Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2023.12.31 @ 23:17:33 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (50) 250 Value Destroyed (1520) 1520 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (8327) 8327 TOTAL SCORE: 18357 Bonus ------- Pacifist 200 High Alert Combat Kills 79 Follower Combat Kills 88 Entered DSFs 500 Aligned with FarCom 300 Win 3000 Win Speed 4160 Cogmind --------- Core Integrity 1220/1600 Matter 38/300 Energy 1370/1600 System Corruption 5% Temperature Cool (4) Movement Flying (28) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Xenon Bombardment Thruster Cooled Field Propulsion Drive Q-thruster Improved Diametric Drive Impulse Thruster Array > --- UTILITY (13) ----- Advanced Coolant Injector Superbattery Advanced Signal Interpreter Targeting Computer Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced ECM Suite Graphene Brace Improved Focal Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Transmission Jammer Hypervelocity Coil Gun Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Backup Power VII Light Particle Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled Field Propulsion Drive Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Advanced Coolant Injector Experimental Optical Array Advanced Signal Interpreter Targeting Computer Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Transmission Jammer Advanced Reaction Control System Advanced Reaction Control System Graphene Brace Improved Focal Shield System Shield Component Analysis Suite > --- WEAPON ----------- Hypervelocity Coil Gun Heavy Pick > --- INVENTORY -------- Superbattery Improved Force Booster Advanced Transmission Jammer Mini Grenade Launcher Micro-nuke Launcher [Rating: 148] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Nuclear Pulse Thruster Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Targeting Computer Device Transmission Jammer Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Backup Laser VII Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Greatsword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . 2 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 6 | . . . 2 . . . . . . 1 1 . 1 1 . Utility 11 | . . . . . . . 2 2 . . 1 2 1 1 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 95 | 2 . . 7 . . 7 13 1 1 14 2 2 13 8 25 Power 11 | . . . . . . 1 2 . . 1 . . 3 2 2 Engine 2 | . . . . . . . 2 . . . . . . . . Core 2 | . . . . . . 1 . . . 1 . . . . . Reactor 7 | . . . . . . . . . . . . . 3 2 2 Propulsion 31 | 2 . . 2 . . 1 3 . 1 8 1 . 4 3 6 Treads 4 | 2 . . . . . . 2 . . . . . . . . Leg 1 | . . . . . . 1 . . . . . . . . . Wheel 3 | . . . 2 . . . 1 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 23 | . . . . . . . . . 1 8 1 . 4 3 6 Utility 33 | . . . 2 . . . 2 1 . 4 1 2 5 3 13 Device 14 | . . . . . . . 1 . . 1 1 . . 2 9 Storage 2 | . . . 1 . . . . . . . . . . . 1 Processor 7 | . . . 1 . . . . . . . . 1 4 1 . Hackware 3 | . . . . . . . . 1 . 1 . 1 . . . Protection 7 | . . . . . . . 1 . . 2 . . 1 . 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 20 | . . . 3 . . 5 6 . . 1 . . 1 . 4 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 5 | . . . . . . . 4 . . . . . . . 1 Ballistic Cannon 6 | . . . 3 . . 3 . . . . . . . . . Launcher 6 | . . . . . . 2 2 . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . 2 . . . . . 1 3 . Parts Lost 35 | . . . . . . 3 1 . . . . . 11 6 14 Power 6 | . . . . . . 1 . . . . . . 2 1 2 Propulsion 10 | . . . . . . 1 1 . . . . . 2 2 4 Utility 15 | . . . . . . . . . . . . . 6 2 7 Weapon 4 | . . . . . . 1 . . . . . . 1 1 1 Highest Loss Streak 11 | . . . . . . 2 1 . . . . . 4 6 11 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 85 85 82 100 100 95 92 . 90 86 88 93 83 75 83 Engine 6 | . 14 14 11 11 11 8 6 . 7 5 5 5 3 . . Core 1 | . . . . . . 1 2 . . 6 5 5 . 3 2 Reactor 1 | . . . . . . . . . . . . . 3 4 5 Treads 10 | . 28 28 22 22 22 16 16 . 15 . . . . . . Wheel 5 | . . . 7 22 22 22 12 . 7 . . . . . . Flight 14 | . . . . . . . . . 5 33 35 31 28 20 26 Device 7 | . . . . . . . 8 . 7 11 5 10 5 7 20 Storage 5 | . 14 14 11 11 11 11 9 . 7 . . . . . . Processor 10 | . . . 8 11 11 11 9 . 7 6 5 9 12 17 18 Hackware 4 | . . . . . . . . . 7 6 11 14 14 13 4 Protection 3 | . . . . . . . 8 . 7 7 11 10 8 . . Ballistic Gun 5 | . 28 28 5 . . . 13 . 15 . . . . . 1 Ballistic Cannon 5 | . . . 16 22 22 17 3 . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 5 5 5 3 . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 49 | 14 14 14 33 33 33 33 39 36 36 20 19 19 26 31 49 Greatest Support 57 | 40 40 40 40 20 20 20 20 10 40 28 30 30 47 42 57 Greatest Overweight (x) 3 | . . . 1 1 1 1 3 3 3 . . . 1 . . Average Overweight (x) . | . . . . 1 1 1 2 3 2 . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 5 5 5 5 5 Average Capacity 8 | 8 8 8 11 15 15 15 15 15 15 5 5 5 5 5 5 Most Carried 15 | 7 8 8 13 14 15 15 15 15 15 15 5 5 5 5 5 Average Carried 7 | 7 6 8 9 13 14 13 14 14 14 5 4 4 4 4 4 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 7 8 8 13 14 15 14 15 14 15 5 5 5 5 5 3 Class Distribution -------------------- 49% | Mutant 22% | Hacker-Sprinter 12% | Infiltrator-Sprinter 9% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Infiltrator-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Scavenger-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc Matter Collected 1460 | 220 6 . 279 74 . 151 325 . . 142 . 36 81 . 146 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 962 | . . . 185 68 . 118 255 . . 29 . 28 39 . 240 Parts 74 | . . . 13 4 . 10 25 . . 3 . 2 4 . 13 Haulers Intercepted 2 | . . . . . . . 2 . . . . . . . . Recyclers Shooed 3 | . . . 1 . . . 1 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 36 | . . . 8 2 . 6 12 . . . . . . . 8 Guns 1 | . . . . . . . 1 . . . . . . . . Cannons 12 | . . . 8 2 . 1 1 . . . . . . . . AOE 23 | . . . . . . 5 10 . . . . . . . 8 Classes Destroyed 12 | . . . 3 . . 4 3 . . . . . 1 . 1 Worker 4 | . . . . . . 1 1 . . 1 . 1 . . . Builder 2 | . . . 2 . . . . . . . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . . . Hauler 2 | . . . . . . . 2 . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . Watcher 4 | . . . . . . . . . . . . . 1 . 3 Swarmer 15 | . . . . . . 3 6 . . . . . . . 6 Cutter 2 | . . . . . . . . . . . . . . . 2 Grunt 15 | . . . 7 2 . 2 4 . . . . . . . . Brawler 1 | . . . . . . 1 . . . . . . . . . Sentry 2 | . . . 1 . . . 1 . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . Best Kill Streak 9 | . . . 6 2 . 5 9 . . 1 . 1 1 . 7 Combat Bots Only 7 | . . . 2 2 . 3 7 . . . . . . . 6 Max Kills in Single Turn 4 | . . . 1 1 . 3 2 . . 1 . 1 1 . 4 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 3 2 . . . . . . . 4 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc Hostile Shots Fired 352 | . 2 . 54 5 . 14 39 . 30 3 13 2 64 7 119 Missed 155 | . . . 10 2 . 3 15 . 7 1 6 1 29 2 79 Damage Taken 4590 | . 16 . 552 41 . 232 366 . 485 37 108 20 1174 301 1258 Core 816 | . . . 70 . . 69 36 . 83 18 34 . 110 16 380 Absorbed by Shields 19 | . . . . . . . . . . . . . . . 19 Redirected to Shielding 448 | . . . . . . . . . . . 38 13 185 . 212 Ignored by Resistances 41 | . . . . . . . . . . . . . . . 41 Regen/Repaired (Parts) 130 | . . . . . . . . . . 130 . . . . . Core Remaining (%) 91 | 100 . 100 . . . 65 93 . 88 97 96 100 91 98 76 Volleys Fired 82 | . 1 . 36 3 . 8 22 . . . . . . . 12 Largest 2 | . 2 . 2 2 . 2 2 . . . . . . . 1 Hottest 78 | . 40 . 78 78 . 78 78 . . . . . . . 52 Shots Fired 135 | . 2 . 72 6 . 11 32 . . . . . . . 12 Gun 16 | . 2 . 1 . . . 10 . . . . . . . 3 Cannon 93 | . . . 71 6 . 6 10 . . . . . . . . Launcher 26 | . . . . . . 5 12 . . . . . . . 9 Special . | . . . . . . . . . . . . . . . . Kinetic 109 | . 2 . 72 6 . 6 20 . . . . . . . 3 Thermal . | . . . . . . . . . . . . . . . . Explosive 26 | . . . . . . 5 12 . . . . . . . 9 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 11 | . 2 . 11 3 . 4 6 . . . . . . . 8 Robot Miss Streak 3 | . . . 3 1 . 2 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 87 | . 2 . 44 4 . 2 15 . . 1 . 2 4 . 13 Core Hits 72 | . 1 . 14 3 . 12 20 . 1 1 . 1 1 . 18 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 1 | . . . 1 . . . . . . . . . . . . Blast 1 | . . . 1 . . . . . . . . . . . . Melee Attacks 77 | . . . . . . . . . . 15 10 6 18 8 20 Impact . | . . . . . . . . . . . . . . . . Slashing 47 | . . . . . . . . . . 15 10 6 16 . . Piercing 30 | . . . . . . . . . . . . . 2 8 20 Sneak Attacks 3 | . . . . . . . . . . 1 . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 4826 | . 26 . 888 112 . 422 1285 . 5 93 . 266 237 . 1492 Guns 112 | . 26 . . . . . 86 . . . . . . . . Cannons 1159 | . . . 877 112 . 37 133 . . . . . . . . Explosions 2589 | . . . . . . 385 1066 . . . . . . . 1138 Melee 950 | . . . . . . . . . . 93 . 266 237 . 354 Ramming 16 | . . . 11 . . . . . 5 . . . . . . Kinetic 1271 | . 26 . 877 112 . 37 219 . . . . . . . . Thermal 73 | . . . . . . . . . . . . . . . 73 Explosive 2516 | . . . . . . 385 1066 . . . . . . . 1065 Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 596 | . . . . . . . . . . 93 . 266 237 . . Piercing 354 | . . . . . . . . . . . . . . . 354 Highest Corruption 10 | . . . . . . . . . . . . . 10 4 5 Average Corruption 4 | . . . . . . . . . . . . . 9 4 3 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 21 | . . . . . . . . . . . . . 9 1 11 Message Errors 5 | . . . . . . . . . . . . . 3 . 2 Matter Fused 4 | . . . . . . . . . . . . . 1 . 3 Heat Flow Errors 4 | . . . . . . . . . . . . . . 1 3 Parts Rejected 4 | . . . . . . . . . . . . . 2 . 2 Data Loss (minor) 2 | . . . . . . . . . . . . . 1 . 1 Misdirections 2 | . . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 321 | . . . . . . 46 55 . . . . . 28 . 192 Projectiles . | . . . . . . . . . . . . . . . . Explosions 248 | . . . . . . 46 55 . . . . . . . 147 Melee 73 | . . . . . . . . . . . . . 28 . 45 Knockbacks 7 | . . . 6 . . . 1 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 7 | . . . 6 . . . 1 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 354 | . . . . . . 70 36 . . . . . . . 248 Shots 7 | . . . . . . 2 2 . . . . . . . 3 Rammed 6 | . . . 2 . . . . . 4 . . . . . . Targets Rammed 6 | . . . 2 . . . . . 4 . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 369 | . . . 369 51 . 48 78 . . 25 11 . 167 203 272 Average Temperature 67 | . . . 130 29 . 25 24 . . 5 4 . 60 95 87 Received Heat Transfer 708 | . . . 324 24 . 99 135 . . 18 . . 51 . 57 Effects 2 | . . . 2 . . . . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 50 | . . . . . . . . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc Peak Influence 873 | . 206 79 291 127 . 160 441 132 95 214 120 172 361 305 873 Initial 197 | . . 79 30 77 . . 62 132 95 49 104 23 90 197 146 Average 203 | . 64 79 138 124 . 115 234 132 95 128 43 120 157 233 511 Maximum Alert Level 3 | . 1 . 1 . . . 2 . . 1 . . 1 1 3 Low Security (%) 65 | 100 92 100 81 100 . 100 37 100 100 84 100 100 80 18 4 Level 1 23 | . 7 . 18 . . . 51 . . 15 . . 19 81 36 Level 2 6 | . . . . . . . 10 . . . . . . . 32 Level 3 4 | . . . . . . . . . . . . . . . 26 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . 1 . . . 1 . 1 3 1 . 3 . 7 Investigation 9 | . . . 1 . . . . . . 3 1 . 1 . 3 Extermination 2 | . . . . . . . . . . . . . 1 . 1 Reinforcement 7 | . 1 . . . . . 1 . 1 . . . 1 . 3 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc Distress Signals 4 | . . . 1 . . . . . . . . . 1 . 2 Communications Jammed 4 | . . . . . . . . . . . . . . . 4 Distress Signals 3 | . . . . . . . . . . . . . . . 3 Times Spotted 159 | . 6 . 15 2 . 6 15 . 3 11 5 6 25 3 62 Peak Tracking Total 16 | . 3 . 5 2 . 3 9 . 3 6 5 5 11 5 16 Tactical Retreats 19 | . . . 1 . . . 1 . 1 1 1 1 3 . 10 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc Traps Triggered 5 | . . . . . . . . . . 1 . 1 . 1 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc Machines Disabled 3 | . . . . . . 1 . . . 1 . . . . 1 Max in Single Turn 1 | . . . . . . 1 . . . 1 . . . . 1 Garrison Access 3 | . . . . . . . . . . 1 . 1 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc Machines Accessed 40 | . 1 . 1 . 2 . 3 1 . 9 2 5 8 2 6 Terminals 23 | . 1 . 1 . . . 2 1 . 2 2 4 5 1 4 Fabricators 2 | . . . . . . . . . . 1 . . 1 . . Repair Stations 4 | . . . . . . . . . . 3 . . . 1 . Recycling Units 2 | . . . . . . . 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . 2 . 1 2 . 2 Total Hacks 101 | . 2 . 2 . 2 . 6 1 . 17 9 8 37 4 13 Successful 47 | . 2 . 1 . 2 . 3 1 . 7 5 5 15 3 3 Failed 54 | . . . 1 . . . 3 . . 10 4 3 22 1 10 Catastrophic 23 | . . . . . . . . . . 6 1 2 6 1 7 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 31 | . 1 . 2 . 1 . 1 . . 4 1 4 15 . 2 Terminals 71 | . 2 . 2 . . . 4 1 . 5 9 7 28 3 10 Fabricators 5 | . . . . . . . . . . 1 . . 4 . . Repair Stations 9 | . . . . . . . . . . 8 . . . 1 . Recycling Units 3 | . . . . . . . 2 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . . . . . 2 . 1 5 . 3 Terminal Hacks 28 | . 2 . 1 . 2 . 3 1 . . 5 2 8 2 2 Record 1 | . . . . . 1 . . . . . . . . . . Robot Analysis 2 | . . . 1 . . . . . . . . . 1 . . Prototype ID Bank 3 | . . . . . . . . . . . 1 . 1 1 . Open DSF 1 | . . . . . . . . 1 . . . . . . . Level Access Points 4 | . . . . . . . . . . . 1 1 1 1 . Branch Access Points 1 | . . . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . Unreport Threat 5 | . . . . . . . 1 . . . 2 . 2 . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . 1 Recall Investigation 1 | . . . . . . . . . . . 1 . . . . Hauler Manifests 2 | . 1 . . . . . 1 . . . . . . . . Zone Layout 4 | . . . . . . . 1 . . . . . 2 . 1 Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . 4 . . . 1 . Scan Component 2 | . . . . . . . . . . 2 . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . Refit 2 | . . . . . . . . . . 1 . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . 1 . 1 1 . . Seal Access 3 | . . . . . . . . . . 1 . 1 1 . . Unauthorized Hacks 11 | . . . . . . . . . . 2 . 2 6 . 1 Terminals 8 | . . . . . . . . . . 1 . 2 4 . 1 Assimilate 4 | . . . . . . . . . . 1 . 1 1 . 1 Botnet 3 | . . . . . . . . . . . . 1 2 . . Disrupt 1 | . . . . . . . . . . . . . 1 . . Fabricators 3 | . . . . . . . . . . 1 . . 2 . . Liberate 1 | . . . . . . . . . . . . . 1 . . Haulers 2 | . . . . . . . . . . 1 . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 27 | . 1 . 1 . . . 2 . . 6 2 2 6 2 5 Full Trace Events 8 | . . . . . . . . . . 3 1 . 1 . 3 Feedback Events 3 | . . . . . . . . . . . . . . . 3 Corruption 2 | . . . . . . . . . . . . . . . 2 Hackware Fried 1 | . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . Time 38 | . . . . . . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc Total Allies 8 | . 1 . . . . . . . . 1 . 4 1 . 1 Largest Group 4 | . 1 1 1 . . . . . . 1 1 4 1 . 1 Highest-Rated Group 164 | . 29 28 28 . . . . . . 10 10 164 26 . 26 Highest-Rated Ally 46 | . 29 28 28 . . . . . . 10 10 46 26 . 26 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 41 | . 17 . 19 . . . . . . . . 5 . . . Total Damage 405 | . 164 . 95 . . . . . . . . 146 . . . Kills 11 | . 7 . 3 . . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc Robot Analysis Total 2 | . . . 1 . . . . . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc Turns Passed 3274 | 5 256 71 529 90 204 82 326 4 42 366 78 199 383 122 517 Spaces Moved 4657 | 2 124 45 269 85 213 56 207 3 27 755 142 421 706 273 1329 Core . | . . . . . . . . . . . . . . . . Treads 353 | 2 124 45 180 . . . . . 2 . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 678 | . . . 89 85 213 56 207 3 25 . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 3626 | . . . . . . . . . . 755 142 421 706 273 1329 Fastest Speed 20 | 160 160 160 95 95 95 95 95 125 125 28 28 28 25 26 20 Average Speed 47 | 160 160 160 138 95 95 95 114 125 127 28 28 28 27 26 24 Slowest Speed 160 | 160 160 160 160 95 95 95 125 125 160 31 28 28 114 28 28 Overloaded Moves 1 | . . . . . . . . . . . . . . . 1 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 40 | . . . . . . . . . . 5 . 5 7 2 21 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . Exploration Rate (%) 25 | 2 28 14 28 30 60 26 27 . 36 28 5 14 30 6 48 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . Known Exits Taken 5 | . . . . . . . . 1 . . 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . 1 . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 84 | . . . . . . 9 . . . 10 10 1 12 8 34 Terrain Destroyed 222 | . . . 2 . . 30 77 . . 10 10 1 12 8 72 Melee 50 | . . . . . . . . . . 10 10 1 12 8 9 Projectile 6 | . . . 2 . . 1 3 . . . . . . . . AOE 166 | . . . . . . 29 74 . . . . . . . 63 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc Total 5371 | 3 184 44 351 88 215 71 267 3 32 877 159 484 845 304 1444 Wait 371 | . 41 . 27 . . . 14 . . 56 5 57 109 5 57 Move 4563 | 1 123 44 268 84 212 55 206 2 27 745 141 410 691 268 1286 Hop 39 | . . . . . . . . . . 4 . 5 7 2 21 Pick Up 43 | . 10 . 7 1 2 1 4 . 1 5 1 2 2 2 5 Fast Attach 54 | . . . 4 . . 1 6 . . 5 1 2 11 6 18 Attach 19 | . . . . . . 2 . 1 1 6 1 . 2 1 5 Detach 9 | . . . . . . . . . . 2 . . 1 1 5 Swap 22 | 2 . . 3 . . 4 7 . . 3 . . . 1 2 Drop 60 | . 9 . 4 . 1 . 8 . . 18 . 2 4 5 9 Fire 82 | . 1 . 36 3 . 8 22 . . . . . . . 12 Melee 77 | . . . . . . . . . . 15 10 6 18 8 20 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 5 | . . . 2 . . . . . 3 . . . . . . Escape Stasis 27 | . . . . . . . . . . 18 . . . 5 4 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm) -3/Research (discovered 4 exits: *Res x3 / *Tes) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: *Sur / [Com]) To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 1) 6 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Botcube activated 210 | -10/Materials | Discovered new exit (range 16) 262 | -10/Materials | Entered Mines 262 | -10/Mines | Accompanied by 1 ally 304 | -10/Mines | Discovered new exit (range 14) 306 | -10/Mines | Build established: Mutant 333 | -10/Mines | Entered Materials 333 | -9/Materials | Accompanied by 1 ally 333 | -9/Materials | Evolved 2 slots: Propulsion x2 825 | -9/Materials | Discovered new exit (range 13) 862 | -9/Materials | Entered Mines 947 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 948 | -9/Mines | Discovered new exit (range 5) 952 | -9/Mines | Entered Exiles 977 | -9/Exiles | Met 8R-AWN 993 | -9/Exiles | Met EX-HEX 1019 | -9/Exiles | Met EX-BIN 1030 | -9/Exiles | Aligned with FarCom system 1031 | -9/Exiles | Given EX-Vault access code 1058 | -9/Exiles | Opened EX-Vault 1065 | -9/Exiles | Found Superbattery 1085 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1113 | -9/Exiles | Met EX-DEC 1117 | -9/Exiles | Learned location of Zion (-6) 1145 | -9/Exiles | Discovered new exit (range 14) 1156 | -9/Exiles | Left Exiles lab with Superbattery 1156 | -9/Exiles | Entered Mines 1194 | -8/Mines | Discovered new exit (range 10) 1238 | -8/Mines | Entered Materials 1238 | -8/Materials | Evolved 2 slots: Utility x2 1385 | -8/Materials | Destroyed 7 combat bots 1537 | -8/Materials | Discovered new exit (range 11) 1564 | -8/Materials | Entered Factory 1564 | -7/Factory | Evolved 2 slots: Utility x2 1568 | -7/Factory | Identified exit to DSF 1568 | -7/Factory | Entered DSF 1590 | -7/DSF | Discovered new exit (range 13) 1610 | -7/DSF | Additional patrols routed to DSF 1610 | -7/DSF | Entered Factory 1610 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1859 | -6/Factory | Repaired Imp. Light Armor Plating 1954 | -6/Factory | Spotted B-75 Beast 1972 | -6/Factory | Discovered new exit (range 4) 1976 | -6/Factory | Entered another Factory area 1976 | -5/Factory | Accompanied by 1 ally 1976 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1990 | -5/Factory | Identified exit to Factory 2054 | -5/Factory | Entered another Factory area 2054 | -4/Factory | Evolved 2 slots: Utility x2 2106 | -4/Factory | Allied Derelicts emerged from ambush trap array 2132 | -4/Factory | Identified exit to Research 2137 | -4/Factory | Identified exit to Upper Caves 2137 | -4/Factory | Identified exit to Armory 2217 | -4/Factory | Build established: Hacker-Sprinter 2253 | -4/Factory | Entered Research 2253 | -3/Research | Accompanied by 1 ally 2253 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2293 | -3/Research | Discovered new exit (range 9) 2296 | -3/Research | Identified exit to Testing 2482 | -3/Research | Crushed by falling debris 2540 | -3/Research | Lost 4 parts (1p3u) 2559 | -3/Research | Identified exit to Research 2562 | -3/Research | Spotted B-86 Titan 2567 | -3/Research | System corruption reached 10% 2603 | -3/Research | Lost 4 parts (1p2u1w) 2636 | -3/Research | Entered another Research area 2636 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2659 | -2/Research | Lost 3 parts (2n1u) 2733 | -2/Research | Identified exit to Access 2758 | -2/Research | Entered Access 2758 | -1/Access | Evolved 2 slots: Utility x2 2782 | -1/Access | Lost 6 parts (1p2n2u1w) 2831 | -1/Access | Energy Cycler disabled 2850 | -1/Access | Hacking Suite fried by hacking feedback 3052 | -1/Access | Build established: Scavenger-Sprinter 3143 | -1/Access | Found Fusion Bomb Launcher 3178 | -1/Access | Spotted B-99 Colossus 3203 | -1/Access | Discovered new exit (range 19) 3273 | -1/Access | Discovered new exit (range 5) 3274 | -1/Access | Identified exit to Surface 3275 | *** | Escaped! Last Messages --------------- 03250_ U-05 Engineer builds a Wall. 03253_ Penetrated by Slug. 03253_ Slug penetrates Wall. 03253_ Lgt. Quantum Reactor destroyed. 03257_ Dropped Superbattery. 03258_ Extracted 99 energy. 03258_ ALERT: Rogue bot located, Programmers report to Access Zone 4B. 03258_ Acquired Superbattery. 03259_ Imp. Propulsion Shielding destroyed. 03262_ G-73 Enforcer suffers critical hit (Burn). 03263_ Wave Collapse Detector explodes. 03263_ Adv. Transmission Jammer destroyed. 03268_ K-01 Serf cleans the Terminal. 03270_ Dropped Superbattery. 03271_ Extracted 99 energy. 03271_ Acquired Superbattery. 03272_ Adv. Reaction Control System destroyed. 03273_ The Access Shell folds into the floor. 03273_ EXIT=FOUND 03274_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????# """" | | ???????????????????????????????????????# """""" | | ????????????????????????????????######## """""" | | ??????????????????????????????? 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