Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.24 @ 07:39:53

Player: f_

Result: Destroyed by NE-A4K(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (20)      100
Value Destroyed (335)      335
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-123)               -123
              TOTAL SCORE: 952

 Bonus
-------
Friendly Fire              -123

 Cogmind 
---------
Core Integrity             0/250
Matter                     108/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (12)
Movement                   Rolling (200) Ox8
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
       Light Ion Engine
>            --- PROPULSION (2) ---
             Wheel
>            --- UTILITY (2) ------
             Huge Storage Unit
       Light Armor Plating
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (25) ---
  Subdweller Power Source
     Compact Wheel
  Subdweller Monowheel
             Disposable Heat Sink
             Huge Storage Unit
             Sensor Array
             Targeting Computer
             Targeting Computer
             Targeting Computer
             ECM Suite
       Light Armor Plating
             Scrap Shield
       Light Assault Rifle
             Datajack

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
>            --- PROPULSION -------
             Wheel
             Wheel
>            --- UTILITY ----------
             Huge Storage Unit
             Targeting Computer
>            --- WEAPON -----------
             EM Pulse Gun
             Grenade Launcher
>            --- INVENTORY --------
  Subdweller Power Source
     Compact Wheel
  Subdweller Monowheel
             Disposable Heat Sink
             Huge Storage Unit
             Sensor Array
             Targeting Computer
             Targeting Computer
             Targeting Computer
             ECM Suite
       Light Armor Plating
       Light Armor Plating
             Scrap Shield
       Light Assault Rifle
             Datajack
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Targeting Computer
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             18   | 5   12  .   1   
  Power                    4    | 1   3   .   .   
    Engine                 4    | 1   3   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   3   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  5    | 2   3   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   2   .   1   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 1   4   .   .   
    Energy Gun             3    | 1   2   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | 1   3   .   3   
  Power                    1    | .   1   .   .   
  Propulsion               3    | 1   1   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   1   .   2   
  Highest Loss Streak      2    | 1   2   .   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   96  100 94  
  Engine                   14   | .   14  14  14  
  Wheel                    27   | .   27  28  28  
  Storage                  14   | .   14  14  14  
  Processor                13   | .   13  14  13  
  Energy Gun               15   | .   19  14  9   
  Ballistic Gun            2    | .   5   .   .   
  Launcher                 8    | .   1   14  13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             89   | 10  89  88  88  
  Greatest Support         26   | 26  26  20  20  
  Greatest Overweight (x)  8    | .   4   4   8   
  Average Overweight (x)   3    | .   2   4   4   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         20   | 7   15  25  25  
  Most Carried             16   | 4   11  11  16  
  Average Carried          9    | 1   7   9   14  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            15   | 3   9   11  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           371  | 85  190 37  59  
  Remotely                 .    | .   .   .   .   
Salvage Created            496  | 93  270 24  109 
  Parts                    40   | 1   23  5   11  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  14   | .   7   3   4   
  Guns                     5    | .   5   .   .   
  AOE                      9    | .   2   3   4   
Classes Destroyed          8    | 1   6   .   1   
  Worker                   2    | .   2   .   .   
  Builder                  1    | .   1   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | 1   .   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  9    | .   6   3   .   
  Grunt                    1    | .   1   .   .   
  Subdweller               4    | .   .   .   4   
Best Kill Streak           5    | 1   5   3   4   
  Combat Bots Only         4    | .   3   3   4   
Max Kills in Single Turn   3    | 1   2   3   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   2   3   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        54   | .   33  1   20  
  Missed                   8    | .   5   1   2   
Damage Taken               780  | 35  327 .   418 
  Core                     250  | 5   68  .   177 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         98   | 98  .   .   .   
Volleys Fired              47   | 4   29  1   13  
  Largest                  2    | 1   2   1   1   
  Hottest                  80   | 40  80  30  30  
Shots Fired                74   | 4   56  1   13  
  Gun                      60   | 4   56  .   .   
  Cannon                   .    | .   .   .   .   
  Launcher                 14   | .   .   1   13  
  Special                  .    | .   .   .   .   
  Kinetic                  26   | .   26  .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                14   | .   .   1   13  
  Electromagnetic          34   | 4   30  .   .   
  Robot Hit Streak         7    | 2   5   3   7   
  Robot Miss Streak        4    | 1   4   .   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           40   | 3   30  1   6   
  Core Hits                31   | 1   14  3   13  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1545 | 72  529 116 828 
  Guns                     448  | 39  409 .   .   
  Cannons                  .    | .   .   .   .   
  Explosions               1097 | 33  120 116 828 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  151  | .   151 .   .   
  Thermal                  153  | 33  120 .   .   
  Explosive                944  | .   .   116 828 
  Electromagnetic          297  | 39  258 .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            20   | 5   15  .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               20   | 5   15  .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      150  | 35  79  .   36  
  Shots                    5    | 1   2   .   2   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        30   | 7   30  .   .   
  Average Temperature      17   | 4   17  .   .   
  Received Heat Transfer   138  | .   54  .   84  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              1    | .   1   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         200  | 50  150 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      2    | 1   1   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             276  | .   276 109 .   
  Initial                  29   | .   .   29  .   
  Average                  89   | .   119 72  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         98   | 100 96  100 .   
  Level 1                  1    | .   3   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              27   | .   12  1   14  
  Peak Tracking Total      8    | .   4   3   8   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          2    | .   2   .   .   
  Max in Single Turn       2    | .   2   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          4    | .   4   .   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   8   .   .   
  Successful               5    | .   5   .   .   
  Failed                   3    | .   3   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                8    | .   8   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   5   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Investigation Status     1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               1164 | 56  455 490 163 
Spaces Moved               745  | 43  281 330 91  
  Core                     4    | 4   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   741  | 39  281 330 91  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  140 140 
  Average Speed            125  | 80  111 140 140 
  Slowest Speed            200  | 90  140 140 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       35   | 3   49  77  11  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 10   | .   .   .   10  
Terrain Destroyed          95   | 5   22  10  58  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      95   | 5   22  10  58  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      898  | 59  369 357 113 
  Wait                     52   | .   23  25  4   
  Move                     742  | 42  280 329 91  
  Hop                      .    | .   .   .   .   
  Pick Up                  31   | 8   17  2   4   
  Fast Attach              1    | .   1   .   .   
  Attach                   11   | 5   6   .   .   
  Detach                   .    | .   .   .   .   
  Swap                     6    | .   5   .   1   
  Drop                     8    | .   8   .   .   
  Fire                     47   | 4   29  1   13  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 14)
   57 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  346 | -10/Materials | Discovered new exit (range 13)
  512 | -10/Materials | Entered Mines
  748 | -10/Mines     | Learned Materials trap positions
  869 | -10/Mines     | Learned Materials stockpile data
  880 | -10/Mines     | Assembled infested the area
  935 | -10/Mines     | Discovered new exit (range 10)
  995 | -10/Mines     | Discovered new exit (range 6)
 1002 | -10/Mines     | Entered Subcaves
 1115 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1143 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1143 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1143 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1146 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1146 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1153 | -10/Subcaves  | Core integrity fell below 50%
 1162 | -10/Subcaves  | Core integrity fell below 20%
 1165 | -10/Subcaves  | Destroyed by NE-A4K(R) with Subdweller Laser

 Last Messages 
---------------
01148_ HQ-7B9(g): "Sorry we're late! Had another
  grouchy Sub to deal with. Who's the new
  fellow?"
01150_ P5-2EJ(R) destroyed.
01150_ K6-ODP(R) affixes Scrap Shield Fragment
  to Scrap Shield.
01151_ The unstable cave ceiling collapses.
01151_ Sub. Laser crushed.
01152_ HQ-7B9(g) destroyed.
01152_ X1-4V2(g) destroyed.
01152_ K6-ODP(R) destroyed.
01154_ JY-PK8(R) affixes Scrap Shield Fragment
  to Scrap Shield.
01154_ Grenade Launcher destroyed.
01158_ Discarded Targeting Computer.
01158_ Y7-HOK(R) affixes Scrap Shield Fragment
  to Scrap Shield.
01162_ The unstable cave ceiling collapses.
01163_ Wheel destroyed.
01164_ Acquired 31 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              187
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HugeChargeSuperbattery
  Manual?         0
Play Time         00:12:50
  Cumulative      52.2 hours
  Start           2024.03.24 @ 07:27:08
  End             2024.03.24 @ 07:39:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           42
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          30
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8c348a7e-f711-434e-a37f-cd687fa1db4c