Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.16 @ 23:49:00 Player: raddakar Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (105) 525 Value Destroyed (3119) 3119 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (314) 314 TOTAL SCORE: 7598 Bonus ------- High Alert Combat Kills 114 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 224/300 Energy 31/100 System Corruption 0% Temperature Cool (29) Movement Walking (210) Ox3 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- Heavy Laser Autogun Autogun > --- INVENTORY (24) --- Improved Heat Sink High-capacity Matter Pod (200) Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Salvage Targeting Computer Overload Amplifier Overload Amplifier Overload Amplifier Improved Field Recycling Unit (0) Gatling Laser Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Enhanced Optical Array Improved Light Armor Plating > --- WEAPON ----------- Arc Projector Arc Projector Improved Spread Laser Gauss Rifle > --- INVENTORY -------- Armored Treads Armored Treads Medium Treads Carbon-fiber Leg Improved Carbon-fiber Leg Coolant Injector Coolant Injector High-capacity Matter Pod Improved Light Armor Plating Improved Light Armor Plating Arc Projector Particle Gun Rocket Launcher Remote Datajack Remote Datajack Axe [Rating: 52] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Treads Armored Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Enhanced Optical Array Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Arc Projector Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Katana Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Slots Evolved 8 | . . 2 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . . 2 . . . . Utility 4 | . . . 2 . . . 2 . Weapon 2 | . . 2 . . . . . . Parts Attached 140 | 7 10 25 17 37 11 . 13 20 Power 15 | 1 2 2 2 4 2 . . 2 Engine 10 | 1 2 2 1 3 . . . 1 Core 5 | . . . 1 1 2 . . 1 Reactor . | . . . . . . . . . Propulsion 37 | 2 2 6 5 10 3 . 5 4 Treads 17 | . 2 6 3 . . . 4 2 Leg 20 | 2 . . 2 10 3 . 1 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 30 | 2 2 1 6 9 2 . 4 4 Device 11 | 1 1 . 3 4 1 . 1 . Storage 8 | 1 1 1 . 2 1 . 1 1 Processor 3 | . . . 1 1 . . 1 . Hackware . | . . . . . . . . . Protection 8 | . . . 2 2 . . 1 3 Artifact . | . . . . . . . . . Weapon 58 | 2 4 16 4 14 4 . 4 10 Energy Gun 20 | 2 . 3 1 6 4 . 1 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 33 | . 4 13 3 6 . . 2 5 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . 1 . . . 1 Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . Parts Lost 35 | . 1 . . 5 6 . 1 22 Power 4 | . . . . . 1 . . 3 Propulsion 9 | . . . . 1 2 . . 6 Utility 7 | . 1 . . . . . . 6 Weapon 15 | . . . . 4 3 . 1 7 Highest Loss Streak 22 | . 1 . . 1 5 . 1 22 Average Slot Usage (%) 97 | . 97 99 99 98 97 100 97 82 Engine 5 | . 14 11 3 5 . . . . Core 2 | . . . 5 1 6 7 6 4 Treads 9 | . 11 21 15 . . . 14 19 Leg 16 | . 16 . 2 29 28 30 11 . Device 4 | . 6 . 3 3 7 7 12 10 Storage 17 | . 19 22 18 15 15 15 13 19 Processor 4 | . . . 5 7 7 7 6 . Protection 2 | . . . 9 3 . . 6 5 Energy Gun 7 | . 9 3 2 8 11 15 13 4 Ballistic Gun 23 | . 18 40 33 18 17 15 11 13 Naked Turns . | . . . . . . . . . Heaviest Build 98 | 14 15 31 36 64 69 69 81 98 Greatest Support 88 | 20 46 46 40 78 73 58 88 88 Greatest Overweight (x) 24 | . . . 1 1 2 1 3 24 Average Overweight (x) . | . . . . . . 1 . 1 Largest Inventory Capacity 24 | 6 8 10 10 16 18 18 18 24 Average Capacity 13 | 5 6 8 10 14 16 18 18 23 Most Carried 24 | 6 8 8 10 16 18 17 18 24 Average Carried 12 | 3 6 7 9 13 16 17 16 20 Final Capacity 24 | 6 8 10 10 16 18 18 18 24 Final Carried 18 | 6 8 8 10 16 17 17 18 13 Class Distribution -------------------- 22% | Tank 17% | Mutant 16% | Skirmisher 14% | Gunner 12% | Scavenger-Gunner 10% | Scavenger-Skirmisher 4% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Tank | -6/Factory Hauler-Tank | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Matter Collected 3366 | 270 293 732 198 989 426 . 164 294 Remotely 261 | 177 84 . . . . . . . Salvage Created 3940 | 90 235 1053 198 1226 459 . 164 515 Parts 248 | 3 25 65 15 83 20 . 11 26 Haulers Intercepted 6 | . . 3 . 3 . . . . Recyclers Shooed 5 | . 1 3 . 1 . . . . Parts Field Recycled 40 | . . . . 40 . . . . Retrieved Matter 248 | . . . . 248 . . . . Parts Self-Destructed 15 | . . . . . 15 . . . Prevented 5 | . . . . . 5 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Combat Hostiles Destroyed 85 | . 12 22 4 22 10 . 5 10 Melee 3 | . . . . . . . . 3 Guns 76 | . 12 22 4 17 10 . 5 6 AOE 6 | . . . . 5 . . . 1 Classes Destroyed 11 | 2 2 4 . 2 1 . . . Worker 6 | . . 1 . 5 . . . . Builder 2 | . . 1 . 1 . . . . Tunneler 1 | 1 . . . . . . . . Hauler 6 | . . 3 . 3 . . . . Recycler 5 | 1 . 2 . 2 . . . . Swarmer 37 | . 9 9 . 8 4 . 4 3 Grunt 25 | . 3 7 2 7 3 . . 3 Duelist 1 | . . . . . 1 . . . Sentry 12 | . . 6 2 1 1 . 1 1 Hunter 5 | . . . . 2 . . . 3 Programmer 5 | . . . . 4 1 . . . Best Kill Streak 9 | 1 3 5 2 9 6 . 5 3 Combat Bots Only 6 | . 3 5 2 5 6 . 5 3 Max Kills in Single Turn 3 | 1 1 3 1 3 1 . 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . . 2 . . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Damage Taken 10151 | . 404 1357 520 2221 1055 . 301 4293 Core 1554 | . 76 160 61 330 61 . 24 842 Absorbed by Shields 19 | . . . . . . . . 19 Core Remaining (%) 72 | 100 69 60 88 . . 44 . . Volleys Fired 277 | 7 37 60 14 99 30 . 12 18 Largest 4 | 2 2 4 4 4 4 . 4 4 Hottest 213 | 100 100 103 92 213 171 . 164 164 Shots Fired 861 | 14 74 239 56 258 109 . 48 63 Gun 847 | 14 74 239 56 246 109 . 48 61 Cannon . | . . . . . . . . . Launcher 10 | . . . . 8 . . . 2 Special 4 | . . . . 4 . . . . Kinetic 655 | . 53 226 56 179 73 . 24 44 Thermal 95 | 14 21 . . 19 16 . 10 15 Explosive 8 | . . . . 8 . . . . Electromagnetic 99 | . . 13 . 48 20 . 14 4 Robot Hit Streak 22 | 5 9 16 22 18 8 . 6 8 Robot Miss Streak 11 | 2 4 4 2 11 8 . 6 5 Penetration Max . | . . . . . . . . . Secondary Targets 16 | . 2 2 1 3 3 . 2 3 Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 1 Shots Hit Robots 554 | 9 46 152 43 152 57 . 30 65 Core Hits 259 | 3 19 62 11 74 28 . 16 46 Critical Hits 7 | . 1 1 . 4 . . . 1 Critical Kills 2 | . . . . 2 . . . . Critical Parts Destroyed 5 | . 1 1 . 2 . . . 1 Melee Attacks 15 | . . . . . . . . 15 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 15 | . . . . . . . . 15 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7767 | 115 431 1653 556 2654 722 . 283 1353 Guns 6436 | 115 431 1533 556 2084 722 . 283 712 Cannons . | . . . . . . . . . Explosions 752 | . . 94 . 532 . . . 126 Melee 500 | . . . . . . . . 500 Ramming 79 | . . 26 . 38 . . . 15 Kinetic 4955 | . 257 1456 556 1640 411 . 128 507 Thermal 861 | 115 174 94 . 172 64 . 52 190 Explosive 532 | . . . . 532 . . . . Electromagnetic 840 | . . 77 . 272 247 . 103 141 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 500 | . . . . . . . . 500 Highest Corruption 9 | . . 4 . 5 9 9 . . Average Corruption 4 | . . 3 . 3 6 9 . . Corruption Purged . | . . . . . . . . . Effects 82 | . . 22 . 25 33 2 . . Message Errors 14 | . . 3 . 5 5 1 . . Matter Fused 16 | . . 4 . 3 9 . . . Heat Flow Errors 4 | . . 3 . . 1 . . . Energy Discharges 8 | . . 1 . 5 1 1 . . Parts Rejected 1 | . . 1 . . . . . . Data Loss (minor) 8 | . . 1 . 5 2 . . . Data Loss (major) 1 | . . . . . 1 . . . Misfires 2 | . . . . . 2 . . . Targeting Errors 24 | . . 8 . 6 10 . . . Weapon Failures 4 | . . 1 . 1 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . Impact 1 | . . . . 1 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 42 | . . . . 34 . . . 8 Shots 2 | . . . . 1 . . . 1 Rammed 12 | . . 9 . . . . . 3 Targets Rammed 20 | . . 10 . 7 . . . 3 Kicked 7 | . . . . 7 . . . . Crushed 1 | . . 1 . . . . . . Highest Temperature 416 | 156 156 293 416 389 199 . 193 198 Average Temperature 99 | 73 68 66 156 125 99 . 136 92 Received Heat Transfer 1593 | . 90 426 261 369 153 . . 294 Effects 9 | . . 1 . 8 . . . . Shutdowns 1 | . . . . 1 . . . . Energy Bleed 2 | . . 1 . 1 . . . . Interference 6 | . . . . 6 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | 1 . . . . . . 1 . Heat Transferred 1832 | 333 518 150 . 223 148 . 111 349 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Peak Influence 588 | 10 286 588 438 361 . . 221 211 Initial 202 | . 6 69 202 121 . . 67 31 Average 191 | 2 125 348 322 121 . . 129 122 Maximum Alert Level 2 | . 1 2 2 1 . . 1 1 Low Security (%) 58 | 100 82 16 . 77 . . 76 98 Level 1 27 | . 17 36 72 22 . . 23 1 Level 2 13 | . . 47 27 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 1 2 8 . . . . Investigation 1 | . . . 1 . . . . . Extermination 3 | . . . . 3 . . . . Reinforcement 5 | . 1 1 1 2 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Distress Signals 7 | . . 5 . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 150 | . 20 44 13 34 11 . 7 21 Peak Tracking Total 9 | . 3 7 5 6 7 . 4 9 Tactical Retreats 19 | . 5 1 6 5 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Traps Triggered 5 | . . 3 1 . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Machines Disabled 5 | . . 2 . 2 . . 1 . Max in Single Turn 1 | . . 1 . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Machines Accessed 18 | . 2 4 3 3 2 . 4 . Terminals 11 | . 1 3 3 3 . . 1 . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 1 . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 44 | . 5 10 7 7 9 . 6 . Successful 27 | . 5 4 3 3 9 . 3 . Failed 17 | . . 6 4 4 . . 3 . Catastrophic 5 | . . 3 1 1 . . . . Database Lockouts . | . . . . . . . . . Manual 18 | . 1 3 7 5 . . 2 . Terminals 29 | . 4 9 7 7 . . 2 . Fabricators 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 1 . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 18 | . 3 2 1 3 9 . . . Record 9 | . 1 . . . 8 . . . Robot Analysis 1 | . 1 . . . . . . . Open Door 1 | . . . . . 1 . . . Scanalyzer Index 1 | . . 1 . . . . . . Alert Level 2 | . 1 . 1 . . . . . Unreport Threat 2 | . . 1 . 1 . . . . Zone Layout 2 | . . . . 2 . . . . Fabricator Hacks 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . 1 1 . . . . 1 . Report Inventory 3 | . 1 1 . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 4 | . 1 1 2 . . . . . Terminals 4 | . 1 1 2 . . . . . Botnet 4 | . 1 1 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 1 3 3 3 . . 4 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 1 | . . . . . . . 1 . Matter 234 | . . . . . . . 234 . Time 58 | . . . . . . . 58 . Total Part Build Rating 7 | . . . . . . . 7 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Turns Passed 5607 | 91 542 1124 442 1784 679 85 478 382 Spaces Moved 2977 | 53 294 521 210 1053 420 53 251 122 Core 17 | 15 . . . . . . . 2 Treads 1087 | . 112 521 185 . . . 153 116 Legs 1873 | 38 182 . 25 1053 420 53 98 4 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 120 123 125 152 152 165 Average Speed 142 | 100 135 163 160 125 134 152 160 201 Slowest Speed 1250 | 120 160 170 190 153 185 152 230 1250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 55 45 27 24 67 6 6 20 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . . 3 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 36 | . . 3 . 33 . . . . Melee . | . . . . . . . . . Projectile 4 | . . . . 4 . . . . AOE 32 | . . 3 . 29 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Total 3803 | 74 383 674 292 1344 472 57 313 194 Wait 143 | . 18 26 17 73 . 5 4 . Move 2969 | 52 293 520 209 1052 419 52 250 122 Hop . | . . . . . . . . . Pick Up 95 | 8 8 7 11 31 8 . 14 8 Fast Attach 61 | 5 6 11 11 15 1 . 4 8 Attach 53 | 2 . 4 4 17 7 . 8 11 Detach 23 | . 2 1 4 9 . . 6 1 Swap 26 | . 4 10 2 5 3 . 1 1 Drop 119 | . 15 25 20 36 4 . 14 5 Fire 277 | 7 37 60 14 99 30 . 12 18 Melee 15 | . . . . . . . . 15 Ram . | . . . . . . . . . Kick 7 | . . . . 7 . . . . Crush 13 | . . 10 . . . . . 3 Escape Stasis 2 | . . . . . . . . 2 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 16) 594 | -10/Materials | Discovered new exit (range 8) 634 | -10/Materials | Entered another Materials area 634 | -9/Materials | Evolved 2 slots: Weapon x2 1086 | -9/Materials | Build established: Gunner 1449 | -9/Materials | Build established: Scavenger-Gunner 1725 | -9/Materials | Discovered new exit (range 15) 1758 | -9/Materials | Entered another Materials area 1758 | -8/Materials | Evolved 2 slots: Utility x2 2185 | -8/Materials | Discovered new exit (range 13) 2200 | -8/Materials | Entered Factory 2200 | -7/Factory | Evolved 2 slots: Propulsion x2 2605 | -7/Factory | Build established: Tank 3326 | -7/Factory | Garrison activated, responded to threat 3913 | -7/Factory | Build established: Scavenger-Skirmisher 3963 | -7/Factory | Discovered new exit (range 3) 3984 | -7/Factory | Entered Lower Caves 4185 | -7/Lower Caves | Learned location of Armory (-4) 4185 | -7/Lower Caves | Learned Research trap positions 4185 | -7/Lower Caves | Learned Extension stockpile data 4185 | -7/Lower Caves | Learned Armory terminal intel 4487 | -7/Lower Caves | Build established: Skirmisher 4518 | -7/Lower Caves | Discovered new exit (range 14) 4551 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4554 | -7/Lower Caves | Core integrity fell below 50% 4627 | -7/Lower Caves | Lost 5 parts (1p2n2w) 4663 | -7/Lower Caves | Entered another Lower Caves area 4738 | -7/Lower Caves | Discovered new exit (range 5) 4748 | -7/Lower Caves | Entered Factory 4748 | -6/Factory | Evolved 2 slots: Utility x2 5051 | -6/Factory | Build established: Tank 5110 | -6/Factory | Fabricated Force Lance? 5224 | -6/Factory | Identified exit to Garrison 5226 | -6/Factory | Entered Garrison 5340 | -6/Garrison | Triggered checkpoint 5470 | -6/Garrison | Triggered checkpoint 5551 | -6/Garrison | Core integrity fell below 50% 5551 | -6/Garrison | Spotted B-75 Beast 5574 | -6/Garrison | Core integrity fell below 20% 5608 | -6/Garrison | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05550_ Slug penetrates Wall. 05550_ Penetrated by Slug. 05555_ Slug penetrates Wall. 05556_ Penetrated by Slug. 05556_ Imp. Titanium Leg destroyed. 05560_ H-66 Slayer destroyed. 05561_ Slug penetrates Wall. 05561_ Imp. Light Armor Plating destroyed. 05573_ Slug penetrates Wall. 05575_ Acquired Hvy. Assault Rifle. 05579_ Penetrated by Slug. 05585_ Slug penetrates Wall. 05585_ Penetrated by Slug. 05585_ Force Lance destroyed. 05588_ Hvy. Assault Rifle destroyed. 05589_ G-50 Soldier destroyed. 05589_ Acquired Flexi-carbon Leg. 05591_ Penetrated by Slug. 05593_ Acquired Autogun. 05597_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ???????????????????????????????????? | | ???????? = #######??????????????????????? | | ???????? =%["==% #??????????????????????? | | ??????????????# #######@#??????????????????????? | | ????????# ##= #######h##?????????#####???????? | | ?????? ==%* [%%#?????????# ]#???????? | | ?????? *%* [/%#?????????# ]#???????? | | ?????? =%[ #######=!#?????????# ]#???????? | | ????????# ## ????????# #?????????## ##???????? | | ????????#???????????????# #???######## ########## | | ????????????????????????# #???# | | ????????????????????????# #???# ############### | | ????????????????????????# #???# #?????????????# | | ????????????????????????# #???# #???????????### | | ????????????????????????# #???# #???????????#% [ | | ???????????????????###### ##### ########????#*[* | | ??????????????# #????# ^ | | ??????????????# #????###! | | ???????????????########## ######## ## #??????# | | ????????????????????????# #??????#### #??????### | | ????????????????????????# #?????????# #????????? | | ????????????????????????# #?????????# #????????? | | ????????????????????????# #?????????# #????????? | | ????????????????????????# #?????????# ###??????? | | ????????????????????????# ??????????# #??????? | | ????????????????????????# ??????????# #??????? | | ????????????????????????# ??????????# #??????? | | ????????????????????????# ??????????######??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Force Lance | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalImprinterMallet Manual? 0 Play Time 01:23:52 Cumulative 54.8 hours Start 2021.10.14 @ 22:20:12 End 2021.10.16 @ 23:49:00 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 41 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33502321-aaa1-48e4-916f-93f912331395