Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.18 @ 21:06:09 Player: Wilson Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (177) 885 Value Destroyed (4240) 4240 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-89) -89 TOTAL SCORE: 8116 Bonus ------- High Alert Combat Kills 71 Friendly Fire -160 Cogmind --------- Core Integrity 0/850 Matter 182/300 Energy 94/100 System Corruption 2% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Improved Deuterium Engine High-capacity Battery (400) Seismic Analyzer Particle Charger Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Compact Battery Advanced Visual Processing Unit Advanced Targeting Computer Improved Light Armor Plating Drone Bay > --- WEAPON ----------- Lightning Gun Lightning Gun Electrolaser Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine High-capacity Battery Particle Charger Improved Light Armor Plating Lightning Gun Particle Gun Advanced Beam Rifle Advanced Beam Rifle Heavy Laser Advanced Assault Cannon [Rating: 53] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 5 | . . 2 1 1 1 Weapon 2 | . . . . 1 1 Parts Attached 75 | 6 3 25 13 10 18 Power 12 | 1 . 2 3 2 4 Engine 10 | 1 . 1 2 2 4 Core 2 | . . 1 1 . . Reactor . | . . . . . . Propulsion 8 | 3 . 4 . 1 . Treads 4 | 1 . 2 . 1 . Leg 4 | 2 . 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | . 2 4 4 3 6 Device 7 | . 1 1 3 1 1 Storage 6 | . 1 1 1 . 3 Processor 3 | . . 1 . 1 1 Hackware . | . . . . . . Protection 3 | . . 1 . 1 1 Artifact . | . . . . . . Weapon 36 | 2 1 15 6 4 8 Energy Gun 24 | 1 1 11 3 3 5 Energy Cannon 3 | . . . 3 . . Ballistic Gun 6 | 1 . 4 . . 1 Ballistic Cannon 3 | . . . . 1 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 1 1 . Parts Lost 31 | . . 6 2 3 20 Power 5 | . . 1 . . 4 Propulsion 3 | . . 1 . . 2 Utility 8 | . . 1 1 1 5 Weapon 15 | . . 3 1 2 9 Highest Loss Streak 11 | . . 4 1 2 11 Average Slot Usage (%) 96 | . 83 97 99 99 92 Engine 10 | . 14 9 5 15 12 Core 3 | . . 1 12 . . Treads 10 | . . 3 18 15 11 Leg 6 | . 28 18 . . . Device 16 | . . 18 23 19 7 Storage 18 | . 12 14 21 21 16 Processor 4 | . . 7 . . 13 Protection 2 | . . 1 . 2 5 Energy Gun 15 | . 16 18 7 19 16 Energy Cannon 2 | . . . 10 . . Ballistic Gun 1 | . 11 3 . . . Ballistic Cannon 1 | . . . . 2 5 Naked Turns . | . . . . . . Heaviest Build 82 | 9 42 51 73 80 82 Greatest Support 42 | 20 20 40 40 42 42 Greatest Overweight (x) 21 | . 2 2 1 1 21 Average Overweight (x) 1 | . 1 1 1 1 1 Largest Inventory Capacity 12 | 4 12 12 12 12 12 Average Capacity 11 | 4 11 12 12 12 12 Most Carried 12 | 2 9 12 12 12 12 Average Carried 10 | 1 5 11 10 10 10 Final Capacity 12 | 4 12 12 12 12 12 Final Carried 12 | 2 8 12 10 12 5 Class Distribution -------------------- 51% | Mutant 34% | Gunner 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1615 | 129 32 624 95 108 627 Remotely . | . . . . . . Salvage Created 6108 | 119 101 1612 1272 1745 1259 Parts 349 | 15 7 104 64 89 70 Haulers Intercepted 4 | . . 2 2 . . Recyclers Shooed 7 | . . 1 2 2 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 98 | . 3 33 25 16 21 Guns 57 | . 3 32 7 7 8 Cannons 28 | . . . 16 . 12 AOE 5 | . . 1 1 3 . Classes Destroyed 15 | 2 2 7 . 3 1 Worker 27 | 2 . 4 1 11 9 Builder 13 | . . 2 1 7 3 Tunneler 6 | 4 . . . . 2 Hauler 4 | . . 2 2 . . Recycler 7 | . . 1 1 4 1 Operator 5 | . . 4 . 1 . Drone 1 | . . . . . 1 Watcher 16 | . 2 3 5 3 3 Swarmer 33 | . 3 13 12 . 5 Grunt 33 | . . 12 7 8 6 Brawler 4 | . . 1 2 . 1 Duelist 1 | . . . . 1 . Sentry 18 | . . 7 4 3 4 Hunter 5 | . . . . 1 4 Programmer 4 | . . . . 3 1 Best Kill Streak 20 | 5 2 12 10 20 13 Combat Bots Only 8 | . 2 5 4 3 8 Max Kills in Single Turn 3 | 1 1 2 1 3 2 Gunslinging 1 | . . 1 . . . Exploded 3 | . . 1 1 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 4867 | . 86 967 410 624 2780 Core 1093 | . 21 111 49 58 854 Absorbed by Shields 332 | . . . 169 163 . Core Remaining (%) 89 | 100 91 72 91 91 . Volleys Fired 405 | 14 19 133 75 74 90 Largest 4 | 1 2 2 2 3 4 Hottest 221 | 50 100 112 120 165 221 Shots Fired 862 | 14 24 236 148 210 230 Gun 669 | 14 24 236 47 203 145 Cannon 193 | . . . 101 7 85 Launcher . | . . . . . . Special . | . . . . . . Kinetic 177 | . . 70 . 7 100 Thermal 332 | 14 24 105 128 . 61 Explosive . | . . . . . . Electromagnetic 353 | . . 61 20 203 69 Robot Hit Streak 41 | 14 15 21 22 41 24 Robot Miss Streak 4 | . 2 4 3 2 4 Penetration Max 1 | . . . . . 1 Secondary Targets 8 | . . 5 1 2 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 639 | 14 16 180 112 156 161 Core Hits 265 | 6 5 73 51 63 67 Critical Hits 11 | . . 2 1 1 7 Critical Kills 5 | . . 2 . . 3 Critical Parts Destroyed 6 | . . . 1 1 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12321 | 174 190 2709 2463 3135 3650 Guns 7688 | 174 190 2585 782 2470 1487 Cannons 3602 | . . . 1610 119 1873 Explosions 1018 | . . 122 66 546 284 Melee . | . . . . . . Ramming 13 | . . 2 5 . 6 Kinetic 2847 | . . 660 . 119 2068 Thermal 4643 | 174 190 1315 2041 151 772 Explosive 316 | . . . . 316 . Electromagnetic 4502 | . . 732 417 2549 804 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . 3 . . 8 2 Average Corruption 4 | . 2 . . 6 1 Corruption Purged . | . . . . . . Effects 44 | . 4 . . 29 11 Message Errors 10 | . 1 . . 7 2 Matter Fused 7 | . 1 . . 6 . Heat Flow Errors 4 | . 1 . . 3 . Energy Discharges 3 | . . . . 3 . Data Loss (minor) 9 | . 1 . . 3 5 Targeting Errors 10 | . . . . 6 4 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 62 | . . . 7 22 33 Projectiles 40 | . . . 7 . 33 Explosions 22 | . . . . 22 . Melee . | . . . . . . Knockbacks 29 | . . . . . 29 Impact . | . . . . . . Kinetic 23 | . . . . . 23 Secondary 6 | . . . . . 6 Self-Inflicted Damage 33 | . . 33 . . . Shots 1 | . . 1 . . . Rammed 4 | . . 1 1 . 2 Targets Rammed 4 | . . 1 1 . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 765 | 50 243 282 33 420 765 Average Temperature 107 | 22 50 69 10 143 183 Received Heat Transfer 1016 | . . 351 126 113 426 Effects 33 | . . 2 . 4 27 Shutdowns 8 | . . . . 2 6 Energy Bleed 3 | . . 1 . 1 1 Interference 9 | . . 1 . . 8 Short Circuit 3 | . . . . . 3 Damage (minor) 4 | . . . . 1 3 Damage (major) 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted 8 | . . . 1 6 1 Combat Hostiles 8 | . . . 1 6 1 Parts Fried 34 | . . 3 3 26 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 17 | 2 . 8 6 . 1 Heat Transferred 9369 | 518 555 3295 3565 200 1236 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . . 3 1 3 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 495 | 30 100 495 354 384 407 Initial 117 | . 16 36 114 9 117 Average 213 | 7 45 328 200 182 163 Maximum Alert Level 2 | . . 2 1 1 2 Low Security (%) 48 | 100 100 20 42 50 75 Level 1 40 | . . 39 57 49 23 Level 2 11 | . . 40 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . . 5 3 5 8 Investigation 2 | . . 1 1 . . Extermination 3 | . . . . 2 1 Reinforcement 12 | . . 4 1 3 4 Assault . | . . . . . . Garrison 4 | . . . 1 . 3 Intercept . | . . . . . . Construction Impeded 4 | . . . . 2 2 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 9 | . 1 2 3 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 154 | . 7 49 36 21 41 Peak Tracking Total 9 | . 3 9 5 4 8 Tactical Retreats 8 | . 1 2 . . 5 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 6 | . 5 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 12 | . . 3 1 3 5 Max in Single Turn 2 | . . 1 1 2 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 1 | . . 1 . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . . 3 . . . Successful 1 | . . 1 . . . Failed 2 | . . 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Programmers 3 | . . . . 3 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . . . 2 Drone Recoveries 1 | . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 6216 | 122 334 1711 1718 1111 1220 Spaces Moved 2593 | 54 165 736 696 459 483 Core 16 | 5 . . . . 11 Treads 1758 | 7 . 124 696 459 472 Legs 819 | 42 165 612 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 190 177 177 Average Speed 180 | 118 170 169 190 183 191 Slowest Speed 1100 | 160 180 210 190 190 1100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 5 28 71 68 19 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 98 | . . 13 11 24 50 Melee . | . . . . . . Projectile 19 | . . . 7 1 11 AOE 79 | . . 13 4 23 39 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3390 | 98 194 970 949 564 615 Wait 176 | 16 . 17 123 11 9 Move 2588 | 53 164 735 695 458 483 Hop . | . . . . . . Pick Up 88 | 8 8 35 22 9 6 Fast Attach 1 | . . . . . 1 Attach 40 | 6 2 11 5 5 11 Detach 2 | . . . . . 2 Swap 35 | . 1 15 8 5 6 Drop 51 | 1 . 23 20 2 5 Fire 405 | 14 19 133 75 74 90 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush 3 | . . . 1 . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat x3]) -8/Materials -7/Factory (discovered 3 exits: [*Fac x2] / [*Sto]) -6/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 457 | -10/Materials | Entered another Materials area 457 | -9/Materials | Evolved 2 slots: Utility x2 1042 | -9/Materials | Lost 4 parts (1p1n1u1w) 1138 | -9/Materials | Discovered new exit (range 4) 1250 | -9/Materials | Discovered new exit (range 14) 1353 | -9/Materials | Build established: Scavenger-Mutant 1439 | -9/Materials | Discovered new exit (range 5) 2168 | -9/Materials | Entered another Materials area 2168 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2227 | -8/Materials | Build established: Mutant 2978 | -8/Materials | Garrison activated, responded to threat 3865 | -8/Materials | Discovered new exit (range 12) 3886 | -8/Materials | Entered Factory 3886 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4179 | -7/Factory | Build established: Gunner 4437 | -7/Factory | Discovered new exit (range 8) 4575 | -7/Factory | Discovered new exit (range 16) 4942 | -7/Factory | Discovered new exit (range 13) 4997 | -7/Factory | Entered another Factory area 4997 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5912 | -6/Factory | Garrison activated, responded to threat 6013 | -6/Factory | Destroyed 8 combat bots 6075 | -6/Factory | Core integrity fell below 50% 6093 | -6/Factory | Lost 11 parts (2p2n3u4w) 6198 | -6/Factory | Core integrity fell below 20% 6217 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06207_ Penetrated by Slug. 06207_ Slug penetrates H-66 Slayer. 06208_ Destroyed Adv. Heat Sink. 06208_ G-50 Soldier knocked back. 06208_ Penetrated by Slug. 06208_ Imp. Deuterium Engine destroyed. 06210_ G-50 Soldier destroyed. 06211_ Adv. Visual Processing Unit destroyed. 06212_ Penetrated by Slug. 06212_ Slug penetrates R-10 Processor. 06212_ R-10 Processor suffers critical hit. 06213_ Slug penetrates R-10 Processor. 06213_ R-10 Processor destroyed. 06213_ Adv. Assault Cannon destroyed. 06215_ Penetrated by Slug. 06215_ Electrolaser destroyed. 06217_ Penetrated by Slug. 06217_ Com. Matter Pod destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????? ???????????????????????????? | | ????????????????????? #??????????????????????????? | | ????????????????????# #??????####????????????????? | | ????????????????????# #?????? ????????????????? | | ????????????????????# #??????" ?????????????????? | | ????????????????????# #??????"T ?????????????????? | | ????????????????????# #?????? ?????????????????? | | ????????????????????# #?????? ?????????????????? | | ????????????????????# #??????# #?????????????????? | | ????????????????????# #??????# #??#####??????????? | | ????????####??????### ###????# #? #??????????? | | ?????"??# ##### =*=#????# # """ %#??????????? | | ?????? # ! *###### # #??????????? | | ????????/ !!= ===% + #??????????? | | ????????# =[##### # #??????????? | | ????????# !##### !%[#!###=%#? ? #??????????? | | ????????###?#########/#######* ##+##+#???????????? | | ????????????# #!%= = #% ! #???????????? | | ????????????# # =! = # = * #???????????? | | ????????????# # % |# u=% ##??????????? | | ????????????# # !* # ##??????????? | | ????????????# # *#* #???????????? | | ????????????# # [ #% #???????????? | | ????????????### # % % #???????????? | | ?????????????## ! % #%| * #??########## | | ?????????????#########"##@ #??# | | ????????????# +%%[ #??# "" " | | ????????????# #gu= #### "" " | | ????????????# #g tA+ """ " | | ????????????# # #+####### """ " | | ????????????# # # ?????# """ " | | ????????????# #=! # ?????# * ! | | ????????????# #=[ # ????# =%= | | ????????????##########%[= # "????# !%| | | ?????????????????????#=########## ""???# =%= | | ???????????????????? !h?????????# ""???# * | | ?????????????????? ?????????# ??# | | ??????????????????" ?????????######??########## | | ??????????????????" h ??????????????????????????? | | ??????????????????" ??????????????????????????? | | ?????????????????? ??????????????????????????? | | ????????????????? ??????????????????????????? | | ????????????????? ###???????????????????????????? | | ????????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 27 Energy Capacity 1180 Matter Stores 411 Matter Capacity 450 Sight Range 20 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab First Step to Greatness Hey, That's Mine! One Hack Too Far Power Corrupts Challenges ------------ None Game ------ Seed ExplosiveModifiedEdition Manual? 0 Play Time 01:23:05 Cumulative 2.6 hours Start 2020.10.18 @ 19:46:37 End 2020.10.18 @ 21:06:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 1 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ce027d1-7a21-4e72-9521-3b6e3c5e2dab