Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.10 @ 14:50:43 Player: Shadow Pussy wanter Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (59) 295 Value Destroyed (1756) 1756 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5991 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 233/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine High-capacity Battery (250) Improved Terrain Scanner Medium Armor Plating Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Cooling System Large Storage Unit Improved Terrain Scanner Cloak of Protection System Shield > --- WEAPON ----------- Arc Projector Arc Projector Arc Projector > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Treads High-capacity Battery Large Matter Pod Kinecellerator Medium Armor Plating Medium Armor Plating Hardlight Generator Pulse Rifle Heavy Assault Rifle Heavy Assault Rifle Missile Launcher Axe [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware System Shield Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Arc Projector Energy Cannon Firepult Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . . . 2 2 . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 5 | . . . 1 . . . 2 2 . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 73 | 6 7 . 11 1 8 1 26 11 1 1 Power 8 | 1 . . 3 . . . 4 . . . Engine 5 | 1 . . 3 . . . 1 . . . Core 3 | . . . . . . . 3 . . . Reactor . | . . . . . . . . . . . Propulsion 9 | 2 . . 2 . . . 4 1 . . Treads 9 | 2 . . 2 . . . 4 1 . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 26 | 1 5 . 3 . 4 . 8 5 . . Device 17 | . 2 . 2 . 3 . 7 3 . . Storage 4 | 1 3 . . . . . . . . . Processor . | . . . . . . . . . . . Hackware 2 | . . . . . . . 1 1 . . Protection 3 | . . . 1 . 1 . . 1 . . Artifact . | . . . . . . . . . . . Weapon 30 | 2 2 . 3 1 4 1 10 5 1 1 Energy Gun 9 | 2 . . . . . . 4 3 . . Energy Cannon 1 | . . . . . 1 . . . . . Ballistic Gun 13 | . 2 . 3 . 3 . 3 2 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . . . 1 . 1 1 . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 2 . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 4 . . . . . Parts Lost 8 | . . . . . . . 3 1 3 1 Power 1 | . . . . . . . 1 . . . Propulsion 1 | . . . . . . . . . 1 . Utility 1 | . . . . . . . . 1 . . Weapon 5 | . . . . . . . 2 . 2 1 Highest Loss Streak 3 | . . . . . . . 1 1 3 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 90 100 99 100 73 100 97 89 56 1 Engine 8 | . 14 14 11 11 11 11 2 7 4 . Core 2 | . . . . . . . 6 . . . Treads 20 | . 28 28 22 22 22 22 18 14 8 . Device 17 | . 4 14 17 11 11 11 26 25 17 . Storage 10 | . 14 14 11 11 11 11 9 7 4 . Hackware 2 | . . . . . . . 5 6 4 . Protection 5 | . . . 4 11 4 11 3 2 3 . Energy Gun 2 | . 9 . . . . . 2 16 . . Ballistic Gun 20 | . 18 28 33 27 8 22 19 6 8 . Launcher 2 | . . . . 5 4 10 . . 3 . Slashing Weapon 1 | . . . . . . . 3 . . 1 Naked Turns 88 | . . . . . . . . . 50 38 Heaviest Build 59 | 12 48 28 43 44 59 46 50 50 53 3 Greatest Support 46 | 40 40 40 40 40 40 40 46 46 46 3 Greatest Overweight (x) 1 | 1 1 . 1 1 1 1 1 1 1 . Average Overweight (x) . | . . . . 1 . 1 . . . . Largest Inventory Capacity 20 | 8 20 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 10 5 Most Carried 15 | 6 11 13 15 15 15 11 15 15 15 5 Average Carried 13 | 4 8 12 14 14 14 11 14 14 10 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 6 11 13 15 15 11 11 15 15 5 4 Class Distribution -------------------- 49% | Mutant 23% | Skirmisher 9% | Tank 7% | Scavenger-Assassin 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Matter Collected 1865 | 190 344 32 304 106 . 61 699 129 . . Remotely . | . . . . . . . . . . . Salvage Created 2130 | . 207 . 419 134 . 115 1138 117 . . Parts 135 | . 10 . 28 6 . 10 70 11 . . Haulers Intercepted 2 | . . . . . . . 2 . . . Recyclers Shooed 3 | . . . 1 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 47 | . 5 . 10 5 . 6 19 2 . . Melee 1 | . . . . . . . 1 . . . Guns 36 | . 5 . 10 2 . 1 16 2 . . AOE 10 | . . . . 3 . 5 2 . . . Classes Destroyed 13 | . 1 . 4 . . 1 6 1 . . Worker 3 | . . . . . . 1 2 . . . Builder 2 | . . . . . . . 2 . . . Hauler 2 | . . . . . . . 2 . . . Recycler 4 | . . . 1 . . . 3 . . . Watcher 1 | . . . . . . . 1 . . . Swarmer 13 | . . . 3 . . 3 7 . . . Grunt 23 | . 5 . 4 5 . 3 6 . . . Brawler 1 | . . . 1 . . . . . . . Duelist 1 | . . . . . . . 1 . . . Sentry 5 | . . . 2 . . . 2 1 . . Specialist 2 | . . . . . . . 2 . . . Hunter 1 | . . . . . . . 1 . . . Programmer 1 | . . . . . . . . 1 . . Best Kill Streak 5 | . 4 . 5 2 . 4 5 1 . . Combat Bots Only 4 | . 4 . 4 2 . 3 4 1 . . Max Kills in Single Turn 3 | . 1 . 1 2 . 3 2 1 . . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . 2 . 3 2 . . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Damage Taken 2839 | . 246 . 193 228 . 85 1020 123 273 671 Core 1002 | . 51 . . 43 . 13 194 . 89 612 Absorbed by Shields 116 | . . . . . . . 116 . . . Regen/Repaired (Parts) 130 | . . . . . . . . 130 . . Core Remaining (%) 82 | 100 . 79 . . . 86 64 . . . Volleys Fired 123 | . 17 . 22 12 . 8 52 5 7 . Largest 3 | . 2 . 3 2 . 2 3 3 1 . Hottest 165 | . 40 . 66 43 . 46 165 165 36 . Shots Fired 296 | . 34 . 66 19 . 11 144 15 7 . Gun 278 | . 34 . 66 14 . 6 143 15 . . Cannon . | . . . . . . . . . . . Launcher 18 | . . . . 5 . 5 1 . 7 . Special . | . . . . . . . . . . . Kinetic 254 | . 34 . 66 14 . 6 130 4 . . Thermal 2 | . . . . . . . . 2 . . Explosive 18 | . . . . 5 . 5 1 . 7 . Electromagnetic 22 | . . . . . . . 13 9 . . Robot Hit Streak 20 | . 9 . 16 3 . 4 20 5 6 . Robot Miss Streak 4 | . 2 . 4 2 . 2 3 1 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 2 . 1 . . . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . Shots Hit Robots 209 | . 27 . 47 10 . 7 102 10 6 . Core Hits 100 | . 10 . 18 8 . 11 43 7 . 3 Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 3 | . 2 . . . . . 1 . . . Destroy 2 | . 2 . . . . . . . . . Sever 1 | . . . . . . . 1 . . . Melee Attacks 23 | . . . . . . . 21 . . 2 Impact . | . . . . . . . . . . . Slashing 23 | . . . . . . . 21 . . 2 Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4631 | . 219 . 581 412 . 551 2030 144 592 102 Guns 2473 | . 219 . 553 77 . 76 1414 134 . . Cannons . | . . . . . . . . . . . Explosions 1557 | . . . . 327 . 454 184 . 592 . Melee 399 | . . . . . . . 399 . . . Ramming 202 | . . . 28 8 . 21 33 10 . 102 Kinetic 2305 | . 219 . 553 77 . 76 1325 55 . . Thermal 68 | . . . . . . 46 . 22 . . Explosive 1511 | . . . . 327 . 408 184 . 592 . Electromagnetic 146 | . . . . . . . 89 57 . . Impact . | . . . . . . . . . . . Slashing 399 | . . . . . . . 399 . . . Piercing . | . . . . . . . . . . . Highest Corruption 23 | . . . 1 1 1 1 . 1 7 23 Average Corruption 1 | . . . 1 1 1 1 . 1 6 19 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 24 | . . . 6 2 2 9 . 1 2 2 Message Errors 10 | . . . 3 1 1 4 . 1 . . Matter Fused 5 | . . . 2 . 1 1 . . . 1 Energy Discharges 3 | . . . 1 1 . 1 . . . . Data Loss (minor) 4 | . . . . . . 2 . . 2 . Alerts 1 | . . . . . . 1 . . . . Misdirections 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 164 | . . . . . . 52 104 . 8 . Projectiles . | . . . . . . . . . . . Explosions 106 | . . . . . . 52 46 . 8 . Melee 58 | . . . . . . . 58 . . . Knockbacks 1 | . . . . . . . 1 . . . Impact 1 | . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 290 | . . . . . . 40 20 . 187 43 Shots 6 | . . . . . . 1 1 . 4 . Rammed 54 | . . . 4 1 . 6 8 1 . 34 Targets Rammed 55 | . . . 4 1 . 6 9 1 . 34 Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . Highest Temperature 226 | . 26 . 226 . . . 4 . . . Average Temperature 35 | . 13 . 122 . . . 4 . . . Received Heat Transfer 822 | . 141 . 57 129 . 18 285 18 . 174 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 87 | . . . . . . 50 . 37 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Peak Influence 253 | . 110 16 190 131 . 253 243 190 14 15 Initial 87 | . . 11 . 15 . . . 87 . . Average 73 | . 28 13 66 33 . 76 104 124 1 11 Maximum Alert Level 1 | . . . . . . 1 1 . . . Low Security (%) 93 | 100 100 100 100 100 . 78 92 100 100 100 Level 1 6 | . . . . . . 21 7 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . 1 . 2 . . . 1 1 . . Investigation 2 | . 1 . 1 . . . . . . . Extermination 1 | . . . . . . . . 1 . . Reinforcement 2 | . . . 1 . . . 1 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Distress Signals 1 | . . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 65 | . 6 . 14 5 . 6 25 2 6 1 Peak Tracking Total 6 | . 5 . 3 3 . 3 4 1 6 1 Tactical Retreats 5 | . 1 . . . . . 4 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Traps Triggered 4 | . 1 . . . . . 2 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Disabled 6 | . . . . . . 5 1 . . . Max in Single Turn 4 | . . . . . . 4 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Accessed 14 | . 2 1 2 . . . 6 3 . . Terminals 13 | . 2 1 2 . . . 6 2 . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 48 | . 5 3 9 . . . 22 9 . . Successful 22 | . 1 1 2 . . . 15 3 . . Failed 25 | . 4 2 7 . . . 6 6 . . Catastrophic 1 | . . 1 . . . . . . . . Database Lockouts 1 | . . . . . . . 1 . . . Manual 40 | . 3 3 9 . 1 . 20 4 . . Terminals 45 | . 5 3 9 . . . 22 6 . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . . . . 3 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 10 | . . . 1 . . . 9 . . . Robot Analysis 2 | . . . 1 . . . 1 . . . Prototype ID Bank 1 | . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . 1 . . . Alert Level 1 | . . . . . . . 1 . . . Patrol Status 1 | . . . . . . . 1 . . . Assault Status 1 | . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . 1 . . . Patrol Navigation 1 | . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . 1 . . Repair 1 | . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 10 | . 1 1 1 . . . 6 1 . . Terminals 10 | . 1 1 1 . . . 6 1 . . Assimilate 1 | . . . . . . . 1 . . . Botnet 9 | . 1 1 1 . . . 5 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 2 1 2 . . . 6 3 . . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . Corruption 1 | . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . Time 10 | . . . . . . . . 10 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Total Allies 1 | . . . . . . . 1 . . . Largest Group 1 | . . . . . . . 1 1 . . Highest-Rated Group 10 | . . . . . . . 10 10 . . Highest-Rated Ally 10 | . . . . . . . 10 10 . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total 2 | . . . 1 . . . 1 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Turns Passed 7249 | 87 472 449 921 576 658 1240 2237 446 115 48 Spaces Moved 3188 | 55 247 280 424 223 345 502 773 215 109 15 Core 119 | 15 . . . . . . . . 89 15 Treads 3069 | 40 247 280 424 223 345 502 773 215 20 . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 240 160 160 50 50 Average Speed 192 | 132 161 160 189 240 185 240 198 181 84 50 Slowest Speed 240 | 160 240 160 240 240 240 240 240 240 240 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 45 | 5 30 62 43 69 78 89 44 5 76 2 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . Spaces Dug 13 | . . . . . . . 11 . . 2 Terrain Destroyed 131 | . . . . 34 . 42 28 . 25 2 Melee 13 | . . . . . . . 11 . . 2 Projectile . | . . . . . . . . . . . AOE 118 | . . . . 34 . 42 17 . 25 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Total 4037 | 66 293 281 503 246 368 519 1329 259 122 51 Wait 491 | . 14 . 24 6 . 3 420 18 6 . Move 3179 | 54 246 279 423 222 344 501 772 215 108 15 Hop . | . . . . . . . . . . . Pick Up 42 | 6 4 2 9 2 4 . 11 4 . . Fast Attach 29 | 6 4 . 1 . 3 . 11 4 . . Attach 11 | . . . 3 . 5 . 1 1 . 1 Detach 4 | . 1 . . . 1 . 1 1 . . Swap 33 | . 3 . 7 1 . 1 14 6 1 . Drop 48 | . 4 . 10 2 11 . 17 4 . . Fire 123 | . 17 . 22 12 . 8 52 5 7 . Melee 23 | . . . . . . . 21 . . 2 Ram 33 | . . . . . . . . . . 33 Kick . | . . . . . . . . . . . Crush 21 | . . . 4 1 . 6 9 1 . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 16) 88 | -11/Junkyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 560 | -10/Materials | Entered Mines 567 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 681 | -10/Mines | Learned location of 1 exit from Materials 965 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 998 | -10/Mines | Discovered new exit (range 6) 1009 | -10/Mines | Entered Materials 1009 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1010 | -9/Materials | Identified exit to Materials 1357 | -9/Materials | Build established: Skirmisher 1705 | -9/Materials | Discovered new exit (range 10) 1833 | -9/Materials | Build established: Tank 1930 | -9/Materials | Entered Mines 2011 | -9/Mines | Met a Derelict bent on vengeance 2079 | -9/Mines | Discovered exit to Materials (range 10) 2118 | -9/Mines | Discovered exit to Materials (range 14) 2120 | -9/Mines | Learned 2 Materials zone layouts 2340 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2345 | -9/Mines | Found Prototype Device 2494 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2496 | -9/Mines | Discovered new exit (range 5) 2506 | -9/Mines | Entered Exiles 2509 | -9/Exiles | Build established: Mutant 2538 | -9/Exiles | Discovered new exit (range 15) 2566 | -9/Exiles | Met 8R-AWN 2605 | -9/Exiles | Met EX-HEX 2672 | -9/Exiles | Met EX-BIN 2703 | -9/Exiles | Aligned with FarCom system 2706 | -9/Exiles | Given EX-Vault access code 2761 | -9/Exiles | Opened EX-Vault 2771 | -9/Exiles | Found Prototype Device 2771 | -9/Exiles | Identified Trap Reconfigurator 2777 | -9/Exiles | Found Prototype Device 2777 | -9/Exiles | Identified Cloak of Protection 2784 | -9/Exiles | Found Prototype Energy Cannon 2784 | -9/Exiles | Identified Firepult 2793 | -9/Exiles | Identified Exp. Sensor Array 2830 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2932 | -9/Exiles | Met EX-DEC 2969 | -9/Exiles | Visited The Gauntlet 3145 | -9/Exiles | Discovered new exit (range 11) 3164 | -9/Exiles | Left Exiles lab with Cloak of Protection 3164 | -9/Exiles | Entered Mines 4284 | -8/Mines | Discovered exit to Materials (range 9) 4404 | -8/Mines | Entered Materials 4404 | -8/Materials | Evolved 2 slots: Utility x2 4405 | -8/Materials | Identified exit to Factory 4832 | -8/Materials | Build established: Scavenger-Skirmisher 5159 | -8/Materials | Build established: Skirmisher 6090 | -8/Materials | Build established: Scavenger-Assassin 6537 | -8/Materials | Central database locked down 6641 | -8/Materials | Entered Factory 6641 | -7/Factory | Accompanied by 1 ally 6641 | -7/Factory | Evolved 2 slots: Utility x2 6705 | -7/Factory | Discovered new exit (range 5) 6760 | -7/Factory | Repaired Imp. Treads 7087 | -7/Factory | Sucked down chute 7087 | -7/Factory | Entered Waste 7102 | -7/Waste | EMP discharged 7132 | -7/Waste | Spotted C-40 Crusher 7148 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7150 | -7/Waste | Spotted C-40 Crusher 7151 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7152 | -7/Waste | Released all parts (7) 7152 | -7/Waste | Spotted C-40 Crusher 7155 | -7/Waste | Spotted C-40 Crusher 7178 | -7/Waste | Spotted C-40 Crusher 7182 | -7/Waste | Lost 3 parts (1n2w) 7195 | -7/Waste | Spotted C-40 Crusher 7198 | -7/Waste | Discovered new exit (range 10) 7202 | -7/Waste | EMP discharged 7202 | -7/Waste | System corruption reached 10% 7202 | -7/Waste | Entered Factory 7214 | -7/Factory | Crushed by falling debris 7227 | -7/Factory | Core integrity fell below 50% 7243 | -7/Factory | Core integrity fell below 20% 7250 | -7/Factory | Core destroyed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 07202_ Receiving FarCom transmissions... 07214_ The unstable cave ceiling collapses. 07214_ Crushed by falling debris. 07214_ Axe destroyed. 07214_ System corrupted by crushing effect (+4). 07216_ Slammed into Y-54 Guardian. 07217_ ALERT: All DSF locations entering lockdown mode. 07217_ Slammed into Y-54 Guardian. 07217_ Destabilizing: Core damaged (-28). 07218_ Slammed into Y-54 Guardian. 07222_ Destabilizing: System corrupted (+2). 07223_ Slammed into Y-54 Guardian. 07231_ System corrupted: Matter fused (-10). 07231_ Slammed into Y-54 Guardian. 07240_ Destabilizing: System corrupted (+1). 07241_ Slammed into Y-54 Guardian. 07247_ Destabilizing: System corrupted (+1). 07248_ Slammed into Y-54 Guardian. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????##########????? | | ???????????????????????????????????# #????? | | ???????????????????????????????????# ! #????? | | ????????????????????????????##?????# #????? | | ???????????????????????????# ?????#= ** ###### | | ???????????????????????????# #?????# ** # | | ???????????????????????????# #?????# ** # #? | | ???????????????????????????# #?????# + #? | | ???????????????????????????# #?????# ! # #? | | ???????????????????????????# #?????# # #? | | ???????????????????????????# #???#######+#### #? | | ??????????????????????######+##### ;# # #? | | ??????????????????????# ! ## # #? | | ??????????????????????# ## # #? | | ??????????????????????# ## # #? | | ??????????????????????# !!! ## # #? | | ??????????????????????# !!! ""## ### #? | | ??????????????????????# !! ""## #?# +? | | ??????????????????????# @Y ""## #?# #? | | ??????????????????????# """" S## #?# #? | | ??????????????????????# """" u""## #?# #? | | ??????????????????????# """" ""## #?# #? | | ??????????????????????# """" ""## #?# #? | | ??????????????????????# ## #?# #? | | ??????????????????????###########+### #?# #? | | ????????????????????????????????? ? ?? ?? | | ????????????????????????????????? ? ??? ?? | | ????????????????????????????????? ? ???????? ?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Watch This! Challenges ------------ None Game ------ Seed ReinforcedSkeletonCleaver Manual? 0 Play Time 00:40:41 Cumulative 91.4 hours Start 2023.04.09 @ 18:13:11 End 2023.04.10 @ 14:50:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 138 Rogue 138 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 60 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81f92bf5-9e1f-4879-a794-6b8c4aec3309