Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.07.07 @ 04:06:55

Player: W-ALTER

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (28)      140
Value Destroyed (749)      749
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-366)               -366
              TOTAL SCORE: 1623

 Bonus
-------
Follower Combat Kills      32
Friendly Fire              -398

 Cogmind 
---------
Core Integrity             0/400
Matter                     196/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (1100) Ox21
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (28) ---
  High-capacity Matter Pod (98)
                Power Shielding
       Improved Utility Shielding
                Hacking Suite

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                Minigun
                Rocket Launcher
>               --- INVENTORY --------
          Large Storage Unit
          Large Storage Unit
  High-capacity Matter Pod
                Power Shielding
       Improved Utility Shielding
          Light Armor Plating
                Hacking Suite
                Grenade Launcher
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Rocket Launcher
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             32   | 7   2   3   20  
  Power                    3    | 1   .   .   2   
    Engine                 3    | 1   .   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   .   1   7   
    Treads                 .    | .   .   .   .   
    Leg                    5    | .   .   .   5   
    Wheel                  3    | 2   .   1   .   
    Hover                  2    | .   .   .   2   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 2   .   .   9   
    Device                 .    | .   .   .   .   
    Storage                6    | 2   .   .   4   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   .   .   5   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   2   2   2   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               4    | .   1   1   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 14   | .   1   5   8   
  Power                    2    | .   .   1   1   
  Propulsion               4    | .   1   2   1   
  Utility                  3    | .   .   .   3   
  Weapon                   5    | .   .   2   3   
  Highest Loss Streak      6    | .   1   3   6   
Average Slot Usage (%)     79   | .   100 77  81  
  Engine                   6    | .   14  5   6   
  Leg                      6    | .   .   .   14  
  Wheel                    10   | .   28  16  .   
  Storage                  27   | .   28  28  25  
  Protection               5    | .   .   .   12  
  Ballistic Gun            10   | .   16  11  9   
  Launcher                 12   | .   11  13  10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             64   | 14  16  16  64  
  Greatest Support         30   | 26  26  26  30  
  Greatest Overweight (x)  14   | .   .   4   14  
  Average Overweight (x)   .    | .   .   .   2   
Largest Inventory Capacity 28   | 8   8   8   28  
  Average Capacity         10   | 5   8   8   15  
  Most Carried             10   | 4   1   6   10  
  Average Carried          4    | 1   .   2   7   
  Final Capacity           28   | 8   8   8   28  
  Final Carried            5    | .   .   5   4   

 Class Distribution 
--------------------
 91% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           909  | 278 93  233 305 
  Remotely                 .    | .   .   .   .   
Salvage Created            763  | 89  132 261 281 
  Parts                    46   | 2   9   10  25  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  21   | .   3   7   11  
  Guns                     4    | .   1   1   2   
  AOE                      17   | .   2   6   9   
Classes Destroyed          6    | 1   2   1   2   
  Builder                  2    | .   .   .   2   
  Recycler                 1    | 1   .   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  5    | .   .   2   3   
  Grunt                    16   | .   3   7   6   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           4    | 1   3   2   4   
  Combat Bots Only         3    | .   1   2   3   
Max Kills in Single Turn   3    | 1   2   2   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   1   2   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               2344 | .    260  304  1780 
  Core                     552  | .    65   78   409  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         71   | 100  .    42   .    
Volleys Fired              66   | 2    12   31   21   
  Largest                  2    | 2    2    2    2    
  Hottest                  58   | 40   50   53   58   
Shots Fired                98   | 4    23   38   33   
  Gun                      59   | 4    12   26   17   
  Cannon                   .    | .    .    .    .    
  Launcher                 39   | .    11   12   16   
  Special                  .    | .    .    .    .    
  Kinetic                  59   | 4    12   26   17   
  Thermal                  .    | .    .    .    .    
  Explosive                39   | .    11   12   16   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         13   | 4    7    5    13   
  Robot Miss Streak        3    | .    2    3    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           63   | 4    12   22   25   
  Core Hits                62   | 3    11   22   26   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2282 | 44   389  872  977  
  Guns                     561  | 44   101  200  216  
  Cannons                  .    | .    .    .    .    
  Explosions               1707 | .    288  662  757  
  Melee                    .    | .    .    .    .    
  Ramming                  14   | .    .    10   4    
  Kinetic                  561  | 44   101  200  216  
  Thermal                  .    | .    .    .    .    
  Explosive                1608 | .    189  662  757  
  Electromagnetic          99   | .    99   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         7    | .    1    1    7    
  Average Corruption       1    | .    1    1    7    
  Corruption Purged        .    | .    .    .    .    
  Effects                  5    | .    .    3    2    
    Message Errors         1    | .    .    1    .    
    Matter Fused           1    | .    .    .    1    
    Energy Discharges      1    | .    .    1    .    
    Parts Rejected         1    | .    .    .    1    
    Data Loss (minor)      1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            48   | .    6    36   6    
  Projectiles              .    | .    .    .    .    
  Explosions               48   | .    6    36   6    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      306  | .    136  51   119  
  Shots                    13   | .    4    2    7    
  Rammed                   10   | .    .    2    8    
Targets Rammed             10   | .    .    2    8    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        62   | .    6    5    62   
  Average Temperature      21   | .    2    3    25   
  Received Heat Transfer   390  | .    72   114  204  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             178  | 5   107 103 178 
  Initial                  41   | .   3   41  7   
  Average                  48   | 1   36  43  58  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   .   1   2   
  Investigation            2    | .   .   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              39   | .   8   9   22  
  Peak Tracking Total      6    | .   6   3   4   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            2    | .   .   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          3    | .   3   .   .   
  Max in Single Turn       2    | .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          10   | .   1   3   6   
  Terminals                6    | .   .   1   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                21   | .   1   4   16  
  Successful               13   | .   1   3   9   
  Failed                   8    | .   .   1   7   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   .   .   3   
  Terminals                15   | .   .   2   13  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   1   .   3   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   .   3   6   
  Record                   3    | .   .   .   3   
  Open Door                2    | .   .   2   .   
  Recall Investigation     2    | .   .   .   2   
  Zone Layout              2    | .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   3   
  Process                  1    | .   .   .   1   
  Report Inventory         2    | .   1   .   1   
  Retrieve Matter          1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   .   1   4   
  Full Trace Events        3    | .   .   .   3   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          108  | .   .   .   108 
  Retrieved Matter         108  | .   .   .   108 
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   1   
  Highest-Rated Group      40   | .   .   40  16  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               2    | .   .   1   1   
  GUARD                    2    | .   .   1   1   
Ally Attacks               11   | .   .   10  1   
  Total Damage             88   | .   .   88  .   
  Kills                    2    | .   .   2   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               2461 | 56   108  1272 1025 
Spaces Moved               1813 | 51   75   1239 448  
  Core                     94   | 21   .    25   48   
  Treads                   .    | .    .    .    .    
  Legs                     365  | .    .    .    365  
  Wheels                   1319 | 30   75   1214 .    
  Hover                    35   | .    .    .    35   
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   90   150  
  Average Speed            118  | 73   90   95   194  
  Slowest Speed            750  | 90   100  250  750  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    
Exploration Rate (%)       38   | 3    23   99   28   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             2    | .    .    2    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          316  | .    82   128  106  
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      316  | .    82   128  106  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Mat  
Total                      1979 | 64   92   1297 526  
  Wait                     19   | .    .    15   4    
  Move                     1810 | 50   74   1238 448  
  Hop                      .    | .    .    .    .    
  Pick Up                  31   | 5    2    8    16   
  Fast Attach              3    | 2    .    .    1    
  Attach                   28   | 5    1    3    19   
  Detach                   2    | .    .    .    2    
  Swap                     1    | .    1    .    .    
  Drop                     9    | .    2    .    7    
  Fire                     66   | 2    12   31   21   
  Melee                    .    | .    .    .    .    
  Ram                      10   | .    .    2    8    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    5 | -11/Scrapyard | Discovered new exit (range 16)
   57 | -11/Scrapyard | Entered Materials
  150 | -10/Materials | Discovered new exit (range 11)
  165 | -10/Materials | Entered Mines
  307 | -10/Mines     | Build established: Mutant
  311 | -10/Mines     | Learned location of Zion (-7)
  627 | -10/Mines     | Discovered new exit (range 15)
  634 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  734 | -10/Mines     | Discovered new exit (range 6)
  739 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  747 | -10/Mines     | Lost 3 parts (1p1n1w)
  835 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1175 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1319 | -10/Mines     | Core integrity fell below 50%
 1437 | -10/Mines     | Entered Materials
 1437 | -9/Materials  | Accompanied by 1 ally
 1437 | -9/Materials  | Evolved 2 slots: Utility x2
 1799 | -9/Materials  | Discovered new exit (range 16)
 2394 | -9/Materials  | Crushed by falling debris
 2425 | -9/Materials  | Core integrity fell below 50%
 2450 | -9/Materials  | Core integrity fell below 20%
 2453 | -9/Materials  | Lost 6 parts (1n3u2w)
 2462 | -9/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
02395_ System corrupted: Carbon-fiber Leg rejected.
02397_ U-05 Engineer lays Concrete. <x2>
02398_ Carbon-fiber Leg destroyed.
02400_ U-05 Engineer lays Concrete. <x6>
02406_ Slammed into L-31 Rogue.
02407_ U-05 Engineer lays Concrete.
02408_ U-05 Engineer builds a Wall. <x2>
02414_ Slammed into L-31 Rogue.
02417_ U-05 Engineer lays Concrete. <x3>
02419_ Lgt. Armor Plating destroyed.
02420_ U-05 Engineer lays Concrete.
02421_ U-05 Engineer builds a Wall.
02421_ Slammed into L-31 Rogue.
02422_ Hrd. Medium Armor Plating destroyed.
02428_ Slammed into L-31 Rogue.
02429_ U-05 Engineer lays Concrete. <x2>
02432_ U-05 Engineer builds a Wall.
02434_ Slammed into L-31 Rogue. <x3>
02459_ U-05 Engineer builds a Wall.
02462_ System corrupted: Matter fused (-9).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ####?????????????????????????????????????????????? |
|    #????##########???????????????????????????????? |
| "" #????#        #???????????????????????????????? |
| "" #????#        #???????????????????????????????? |
|    #????#        #???????????????????????????????? |
|    ######   """  #????????????????????????######## |
| #+##    #   """  #?????????????????########   #    |
|         #   """  #?????????????????#  "T" # < #    |
|       T +   """  #?????????????????#      #   #  " |
| #+##    #   """  #?????????????????# """" +! !+  " |
|    ##  ##        #?????????????????# """" #!  #  " |
| "" ##  ######################??????# """" #  =#    |
| "" ##  ######?????#         #??????#      #  *#### |
| "" ##    !  #?????#         ##############    #### |
|    ##   [ = ####### """ """ #      #???##     #    |
|    ####### =      + """ """ #"""   #???#  #   #    |
|    #?????#      ### """ """ #"""   #???#  #  =/    |
|    #?????#      #?#         #"""   #???## #   #    |
| ####?????#      #?#         #      #???## #   # !  |
| ?#######?#      #?# "T"   ! #     ?????# ##   #### |
| ?#     ###t%    ########+######+##########     ##? |
| ?#                                             ##? |
| ?#  T                   =@l                    #?? |
| ?#        %             %*[                    #?? |
| ?#     ##      ######%  ############+#####     #?? |
| #########%[    #??# #  u#  #????#        #######?? |
|      ####[=    #??###  =   #????# """    #???????? |
|         =%=    #??# # %    ###### """    #???????? |
|                #??# #          ## """    #???????? |
|         %%     #??##      !!   ##        #???????? |
|      ####  ##  ##??#     !%=   ##        #???????? |
| #   ##??    #   #??#      |#   ##        #???????? |
| #   ######  #   #??#### ####   #?        #???????? |
| #   #       #   #?????##???#   #?#########  #????? |
| #   #       +   #??????????#   #######!     #????? |
| #   #       #   ############                #????? |
| #   #       #   ##        ##            %   #????? |
| #   #########   ##  """   ##    ^            #???? |
|      #######     #  """   ########+##        #???? |
|              =%= #  """   #?# ????   ? # # ## #??? |
|           *   T  +        #?# ?????  #???#   ##??? |
|         !        #  """   #?# ?????? #??????#????? |
|      #######     #  """   #?# ???????#???????????? |
| #   #####??#######  """   #?# ???????????????????? |
| #     !!#????????#        #?# ???????????????????? |
| #      !#????????##########?# ???????????????????? |
| +     !!#???????????????????# ???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          18
Energy Capacity            150
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StasisCorruptionMantle
  Manual?         0
Play Time         00:24:16
  Cumulative      7.5 hours
  Start           2021.07.07 @ 03:44:40
  End             2021.07.07 @ 04:06:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          12
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 4596ab17-96ec-4214-9534-8303f266e4de