Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.18 @ 15:02:01

Player: Clong

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (49)      245
Value Destroyed (1170)     1170
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 3477

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             0/550
Matter                     296/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>      --- POWER (2) --------
           (None)
>      --- PROPULSION (2) ---
           (None)
>      --- UTILITY (3) ------
       Visual Processing Unit
>      --- WEAPON (4) -------
           (None)
>      --- INVENTORY (5) ----
  Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
     Small Storage Unit
           Launcher Guidance Computer
>          --- WEAPON -----------
           Beam Rifle
           Particle Cannon
  Improved Assault Rifle
      Mini Grenade Launcher
>          --- INVENTORY --------
           Visual Processing Unit
     Small Laser
     Heavy Assault Rifle
[Rating: 20]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Launcher Guidance Computer
  Device                   Particle Charger
  Storage                  Small Storage Unit
  Processor                Launcher Guidance Computer
  Protection               Improved Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   2    | .   .   .   2   .   .   
Parts Attached             54   | 5   .   4   36  3   6   
  Power                    7    | 1   .   1   5   .   .   
    Engine                 7    | 1   .   1   5   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   .   .   7   .   .   
    Treads                 6    | 2   .   .   4   .   .   
    Leg                    1    | .   .   .   1   .   .   
    Wheel                  2    | .   .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | .   .   2   2   .   3   
    Device                 1    | .   .   .   .   .   1   
    Storage                2    | .   .   .   1   .   1   
    Processor              2    | .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   31   | 2   .   1   22  3   3   
    Energy Gun             6    | 1   .   .   3   2   .   
    Energy Cannon          8    | .   .   .   8   .   .   
    Ballistic Gun          8    | 1   .   .   5   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               6    | .   .   1   5   .   .   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   
  Unidentified Prototypes  2    | .   .   .   2   .   .   
Parts Lost                 29   | .   .   .   16  2   11  
  Power                    4    | .   .   .   3   .   1   
  Propulsion               5    | .   .   .   3   .   2   
  Utility                  5    | .   .   .   2   .   3   
  Weapon                   15   | .   .   .   8   2   5   
  Highest Loss Streak      11   | .   .   .   3   2   11  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   71  88  81  91  72  
  Engine                   9    | .   14  14  8   11  6   
  Treads                   14   | .   28  28  11  .   .   
  Wheel                    3    | .   .   .   .   22  15  
  Storage                  4    | .   .   .   5   11  9   
  Processor                9    | .   .   8   11  11  10  
  Protection               4    | .   .   8   4   .   .   
  Energy Gun               9    | .   14  13  6   14  14  
  Energy Cannon            8    | .   .   .   11  11  6   
  Ballistic Gun            10   | .   14  14  10  6   .   
  Launcher                 5    | .   .   .   9   4   .   
Peak Build Rating          20   | 5   5   14  20  20  20  
  Average Rating           13   | 3   5   10  15  17  15  
  On Entrance              10   | .   5   5   14  20  16  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             28   | 8   8   13  28  25  24  
  Greatest Support         40   | 40  40  40  40  24  24  
  Greatest Overweight (x)  8    | .   .   .   8   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   5   8   8   8   
  Average Capacity         6    | 5   5   5   6   8   7   
  Most Carried             6    | 5   3   5   6   4   3   
  Average Carried          2    | 2   2   3   2   2   1   
  Final Capacity           8    | 5   5   5   8   8   5   
  Final Carried            4    | 2   3   4   3   2   1   

 Class Distribution 
--------------------
 36% | Mutant
 30% | Scavenger-Gunner
 26% | Gunner
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
 Scavenger-Gunner | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           1100 | 240 24  58  659 108 11  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1180 | .   74  41  921 111 33  
  Parts                    97   | .   5   9   73  5   5   
Haulers Intercepted        1    | .   .   .   1   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  36   | .   2   3   24  5   2   
  Guns                     17   | .   2   3   9   3   .   
  Cannons                  7    | .   .   .   5   .   2   
  AOE                      12   | .   .   .   10  2   .   
Classes Destroyed          9    | .   1   1   6   1   .   
  Worker                   4    | .   .   .   4   .   .   
  Builder                  4    | .   .   .   4   .   .   
  Hauler                   1    | .   .   .   1   .   .   
  Operator                 2    | .   .   .   2   .   .   
  Watcher                  2    | .   .   .   2   .   .   
  Swarmer                  14   | .   .   3   6   3   2   
  Grunt                    14   | .   2   .   11  1   .   
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   7    | .   .   .   7   .   .   
Best Kill Streak           5    | .   2   3   5   3   2   
  Combat Bots Only         3    | .   2   3   3   3   2   
Max Kills in Single Turn   3    | .   1   1   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        355  | .    15   29   181  25   105  
  Missed                   97   | .    4    9    53   4    27   
Damage Taken               3569 | .    121  157  1866 273  1152 
  Core                     946  | .    .    13   277  96   560  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         66   | 100  .    94   .    6    .    
Volleys Fired              76   | .    8    10   37   11   10   
  Largest                  4    | .    2    2    4    4    3    
  Hottest                  201  | .    60   60   201  186  173  
Shots Fired                200  | .    16   20   111  35   18   
  Gun                      126  | .    16   20   58   20   12   
  Cannon                   44   | .    .    .    27   11   6    
  Launcher                 30   | .    .    .    26   4    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  74   | .    8    10   43   9    4    
  Thermal                  74   | .    8    10   20   22   14   
  Explosive                30   | .    .    .    26   4    .    
  Electromagnetic          22   | .    .    .    22   .    .    
  Robot Hit Streak         10   | .    5    4    10   5    3    
  Robot Miss Streak        5    | .    1    5    2    3    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    2    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    
Shots Hit Robots           107  | .    8    9    66   16   8    
  Core Hits                76   | .    5    3    57   6    5    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    2    .    
    Burn                   2    | .    .    .    .    2    .    
Melee Attacks              5    | .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2946 | 6    100  129  2115 419  177  
  Guns                     1003 | .    99   124  534  204  42   
  Cannons                  481  | .    .    .    343  21   117  
  Explosions               1412 | .    .    .    1229 183  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  50   | 6    1    5    9    11   18   
  Kinetic                  631  | .    66   80   388  82   15   
  Thermal                  656  | .    33   44   292  143  144  
  Explosive                1347 | .    .    .    1164 183  .    
  Electromagnetic          262  | .    .    .    262  .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            133  | .    .    .    100  30   3    
  Projectiles              3    | .    .    .    .    .    3    
  Explosions               130  | .    .    .    100  30   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      371  | .    .    .    297  66   8    
  Shots                    6    | .    .    .    4    2    .    
  Rammed                   16   | 4    1    2    2    2    5    
Targets Rammed             17   | 4    1    2    3    2    5    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    
Highest Temperature        458  | .    30   90   246  458  336  
  Average Temperature      85   | .    17   46   60   152  139  
  Received Heat Transfer   1059 | .    66   .    630  84   279  
  Effects                  1    | .    .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    .    1    
  Heat Transferred         1510 | .    75   100  607  481  247  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             435  | .   65  70  435 312 223 
  Initial                  136  | .   .   25  27  136 121 
  Average                  196  | .   37  21  279 276 141 
Maximum Alert Level        2    | .   .   .   2   1   1   
  Low Security (%)         50   | 100 100 100 26  14  94  
  Level 1                  36   | .   .   .   50  85  5   
  Level 2                  12   | .   .   .   22  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   3   .   3   .   .   
  Investigation            2    | .   1   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           8    | .   .   .   6   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              62   | .   3   7   34  5   13  
  Peak Tracking Total      10   | .   2   3   7   3   10  
  Tactical Retreats        4    | .   .   .   2   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            5    | .   .   .   5   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          10   | .   .   .   6   4   .   
  Max in Single Turn       2    | .   .   .   2   2   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          2    | .   1   .   1   .   .   
  Terminals                2    | .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                6    | .   4   .   2   .   .   
  Successful               2    | .   .   .   2   .   .   
  Failed                   4    | .   4   .   .   .   .   
    Catastrophic           3    | .   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                6    | .   4   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   2   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Registered Components    1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   3   
  Non-combat               2    | .   .   .   .   .   2   
  Combat                   1    | .   .   .   .   .   1   
Robot Hacks Applied        4    | .   .   .   .   .   4   
  parse_system             2    | .   .   .   .   .   2   
  no_distress              2    | .   .   .   .   .   2   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  
Turns Passed               3047 | 107  129  652  1680 307  172  
Spaces Moved               1696 | 65   65   381  756  292  137  
  Core                     66   | 13   .    .    31   .    22   
  Treads                   1129 | 52   65   381  631  .    .    
  Legs                     47   | .    .    .    47   .    .    
  Wheels                   454  | .    .    .    47   292  115  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  90   90   50   
  Average Speed            156  | 138  160  160  193  90   83   
  Slowest Speed            450  | 160  160  160  450  105  90   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       28   | 4    9    64   45   45   6    
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          175  | .    .    .    153  21   1    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      174  | .    .    .    153  21   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      1938 | 80  74  403 890 310 181 
  Wait                     14   | .   .   .   3   .   11  
  Move                     1691 | 64  64  380 755 291 137 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  58   | 7   1   5   39  1   5   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   52   | 5   .   4   34  3   6   
  Detach                   2    | .   .   .   1   1   .   
  Swap                     2    | .   .   .   2   .   .   
  Drop                     21   | .   .   2   16  1   2   
  Fire                     76   | .   8   10  37  11  10  
  Melee                    5    | .   .   .   .   .   5   
  Ram                      8    | .   .   .   1   2   5   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    9    | 4   1   2   2   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 3 exits: [*Min x2] / [*Sto])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   35 | -11/Scrapyard | Discovered new exit (range 16)
  108 | -11/Scrapyard | Entered Materials
  108 | -10/Materials | Discovered new exit (range 7)
  237 | -10/Materials | Entered Mines
  318 | -10/Mines     | Build established: Mutant
  365 | -10/Mines     | Assembled infested the area
  479 | -10/Mines     | Met 8R-AWN
  626 | -10/Mines     | Discovered new exit (range 10)
  782 | -10/Mines     | Discovered new exit (range 16)
  809 | -10/Mines     | Discovered new exit (range 15)
  889 | -10/Mines     | Entered Materials
  889 | -9/Materials  | Evolved 2 slots: Weapon x2
  935 | -9/Materials  | Discovered new exit (range 16)
 1175 | -9/Materials  | Build established: Gunner
 1363 | -9/Materials  | Lost 3 parts (1u2w)
 1589 | -9/Materials  | Lost 3 parts (1n2w)
 1761 | -9/Materials  | Lost 3 parts (3w)
 1776 | -9/Materials  | Discovered new exit (range 8)
 1796 | -9/Materials  | Discovered new exit (range 16)
 1817 | -9/Materials  | Core integrity fell below 50%
 2181 | -9/Materials  | Build established: Scavenger-Gunner
 2569 | -9/Materials  | Entered Mines
 2573 | -9/Mines      | Learned location of Zion (-7)
 2584 | -9/Mines      | Learned Materials non-interactive machine intel
 2616 | -9/Mines      | Core integrity fell below 20%
 2631 | -9/Mines      | Met a Derelict bent on vengeance
 2865 | -9/Mines      | Discovered new exit (range 8)
 2876 | -9/Mines      | Entered Materials
 2876 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2877 | -8/Materials  | Loaded intel: 33 non-interactive machine locations
 3030 | -8/Materials  | Core integrity fell below 50%
 3034 | -8/Materials  | Core integrity fell below 20%
 3048 | -8/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
03026_ K-01 Serf collects debris.
03027_ Penetrated by Slug.
03030_ Slammed into H-55 Commando.
03030_ K-01 Serf collects debris.
03030_ Penetrated by Slug.
03031_ Acquired 11 matter.
03031_ Slammed into H-55 Commando. <x2>
03032_ Destabilizing: Core damaged (-11).
03033_ Slammed into R-06 Scavenger.
03033_ Destabilizing: System corrupted (+2).
03033_ Penetrated by Slug.
03035_ System corrupted: Energy discharge (-64).
03036_ Slammed into R-06 Scavenger.
03036_ Penetrated by Slug.
03036_ R-06 Scavenger destroyed.
03037_ Critical hit (Burn: +37).
03038_ Acquired Lgt. Assault Rifle.
03038_ K-01 Serf destroyed.
03048_ Lgt. Assault Rifle destroyed.
03048_ Com. Battery destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Launcher Accuracy          20
Recoil Reduction           2
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call

 Challenges 
------------
None

 Game 
------
Seed              SapperImpactPlatform
  Manual?         0
Play Time         00:26:08
  Cumulative      2.3 hours
  Start           2025.01.18 @ 14:35:39
  End             2025.01.18 @ 15:02:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cbbf1265-e4ec-43b2-89a1-fcbbbf0c04c9