Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.12 @ 19:48:43 Player: P9H Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (95) 475 Value Destroyed (2714) 2714 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (336) 336 TOTAL SCORE: 7525 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 279 Cogmind --------- Core Integrity 0/1000 Matter 44/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Light Angular Momentum Engine Neutrino Core Neutrino Core Power Amplifier Weapon Cycler Recalibrator Field Recycling Unit (0) Improved Arc Projector Improved Arc Projector Heavy Laser Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Fission Core Light Fission Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Weight Redist. System Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Insulated Plating > --- WEAPON ----------- Improved Arc Projector Gatling Laser Advanced Beam Cannon Flak Gun > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Neutrino Core Neutrino Core Wheel Power Amplifier Improved Thermal Generator Energy Filter Weapon Cycler Field Recycling Unit Improved Arc Projector Improved Arc Projector Heavy Laser Heavy Plasma Cannon Gauss Cannon Gauss Cannon Heavy Missile Launcher Long-range Missile Launcher [Rating: 66] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Wheel Wheel Utility Improved Targeting Computer Device Weight Redist. System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 2 | . . . . . . 1 1 Propulsion . | . . . . . . . . Utility 6 | . . 2 . 1 1 1 1 Weapon 2 | . . . . 1 1 . . Parts Attached 87 | 6 2 13 18 3 12 13 20 Power 18 | 1 . 2 5 . 2 4 4 Engine 12 | 1 . 2 5 . 1 1 2 Core 6 | . . . . . 1 3 2 Reactor . | . . . . . . . . Propulsion 12 | 2 . 2 3 1 2 1 1 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 12 | 2 . 2 3 1 2 1 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 2 4 . 1 3 3 4 Device 8 | . 1 2 . . 2 1 2 Storage 3 | 1 1 1 . . . . . Processor 3 | . . 1 . . 1 . 1 Hackware . | . . . . . . . . Protection 4 | . . . . 1 . 2 1 Artifact . | . . . . . . . . Weapon 39 | 2 . 5 10 1 5 5 11 Energy Gun 16 | 1 . 3 3 . 5 . 4 Energy Cannon 3 | . . . 1 . . 1 1 Ballistic Gun 12 | 1 . 1 4 1 . 3 2 Ballistic Cannon 2 | . . . . . . . 2 Launcher 6 | . . 1 2 . . 1 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 4 . . . . Parts Lost 44 | . . 3 10 . 6 3 22 Power 8 | . . 1 2 . . 1 4 Propulsion 9 | . . 1 4 . 2 . 2 Utility 9 | . . . . . 1 2 6 Weapon 18 | . . 1 4 . 3 . 10 Highest Loss Streak 18 | . . 1 5 . 6 2 18 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 92 92 90 90 89 92 67 Engine 7 | . 14 9 9 9 7 5 3 Core 2 | . . . . . . 6 7 Wheel 11 | . 28 17 15 9 8 6 3 Device 13 | . 6 15 11 9 15 17 12 Storage 14 | . 14 21 22 18 15 8 5 Processor 9 | . . 6 11 9 9 13 12 Protection 3 | . . . . 9 4 5 3 Energy Gun 11 | . 14 11 8 9 17 15 6 Energy Cannon 3 | . . . 4 9 4 3 4 Ballistic Gun 6 | . 14 9 6 9 4 6 2 Peak Build Rating 66 | 6 8 16 19 24 32 51 66 Average Rating 28 | 4 6 12 16 22 30 47 45 On Entrance 19 | . 6 8 16 19 24 31 51 Naked Turns . | . . . . . . . . Heaviest Build 97 | 13 49 60 59 65 71 83 97 Greatest Support 34 | 26 26 32 26 26 32 34 34 Greatest Overweight (x) 18 | . 1 3 5 4 7 2 18 Average Overweight (x) 2 | . . 1 2 3 2 2 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 Most Carried 20 | 4 8 20 20 20 20 20 20 Average Carried 17 | 2 5 18 19 19 19 18 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 4 8 20 20 20 20 20 10 Class Distribution -------------------- 37% | Mutant 30% | Scavenger-Gunner 18% | Gunner 9% | Commander-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Matter Collected 1607 | 81 165 548 308 100 133 134 138 Remotely . | . . . . . . . . Salvage Created 3228 | . 165 732 563 329 493 520 426 Parts 189 | . 8 64 43 15 18 23 18 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 7 | . . 1 3 . . . 3 Parts Field Recycled 4 | . . 4 . . . . . Retrieved Matter 20 | . . 20 . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 69 | . 2 15 15 6 7 15 9 Guns 47 | . 2 15 9 5 5 7 4 Cannons 7 | . . . . 1 1 1 4 AOE 11 | . . . 6 . . 4 1 Classes Destroyed 13 | . 2 6 . . 1 3 1 Worker 11 | . . 6 1 2 1 . 1 Builder 1 | . . . . . . 1 . Tunneler 2 | . . 1 . . . . 1 Recycler 5 | . 1 . 1 . 2 . 1 Operator 2 | . . 2 . . . . . Watcher 5 | . . 3 1 . . 1 . Swarmer 26 | . . 5 7 . 3 7 4 Grunt 23 | . 2 6 2 6 3 3 1 Brawler 1 | . . . . . . 1 . Duelist 2 | . . . . . 1 . 1 Sentry 12 | . . 4 6 . . 2 . Hunter 1 | . . . . . . . 1 Programmer 4 | . . . . . . 2 2 Best Kill Streak 9 | . 2 9 6 3 5 8 5 Combat Bots Only 6 | . 2 4 5 3 5 6 4 Max Kills in Single Turn 4 | . 1 2 2 1 2 4 4 Gunslinging 1 | . . . . . 1 . . Exploded 3 | . . . 2 . . 3 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Hostile Shots Fired 521 | . 10 60 110 9 58 83 191 Missed 141 | . 1 18 32 4 18 27 41 Damage Taken 6104 | . 113 463 936 78 688 718 3108 Core 1553 | . 25 143 156 13 88 91 1037 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 66 | . . . . . . . 66 Core Remaining (%) 81 | 100 90 . 25 97 87 89 . Volleys Fired 194 | . 9 54 41 17 16 21 36 Largest 4 | . 2 2 2 3 4 4 4 Hottest 261 | . 60 78 90 147 240 239 261 Shots Fired 447 | . 18 108 65 50 52 84 70 Gun 358 | . 18 104 58 33 40 73 32 Cannon 70 | . . . . 17 12 9 32 Launcher 19 | . . 4 7 . . 2 6 Special . | . . . . . . . . Kinetic 171 | . 9 50 37 17 12 21 25 Thermal 222 | . 9 50 . 33 38 61 31 Explosive 19 | . . 4 7 . . 2 6 Electromagnetic 35 | . . 4 21 . 2 . 8 Robot Hit Streak 21 | . 4 9 12 4 19 21 10 Robot Miss Streak 12 | . 2 4 4 6 4 3 12 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . 1 1 . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . Shots Hit Robots 288 | . 12 68 47 24 34 57 46 Core Hits 198 | . 8 40 31 17 19 44 39 Critical Kills 2 | . . . . . 1 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . 1 . 1 3 3 . Burn 5 | . . . . 1 2 2 . Meltdown 2 | . . . . . 1 1 . Destroy 1 | . . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7337 | . 142 1023 1428 444 714 1763 1823 Guns 4188 | . 142 823 719 257 548 1241 458 Cannons 1216 | . . . . 187 166 96 767 Explosions 1903 | . . 184 695 . . 426 598 Melee . | . . . . . . . . Ramming 30 | . . 16 14 . . . . Kinetic 1734 | . 98 361 396 102 93 153 531 Thermal 3251 | . 44 409 . 342 598 1184 674 Explosive 1903 | . . 184 695 . . 426 598 Electromagnetic 419 | . . 53 323 . 23 . 20 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . 3 . . . 5 Average Corruption 3 | . . . 2 . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . . 1 . . . 8 Message Errors 2 | . . . 1 . . . 1 Matter Fused 1 | . . . . . . . 1 Energy Discharges 2 | . . . . . . . 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 159 | . . 19 52 . . 15 73 Projectiles 42 | . . . . . . . 42 Explosions 117 | . . 19 52 . . 15 31 Melee . | . . . . . . . . Knockbacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Kinetic 2 | . . . . . . . 2 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 15 | . . 8 7 . . . . Shots . | . . . . . . . . Rammed 4 | . . 1 1 . . . 2 Targets Rammed 4 | . . 1 1 . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 596 | . 63 473 90 462 390 388 596 Average Temperature 145 | . 39 122 28 147 172 150 207 Received Heat Transfer 1512 | . 63 147 324 45 144 93 696 Effects 23 | . . 3 . 2 1 . 17 Shutdowns 8 | . . 1 . . . . 7 Energy Bleed 3 | . . . . 2 1 . . Interference 9 | . . 2 . . . . 7 Short Circuit 2 | . . . . . . . 2 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . 2 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . . . 1 3 . Combat Hostiles 4 | . . . . . 1 3 . Parts Melted 14 | . . . . . 2 7 5 Heat Transferred 6988 | . 100 925 . 740 1388 2688 1147 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Peak Influence 629 | . 70 392 629 406 314 377 324 Initial 265 | . . 29 165 265 184 55 146 Average 240 | . 30 213 452 329 218 207 158 Maximum Alert Level 2 | . . 1 2 2 1 1 1 Low Security (%) 38 | 100 100 44 3 . 35 52 43 Level 1 50 | . . 55 33 96 64 47 56 Level 2 11 | . . . 62 3 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . . 5 5 1 2 6 1 Investigation 2 | . . . 1 . 1 . . Extermination 3 | . . . . . . 2 1 Reinforcement 8 | . . 5 . 1 1 1 . Assault . | . . . . . . . . Garrison 7 | . . . 4 . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Distress Signals 10 | . . 3 1 2 1 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 118 | . 3 27 23 12 9 20 24 Peak Tracking Total 7 | . 2 6 6 3 6 7 6 Tactical Retreats 6 | . . 1 1 . 1 3 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Traps Triggered 3 | . . . 2 . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Disabled 2 | . . 1 1 . . . . Max in Single Turn 1 | . . 1 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Accessed 1 | . . . 1 . . . . Terminals 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 1 | . . . 1 . . . . Successful 1 | . . . 1 . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . 1 . . . . Open Door 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total Allies 10 | . . . 10 . . . . Largest Group 10 | . . . 10 4 . . . Highest-Rated Group 88 | . . . 88 32 . . . Highest-Rated Ally 16 | . . . 16 8 . . . Total Orders . | . . . . . . . . Ally Attacks 76 | . . . 58 18 . . . Total Damage 648 | . . . 508 140 . . . Kills 11 | . . . 8 3 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Turns Passed 3674 | 53 229 650 659 257 492 751 583 Spaces Moved 2070 | 45 188 389 360 139 243 465 241 Core 71 | 7 . . 2 . 44 . 18 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 1999 | 38 188 389 358 139 199 465 223 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 95 95 110 110 130 130 Average Speed 131 | 83 102 109 117 138 169 130 184 Slowest Speed 950 | 90 105 125 300 140 400 130 950 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 3 31 44 66 17 8 17 9 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 8 | . . . 8 . . . . Terrain Destroyed 148 | . . 33 43 . . 9 63 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 146 | . . 33 43 . . 9 61 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total 2636 | 60 206 509 530 166 294 558 313 Wait 147 | . 1 13 91 . . 42 . Move 2063 | 44 187 388 359 138 242 464 241 Hop . | . . . . . . . . Pick Up 93 | 10 6 26 12 5 13 12 9 Fast Attach 9 | . . 3 4 1 . . 1 Attach 52 | 6 1 5 8 2 6 7 17 Detach 1 | . . . 1 . . . . Swap 26 | . 1 5 6 . 6 6 2 Drop 47 | . 1 14 7 3 11 6 5 Fire 194 | . 9 54 41 17 16 21 36 Melee . | . . . . . . . . Ram 4 | . . 1 1 . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 12) 180 | -10/Materials | Discovered new exit (range 12) 283 | -10/Materials | Entered another Materials area 283 | -9/Materials | Evolved 2 slots: Utility x2 306 | -9/Materials | Build established: Mutant 809 | -9/Materials | Discovered new exit (range 16) 933 | -9/Materials | Entered Storage 1065 | -9/Storage | Core integrity fell below 50% 1073 | -9/Storage | Garrison activated, responded to threat 1283 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1286 | -9/Storage | Lost 5 parts (1p2n2w) 1525 | -9/Storage | Garrison activated, responded to threat 1545 | -9/Storage | Build established: Commander-Mutant 1573 | -9/Storage | Discovered new exit (range 16) 1592 | -9/Storage | Entered Materials 1592 | -8/Materials | Accompanied by 4 allies 1592 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1658 | -8/Materials | Lost 3 allies 1812 | -8/Materials | Discovered new exit (range 6) 1849 | -8/Materials | Entered Factory 1849 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2145 | -7/Factory | Build established: Scavenger-Gunner 2188 | -7/Factory | Lost 6 parts (2n1u3w) 2289 | -7/Factory | Discovered new exit (range 14) 2341 | -7/Factory | Entered another Factory area 2341 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2461 | -6/Factory | Build established: Gunner 2552 | -6/Factory | Garrison activated, responded to threat 2862 | -6/Factory | Build established: Scavenger-Gunner 3070 | -6/Factory | Discovered new exit (range 11) 3092 | -6/Factory | Entered another Factory area 3092 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3185 | -5/Factory | Lost 3 parts (1u2w) 3501 | -5/Factory | Core integrity fell below 50% 3525 | -5/Factory | Lost 18 parts (4p2n5u7w) 3666 | -5/Factory | Core integrity fell below 20% 3675 | -5/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- transfer corridor. 03596_ U-05 Engineer lays Concrete. 03597_ U-05 Engineer builds a Wall. 03597_ U-05 Engineer lays Concrete. 03614_ ALERT: Security rotation in progress. 03617_ System corrupted: Energy Filter rejected. 03617_ R-10 Processor collects Energy Filter. 03625_ W-25 Informer sends out distress signal. 03643_ Acquired 21 matter. 03654_ Imp. Arc Projector severed. 03656_ System corrupted: Matter fused (-6). 03659_ Hvy. Plasma Cannon destroyed. 03661_ Slammed into L-41 Fighter. 03665_ Mic. Nuclear Core severed. 03665_ R-10 Processor collects Mic. Nuclear Core. 03667_ Imp. Thermal Generator severed. 03668_ R-10 Processor collects Imp. Thermal Generator. 03670_ Acquired 36 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? #T #???????????????????? | | ?????????????????????? ?# ?????????????????? | | ???????????????????"?? ?# ?????????????????? | | ?????????????????+ " ?? # ?????????????????? | | ?????????????????# " " # % ??????????????????? | | ?????????????????# # ????????????????? | | ?????????????????# # % ###????????????????? | | ??????????????#### ### # # #???? #??????????? | | ??????????????? #% # #### #???????????? | | ??????????????? # A # #????????????? | | ????????????????! # R # #????????????? | | ????????????????? + ### # #????????????? | | ?????????????????? #w ### #????????????? | | ??????????????????" 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""" # l g # #??????????????? | | ?????????? ???????????##@ [ u#####??????????????? | | ??????????# ???????????##% % ##############?????? | | ??????????# ????????????# u # #?????? | | ??????????# ????????????# # #?????? | | ??????????# ????????????# # #?????? | | ??????????# ############# # """ #?????? | | ??????????# + """ #?????? | | ??????????# ^ # """ #?????? | | ??????????# + "" ???????? | | ??????????# ^ # "" "????????? | | #########?# ^^ # "????????? | | # # ###+#######+### ????????? | | # # # = ## "????????? | | # """ # # ## ???????? | | # """"" # # !#############???????? | | # """"" # # #???????????????????? | | # # # ! #???????????????????? | | # # # ! ! #???????????????????? | | # # # ![! #???????????????????? | | #####+##### # #???????????????????? | | # #???????????????????? | | # #???????????????????? | | # #???????????????????? | | # #???????????????????? | | ##############???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 42 Energy Capacity 560 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Resistance: EM 15 Evasion (%) 42 Targeting Accuracy 18 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexHeavyAmplifier Manual? 0 Play Time 00:33:21 Cumulative 35.8 hours Start 2025.04.12 @ 19:15:37 End 2025.04.12 @ 19:48:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c114ad4-295f-4ee2-94b7-2d6106a57b9c