Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.04 @ 22:49:38 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (75) 375 Value Destroyed (2969) 2969 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (420) 420 TOTAL SCORE: 10164 Bonus ------- Follower Combat Kills 120 Aligned with FarCom 300 Cogmind --------- Core Integrity 1150/1150 Matter 246/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Armored Scrap Engine Enhanced Optical Array 0b10 Alert Chip Hacking Suite System Shield Advanced System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Experimental Heat Sink Improved Terrain Scan Processor Bomb Factory No. 2 Chainsword Peak State ------------ > --- POWER ------------ Fission-Neutrino Core > --- PROPULSION ------- Antigrav-Antigrav Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Enhanced Optical Array 0b10 Alert Chip Microactuators Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Electro Shock Construct/G Longsword +1 > --- INVENTORY -------- Advanced Heat Sink Experimental Heat Sink Compact Battery Improved Terrain Scanner Improved Terrain Scan Processor Improved Weapon Cycler Improved Weapon Shielding Improved Light Armor Plating Hacking Suite System Shield Bomb Factory No. 2 Chainsword Chainsword Chainsword [Rating: 87] Favorites ----------- Power Constructs Engine Deuterium Engine Power Core Constructs Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Cooled Aerolev Unit Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor 0b10 Alert Chip Hackware System Shield Protection Improved Light Armor Plating Weapon Longsword +1 Energy Gun Constructs Ballistic Gun AWS/Gauss Impact Weapon Impact Mace Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . . . . 4 . . 4 . . . . 2 2 Power 1 | . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . . . 1 1 Utility 6 | . . . . . 1 . . 4 . . . . 1 . Weapon 1 | . . . . . . . . . . . . . . 1 Parts Attached 62 | 7 1 14 1 2 6 5 3 9 3 1 . 2 8 . Power 7 | 1 . 3 . . 1 2 . . . . . . . . Engine 7 | 1 . 3 . . 1 2 . . . . . . . . Core . | . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 15 | 2 . 2 . 2 2 3 2 2 . . . . . . Treads . | . . . . . . . . . . . . . . . Leg 14 | 2 . 2 . 2 2 3 2 1 . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 29 | 1 1 5 . . 3 . . 5 3 1 . 2 8 . Device 10 | . . 3 . . . . . 2 1 . . 1 3 . Storage 3 | 1 1 1 . . . . . . . . . . . . Processor 3 | . . . . . 1 . . . 1 . . 1 . . Hackware 3 | . . . . . . . . . . . . . 3 . Protection 10 | . . 1 . . 2 . . 3 1 1 . . 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 11 | 3 . 4 1 . . . 1 2 . . . . . . Energy Gun 5 | 2 . 3 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 3 | 1 . 1 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 . 2 . . . . 1 . Parts Lost 18 | . . 3 . . . . 1 . . . . 4 10 . Power 4 | . . . . . . . . . . . . 2 2 . Propulsion 6 | . . 1 . . . . 1 . . . . . 4 . Utility 4 | . . . . . . . . . . . . 1 3 . Weapon 4 | . . 2 . . . . . . . . . 1 1 . Highest Loss Streak 7 | . . 2 . . . . 1 . . . . 3 7 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 87 85 92 85 88 89 89 64 65 66 66 59 59 31 Engine 8 | . 14 14 14 14 17 17 18 7 6 4 6 3 2 . Leg 14 | . 28 27 28 28 36 36 35 11 6 6 6 4 1 . Device 11 | . . 12 14 14 6 . . 11 13 13 13 11 11 5 Storage 8 | . 16 14 14 14 9 9 9 6 6 6 6 6 4 . Processor 8 | . . . . . . 9 9 6 12 13 13 13 11 10 Protection 5 | . . . . . 9 9 9 10 6 6 6 6 8 . Energy Gun 6 | . 28 15 14 . . . . . 5 6 6 . 3 . Ballistic Gun 1 | . . . 6 14 9 9 . . . . . 1 . . Slashing Weapon 4 | . . . . . . . 8 8 6 6 6 6 4 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 50 | 12 22 36 40 40 49 50 50 46 45 50 50 50 45 1 Greatest Support 73 | 20 20 20 20 20 40 43 43 43 42 46 73 73 59 3 Greatest Overweight (x) 11 | . 1 2 1 1 1 1 1 2 1 1 1 . 11 . Average Overweight (x) . | . . . 1 1 1 1 . 1 . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 6 9 10 15 15 15 15 15 15 15 15 15 15 14 5 Most Carried 15 | 2 10 11 12 15 15 15 15 15 15 15 15 15 15 5 Average Carried 12 | 1 6 9 10 13 13 15 14 11 14 14 14 14 14 5 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 2 8 11 12 15 15 15 15 15 14 14 15 13 5 5 Scrap Engine Consumption 122 | . . . . . . . . 25 10 17 1 13 56 . Constructs Created 7 | . . . . . . . . 2 1 . . . 4 . Constructs Modified 43 | . . . . . . . . 4 3 6 4 6 20 . Class Distribution -------------------- 45% | Construct 41% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Mutant | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Matter Collected 830 | 201 79 135 . 30 45 60 30 87 41 22 . 23 77 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 3606 | . 342 163 . 61 225 543 166 206 121 292 . 412 1075 . Parts 198 | . 28 7 . . 19 33 10 8 9 13 . 22 49 . Haulers Intercepted 4 | . 2 . . . . 1 . 1 . . . . . . Recyclers Shooed 5 | . . . . . 1 1 . 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . 3 13 . 12 . . Prevented 2 | . . . . . . . . . . 2 . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 62 | . 2 5 . 1 3 11 3 1 2 6 . 9 19 . Melee 40 | . . . . . . . 3 1 2 6 . 9 19 . Guns 21 | . 1 5 . 1 3 11 . . . . . . . . AOE 1 | . 1 . . . . . . . . . . . . . Classes Destroyed 13 | . 7 1 . . 1 1 . . 1 . . 1 1 . Builder 1 | . 1 . . . . . . . . . . . . . Tunneler 3 | . 1 . . . . . . . . . . . 2 . Hauler 4 | . 2 . . . . 1 . 1 . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . Operator 3 | . 1 . . . 1 . . . . . . . 1 . Watcher 4 | . 1 . . . 1 1 . 1 . . . . . . Swarmer 13 | . . . . . . 3 . . . 2 . 4 4 . Grunt 19 | . 2 2 . . 2 4 . 1 . 4 . . 4 . Duelist 2 | . . . . . . . . . . . . 2 . . Sentry 10 | . . . . . 1 4 3 . . . . 1 1 . Hunter 9 | . . . . . . . . . 2 . . 2 5 . Programmer 5 | . . . . . . . . . . . . . 5 . Assembled 3 | . . 3 . . . . . . . . . . . . Best Kill Streak 4 | . 4 3 . 1 3 4 2 2 2 3 . 3 4 . Combat Bots Only 4 | . 1 3 . 1 2 3 2 1 2 3 . 3 4 . Max Kills in Single Turn 2 | . 2 1 . 1 1 1 1 1 1 1 . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 1 1 1 . 1 1 . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Damage Taken 6731 | . 165 402 . 130 108 366 166 18 365 478 . 1264 3269 . Core 984 | . 35 83 . 25 . 47 30 . 71 96 . 160 437 . Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 44 | . . . . . . . . . 44 . . . . . Regen/Repaired (Parts) 2138 | . . . . . . 39 . . 18 89 135 532 1325 . Core Remaining (%) 69 | 100 . . . 42 . . 86 . . . . 61 56 . Volleys Fired 49 | . 26 18 . . . . . . . . . 2 3 . Largest 2 | . 2 2 . . . . . . . . . 1 1 . Hottest 80 | . 80 80 . . . . . . . . . 25 25 . Shots Fired 157 | . 52 22 . 9 24 45 . . . . . 2 3 . Gun 157 | . 52 22 . 9 24 45 . . . . . 2 3 . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 83 | . . . . 9 24 45 . . . . . 2 3 . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 74 | . 52 22 . . . . . . . . . . . . Robot Hit Streak 8 | . 7 8 . 3 6 8 . . . . . 4 2 . Robot Miss Streak 3 | . 3 3 . 3 1 3 . . . . . 1 2 . Penetration Max 2 | . . . . . . 2 . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Autonomous 79 | . . . . 9 24 46 . . . . . . . . Shots Hit Robots 231 | . 29 15 . 5 17 29 8 6 7 14 . 23 78 . Core Hits 102 | . 15 8 . 3 8 14 3 3 2 7 . 13 26 . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 18 | . . . . . . . 1 . 1 3 . 4 9 . Sever 18 | . . . . . . . 1 . 1 3 . 4 9 . Melee Attacks 190 | . . . . . . . 8 8 10 14 35 28 87 . Impact . | . . . . . . . . . . . . . . . Slashing 190 | . . . . . . . 8 8 10 14 35 28 87 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . 1 3 . . . . 3 . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . Follow-up Attacks 3 | . . . . . . . . 1 2 . . . . . Damage Inflicted 8731 | . 436 236 . 145 604 984 403 390 306 681 . 885 3661 . Guns 2349 | . 372 236 . 135 598 979 . . . . . . 29 . Cannons . | . . . . . . . . . . . . . . . Explosions 64 | . 64 . . . . . . . . . . . . . Melee 6297 | . . . . . . . 403 390 306 681 . 885 3632 . Ramming 21 | . . . . 10 6 5 . . . . . . . . Kinetic 1741 | . . . . 135 598 979 . . . . . . 29 . Thermal 64 | . 64 . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 608 | . 372 236 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 6297 | . . . . . . . 403 390 306 681 . 885 3632 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . 2 2 2 2 . 14 . Average Corruption 3 | . . . . . . . . 2 2 2 2 . 5 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 43 | . . . . . . . . 1 6 5 3 . 28 . Message Errors 9 | . . . . . . . . . 3 1 1 . 4 . Matter Fused 13 | . . . . . . . . . 1 2 1 . 9 . Heat Flow Errors 7 | . . . . . . . . 1 . 1 1 . 4 . Energy Discharges 5 | . . . . . . . . . . . . . 5 . Parts Fused 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . . . 1 1 . . 3 . Data Loss (major) 3 | . . . . . . . . . 1 . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 562 | . . . . . . . . 116 25 5 . 28 388 . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 562 | . . . . . . . . 116 25 5 . 28 388 . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 42 | . 42 . . . . . . . . . . . . . Shots 2 | . 2 . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 4 | . . . . 2 1 1 . . . . . . . . Kicked 4 | . . . . 2 1 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 302 | . 252 92 . . . . . 81 . 302 261 . 232 . Average Temperature 91 | . 78 52 . . . . . 54 . 147 131 . 107 . Received Heat Transfer 935 | . 72 89 . . 45 162 54 9 27 81 . 54 342 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . 1 1 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 150 | . 150 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Peak Influence 260 | . 149 57 . 5 174 260 111 80 . . . . 156 44 Initial 73 | . . 57 . . . 73 73 46 . . . . . 44 Average 54 | . 97 21 . . 66 181 102 46 . . . . 47 44 Maximum Alert Level 1 | . . . . . . 1 . . . . . . . . Low Security (%) 96 | 100 100 100 . 100 100 63 100 100 . . . . 100 100 Level 1 3 | . . . . . . 36 . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 8 | . . 1 . . . 1 . . . 1 . . 5 . Investigation 3 | . . 1 . . . . . . . 1 . . 1 . Extermination 4 | . . . . . . . . . . . . . 4 . Reinforcement 1 | . . . . . . 1 . . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Distress Signals 5 | . . . . . . 2 . . . . . . 3 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 119 | . 5 8 . 1 4 17 2 4 6 15 . 10 47 . Peak Tracking Total 8 | . 2 5 . 1 3 4 2 1 4 8 . 4 8 . Tactical Retreats 18 | . 1 . . . . . . . . 5 . 1 11 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Traps Triggered 5 | . . 1 . . . 1 . 1 . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 4 | . . 4 . . . . . . . . . . . . Triggered 4 | . . . . . . . . . 3 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Machines Disabled 3 | . . . . . 2 1 . . . . . . . . Max in Single Turn 1 | . . . . . 1 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Machines Accessed 9 | . . 2 1 . . 2 . . 1 2 1 . . . Terminals 2 | . . . . . . 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 18 | . . 2 1 . . 4 . . 1 4 6 . . . Successful 18 | . . 2 1 . . 4 . . 1 4 6 . . . Failed . | . . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 4 | . . . 1 . . 2 . . . . 1 . . . Terminals 4 | . . . . . . 1 . . . 3 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 15 | . . 2 1 . . 1 . . 1 4 6 . . . Record 3 | . . . . . . . . . . 3 . . . . Part Schematic 6 | . . . . . . . . . . . 6 . . . Open Door 5 | . . 2 . . . 1 . . 1 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . 3 . . . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . Hacking Detections 3 | . . . . . . 2 . . . 1 . . . . Full Trace Events 2 | . . . . . . 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . . . . . 20 . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . Time 38 | . . . . . . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Total Allies 5 | . . 2 . 3 . . . . . . . . . . Largest Group 3 | . . 2 2 3 1 1 . . . . . . . . Highest-Rated Group 41 | . . 41 41 40 16 16 . . . . . . . . Highest-Rated Ally 31 | . . 31 31 16 16 16 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 22 | . . 11 . 1 5 5 . . . . . . . . Total Damage 329 | . . 167 . 12 71 79 . . . . . . . . Kills 4 | . . 2 . . 1 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . 2 . . . . 2 2 2 2 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Turns Passed 10589 | 63 379 1445 439 540 290 509 357 583 897 494 1871 865 1850 7 Spaces Moved 5175 | 46 226 585 229 240 143 212 273 209 398 392 1073 291 846 12 Core 92 | 5 . . . . . . . . . . . . 75 12 Treads . | . . . . . . . . . . . . . . . Legs 4487 | 41 226 585 229 240 143 212 273 209 398 392 1073 196 270 . Wheels . | . . . . . . . . . . . . . . . Hover 256 | . . . . . . . . . . . . . 256 . Flight 340 | . . . . . . . . . . . . 95 245 . Fastest Speed 50 | 50 120 120 190 190 190 190 120 120 90 90 164 164 50 50 Average Speed 155 | 112 125 180 190 190 190 190 122 182 92 104 167 165 152 50 Slowest Speed 600 | 120 190 260 190 190 190 190 190 226 153 218 227 170 600 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 29 84 60 52 18 43 84 6 55 46 72 41 21 2 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 4 | . . . . 1 . . . . 1 2 . . . . Known Exits Taken 3 | . . . . . . . . . 1 1 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 . . . 1 1 . Scrap Searched 6 | . . 1 . 1 . . . . 3 1 . . . . Spaces Dug 6 | . . . . . . . . . 2 . . 4 . . Terrain Destroyed 63 | . 12 . . 5 10 30 . . 2 . . 4 . . Melee 6 | . . . . . . . . . 2 . . 4 . . Projectile 45 | . . . . 5 10 30 . . . . . . . . AOE 12 | . 12 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Total 7519 | 54 270 955 234 324 163 319 286 410 921 464 1109 647 1351 12 Wait 1931 | . 5 309 . 76 . 98 . 165 510 56 . 324 388 . Move 5161 | 45 225 584 228 239 142 211 272 208 397 391 1072 290 845 12 Hop . | . . . . . . . . . . . . . . . Pick Up 55 | 2 9 13 2 3 8 . 1 7 . 1 1 . 8 . Fast Attach 23 | 6 1 3 1 . 2 2 1 5 . . . . 2 . Attach 21 | . . 4 . . 3 . 1 3 3 1 . 2 4 . Detach 4 | . . 1 . . . . . . 2 . . . 1 . Swap 18 | 1 . 7 . 2 1 3 1 1 . . . . 2 . Drop 63 | . 4 12 3 2 6 4 2 14 2 1 1 1 11 . Fire 49 | . 26 18 . . . . . . . . . 2 3 . Melee 186 | . . . . . . . 8 7 7 14 35 28 87 . Ram . | . . . . . . . . . . . . . . . Kick 4 | . . . . 2 1 1 . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 4 | . . 4 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 16) 64 | -11/Junkyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 6) 443 | -10/Materials | Entered Mines 455 | -10/Mines | Assembled infested the area 460 | -10/Mines | Found a hidden stash of uninstalled traps 527 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1705 | -10/Mines | Discovered new exit (range 7) 1725 | -10/Mines | Met a Derelict shopkeep closing up shop 1875 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1877 | -10/Mines | Discovered new exit (range 5) 1888 | -10/Mines | Entered Exiles 1888 | -10/Exiles | Accompanied by 2 allies 1918 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1936 | -10/Exiles | Met 8R-AWN 1969 | -10/Exiles | Met EX-HEX 2024 | -10/Exiles | Met EX-BIN 2045 | -10/Exiles | Aligned with FarCom system 2047 | -10/Exiles | Given EX-Vault access code 2096 | -10/Exiles | Opened EX-Vault 2110 | -10/Exiles | Found AWS/Gauss 2119 | -10/Exiles | Found 0b10 Alert Chip 2124 | -10/Exiles | Found Longsword +1 2163 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2226 | -10/Exiles | Met EX-DEC 2302 | -10/Exiles | Discovered new exit (range 11) 2327 | -10/Exiles | Stole three prototypes: AWS/Gauss, 0b10 Alert Chip, Longsword +1 2327 | -10/Exiles | Entered Mines 2339 | -9/Mines | Learned location of Zion (-6) 2352 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2611 | -9/Mines | Discovered new exit (range 15) 2672 | -9/Mines | Core integrity fell below 50% 2677 | -9/Mines | Destroyed YI-UF0 2746 | -9/Mines | Learned location of 1 exit from Materials 2867 | -9/Mines | Entered Materials 2867 | -8/Materials | Accompanied by 1 ally 2867 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 2868 | -8/Materials | Identified exit to Factory 3044 | -8/Materials | Discovered new exit (range 14) 3157 | -8/Materials | Entered Storage 3157 | -8/Storage | Accompanied by 1 ally 3178 | -8/Storage | Build established: Scavenger-Mutant 3325 | -8/Storage | Repaired Deuterium Engine 3659 | -8/Storage | Used back door to open Recycling access 3659 | -8/Storage | Discovered new exit (range 5) 3666 | -8/Storage | Entered Recycling 3674 | -8/Recycling | Found Scrap Engine 3907 | -8/Recycling | Discovered new exit (range 16) 4023 | -8/Recycling | Entered Factory 4023 | -6/Factory | Evolved 4 slots: Utility x4 4025 | -6/Factory | FarCom data flow suspended 4442 | -6/Factory | Discovered new exit (range 7) 4470 | -6/Factory | Build established: Mutant 4606 | -6/Factory | Entered Lower Caves 4670 | -6/Lower Caves | Learned location of Extension (-6) 4747 | -6/Lower Caves | Identified exit to Lower Caves 4941 | -6/Lower Caves | Build established: Construct 5503 | -6/Lower Caves | Entered another Lower Caves area 5516 | -6/Lower Caves | Encountered a Warlord checkpoint 5548 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5572 | -6/Lower Caves | Attracted the attention of an 0b10 base 5778 | -6/Lower Caves | Learned Extension stockpile data 5922 | -6/Lower Caves | Identified exit to Zion 5997 | -6/Lower Caves | Entered Zion 6027 | -6/Zion | Given A8's code to call for help 6170 | -6/Zion | Discovered new exit (range 10) 6240 | -6/Zion | System corruption cleaned by Quarantine Array 6354 | -6/Zion | Found Prototype Device 6827 | -6/Zion | Given the Hacking Drone Bay 7050 | -6/Zion | Visited the Megawrench Repair Shop 7050 | -6/Zion | Megawrench repaired 2 parts 7866 | -6/Zion | Identified exit to Proximity Caves 7868 | -6/Zion | Entered Proximity Caves 8201 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8268 | -5/Proximity Caves | Lost 3 parts (1p1u1w) 8678 | -5/Proximity Caves | Learned Factory terminal intel 8678 | -5/Proximity Caves | Discovered new exit (range 8) 8691 | -5/Proximity Caves | Build established: Mutant 8692 | -5/Proximity Caves | Learned Factory interactive machine intel 8733 | -5/Proximity Caves | Entered Factory 8733 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8734 | -5/Factory | Loaded intel: 50 interactive machine locations 8735 | -5/Factory | Loaded intel: 24 terminal locations 9527 | -5/Factory | Build established: Construct 10290 | -5/Factory | System corruption reached 10% 10473 | -5/Factory | Lost 7 parts (1p3n3u) 10576 | -5/Factory | Discovered new exit (range 15) 10583 | -5/Factory | Entered another Factory area 10583 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10590 | -4/Factory | Self-destructed Last Messages --------------- 10544_ Nuclear Reactor explodes. 10544_ K-01 Serf destroyed. 10544_ U-05 Engineer destroyed. 10545_ U-05 Engineer lays Concrete. 10546_ Discarded Antigrav-Antigrav Exoskeleton. 10546_ Arm. Scrap Engine damaged due to network destabilization (-10). 10546_ K-01 Serf collects debris. 10546_ Discarded Electro Shock Construct/G. 10546_ Arm. Scrap Engine damaged due to network destabilization (-9). 10549_ U-05 Engineer lays Concrete. 10550_ K-01 Serf collects debris. 10550_ Penetrated by Slug. 10550_ U-05 Engineer lays Concrete. 10562_ Slug penetrates Wall. 10564_ System corrupted: Matter fused (-6). 10566_ Slug penetrates Wall. 10576_ EXIT=FOUND PARAMETERS=PROPULSION+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????#####???? | | ?????????????????????????? ????? | | ?????????????????????????? ???? | | ???????????????????????? ??? | | ??????????????????????? ??? | | ????????????????????# #? | | ??????#####+##??????# """" """" #? | | ?????? ?????# """" """" #? | | ???????? ????# """" """" #? | | ????????? ! ???# """" """" #? | | ????????? ??# """" """" #? | | ?????????? """ ?# """" """" !#? | | ???????""" """ # #? | | ???????""" """ #####+#####???? | | ????"""""" #????? | | ?? #????? | | ?? #????? | | ?? #????? | | ?? #????? | | ????+### ##+#########/#####???? | | ???????# ????????# @ #?? | | ???????#???????????# """ """ #?? | | ???????????????????# """ """ #?? | | ???????????????????# """ """ #?? | | ???????????????????# #?? | | ???????????????????# """ """ #?? | | ???????????????????# """ """ #?? | | ???????????????????# """ """ ! #?? | | ???????????????????# #?? | | ???????????????????# ? #?? | | ???????????????????? ???? #?? | | ????????????????????? ????? #?? | | ????????????????????#####??????#??? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 31 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Melee Speed Boost 20 Evasion (%) 57 Offensive Hacking 10 Defensive Hacking 24 Item Schematics ----------------- Adv. System Restoration Module | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Railgun | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Force Field | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Beamcaster | -6/Zion | Free Battle Rifle | -6/Zion | Free Flamer | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Y-72 Warden | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorAnalysisMagmablaster Manual? 0 Play Time 00:41:11 Cumulative 415.1 hours Start 2023.12.04 @ 14:30:02 End 2023.12.04 @ 22:49:38 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 733 Rogue 578 Adventurer 148 Explorer 7 Win Type - Total 18 Types 15/0/2/1/0/0/0/0/0 Lore% 78 Gallery% 89 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f44dc63b-af47-4dcf-be1d-049db24cb0d0