Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.14 @ 23:02:39 Player: supraman Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1260) 1260 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (669) 669 TOTAL SCORE: 3849 Bonus ------- Follower Combat Kills 105 Met Imprinter 300 Was Imprinted 300 Friendly Fire -36 Cogmind --------- Core Integrity 0/400 Matter 144/300 Energy 68/280 System Corruption 1% Temperature Critical (601) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Spiked Medium Treads Spiked Medium Treads > --- UTILITY (3) ------ Cryofiber Web Large Storage Unit > --- WEAPON (2) ------- Advanced Beam Cannon Improved Light Cannon > --- INVENTORY (15) --- Improved Deuterium Engine Neutrino Core Light Treads Improved Treads Improved Treads Improved Treads Improved Treads Hacking Drone Bay (1/1) Advanced Beam Cannon Advanced Beam Cannon Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads > --- UTILITY ---------- Cryofiber Web Large Storage Unit Hacking Drone Bay > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Improved Deuterium Engine Neutrino Core Light Treads Improved Treads Improved Treads Improved Treads Improved Treads Spiked Medium Treads Spiked Medium Treads Seismic Detector Advanced Beam Cannon Advanced Beam Cannon Heavy Battle Rifle Improved Light Cannon [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 39 | 7 1 19 1 3 8 Power 4 | 1 . 2 . . 1 Engine 3 | 1 . 1 . . 1 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 16 | 2 . 11 . . 3 Treads 13 | . . 10 . . 3 Leg 3 | 2 . 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 . 3 1 3 . Device 5 | 1 . . 1 3 . Storage 2 | 1 . 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 10 | 2 1 3 . . 4 Energy Gun 3 | 1 1 1 . . . Energy Cannon 3 | . . 1 . . 2 Ballistic Gun 3 | 1 . 1 . . 1 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 3 . 3 . Parts Lost 8 | . . . 1 . 7 Power 1 | . . . . . 1 Propulsion 4 | . . . . . 4 Utility 2 | . . . 1 . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 6 | . . . 1 . 6 To Critical Strikes . | . . . . . . Average Backups 13 | 3 6 13 14 14 14 Power 2 | . 1 2 3 3 2 Propulsion 6 | 1 3 5 7 7 6 Utility . | . . 2 . . 1 Weapon 3 | . 1 3 4 4 3 Tool/Special . | . . . . . . Unused Backups 25 | . 1 16 . . 8 Power 6 | . . 2 . . 4 Propulsion 17 | . 1 12 . . 4 Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 99 | . 99 98 99 99 98 Engine 10 | . 14 6 11 11 11 Treads 28 | . . 32 33 33 32 Leg 3 | . 28 . . . . Device 17 | . 13 10 13 21 21 Storage 11 | . 14 11 11 11 11 Protection 2 | . . 10 8 . . Energy Gun 2 | . 14 4 . . . Energy Cannon 8 | . . 6 11 11 11 Ballistic Gun 11 | . 14 11 11 11 10 Peak Build Rating 33 | 7 7 19 19 32 33 Average Rating 20 | 5 6 15 18 24 27 On Entrance 13 | . 7 7 19 19 29 Naked Turns . | . . . . . . Heaviest Build 56 | 15 15 43 43 56 37 Greatest Support 70 | 20 20 60 60 60 70 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 Most Carried 15 | 4 8 15 15 15 15 Average Carried 13 | 3 6 13 14 14 14 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 4 8 15 14 15 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 903 | 281 111 366 77 45 23 Remotely . | . . . . . . Salvage Created 1966 | 87 254 934 226 . 465 Parts 116 | 10 18 51 10 . 27 Haulers Intercepted 6 | . 1 5 . . . Recyclers Shooed 3 | 1 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 21 | . . . . . 21 Prevented 14 | . . . . . 14 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 34 | . 6 13 5 . 10 Guns 21 | . 6 9 1 . 5 Cannons 11 | . . 4 3 . 4 Classes Destroyed 11 | 1 5 2 1 . 2 Worker 1 | . . 1 . . . Builder 1 | . 1 . . . . Tunneler 4 | 4 . . . . . Hauler 6 | . 1 5 . . . Recycler 2 | . . 2 . . . Drone 1 | . . . . . 1 Watcher 4 | . 1 3 . . . Swarmer 9 | . 3 3 . . 3 Grunt 20 | . 3 10 4 . 3 Duelist 3 | . . . 1 . 2 Behemoth 1 | . . . . . 1 Best Kill Streak 5 | 4 2 5 3 . 3 Combat Bots Only 4 | . 2 4 3 . 3 Max Kills in Single Turn 2 | 1 2 1 1 . 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 236 | . 24 56 23 . 133 Missed 65 | . 12 10 6 . 37 Hits 171 | . 12 46 17 . 96 Melee 1 | . . . 1 . . Projectile 170 | . 12 46 16 . 96 Critical Strikes 5 | . . 1 . . 4 Damage Taken 2949 | . 159 451 226 . 2113 Core 485 | . 51 32 21 . 381 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 245 | . 15 . . 230 . Core Remaining (%) 89 | 100 79 . . . . Volleys Fired 151 | 6 32 61 16 . 36 Largest 2 | 2 2 2 2 . 2 Hottest 136 | 60 70 91 91 . 136 Shots Fired 293 | 12 64 118 30 . 69 Gun 205 | 12 64 83 14 . 32 Cannon 88 | . . 35 16 . 37 Launcher . | . . . . . . Special . | . . . . . . Kinetic 144 | 6 32 60 14 . 32 Thermal 143 | . 32 58 16 . 37 Explosive . | . . . . . . Electromagnetic 6 | 6 . . . . . Robot Hit Streak 16 | 10 11 10 5 . 16 Robot Miss Streak 5 | . 3 5 3 . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 185 | 10 39 73 18 . 45 Core Hits 78 | 5 15 33 6 . 19 Critical Kills 3 | . . 1 1 . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 3 3 1 . 1 Burn 5 | . 3 2 . . . Meltdown 2 | . . . 1 . 1 Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2990 | 150 533 1098 340 . 869 Guns 1807 | 123 512 709 114 . 349 Cannons 1135 | . . 389 226 . 520 Explosions 27 | 27 . . . . . Melee . | . . . . . . Ramming 21 | . 21 . . . . Kinetic 1281 | 38 288 492 114 . 349 Thermal 1603 | 27 224 606 226 . 520 Explosive . | . . . . . . Electromagnetic 85 | 85 . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 1 Average Corruption 1 | . . 1 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . 7 1 1 1 Message Errors 2 | . . 2 . . . Matter Fused 2 | . . 1 1 . . Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . 2 . . . Data Loss (minor) 1 | . . 1 . . . Data Loss (major) 1 | . . . . 1 . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 6 | . 6 . . . . Kicked 6 | . 6 . . . . Crushed . | . . . . . . Highest Temperature 601 | . 45 321 294 . 601 Average Temperature 87 | . 16 83 129 . 161 Received Heat Transfer 810 | . 30 165 108 . 507 Effects 10 | . . . 2 . 8 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . . . 1 . 1 Interference 4 | . . . 1 . 3 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . 1 . 1 Combat Hostiles 2 | . . . 1 . 1 Parts Melted 5 | . 1 2 . . 2 Heat Transferred 3668 | 50 888 1398 407 . 925 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | 1 . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 100 | 10 50 91 100 . . Initial 30 | . . 13 30 . . Average 27 | 1 16 28 49 . . Influence Increases 1094 | 20 205 405 150 . 314 Destroy 0b10 Robot/C 720 | . 120 260 100 . 240 Destroy 0b10 Robot/NC 100 | 20 15 55 . . 10 Destroy Leader 130 | . 24 66 20 . 20 Allied During Kill 44 | . . . . . 44 Successful Hack 7 | . . 7 . . . Disable Machine 30 | . . . 30 . . Destroy Structure 3 | . 1 2 . . . Lose Combat Pursuer 60 | . 45 15 . . . Influence Decreases 1074 | 20 172 359 199 30 294 Entered New Map 99 | . . 20 49 30 . Time Decay 845 | 20 172 339 150 . 164 Lost Part 70 | . . . . . 70 Lost Ally 60 | . . . . . 60 Squads Dispatched 6 | . 1 5 . . . Investigation 2 | . . 2 . . . Extermination . | . . . . . . Reinforcement 4 | . 1 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 17 22 5 . 15 Peak Tracking Total 7 | . 5 5 3 . 7 Tactical Retreats 3 | . 2 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . . 2 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 2 3 . . . Terminals 4 | . 1 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 4 6 . . . Successful 5 | . 3 2 . . . Failed 5 | . 1 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 2 6 . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 2 . . . Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Registered Components 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events 1 | . . 1 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 150 | . . . . 150 150 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 26 | . . . . . 26 Total Damage 590 | . . . . . 590 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 2744 | 43 484 845 305 786 281 Seismic 2744 | 43 484 845 305 786 281 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4718 | 116 517 923 305 1863 994 Spaces Moved 2582 | 72 288 373 159 1150 540 Core 3 | 3 . . . . . Treads 2217 | . . 368 159 1150 540 Legs 362 | 69 288 5 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 Average Speed 154 | 117 120 159 160 160 160 Slowest Speed 160 | 120 120 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 45 | 5 43 38 33 90 61 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . 1 2 3 Spaces Dug . | . . . . . . Terrain Destroyed 4 | 3 . . . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 3 | 3 . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3047 | 88 396 607 180 1175 601 Wait 176 | . 63 85 5 12 11 Move 2577 | 71 287 372 158 1149 540 Hop . | . . . . . . Pick Up 42 | 4 4 29 . 3 2 Fast Attach 19 | 7 2 6 . 4 . Attach 9 | . . 3 1 . 5 Detach 6 | . 1 4 . 1 . Swap 17 | . . 12 . . 5 Drop 44 | . 1 35 . 6 2 Fire 151 | 6 32 61 16 . 36 Melee . | . . . . . . Ram . | . . . . . . Kick 6 | . 6 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 11) 617 | -10/Materials | Repaired Seismic Detector 634 | -10/Materials | Entered another Materials area 634 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1413 | -9/Materials | Discovered new exit (range 15) 1557 | -9/Materials | Entered Mines 1609 | -9/Mines | Learned Materials terminal intel 1631 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1862 | -9/Mines | Entered Zion 1896 | -7/Zion | Learned Factory emergency access door positions 1949 | -7/Zion | System corruption cleaned by Quarantine Array 2622 | -7/Zion | Visited the Megawrench Repair Shop 2622 | -7/Zion | Megawrench repaired 8 parts 2649 | -7/Zion | Found Prototype Device 2649 | -7/Zion | Identified Phasing AFG 2710 | -7/Zion | Found Prototype Device 2710 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2750 | -7/Zion | Learned Factory fabricator intel 2828 | -7/Zion | Given the Hacking Drone Bay 2829 | -7/Zion | Found Prototype Device 2829 | -7/Zion | Identified Hacking Drone Bay 3038 | -7/Zion | Met Imprinter 3062 | -7/Zion | Imprinted 3064 | -7/Zion | Declared Zion's savior 3515 | -7/Zion | Discovered new exit (range 10) 3545 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3643 | -7/Zion | Received a visual enhancement algorithm 3725 | -7/Zion | Entered Proximity Caves 3725 | -6/Proximity Caves | Accompanied by 4 allies 3908 | -6/Proximity Caves | Learned Factory terminal intel 3944 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4317 | -6/Proximity Caves | Spotted B-75 Beast 4339 | -6/Proximity Caves | Destroyed B-75 Beast 4340 | -6/Proximity Caves | Crushed by falling debris 4634 | -6/Proximity Caves | Core integrity fell below 50% 4696 | -6/Proximity Caves | Core integrity fell below 20% 4720 | -6/Proximity Caves | Core destroyed Last Messages --------------- 04703_ Imp. Assault Rifle destroyed. 04704_ Lgt. Treads destroyed. 04704_ Critical hit (Burn: +37). 04706_ Hvy. Battle Rifle broken. 04706_ Overheating: Short circuit. 04708_ Adv. Heat Sink melted. 04708_ G-50 Soldier destroyed. 04710_ Adv. Heat Sink fries itself beyond repair. 04711_ Critical hit (Burn: +37). 04714_ Overheating: Energy bleed (-15). 04715_ Overheating: Matter decay (-18). 04716_ Overheating: System interference. 04716_ Adv. Beam Cannon temporarily disabled. 04716_ Cryofiber Web temporarily disabled. 04716_ Adv. Beam Cannon temporarily disabled. 04717_ Power failure, Hvy. Ion Engine shutdown. 04717_ Carbon-fiber Leg fries itself beyond repair. 04717_ Hvy. Laser fries itself beyond repair. 04719_ Lgt. Angular Momentum Engine fries itself beyond repair. 04720_ Overheating: Core damaged (-72). Map ----- +----------------------------------------------------+ | ??????????# #### #?## #????## #???????????? | | ?????????## ## #?# #???## #???????????? | | ???????### ##?# #????# #???????????? | | #?????## #?## ##????# #???????????? | | ####### ### ##????# ##???????????? | | ## #?#### #????????????? | | ##### ## ### ##????????????? | | ###### ##?????????????? | | ## #### ## ###??????????????? | | ## ### #### #????????????????? | | ## ##??## #######??????????? | | #????## ## ##?????????? | | #?????### #?????????? | | ##### #??????## #??#??????? | | ## ####### ##????## ## ###????? | | ?## ### * #???## % ?????? | | ??# ##?# ##?## = %= ???????? | | ??## #??## %!! ###%% ! #?????????? | | ???#### ##???# !] !%[ %* #??????????? | | ??????## #????# =[ % "#???????????? | | ???????#####????# =" ####????????????? | | ????????????????### %;# # #???????????????? | | ?????????????????# gg ;### ##??????????????? | | ?????????????????## % %### #??????????????? | | ??????????????????## ## ##??????????????? | | ???????????????????# @## ########?????????? | | ???????????????????# #### ### #?????????? | | ???????????????? #??## ## #?????????? | | ?????????????# #???# ## #?????????? | | ?????????????# #?### ## #?????????? | | ?????????????# #?# #?????????? | | ???###???????##### #?# ##????????? | | ??## ##??????????#### #?# #????????? | | ?## ######????????## ?## #### #????????? | | ## ## ###???????####?# ##?#### ##????????? | | ##??????????## ##???###?????????? | | #????????### #???????????????? | | #???###### #???????????????? | | ##?## #???????????????? | | ##### ### #???????????????? | | """"# #???????????????? | | "# ### ##???????????????? | | ## "# # #?# #????????????????? | | # "# ### #?# ##???????????????? | | "# #?## #?# ##??????????????? | | ! %"# #??# #?# ##?????????????? | | %=""# #??### ## ##?## #?????????????? | | [% #????# ### ####???# #?????????????? | | *""###????# ##?####?????## ##????????????? | | %["# #????# ###???????????# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Plasma Rifle | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive EM Shield | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Powered Hammer | -7/Zion | Archive IFF Parser | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Arc Projector | -7/Zion | Archive Drone Bay | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 25% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed ConstructDispersionShifter Manual? 0 Play Time 01:50:24 Cumulative 8.2 hours Start 2025.08.14 @ 20:55:01 End 2025.08.14 @ 23:02:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 3 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 5 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5751f28-ef24-45f4-acfd-e52bdfc014c1