg 11 | . . . . . . . . . . . . 11 Wheel 1 | . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . Flight 20 | . 2 . . . 2 10 . 1 . 1 . 4 Utility 32 | . 3 1 . . 6 6 . . 2 3 . 11 Device 16 | . . . . . 4 2 . . 1 2 . 7 Storage 5 | . 2 1 . . . 2 . . . . . . Processor 5 | . 1 . . . 1 . . . . . . 3 Hackware 1 | . . . . . . . . . . . . 1 Protection 5 | . . . . . 1 2 . . 1 1 . . Artifact . | . . . . . . . . . . . . . Weapon 24 | . . . . . 6 8 . . . 1 . 9 Energy Gun 9 | . . . . . 3 2 . . . . . 4 Energy Cannon 1 | . . . . . . . . . . . . 1 Ballistic Gun 7 | . . . . . 2 4 . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . . . . 1 . . . 1 . 1 Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon 3 | . . . . . 1 1 . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 3 1 . . 1 1 . 5 Parts Lost 38 | . . . . . . 2 . 1 . 11 3 21 Power 5 | . . . . . . . . . . 1 . 4 Propulsion 17 | . . . . . . 2 . 1 . 6 . 8 Utility 9 | . . . . . . . . . . 4 1 4 Weapon 7 | . . . . . . . . . . . 2 5 Highest Loss Streak 14 | . . . . . . 2 . 1 . 11 3 14 To Critical Strikes 2 | . . . . . . . . . . 1 . 1 Average Slot Usage (%) 76 | . 78 71 71 71 89 99 100 100 100 72 17 62 Engine 3 | . 14 14 14 14 6 . . . . . . 1 Core 4 | . . . . . 1 6 7 7 7 5 . 3 Leg 6 | . 16 . . . . . . . . . . 19 Flight 21 | . 10 28 28 28 34 37 38 38 38 21 . 1 Device 10 | . . . . . 12 15 15 15 15 13 2 10 Storage 5 | . 9 12 14 14 9 7 7 7 7 3 . . Processor 9 | . 2 14 14 14 9 7 7 7 7 7 7 11 Protection 3 | . . . . . 3 7 7 7 7 4 1 . Energy Gun 2 | . 10 . . . 1 3 . . . . . 3 Ballistic Gun 2 | . 14 1 . . 8 7 . . . . . . Launcher 1 | . . . . . . . 7 7 7 5 1 . Impact Weapon 2 | . . . . . 1 3 7 7 7 7 3 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 36 | 13 28 8 8 8 19 36 36 36 36 36 11 35 Greatest Support 144 | 20 20 8 8 8 22 38 38 38 38 38 12 144 Greatest Overweight (x) 3 | . 3 . . . . 1 . . . 2 3 3 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 8 8 8 8 10 10 10 10 10 5 5 Average Capacity 7 | . 10 7 8 8 8 9 10 10 10 7 5 5 Most Carried 10 | . 9 8 8 8 8 10 10 10 10 10 2 5 Average Carried 6 | . 6 7 8 8 7 9 10 9 9 6 1 3 Final Capacity 10 | 8 5 8 8 8 8 10 10 10 10 5 5 5 Final Carried 10 | 6 5 8 8 8 8 10 10 10 10 1 2 4 Class Distribution -------------------- 39% | Mutant 34% | Sprinter 19% | Scavenger-Mutant 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -7/Deep Caves Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Matter Collected 1284 | 200 46 30 . . . 371 180 10 20 . . 427 Remotely . | . . . . . . . . . . . . . Salvage Created 1270 | . 90 . . . . 442 90 53 . 9 50 536 Parts 59 | . 8 . . . . 21 8 3 . . 1 18 Haulers Intercepted 3 | . . . . . . 3 . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 4 . . . 1 . Prevented 4 | . . . . . . . 1 3 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Combat Hostiles Destroyed 28 | . 3 . . . . 8 4 1 . 1 2 9 Melee 5 | . . . . . . 2 2 . . . . 1 Guns 13 | . 3 . . . . 5 . . . . . 5 Cannons 2 | . . . . . . . . . . . . 2 AOE 5 | . . . . . . . 2 . . 1 2 . Classes Destroyed 11 | . 2 . . . . 4 1 1 . 1 1 1 Tunneler 1 | . . . . . . . . . . . . 1 Hauler 3 | . . . . . . 3 . . . . . . Recycler 1 | . . . . . . 1 . . . . . . Operator 2 | . . . . . . 2 . . . . . . Watcher 1 | . 1 . . . . . . . . . . . Swarmer 14 | . 3 . . . . 7 3 . . . 1 . Grunt 4 | . . . . . . . . . . . 1 3 Sentry 2 | . . . . . . 1 . . . . . 1 Hunter 5 | . . . . . . . . 1 . . . 4 Programmer 2 | . . . . . . . 1 . . . . 1 Assembled 1 | . . . . . . . . . . 1 . . Best Kill Streak 4 | . 4 . . . . 4 3 1 . 1 2 3 Combat Bots Only 4 | . 3 . . . . 4 3 1 . 1 2 3 Max Kills in Single Turn 2 | . 1 . . . . 1 2 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . 1 1 . Melee 1 | . . . . . . 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Damage Taken 5527 | . 55 . . . 106 428 70 43 . 1388 379 3058 Core 1561 | . . . . . 24 56 . . . 357 263 861 Absorbed by Shields 56 | . . . . . . . . . . . . 56 Redirected to Shielding 114 | . . . . . 5 . . . . 64 45 . Core Remaining (%) 74 | 100 . . . 100 95 . . . . . 3 . Volleys Fired 80 | . 6 . . . . 21 2 . . 1 3 47 Largest 2 | . 2 . . . . 2 1 . . 1 1 2 Hottest 170 | . 70 . . . . 86 39 . . 39 39 170 Shots Fired 131 | . 12 . . . . 40 2 . . 1 3 73 Gun 96 | . 12 . . . . 40 . . . . . 44 Cannon 24 | . . . . . . . . . . . . 24 Launcher 9 | . . . . . . . 2 . . 1 3 3 Special 2 | . . . . . . . . . . . . 2 Kinetic 48 | . 6 . . . . 33 . . . . . 9 Thermal 59 | . 6 . . . . 7 . . . . . 46 Explosive 9 | . . . . . . . 2 . . 1 3 3 Electromagnetic 15 | . . . . . . . . . . . . 15 Robot Hit Streak 12 | . 6 . . . . 12 . . . . 2 9 Robot Miss Streak 2 | . 2 . . . . 1 1 . . . . 2 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 Shots Hit Robots 119 | . 6 . . . . 42 3 1 . . 10 57 Core Hits 53 | . 5 . . . . 14 5 . . 1 2 26 Critical Kills 3 | . . . . . . 2 1 . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . . . . 1 . Critical Strikes 9 | . 1 . . . . 3 1 . . . 2 2 Burn 3 | . 1 . . . . . . . . . . 2 Smash 6 | . . . . . . 3 1 . . . 2 . Melee Attacks 44 | . . . . . . 12 7 1 11 . 8 5 Impact 44 | . . . . . . 12 7 1 11 . 8 5 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . 5 1 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4142 | . 72 . . . . 1280 330 35 . 74 528 1823 Guns 1432 | . 72 . . . . 536 . . . . . 824 Cannons 698 | . . . . . . . . . . . . 698 Explosions 679 | . . . . . . . 157 . . 74 245 203 Melee 1307 | . . . . . . 744 173 35 . . 283 72 Ramming 4 | . . . . . . . . . . . . 4 Kinetic 624 | . 7 . . . . 431 . . . . . 186 Thermal 1177 | . 65 . . . . 105 . . . . . 1007 Explosive 679 | . . . . . . . 157 . . 74 245 203 Electromagnetic 351 | . . . . . . . . . . . . 351 Impact 1307 | . . . . . . 744 173 35 . . 283 72 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 458 | . . . . . . 312 39 25 . . 43 39 Projectiles 16 | . . . . . . . . . . . . 16 Explosions 23 | . . . . . . . . . . . . 23 Melee 419 | . . . . . . 312 39 25 . . 43 . Knockbacks 2 | . . . . . . 1 1 . . . . . Impact 2 | . . . . . . 1 1 . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 20 | . . . . . . . . . . . . 20 Shots 1 | . . . . . . . . . . . . 1 Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 350 | . 80 . . . 8 196 155 235 215 350 . 280 Average Temperature 73 | . 36 . . . 4 38 51 85 87 168 . 60 Received Heat Transfer 1098 | . . . . . 54 48 9 18 . 336 144 489 Effects 6 | . . . . . . . . . 3 3 . . Shutdowns 1 | . . . . . . . . . . 1 . . Energy Bleed 2 | . . . . . . . . . . 2 . . Interference 3 | . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . . 3 . . . . . . Impact Corruptions 13 | . . . . . . 10 1 1 . . 1 . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 9 | . . . . . . . . . . . . 9 Heat Transferred 1864 | . 259 . . . . 222 . . . . . 1383 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Peak Influence 418 | . 107 35 . . 298 391 . . . . . 418 Initial 111 | . . 35 . . . 111 . . . . . 13 Average 185 | . 42 35 . . 147 254 . . . . . 206 Maximum Alert Level 2 | . . . . . 1 1 . . . . . 2 Low Security (%) 47 | . 100 100 . 100 61 33 . . . . . 34 Level 1 51 | . . . . . 38 66 . . . . . 63 Level 2 . | . . . . . . . . . . . . 1 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . . . . . 1 4 . . . . . 7 Investigation 6 | . . . . . 1 2 . . . . . 3 Extermination 1 | . . . . . . . . . . . . 1 Reinforcement 4 | . . . . . . 2 . . . . . 2 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Distress Signals 2 | . . . . . 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 158 | . 7 . . . 15 23 8 6 . 46 3 50 Peak Tracking Total 43 | . 3 . . . 8 11 3 3 . 43 3 8 Tactical Retreats 17 | . . . . . 4 4 1 1 . 1 1 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Traps Triggered 2 | . . . . . . 2 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Machines Disabled 4 | . . . . . . . . . 3 . . 1 Max in Single Turn 1 | . . . . . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Machines Accessed 23 | . 2 2 1 . 5 8 . . 1 . . 4 Terminals 16 | . 2 . . . 5 6 . . . . . 3 Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 57 | . 3 2 1 . 17 17 . . 4 . . 13 Successful 28 | . 1 2 1 . 8 8 . . 4 . . 4 Failed 28 | . 2 . . . 8 9 . . . . . 9 Catastrophic 5 | . . . . . . 1 . . . . . 4 Database Lockouts 1 | . . . . . 1 . . . . . . . Manual 32 | . 1 . . . 12 10 . . . . . 9 Terminals 41 | . 3 . . . 17 12 . . . . . 9 Fabricators 2 | . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . 4 Scanalyzers 3 | . . . . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 17 | . 1 2 1 . 5 3 . . 4 . . 1 Record 1 | . . . 1 . . . . . . . . . Part Schematic 6 | . . . . . 2 . . . 4 . . . Open Door 2 | . . 2 . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . Branch Access Points 3 | . 1 . . . 1 1 . . . . . . Machine Index 1 | . . . . . . 1 . . . . . . Terminal Index 1 | . . . . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . 1 . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . 1 Scanalyzer 2 | . . . . . . 2 . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . Analyze 1 | . . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 7 | . . . . . 3 2 . . . . . 2 Terminals 5 | . . . . . 3 2 . . . . . . Assimilate 2 | . . . . . 2 . . . . . . . Botnet 3 | . . . . . 1 2 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 2 Reject 1 | . . . . . . . . . . . . 1 Mask 1 | . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used 1 | . . . . . . 1 . . . . . . Hacking Detections 15 | . 1 . . . 4 7 . . . . . 3 Full Trace Events 6 | . . . . . 2 1 . . . . . 3 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . 2 1 . . 18 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . . 9 Parts Scanalyzed 1 | . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Total Allies 4 | . . . . . 2 . . . . . . 2 Largest Group 2 | . . . . . 2 1 . . . . . 2 Highest-Rated Group 192 | . . . . . 36 26 . . . . . 192 Highest-Rated Ally 96 | . . . . . 26 26 . . . . . 96 Total Orders 1 | . . . . . . . . . . 1 . . RETURN 1 | . . . . . . . . . . 1 . . Ally Attacks 34 | . . . . . . . . . . 16 . 18 Total Damage 547 | . . . . . . . . . . . . 547 Kills 4 | . . . . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . 1 1 2 . . . Drone Launches 20 | . . . . . . . . . . 20 . . Drone Recoveries 4 | . . . . . . . . . . 4 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Turns Passed 3023 | . 121 153 156 56 155 548 131 119 290 180 187 927 Spaces Moved 5573 | 1 112 377 421 143 363 1124 316 392 777 495 281 771 Core 606 | . . . . . . . . . . 56 281 269 Treads . | . . . . . . . . . . . . . Legs 382 | 1 38 . . . . . . . . . . 343 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 4585 | . 74 377 421 143 363 1124 316 392 777 439 . 159 Fastest Speed 25 | 120 37 37 37 37 31 25 27 27 27 26 50 26 Average Speed 39 | 120 78 37 37 37 31 26 27 27 27 34 55 85 Slowest Speed 280 | 120 280 37 37 37 31 114 27 27 27 150 200 200 Overloaded Moves 1 | . . . . . . . . . . . . 1 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 32 | . . 1 . 1 5 15 1 . . 8 . 1 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 48 | 2 24 70 85 44 51 38 40 51 82 71 49 25 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 4 | . . 1 1 1 . . 1 . . . . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 3 | . . 1 . . . . 1 . 1 . . . Spaces Dug 27 | . . . . . . 1 18 . 1 . . 7 Terrain Destroyed 88 | . . . . . . 1 34 . 1 1 25 26 Melee 8 | . . . . . . 1 3 . 1 . . 3 Projectile 3 | . . . . . . . . . . . . 3 AOE 77 | . . . . . . . 31 . . 1 25 20 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Total 6110 | . 136 390 420 144 400 1304 343 402 833 496 292 950 Wait 256 | . . 6 . 1 10 108 20 8 42 2 . 59 Move 5503 | . 111 374 420 140 353 1095 313 391 776 481 280 769 Hop 26 | . . 1 . 1 4 13 1 . . 5 . 1 Pick Up 40 | . 5 4 . 1 7 8 . 1 1 . . 13 Fast Attach 45 | . 4 . . . 7 7 . . . 1 . 26 Attach 24 | . 1 2 . . 6 4 . 1 . 4 . 6 Detach 10 | . 2 1 . . 3 2 . . . 1 1 . Swap 27 | . . . . . 2 15 . . 2 . . 8 Drop 54 | . 7 2 . 1 8 19 . . 1 1 . 15 Fire 80 | . 6 . . . . 21 2 . . 1 3 47 Melee 44 | . . . . . . 12 7 1 11 . 8 5 Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Identified exit to Mines 122 | -10/Materials | Entered Mines 139 | -10/Mines | Found the Drone Emporium 143 | -10/Mines | Found Prototype Device 195 | -10/Mines | Learned location of Zion (-7) 253 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 273 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 274 | -10/Mines | Discovered new exit (range 5) 275 | -10/Mines | Identified exit to Exiles 275 | -10/Mines | Entered Exiles 284 | -10/Exiles | Met 8R-AWN 290 | -10/Exiles | Met EX-HEX 300 | -10/Exiles | Build established: Mutant 303 | -10/Exiles | Met EX-BIN 328 | -10/Exiles | Met EX-DEC 336 | -10/Exiles | Visited The Gauntlet 426 | -10/Exiles | Discovered new exit (range 14) 430 | -10/Exiles | Identified exit to Mines 431 | -10/Exiles | Entered Mines 433 | -9/Mines | Learned Materials stockpile data 448 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 484 | -9/Mines | Discovered new exit (range 8) 485 | -9/Mines | Met a Derelict bent on vengeance 486 | -9/Mines | Identified exit to Materials 487 | -9/Mines | Entered Materials 487 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 487 | -8/Materials | Identified Bomb Drone Bay 605 | -8/Materials | Identified exit to Factory 627 | -8/Materials | Central database locked down 642 | -8/Materials | Entered Factory 642 | -7/Factory | Accompanied by 1 ally 642 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 843 | -7/Factory | Discovered new exit (range 9) 845 | -7/Factory | Identified exit to Factory 890 | -7/Factory | Identified exit to Storage 890 | -7/Factory | Identified exit to Lower Caves 1176 | -7/Factory | Discovered exit to Factory (range 14) 1190 | -7/Factory | Entered Lower Caves 1248 | -7/Lower Caves | Build established: Sprinter 1317 | -7/Lower Caves | Discovered new exit (range 16) 1321 | -7/Lower Caves | Identified exit to Lower Caves 1321 | -7/Lower Caves | Entered another Lower Caves area 1324 | -7/Lower Caves | Discovered exit to Factory (range 5) 1416 | -7/Lower Caves | Learned 4 Factory zone layouts 1436 | -7/Lower Caves | Discovered new exit (range 14) 1440 | -7/Lower Caves | Identified exit to Zion 1440 | -7/Lower Caves | Entered Zion 1464 | -7/Zion | Discovered new exit (range 14) 1469 | -7/Zion | Given A8's code to call for help 1497 | -7/Zion | Found Prototype Device 1498 | -7/Zion | Identified Phasing AFG 1538 | -7/Zion | Learned 4 Factory zone layouts 1546 | -7/Zion | Learned Factory terminal intel 1594 | -7/Zion | Received a hallucinogenic algorithm 1728 | -7/Zion | Discovered new exit (range 5) 1729 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 1729 | -7/Zion | Identified exit to Deep Caves 1730 | -7/Zion | Entered Deep Caves 1798 | -7/Deep Caves | Z-Facility disabled 1824 | -7/Deep Caves | Spotted as-65630 1827 | -7/Deep Caves | Triggered Deep Caves wall 1827 | -7/Deep Caves | Spotted AS-36295 1832 | -7/Deep Caves | Attacked by Z-Imprinter 1856 | -7/Deep Caves | Core integrity fell below 50% 1874 | -7/Deep Caves | Discovered new exit (range 14) 1904 | -7/Deep Caves | Found Prototype Protection 1904 | -7/Deep Caves | Identified Zio. Weapon Casing 1910 | -7/Deep Caves | Identified exit to Proximity Caves 1910 | -7/Deep Caves | Entered Proximity Caves 1924 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1933 | -6/Proximity Caves | Lost 11 parts (1p6n4u) 1992 | -6/Proximity Caves | Core integrity fell below 20% 2030 | -6/Proximity Caves | Lost 3 parts (1u2w) 2094 | -6/Proximity Caves | Discovered exit to Factory (range 7) 2097 | -6/Proximity Caves | Entered Factory 2097 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2098 | -6/Factory | Identified exit to Lower Caves 2099 | -6/Factory | Loaded intel: 25 terminal locations 2127 | -6/Factory | Build established: Mutant 2293 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2294 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2610 | -6/Factory | Build established: Scavenger-Mutant 2785 | -6/Factory | Cargo convoy interrupted 2795 | -6/Factory | Core integrity fell below 50% 2894 | -6/Factory | Core integrity fell below 20% 2948 | -6/Factory | Lost 14 parts (1p7n3u3w) 3022 | -6/Factory | Garrison activated, responded to threat 3024 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02902_ Penetrated by Slug. 02902_ Diametric Drive destroyed. 02902_ R-10 Processor collects Prototype Ballistic Gun. 02905_ U-05 Engineer builds a Wall. 02905_ Penetrated by Slug. 02905_ Diametric Drive destroyed. 02905_ R-10 Processor collects Prototype Ballistic Gun. 02909_ Acquired Adv. Signal Interpreter. 02917_ Adv. Heat Sink destroyed. 02919_ Penetrated by Slug. 02922_ K-01 Serf cleans the Nuclear Reactor. 02931_ ALERT: Rogue bot located, Programmers report to Factory Zone 4D. 02932_ K-01 Serf cleans the Nuclear Reactor. 02966_ Identified Thunder Hammer. 03017_ Cld. Field Propulsion Drive destroyed. 03017_ P-60 Hacker destroyed. 03022_ S-27 Virus calls for garrison reinforcements. 03022_ ALERT: Activating Garrison Access F001. 03023_ G-50 Soldier emerges from the garrison. [Achievement: Superachiever] Map ----- +----------------------------------------------------+ | ???????????????????????????# # + +??? | | ??????????????????????###### # # #??? | | ??????????????????????# # # #??? | | ??????????????????????# # # #??? | | ??????????????????????# !!! # ] !!!##### #??? | | ??????????????????????# !!! # !!!#???# #??? | | ??????????????????????# !! #] ! !! #???# + | | ??????????????????????# ##########?###+#### | | ?????????#####????????# """ #??????????# # | | ?????????# ??????# """ ##?????????# # | | ?????????# ###### """ #?????????#""" # | | ????""" # #?????????#""" # | | ????""" / #?????????#""" # | | ?????????# #?????????# # | | ?????????# ###### #?????????######## | | ?????????# # # /! #????????????????? | | ?????????## ?#* + !! #????????????????? | | "?????????# ?# # h #????????????????? | | ??????????# ??# ! + " #????????????????? | | "?????????# ??# ?## "" x #????????????????? | | ??????????# ???####??# G #????????????????? | | ??????????# ######## ""g #????????????????? | | ??????????# " #????????????????? | | ??????????# s #????????????????? | | ??????????# ss #????????????????? | | ??????????# #########@########???????????????? | | ???????" / ???????# !!* #???????????????? | | ???????" ?#?????????# #???????????????? | | ????????????????????# """ """ "#??????????????? | | ????????????????????# """ """ ##??????????????? | | ????????????????????# """ """ #???????????????? | | ????????????????????# #???????????????? | | ???????????????????## """ """ #???????????????? | | ???????????????????#; """ """ #???????????????? | | ???????????????????## ! """ """ #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ???????????????????#; #???????????????? | | ???????????????????###############???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 72 Targeting Accuracy 5 Particle Charging 25 Offensive Hacking 22 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Hacked Flight Unit | -8/Materials | Hacked Adv. Visual Processing Unit | -7/Factory | Scanalyzed Remote Datajack | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Power Sword | -7/Zion | Archive Matter Filter | -7/Zion | Archive Mapping Drone Bay | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Focal Shield | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Superachiever That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed ActiveAbsorptionTorch Manual? 0 Play Time 01:11:21 Cumulative 208.3 hours Start 2022.07.29 @ 00:13:38 End 2022.07.29 @ 01:35:02 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 84 Rogue 63 Adventurer 18 Explorer 3 Win Type - Total 9 Types 4/0/1/2/0/0/1/0/1 Lore% 58 Gallery% 77 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: e748935f-5cb6-401c-952f-816e6b5004da