Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.05 @ 16:27:02

Player: woegarden

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (64)      320
Value Destroyed (1235)     1235
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (79)                 79
              TOTAL SCORE: 4934

 Bonus
-------
High Alert Combat Kills    17
Follower Combat Kills      178
Friendly Fire              -116

 Cogmind 
---------
Core Integrity             0/850
Matter                     218/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (5) ------
                   (None)
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved Cooling System
      Improved Reaction Control System
               Hacking Suite
  High-powered Shock Rifle
               Remote Datajack

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
  Improved Cooling System
    Medium Storage Unit
           Weight Redist. System
           Machine Analyzer
           Hacking Suite
>          --- WEAPON -----------
           Pulse Rifle
           Flak Gun
>          --- INVENTORY --------
     Micro Nuclear Core
  Improved VTOL Module
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Power Amplifier
  Enhanced Optical Array
  Advanced ECM Suite
           Gauss Rifle
           Remote Datajack
[Rating: 56]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
Weapon                     Gauss Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Burst Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               4    | .   .   2   .   .   2   .   
  Utility                  3    | .   .   .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             77   | 5   2   2   9   38  3   18  
  Power                    10   | .   .   .   1   6   .   3   
    Engine                 6    | .   .   .   1   4   .   1   
    Core                   4    | .   .   .   .   2   .   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               39   | 4   .   2   1   21  2   9   
    Treads                 7    | .   .   .   .   7   .   .   
    Leg                    6    | .   .   .   .   6   .   .   
    Wheel                  10   | 4   .   2   1   3   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 16   | .   .   .   .   5   2   9   
  Utility                  13   | 1   1   .   1   6   .   4   
    Device                 6    | 1   .   .   .   3   .   2   
    Storage                3    | .   1   .   .   1   .   1   
    Processor              3    | .   .   .   1   2   .   .   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   15   | .   1   .   6   5   1   2   
    Energy Gun             4    | .   .   .   2   2   .   .   
    Energy Cannon          2    | .   .   .   2   .   .   .   
    Ballistic Gun          8    | .   .   .   2   3   1   2   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   2   .   .   
Parts Lost                 28   | .   .   1   4   6   .   17  
  Power                    4    | .   .   .   .   1   .   3   
  Propulsion               15   | .   .   .   1   3   .   11  
  Utility                  3    | .   .   .   1   1   .   1   
  Weapon                   6    | .   .   1   2   1   .   2   
  Highest Loss Streak      15   | .   .   1   2   5   .   15  
  To Critical Strikes      2    | .   .   .   1   .   .   1   
Average Slot Usage (%)     97   | .   100 100 98  98  100 87  
  Engine                   9    | .   14  11  11  7   7   8   
  Treads                   5    | .   .   .   .   12  .   .   
  Leg                      6    | .   .   .   .   14  .   .   
  Wheel                    17   | .   28  44  43  4   .   .   
  Flight                   7    | .   .   .   .   3   46  34  
  Device                   8    | .   14  11  5   8   15  11  
  Storage                  9    | .   14  11  11  9   7   5   
  Processor                10   | .   .   .   5   18  7   5   
  Energy Gun               6    | .   14  11  6   3   7   4   
  Energy Cannon            1    | .   .   .   3   .   .   .   
  Ballistic Gun            7    | .   .   .   3   13  7   5   
  Ballistic Cannon         3    | .   13  11  6   .   .   .   
Naked Turns                20   | .   .   .   .   .   .   20  
Heaviest Build             38   | 12  29  29  35  36  23  38  
  Greatest Support         84   | 32  32  52  58  84  24  42  
  Greatest Overweight (x)  6    | .   .   .   .   6   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  8   10  
  Average Capacity         13   | 8   12  15  15  14  8   8   
  Most Carried             15   | 8   9   9   15  15  7   10  
  Average Carried          10   | 7   8   8   12  11  6   7   
  Final Capacity           15   | 8   15  15  15  8   8   5   
  Final Carried            13   | 8   9   9   13  8   6   5   

 Class Distribution 
--------------------
 39% | Mutant
 37% | Scavenger-Mutant
  9% | Commander-Mutant
  7% | Sprinter
  6% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
         Sprinter | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  
Matter Collected           1203 | 230  .    .    186  667  .    120  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2157 | 280  .    .    406  1343 .    128  
  Parts                    146  | 23   .    .    31   84   .    8    
Haulers Intercepted        7    | .    .    .    3    4    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac 
Combat Hostiles Destroyed  33   | .   .   .   8   22  .   3   
  Guns                     28   | .   .   .   3   22  .   3   
  Cannons                  5    | .   .   .   5   .   .   .   
Classes Destroyed          14   | 3   .   .   6   4   .   1   
  Worker                   6    | 2   .   .   .   4   .   .   
  Builder                  3    | .   .   .   .   3   .   .   
  Tunneler                 8    | 7   .   .   .   1   .   .   
  Hauler                   7    | .   .   .   3   4   .   .   
  Recycler                 3    | 1   .   .   .   2   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  13   | .   .   .   4   8   .   1   
  Grunt                    9    | .   .   .   3   6   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   
  Sentry                   9    | .   .   .   2   5   .   2   
  Hunter                   1    | .   .   .   .   1   .   .   
Best Kill Streak           9    | 3   .   .   3   9   .   1   
  Combat Bots Only         6    | .   .   .   3   6   .   1   
Max Kills in Single Turn   2    | 1   .   .   2   2   .   1   
  Gunslinging              1    | .   .   .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  
Damage Taken               3718 | 14   51   76   562  1139 .    1876 
  Core                     1164 | 7    6    .    151  144  .    856  
  Absorbed by Shields      56   | .    .    .    .    .    .    56   
Core Remaining (%)         85   | 97   94   .    62   73   100  .    
Volleys Fired              145  | 17   .    .    45   68   .    15   
  Largest                  2    | 2    .    .    2    2    .    2    
  Hottest                  135  | 80   .    .    135  91   .    91   
Shots Fired                253  | 34   .    .    62   130  .    27   
  Gun                      232  | 34   .    .    41   130  .    27   
  Cannon                   21   | .    .    .    21   .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  132  | .    .    .    17   100  .    15   
  Thermal                  89   | 17   .    .    45   15   .    12   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          32   | 17   .    .    .    15   .    .    
  Robot Hit Streak         14   | 11   .    .    8    14   .    8    
  Robot Miss Streak        12   | 3    .    .    12   5    .    10   
  Penetration Max          1    | .    .    .    .    1    .    .    
  Secondary Targets        4    | .    .    .    .    3    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    1    
Shots Hit Robots           177  | 22   .    .    43   91   .    21   
  Core Hits                125  | 10   .    .    52   49   .    14   
  Critical Kills           1    | .    .    .    .    1    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    4    .    .    
  Critical Strikes         5    | .    .    .    .    5    .    .    
    Destroy                5    | .    .    .    .    5    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3175 | 313  .    .    726  1772 .    364  
  Guns                     2786 | 265  .    .    425  1733 .    363  
  Cannons                  295  | .    .    .    295  .    .    .    
  Explosions               48   | 48   .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  46   | .    .    .    6    39   .    1    
  Kinetic                  1600 | .    .    .    94   1335 .    171  
  Thermal                  1090 | 139  .    .    626  133  .    192  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          439  | 174  .    .    .    265  .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    .    .    .    .    1    
  Average Corruption       1    | .    1    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  4    | .    4    .    .    .    .    .    
    Message Errors         1    | .    1    .    .    .    .    .    
    Matter Fused           1    | .    1    .    .    .    .    .    
    Energy Discharges      2    | .    2    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            18   | 18   .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               18   | 18   .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    1    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      17   | 14   .    .    3    .    .    .    
  Shots                    1    | 1    .    .    .    .    .    .    
  Rammed                   3    | .    .    .    1    1    .    1    
Targets Rammed             8    | .    .    .    1    6    .    1    
  Kicked                   4    | .    .    .    .    4    .    .    
  Crushed                  1    | .    .    .    .    1    .    .    
Highest Temperature        383  | 84   .    .    284  18   .    383  
  Average Temperature      95   | 26   .    .    66   10   .    200  
  Received Heat Transfer   669  | .    .    18   141  378  .    132  
  Effects                  3    | .    .    .    2    .    .    1    
    Interference           3    | .    .    .    2    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    3    
  Heat Transferred         1723 | 250  .    .    770  296  .    407  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | 1    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac 
Peak Influence             492  | 50  32  43  341 443 179 492 
  Initial                  156  | .   32  13  13  126 156 87  
  Average                  181  | 25  32  22  217 208 165 283 
Maximum Alert Level        2    | .   .   .   1   2   .   2   
  Low Security (%)         52   | 100 100 100 36  44  100 17  
  Level 1                  41   | .   .   .   63  45  .   63  
  Level 2                  6    | .   .   .   .   9   .   18  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   1   2   1   .   2   
  Investigation            1    | .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   1   2   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac 
Distress Signals           5    | .   .   .   4   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              89   | .   3   3   24  27  2   30  
  Peak Tracking Total      9    | .   3   3   4   6   3   9   
  Tactical Retreats        8    | .   .   .   .   3   .   5   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac 
Traps Triggered            6    | .   1   .   1   2   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac 
Machines Disabled          1    | .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac 
Machines Accessed          8    | .   .   .   4   .   2   2   
  Terminals                7    | .   .   .   4   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                17   | .   .   .   9   .   3   5   
  Successful               10   | .   .   .   6   .   1   3   
  Failed                   7    | .   .   .   3   .   2   2   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   2   .   .   4   
  Terminals                15   | .   .   .   9   .   1   5   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             10   | .   .   .   6   .   1   3   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   
  Open Door                2    | .   .   .   2   .   .   .   
  Level Access Points      2    | .   .   .   .   .   1   1   
  Branch Access Points     2    | .   .   .   1   .   .   1   
  Registered Components    1    | .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   1   
Hacking Detections         6    | .   .   .   3   .   1   2   
  Full Trace Events        1    | .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Sto Mat Fac Fac 
Total Allies               10   | .   .   .   10  .   .   .   
  Largest Group            10   | .   .   .   10  .   .   .   
  Highest-Rated Group      88   | .   .   .   88  .   .   .   
  Highest-Rated Ally       16   | .   .   .   16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               77   | .   .   .   77  .   .   .   
  Total Damage             577  | .   .   .   577 .   .   .   
  Kills                    10   | .   .   .   10  .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  
Turns Passed               2994 | 238  306  78   678  1211 84   399  
Spaces Moved               2921 | 101  247  60   557  733  236  987  
  Core                     59   | .    .    .    .    .    .    59   
  Treads                   116  | .    .    .    .    116  .    .    
  Legs                     424  | 50   .    .    .    374  .    .    
  Wheels                   1008 | 51   247  60   557  93   .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   1314 | .    .    .    .    150  236  928  
  Fastest Speed            22   | 100  100  90   90   31   34   22   
  Average Speed            73   | 109  100  90   92   114  34   29   
  Slowest Speed            455  | 120  100  90   95   455  34   120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            9    | .    .    .    .    .    1    8    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 5    36   9    75   53   10   18   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  
Total                      3524 | 196  308  83   652  980  238  1067 
  Wait                     234  | 59   49   20   21   67   .    18   
  Move                     2899 | 100  246  59   556  732  233  973  
  Hop                      7    | .    .    .    .    .    1    6    
  Pick Up                  70   | 8    5    2    12   28   .    15   
  Fast Attach              27   | 1    1    .    3    18   .    4    
  Attach                   25   | 2    .    2    3    8    2    8    
  Detach                   1    | .    .    .    1    .    .    .    
  Swap                     25   | 2    1    .    3    12   1    6    
  Drop                     76   | 7    6    .    7    41   1    14   
  Fire                     145  | 17   .    .    45   68   .    15   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    1    1    .    1    
  Kick                     4    | .    .    .    .    4    .    .    
  Crush                    1    | .    .    .    .    1    .    .    
  Escape Stasis            7    | .    .    .    .    .    .    7    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage (discovered 2 exits: [*Mat] / Rec)
-8/Materials
-7/Factory (discovered 5 exits: *Fac x4 / [*Low])
-6/Factory (discovered 6 exits: Fac x4 / Low x2)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 3)
  239 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  512 | -10/Materials | Discovered new exit (range 4)
  545 | -10/Materials | Entered another Materials area
  545 | -9/Materials  | Evolved 2 slots: Propulsion x2
  612 | -9/Materials  | Discovered new exit (range 11)
  623 | -9/Materials  | Entered Storage
  634 | -9/Storage    | Identified exit to Recycling
  775 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1273 | -9/Storage    | Discovered new exit (range 16)
 1301 | -9/Storage    | Entered Materials
 1301 | -8/Materials  | Evolved 2 slots: Utility x2
 1465 | -8/Materials  | Lost 5 parts (1p3n1u)
 1698 | -8/Materials  | Build established: Scavenger-Mutant
 2301 | -8/Materials  | Garrison activated, responded to threat
 2492 | -8/Materials  | Discovered new exit (range 15)
 2512 | -8/Materials  | Entered Factory
 2512 | -7/Factory    | Evolved 2 slots: Propulsion x2
 2544 | -7/Factory    | Identified exit to Factory
 2569 | -7/Factory    | Discovered new exit (range 6)
 2596 | -7/Factory    | Entered another Factory area
 2596 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 2784 | -6/Factory    | Identified exit to Lower Caves
 2808 | -6/Factory    | Identified exit to Factory
 2946 | -6/Factory    | Search patrols dispatched
 2966 | -6/Factory    | Core integrity fell below 50%
 2975 | -6/Factory    | Released all parts (4)
 2986 | -6/Factory    | Lost 15 parts (3p9n1u2w)
 2988 | -6/Factory    | Core integrity fell below 20%
 2995 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
02945_ Field strength at 71.
02946_ ALERT: Heightened foreign activity detected, multiple search
  patrols dispatched.
02946_ Field strength at 56.
02947_ Field strength at 43.
02948_ Field strength at 34.
02948_ Critical hit (Destroy).
02948_ Flak Gun destroyed.
02949_ Field strength at 8.
02950_ Stasis field depleted.
02953_ >> Machine Analyzer network decryption results:
02953_   Recycling Unit x4
02953_ Xenon Bombardment Thruster destroyed. <x3>
02955_ Mic. Nuclear Core destroyed.
02957_ >> Machine Analyzer network decryption results:
02957_   Recycling Unit x1
02975_ Released Med. Storage Unit.
02975_ Released Hacking Suite.
02975_ Released Machine Analyzer.
02975_ Released Weight Redist. System.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          31
Energy Capacity            335
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Power Amplification        20
Additional Mass Support    6
Evasion (%)                65
Targeting Accuracy         12
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LobotomyMakeshiftAutocannon
  Manual?         0
Play Time         00:51:00
  Cumulative      104.2 hours
  Start           2023.01.05 @ 15:36:55
  End             2023.01.05 @ 16:27:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          174
  Rogue           128
  Adventurer      45
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          50
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)|BRIGHTNESS(90)|SATURATION(87)
Steam             1


RUN: c0dbf9b3-2a11-4c22-bdb6-c7fa7155e9ab