Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.05 @ 16:27:02 Player: woegarden Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (1235) 1235 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (79) 79 TOTAL SCORE: 4934 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 178 Friendly Fire -116 Cogmind --------- Core Integrity 0/850 Matter 218/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Improved Reaction Control System Hacking Suite High-powered Shock Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Weight Redist. System Machine Analyzer Hacking Suite > --- WEAPON ----------- Pulse Rifle Flak Gun > --- INVENTORY -------- Micro Nuclear Core Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Power Amplifier Enhanced Optical Array Advanced ECM Suite Gauss Rifle Remote Datajack [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Ion Burst Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 4 | . . 2 . . 2 . Utility 3 | . . . . 2 . 1 Weapon . | . . . . . . . Parts Attached 77 | 5 2 2 9 38 3 18 Power 10 | . . . 1 6 . 3 Engine 6 | . . . 1 4 . 1 Core 4 | . . . . 2 . 2 Reactor . | . . . . . . . Propulsion 39 | 4 . 2 1 21 2 9 Treads 7 | . . . . 7 . . Leg 6 | . . . . 6 . . Wheel 10 | 4 . 2 1 3 . . Hover . | . . . . . . . Flight 16 | . . . . 5 2 9 Utility 13 | 1 1 . 1 6 . 4 Device 6 | 1 . . . 3 . 2 Storage 3 | . 1 . . 1 . 1 Processor 3 | . . . 1 2 . . Hackware 1 | . . . . . . 1 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 15 | . 1 . 6 5 1 2 Energy Gun 4 | . . . 2 2 . . Energy Cannon 2 | . . . 2 . . . Ballistic Gun 8 | . . . 2 3 1 2 Ballistic Cannon 1 | . 1 . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . Parts Lost 28 | . . 1 4 6 . 17 Power 4 | . . . . 1 . 3 Propulsion 15 | . . . 1 3 . 11 Utility 3 | . . . 1 1 . 1 Weapon 6 | . . 1 2 1 . 2 Highest Loss Streak 15 | . . 1 2 5 . 15 To Critical Strikes 2 | . . . 1 . . 1 Average Slot Usage (%) 97 | . 100 100 98 98 100 87 Engine 9 | . 14 11 11 7 7 8 Treads 5 | . . . . 12 . . Leg 6 | . . . . 14 . . Wheel 17 | . 28 44 43 4 . . Flight 7 | . . . . 3 46 34 Device 8 | . 14 11 5 8 15 11 Storage 9 | . 14 11 11 9 7 5 Processor 10 | . . . 5 18 7 5 Energy Gun 6 | . 14 11 6 3 7 4 Energy Cannon 1 | . . . 3 . . . Ballistic Gun 7 | . . . 3 13 7 5 Ballistic Cannon 3 | . 13 11 6 . . . Naked Turns 20 | . . . . . . 20 Heaviest Build 38 | 12 29 29 35 36 23 38 Greatest Support 84 | 32 32 52 58 84 24 42 Greatest Overweight (x) 6 | . . . . 6 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 8 10 Average Capacity 13 | 8 12 15 15 14 8 8 Most Carried 15 | 8 9 9 15 15 7 10 Average Carried 10 | 7 8 8 12 11 6 7 Final Capacity 15 | 8 15 15 15 8 8 5 Final Carried 13 | 8 9 9 13 8 6 5 Class Distribution -------------------- 39% | Mutant 37% | Scavenger-Mutant 9% | Commander-Mutant 7% | Sprinter 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Sprinter | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Matter Collected 1203 | 230 . . 186 667 . 120 Remotely . | . . . . . . . Salvage Created 2157 | 280 . . 406 1343 . 128 Parts 146 | 23 . . 31 84 . 8 Haulers Intercepted 7 | . . . 3 4 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 33 | . . . 8 22 . 3 Guns 28 | . . . 3 22 . 3 Cannons 5 | . . . 5 . . . Classes Destroyed 14 | 3 . . 6 4 . 1 Worker 6 | 2 . . . 4 . . Builder 3 | . . . . 3 . . Tunneler 8 | 7 . . . 1 . . Hauler 7 | . . . 3 4 . . Recycler 3 | 1 . . . 2 . . Mechanic 1 | . . . 1 . . . Operator 1 | . . . . . . 1 Watcher 1 | . . . 1 . . . Swarmer 13 | . . . 4 8 . 1 Grunt 9 | . . . 3 6 . . Brawler 1 | . . . . 1 . . Duelist 1 | . . . . 1 . . Sentry 9 | . . . 2 5 . 2 Hunter 1 | . . . . 1 . . Best Kill Streak 9 | 3 . . 3 9 . 1 Combat Bots Only 6 | . . . 3 6 . 1 Max Kills in Single Turn 2 | 1 . . 2 2 . 1 Gunslinging 1 | . . . . 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Damage Taken 3718 | 14 51 76 562 1139 . 1876 Core 1164 | 7 6 . 151 144 . 856 Absorbed by Shields 56 | . . . . . . 56 Core Remaining (%) 85 | 97 94 . 62 73 100 . Volleys Fired 145 | 17 . . 45 68 . 15 Largest 2 | 2 . . 2 2 . 2 Hottest 135 | 80 . . 135 91 . 91 Shots Fired 253 | 34 . . 62 130 . 27 Gun 232 | 34 . . 41 130 . 27 Cannon 21 | . . . 21 . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 132 | . . . 17 100 . 15 Thermal 89 | 17 . . 45 15 . 12 Explosive . | . . . . . . . Electromagnetic 32 | 17 . . . 15 . . Robot Hit Streak 14 | 11 . . 8 14 . 8 Robot Miss Streak 12 | 3 . . 12 5 . 10 Penetration Max 1 | . . . . 1 . . Secondary Targets 4 | . . . . 3 . 1 Max Gunslinging Chain 1 | . . . . 1 . 1 Shots Hit Robots 177 | 22 . . 43 91 . 21 Core Hits 125 | 10 . . 52 49 . 14 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 4 | . . . . 4 . . Critical Strikes 5 | . . . . 5 . . Destroy 5 | . . . . 5 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3175 | 313 . . 726 1772 . 364 Guns 2786 | 265 . . 425 1733 . 363 Cannons 295 | . . . 295 . . . Explosions 48 | 48 . . . . . . Melee . | . . . . . . . Ramming 46 | . . . 6 39 . 1 Kinetic 1600 | . . . 94 1335 . 171 Thermal 1090 | 139 . . 626 133 . 192 Explosive . | . . . . . . . Electromagnetic 439 | 174 . . . 265 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 . . . . 1 Average Corruption 1 | . 1 . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . 4 . . . . . Message Errors 1 | . 1 . . . . . Matter Fused 1 | . 1 . . . . . Energy Discharges 2 | . 2 . . . . . Overload Shots . | . . . . . . . Overflow Damage 18 | 18 . . . . . . Projectiles . | . . . . . . . Explosions 18 | 18 . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact . | . . . . . . . Kinetic 1 | . . . 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 17 | 14 . . 3 . . . Shots 1 | 1 . . . . . . Rammed 3 | . . . 1 1 . 1 Targets Rammed 8 | . . . 1 6 . 1 Kicked 4 | . . . . 4 . . Crushed 1 | . . . . 1 . . Highest Temperature 383 | 84 . . 284 18 . 383 Average Temperature 95 | 26 . . 66 10 . 200 Received Heat Transfer 669 | . . 18 141 378 . 132 Effects 3 | . . . 2 . . 1 Interference 3 | . . . 2 . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 2 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . . 3 Heat Transferred 1723 | 250 . . 770 296 . 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | 1 . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Peak Influence 492 | 50 32 43 341 443 179 492 Initial 156 | . 32 13 13 126 156 87 Average 181 | 25 32 22 217 208 165 283 Maximum Alert Level 2 | . . . 1 2 . 2 Low Security (%) 52 | 100 100 100 36 44 100 17 Level 1 41 | . . . 63 45 . 63 Level 2 6 | . . . . 9 . 18 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . 1 2 1 . 2 Investigation 1 | . . . . . . 1 Extermination . | . . . . . . . Reinforcement 4 | . . 1 2 . . 1 Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered 1 | . . . . . . 1 Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Distress Signals 5 | . . . 4 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 3 3 24 27 2 30 Peak Tracking Total 9 | . 3 3 4 6 3 9 Tactical Retreats 8 | . . . . 3 . 5 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Traps Triggered 6 | . 1 . 1 2 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Accessed 8 | . . . 4 . 2 2 Terminals 7 | . . . 4 . 1 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 17 | . . . 9 . 3 5 Successful 10 | . . . 6 . 1 3 Failed 7 | . . . 3 . 2 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 6 | . . . 2 . . 4 Terminals 15 | . . . 9 . 1 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 10 | . . . 6 . 1 3 Prototype ID Bank 1 | . . . 1 . . . Open Door 2 | . . . 2 . . . Level Access Points 2 | . . . . . 1 1 Branch Access Points 2 | . . . 1 . . 1 Registered Components 1 | . . . 1 . . . Zone Layout 2 | . . . 1 . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used 1 | . . . . . . 1 Hacking Detections 6 | . . . 3 . 1 2 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Total Allies 10 | . . . 10 . . . Largest Group 10 | . . . 10 . . . Highest-Rated Group 88 | . . . 88 . . . Highest-Rated Ally 16 | . . . 16 . . . Total Orders . | . . . . . . . Ally Attacks 77 | . . . 77 . . . Total Damage 577 | . . . 577 . . . Kills 10 | . . . 10 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Turns Passed 2994 | 238 306 78 678 1211 84 399 Spaces Moved 2921 | 101 247 60 557 733 236 987 Core 59 | . . . . . . 59 Treads 116 | . . . . 116 . . Legs 424 | 50 . . . 374 . . Wheels 1008 | 51 247 60 557 93 . . Hover . | . . . . . . . Flight 1314 | . . . . 150 236 928 Fastest Speed 22 | 100 100 90 90 31 34 22 Average Speed 73 | 109 100 90 92 114 34 29 Slowest Speed 455 | 120 100 90 95 455 34 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 9 | . . . . . 1 8 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 5 36 9 75 53 10 18 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Total 3524 | 196 308 83 652 980 238 1067 Wait 234 | 59 49 20 21 67 . 18 Move 2899 | 100 246 59 556 732 233 973 Hop 7 | . . . . . 1 6 Pick Up 70 | 8 5 2 12 28 . 15 Fast Attach 27 | 1 1 . 3 18 . 4 Attach 25 | 2 . 2 3 8 2 8 Detach 1 | . . . 1 . . . Swap 25 | 2 1 . 3 12 1 6 Drop 76 | 7 6 . 7 41 1 14 Fire 145 | 17 . . 45 68 . 15 Melee . | . . . . . . . Ram 3 | . . . 1 1 . 1 Kick 4 | . . . . 4 . . Crush 1 | . . . . 1 . . Escape Stasis 7 | . . . . . . 7 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: [*Mat] / Rec) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory (discovered 6 exits: Fac x4 / Low x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 239 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 512 | -10/Materials | Discovered new exit (range 4) 545 | -10/Materials | Entered another Materials area 545 | -9/Materials | Evolved 2 slots: Propulsion x2 612 | -9/Materials | Discovered new exit (range 11) 623 | -9/Materials | Entered Storage 634 | -9/Storage | Identified exit to Recycling 775 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1273 | -9/Storage | Discovered new exit (range 16) 1301 | -9/Storage | Entered Materials 1301 | -8/Materials | Evolved 2 slots: Utility x2 1465 | -8/Materials | Lost 5 parts (1p3n1u) 1698 | -8/Materials | Build established: Scavenger-Mutant 2301 | -8/Materials | Garrison activated, responded to threat 2492 | -8/Materials | Discovered new exit (range 15) 2512 | -8/Materials | Entered Factory 2512 | -7/Factory | Evolved 2 slots: Propulsion x2 2544 | -7/Factory | Identified exit to Factory 2569 | -7/Factory | Discovered new exit (range 6) 2596 | -7/Factory | Entered another Factory area 2596 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2784 | -6/Factory | Identified exit to Lower Caves 2808 | -6/Factory | Identified exit to Factory 2946 | -6/Factory | Search patrols dispatched 2966 | -6/Factory | Core integrity fell below 50% 2975 | -6/Factory | Released all parts (4) 2986 | -6/Factory | Lost 15 parts (3p9n1u2w) 2988 | -6/Factory | Core integrity fell below 20% 2995 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02945_ Field strength at 71. 02946_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 02946_ Field strength at 56. 02947_ Field strength at 43. 02948_ Field strength at 34. 02948_ Critical hit (Destroy). 02948_ Flak Gun destroyed. 02949_ Field strength at 8. 02950_ Stasis field depleted. 02953_ >> Machine Analyzer network decryption results: 02953_ Recycling Unit x4 02953_ Xenon Bombardment Thruster destroyed. 02955_ Mic. Nuclear Core destroyed. 02957_ >> Machine Analyzer network decryption results: 02957_ Recycling Unit x1 02975_ Released Med. Storage Unit. 02975_ Released Hacking Suite. 02975_ Released Machine Analyzer. 02975_ Released Weight Redist. System. 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""" | | [ ! #########+####################+### | | #??# T #????????????????# | | = * #??# """ """ #????????"""?????# | | ######### #??# """ """ #????????"""?????# | | #???????#=#??# """ """ #?""?????"S??????# | | #??????##%##?# #?""?????"""?"""?# | | #???####= #?# """ """ #?G???????""?"""?+ | | ### #???# #?# """ """ #?""?????????"""?### | | ??# #####+## #?# """ """ #?""???????????????? | | ??# ## ## ##?# #?????????????+????? | | ??# ## ## #??# #####+######## #???? | | ### ## ## #??# + +???? | | ## ]= ## #??# #???# #???? | | ### ## = = ## #??###+##########???# #???? | | # ## !## #????# #????????????# "" #???? | | # ## ## #????# #????????????# "" #???? | | # ## ## #????# ####?????????# """ #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Additional Mass Support 6 Evasion (%) 65 Targeting Accuracy 12 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyMakeshiftAutocannon Manual? 0 Play Time 00:51:00 Cumulative 104.2 hours Start 2023.01.05 @ 15:36:55 End 2023.01.05 @ 16:27:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 128 Adventurer 45 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 50 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33)|BRIGHTNESS(90)|SATURATION(87) Steam 1 RUN: c0dbf9b3-2a11-4c22-bdb6-c7fa7155e9ab