Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.18 @ 23:30:46 Player: Sen Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (91) 455 Value Destroyed (3239) 3239 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (201) 201 TOTAL SCORE: 9555 Bonus ------- High Alert Combat Kills 70 Follower Combat Kills 140 Friendly Fire -9 Cogmind --------- Core Integrity 0/1300 Matter 71/300 Energy 100/100 System Corruption 35% Temperature Cool (27) Movement Core (200) Ox3 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Medium Storage Unit Advanced Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- Compact Wheel Medium Storage Unit Advanced Component Analysis Suite Improved Datajack Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Enhanced Flexi-carbon Leg Shield Leg Shield Leg Shield Leg Shield Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Medium Storage Unit Advanced Sensor Array Advanced Target Analyzer ECM Suite Layered Light Armor Plating Shield Generator System Shield > --- WEAPON ----------- Tesla Rifle Dispersion Rifle Dispersion Rifle Improved Heavy Machine Gun Railgun > --- INVENTORY -------- Neutrino Core Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Advanced Power Amplifier Advanced Component Analysis Suite Long-range Tractor Beam Coil Gun Improved Heavy Machine Gun Improved Datajack Improved Plasma Cutter [Rating: 118] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Flight Unit Flight Unit Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Arc Projector Energy Cannon Plasma Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Impact Weapon Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . . 2 . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . . 1 . . 1 . . 1 . Utility 7 | . . . 1 . 2 . 1 1 1 1 Weapon 3 | . . . . . . . 1 1 . 1 Parts Attached 133 | 7 11 3 16 . 26 22 16 3 7 22 Power 19 | 2 1 . 2 . 4 5 2 . . 3 Engine 10 | 2 1 . 2 . 2 2 1 . . . Core 8 | . . . . . 2 3 1 . . 2 Reactor 1 | . . . . . . . . . . 1 Propulsion 36 | 2 3 1 6 . 6 6 3 3 1 5 Treads . | . . . . . . . . . . . Leg 22 | 2 . . . . 3 6 3 3 1 4 Wheel . | . . . . . . . . . . . Hover 9 | . . . 5 . 3 . . . . 1 Flight 5 | . 3 1 1 . . . . . . . Utility 39 | 1 1 2 3 . 9 6 7 . 3 7 Device 24 | . 1 1 1 . 4 5 4 . 3 5 Storage 4 | 1 . . 1 . 1 . . . . 1 Processor 3 | . . . 1 . . . 1 . . 1 Hackware 2 | . . . . . 1 . 1 . . . Protection 6 | . . 1 . . 3 1 1 . . . Artifact . | . . . . . . . . . . . Weapon 39 | 2 6 . 5 . 7 5 4 . 3 7 Energy Gun 16 | 1 3 . 2 . 4 2 . . 2 2 Energy Cannon 4 | . . . 2 . . . 1 . . 1 Ballistic Gun 12 | 1 2 . . . 1 1 3 . . 4 Ballistic Cannon 2 | . . . . . . 2 . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 3 | . 1 . . . 1 . . . 1 . Unidentified Prototypes 8 | . . . . . 2 2 2 1 . 1 Corrupted Parts 5 | . . . . . 1 3 . . . 1 System Corruption 28 | . . . . . 10 16 . . . 2 Parts Lost 64 | . 1 . 2 . 8 15 2 . 3 33 Power 12 | . 1 . 1 . 2 3 . . . 5 Propulsion 17 | . . . . . 3 5 1 . . 8 Utility 18 | . . . . . 1 4 1 . 1 11 Weapon 17 | . . . 1 . 2 3 . . 2 9 Highest Loss Streak 25 | . 1 . 2 . 3 5 2 . 2 25 To Critical Strikes . | . . . . . . . . . . . Average Backups 8 | . 4 5 4 7 7 9 9 9 8 8 Power 1 | . 1 1 . 1 . 2 2 1 1 . Propulsion . | . 1 2 1 2 1 . . . . . Utility 1 | . . . . . . . 1 2 1 2 Weapon 3 | . 1 1 1 2 4 4 4 4 4 2 Tool/Special . | . . . . . . . . . . . Unused Backups 17 | . 1 . 1 1 2 2 4 2 1 3 Power 5 | . . . . . 2 1 1 1 . . Propulsion 3 | . 1 . 1 . . 1 . . . . Utility 2 | . . . . . . . . . . 2 Weapon 6 | . . . . 1 . . 3 1 1 . Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 80 85 88 100 84 90 99 99 98 84 Engine 5 | . 13 14 11 11 2 9 1 5 5 2 Core 4 | . . . . . 2 5 10 5 5 4 Leg 19 | . 9 . . . 15 27 25 22 25 18 Hover 4 | . . . 26 33 10 . . . . . Flight 1 | . 18 28 4 . . . . . . . Device 18 | . 5 14 11 11 8 17 29 23 24 21 Storage 5 | . 4 . . 11 9 7 6 5 5 4 Processor 1 | . . . 4 11 5 . . . . 1 Hackware 2 | . . . . . 4 1 1 5 5 3 Protection 4 | . . 9 10 . 8 6 1 5 5 2 Energy Gun 8 | . 14 19 9 11 11 5 8 4 4 10 Energy Cannon 1 | . . . 10 . . . 2 5 4 . Ballistic Gun 6 | . 11 . . 11 2 1 7 11 10 8 Ballistic Cannon 1 | . . . . . . 6 . . . . Peak Build Rating 118 | 6 7 7 18 17 34 49 57 78 93 118 Average Rating 47 | 4 5 6 15 16 26 36 44 70 89 95 On Entrance 31 | . 6 7 7 16 17 34 29 57 78 93 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 71 | 12 12 8 19 15 29 61 53 59 63 71 Greatest Support 134 | 20 20 8 24 23 60 80 61 100 128 134 Greatest Overweight (x) 14 | . 2 . 2 . 1 14 1 1 . 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 5 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 5 5 5 8 8 10 10 10 10 10 Most Carried 10 | 2 8 5 6 8 10 10 10 10 10 10 Average Carried 8 | . 4 5 4 7 7 9 9 9 8 8 Final Capacity 10 | 8 5 5 8 8 10 10 10 10 10 10 Final Carried 10 | 2 5 5 6 8 10 10 10 10 10 10 Class Distribution -------------------- 35% | Mutant 18% | Scavenger-Skirmisher 15% | Scavenger-Tank 15% | Scavenger-Mutant 6% | Tank 6% | Scientist-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Tank | -4/Factory Scientist-Tank | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Matter Collected 3011 | 242 203 30 70 62 371 701 391 80 301 560 Remotely 198 | . . . . . . . . . . 198 Salvage Created 3813 | . 253 30 153 . 483 983 526 209 384 792 Parts 197 | . 20 5 11 . 38 51 21 5 9 37 Haulers Intercepted 4 | . 1 . . . 1 1 . . . 1 Recyclers Shooed 8 | . 2 . . . 1 . 1 1 . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 70 | . 8 2 3 . 14 24 5 1 6 7 Guns 47 | . 8 2 1 . 13 9 3 1 5 5 Cannons 19 | . . . 2 . . 14 2 . 1 . AOE 3 | . . . . . . 1 . . . 2 Classes Destroyed 13 | . 4 . 1 . 2 5 1 . . . Worker 4 | . . . . . 1 2 . . 1 . Builder 3 | . . . . . . 2 . . . 1 Hauler 4 | . 1 . . . 1 1 . . . 1 Recycler 4 | . . . . . . . 1 1 . 2 Mechanic 2 | . . . . . . 1 1 . . . Operator 2 | . 1 . . . . 1 . . . . Watcher 2 | . . . . . 1 . 1 . . . Swarmer 23 | . 6 2 . . 9 3 . . . 3 Grunt 28 | . 2 . 2 . 5 17 2 . . . Brawler 2 | . . . . . . 2 . . . . Sentry 7 | . . . 1 . . . 2 1 2 1 Hunter 4 | . . . . . . 1 . . 2 1 Programmer 6 | . . . . . . 1 1 . 2 2 Best Kill Streak 7 | . 3 2 2 . 4 7 4 1 2 3 Combat Bots Only 4 | . 3 2 2 . 4 4 2 1 1 2 Max Kills in Single Turn 2 | . 2 1 1 . 2 2 1 1 2 2 Gunslinging 1 | . 1 . . . 1 . . . . . Exploded 2 | . . . . . . 1 . . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Hostile Shots Fired 935 | . 52 . 33 . 109 192 79 7 97 366 Missed 327 | . 17 . 11 . 23 63 39 3 42 129 Deflected 3 | . . . . . . . . . . 3 Hits 608 | . 35 . 22 . 86 129 40 4 55 237 Melee 3 | . . . . . . 3 . . . . Projectile 605 | . 35 . 22 . 86 126 40 4 55 237 Critical Strikes 20 | . 1 . . . 4 7 . . 2 6 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 10119 | . 325 . 299 . 1055 2267 347 98 838 4890 Core 2086 | . 70 . 25 . 220 253 86 . 124 1308 Absorbed by Shields 429 | . . . . . . . . . 177 252 Redirected to Shielding 32 | . . . 32 . . . . . . . Regen/Repaired (Parts) 28 | . . . . . . . 28 . . . Core Remaining (%) 83 | 100 . 72 . 93 60 63 89 100 89 . Volleys Fired 303 | . 39 4 18 . 44 88 18 10 31 51 Largest 5 | . 2 2 2 . 2 2 3 4 4 5 Hottest 291 | . 85 85 150 . 138 105 163 165 175 291 Shots Fired 739 | . 73 8 32 . 78 169 54 40 109 176 Gun 578 | . 73 8 17 . 78 73 43 30 90 166 Cannon 161 | . . . 15 . . 96 11 10 19 10 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 341 | . 30 . . . 15 103 18 20 62 93 Thermal 252 | . 39 4 19 . 36 36 29 10 25 54 Explosive . | . . . . . . . . . . . Electromagnetic 146 | . 4 4 13 . 27 30 7 10 22 29 Robot Hit Streak 15 | . 10 3 6 . 7 14 10 7 13 15 Robot Miss Streak 7 | . 7 5 2 . 4 3 1 4 4 4 Penetration Max 1 | . . . . . . 1 . . . 1 Secondary Targets 11 | . 2 . . . 5 2 1 . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 1 1 . . 1 Shots Hit Robots 456 | . 53 4 17 . 50 107 31 22 73 99 Core Hits 194 | . 20 3 4 . 26 55 18 6 22 40 Critical Kills 5 | . . . . . . . . . . 5 Critical Parts Destroyed 8 | . . . . . 1 . . . 2 5 Critical Strikes 29 | . . . . . 2 9 1 . 2 15 Burn 2 | . . . . . 1 . 1 . . . Destroy 15 | . . . . . . . . . 2 13 Blast 9 | . . . . . . 9 . . . . Corrupt 2 | . . . . . . . . . . 2 Smash 1 | . . . . . 1 . . . . . Melee Attacks 21 | . 6 . . . 7 3 . . 5 . Impact 4 | . . . . . 4 . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 17 | . 6 . . . 3 3 . . 5 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10006 | . 466 54 305 . 793 2961 671 432 1642 2682 Guns 6463 | . 466 54 130 . 732 871 404 304 1116 2386 Cannons 3064 | . . . 175 . . 1865 267 128 486 143 Explosions 393 | . . . . . . 225 . . 40 128 Melee 61 | . . . . . 61 . . . . . Ramming 25 | . . . . . . . . . . 25 Kinetic 4671 | . 191 . . . 102 1954 168 237 883 1136 Thermal 3942 | . 235 22 191 . 410 731 477 128 567 1181 Explosive . | . . . . . . . . . . . Electromagnetic 1307 | . 40 32 114 . 220 276 26 67 192 340 Impact 61 | . . . . . 61 . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 33 | . . . . . 10 22 3 . 2 33 Average Corruption 6 | . . . . . 10 10 2 . 1 12 Corruption Purged 6 | . . . . . . . 3 . 3 . Corruption Blocked . | . . . . . . . . . . . Effects 65 | . . . . . 7 27 14 . . 17 Message Errors 16 | . . . . . 1 11 2 . . 2 Matter Fused 15 | . . . . . 1 5 5 . . 4 Heat Flow Errors 6 | . . . . . . 2 4 . . . Energy Discharges 4 | . . . . . 3 1 . . . . Parts Rejected 2 | . . . . . . 1 . . . 1 Data Loss (minor) 7 | . . . . . . 1 3 . . 3 Data Loss (major) 4 | . . . . . 1 2 . . . 1 Misfires 1 | . . . . . . 1 . . . . Alerts 2 | . . . . . . . . . . 2 Misdirections 2 | . . . . . . 1 . . . 1 Weapon Failures 6 | . . . . . 1 2 . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 250 | . . . . . 41 165 . . 44 . Projectiles 67 | . . . . . . 23 . . 44 . Explosions 142 | . . . . . . 142 . . . . Melee 41 | . . . . . 41 . . . . . Knockbacks 15 | . . . . . . 15 . . . . Impact . | . . . . . . . . . . . Kinetic 14 | . . . . . . 14 . . . . Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 238 | . . . . . . 178 22 . 33 5 Shots 5 | . . . . . . 3 1 . 1 . Rammed 2 | . . . . . . . . . . 2 Targets Rammed 5 | . . . . . . . . . . 5 Kicked 3 | . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . Highest Temperature 691 | . 156 120 338 . 543 244 89 189 323 691 Average Temperature 144 | . 45 63 155 . 192 52 47 73 126 231 Received Heat Transfer 1593 | . 63 . 102 . 351 828 93 18 15 123 Effects 22 | . . . . . 12 . . . 1 9 Shutdowns 2 | . . . . . 2 . . . . . Energy Bleed 4 | . . . . . 2 . . . . 2 Interference 4 | . . . . . 3 . . . 1 . Matter Decay 2 | . . . . . 1 . . . . 1 Short Circuit 2 | . . . . . 2 . . . . . Damage (minor) 1 | . . . . . 1 . . . . . Damage (major) 5 | . . . . . . . . . . 5 Damage (core) 2 | . . . . . 1 . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations 2 | . . . . . . . . . . 2 Total Turns 17 | . . . . . . . . . . 17 Longest Duration 11 | . . . . . . . . . . 11 Robots Disrupted 4 | . . . . . 1 1 . 1 1 . Combat Hostiles 4 | . . . . . 1 1 . 1 1 . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions 3 | . . . . . 3 . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . . . . . 1 . 2 1 . 2 Heat Transferred 6395 | . 525 50 296 . 851 1062 981 250 911 1469 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 . . 1 1 Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Maximum Alert Level 2 | . . . . . . 2 1 . . . Low Security (%) 90 | 100 100 100 100 100 100 44 98 100 100 100 Level 1 3 | . . . . . . 19 1 . . . Level 2 6 | . . . . . . 36 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 461 | . 120 117 35 . 84 461 203 32 59 68 Initial 203 | . . 36 26 . . 19 203 . . 26 Average 64 | . 64 89 14 . 27 241 55 3 10 15 Influence Increases 2612 | . 230 131 109 . 440 959 232 67 175 269 Destroy 0b10 Robot/C 1520 | . 160 100 60 . 340 480 100 20 120 140 Destroy 0b10 Robot/NC 105 | . 10 . . . 15 35 15 5 5 20 Destroy Leader 312 | . 32 20 10 . 54 72 42 10 40 32 Allied During Kill 17 | . . 11 . . 6 . . . . . Successful Hack 124 | . 13 . 18 . 8 24 21 . 4 36 Disable Machine 210 | . . . 15 . . 150 30 15 . . Destroy Structure 129 | . . . 6 . 2 63 24 2 6 26 Partial Spotted 15 | . . . . . . . . 15 . . Lose Combat Pursuer 180 | . 15 . . . 15 135 . . . 15 Influence Decreases 2608 | . 135 159 176 . 396 588 647 67 124 316 Entered New Map 362 | . . 59 41 . . 25 212 . . 25 Time Decay 1767 | . 125 60 115 . 296 413 425 67 104 162 Lost Part 419 | . 10 . 20 . 80 150 10 . 20 129 Lost Ally 60 | . . 40 . . 20 . . . . . Squads Dispatched 13 | . . . . . 3 3 3 1 . 3 Investigation 2 | . . . . . 2 . . . . . Extermination 5 | . . . . . . 1 2 1 . 1 Reinforcement 6 | . . . . . 1 2 1 . . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Distress Signals 8 | . 2 . . . 1 1 . . 1 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 146 | . 12 2 5 . 27 41 9 8 13 29 Peak Tracking Total 12 | . 6 2 4 . 4 6 2 2 4 12 Tactical Retreats 14 | . 1 . . . 1 6 2 1 1 2 ECM-based Alert Blocks 7 | . . . . . . . 2 2 1 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Traps Triggered 6 | . . . . . 2 3 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Machines Disabled 14 | . . . 1 . . 10 2 1 . . Max in Single Turn 5 | . . . 1 . . 5 2 1 . . Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Machines Accessed 38 | . 5 . 1 1 5 4 9 6 4 3 Terminals 19 | . 4 . 1 . 4 2 2 3 2 1 Fabricators 3 | . . . . . . . 1 2 . . Repair Stations 2 | . . . . . . . 1 . . 1 Recycling Units 6 | . 1 . . . 1 . 3 . 1 . Scanalyzers 6 | . . . . . . 2 1 1 1 1 Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 87 | . 12 . 3 1 15 5 15 10 15 11 Successful 44 | . 4 . 3 1 10 2 7 3 7 7 Failed 42 | . 8 . . . 5 3 8 7 7 4 Catastrophic 12 | . 1 . . . 1 2 2 3 2 1 Database Lockouts 1 | . . . . . . . . . 1 . Manual 24 | . 4 . 2 . 5 2 4 1 3 3 Terminals 47 | . 9 . 3 . 12 2 4 5 5 7 Fabricators 4 | . . . . . . . 2 2 . . Repair Stations 4 | . . . . . . . 3 . . 1 Recycling Units 11 | . 3 . . . 3 . 3 . 2 . Scanalyzers 19 | . . . . . . 3 2 3 8 3 Garrison Access 1 | . . . . . . . 1 . . . Terminal Hacks 23 | . 3 . 3 1 8 . 1 1 2 4 Record 6 | . . . . . 5 . . . . 1 Open Door 1 | . . . . 1 . . . . . . Branch Access Points 3 | . 1 . 1 . . . . . . 1 Emergency Access Points 3 | . 1 . . . 1 . . . 1 . Alert Level 1 | . . . . . . . . 1 . . Locate Traps 3 | . . . 1 . 1 . . . . 1 Recall Investigation 1 | . . . . . 1 . . . . . Zone Layout 5 | . 1 . 1 . . . 1 . 1 1 Fabricator Hacks 3 | . . . . . . . 2 1 . . Network Status 1 | . . . . . . . 1 . . . Build 2 | . . . . . . . 1 1 . . Repair Station Hacks 2 | . . . . . . . 2 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks 3 | . 1 . . . 2 . . . . . Report Inventory 1 | . . . . . 1 . . . . . Retrieve Components 2 | . 1 . . . 1 . . . . . Scanalyzer 12 | . . . . . . 2 1 1 5 3 Retrieve Study 12 | . . . . . . 2 1 1 5 3 Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used 1 | . 1 . . . . . . . . . Hacking Detections 32 | . 3 . 1 . 4 4 7 6 4 3 Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time 40 | . . . . . . . . 40 . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . Time 106 | . . . . . . . 106 . . . Total Part Build Rating 12 | . . . . . . . 12 . . . Part Studies Acquired 12 | . . . . . . 2 1 1 5 3 Parts Repaired 1 | . . . . . . . 1 . . . Time 19 | . . . . . . . 19 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 13 | . 9 . . . 4 . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked 3 | . 3 . . . . . . . . . Non-combat 3 | . 3 . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 5 | . 5 . . . . . . . . . no_distress 4 | . 4 . . . . . . . . . find_recycling 1 | . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Total Allies 3 | . . 2 . . 1 . . . . . Largest Group 2 | . . 2 . . 1 . . . . . Highest-Rated Group 45 | . . 45 . . 16 . . . . . Highest-Rated Ally 31 | . . 31 . . 16 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 30 | . . 15 . . 15 . . . . . Total Damage 339 | . . 152 . . 187 . . . . . Kills 6 | . . 3 . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Active Infowar (turns) 4251 | . 130 127 284 223 212 277 1275 581 518 624 Sensors 1333 | . . . 120 223 212 . . . 255 523 IFF 71 | . . . . . . . 71 . . . Terrain 1229 | . 130 127 166 . . 257 549 . . . Structural 2634 | . . . . . . 277 1275 581 97 404 ECM 3171 | . . . . . . 173 1275 581 518 624 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Turns Passed 6112 | 67 295 127 284 223 976 1015 1275 581 518 751 Spaces Moved 3785 | 50 243 120 284 306 581 538 685 385 302 291 Core 11 | 5 1 . . . . 2 . . . 3 Treads . | . . . . . . . . . . . Legs 2470 | 45 40 . . . 198 536 685 385 302 279 Wheels . | . . . . . . . . . . . Hover 916 | . . . 218 306 383 . . . . 9 Flight 388 | . 202 120 66 . . . . . . . Fastest Speed 34 | 50 37 37 34 52 52 105 105 108 117 110 Average Speed 95 | 113 51 37 49 52 84 125 112 113 117 128 Slowest Speed 750 | 120 150 37 180 52 130 750 185 182 117 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . 1 . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 23 | 3 35 23 19 77 44 17 19 10 8 5 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . . . . Known Exits Taken 4 | . 1 . 1 1 1 . . . . . Unknown Exits Taken 6 | 1 . 1 . . . 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 118 | . . . 5 . . 71 23 . . 19 Melee . | . . . . . . . . . . . Projectile 39 | . . . 5 . . 27 . . . 7 AOE 78 | . . . . . . 44 23 . . 11 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Total 5669 | 57 342 194 394 369 985 702 1146 511 405 564 Wait 1228 | . 18 65 62 59 281 21 399 97 50 176 Move 3773 | 49 240 119 283 305 580 537 684 384 301 291 Hop 1 | . 1 . . . . . . . . . Pick Up 70 | 1 9 . 1 3 16 12 9 7 7 5 Fast Attach 89 | 6 5 1 14 . 16 18 12 3 1 13 Attach 36 | . 4 . 2 . 5 7 2 2 5 9 Detach 21 | . 4 . 3 . 7 2 1 . 1 3 Swap 35 | 1 6 2 1 1 7 5 6 . 2 4 Drop 87 | . 10 3 10 1 22 9 15 8 2 7 Fire 303 | . 39 4 18 . 44 88 18 10 31 51 Melee 21 | . 6 . . . 7 3 . . 5 . Ram 2 | . . . . . . . . . . 2 Kick 3 | . . . . . . . . . . 3 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -4/Factory -3/Research (discovered 3 exits: Arm / Qua x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Discovered new exit (range 7) 334 | -10/Materials | Identified exit to Mines 348 | -10/Materials | Build established: Mutant 363 | -10/Materials | Entered Mines 379 | -10/Mines | Learned location of Recycling (-9) 449 | -10/Mines | Discovered new exit (range 9) 450 | -10/Mines | Assembled infested the area 475 | -10/Mines | Learned location of Storage (-9) 490 | -10/Mines | Entered Materials 490 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 702 | -9/Materials | Identified exit to Mines 702 | -9/Materials | Identified exit to Storage 774 | -9/Materials | Entered Mines 775 | -9/Mines | Met a Derelict bent on vengeance 831 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 874 | -9/Mines | Identified exit to Materials 880 | -9/Mines | Learned location of 1 exit from Materials 976 | -9/Mines | Discovered exit to Materials (range 10) 997 | -9/Mines | Entered Materials 997 | -8/Materials | Evolved 2 slots: Utility x2 998 | -8/Materials | Identified exit to Factory 1363 | -8/Materials | Discovered exit to Factory (range 15) 1378 | -8/Materials | Lost 3 parts (1p1n1w) 1807 | -8/Materials | System corruption reached 10% 1973 | -8/Materials | Entered Factory 1973 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2467 | -7/Factory | Build established: Scavenger-Mutant 2635 | -7/Factory | Lost 4 parts (2n2w) 2684 | -7/Factory | System corruption reached 10% 2705 | -7/Factory | Lost 5 parts (2p2n1w) 2974 | -7/Factory | Discovered new exit (range 9) 2988 | -7/Factory | Entered another Factory area 2988 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3039 | -6/Factory | Spotted B-75 Beast 3157 | -6/Factory | Fabricated Field Propulsion Drive? 3277 | -6/Factory | Build established: Scavenger-Skirmisher 4002 | -6/Factory | Repaired Cryofiber Web 4254 | -6/Factory | Discovered new exit (range 9) 4263 | -6/Factory | Entered another Factory area 4263 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4578 | -5/Factory | Build established: Scavenger-Tank 4687 | -5/Factory | Discovered new exit (range 16) 4844 | -5/Factory | Entered another Factory area 4844 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4997 | -4/Factory | Central database locked down 5238 | -4/Factory | Build established: Tank 5303 | -4/Factory | Discovered new exit (range 8) 5362 | -4/Factory | Entered Research 5362 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 5403 | -3/Research | Spotted B-86 Titan 5696 | -3/Research | Build established: Scientist-Tank 5736 | -3/Research | Identified exit to Armory 5736 | -3/Research | Identified exit to Quarantine 5786 | -3/Research | System corruption reached 10% 6036 | -3/Research | Core integrity fell below 50% 6069 | -3/Research | Lost 25 parts (3p6n9u7w) 6109 | -3/Research | Core integrity fell below 20% 6110 | -3/Research | System corruption reached 30% 6113 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06102_ K-01 Serf destroyed. 06102_ K-01 Serf collects debris. 06104_ P-80 Master resets A-15 Conveyor, system corruption cleaned. 06105_ Enh. Flexi-carbon Leg destroyed. 06105_ Acquired Coil Gun. [Achievement: Hydra] 06106_ K-01 Serf collects debris. 06107_ System corrupted: Matter fused (-7). 06108_ P-80 Master resets P-80 Master, system corruption cleaned. 06109_ K-01 Serf collects debris. 06109_ Coil Gun destroyed. 06110_ K-01 Serf destroyed. 06110_ R-10 Processor collects Corrupted Field Recycling Unit. 06111_ P-80 Master resets R-10 Processor, system corruption cleaned. 06112_ K-01 Serf collects debris. 06113_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????# ???????? ??????????????????????????? | | ????????????# ????????"??????????????????????????? | | ????????????# ???????? ??????????????????????????? | | ????????????# ???????? ??????????????????????????? | | ????????????# ??????## ##?????###????????????????? | | ######?????########### ##?????####???????????????? | | # ####?????########### ##????? ??????????????? | | ##?????## ! # ##???? ??????????????? | | ##?????## # #### ???????????????? | | ###????## !! # #### ????????????????? | | %###???### ! # # """????????????????? | | ! ##???# # #u # """????????????????? | | ####### # # + """????????????????? | | ####### #% % / # """???????????????? | | / /% # A# ?????????????????????? | | ###### # # u # ?????????????????????? | | #####################k # ?????????????????????? | | # ????###########u # ??? ?????????????? | | %[ ##?????????????##ggu ##???##+##?????????????? | | % ##?????????????## pp## #### ####???????????? | | ##?????????????## ppp##+####+####???????????? | | # ##????????????? # # ##???????????? | | # ##????????????? # R # ##???????????? | | # ##????????????? # k # ##???????????? | | ? ????????????? #!!! # ##???????????? | | ? / ??????????? #|% @# ##???????????? | | ?? ?????????? # != # ##???????????? | | ??" ?????????? #Rpp + ##???????????? | | ??? ?????????? # %= # = ##???????????? | | ?? !!! # # = ############???????????? | | ??" !!! ########## # ###???????????? | | ??" !! # ##????????????? | | ? # "" ##????????????? | | ? # """ ##????????????? | | ? + "R ##????????????? | | ? ## #########+### # """ ##????????????? | | ???? ## ### # # "" ##????????????? | | ??????????## # # ##????????????? | | ??????????## """" # # ##????????????? | | ??????????## ""S"" # ###########????????????? | | ??????????## "" "" # ###########????????????? | | ??????????## # ##?????????????????????? | | ??????????## # ##?????????????????????? | | ??????????## # ##?????????????????????? | | ??????????#######+#### ##?????????????????????? | | ??????????####### #### ##?????????????????????? | | ???????????????## #### ##?????????????????????? | | ???????????????## #### ##?????????????????????? | | ???????????????## #### ##?????????????????????? | | ???????????????## #### ##?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 51 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 67 Target Analysis 8 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Field Propulsion Drive | x2 | -6/Factory | Preloaded Repaired ---------- Cryofiber Web | 6% | -6/Factory Studied --------- Aluminum Leg | -7/Factory | Hacked Lgt. Nuclear Core | -7/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked Arm. Leg | -5/Factory | Hacked Tesla Rifle | -4/Factory | Hacked Plasma Cannon | -4/Factory | Hacked Neutrino Core | -4/Factory | Hacked Imp. Datajack | -4/Factory | Hacked Imp. Arc Projector | -4/Factory | Hacked Dispersion Rifle | -3/Research | Hacked Imp. Deuterium Engine | -3/Research | Hacked Fission Core | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Heavy Suspicion Hydra Physics Protects Challenges ------------ None Game ------ Seed SubdwellerCommFalx Manual? 0 Play Time 02:31:38 Cumulative 77.5 hours Start 2026.02.18 @ 17:17:33 End 2026.02.18 @ 23:30:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 36 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f323ef3c-ef30-4282-b3c7-cacda260ae07