Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.12 @ 19:00:16 Player: Ethranok Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (1791) 1791 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (347) 347 TOTAL SCORE: 4168 Bonus ------- Follower Combat Kills 83 Met Imprinter 300 Friendly Fire -36 Cogmind --------- Core Integrity 0/400 Matter 202/300 Energy 87/100 System Corruption 4% Temperature Cool (9) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Improved Signal Interpreter Improved Utility Shielding > --- WEAPON (2) ------- Ripper > --- INVENTORY (10) --- Improved Aluminum Leg Compact Matter Pod (150) ECM Suite Phase Shifter Propulsion Shielding Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Barrage Gun Slug Cannon > --- INVENTORY -------- Reinforced Ion Engine Improved Aluminum Leg Compact Matter Pod Targeting Computer ECM Suite Propulsion Shielding Improved Utility Shielding Light Cannon Improved Grenade Launcher Ripper [Rating: 29] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Light Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 45 | 6 13 5 14 . 3 4 Power 10 | 1 2 3 4 . . . Engine 7 | 1 1 1 4 . . . Core 3 | . 1 2 . . . . Reactor . | . . . . . . . Propulsion 9 | 2 3 . 4 . . . Treads . | . . . . . . . Leg 9 | 2 3 . 4 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 2 1 5 . 1 2 Device 3 | . . . 3 . . . Storage 2 | 1 1 . . . . . Processor 3 | . 1 1 . . . 1 Hackware . | . . . . . . . Protection 4 | . . . 2 . 1 1 Artifact . | . . . . . . . Weapon 14 | 2 6 1 1 . 2 2 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 2 . . . 1 . Ballistic Cannon 6 | . 3 1 1 . 1 . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . 1 . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 11 | . 2 . 1 . . 8 Power 2 | . 1 . . . . 1 Propulsion 2 | . 1 . . . . 1 Utility 4 | . . . 1 . . 3 Weapon 3 | . . . . . . 3 Highest Loss Streak 8 | . 1 . 1 . . 8 To Critical Strikes . | . . . . . . . Average Backups 9 | 2 7 9 9 10 10 9 Power 1 | . 1 1 1 1 1 . Propulsion . | . . 1 1 1 1 1 Utility 4 | . 2 4 5 6 5 5 Weapon 2 | 1 3 3 2 2 2 2 Tool/Special . | . . . . . . . Unused Backups 11 | 1 1 3 3 . . 3 Power 1 | . . 1 . . . . Propulsion 3 | 1 . . 2 . . . Utility 5 | . . 2 . . . 3 Weapon 2 | . 1 . 1 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 96 100 98 100 100 96 Engine 9 | . 10 9 9 11 11 10 Core 2 | . 3 4 1 . . . Leg 23 | . 27 28 21 22 22 20 Device 9 | . . . 18 11 11 10 Storage 12 | . 14 14 11 11 11 11 Processor 11 | . 11 14 11 11 11 11 Protection 4 | . . . 3 11 11 10 Ballistic Gun 6 | . 13 9 . . 8 8 Ballistic Cannon 16 | . 11 18 21 22 13 10 Peak Build Rating 29 | 6 9 13 26 21 29 29 Average Rating 18 | 3 7 9 22 21 27 28 On Entrance 13 | . 6 8 12 21 21 29 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 40 | 13 20 21 32 32 37 40 Greatest Support 37 | 20 20 20 37 37 37 37 Greatest Overweight (x) 3 | 3 1 1 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 Average Carried 9 | 2 7 9 9 10 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 2 10 10 10 10 10 6 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 2184 | 234 501 109 1164 . 55 121 Remotely . | . . . . . . . Salvage Created 1632 | . 467 71 774 . . 320 Parts 113 | . 28 8 60 . . 17 Haulers Intercepted 4 | . 2 . 2 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 17 | . . . . . . 17 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 48 | . 12 4 22 . . 10 Guns 6 | . 4 . . . . 2 Cannons 36 | . 8 4 22 . . 2 AOE 6 | . . . . . . 6 Classes Destroyed 10 | . 5 . 5 . . . Worker 4 | . 1 . 3 . . . Hauler 4 | . 2 . 2 . . . Recycler 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 4 | . 2 . 2 . . . Swarmer 11 | . 3 3 2 . . 3 Grunt 27 | . 9 1 13 . . 4 Brawler 1 | . . . 1 . . . Duelist 4 | . . . 1 . . 3 Sentry 5 | . . . 5 . . . Best Kill Streak 6 | . 3 3 6 . . 4 Combat Bots Only 6 | . 3 3 6 . . 4 Max Kills in Single Turn 4 | . 2 1 2 . . 4 Gunslinging . | . . . . . . . Exploded 4 | . . . . . . 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 227 | . 56 24 75 . . 72 Missed 48 | . 13 5 18 . . 12 Hits 179 | . 43 19 57 . . 60 Melee 14 | . . . 1 . . 13 Projectile 165 | . 43 19 56 . . 47 AOE 2 | . 2 . . . . . Critical Strikes 8 | . 1 . 2 . . 5 Actively Blocked 2 | . . . . . . 2 Damage Taken 3065 | . 654 224 740 . . 1447 Core 526 | . 91 13 98 . . 324 Absorbed by Shields . | . . . . . . . Redirected to Shielding 49 | . . . . . . 49 Regen/Repaired (Parts) 330 | . . . 319 . 11 . Core Remaining (%) 79 | 100 . 58 . . . . Volleys Fired 156 | . 49 11 74 . . 22 Largest 2 | . 2 2 2 . . 2 Hottest 68 | . 50 50 67 . . 68 Shots Fired 296 | . 97 20 148 . . 31 Gun 83 | . 64 9 . . . 10 Cannon 208 | . 33 11 148 . . 16 Launcher 5 | . . . . . . 5 Special . | . . . . . . . Kinetic 291 | . 97 20 148 . . 26 Thermal . | . . . . . . . Explosive 5 | . . . . . . 5 Electromagnetic . | . . . . . . . Robot Hit Streak 10 | . 10 3 8 . . 6 Robot Miss Streak 8 | . 4 2 8 . . 6 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 195 | . 66 12 101 . . 16 Core Hits 127 | . 26 5 69 . . 27 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 5 | . 2 1 2 . . . Destroy 1 | . . 1 . . . . Blast 4 | . 2 . 2 . . . Melee Attacks 18 | . 13 . 4 . . 1 Impact . | . . . . . . . Slashing 18 | . 13 . 4 . . 1 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3990 | . 1017 181 1898 . . 894 Guns 767 | . 562 87 . . . 118 Cannons 2646 | . 435 94 1879 . . 238 Explosions 511 | . . . . . . 511 Melee 27 | . . . . . . 27 Ramming 39 | . 20 . 19 . . . Kinetic 3413 | . 997 181 1879 . . 356 Thermal . | . . . . . . . Explosive 511 | . . . . . . 511 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 27 | . . . . . . 27 Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 2 | . 2 . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 2 | . 2 . . . . . Knockbacks 40 | . 9 . 29 . . 2 Impact . | . . . . . . . Kinetic 38 | . 9 . 27 . . 2 Secondary 2 | . . . 2 . . . Self-Inflicted Damage 46 | . . . . . . 46 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed 4 | . 2 . 2 . . . Kicked 4 | . 2 . 2 . . . Crushed . | . . . . . . . Highest Temperature 210 | . 30 8 210 . . 79 Average Temperature 41 | . 8 4 53 . . 32 Received Heat Transfer 969 | . 273 54 318 . . 324 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions 1 | . 1 . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 90 | 100 100 100 79 100 . . Level 1 9 | . . . 20 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 310 | . 102 70 310 119 . . Initial 119 | . . . . 119 . . Average 49 | . 35 9 79 119 . . Influence Increases 1512 | . 365 119 793 . . 235 Destroy 0b10 Robot/C 1020 | . 240 80 500 . . 200 Destroy 0b10 Robot/NC 95 | . 25 . 60 . . 10 Destroy Leader 230 | . 58 20 132 . . 20 Allied During Kill 37 | . . 4 28 . . 5 Successful Hack 63 | . 36 . 27 . . . Disable Machine 15 | . . . 15 . . . Destroy Structure 7 | . 6 . 1 . . . Lose Combat Pursuer 45 | . . 15 30 . . . Influence Decreases 1512 | . 365 119 486 188 119 235 Entered New Map 307 | . . . . 188 119 . Time Decay 1088 | . 355 119 456 . . 158 Lost Part 77 | . 10 . 10 . . 57 Lost Ally 40 | . . . 20 . . 20 Squads Dispatched 4 | . 2 . 1 . . 1 Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 21 5 36 . . 16 Peak Tracking Total 7 | . 4 3 5 . . 7 Tactical Retreats 2 | . . 1 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 20 | . 8 2 10 . . . Terminals 14 | . 7 . 7 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 47 | . 20 2 25 . . . Successful 25 | . 9 2 14 . . . Failed 22 | . 11 . 11 . . . Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual 32 | . 17 . 13 . 2 . Terminals 30 | . 19 . 11 . . . Fabricators . | . . . . . . . Repair Stations 10 | . . . 10 . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 8 2 2 . . . Robot Analysis 4 | . 3 . 1 . . . Open Door 2 | . . 2 . . . . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . . . 10 . . . Scan Component 5 | . . . 5 . . . Repair 5 | . . . 5 . . . Recycling Unit Hacks 2 | . 1 . 1 . . . Report Inventory 2 | . 1 . 1 . . . Scanalyzer 1 | . . . 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 2 . . . Used 1 | . . . 1 . . . Hacking Detections 16 | . 7 . 9 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired 5 | . . . 5 . . . Time 184 | . . . 184 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 7 | . . 3 . . 4 . Largest Group 4 | . . 3 3 . 4 2 Highest-Rated Group 104 | . . 83 83 . 104 53 Highest-Rated Ally 39 | . . 31 31 . 39 39 Total Orders . | . . . . . . . Ally Attacks 31 | . . . 20 . . 11 Total Damage 506 | . . . 399 . . 107 Kills 8 | . . . 6 . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) . | . . . . . . . Robot Analysis Total 3 | . 2 . 1 . . . Derelict Logs Recovered 3 | . . 1 . . . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5200 | 62 1056 833 1710 5 1021 513 Spaces Moved 3270 | 33 643 562 838 5 841 348 Core 14 | 14 . . . . . . Treads . | . . . . . . . Legs 3256 | 19 643 562 838 5 841 348 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 124 | 135 121 136 120 120 120 128 Slowest Speed 200 | 200 190 190 190 120 120 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 57 | 3 91 95 71 4 85 50 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 5 | . . 1 . . 3 1 Spaces Dug 8 | . 7 . 1 . . . Terrain Destroyed 47 | . 7 . 1 . . 39 Melee 8 | . 7 . 1 . . . Projectile 5 | . . . . . . 5 AOE 34 | . . . . . . 34 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4073 | 50 793 607 1386 4 852 381 Wait 454 | 2 38 10 401 . 2 1 Move 3264 | 32 642 561 837 4 840 348 Hop . | . . . . . . . Pick Up 67 | 9 20 9 25 . 3 1 Fast Attach . | . . . . . . . Attach 22 | 6 4 . 8 . . 4 Detach . | . . . . . . . Swap 49 | . 16 8 18 . 4 3 Drop 39 | 1 9 8 17 . 3 1 Fire 156 | . 49 11 74 . . 22 Melee 18 | . 13 . 4 . . 1 Ram . | . . . . . . . Kick 4 | . 2 . 2 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 339 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 15) 513 | -10/Materials | Identified exit to Materials 808 | -10/Materials | Discovered new exit (range 10) 817 | -10/Materials | Identified exit to Mines 920 | -10/Materials | Discovered exit to Materials (range 11) 993 | -10/Materials | Discovered exit to Materials (range 7) 1119 | -10/Materials | Entered Mines 1230 | -10/Mines | Found the Drone Emporium 1237 | -10/Mines | Found Prototype Device 1487 | -10/Mines | Learned location of Zion (-7) 1616 | -10/Mines | Discovered exit to Materials (range 7) 1655 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1884 | -10/Mines | Build established: Scavenger-Mutant 1916 | -10/Mines | Discovered exit to Materials (range 10) 1930 | -10/Mines | Received a Mining Laser from a helpful Derelict 1952 | -10/Mines | Entered Materials 1952 | -9/Materials | Accompanied by 3 allies 1952 | -9/Materials | Evolved 2 slots: Utility x2 1957 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2209 | -9/Materials | Discovered new exit (range 16) 2246 | -9/Materials | Identified exit to Materials 2249 | -9/Materials | Build established: Mutant 2760 | -9/Materials | Discovered exit to Materials (range 4) 3224 | -9/Materials | Discovered new exit (range 7) 3235 | -9/Materials | Identified exit to Mines 3385 | -9/Materials | Repaired Imp. Aluminum Leg? 3421 | -9/Materials | Repaired Lgt. Cannon 3469 | -9/Materials | Repaired Carbon-fiber Leg 3509 | -9/Materials | Repaired Adv. Weight Redist. System 3565 | -9/Materials | Repaired Lgt. Angular Momentum Engine 3662 | -9/Materials | Entered Mines 3663 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3663 | -9/Mines | Assembled infested the area 3666 | -9/Mines | Identified exit to Zion 3667 | -9/Mines | Entered Zion 3767 | -7/Zion | Learned location of Armory (-4) 3810 | -7/Zion | Gained Derelict followers 4126 | -7/Zion | Received a hallucinogenic algorithm 4126 | -7/Zion | Ran a hallucination algorithm 4126 | -7/Zion | Ran a hallucination algorithm 4377 | -7/Zion | Met Imprinter 4590 | -7/Zion | Discovered new exit (range 12) 4603 | -7/Zion | Identified exit to Proximity Caves 4688 | -7/Zion | Entered Proximity Caves 4688 | -6/Proximity Caves | Accompanied by 2 allies 4691 | -6/Proximity Caves | Spotter reported a threat 4699 | -6/Proximity Caves | Learned 4 Factory zone layouts 5132 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5181 | -6/Proximity Caves | Core integrity fell below 50% 5195 | -6/Proximity Caves | Core integrity fell below 20% 5201 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 05170_ L-41 Fighter knocked back. 05171_ Lgt. Angular Momentum Engine destroyed. 05173_ Imp. Aluminum Leg destroyed. 05175_ Carbon-fiber Leg fries itself beyond repair. 05176_ Carbon-fiber Leg severed. 05176_ L-41 Fighter destroyed. 05182_ Carbon-fiber Leg fries itself beyond repair. 05182_ Slug Cannon destroyed. 05183_ Imp. Melee Analysis Suite fries itself beyond repair. 05183_ Penetrated by Slug. 05183_ Barrage Gun destroyed. 05184_ Axe fries itself beyond repair. 05186_ Penetrated by Slug. 05191_ Imp. Melee Analysis Suite fries itself beyond repair. 05194_ Penetrated by Slug. 05196_ G-50 Soldier knocked back. 05196_ Targeting Computer destroyed. 05196_ System corrupted by crushing effect (+4). 05198_ Lgt. Cannon destroyed. 05198_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????? ???????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ????###?????? ?????????????????????????????????? | | ????# ?????? ?????????????????????????????????? | | ????# ######## ?????????????????????????????????? | | ???## # # "# ?????????????????????????????????? | | ??## # "# ?????????????????????????????????? | | ??? / "# #?????????????????????????????????? | | ???? + "# #?????????????????????????????????? | | ????# # "# ##????????????????????????????????? | | ????# # # "# ##???????????????????????????????? | | ????# ###"/### #??????????#????????????????????? | | ????# ######## #????????????????????? | | ????###### #????????????????????? | | ?????????## ##### #????????????????????? | | ??????????# ## ##?????????????????????????? | | ??????????# ## ###???????????????????????? | | ??????????# ## ##??????????????????????? | | ??????????# ### ##?????????????????????? | | ?????????# #?## % ####??????????????????? | | ?????????# #??# # #??????????????????? | | ?????????## ### ###??# g ;#???????????????????? | | ??????????###?###????###%gY%#????????????????????? | | ???????????????????????##%b #????????????????????? | | ????????????????????????#@ ##????????????????????? | | ???????????????????????## #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ####???????????????????? | | ????????? ???????????### ## #???????????????????? | | ????????? ??????##### # #???????????????????? | | ????????? ##??## #???????????????????? | | ???????? #?# ##??####????????????? | | ????????? ## #### #????????????? | | ????????? ## #????????????? | | ???????????# #????????????? | | ????????????# #????????????? | | ????????????## ## ###??????????? | | ?????????????#??## ## #??????????? | | ?????????????????## ### ##??????????? | | ??????????###?????# ##?####???????????? | | ??????????# ##???## ##?????????????????? | | ??????????# ##?## ## ##??????????????????? | | ?? ??????# ### ###### #???????????????????? | | ?? ??????# ##????###???????????????????? | | ?? ?????# ##???????????????????????????? | | ?? ?????# ###????????????????????????????? | | ## ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# ##??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 3% | -9/Materials Lgt. Cannon | 17% | -9/Materials Carbon-fiber Leg | 33% | -9/Materials Adv. Weight Redist. System | 25% | -9/Materials Lgt. Angular Momentum Engine | 46% | -9/Materials Studied --------- Flak Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Look Less Dangerous Next Time Challenges ------------ None Game ------ Seed ContainmentWaveFacilitator Manual? 0 Play Time 01:10:46 Cumulative 15.6 hours Start 2026.09.12 @ 17:42:48 End 2026.09.12 @ 19:00:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 56x25 Zoom Use 88% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26c3f9db-992d-459b-b082-ebbe0d3df15f