Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.15 @ 14:43:52 Player: CVD-b335 Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (109) 545 Value Destroyed (4741) 4741 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1823) 1823 TOTAL SCORE: 12169 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 110 Entered Garrisons 400 Used RIF Installer 1000 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 12% Temperature Cool (18) Movement Core (300) Ox5 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Heavy Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Antimatter Reactor High-capacity Matter Pod (200) Relay Coupler [Duelist] (26) Relay Coupler [Sentry] (25) Relay Coupler [Hunter] (19) Relay Coupler [Hunter] (13) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating Force Field > --- WEAPON ----------- Gauss Rifle Gauss Rifle Flak Gun Flak Gun > --- INVENTORY -------- Heavy Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Armored Treads Armored Huge Wheel High-capacity Matter Pod Core Shielding Core Shielding Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Hunter] Gauss Rifle Heavy Flak Cannon Grenade Launcher [Rating: 54] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Was Fac Low Dat Pro Slots Evolved 8 | . . 2 . 2 2 . . . 2 . . . . . Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 6 | . . 2 . 2 2 . . . . . . . . . Weapon 2 | . . . . . . . . . 2 . . . . . Parts Attached 102 | . 6 10 1 27 11 4 7 15 3 1 4 3 . 10 Power 9 | . 1 1 . 3 1 . 1 2 . . . . . . Engine 7 | . 1 1 . 1 1 . 1 2 . . . . . . Core 2 | . . . . 2 . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 22 | . 1 3 . 4 1 3 2 3 . . . . . 5 Treads 7 | . . . . 2 . . 2 2 . . . . . 1 Leg 6 | . 1 . . . . 3 . . . . . . . 2 Wheel 9 | . . 3 . 2 1 . . 1 . . . . . 2 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 43 | . 3 2 1 12 6 1 2 7 . . 4 3 . 2 Device 14 | . 1 1 . 5 1 1 1 1 . . 1 2 . . Storage 8 | . 2 . . 1 3 . . . . . 2 . . . Processor 6 | . . . . 4 . . . 1 . . . 1 . . Hackware . | . . . . . . . . . . . . . . . Protection 15 | . . 1 1 2 2 . 1 5 . . 1 . . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 28 | . 1 4 . 8 3 . 2 3 3 1 . . . 3 Energy Gun 2 | . . 2 . . . . . . . . . . . . Energy Cannon 1 | . . . . 1 . . . . . . . . . . Ballistic Gun 16 | . 1 2 . 5 . . . 3 3 1 . . . 1 Ballistic Cannon 8 | . . . . 2 3 . 2 . . . . . . 1 Launcher 1 | . . . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . . . . . . . . . 1 Parts Lost 50 | . 2 1 . 12 1 . 6 10 . . . . . 18 Power 7 | . 1 . . 3 . . 1 1 . . . . . 1 Propulsion 9 | . . 1 . 3 1 . . 2 . . . . . 2 Utility 18 | . . . . 3 . . 3 4 . . . . . 8 Weapon 16 | . 1 . . 3 . . 2 3 . . . . . 7 Highest Loss Streak 10 | . 2 1 . 3 1 . 2 5 . . . . . 10 Average Slot Usage (%) 92 | . 93 93 97 97 99 99 98 88 91 92 93 92 93 77 Engine 6 | . 13 11 11 4 3 7 6 7 6 6 6 6 6 5 Treads 3 | . . . . 9 . . 9 5 . . . . . . Leg 3 | . 28 12 . . . 11 5 . . . . . . . Wheel 5 | . . 9 22 7 15 3 . 3 6 6 6 6 6 5 Device 6 | . 2 6 . 11 14 15 14 1 . . 2 5 6 . Storage 17 | . 20 22 22 18 15 15 15 15 13 13 16 20 20 19 Processor 18 | . . . . 18 23 23 23 24 20 20 20 20 20 19 Protection 7 | . . 9 19 4 7 7 6 14 20 20 14 6 6 2 Ballistic Gun 13 | . 25 20 . 12 . . . 12 24 25 26 26 26 19 Ballistic Cannon 4 | . . . . 4 15 15 14 2 . . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 81 | 11 28 38 39 49 62 62 69 60 68 68 81 81 81 81 Greatest Support 46 | 20 20 20 20 46 20 36 40 40 28 28 28 28 28 28 Greatest Overweight (x) 22 | . 1 1 1 4 3 6 3 2 2 2 2 2 2 22 Average Overweight (x) 1 | . . 1 1 1 2 1 1 1 2 2 2 2 2 1 Largest Inventory Capacity 16 | . 12 12 12 14 16 16 16 16 16 16 16 16 16 16 Average Capacity 14 | . 8 12 12 13 15 16 16 16 16 16 16 16 16 15 Most Carried 16 | . 11 12 12 14 16 16 16 16 15 15 16 16 16 16 Average Carried 13 | . 6 11 12 12 14 15 15 13 13 15 15 16 16 14 Final Capacity 16 | 6 12 12 12 14 16 16 16 16 16 16 16 16 16 10 Final Carried 16 | 6 11 12 12 13 16 16 16 16 15 15 16 16 16 9 Class Distribution -------------------- 55% | Mutant 19% | Gunner 18% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Was Fac Low Dat Pro Matter Collected 3828 | 182 155 272 10 986 92 269 134 973 . . . 443 . 312 Remotely 51 | . . . . 51 . . . . . . . . . . Salvage Created 4051 | . 288 387 172 887 120 269 110 943 66 . . 321 . 488 Parts 188 | . 18 23 7 42 6 14 4 38 1 . . 16 . 19 Haulers Intercepted 3 | . . 2 . . 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . . . . . 18 . 20 Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Was Fac Low Dat Pro Combat Hostiles Destroyed 100 | . 6 9 3 27 3 9 4 19 1 . . 5 . 14 Melee 1 | . . . . . . . 1 . . . . . . . Guns 66 | . 6 9 3 18 . . . 14 1 . . 5 . 10 Cannons 30 | . . . . 9 3 8 3 5 . . . . . 2 AOE 2 | . . . . . . . . . . . . . . 2 Classes Destroyed 12 | . 4 2 1 3 . 1 1 . . . . . . . Worker 4 | . 1 . . 2 1 . . . . . . . . . Builder 1 | . . . . 1 . . . . . . . . . . Hauler 3 | . . 2 . . 1 . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . Swarmer 27 | . 1 4 . 11 . 4 . . . . . . . 7 Grunt 47 | . 5 4 1 9 . 3 3 13 1 . . 3 . 5 Brawler 6 | . . . 2 1 . . . 3 . . . . . . Duelist 2 | . . . . 1 . . . 1 . . . . . . Sentry 8 | . . 1 . 2 3 . . 2 . . . . . . Specialist 2 | . . . . . . 2 . . . . . . . . Hunter 5 | . . . . 3 . . . . . . . 2 . . Programmer 3 | . . . . . . . 1 . . . . . . 2 Best Kill Streak 7 | . 2 4 1 7 2 7 2 7 1 . . 3 . 7 Combat Bots Only 7 | . 2 4 1 5 2 7 2 7 1 . . 3 . 7 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 1 1 1 . . 1 . 2 Gunslinging 1 | . . 1 . . . . . . . . . . . 1 Exploded 1 | . . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Was Fac Low Dat Pro Damage Taken 9972 | . 378 439 70 1865 591 462 1030 2005 78 . . 582 . 2472 Core 1805 | . 85 72 . 238 210 66 84 197 . . . 113 . 740 Absorbed by Shields 299 | . . . . . . . 17 . . . . 185 . 97 Core Remaining (%) 64 | 100 66 . 82 56 . . . 20 . . . . . . Volleys Fired 325 | . 33 33 8 97 13 18 17 64 4 . . 12 . 26 Largest 4 | . 2 2 2 2 2 2 2 2 4 . . 4 . 4 Hottest 137 | . 60 46 90 88 96 96 96 88 112 . . 112 . 137 Shots Fired 701 | . 59 66 16 191 26 36 34 125 16 . 1 48 . 83 Gun 501 | . 59 66 16 137 . . . 94 16 . 1 48 . 64 Cannon 194 | . . . . 54 26 36 34 31 . . . . . 13 Launcher 6 | . . . . . . . . . . . . . . 6 Special . | . . . . . . . . . . . . . . . Kinetic 671 | . 51 66 . 191 26 36 34 125 16 . 1 48 . 77 Thermal 8 | . 8 . . . . . . . . . . . . . Explosive 6 | . . . . . . . . . . . . . . 6 Electromagnetic 16 | . . . 16 . . . . . . . . . . . Robot Hit Streak 36 | . 6 11 9 20 8 11 9 36 8 . . 20 . 8 Robot Miss Streak 9 | . 2 3 2 5 4 5 3 3 4 . . 5 . 9 Penetration Max 1 | . . . . . . . . 1 . . . . . 1 Secondary Targets 15 | . . 3 . 2 . . . 5 . . . 1 . 4 Max Gunslinging Chain 1 | . . 1 . 1 . . . 1 . . . 1 . 1 Shots Hit Robots 496 | . 38 41 13 130 20 13 25 104 11 . . 41 . 60 Core Hits 248 | . 17 15 9 51 8 11 7 44 7 . . 29 . 50 Critical Hits 13 | . . . . 4 . 3 2 4 . . . . . . Critical Kills 7 | . . . . 2 . 3 . 2 . . . . . . Critical Parts Destroyed 6 | . . . . 2 . . 2 2 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9739 | . 414 545 211 2199 564 422 634 2551 162 . . 649 . 1388 Guns 6299 | . 414 545 211 1501 . . . 1974 162 . . 649 . 843 Cannons 3028 | . . . . 698 545 422 614 574 . . . . . 175 Explosions 378 | . . . . . 19 . . . . . . . . 359 Melee . | . . . . . . . . . . . . . . . Ramming 34 | . . . . . . . 20 3 . . . . . 11 Kinetic 9070 | . 368 545 . 2199 545 422 614 2548 162 . . 649 . 1018 Thermal 46 | . 46 . . . . . . . . . . . . . Explosive 378 | . . . . . 19 . . . . . . . . 359 Electromagnetic 211 | . . . 211 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 12 | . 2 . . . . . 4 4 . 10 10 10 10 12 Average Corruption 7 | . 2 . . . . . 3 4 . 10 10 10 10 10 Corruption Purged . | . . . . . . . . . . . . . . . Effects 137 | . . . . . . . 11 32 . 3 13 26 4 48 Message Errors 23 | . . . . . . . 3 2 . 1 2 5 2 8 Matter Fused 18 | . . . . . . . 1 5 . . 2 3 1 6 Heat Flow Errors 16 | . . . . . . . 1 10 . . 2 2 1 . Energy Discharges 16 | . . . . . . . 1 3 . 1 . 4 . 7 Parts Rejected 1 | . . . . . . . . . . 1 . . . . Data Loss (minor) 17 | . . . . . . . 3 6 . . 2 4 . 2 Data Loss (major) 2 | . . . . . . . . . . . . . . 2 Misfires 3 | . . . . . . . . . . . 1 1 . 1 Alerts 3 | . . . . . . . . . . . 1 . . 2 Misdirections 12 | . . . . . . . . . . . 2 3 . 7 Targeting Errors 20 | . . . . . . . 2 3 . . 1 3 . 11 Weapon Failures 6 | . . . . . . . . 3 . . . 1 . 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 77 | . . . . 13 37 5 7 8 . . . . . 7 Projectiles 57 | . . . . 13 24 5 7 8 . . . . . . Explosions 20 | . . . . . 13 . . . . . . . . 7 Melee . | . . . . . . . . . . . . . . . Knockbacks 38 | . . . . 11 . 6 14 4 . . . . . 3 Impact . | . . . . . . . . . . . . . . . Kinetic 37 | . . . . 11 . 5 14 4 . . . . . 3 Secondary 1 | . . . . . . 1 . . . . . . . . Self-Inflicted Damage 329 | . . . . . 225 94 . . . . . . . 10 Shots 5 | . . . . . 3 1 . . . . . . . 1 Rammed 10 | . . . . . . . 7 2 . . . . . 1 Targets Rammed 10 | . . . . . . . 7 2 . . . . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 265 | . 144 30 201 13 22 13 226 250 155 . 241 224 87 265 Average Temperature 72 | . 78 12 83 5 8 9 43 86 79 . 105 92 49 88 Received Heat Transfer 2678 | . 186 171 42 342 84 72 474 738 36 . . 79 . 454 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . . . Heat Transferred 100 | . 100 . . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Was Fac Low Dat Pro Peak Influence 446 | . 142 281 283 446 164 417 234 422 260 91 79 . . . Initial 221 | . . 32 109 109 37 77 218 27 221 91 49 . . . Average 146 | . 65 163 195 168 72 224 94 209 226 79 55 . . . Maximum Alert Level 2 | . . 1 1 2 . 2 1 2 1 . . . . . Low Security (%) 73 | . 100 74 46 61 100 50 82 66 . 100 100 . . . Level 1 23 | . . 25 53 37 . 32 17 23 100 . . . . . Level 2 3 | . . . . 1 . 17 . 9 . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 10 | . 2 . . 3 1 . 2 . . . 1 . . 1 Investigation 3 | . 1 . . 1 . . 1 . . . . . . . Extermination 2 | . . . . . . . 1 . . . 1 . . . Reinforcement 3 | . 1 . . 2 . . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . 1 Garrison 1 | . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Was Fac Low Dat Pro Distress Signals 5 | . 1 2 . 2 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 173 | . 14 12 4 51 4 13 11 20 3 1 3 5 . 32 Peak Tracking Total 14 | . 4 5 2 10 2 7 4 4 3 1 4 3 . 14 Tactical Retreats 8 | . 1 . . 4 . . . 1 . . . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Was Fac Low Dat Pro Traps Triggered 15 | . 2 . . 1 1 1 2 7 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . 2 . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Was Fac Low Dat Pro Machines Disabled 14 | . . . . 5 4 3 . 1 1 . . . . . Max in Single Turn 2 | . . . . 1 2 2 . 1 1 . . . . . Garrison Relay 2 | . . . . . . 1 . 1 . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Was Fac Low Dat Pro Machines Accessed 24 | . 2 1 . 5 5 . 6 . 1 . . . 4 . Terminals 14 | . 2 1 . 5 3 . 3 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . Scanalyzers 2 | . . . . . 1 . 1 . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . . . . Total Hacks 71 | . 5 2 . 17 11 . 13 . 4 . . . 19 . Successful 57 | . 3 2 . 12 6 . 11 . 4 . . . 19 . Failed 14 | . 2 . . 5 5 . 2 . . . . . . . Catastrophic 3 | . . . . 2 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 31 | . 5 2 . 13 4 . 7 . . . . . . . Terminals 37 | . 5 2 . 17 6 . 7 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . 4 . . . . . Recycling Units 3 | . . . . . . . 3 . . . . . . . Scanalyzers 4 | . . . . . 2 . 2 . . . . . . . Garrison Access 4 | . . . . . 3 . 1 . . . . . . . Terminal Hacks 30 | . . . . 8 2 . 1 . . . . . 19 . Record 8 | . . . . . 2 . . . . . . . 6 . Part Schematic 5 | . . . . . . . . . . . . . 5 . Robot Schematic 5 | . . . . . . . . . . . . . 5 . Robot Analysis 4 | . . . . 4 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . Alert Level 1 | . . . . 1 . . . . . . . . . . Unreport Threat 4 | . . . . 3 . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . 4 . . . . . Scan Component 2 | . . . . . . . . . 2 . . . . . Repair 2 | . . . . . . . . . 2 . . . . . Recycling Unit Hacks 3 | . . . . . . . 3 . . . . . . . Process 1 | . . . . . . . 1 . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . Scanalyzer 4 | . . . . . 2 . 2 . . . . . . . Insert Component 2 | . . . . . 1 . 1 . . . . . . . Analyze 2 | . . . . . 1 . 1 . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . . . . . Unlock Access 2 | . . . . . 1 . 1 . . . . . . . Unauthorized Hacks 14 | . 3 2 . 4 1 . 4 . . . . . . . Terminals 14 | . 3 2 . 4 1 . 4 . . . . . . . Track 9 | . 2 1 . 3 1 . 2 . . . . . . . Botnet 5 | . 1 1 . 1 . . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 18 | . 2 1 . 5 4 . 5 . 1 . . . . . Full Trace Events 1 | . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 1 . . . . . 5 . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 2 . . . . . Time 82 | . . . . . . . . . 82 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 83 | . . . . . . . 83 . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Was Fac Low Dat Pro Used RIF Installer 2 | . . . . . . 1 . 1 . . . . . . Signal Jammer 1 | . . . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . 5 . 3 . . . . . . Machine Destruction 8 | . . . . . . 5 . 3 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Was Fac Low Dat Pro Total Allies 5 | . . . 3 . . . . . . 1 . . . 1 Largest Group 3 | . . . 3 3 . . . . . 1 . . . 1 Highest-Rated Group 94 | . . . 40 40 . . . . . 31 . . . 94 Highest-Rated Ally 94 | . . . 16 16 . . . . . 31 . . . 94 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 55 | . . . 14 31 . . . . . 7 . . . 3 Total Damage 662 | . . . 145 300 . . . . . 126 . . . 91 Kills 5 | . . . 3 2 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Was Fac Low Dat Pro Robot Analysis Total 4 | . . . . 4 . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Was Fac Low Dat Pro Turns Passed 6952 | . 540 354 157 1178 480 346 784 1105 173 79 296 537 120 803 Spaces Moved 4291 | 1 313 185 134 644 412 200 406 584 61 65 235 395 101 555 Core 6 | . . . . . . . . . . . . . . 6 Treads 712 | . . . . 270 . . 229 213 . . . . . . Legs 765 | 1 313 99 . . . 139 177 . . . . . . 36 Wheels 2808 | . . 86 134 374 412 61 . 371 61 65 235 395 101 513 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 90 | 120 120 90 90 90 100 100 150 110 120 120 120 120 120 120 Average Speed 128 | 120 132 122 90 124 100 138 172 142 120 120 120 120 120 125 Slowest Speed 1150 | 120 150 150 90 180 110 210 230 210 120 120 120 120 120 1150 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 2 47 13 37 59 12 45 12 71 2 65 9 51 79 79 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . . . . 1 . Known Exits Taken 2 | . . . . . 1 . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . . . 1 1 1 . Scrap Searched 2 | . . . 1 . . . . . . . . 1 . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 135 | . . . . 13 28 55 6 1 . . . 1 . 31 Melee . | . . . . . . . . . . . . . . . Projectile 21 | . . . . 13 . . 6 1 . . . 1 . . AOE 114 | . . . . . 28 55 . . . . . . . 31 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Was Fac Low Dat Pro Total 5131 | . 391 255 153 852 460 243 456 723 151 65 251 428 100 603 Wait 210 | . 23 9 11 30 5 1 10 12 81 . 4 16 . 8 Move 4278 | . 312 184 133 643 411 199 406 582 61 64 234 394 100 555 Hop . | . . . . . . . . . . . . . . . Pick Up 71 | . 10 6 . 27 8 5 4 6 2 . 2 . . 1 Fast Attach 39 | . 2 4 1 8 2 3 3 6 1 1 3 3 . 2 Attach 44 | . 2 3 . 15 2 . 4 7 2 . 1 . . 8 Detach 18 | . 1 3 . 7 1 . . 2 . . 2 1 . 1 Swap 19 | . 2 3 . 4 7 1 . 2 . . . . . . Drop 70 | . 6 10 . 21 11 8 4 2 . . 5 2 . 1 Fire 325 | . 33 33 8 97 13 18 17 64 4 . . 12 . 26 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . 1 Crush 9 | . . . . . . . 7 2 . . . . . . Escape Stasis 47 | . . . . . . 8 1 38 . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 12) 541 | -10/Materials | Entered another Materials area 541 | -9/Materials | Evolved 2 slots: Utility x2 879 | -9/Materials | Discovered new exit (range 16) 895 | -9/Materials | Entered Mines 902 | -9/Mines | Build established: Scavenger-Mutant 902 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 997 | -9/Mines | Discovered new exit (range 9) 998 | -9/Mines | Learned Materials terminal intel 1052 | -9/Mines | Entered Materials 1052 | -8/Materials | Accompanied by 3 allies 1052 | -8/Materials | Evolved 2 slots: Utility x2 1053 | -8/Materials | Loaded intel: 12 terminal locations 1237 | -8/Materials | Lost 3 parts (2n1u) 1505 | -8/Materials | Build established: Mutant 1688 | -8/Materials | Lost 3 parts (1p1u1w) 2196 | -8/Materials | Discovered new exit (range 11) 2230 | -8/Materials | Entered Factory 2230 | -7/Factory | Evolved 2 slots: Utility x2 2639 | -7/Factory | Garrison activated, responded to threat 2709 | -7/Factory | Identified exit to Garrison 2710 | -7/Factory | Entered Garrison 2716 | -7/Garrison | Installed Relay Interface Framework 2780 | -7/Garrison | Triggered checkpoint 2869 | -7/Garrison | Discovered new exit (range 8) 2913 | -7/Garrison | Destroyed 7 combat bots 2952 | -7/Garrison | Phase Generator disabled 2995 | -7/Garrison | Garrison Relay disabled 3056 | -7/Garrison | Entered Factory 3455 | -7/Factory | Core integrity fell below 50% 3840 | -7/Factory | Identified exit to Garrison 3840 | -7/Factory | Entered Garrison 3952 | -7/Garrison | Triggered checkpoint 4043 | -7/Garrison | Lost 3 parts (1n1u1w) 4149 | -7/Garrison | Lost 5 parts (1p1n2u1w) 4280 | -7/Garrison | Triggered checkpoint 4304 | -7/Garrison | Discovered new exit (range 15) 4472 | -7/Garrison | Discovered new exit (range 8) 4568 | -7/Garrison | Triggered checkpoint 4590 | -7/Garrison | Triggered checkpoint 4598 | -7/Garrison | Build established: Scavenger-Mutant 4646 | -7/Garrison | Destroyed 7 combat bots 4701 | -7/Garrison | Discovered new exit (range 8) 4716 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 4754 | -7/Garrison | Triggered checkpoint 4840 | -7/Garrison | Garrison Relay disabled 4945 | -7/Garrison | Entered Factory 4945 | -6/Factory | Evolved 2 slots: Weapon x2 5006 | -6/Factory | Repaired Gauss Rifle 5047 | -6/Factory | Repaired Arm. Treads 5118 | -6/Factory | Sucked down chute 5118 | -6/Factory | Entered Waste 5119 | -6/Waste | Met a frightened Derelict 5132 | -6/Waste | Spotted C-40 Crusher 5133 | -6/Waste | EMP discharged 5133 | -6/Waste | System corruption reached 10% 5151 | -6/Waste | Spotted C-40 Crusher 5174 | -6/Waste | Discovered new exit (range 20) 5181 | -6/Waste | Spotted C-40 Crusher 5197 | -6/Waste | Entered Factory 5257 | -6/Factory | Build established: Scavenger-Gunner 5409 | -6/Factory | Discovered new exit (range 14) 5493 | -6/Factory | Entered Lower Caves 5606 | -6/Lower Caves | Learned 8 Factory zone layouts 5716 | -6/Lower Caves | Build established: Gunner 6018 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6030 | -6/Lower Caves | Entered Data Miner 6030 | -6/Data Miner | Discovered new exit (range 6) 6048 | -6/Data Miner | Met Data Miner 6081 | -6/Data Miner | Learned location of Section 7 (-2) 6107 | -6/Data Miner | Received God Mode back door access code from Data Miner 6150 | -6/Data Miner | Entered Proximity Caves 6174 | -5/Proximity Caves | Escorted by Enhanced Grunt 6230 | -5/Proximity Caves | Lost 3 parts (1n2u) 6798 | -5/Proximity Caves | Lost 4 parts (4w) 6808 | -5/Proximity Caves | Destroyed 7 combat bots 6880 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6930 | -5/Proximity Caves | Core integrity fell below 50% 6948 | -5/Proximity Caves | Core integrity fell below 20% 6953 | -5/Proximity Caves | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 06908_ System corrupted: Matter fused (-8). 06909_ Hcp. Matter Pod destroyed. 06929_ C-30 ARC bursts open, deploying its payload. 06929_ G-67 Veteran unfolds itself. 06929_ G-50 Soldier unfolds itself. 06929_ L-41 Fighter unfolds itself. 06931_ Slammed into G-50 Soldier. 06931_ Lrg. Storage Unit destroyed. 06932_ System corrupted: Energy discharge (-37). 06932_ Adv. Targeting Computer destroyed. 06934_ Core Shielding destroyed. 06936_ Hvy. Flak Cannon destroyed. 06938_ Arm. Treads blown off. 06938_ Enh. Flexi-carbon Leg blown off. 06938_ E-15 Imp destroyed. 06947_ Propulsion Shielding fries itself beyond repair. 06950_ Adv. Visual Processing Unit destroyed. 06952_ NNOQ=|L0VT6PE&FLRBY2J/>QTZ =OEBSU7ZF 06952_ S-27 Virus destroyed. 06953_ Cesium-ion Thruster fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?########### ### ##???## ##?????????????? | | ?# ## #???# #?????????????? | | ## ## #???## #?????????????? | | ## ############### ###### ##????????????? | | #?????????????# ## #????????????? | | ####???######??#### #????????????? | | #??????# ??# ## ######## #????????????? | | #?????# ### # #?" ""# #????????????? | | #?????# #" "# ## #????????????? | | #?????# #" "# ### ##????????????? | | #????## #" "# ### #?????????????? | | #????# # ### ## #?????????????? | | #??# ## # # # #?????????????? | | #??# #?# # ##?????????????? | | #??# ###??### %" "#??????????????? | | ##??# ????????## g# ## ## ##??????????????? | | ##???#??????????# Y########## ##???????????????? | | ??? ###?????# gg ##???####????????????????? | | ?? #### =% #???????????????????????? | | ??????# g% #???????????????????????? | | ????????#### ==g ##???????????????????????? | | ???????????####### g g#????????????????????????? | | ????????????????## ##???????????????????????? | | ?????????? ### ##??????????????????????? | | ????????# l#??????????????????????? | | ?????????# ### @#??????????????????????? | | ?????????## # ??#### #??????????????????????? | | ??????????###?# ??????# ??????????????????????? | | ??????????????# ????? ?????????????????????? | | ?????????????? ????? #????????????????????? | | ?????????????? ???? ##### ###????????????????????? | | ????????????? ???? ?????###??????????????????????? | | ????????????? ???#???????????????????????????????? | | ????????????#????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Core Shielding 20 Weapon Cycling 15 Evasion (%) 42 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Adv. Targeting Computer | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedTachyonConverter Manual? 0 Play Time 01:21:12 Cumulative 59.6 hours Start 2020.10.15 @ 13:24:19 End 2020.10.15 @ 14:43:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 58 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b366ee0-0e0c-4eed-a07e-41080803db9a