Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.30 @ 16:03:40 Player: C0-2MO Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (38) 7600 Robots Destroyed (138) 690 Value Destroyed (10675) 10675 Prototype IDs (367) 7340 Alien Tech Used (18) 3600 Bonus (67562) 67562 TOTAL SCORE: 101967 Bonus ------- Triggered Max Security 3000 High Alert Combat Kills 3064 Follower Combat Kills 1468 Hunted by Unchained 500 Installed LC Capacitor 1000 Entered Garrisons 600 Met Data Miner 300 Used Data Conduit 3000 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Decrypted A0 Command 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1500 Integrated Exoskeleton 5000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A4 700 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -370 Cogmind --------- Core Integrity 1206/1850 Matter 290/300 Energy 586/590 System Corruption 0% Temperature Cool (0) +ITN Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Targeting Computer Experimental Target Analyzer Experimental Weapon Cycler Experimental Phase Shifter Advanced Corruption Screen > --- WEAPON (4) ------- Sigix Shearcannon > --- INVENTORY (5) ---- L-Cannon (19) Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Targeting Computer Experimental Target Analyzer Experimental Phase Shifter Architect God Chip A Advanced Corruption Screen > --- WEAPON ----------- L-Cannon > --- INVENTORY -------- High-powered Transdimensional Reconstructor Sigix Shearcannon [Rating: 278] Favorites ----------- Power Micro Fission Core Engine Makeshift Power Source Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Sigix Exoskeleton Wheel Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Artifact LC Capacitor Weapon Makeshift Hammer Energy Gun Medium Laser Energy Cannon Sigix Shearcannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . . . 2 . . . . . . 2 . . . 2 . . . . . . 2 . . 2 . . 2 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 6 | . . . 2 . . . . . . . 1 . . . . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . Utility 9 | . . . . . . . 2 . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . 2 . . . 2 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Attached 192 | 6 9 3 20 2 . 1 5 2 4 1 6 4 1 2 1 . . 2 . 1 5 7 . 10 3 2 5 . 4 . 7 5 13 6 27 22 3 3 Power 23 | 1 2 1 . . . . 1 . 1 . 1 1 . . . . . . . . . 1 . 1 . . 1 . . . . 1 3 1 4 2 1 . Engine 8 | 1 2 1 . . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Core 6 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . 1 . . . . . . . 1 1 . 1 . . . Reactor 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 3 2 1 . Propulsion 38 | 2 2 1 11 . . . . . . . 3 . . 1 . . . 1 . . . 2 . 2 1 1 2 . 1 . 1 . 6 1 . . . . Treads 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 33 | . . . 11 . . . . . . . 3 . . 1 . . . 1 . . . 2 . 2 1 1 2 . 1 . 1 . 6 1 . . . . Utility 93 | 1 3 1 1 1 . . 4 1 1 1 2 1 1 1 1 . . 1 . 1 2 2 . 6 1 1 1 . 3 . 3 2 3 3 22 17 2 3 Device 39 | . 2 1 . . . . . . . 1 . 1 . 1 . . . . . . 2 . . 2 . . 1 . 2 . 1 1 1 1 13 8 1 . Storage 11 | 1 . . . 1 . . 1 . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . 5 1 . . Processor 19 | . 1 . . . . . 1 . 1 . 1 . . . . . . . . 1 . . . . . . . . 1 . . 1 2 1 3 5 1 . Hackware 16 | . . . . . . . 2 . . . 1 . . . . . . . . . . 1 . 4 1 1 . . . . 1 . . . 1 2 . 2 Protection 6 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Weapon 38 | 2 2 . 8 1 . 1 . 1 2 . . 2 . . . . . . . . 3 2 . 1 1 . 1 . . . 3 2 1 1 1 3 . . Energy Gun 7 | 2 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Energy Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 2 . . Ballistic Gun 10 | . . . 5 . . . . . 2 . . . . . . . . . . . 1 1 . . . . . . . . . . . . . 1 . . Ballistic Cannon 3 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Launcher 4 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . Special Weapon 4 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . . . . . 1 . . . . . . . Impact Weapon 4 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . 8 . 2 3 2 7 . 3 Parts Lost 36 | . 5 . 1 . . . 1 1 2 8 . . . . . . . . . . 2 . . . 1 1 1 . . . . 7 4 2 . . . . Power 6 | . 2 . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 18 | . 2 . 1 . . . 1 . . 3 . . . . . . . . . . 2 . . . 1 1 . . . . . 5 1 1 . . . . Utility 8 | . . . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . . Weapon 4 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Highest Loss Streak 8 | . 2 . 1 . . . 1 1 1 5 . . . . . . . . . . 1 . . . 1 1 1 . . . . 7 8 1 . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 6 | 2 4 4 4 6 7 6 6 6 7 7 5 8 9 10 10 10 10 10 10 10 10 8 9 9 9 7 8 8 6 7 9 9 3 2 2 5 5 1 Power . | . . . . . . . . . . . . . . . . 1 1 1 1 1 1 . . . . . . 1 1 2 2 1 . . . . . . Propulsion 1 | 1 1 . 2 3 3 3 2 2 1 1 . 1 1 2 2 2 2 1 1 1 . . . 1 2 1 1 2 1 1 1 1 . . . . . . Utility 2 | . . 1 1 1 1 1 1 2 1 1 2 1 2 3 4 4 4 4 5 5 5 5 6 5 5 5 5 5 4 4 3 2 2 . . 1 2 . Weapon 1 | . 1 2 . 1 2 1 1 1 2 2 2 4 4 3 3 3 3 3 3 3 3 2 3 2 1 1 . . . . . 1 . . 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 15 | . 1 1 2 . . . . . . . . 2 . . 1 . . . . . . . . 3 . . 2 . . . 1 . . 1 . . 1 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Utility 8 | . . . 1 . . . . . . . . 1 . . 1 . . . . . . . . 2 . . 2 . . . 1 . . . . . . . Weapon 4 | . 1 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 93 100 94 100 100 100 95 99 86 85 58 83 90 92 92 92 92 85 93 91 91 89 100 99 96 100 99 94 89 89 80 73 57 66 53 64 59 60 Engine 3 | . 13 14 11 11 11 11 9 9 1 . 3 5 . . . . . . . . . 3 5 5 5 5 5 5 . . . . . . . . . . Core 2 | . . . . . . . . . . 7 . 1 7 7 7 7 7 6 6 6 6 5 5 5 5 5 5 5 . . . . 3 1 1 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 5 3 1 4 7 7 7 7 Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 9 7 7 7 Flight 27 | . . . 36 44 44 44 36 36 36 34 30 38 38 38 38 38 38 38 40 40 38 34 41 41 37 41 41 41 41 42 37 31 22 11 . . . . Device 8 | . 4 14 6 . . . . 5 4 . . 6 7 7 7 7 7 7 13 13 16 11 11 7 5 5 7 11 15 15 12 18 9 16 14 6 7 14 Storage 5 | . 12 . . 9 11 11 9 9 9 9 7 7 7 7 7 7 7 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 . . 3 7 7 . Processor 8 | . 7 14 11 11 11 11 14 . . 6 2 7 7 7 7 7 7 6 6 4 6 5 5 5 5 5 5 5 5 5 5 4 8 4 4 19 23 23 Hackware 5 | . . . . . . . 8 18 12 9 4 7 7 7 7 7 7 6 6 6 6 5 5 9 11 11 8 5 5 5 3 . . . . 2 . . Protection 2 | . . . 4 1 . . . 3 6 7 . . 5 7 7 7 7 6 6 6 3 3 5 3 5 5 5 5 5 5 1 . . . . . . . Energy Gun 1 | . 28 28 4 . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 2 . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 9 6 6 7 Ballistic Gun 2 | . . . 10 11 11 11 9 . 14 1 . . . . . . . . . . 1 4 . . . . . . . . . . . . . 3 . . Impact Weapon 2 | . . . 5 11 11 9 9 9 1 7 7 1 . . . . . . . . . 4 5 4 4 5 5 5 5 5 5 1 . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 7 7 7 7 7 4 6 6 4 . . . . . . . . . . . 3 1 . . . . Peak Build Rating 278 | 6 7 15 21 21 21 21 29 32 37 29 36 55 55 58 56 56 56 63 63 62 67 80 80 88 90 87 107 96 123 124 160 177 190 237 243 267 265 278 Average Rating 102 | 5 6 7 15 20 21 20 24 29 28 26 25 44 54 55 56 56 56 57 61 61 62 70 79 85 82 86 94 96 120 123 143 166 146 217 231 242 239 252 On Entrance 77 | . 6 7 8 21 21 21 19 26 25 34 12 34 51 55 56 56 56 56 63 59 62 60 79 80 86 85 87 96 96 123 124 160 108 190 228 226 215 249 Avg Prop Armor Cover (%) 6 | 14 13 14 12 . . . . . . . 7 . . . . . . 3 3 3 3 1 1 4 2 5 7 7 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 93 | 14 15 9 12 17 17 18 17 19 20 23 22 24 23 23 23 23 23 26 26 26 41 32 30 36 29 26 27 26 53 53 77 75 52 50 52 93 93 88 Greatest Support 75 | 10 20 10 20 20 20 20 20 20 20 20 28 28 28 28 27 27 27 31 27 27 32 41 41 45 48 45 56 56 65 53 59 75 57 60 60 60 60 60 Greatest Overweight (x) 2 | 1 1 . 2 . . . . . . 1 . . . . . . . . . . 1 . . 1 . 1 . . . . 1 . 1 . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 25 10 10 5 Average Capacity 9 | 7 7 5 5 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 6 10 9 5 Most Carried 10 | 5 5 5 5 7 7 7 8 8 9 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 9 10 10 10 5 5 6 10 10 5 Average Carried 7 | 2 4 4 4 6 7 6 6 6 7 7 6 9 9 10 9 10 10 9 10 10 9 8 9 9 9 8 9 10 8 9 9 9 3 4 5 8 8 4 Final Capacity 10 | 8 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 10 10 5 5 Final Carried 10 | 5 3 5 5 7 7 6 8 7 8 4 9 7 10 10 10 10 10 10 10 10 10 9 10 10 9 8 10 10 8 10 10 5 5 5 6 10 5 5 Class Distribution -------------------- 46% | Sprinter 22% | Alien-Sigix 17% | Hacker-Sprinter 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -9/Exiles Sprinter | -8/Mines Sprinter | -8/Materials Hacker-Sprinter | -8/Garrison Sprinter | -8/Materials Sprinter | -8/Garrison Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Sprinter | -6/Garrison Sprinter | -5/Factory Sprinter | -5/Waste Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Sprinter | -4/Proximity Caves Sprinter | -4/Factory Sprinter | -4/Armory Mutant | -4/Lab Sprinter | -3/Research Sprinter | -3/Quarantine Alien-Sigix | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Matter Collected 4036 | 260 95 20 271 21 . 13 120 65 286 7 234 304 50 30 10 . . . . . 180 24 . 226 197 60 70 . . 36 . 137 274 245 245 447 39 70 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7259 | 189 378 126 221 . . 21 15 54 402 89 159 224 . 54 . . . . . . 74 24 . 225 184 . . . . 36 . 263 334 592 864 1244 379 1108 Parts 316 | 10 10 4 19 . . 8 4 2 23 14 . 1 . 1 . . . . . . 8 . . 3 2 . . . . 3 . 17 10 16 20 47 20 74 Haulers Intercepted 7 | . 1 . 1 . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . Recyclers Shooed 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . . . . . 1 4 . . . . . . . . . 1 . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Combat Hostiles Destroyed 92 | . 9 3 8 . . 4 . 1 6 13 . 1 . . . . . . . . 1 . . 1 4 . . . . . . 4 . 8 . 15 3 11 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Guns 26 | . 7 3 7 . . . . . 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Cannons 37 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 3 . 8 . 12 3 9 AOE 22 | . . . . . . 4 . 1 . 12 . . . . . . . . . . . . . . 4 . . . . . . . . . . 1 . . Classes Destroyed 18 | 2 3 1 1 . . . 1 . 1 . . 1 . . . . . . . . 2 1 . . . . . . . . . . 1 1 1 . 1 1 Worker 5 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . Builder 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Tunneler 8 | 5 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Hauler 7 | . 1 . 1 . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . Recycler 10 | 1 . 1 . . . . . . 1 . 1 . . . . . . . . . . . . 1 . . . . . . . . 1 . 4 . . . Operator 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Watcher 9 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 1 1 3 2 . Swarmer 34 | . 3 3 7 . . 4 . 1 . 9 . . . . . . . . . . . . . . 4 . . . . . . . . . . 3 . . Grunt 11 | . 6 . . . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Sentry 9 | . . . 1 . . . . . 2 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . Programmer 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 4 . . . 1 . . Compactor 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . M Shell/Def 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Hunter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Tracker 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 . . Combat Programmer 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 1 . Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Assembled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Best Kill Streak 6 | 6 3 3 2 . . 4 1 1 3 6 3 1 . . . . . . . . 1 1 . 1 4 . . . . 1 . 4 1 5 3 4 3 3 Combat Bots Only 6 | . 3 3 2 . . 4 . 1 2 6 . 1 . . . . . . . . 1 . . 1 4 . . . . . . 4 . 4 . 4 2 3 Max Kills in Single Turn 3 | 1 1 1 1 . . 3 1 1 1 3 1 1 . . . . . . . . 1 1 . 1 2 . . . . 1 . 1 1 1 2 3 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 3 . 1 . 3 . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 4 A5 (-4/Lab) A6 (-1/Access_0) A2 (-1/Access_0) A8 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Hostile Shots Fired 1296 | . 56 35 73 4 . 33 15 23 13 105 2 . 8 . 9 3 9 31 . 1 43 . . . 16 2 16 8 2 2 3 106 20 83 14 194 1 366 Missed 598 | . 11 13 34 . . 18 5 14 6 45 2 . 5 . 4 1 7 18 . 1 25 . . . 7 . 10 6 1 1 2 36 11 23 2 62 . 228 Hits 698 | . 45 22 39 4 . 15 10 9 7 60 . . 3 . 5 2 2 13 . . 18 . . . 9 2 6 2 1 1 1 70 9 60 12 132 1 138 Melee 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . 2 Projectile 692 | . 45 22 39 4 . 15 10 9 7 60 . . 3 . 5 2 2 13 . . 18 . . . 9 2 6 2 1 1 1 70 9 57 12 131 1 136 AOE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Critical Strikes 34 | . . 1 2 . . 1 . . . 2 . . . . 1 . . . . . 1 . . . . . . . . . . 4 . 4 . 9 1 8 Actively Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 10990 | . 557 174 352 48 . 170 149 122 105 712 63 . 81 . 78 97 11 153 . . 251 . . . 154 49 208 32 28 24 28 1291 542 2261 178 1484 20 1568 Core 3440 | . 126 41 75 12 . 80 37 30 29 147 39 . 14 . 45 . . 66 . . 54 . . . . . 106 23 . . . 180 57 1266 54 462 6 491 Absorbed by Shields 144 | . . . . . . . . . . 144 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 206 | . . . . . . . . 9 . 95 . . 10 . . . 3 14 . . 9 . . . 27 . 16 5 18 . . . . . . . . . Ignored by Resistances 4147 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 806 183 1543 21 1594 Regen/Repaired (Parts) 447 | . . . . . . . 22 . 113 . . 38 . . . . . 131 . 23 . 40 . . . . 7 . . . . . 73 . . . . . Core Remaining (%) 69 | 100 . 33 . . . 58 . . . 55 . . . . . . 86 . . . 85 . . . . . . 87 . . 100 . . 3 96 . . 65 Volleys Fired 422 | 11 46 16 37 . . 2 . 1 20 15 . 37 . . . . . . . . 15 1 . 5 4 . . . . . 2 30 . 29 19 62 16 54 Largest 2 | 2 2 2 2 . . 2 . 1 2 2 . 2 . . . . . . . . 1 1 . 1 1 . . . . . 1 1 . 2 1 2 1 1 Hottest 900 | 100 100 90 95 . . 53 . 33 46 46 . 80 . . . . . . . . 65 7 . 51 30 . . . . . 100 100 . 200 180 900 900 900 Shots Fired 578 | 22 91 32 53 . . 3 . 1 40 19 . 46 . . . . . . . . 16 1 . 5 4 . . . . . 2 30 . 34 19 90 16 54 Gun 322 | 22 91 32 53 . . 1 . . 40 11 . 18 . . . . . . . . 14 . . . . . . . . . . . . 12 . 28 . . Cannon 234 | . . . . . . . . . . . . 28 . . . . . . . . 1 . . 5 . . . . . . 1 26 . 22 19 62 16 54 Launcher 20 | . . . . . . 2 . 1 . 8 . . . . . . . . . . 1 . . . 4 . . . . . . 4 . . . . . . Special 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Kinetic 170 | . . . 42 . . 1 . . 40 11 . 28 . . . . . . . . 15 . . 5 . . . . . . . . . . . 28 . . Thermal 216 | 22 91 32 8 . . . . . . . . 18 . . . . . . . . . . . . . . . . . . 1 26 . . . 13 2 3 Explosive 16 | . . . . . . 2 . 1 . 8 . . . . . . . . . . 1 . . . 4 . . . . . . . . . . . . . Electromagnetic 7 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Slashing 167 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 19 49 14 51 Robot Hit Streak 19 | 4 10 7 5 . . . . . 8 11 . 10 . . . . . . . . . 1 . 3 3 . . . . . 4 . . 11 7 11 19 12 Robot Miss Streak 9 | 3 6 2 3 . . . . . 4 1 . 2 . . . . . . . . . . . 1 . . . . . . . . . 5 4 9 3 6 Penetration Max 6 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 3 6 1 Secondary Targets 2 | . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 355 | 10 57 21 30 . . . 1 1 28 10 6 37 1 1 . 1 . . . . 3 2 . 6 3 . . . . 1 1 . 4 18 10 49 12 42 Core Hits 265 | 7 16 6 13 . . 3 1 2 16 13 1 8 . . . . . . . . 1 . . 1 4 . . . . 1 . 5 1 22 17 48 16 63 Critical Kills 6 | . . . . . . . . 1 1 . 1 1 . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Critical Parts Destroyed 9 | . . . . . . . . . 1 . 1 4 . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Critical Strikes 61 | 3 9 1 1 . . . . 1 2 . 2 18 . . . . . . . . . . . 1 . . . . . . . 1 1 1 . 11 . 9 Burn 14 | 3 9 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Destroy 22 | . . . . . . . . . 1 . . 18 . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . Smash 5 | . . . . . . . . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sever 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 9 . 9 Melee Attacks 283 | . . . 7 2 . 2 11 15 13 21 7 . 13 2 13 1 4 9 . 7 12 9 . 18 5 18 2 14 7 34 6 10 12 9 . . . . Impact 203 | . . . 7 2 . 2 11 15 13 21 7 . . . . . . . . . . 9 . 18 5 18 2 14 7 34 6 10 2 . . . . . Slashing 80 | . . . . . . . . . . . . . 13 2 13 1 4 9 . 7 12 . . . . . . . . . . . 10 9 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . . . 1 . 1 . 4 . . . . 1 . . . . 1 1 . 2 . . . . . . . . 4 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26004 | 137 714 248 291 . . 214 130 264 603 1121 472 593 66 120 . 129 . . . . 232 134 . 289 461 . . . . 83 . 1055 727 2527 1475 4807 1693 7419 Guns 2553 | 137 714 248 291 . . . . . 353 96 . 190 . . . . . . . . . . . . . . . . . . . . . . . 524 . . Cannons 18341 | . . . . . . . . . . . . 403 . . . . . . . . . . . 18 . . . . . . . 975 . 2527 1350 4019 1692 7357 Explosions 2126 | . . . . . . 214 . 172 . 1025 . . . . . . . . . . . . . . 246 . . . . . . 80 . . 125 264 . . Melee 2921 | . . . . . . . 130 92 250 . 472 . 66 120 . 129 . . . . 232 134 . 271 215 . . . . 83 . . 727 . . . . . Ramming 63 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 62 Kinetic 1608 | . . . 214 . . . . . 353 96 . 403 . . . . . . . . . . . 18 . . . . . . . . . . . 524 . . Thermal 2327 | 137 714 248 63 . . . . . . . . 190 . . . . . . . . . . . . . . . . . . . 975 . . . . . . Explosive 2046 | . . . . . . 214 . 172 . 1025 . . . . . . . . . . . . . . 246 . . . . . . . . . 125 264 . . Electromagnetic 94 | . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 . . . . . . Impact 1817 | . . . . . . . 130 92 250 . 472 . . . . . . . . . . 134 . 271 215 . . . . 83 . . 170 . . . . . Slashing 18049 | . . . . . . . . . . . . . 66 120 . 129 . . . . 232 . . . . . . . . . . . 557 2527 1350 4019 1692 7357 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . . . . . . . . . . . 6 6 7 . . 8 . . . . . . . 3 3 3 . . . . Average Corruption 4 | . . . . . . . . . . . . . . . . . . . 6 6 6 . . 3 . . . . . . . 1 3 2 . . . . Corruption Purged 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . Corruption Blocked 23 | . . . . . . . . . . . 1 . 1 . 3 . . . 3 . . . . . . . . . . . . . 11 . . 3 . 1 Effects 29 | . . . . . . . . . . . . . . . . . . . 1 3 10 . . 9 . . . . . . . 1 3 2 . . . . Message Errors 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 1 . . . . . Matter Fused 7 | . . . . . . . . . . . . . . . . . . . . 1 3 . . 3 . . . . . . . . . . . . . . Heat Flow Errors 5 | . . . . . . . . . . . . . . . . . . . 1 2 1 . . 1 . . . . . . . . . . . . . . Energy Discharges 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . . . . . . . 1 . . . . Data Loss (minor) 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . . . . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2043 | . . . . . . 8 . . . 168 232 . 16 110 . . . . . . 78 114 . 186 169 . . . . . . 63 445 97 166 70 31 90 Projectiles 420 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 . 97 71 70 31 88 Explosions 271 | . . . . . . 8 . . . 168 . . . . . . . . . . . . . . . . . . . . . . . . 95 . . . Melee 1352 | . . . . . . . . . . . 232 . 16 110 . . . . . . 78 114 . 186 169 . . . . . . . 445 . . . . 2 Knockbacks 6 | . . . . . . . . . . . 3 . . . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 Impact 6 | . . . . . . . . . . . 3 . . . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 187 | . . . . . . . . . . 87 . . . . . . . . . . . . . . 13 . . . . . . . . . 35 52 . . Shots 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 429 | 173 429 . 29 . . 20 12 3 . 14 . 117 90 105 91 28 58 72 211 290 87 314 261 224 292 66 367 24 192 196 126 199 88 279 60 87 . 90 Average Temperature 69 | 68 141 . 5 . . 9 12 3 . 4 . 46 20 42 30 13 22 29 71 123 22 130 133 53 146 26 77 5 80 91 50 85 66 158 45 66 . 23 Received Heat Transfer 1407 | . 294 . 54 . . 81 54 54 54 217 . . 18 . 9 . . 30 . . 54 . . . 9 9 18 . 9 . . . 18 27 36 173 . 189 Thermoelectric Energy+ 102 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102 . . . . Effects 15 | . 9 . . . . . . . . . . . . . . . . . . 1 . 1 . . 3 . . . . . . . . 1 . . . . Shutdowns 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . Interference 9 | . 6 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Damage (minor) 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . 2 . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Fried 13 | . . . . . . . . . . . 4 . . . . . . . . . . 3 . 1 . . . . . . . . 4 . . . . 1 Impact Corruptions 24 | . . . . . . . . . . . 9 . . . . . . . . . . 2 . 6 5 . . . . . . . 1 . . . . 1 Robots Melted 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Melted 23 | 2 14 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . . Heat Transferred 5529 | 629 2751 743 259 . . . . . . . . 555 . . . . . . . . . . . . . . . . . . . 592 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Maximum Alert Level 5 | . . . 1 . . 1 . 2 1 3 2 . 4 . . . . 1 . . 2 1 . . . . . . . . . . . 5 5 5 5 . Low Security (%) 51 | 100 100 100 56 100 . 84 100 62 68 50 . 100 11 . . . . 62 100 100 33 . 100 100 . . . . 100 100 . 100 100 18 . . . . Level 1 15 | . . . 43 . . 15 . 30 31 8 95 . 5 . . . . 37 . . 47 100 . . . . . . . . . . . 27 . . . . Level 2 3 | . . . . . . . . 6 . 40 4 . 9 . . . . . . . 19 . . . . . . . . . . . . . . . . . Level 3 3 | . . . . . . . . . . 1 . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 8 | . . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . . . . . . . 53 31 . . Level 5 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 46 68 . . Peak Influence 3364 | 15 100 93 390 124 . 310 135 664 385 759 480 168 1480 . . . . 341 109 85 627 331 74 51 . . . . 21 40 . 117 137 2149 1834 3364 2161 . Initial 2152 | . 6 33 8 124 . . 120 81 323 26 392 168 . . . . . . 109 69 35 329 74 51 . . . . . 9 . . 41 69 1208 1100 2152 . Average 513 | 4 30 55 200 97 . 128 85 223 126 298 381 84 911 . . . . 129 108 66 278 272 74 11 . . . . 5 10 . 50 80 1076 1517 1926 2138 . Influence Increases 15896 | 30 264 80 686 32 . 350 268 613 258 863 188 21 1854 5 60 . . 375 . 21 612 34 . 137 200 15 399 30 40 105 . 226 233 831 785 3162 1283 1836 Destroy 0b10 Robot/C 2860 | . 180 60 240 . . 80 . 60 120 260 80 . 700 . . . . . . . 20 . . 20 80 . 160 . . . . 80 40 160 40 480 . . Destroy 0b10 Robot/NC 305 | 30 5 10 5 . . . 5 5 10 . 20 . 70 5 . . . . . . 5 5 . 10 5 . . . . 5 . . 10 5 50 35 10 . Destroy Leader 630 | . 42 10 52 . . 10 . . 42 10 12 . 156 . . . . . . . . . . 10 10 . . . . 2 . 20 2 40 26 186 . . Allied During Kill 517 | . . . 16 . . . . 1 . . . . 331 . . . . . . . . . . . . . 44 . . . . . . . 18 107 . . Trap Triggered on 0b10 30 | . . . . . . . 10 . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . Successful Hack 278 | . 7 . 37 . . . 48 . 19 14 . . 64 . . . . 16 . . . . . 28 . . . . . 10 . 29 6 . . . . . Select Force Hacks 30 | . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 1080 | . . . . . . . . 30 15 30 15 . 150 . . . . . . 15 60 15 . 15 . . . . 15 . . 60 30 165 75 195 75 120 Anti-Garrison Action 1500 | . . . . . . . . 400 . 300 . . 200 . . . . 200 . . 200 . . . . . . . . . . . . . . 200 . . Destroy Structure 5456 | . . . 6 2 . 20 10 57 7 114 1 21 103 . . . . 9 . 6 102 14 . 24 . . . . 10 58 . 22 10 86 576 1329 1198 1671 Partial Spotted 345 | . . . 60 . . . 30 . . 30 15 . 15 . . . . . . . . . . 30 . . . . 15 30 . . 15 30 . 30 . 45 Lose Combat Pursuer 2865 | . 30 . 270 30 . 240 165 60 15 105 45 . 45 . 60 . . 150 . . 225 . . . 105 15 195 30 . . . 15 120 345 . 600 . . Influence Decreases 15702 | 20 187 144 389 286 66 40 453 74 882 154 457 501 520 585 254 560 . 62 214 70 35 448 139 211 70 115 386 73 20 85 40 152 183 165 1131 1884 1272 3375 Entered New Map 10000 | . 4 54 15 196 66 . 190 44 341 14 357 312 . 495 144 560 . . 204 30 15 298 139 23 . 25 30 43 . 11 40 . 33 55 941 734 1212 3375 Time Decay 3261 | 20 133 90 204 90 . 40 140 . 221 . 80 131 350 90 110 . . 52 10 40 . 150 . 188 60 80 276 30 20 74 . 82 100 90 130 120 60 . Search Patrol Dispatched 100 | . . . 100 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Lost Part 360 | . 50 . 10 . . . 10 10 20 80 . . . . . . . . . . 20 . . . 10 10 10 . . . . 70 40 20 . . . . Lost Ally 1578 | . . . 60 . . . 10 20 . 60 20 58 170 . . . . 10 . . . . . . . . 70 . . . . . 10 . 60 1030 . . Purge Threat 403 | . . . . . . . 103 . 300 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 103 | . 4 . 3 . . . 2 . 2 . 3 . 12 . . . . 5 . 2 . 1 . 6 . . . . . 4 . 3 1 16 1 37 1 . Investigation 26 | . 2 . 1 . . . 2 . 2 . 1 . 4 . . . . 4 . 1 . 1 . 5 . . . . . 1 . 1 . . . 1 . . Extermination 10 | . . . . . . . . . . . 1 . 2 . . . . 1 . . . . . 1 . . . . . 2 . 1 1 1 . . . . Reinforcement 18 | . 2 . 2 . . . . . . . 1 . 3 . . . . . . 1 . . . . . . . . . 1 . 1 . 2 . 4 1 . Assault 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . 30 . . Garrison 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . . Searches Triggered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Distress Signals 54 | . 4 . 3 . . . 2 . 1 . . . 2 . . . . 1 . 1 . . . . . . 1 . . . . 1 1 2 6 4 25 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 544 | . 21 3 39 22 . 20 15 11 8 21 4 11 21 . 11 4 1 17 6 11 16 1 4 1 11 1 70 2 5 2 1 14 14 42 16 64 7 27 Peak Tracking Total 35 | . 6 3 13 20 . 9 14 8 4 9 3 6 4 . 5 4 1 9 6 10 8 1 4 1 4 1 35 2 7 1 1 5 7 11 13 22 3 18 Tactical Retreats 77 | . 2 . 8 2 . 3 3 3 1 4 1 1 2 . 2 . . 2 . . 8 . . . 3 1 6 1 . . . 1 3 8 . 8 . 4 ECM-based Alert Blocks 7 | . . . . . . . . . . . . . . . . . . 3 . . 4 . . . . . . . . . . . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Traps Triggered 20 | . 3 . 1 . . . . 4 . 2 3 . 1 . . . . 1 . . 1 1 . 2 . . . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 16 | . . . . . . . 6 . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Machines Disabled 99 | . . . . . . . . 10 1 8 1 . 10 . . . . . . 1 10 1 . 1 1 . 1 . 2 . 2 4 2 12 5 13 5 9 Max in Single Turn 4 | . . . . . . . . 2 1 2 . . . . . . . . . 1 2 1 . 1 1 . . . 1 . 1 1 1 2 1 2 4 1 Garrison Access 5 | . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . Garrison Relay 11 | . . . . . . . . 5 . 4 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Phase Generator 3 | . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Machines Accessed 109 | . 4 . 7 . 1 . 10 3 8 2 7 . 17 1 1 4 . 8 . 2 1 4 . 13 . . . . . 7 2 5 1 . . 1 . . Terminals 68 | . 4 . 6 . . . 7 3 4 2 3 . 15 . . . . 4 . . 1 2 . 7 . . . . . 6 . 3 1 . . . . . Fabricators 8 | . . . . . . . . . . . 1 . . . . . . 1 . . . 1 . 4 . . . . . . . 1 . . . . . . Repair Stations 6 | . . . . . . . 1 . 1 . . . . . . . . 1 . 1 . 1 . . . . . . . 1 . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 1 . . . 1 . 2 . 2 . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . Garrison Access 8 | . . . . . . . 1 . 1 . 1 . 1 . . . . 2 . 1 . . . . . . . . . . . . . . . 1 . . Total Hacks 371 | . 13 . 24 . 1 . 59 6 43 6 17 . 56 1 1 27 . 23 . 2 1 10 . 33 . . . . . 23 9 11 4 . . 1 . . Successful 222 | . 3 . 16 . 1 . 39 3 33 1 10 . 28 1 1 27 . 9 . 2 . 6 . 18 . . . . . 8 9 4 2 . . 1 . . Failed 148 | . 10 . 8 . . . 20 3 10 5 7 . 28 . . . . 14 . . 1 4 . 15 . . . . . 15 . 6 2 . . . . . Catastrophic 20 | . . . 1 . . . 3 2 1 . 1 . 3 . . . . 1 . . 1 2 . 2 . . . . . . . 3 . . . . . . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Manual 183 | . 12 . 19 . . . 36 1 17 . 7 . 41 . . . . 14 . 1 . 2 . 14 1 . 1 . . 8 . 4 4 . . 1 . . Terminals 242 | . 13 . 20 . . . 49 6 25 6 6 . 51 . . . . 15 . . 1 4 . 15 . . . . . 20 . 7 4 . . . . . Fabricators 20 | . . . . . . . . . . . 2 . . . . . . 1 . . . 3 . 13 . . . . . . . 1 . . . . . . Repair Stations 22 | . . . . . . . 1 . 12 . . . . . . . . 2 . 1 . 3 . . . . . . . 3 . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 31 | . . . 4 . . . 7 . 4 . 8 . . . . . . . . . . . . 5 . . . . . . . 3 . . . . . . Garrison Access 14 | . . . . . . . 2 . 2 . 1 . 2 . . . . 5 . 1 . . . . . . . . . . . . . . . 1 . . Terminal Hacks 97 | . . . 2 . 1 . 16 3 10 1 . . 13 1 1 27 . 3 . . . 1 . 2 . . . . . 6 9 1 . . . . . . Record 20 | . . . . . 1 . . . . . . . . . . 11 . . . . . . . . . . . . . . 8 . . . . . . . Part Schematic 12 | . . . . . . . . . . . . . 2 . . 9 . . . . . 1 . . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . . . 1 . . . 2 . 1 . . . 2 . . 3 . . . . . . . . . . . . . 1 . . . . . . . . Open Door 3 | . . . . . . . . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 4 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Emergency Access Points 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Terminal Index 4 | . . . 1 . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Index 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . . . . . . . 2 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Reprogram Traps 3 | . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Zone Layout 14 | . . . . . . . 4 . 3 . . . 2 . . . . 2 . . . . . . . . . . . 3 . . . . . . . . Garrison Registry 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Release Object 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fabricator Hacks 11 | . . . . . . . . . . . 1 . . . . . . . . . . 2 . 8 . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . 5 . . . . . . . . . . . . . . Build 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . . . . . . . . . . Repair Station Hacks 16 | . . . . . . . . . 11 . . . . . . . . 2 . . . 2 . . . . . . . 1 . . . . . . . . Scan Component 9 | . . . . . . . . . 6 . . . . . . . . 1 . . . 1 . . . . . . . 1 . . . . . . . . Repair 7 | . . . . . . . . . 5 . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 21 | . . . 3 . . . 4 . 3 . 6 . . . . . . . . . . . . 3 . . . . . . . 2 . . . . . . Insert Component 6 | . . . 1 . . . 1 . 1 . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Analyze 8 | . . . . . . . 3 . 1 . 2 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Retrieve Study 7 | . . . 2 . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Unlock Access 3 | . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 73 | . 3 . 11 . . . 18 . 8 . 2 . 15 . . . . 4 . 1 . 1 . 5 . . . . . 1 . 1 2 . . 1 . . Terminals 58 | . 3 . 11 . . . 16 . 6 . 1 . 13 . . . . 2 . . . . . 2 . . . . . 1 . 1 2 . . . . . Track 12 | . . . . . . . 6 . . . . . 3 . . . . 1 . . . . . . . . . . . 1 . . 1 . . . . . Assimilate 4 | . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Botnet 17 | . 1 . 4 . . . 3 . 2 . . . 4 . . . . . . . . . . 2 . . . . . . . 1 . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 24 | . 2 . 6 . . . 5 . 4 . 1 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . 3 . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recompile 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Patch 3 | . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Extract 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Reprogram 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jam 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Data Cores Recovered 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 82 | . 4 . 7 . . . 9 2 3 2 6 . 17 . . . . 6 . 1 1 4 . 9 . . . . . 6 . 4 1 . . . . . Full Trace Events 13 | . . . 1 . . . 1 1 . 1 1 . 2 . . . . 2 . . . . . 2 . . . . . 1 . 1 . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . 1 . 6 . 2 . 2 . . 9 . . . . . 1 . 1 . . . . . . . . 7 . . . . . Parts Built 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . . . . . . . . . . . . . . Authchips 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . . . . . . . . . . Time 225 | . . . . . . . . . . . . . . . . . . . . . . 76 . 149 . . . . . . . . . . . . . . Total Part Build Rating 28 | . . . . . . . . . . . . . . . . . . . . . . 5 . 23 . . . . . . . . . . . . . . Part Studies Acquired 7 | . . . 2 . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Parts Repaired 7 | . . . . . . . . . 5 . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Time 386 | . . . . . . . . . 298 . . . . . . . . 44 . . . 44 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 . . . . . 1 . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 1 . 1 . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Relay Couplers Released 42 | . . . . . . . . 16 . 15 . . . . . . . . . . 9 . . . . . . . . . . . . . 2 . . . Machine Destruction 42 | . . . . . . . . 16 . 15 . . . . . . . . . . 9 . . . . . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Total Allies 155 | . . 3 . . . . 1 1 3 . 3 19 . . . . . 1 . . . . . . . . 5 . . . . . 1 . 29 69 20 . Largest Group 19 | . . 3 3 . . . 1 1 . 3 2 19 13 . . . . 1 . . . . . . . . 5 . . . . . . . 9 18 7 . Highest-Rated Group 475 | . . 40 40 . . . 10 31 . 48 64 475 391 . . . . 26 . . . . . . . . 238 . . . . . . . 123 254 97 . Highest-Rated Ally 64 | . . 16 16 . . . 10 31 . 16 32 35 35 . . . . 26 . . . . . . . . 64 . . . . . . . 15 15 15 . Initial Warlord ECA Mod 22 | . . . . . . . . . 9 9 17 17 17 17 17 17 16 16 16 16 16 22 22 22 22 22 22 21 21 21 21 20 20 20 19 18 18 18 Total Orders 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . 3 . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . FOLLOW 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . GUARD 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Ally Attacks 556 | . . . 22 . . . . 8 . 11 7 72 134 . . . . . . . . . . . . . 50 . . . . . . . 41 211 . . Total Damage 13270 | . . . 265 . . . . 127 . 142 565 2451 4425 . . . . . . . . . . . . . 1597 . . . . . . . 722 2976 . . Kills 92 | . . . 4 . . . . 2 . . 5 7 51 . . . . . . . . . . . . . 10 . . . . . . . 3 10 . . Allies Corrupted 6 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 3 . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Active Infowar (turns) 8997 | . 121 1 . . . . 280 304 280 . . 297 797 182 237 26 71 143 21 94 388 300 15 658 128 168 1118 295 72 292 204 190 117 394 509 619 676 . Optics 282 | . . . . . . . 280 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Sensors 6277 | . 121 1 . . . . . 304 280 . . 297 797 182 237 26 71 143 21 94 388 300 15 658 128 168 1118 295 72 292 79 187 . . 1 2 . . Seismic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Cloaking 3065 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 292 204 190 117 394 504 616 676 . Jamming 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . ECM 57 | . . . . . . . . . . . . 1 . . . . . 5 . . 49 . . . . . . . . . . . . . 2 . . . Robot Analysis Total 154 | . . . . . . . 1 . . . . . . . . 153 . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 1 . . . . . . . . . 2 3 . 2 . . . . . . . 1 2 . 1 . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Turns Passed 12250 | 97 521 193 424 181 40 117 282 489 598 294 174 311 797 182 237 26 71 183 21 94 398 300 15 658 138 168 1118 295 72 292 204 199 209 394 513 770 682 493 Spaces Moved 19852 | 57 347 163 763 526 127 281 486 587 372 403 457 580 1601 579 513 90 227 436 83 208 346 421 66 532 334 320 1117 543 166 512 259 432 489 866 1149 1572 882 960 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 13 | . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 5060 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 497 1149 1572 882 960 Wheels 588 | 56 334 163 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14126 | . . . 728 526 127 281 486 587 372 403 457 580 1601 579 513 90 227 436 83 208 346 421 66 532 334 320 1117 543 166 512 259 432 489 305 . . . . Fastest Speed 6 | 50 80 80 31 31 31 31 31 31 31 31 26 26 26 25 25 25 25 21 25 25 21 20 20 20 18 22 11 11 6 17 11 19 14 12 30 30 30 30 Average Speed 29 | 88 95 80 34 31 31 31 31 31 31 31 28 26 26 25 25 25 25 23 25 25 25 23 20 28 26 30 26 31 16 17 51 20 27 24 30 30 30 30 Slowest Speed 225 | 95 160 80 225 31 31 31 31 31 31 107 34 27 26 26 25 25 25 25 25 25 93 26 23 106 28 105 33 33 21 17 97 26 97 30 30 90 90 90 Overloaded Moves 140 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 39 3 12 . 10 8 21 40 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 93 | . . . 17 3 . 10 3 2 4 1 3 5 3 . 1 1 . 4 5 . . 2 2 1 1 . 5 . 2 . . 14 4 . . . . . Potential Cave-ins 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 4 16 2 . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Spacefolds 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . Exploration Rate (%) 53 | 3 72 43 69 89 48 80 49 86 24 63 19 94 49 88 77 78 40 20 79 10 56 17 66 17 63 43 80 79 8 43 99 16 55 63 27 52 51 67 Regions Visited 38 Branch Regions 18 Pre-discovered Areas 37 | . . . 1 . 1 . . . . . . . 3 1 2 27 1 . . . . . . . . . . 1 . . . . . . . . . . Known Exits Taken 15 | . . . . . . . 1 . 1 . . . 1 . . . 1 . . 1 . . . 1 1 1 1 1 1 1 1 1 1 . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . 1 1 1 1 . Scrap Searched 16 | . . . . 2 . 1 . . . . . . . 1 3 . 2 . . . . . . . 2 3 . 2 . . . . . . . . . . Spaces Dug 609 | . . . 6 2 . 17 10 7 6 23 1 . 10 1 13 . 4 9 . 6 2 7 . 12 2 18 2 14 5 30 . 9 5 24 104 146 32 82 Terrain Destroyed 3153 | . . . 6 2 . 21 10 83 6 125 1 . 10 1 13 . 4 9 . 6 167 7 . 12 27 18 2 14 5 30 . 10 5 85 225 660 570 1019 Melee 189 | . . . 6 2 . 2 10 7 6 9 1 . 10 1 13 . 4 9 . 6 2 7 . 12 2 18 2 14 5 30 . 5 5 1 . . . . Projectile 2487 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 84 215 594 570 1019 AOE 477 | . . . . . . 19 . 76 . 116 . . . . . . . . . . 165 . . . 25 . . . . . . . . . 10 66 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Total 24990 | 78 442 192 855 537 126 292 600 852 794 522 487 686 1951 610 596 89 232 493 77 235 614 609 64 1016 373 371 1930 651 201 682 322 492 533 944 1275 1791 1264 1112 Wait 3816 | . 34 6 27 9 . 11 94 170 376 46 . 54 337 24 64 . 2 45 . 19 227 166 . 411 20 32 715 95 22 134 26 16 14 50 55 106 344 65 Move 19604 | 56 346 162 732 519 126 263 480 582 363 400 451 571 1594 578 510 87 226 428 74 208 345 417 62 529 331 319 1107 542 161 511 258 403 479 825 1148 1571 881 959 Hop 80 | . . . 13 3 . 7 3 2 4 1 3 3 3 . 1 1 . 4 3 . . 2 1 1 1 . 4 . 2 . . 14 4 . . . . . Pick Up 75 | 5 2 2 2 1 . . 2 . 2 . 5 3 3 1 3 . . 2 . . 1 1 1 11 1 . 3 . 1 2 3 1 3 1 1 4 2 6 Fast Attach 109 | 6 6 . 8 1 . . 4 . 5 . 5 . 1 1 . . . 2 . 1 4 4 . 1 1 . 4 . 1 . 9 1 8 19 3 7 1 6 Attach 72 | . 4 . 1 . . . 1 2 1 7 2 5 . . . . . 2 . . 2 3 . 4 3 1 . . 2 . 3 8 3 . . 6 7 5 Detach 39 | . . . . . . . . 1 4 3 1 4 . . . . . . . . 1 1 . . 1 . 1 . 1 . 4 4 . . . 5 5 3 Swap 158 | . 1 4 12 1 . 6 3 8 5 5 1 3 . 2 1 . . . . . 3 3 . 10 3 1 3 . 2 . 1 1 4 2 46 22 2 3 Drop 125 | . 3 2 16 1 . 1 2 1 1 2 . 6 . 2 4 . . 1 . . 4 2 . 11 3 . 8 . 2 1 10 4 5 7 3 8 5 10 Fire 422 | 11 46 16 37 . . 2 . 1 20 15 . 37 . . . . . . . . 15 1 . 5 4 . . . . . 2 30 . 29 19 62 16 54 Melee 283 | . . . 7 2 . 2 11 15 13 21 7 . 13 2 13 1 4 9 . 7 12 9 . 18 5 18 2 14 7 34 6 10 12 9 . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 97 | . . . . . . . . 60 . 19 . . . . . . . . . . . . . 15 . . . . . . . . 1 2 . . . . Rewire 95 | . . . . . . . . . . . 12 . . . . . . . . . . . . . . . 83 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 13 | . . . . . . . . 10 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / [*Sto x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Garrison -5/Factory (discovered 2 exits: *Fac / Ext) -5/Waste -5/Factory (discovered 8 exits: Fac x4 / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research -3/Quarantine (discovered 2 exits: *Sec / *Frg) -3/Section 7 -2/Research (discovered 2 exits: *Acc / [*Tes]) -1/Access -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Discovered new exit (range 11) 308 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 10) 549 | -10/Materials | Core integrity fell below 50% 598 | -10/Materials | Discovered new exit (range 6) 619 | -10/Materials | Entered Mines 693 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 693 | -10/Mines | Learned 2 Materials zone layouts 707 | -10/Mines | Met a Derelict bent on vengeance 711 | -10/Mines | Discovered new exit (range 5) 766 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 768 | -10/Mines | Found Prototype Device 768 | -10/Mines | Identified Exp. Sensor Array 784 | -10/Mines | Discovered new exit (range 11) 788 | -10/Mines | Found a hidden stash of uninstalled traps 812 | -10/Mines | Entered Materials 812 | -9/Materials | Accompanied by 3 allies 812 | -9/Materials | Evolved 2 slots: Propulsion x2 832 | -9/Materials | Discovered new exit (range 16) 1021 | -9/Materials | Discovered new exit (range 16) 1045 | -9/Materials | Discovered new exit (range 4) 1125 | -9/Materials | Discovered new exit (range 13) 1133 | -9/Materials | Learned Storage stockpile data 1182 | -9/Materials | Learned location of Zion (-6) 1186 | -9/Materials | Discovered new exit (range 11) 1212 | -9/Materials | Search patrols dispatched 1220 | -9/Materials | Loaded intel: 18 trap records 1236 | -9/Materials | Entered Mines 1254 | -9/Mines | Discovered new exit (range 13) 1282 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1283 | -9/Mines | Build established: Sprinter 1320 | -9/Mines | Learned location of 1 exit from Materials 1339 | -9/Mines | Assembled infested the area 1347 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1357 | -9/Mines | Discovered new exit (range 5) 1416 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1416 | -9/Mines | Discovered new exit (range 5) 1417 | -9/Mines | Entered Exiles 1425 | -9/Exiles | Met 8R-AWN 1430 | -9/Exiles | Met EX-HEX 1443 | -9/Exiles | Met EX-DEC 1453 | -9/Exiles | Discovered new exit (range 10) 1457 | -9/Exiles | Entered Mines 1572 | -8/Mines | Discovered new exit (range 5) 1574 | -8/Mines | Entered Materials 1574 | -8/Materials | Evolved 2 slots: Utility x2 1575 | -8/Materials | Identified exit to Factory 1749 | -8/Materials | Discovered exit to Factory (range 16) 1825 | -8/Materials | Identified exit to Garrison 1841 | -8/Materials | Learned 2 Lower Caves zone layouts 1856 | -8/Materials | Entered Garrison 1892 | -8/Garrison | Phase Generator disabled 1934 | -8/Garrison | Triggered checkpoint 1935 | -8/Garrison | Garrison Relay disabled 1940 | -8/Garrison | Triggered checkpoint 2059 | -8/Garrison | Build established: Hacker-Sprinter 2062 | -8/Garrison | Triggered checkpoint 2157 | -8/Garrison | Discovered new exit (range 10) 2201 | -8/Garrison | Garrison Relay disabled 2253 | -8/Garrison | Garrison Relay disabled 2256 | -8/Garrison | Triggered checkpoint 2264 | -8/Garrison | Discovered new exit (range 9) 2288 | -8/Garrison | Triggered checkpoint 2299 | -8/Garrison | Garrison Relay disabled 2304 | -8/Garrison | Rescued a captive Derelict 2306 | -8/Garrison | Rescued a captive Derelict 2309 | -8/Garrison | Discovered new exit (range 10) 2326 | -8/Garrison | Garrison Relay disabled 2345 | -8/Garrison | Entered Materials 2525 | -8/Materials | Discovered exit to Factory (range 16) 2628 | -8/Materials | Repaired Imp. Flight Unit 2681 | -8/Materials | Repaired Imp. Flight Unit 2790 | -8/Materials | Repaired Exp. Sensor Array 2835 | -8/Materials | Repaired Mak. Hammer 2849 | -8/Materials | Build established: Sprinter 2880 | -8/Materials | Repaired Broken Plasma Cutter 2935 | -8/Materials | Identified exit to Garrison 2943 | -8/Materials | Entered Garrison 2943 | -8/Garrison | Accompanied by 3 allies 2978 | -8/Garrison | Garrison Relay disabled 3049 | -8/Garrison | Triggered checkpoint 3049 | -8/Garrison | Triggered checkpoint 3057 | -8/Garrison | Triggered checkpoint 3071 | -8/Garrison | Garrison Relay disabled 3083 | -8/Garrison | Triggered checkpoint 3096 | -8/Garrison | Lost 3 allies 3098 | -8/Garrison | Garrison Relay disabled 3111 | -8/Garrison | Triggered checkpoint 3113 | -8/Garrison | Discovered exit to Factory (range 10) 3114 | -8/Garrison | Discovered exit to Factory (range 65) 3114 | -8/Garrison | Discovered exit to Factory (range 90) 3114 | -8/Garrison | Discovered exit to Factory (range 11) 3224 | -8/Garrison | Lost 5 parts (1p1n2u1w) 3232 | -8/Garrison | Phase Generator disabled 3237 | -8/Garrison | Entered Factory 3237 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3267 | -7/Factory | Lost 3 parts (2n1u) 3374 | -7/Factory | Watched by a mysterious "MATRIX" hacker. 3411 | -7/Factory | Sucked down chute 3411 | -7/Factory | Entered Waste 3414 | -7/Waste | Spotted C-40 Crusher 3416 | -7/Waste | Spotted C-40 Crusher 3418 | -7/Waste | Spotted C-40 Crusher 3445 | -7/Waste | Spotted C-40 Crusher 3454 | -7/Waste | Spotted C-40 Crusher 3455 | -7/Waste | Spotted C-40 Crusher 3557 | -7/Waste | Discovered new exit (range 16) 3569 | -7/Waste | Destroyed C-40 Crusher 3586 | -7/Waste | Warlord forces began an assault 3644 | -7/Waste | Allies destroyed C-40 Crusher 3646 | -7/Waste | Allies destroyed C-40 Crusher 3646 | -7/Waste | Allies destroyed C-40 Crusher 3648 | -7/Waste | Allies destroyed C-40 Crusher 3656 | -7/Waste | Allies destroyed C-40 Crusher 3671 | -7/Waste | Lost 6 allies 3722 | -7/Waste | Entered Factory 3722 | -7/Factory | Accompanied by 13 allies 3754 | -7/Factory | Discovered new exit (range 15) 3773 | -7/Factory | Discovered new exit (range 12) 4042 | -7/Factory | Learned Hub_04(d) stockpile data 4108 | -7/Factory | Garrison activated, responded to threat 4111 | -7/Factory | Learned location of Proximity Caves (-3) 4141 | -7/Factory | Discovered new exit (range 11) 4171 | -7/Factory | Identified exit to Factory 4220 | -7/Factory | Learned 2 Upper Caves zone layouts 4327 | -7/Factory | Learned location of Warlord (-5) 4333 | -7/Factory | Identified exit to Lower Caves 4376 | -7/Factory | Learned Hub_04(d) emergency access door positions 4435 | -7/Factory | Learned Factory emergency access door positions 4519 | -7/Factory | Entered Lower Caves 4532 | -7/Lower Caves | Met a Warlord Commander 4534 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 4534 | -7/Lower Caves | Found Encrypted Comm Array 4615 | -7/Lower Caves | Learned Factory machine intel 4628 | -7/Lower Caves | Learned Factory security intel 4698 | -7/Lower Caves | Discovered new exit (range 10) 4701 | -7/Lower Caves | Entered another Lower Caves area 4754 | -7/Lower Caves | Encountered a Warlord checkpoint 4759 | -7/Lower Caves | Found DCF Scrap (12 items) 4921 | -7/Lower Caves | Learned location of Extension (-5) 4936 | -7/Lower Caves | Discovered new exit (range 7) 4938 | -7/Lower Caves | Entered Data Miner 4938 | -7/Data Miner | Discovered new exit (range 6) 4943 | -7/Data Miner | Met Data Miner 4948 | -7/Data Miner | Learned location of Section 7 (-3) 4948 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4952 | -7/Data Miner | Received God Mode back door access code from Data Miner 4957 | -7/Data Miner | Interfaced with the Data Conduit 4964 | -7/Data Miner | Entered Proximity Caves 4972 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5016 | -6/Proximity Caves | Discovered exit to Factory (range 8) 5026 | -6/Proximity Caves | Learned 8 Factory zone layouts 5035 | -6/Proximity Caves | Entered Factory 5035 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5036 | -6/Factory | Identified exit to Factory 5039 | -6/Factory | Loaded intel: 308 machine locations 5111 | -6/Factory | Repaired Greatsword+ 5218 | -6/Factory | Sucked down chute 5218 | -6/Factory | Entered Waste 5225 | -6/Waste | Spotted C-40 Crusher 5225 | -6/Waste | Spotted C-40 Crusher 5230 | -6/Waste | Spotted C-40 Crusher 5233 | -6/Waste | EMP discharged 5233 | -6/Waste | Spotted C-40 Crusher 5233 | -6/Waste | Spotted C-40 Crusher 5235 | -6/Waste | Spotted C-40 Crusher 5235 | -6/Waste | Discovered new exit (range 14) 5239 | -6/Waste | Entered Factory 5240 | -6/Factory | Loaded intel: 262 machine locations 5333 | -6/Factory | Identified exit to Garrison 5333 | -6/Factory | Entered Garrison 5334 | -6/Garrison | Loaded intel: 33 machine locations 5363 | -6/Garrison | H-XX Assembler disabled 5390 | -6/Garrison | Phase Generator disabled 5549 | -6/Garrison | Spotted B-75 Beast 5633 | -6/Garrison | Discovered exit to Factory (range 15) 5655 | -6/Garrison | Garrison Relay disabled 5685 | -6/Garrison | Garrison Relay disabled 5731 | -6/Garrison | Entered Factory 5731 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5732 | -5/Factory | Identified exit to Extension 5733 | -5/Factory | Loaded intel: 277 machine locations 5828 | -5/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 5886 | -5/Factory | Repaired Xenon Bombardment Thruster 5944 | -5/Factory | Discovered new exit (range 16) 6031 | -5/Factory | Sucked down chute 6031 | -5/Factory | Entered Waste 6034 | -5/Waste | Spotted C-40 Crusher 6034 | -5/Waste | Spotted C-40 Crusher 6037 | -5/Waste | Spotted C-40 Crusher 6038 | -5/Waste | Spotted C-40 Crusher 6042 | -5/Waste | Discovered new exit (range 16) 6042 | -5/Waste | Spotted C-40 Crusher 6046 | -5/Waste | EMP discharged 6046 | -5/Waste | Identified exit to Factory 6046 | -5/Waste | Entered Factory 6047 | -5/Factory | Loaded intel: 301 machine locations 6101 | -5/Factory | Identified exit to Factory 6127 | -5/Factory | Spotted B-75 Beast 6176 | -5/Factory | Discovered exit to Extension (range 8) 6246 | -5/Factory | Identified exit to Upper Caves 6405 | -5/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 6437 | -5/Factory | Fabricated Imp. System Restoration Module (x2) 6595 | -5/Factory | Fabricated Quantum Shading Machine (x1) 6648 | -5/Factory | Build established: Hacker-Sprinter 6704 | -5/Factory | Entered Upper Caves 6808 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 6812 | -5/Upper Caves | Found Prototype Special Weapon 6812 | -5/Upper Caves | Identified Molecular Deconstructor 6821 | -5/Upper Caves | Discovered new exit (range 11) 6824 | -5/Upper Caves | Identified exit to Upper Caves 6842 | -5/Upper Caves | Entered another Upper Caves area 6842 | -5/Upper Caves | Discovered exit to Factory (range 11) 6853 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6960 | -5/Upper Caves | Learned Factory emergency access door positions 6988 | -5/Upper Caves | Learned 12 Factory zone layouts 6998 | -5/Upper Caves | Discovered new exit (range 8) 7009 | -5/Upper Caves | Identified exit to Warlord 7010 | -5/Upper Caves | Entered Warlord 7275 | -5/Warlord | Opened Warlord's prototype stash 7280 | -5/Warlord | Found Exp. Cloaking Device 7283 | -5/Warlord | Found Vortex Chain Reactor 7323 | -5/Warlord | Met Warlord 7342 | -5/Warlord | Warlord's base attacked by MAIN.C 7344 | -5/Warlord | Discovered new exit (range 15) 7553 | -5/Warlord | Warlord forces counterattacked 7640 | -5/Warlord | Lost 4 allies 7692 | -5/Warlord | P-70 Sage assimilated allied BK-10J(g) 7726 | -5/Warlord | Lost 18 allies 7795 | -5/Warlord | Lost 5 allies 7937 | -5/Warlord | Build established: Sprinter 8017 | -5/Warlord | Warlord base infiltrated, sounded retreat 8018 | -5/Warlord | Enhanced Grunt warped into view 8018 | -5/Warlord | Enhanced Grunt warped into view 8018 | -5/Warlord | Enhanced Grunt warped into view 8018 | -5/Warlord | Enhanced Demolisher warped into view 8018 | -5/Warlord | Enhanced Demolisher warped into view 8018 | -5/Warlord | Enhanced Demolisher warped into view 8086 | -5/Warlord | Spotted B-75 Beast 8086 | -5/Warlord | Spotted Executioner 8090 | -5/Warlord | Spotted B-86 Titan 8091 | -5/Warlord | Spotted Executioner 8103 | -5/Warlord | Spotted Executioner 8103 | -5/Warlord | Spotted Striker 8124 | -5/Warlord | Spotted Executioner 8126 | -5/Warlord | Spotted Striker 8127 | -5/Warlord | Spotted Executioner 8128 | -5/Warlord | Identified exit to Proximity Caves 8128 | -5/Warlord | Entered Proximity Caves 8154 | -4/Proximity Caves | Lost 7 allies 8399 | -4/Proximity Caves | Discovered exit to Factory (range 10) 8423 | -4/Proximity Caves | Entered Factory 8423 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8424 | -4/Factory | Identified exit to Armory 8427 | -4/Factory | Loaded intel: 280 machine locations 8495 | -4/Factory | Entered Armory 8496 | -4/Armory | Loaded intel: 95 machine locations 8706 | -4/Armory | Targeted by mysterious "MATRIX" hacker. 8753 | -4/Armory | Discovered new exit (range 2) 8753 | -4/Armory | Identified exit to Research 8785 | -4/Armory | Discovered new exit (range 5) 8787 | -4/Armory | Identified exit to Lab 8787 | -4/Armory | Entered Lab 8787 | -4/Lab | Discovered exit to Research (range 9) 8789 | -4/Lab | Hidden lab's door opened automatically 8789 | -4/Lab | Sensor layout match revealed 8790 | -4/Lab | Gained access to the hidden lab's interior 8790 | -4/Lab | Detected by scanners 8793 | -4/Lab | Found Prototype Special Weapon 8793 | -4/Lab | Identified Gui. Remote Datajack 8821 | -4/Lab | Hacked A5 with code downloaded from Data Conduit 8823 | -4/Lab | Confronted by A5 8824 | -4/Lab | Destroyed A5 8828 | -4/Lab | Found Prototype Energy Gun 8828 | -4/Lab | Identified Hyp. EM Gauss Rifle 8830 | -4/Lab | Found Prototype Energy Cannon 8830 | -4/Lab | Identified Warp Cannon 8833 | -4/Lab | Found Prototype Device 8833 | -4/Lab | Identified AEGIS Remote Shield 8838 | -4/Lab | Found Prototype Hackware 8838 | -4/Lab | Identified Quantum Router 8847 | -4/Lab | Found Alien Artifact 8847 | -4/Lab | Identified Core Regenerator 8847 | -4/Lab | Used Core Regenerator, restored core integrity (+0) 8851 | -4/Lab | Found Alien Artifact 8851 | -4/Lab | Identified Integrated Mediator 8851 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency 8856 | -4/Lab | Found Alien Artifact 8864 | -4/Lab | Decrypted terminal 8864 | -4/Lab | Acquired modification code for an L2 power cell 8879 | -4/Lab | Decrypted terminal 8879 | -4/Lab | Found Alien Artifact 8879 | -4/Lab | Identified LC Capacitor 8991 | -4/Lab | Entered Research 8991 | -3/Research | Evolved 2 slots: Utility x2 8992 | -3/Research | Loaded intel: 108 machine locations 9005 | -3/Research | Found Adv. Micro-nuke Launcher 9021 | -3/Research | Central database locked down 9044 | -3/Research | Identified exit to Quarantine 9060 | -3/Research | Spotted B-86 Titan 9062 | -3/Research | Found Tesla Bomb Launcher 9190 | -3/Research | Entered Quarantine 9191 | -3/Quarantine | Loaded intel: 85 machine locations 9215 | -3/Quarantine | Found Alien Slashing Weapon 9222 | -3/Quarantine | Lost 8 parts (5n2u1w) 9230 | -3/Quarantine | Identified Sigix Broadsword 9295 | -3/Quarantine | Found Alien Reactor 9328 | -3/Quarantine | Identified Matter Drive 9331 | -3/Quarantine | Crushed by falling debris 9362 | -3/Quarantine | Lost 3 parts (1n2u) 9388 | -3/Quarantine | Spotted Fortress 9398 | -3/Quarantine | Discovered new exit (range 5) 9398 | -3/Quarantine | Discovered new exit (range 6) 9398 | -3/Quarantine | Identified exit to Protoforge 9399 | -3/Quarantine | Identified exit to Section 7 9399 | -3/Quarantine | Entered Section 7 9400 | -3/Section 7 | Loaded intel: 130 machine locations 9402 | -3/Section 7 | Spotted S7 Guard 9406 | -3/Section 7 | Found Alien Artifact 9406 | -3/Section 7 | Identified Integrated Thermoelectric Network 9406 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 9412 | -3/Section 7 | Crushed by falling debris 9419 | -3/Section 7 | Found Alien Artifact 9419 | -3/Section 7 | Identified Spacefold Activator 9429 | -3/Section 7 | Found Alien Artifact 9429 | -3/Section 7 | Identified Core Reset Matrix 9429 | -3/Section 7 | Identified Transdimensional Reconstructor 9429 | -3/Section 7 | Used Core Reset Matrix 9433 | -3/Section 7 | Detected hypermatrix surge 9433 | -3/Section 7 | Sensed 17 artifacts in vicinity 9437 | -3/Section 7 | Spotted B-86 Titan 9441 | -3/Section 7 | Found Integrated Reactor 9441 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 9453 | -3/Section 7 | Found Integrated Dissipator 9453 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 9460 | -3/Section 7 | Found Integrated Mediator 9460 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 9485 | -3/Section 7 | Spotted Alpha 7 9485 | -3/Section 7 | Spotted Alpha 7 9503 | -3/Section 7 | Core integrity fell below 50% 9504 | -3/Section 7 | Spotted B-99 Colossus 9514 | -3/Section 7 | Found Drained L-Cannon 9515 | -3/Section 7 | Installed L-Cannon capacitor 9525 | -3/Section 7 | Spotted Executioner 9525 | -3/Section 7 | Spotted Executioner 9532 | -3/Section 7 | Integrated with Sigix Exoskeleton 9550 | -3/Section 7 | Spotted Striker 9550 | -3/Section 7 | Spotted Striker 9578 | -3/Section 7 | Spotted Striker 9578 | -3/Section 7 | Spotted Striker 9585 | -3/Section 7 | Found Sigix Shearcannon 9587 | -3/Section 7 | Destroyed Striker 9591 | -3/Section 7 | Destroyed Striker 9615 | -3/Section 7 | Destroyed Striker 9617 | -3/Section 7 | Destroyed Striker 9638 | -3/Section 7 | Core integrity fell below 20% 9665 | -3/Section 7 | Found Integrated Reactor 9665 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 9679 | -3/Section 7 | Found LRC Energy Well 9679 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 9681 | -3/Section 7 | Found LRC Armor 9681 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 9698 | -3/Section 7 | Intercept squad dispatched 9714 | -3/Section 7 | Crushed by falling debris 9729 | -3/Section 7 | Spotted Tracker 9730 | -3/Section 7 | Spotted Tracker 9732 | -3/Section 7 | Destroyed Tracker 9741 | -3/Section 7 | Spotted Combat Programmer 9746 | -3/Section 7 | Spotted Combat Programmer 9749 | -3/Section 7 | Destroyed Tracker 9754 | -3/Section 7 | Destroyed Combat Programmer 9756 | -3/Section 7 | Destroyed Combat Programmer 9771 | -3/Section 7 | Discovered new exit (range 17) 9793 | -3/Section 7 | Entered Research 9793 | -2/Research | Warlord forces began assault on 0b10 9793 | -2/Research | Evolved 2 slots: Weapon x2 9798 | -2/Research | Emitted hypermatrix ping 9803 | -2/Research | Assembled emerged from beneath the floor 9818 | -2/Research | Distinguished unit "Metalheads" dispatched to help 9818 | -2/Research | Distinguished unit "Gunslingers" dispatched to help 9824 | -2/Research | Assembled emerged from beneath the floor 9826 | -2/Research | Build established: Alien-Sigix 9903 | -2/Research | Research machine network offline 9904 | -2/Research | Assembled emerged from beneath the floor 9917 | -2/Research | Discovered new exit (range 17) 10024 | -2/Research | Discovered new exit (range 18) 10055 | -2/Research | Assembled emerged from beneath the floor 10058 | -2/Research | Found Prototype Processor 10058 | -2/Research | Identified Exp. Target Analyzer 10272 | -2/Research | Warlord destroyed during the assault 10306 | -2/Research | Entered Access 10306 | -1/Access | Evolved 2 slots: Utility x2 10311 | -1/Access | Emitted hypermatrix ping 10316 | -1/Access | Assembled emerged from beneath the floor 10326 | -1/Access | Energy Cycler disabled 10344 | -1/Access | Assembled emerged from beneath the floor 10585 | -1/Access | Assembled emerged from beneath the floor 10614 | -1/Access | Intercept squad dispatched 10623 | -1/Access | Assembled emerged from beneath the floor 10629 | -1/Access | Spotted Tracker 10637 | -1/Access | Spotted Tracker 10638 | -1/Access | Allies destroyed Tracker 10638 | -1/Access | Found Prototype Processor 10638 | -1/Access | Identified Exp. Targeting Computer 10645 | -1/Access | Destroyed Tracker 10652 | -1/Access | Found Prototype Device 10652 | -1/Access | Identified Exp. Phase Shifter 10666 | -1/Access | Spotted Combat Programmer 10667 | -1/Access | Destroyed Combat Programmer 10669 | -1/Access | Spotted B-99 Colossus 10682 | -1/Access | Spotted Combat Programmer 10685 | -1/Access | Spotted B-99 Colossus 10686 | -1/Access | Assembled emerged from beneath the floor 10722 | -1/Access | Assembled emerged from beneath the floor 10727 | -1/Access | Lost 13 allies 10744 | -1/Access | Assembled emerged from beneath the floor 10782 | -1/Access | Assembled emerged from beneath the floor 10803 | -1/Access | Assembled emerged from beneath the floor 10842 | -1/Access | Assembled emerged from beneath the floor 10863 | -1/Access | Intercept squad dispatched 10893 | -1/Access | Spotted Tracker 10893 | -1/Access | Spotted Tracker 10894 | -1/Access | Destroyed Tracker 10894 | -1/Access | Spotted Tracker 10895 | -1/Access | Lost 5 allies 10905 | -1/Access | Destroyed Tracker 10917 | -1/Access | Spotted Executioner 10921 | -1/Access | Destroyed Tracker 10943 | -1/Access | Spotted Combat Programmer 10948 | -1/Access | Destroyed Combat Programmer 10954 | -1/Access | Spotted Combat Programmer 10955 | -1/Access | Spotted Combat Programmer 10957 | -1/Access | Destroyed Combat Programmer 10963 | -1/Access | Destroyed Combat Programmer 10968 | -1/Access | Found Prototype Device 10968 | -1/Access | Identified Exp. Focal Shield 10996 | -1/Access | Spotted Executioner 11002 | -1/Access | Spotted Executioner 11003 | -1/Access | Sigix Exoskeleton integrity reduced to 80% 11032 | -1/Access | Discovered new exit (range 17) 11036 | -1/Access | Spotted B-99 Colossus 11052 | -1/Access | Fired L-Cannon 11076 | -1/Access | Entered Command 11081 | -1/Command | Emitted hypermatrix ping 11086 | -1/Command | Assembled emerged from beneath the floor 11108 | -1/Command | Assembled emerged from beneath the floor 11164 | -1/Command | Assembled emerged from beneath the floor 11202 | -1/Command | Fired L-Cannon 11202 | -1/Command | 0b10 Conduit disabled 11202 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 11259 | -1/Command | Spotted Combat Programmer 11265 | -1/Command | Destroyed Combat Programmer 11278 | -1/Command | Fired L-Cannon 11330 | -1/Command | Spotted M Shell/Def 11335 | -1/Command | Spotted M Shell/Def 11338 | -1/Command | Discovered new exit (range 36) 11338 | -1/Command | Discovered new exit (range 110) 11338 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 11340 | -1/Command | Found Zero-point Reactor 11343 | -1/Command | Found Exp. Weapon Cycler 11347 | -1/Command | Destroyed M Shell/Def 11358 | -1/Command | Destroyed M Shell/Def 11363 | -1/Command | Spotted M Shell/Atk 11544 | -1/Command | All MAIN.C guards destroyed 11752 | -1/Command | Warped through subspace to slip node 11752 | -1/Command | Discovered new exit (range 4) 11758 | -1/Command | Entered Access_0 11759 | -1/Access_0 | Sensed 3 artifacts in vicinity 11759 | -1/Access_0 | Met Architect 11781 | -1/Access_0 | Found Core Regenerator 11799 | -1/Access_0 | A6 warped into view 11799 | -1/Access_0 | Spotted Enhanced Programmer 11805 | -1/Access_0 | Fired L-Cannon 11805 | -1/Access_0 | Architect warped through subspace 11805 | -1/Access_0 | Destroyed A6 11822 | -1/Access_0 | Spotted Enhanced Programmer 11832 | -1/Access_0 | Subspace Access Node disabled 11871 | -1/Access_0 | Fired L-Cannon 11872 | -1/Access_0 | Subspace Access Node disabled 11902 | -1/Access_0 | Spotted Enhanced Programmer 11908 | -1/Access_0 | Destroyed Enhanced Programmer 11913 | -1/Access_0 | Used Core Regenerator, restored core integrity (+462) 11916 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 11924 | -1/Access_0 | Spotted Enhanced Programmer 11924 | -1/Access_0 | Spotted Enhanced Programmer 11942 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 60% 11952 | -1/Access_0 | Singularity Gate disabled 11970 | -1/Access_0 | A4 warped into view 11996 | -1/Access_0 | Destroyed A2 11998 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 12001 | -1/Access_0 | Architect warped through subspace 12019 | -1/Access_0 | Destroyed A8 12044 | -1/Access_0 | Destroyed Enhanced Programmer 12044 | -1/Access_0 | Destroyed Enhanced Programmer 12052 | -1/Access_0 | Architect warped through subspace 12108 | -1/Access_0 | Spotted Enhanced Programmer 12150 | -1/Access_0 | Spotted Enhanced Programmer 12154 | -1/Access_0 | Destroyed Enhanced Programmer 12169 | -1/Access_0 | Subspace Access Node disabled 12190 | -1/Access_0 | Subspace Access Node disabled 12190 | -1/Access_0 | Fired L-Cannon 12190 | -1/Access_0 | Destroyed Architect 12202 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 12205 | -1/Access_0 | Found Prototype Hackware 12205 | -1/Access_0 | Identified Architect God Chip A 12208 | -1/Access_0 | Found Prototype Hackware 12208 | -1/Access_0 | Identified Architect God Chip D 12211 | -1/Access_0 | Found Prototype Protection 12211 | -1/Access_0 | Identified Centrium Linked Plating 12246 | -1/Access_0 | Warped through subspace to slip node 12246 | -1/Access_0 | Discovered new exit (range 8) 12248 | -1/Access_0 | Found Sigix Corpse 12251 | *** | Heading to fleet! Last Messages --------------- 12208_ Identified Architect God Chip D. 12209_ Discarded Architect God Chip D. 12211_ Acquired Prototype Protection. 12211_ Identified Centrium Linked Plating. 12212_ Dropped Centrium Linked Plating. 12213_ Acquired 15 matter. 12214_ Dropped Sigix Shearcannon. 12215_ Acquired Sigix Shearcannon. 12218_ Acquired Exp. Weapon Cycler. 12219_ Acquired 10 matter. 12244_ Quantum Shear penetrates Analysis Chamber. 12244_ Analysis Chamber breached. 12244_ Quantum Shear penetrates Analysis Chamber. 12244_ Quantum Shear penetrates Wall. 12246_ Warped through subspace, drawn to slip node. 12246_ EXIT=FOUND 12248_ Acquired Sigix Corpse. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#############################?????????? | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????###################################??????? | | ????????################# #################??????? | | ????????################ ################??????? | | ????????################ X ################??????? | | ????????################ ################??????? | | ???????################ #################?????? | | ???????################ #################??????? | | ???????################# ################??????? | | ???????################ ################??????? | | ???????################ ##################?????? | | ??????################# < ################??????? | | ???????################ #################??????? | | ???????################# #################??????? | | ???????####################################??????? | | ???????####################################??????? | | ???????###################################???????? | | ????????##################################???????? | | ????????##################################???????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????##############################?????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????#???###################???????????????? | | ??????###########################????????????????? | | ???###########################???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 148 Coolant Potential 100 Energy Generation 89 Energy Capacity 700 Matter Stores 300 Matter Capacity 550 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Cloak Strength 4 Additional Mass Support 20 Corruption Containment 12 Corruption Block 20 Armor Coverage 150 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 89 Targeting Accuracy 12 Target Analysis 10 Recoil Reduction 1 Offensive Hacking 14 Defensive Hacking 25 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -5/Factory | Authchip Cld. Cesium-ion Thruster | x1 | -5/Factory | Authchip Imp. System Restoration Module | x2 | -5/Factory | Authchip Quantum Shading Machine | x1 | -5/Factory | Authchip Repaired ---------- Imp. Flight Unit | 10% | -8/Materials Imp. Flight Unit | 62% | -8/Materials Exp. Sensor Array | 62% | -8/Materials Mak. Hammer | 73% | -8/Materials Plasma Cutter | 53% | -8/Materials | Broken Greatsword | 6% | -6/Factory Xenon Bombardment Thruster | 30% | -5/Factory Studied --------- None Alien Tech Used ----------------- Core Regenerator Integrated Mediator LC Capacitor Sigix Broadsword Matter Drive Integrated Thermoelectric Network Spacefold Activator Core Reset Matrix Integrated Reactor Integrated Dissipator Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon LRC Energy Well LRC Armor L-Cannon Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticPhasingNukerbomber Manual? 0 Play Time 04:19:36 Cumulative 324.4 hours Start 2026.05.29 @ 10:38:04 End 2026.05.30 @ 16:03:40 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 157 Adventurer 0 Explorer 0 Win Type 2 Total 23 Types 9/0/7/1/4/1/0/0/0/1 Lore% 88 Gallery% 77 Achievement% 87 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5bb159bb-6f54-4dfc-b86e-437094bdc5d8