Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.26 @ 10:44:46 Player: SunShine214 Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (473) 2365 Value Destroyed (22560) 22560 Prototype IDs (54) 1080 Alien Tech Used (0) 0 Bonus (6551) 6551 TOTAL SCORE: 39956 Bonus ------- High Alert Combat Kills 4898 Follower Combat Kills 600 Entered Garrisons 200 Used RIF Installer 500 Scanned by Researcher 500 Friendly Fire -147 Cogmind --------- Core Integrity 0/1450 Matter 8/300 Energy 99/100 System Corruption 37% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Experimental Signal Interpreter Advanced Targeting Computer System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor 2N-1CE's Frost Array Point Singularity Launcher Plasma Cutter PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Multi-Quantum Reactor > --- PROPULSION ------- Biometal Exoskeleton > --- UTILITY ---------- Armored Scrap Engine 2N-1CE's Frost Array Large Storage Unit Experimental Optical Array Advanced Sensor Array Experimental Signal Interpreter Improved Targeting Computer Experimental Targeting Computer Improved Target Analyzer Core Analyzer Medium Regenerative Plating System Mapper > --- WEAPON ----------- Hpw. Energy Phase Construct/G Great Axe > --- INVENTORY -------- Light Particle Reactor Experimental Cooling System Centrium Medium Armor Plating Heavy Regenerative Plating SHELL Armor Improved Remote Force Field Advanced Micro-nuke Launcher Improved Remote Datajack Plasma Cutter PL-3XN's Ring of Power [Rating: 180] Favorites ----------- Power Constructs Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Hover Unit Combat Airjet Flight Unit Cooled VTOL Module Utility Core Analyzer Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Shock Maul Slashing Weapon Great Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Arm Res Tes Res Qua Slots Evolved 16 | . . 2 2 . . 2 . . 4 2 . . . 2 . 2 . Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . . . . . Utility 11 | . . 2 1 . . 1 . . 3 1 . . . 1 . 2 . Weapon 2 | . . . . . . . . . 1 . . . . 1 . . . Parts Attached 189 | 7 7 19 11 16 12 7 26 2 21 14 . 4 7 5 9 11 11 Power 19 | 1 1 2 1 3 1 2 2 . 3 1 . . . . . 1 1 Engine 11 | 1 1 2 1 1 1 . . . 3 . . . . . . 1 . Core 6 | . . . . 2 . 2 2 . . . . . . . . . . Reactor 2 | . . . . . . . . . . 1 . . . . . . 1 Propulsion 31 | 2 1 6 2 4 2 1 13 . . . . . . . . . . Treads 28 | 2 1 6 2 4 2 1 10 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . 2 . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . . . . . . . . Utility 93 | 2 3 5 5 6 3 3 8 1 14 10 . 2 6 4 7 9 5 Device 35 | 1 1 1 1 4 2 . 2 1 8 4 . 1 2 2 2 2 1 Storage 6 | 1 2 . . . . . . . . 1 . . . . 1 . 1 Processor 15 | . . . 1 . . 1 3 . 1 2 . . 1 2 2 1 1 Hackware 8 | . . . . . . 1 . . 1 . . 1 . . 1 2 2 Protection 29 | . . 4 3 2 1 1 3 . 4 3 . . 3 . 1 4 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 46 | 2 2 6 3 3 6 1 3 1 4 3 . 2 1 1 2 1 5 Energy Gun 10 | 1 . 3 2 . . . 1 . . . . . . . 1 1 1 Energy Cannon 7 | . . 2 . 2 1 . . . 1 . . 1 . . . . . Ballistic Gun 5 | 1 2 . . . 1 . . . . . . . . . . . 1 Ballistic Cannon 8 | . . 1 . 1 3 1 . . 1 . . 1 . . . . . Launcher 9 | . . . 1 . 1 . 1 1 . 3 . . . . 1 . 1 Special Weapon 2 | . . . . . . . . . 1 . . . 1 . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . . . . 1 . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . 3 1 . 1 . 4 1 1 5 . 1 . 1 8 3 1 Corrupted Parts 2 | . . . . 2 . . . . . . . . . . . . . System Corruption 5 | . . . . 5 . . . . . . . . . . . . . Parts Lost 100 | . 2 3 5 14 2 5 3 1 12 12 . . 4 1 1 19 16 Power 19 | . 1 . . 1 1 1 . . 4 2 . . . 1 . 5 3 Propulsion 19 | . 1 1 . 6 1 2 2 . 2 2 . . . . . 1 1 Utility 46 | . . 1 3 4 . 1 1 1 6 5 . . 4 . 1 8 11 Weapon 16 | . . 1 2 3 . 1 . . . 3 . . . . . 5 1 Highest Loss Streak 7 | . 1 1 4 4 1 4 2 1 4 5 . . 2 1 1 7 6 To Critical Strikes 2 | . . . . . . . . . . . . . . . . 1 1 Average Backups 14 | 1 8 16 17 13 18 18 18 17 16 15 12 13 11 11 11 8 7 Power . | . . . . . . . . . 1 . . . . 1 1 . . Propulsion 1 | . 4 6 5 3 3 2 2 . . . . . . 1 . . . Utility 6 | . 2 2 2 2 7 8 9 10 9 8 7 8 6 6 7 5 4 Weapon 3 | 1 2 5 6 6 5 5 5 4 4 4 3 2 1 1 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 42 | . 4 7 . 1 3 . 3 2 4 4 . 2 2 1 6 . 3 Power 3 | . . . . 1 . . 1 . . . . . . . . . 1 Propulsion 5 | . . 2 . . 1 . 1 . . . . . . . 1 . . Utility 19 | . 2 2 . . . . 1 1 3 2 . 1 1 1 3 . 2 Weapon 13 | . 2 3 . . 2 . . 1 1 2 . 1 1 . . . . Tool/Special 2 | . . . . . . . . . . . . . . . 2 . . Average Slot Usage (%) 76 | . 96 88 96 91 98 92 95 71 63 59 68 68 61 61 65 63 51 Engine 3 | . 11 11 9 3 8 3 . . 1 1 . . . . . . . Core 2 | . . . . 5 . 3 7 6 3 2 . 1 2 . . . . Reactor 1 | . . . . . . . . . . 1 10 8 3 4 4 3 2 Treads 12 | . 27 21 27 26 27 25 18 12 . . . . . 2 3 2 2 Hover 1 | . . . . . . . 4 . 3 1 . . 4 1 . . . Device 12 | . 14 10 3 12 18 15 9 6 14 18 21 21 18 14 9 10 4 Storage 6 | . 14 11 9 9 9 7 7 7 5 4 5 5 5 4 4 4 3 Processor 13 | . . . 5 9 9 7 15 23 17 16 15 15 16 24 28 22 15 Hackware 2 | . . . . . . 6 7 1 3 . . . . . . 5 7 Protection 6 | . . 21 24 8 9 5 4 . 3 2 5 4 2 2 2 4 2 Energy Gun 2 | . 14 4 9 3 2 . 2 . . . . . . . . . 1 Energy Cannon 2 | . . 1 6 11 1 . . . 3 1 . 1 . . . . . Ballistic Cannon 4 | . . 6 . . 13 14 11 6 1 3 5 3 4 4 3 2 2 Peak Build Rating 180 | 7 9 24 31 30 37 41 53 67 96 139 139 147 139 151 169 180 162 Average Rating 76 | 5 7 19 27 25 33 39 45 57 86 101 139 131 126 140 152 157 127 On Entrance 75 | . 7 9 24 23 26 37 38 53 67 91 139 139 120 134 137 169 139 Avg Prop Armor Cover (%) 2 | . . 8 . . . . 2 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 124 | 12 44 73 75 76 75 75 69 63 75 79 67 75 91 111 116 124 87 Greatest Support 180 | 40 40 40 60 60 60 80 88 88 57 118 118 118 180 180 113 113 70 Greatest Overweight (x) 4 | . 1 3 1 1 1 1 3 2 2 3 . . . . 1 1 4 Average Overweight (x) . | . . . 1 . . . . . 1 1 . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 Average Capacity 17 | 7 13 19 20 20 20 20 20 20 20 17 15 15 15 15 15 15 10 Most Carried 20 | 2 15 20 20 20 20 20 20 20 20 20 14 15 15 15 15 15 10 Average Carried 15 | 1 8 18 19 15 19 19 19 18 17 16 14 14 13 13 14 11 8 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 5 Final Carried 20 | 2 15 20 17 20 20 20 20 17 20 14 14 15 12 15 15 9 5 Scrap Engine Consumption 273 | . . . . . . . . 24 51 40 2 33 32 15 27 21 28 Constructs Created 10 | . . . . . . . . 3 1 2 . . . . 1 2 1 Constructs Modified 109 | . . . . . . . . 7 18 14 . 17 14 10 12 6 11 Class Distribution -------------------- 33% | Mutant 29% | Construct 18% | Scavenger-Mutant 5% | Hacker-Mutant 4% | Bothacker-Construct 3% | Hacker-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Construct | -5/Factory Construct | -4/Factory Construct | -4/Waste Construct | -4/Factory Construct | -4/Armory Construct | -3/Research Construct | -3/Testing Hacker-Construct | -2/Research Hacker-Mutant | -2/Quarantine Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Arm Res Tes Res Qua Matter Collected 11786 | 277 108 1022 502 573 667 409 1092 199 950 209 . 409 234 824 2129 1876 306 Remotely 213 | . . . 213 . . . . . . . . . . . . . . Salvage Created 22167 | 143 465 1178 970 1138 833 400 1219 259 2426 1445 . 1705 933 1139 3244 3027 1643 Parts 1081 | 10 20 61 54 42 44 24 58 7 118 60 . 88 46 65 147 177 60 Haulers Intercepted 19 | . 2 4 1 . 3 . 1 . 3 1 . 2 . . 1 . 1 Recyclers Shooed 16 | . 2 7 . . 1 . 2 . . 1 . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Arm Res Tes Res Qua Combat Hostiles Destroyed 348 | . 11 19 21 28 18 13 24 4 36 28 . 19 18 19 37 35 18 Melee 9 | . . . . . . . . . . . . . . 2 . . 7 Guns 38 | . 11 1 11 6 1 . 4 1 . . . . . . . 1 2 Cannons 253 | . . 18 7 17 17 13 20 1 34 19 . 19 18 17 32 20 1 AOE 23 | . . . . 4 . . . 2 . 3 . . . . 3 8 3 Classes Destroyed 25 | 2 4 4 . 1 1 2 . 1 3 3 . . . . 3 1 . Worker 25 | . . 3 2 . . . 4 . 2 1 . . . 1 4 6 2 Builder 19 | . 1 1 2 . 1 1 . . 3 2 . 1 . . 3 4 . Tunneler 3 | 2 . . . . . . . . . 1 . . . . . . . Hauler 19 | . 2 4 1 . 3 . 1 . 3 1 . 2 . . 1 . 1 Recycler 35 | 1 2 9 1 . 2 1 5 1 4 1 . 2 . . . 3 3 Carrier 1 | . . . . . . . . . . . . . . . 1 . . Mechanic 4 | . . 1 . . 1 1 . . 1 . . . . . . . . Operator 5 | . . . . . . . . . 1 . . 1 1 . 1 1 . Watcher 8 | . . . . . 1 . . . 1 1 . 1 . 2 1 1 . Swarmer 52 | . 8 7 9 6 3 4 . . . . . . 5 4 1 5 . Saboteur 1 | . . . . . . . . . . . . . . . 1 . . Grunt 125 | . 3 5 10 15 10 6 13 . 11 . . 3 . 8 24 9 8 Brawler 5 | . . 1 . . . . 1 . . . . . . . 2 1 . Duelist 7 | . . . . . . 1 . . 1 . . 1 2 . 2 . . Protector 3 | . . . . . . . . . . 2 . . . . . 1 . Researcher 4 | . . . . . . . . . . . . . . . 3 . 1 Sentry 33 | . . 6 2 5 2 1 6 1 . 2 . 4 . . . 4 . Specialist 6 | . . . . . . . . . 2 4 . . . . . . . Hunter 55 | . . . . 2 3 . 1 . 7 12 . 6 6 4 2 4 8 Programmer 53 | . . . . . . 1 3 . 14 6 . 6 4 3 5 9 2 Heavy 2 | . . . . . . . . . 1 . . . 1 . . . . Q-Series 2 | . . . . . . . . . . . . . . . . 2 . Behemoth 1 | . . . . . . . . . . 1 . . . . . . . Striker 1 | . . . . . . . . . . 1 . . . . . . . Scrapper 3 | . . . . . . . . 3 . . . . . . . . . Thug 1 | . . . . . . . . . 1 . . . . . . . . Best Kill Streak 15 | 3 3 6 5 5 7 5 5 2 15 10 . 5 5 7 8 9 4 Combat Bots Only 9 | . 3 3 4 5 6 4 5 2 7 9 . 5 5 7 6 6 3 Max Kills in Single Turn 5 | 1 2 2 2 2 2 1 1 1 2 3 . 1 1 1 5 5 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . Exploded 3 | . . . . 2 . . . 1 . 2 . . . . 3 2 2 Melee 1 | . . . . . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Arm Res Tes Res Qua Hostile Shots Fired 3122 | . 57 127 131 192 96 117 209 48 258 604 . 176 174 131 80 327 395 Missed 1057 | . 16 35 36 44 30 44 81 12 71 240 . 72 80 53 28 95 120 Hits 2065 | . 41 92 95 148 66 73 128 36 187 364 . 104 94 78 52 232 275 Melee 10 | . . . . . . 3 . . . 3 . . 3 . 1 . . Projectile 2055 | . 41 92 95 148 66 70 128 36 187 361 . 104 91 78 51 232 275 Critical Strikes 84 | . . 3 3 9 4 2 5 . 7 10 . 2 2 2 3 17 15 Actively Blocked 13 | . . . . . . . . . . 10 . 2 1 . . . . Part Disruptions 4 | . . . . . . . . . . 1 . . . . . 3 . Damage Taken 36369 | . 506 1134 1201 2186 888 694 1454 412 3854 5416 . 1797 2047 1519 1112 5684 6465 Core 3885 | . 51 102 87 246 75 34 202 45 527 542 . 116 226 99 65 493 975 Absorbed by Shields 564 | . . . . . 102 396 . . 66 . . . . . . . . Redirected to Shielding 941 | . . . 104 . . . . . 333 . . . 291 . . 213 . Ignored by Resistances 193 | . . . . . . . . . . 48 . 145 . . . . . Regen/Repaired (Parts) 11406 | . 125 54 . . 135 . 263 5 1633 1427 . 1147 967 669 1308 1106 2567 Core Remaining (%) 61 | 100 79 74 . . 25 . . 59 47 . . . 23 . 87 . . Volleys Fired 1274 | 7 58 124 62 110 58 32 88 14 151 104 . 83 75 42 91 110 65 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 . 1 1 2 2 2 2 Hottest 354 | 70 70 124 124 136 131 80 80 100 153 199 . 132 192 222 354 354 129 Shots Fired 1668 | 14 115 130 111 168 117 61 158 22 156 121 . 80 74 43 91 112 95 Gun 353 | 14 115 17 65 29 11 . 45 2 . . . . . . . 17 38 Cannon 1260 | . . 113 39 134 106 61 112 15 156 104 . 79 74 42 88 87 50 Launcher 52 | . . . 7 5 . . 1 5 . 17 . . . 1 1 8 7 Special 3 | . . . . . . . . . . . . 1 . . 2 . . Kinetic 888 | 7 58 98 . 23 95 61 112 15 85 72 . 53 68 33 55 29 24 Thermal 447 | 7 57 32 67 116 22 . 45 2 25 . . 26 6 9 3 . 30 Explosive 52 | . . . 7 5 . . 1 5 . 17 . . . 1 1 8 7 Electromagnetic 278 | . . . 37 24 . . . . 46 32 . . . . 30 75 34 Robot Hit Streak 32 | 3 7 16 8 13 23 7 17 31 32 15 . 5 11 9 12 19 12 Robot Miss Streak 9 | 1 4 4 9 3 2 2 2 . 4 3 . 3 4 2 4 4 3 Penetration Max 2 | . . 1 . . 1 . 1 . 1 2 . . 1 . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 1189 | 7 71 84 74 102 79 41 130 18 125 86 . 49 44 33 70 93 83 Core Hits 633 | 4 27 34 43 52 35 18 55 12 53 59 . 32 22 19 43 77 48 Critical Kills 5 | . 1 . . 1 . . . . . 2 . . . . . 1 . Critical Parts Destroyed 4 | . 1 . . . . . . . . 3 . . . . . . . Critical Strikes 91 | . 7 10 2 3 8 6 22 1 2 5 . . 8 1 5 1 10 Burn 13 | . 5 2 2 . . . 4 . . . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . . . . Destroy 8 | . 2 . . . . . . . . 5 . . . . . 1 . Blast 59 | . . 8 . 2 8 6 18 1 2 . . . 8 1 5 . . Corrupt 1 | . . . . . . . . . . . . . . . . . 1 Impale 9 | . . . . . . . . . . . . . . . . . 9 Melee Attacks 56 | . . . . . . . 4 . . . . . . 6 14 1 31 Impact . | . . . . . . . . . . . . . . . . . . Slashing 25 | . . . . . . . 4 . . . . . . 6 14 1 . Piercing 31 | . . . . . . . . . . . . . . . . . 31 Sneak Attacks 10 | . . . . . . . 4 . . . . . . . 3 . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 66717 | 74 908 3587 1844 2752 2194 1271 3517 757 7750 7093 . 4437 4557 4653 9066 8078 4179 Guns 4174 | 74 808 252 832 438 184 . 715 72 . . . . . . . 71 728 Cannons 52023 | . . 3321 512 2008 1867 1261 2539 371 7714 4495 . 4142 4557 4527 8110 5538 1061 Explosions 8344 | . 100 . 466 296 97 . . 286 36 2598 . 276 . . 606 2437 1146 Melee 1996 | . . . . . . . 249 . . . . . . 126 350 32 1239 Ramming 180 | . . 14 34 10 46 10 14 28 . . . 19 . . . . 5 Kinetic 37268 | 36 356 3114 . 781 1642 1261 2539 371 5319 3153 . 2450 3985 3383 5871 2603 404 Thermal 11380 | 38 452 459 934 1294 409 . 715 72 1219 1286 . 1692 572 1144 315 . 779 Explosive 6588 | . 100 . 284 262 97 . . 286 36 1312 . 276 . . 606 2437 892 Electromagnetic 9305 | . . . 592 405 . . . . 1176 1342 . . . . 1924 3006 860 Impact . | . . . . . . . . . . . . . . . . . . Slashing 757 | . . . . . . . 249 . . . . . . 126 350 32 . Piercing 1239 | . . . . . . . . . . . . . . . . . 1239 Highest Corruption 37 | . . 1 . 5 5 1 3 4 17 5 11 24 25 . 8 30 37 Average Corruption 10 | . . 1 . 4 5 1 1 3 10 1 8 16 24 . 5 14 31 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 486 | . . 7 . 46 30 2 10 33 86 10 1 50 56 . 28 36 91 Message Errors 128 | . . 3 . 11 6 . 4 4 25 2 1 14 17 . 11 7 23 Matter Fused 99 | . . 2 . 10 5 1 1 9 21 . . 8 12 . 6 9 15 Heat Flow Errors 51 | . . . . 7 3 . 1 8 13 2 . 5 3 . 1 1 7 Energy Discharges 59 | . . . . 4 4 . 2 3 9 1 . 6 8 . 6 7 9 Parts Rejected 10 | . . 1 . . 1 . . . 2 1 . 1 1 . . 1 2 Parts Fused 7 | . . . . . . . . 1 4 . . 1 . . . . 1 Data Loss (minor) 52 | . . . . 7 5 1 1 3 3 3 . 5 5 . 3 3 13 Data Loss (major) 23 | . . . . 1 1 . . 2 5 1 . 1 5 . . . 7 Misfires 14 | . . . . 3 3 . 1 2 . . . . . . . 1 4 Alerts 11 | . . 1 . 1 1 . . 1 2 . . . 1 . . 3 1 Misdirections 18 | . . . . . . . . . 1 . . 6 3 . . 2 6 Weapon Failures 14 | . . . . 2 1 . . . 1 . . 3 1 . 1 2 3 Overload Shots 2 | . . . . . . . . 2 . . . . . . . . . Overflow Damage 6164 | . 86 315 7 59 11 44 99 18 860 254 . 260 801 660 1663 798 229 Projectiles 5533 | . . 315 . 57 11 44 22 18 860 238 . 257 801 660 1479 771 . Explosions 386 | . 86 . 7 2 . . . . . 16 . 3 . . 102 27 143 Melee 245 | . . . . . . . 77 . . . . . . . 82 . 86 Knockbacks 163 | . . 10 . 2 6 13 15 6 25 23 . 6 23 8 14 10 2 Impact 3 | . . . . . . . 1 2 . . . . . . . . . Kinetic 146 | . . 9 . 2 6 12 13 4 24 21 . 5 21 8 11 8 2 Secondary 14 | . . 1 . . . 1 1 . 1 2 . 1 2 . 3 2 . Self-Inflicted Damage 766 | . 96 . 55 68 . . . 25 . . . 45 . 73 . 211 193 Shots 14 | . 1 . 2 2 . . . 1 . . . 1 . 1 . 3 3 Rammed 25 | . . 5 1 2 8 . 2 3 . . . . . . . . 4 Targets Rammed 30 | . . 6 2 2 8 1 2 3 . . . 2 . . . . 4 Kicked 2 | . . . . . . . . . . . . 2 . . . . . Crushed 3 | . . 1 1 . . 1 . . . . . . . . . . . Highest Temperature 567 | 90 251 245 567 505 261 6 248 313 332 456 . 238 306 504 328 372 194 Average Temperature 107 | 41 71 67 189 113 76 6 61 121 68 123 . 70 78 108 122 132 93 Received Heat Transfer 4349 | . 138 306 459 1026 258 117 651 162 120 96 . 153 81 9 170 324 279 Effects 40 | . 1 1 25 2 . . 1 2 . 5 . . . 1 . 2 . Shutdowns 9 | . . . 5 . . . . . . 2 . . . 1 . 1 . Energy Bleed 9 | . 1 1 3 1 . . 1 . . 2 . . . . . . . Interference 9 | . . . 6 . . . . 2 . . . . . . . 1 . Matter Decay 6 | . . . 6 . . . . . . . . . . . . . . Short Circuit 2 | . . . 1 1 . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . . Damage (major) 4 | . . . 4 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 2 Robots Corrupted 25 | . . . 1 . . . . . 3 6 . . . . 2 7 6 Combat Hostiles 22 | . . . 1 . . . . . 2 6 . . . . 2 6 5 Parts Fried 78 | . . . 2 2 . . . . 9 6 . . . . 35 17 7 Impact Corruptions 6 | . . . . . . . . . . 1 . . . . 2 3 . Robots Melted 3 | . . . 2 1 . . . . . . . . . . . . . Combat Hostiles 3 | . . . 2 1 . . . . . . . . . . . . . Parts Melted 29 | . 2 2 7 10 5 . 1 . 2 . . . . . . . . Heat Transferred 12874 | 111 1702 1073 1741 2286 740 . 1665 100 946 775 . 425 148 296 74 . 792 Parts Sabotaged 1 | . . . . . . . . . . . . . . . 1 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 3 2 . . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Arm Res Tes Res Qua Maximum Alert Level 4 | . . . 1 4 3 2 2 . 2 3 1 2 2 2 4 4 3 Low Security (%) 41 | 100 100 100 92 7 . . 80 100 58 9 . 7 21 45 . . . Level 1 15 | . . . 7 10 . 1 9 . 13 55 100 57 69 39 23 . . Level 2 17 | . . . . 34 . 98 9 . 27 20 . 34 8 14 35 5 4 Level 3 18 | . . . . 34 99 . . . . 14 . . . . 17 35 95 Level 4 6 | . . . . 13 . . . . . . . . . . 23 58 . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1576 | 10 70 175 276 1576 1006 519 443 182 611 971 337 509 417 466 1422 1517 1025 Initial 805 | . . . 44 178 768 444 192 171 100 296 337 228 237 204 257 790 805 Average 408 | 1 22 103 107 698 836 460 143 27 220 389 333 325 299 236 741 1144 808 Influence Increases 13742 | 15 335 712 672 1538 640 427 816 79 1339 1289 . 709 711 558 1661 1363 878 Destroy 0b10 Robot/C 7240 | . 220 380 420 560 360 260 480 20 720 520 . 380 420 380 1060 680 380 Destroy 0b10 Robot/NC 630 | 15 25 90 30 . 40 15 50 5 75 45 . 35 5 15 65 90 30 Destroy Leader 1454 | . 54 118 82 30 108 50 142 . 158 134 . 126 80 64 124 142 42 Allied During Kill 293 | . . . . . . . . . . . . . 42 . 193 58 . Successful Hack 163 | . 4 20 14 30 13 1 12 13 36 . . 14 . . 6 . . Disable Machine 975 | . 15 30 45 . 60 90 75 . 105 180 . 90 90 15 105 . 75 Anti-Garrison Action 600 | . . . . 600 . . . . . . . . . . . . . Destroy Structure 1657 | . 17 59 51 123 59 11 42 41 70 320 . 64 44 54 78 378 246 Advance Influence 100 | . . . . . . . . . 100 . . . . . . . . Partial Spotted 30 | . . . 15 . . . . . . . . . . . 15 . . Lose Combat Pursuer 600 | . . 15 15 195 . . 15 . 75 90 . . 30 30 15 15 105 Influence Decreases 12769 | 15 335 605 505 236 1238 982 800 518 732 933 636 551 806 490 713 1336 1338 Entered New Map 4915 | . . . 63 96 808 534 231 268 . 311 626 99 248 186 201 616 628 Time Decay 6744 | 15 315 575 392 . 410 398 509 240 612 502 10 452 458 294 502 510 550 Lost Part 1000 | . 20 30 50 140 20 50 30 10 120 120 . . 40 10 10 190 160 Lost Ally 110 | . . . . . . . 30 . . . . . 60 . . 20 . Squads Dispatched 78 | . 1 1 4 . 3 5 8 . 12 5 . 3 7 3 11 8 7 Investigation 15 | . 1 1 2 . . 3 1 . 2 . . 1 . 1 2 . 1 Extermination 31 | . . . . . . 2 4 . 6 3 . 2 3 1 3 5 2 Reinforcement 23 | . . . 1 . 2 . 2 . 4 2 . . 4 1 2 1 4 Assault 6 | . . . . . . . . . . . . . . . 4 2 . Garrison 3 | . . . 1 . 1 . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Arm Res Tes Res Qua Distress Signals 33 | . 1 2 3 . 6 . 3 . 3 1 . 4 . 1 2 3 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 548 | . 19 26 32 39 32 18 26 5 54 42 5 43 34 24 57 48 44 Peak Tracking Total 11 | . 5 5 6 6 6 5 5 3 6 11 5 6 8 7 7 8 7 Tactical Retreats 30 | . . 1 1 12 . . 1 . 4 3 . . 1 1 1 1 4 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Arm Res Tes Res Qua Traps Triggered 24 | . 1 3 1 3 . 1 . . 4 2 . 6 2 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Arm Res Tes Res Qua Machines Disabled 70 | . 1 2 3 4 4 6 5 . 7 12 . 7 6 1 7 . 5 Max in Single Turn 7 | . 1 1 1 1 3 2 1 . 1 7 . 2 1 1 1 . 2 Garrison Access 4 | . . . . . . . . . . . . 1 . 1 1 . 1 Garrison Relay 4 | . . . . 4 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Arm Res Tes Res Qua Machines Accessed 68 | . 3 7 5 2 3 5 4 11 5 2 . 5 1 2 7 3 3 Terminals 39 | . 2 6 2 2 1 4 3 4 2 2 . 2 1 . 3 3 2 Fabricators 1 | . . . . . . . . . . . . 1 . . . . . Repair Stations 7 | . 1 1 1 . 1 . 1 . 1 . . . . . 1 . . Recycling Units 8 | . . . . . . . . 6 1 . . 1 . . . . . Scanalyzers 7 | . . . 1 . 1 1 . . 1 . . . . 1 2 . . Garrison Access 5 | . . . 1 . . . . . . . . 1 . 1 1 . 1 Total Hacks 158 | . 10 19 12 2 8 13 9 24 14 3 . 11 2 8 15 4 4 Successful 60 | . 4 4 5 2 5 4 7 9 6 . . 3 . 4 6 . 1 Failed 98 | . 6 15 7 . 3 9 2 15 8 3 . 8 2 4 9 4 3 Catastrophic 23 | . . 2 1 . . 2 1 3 1 2 . 4 . 1 4 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 34 | . . 14 6 . 2 3 1 . 1 1 . 2 . . 1 3 . Terminals 81 | . 4 17 6 2 2 9 5 8 6 3 . 4 2 . 6 4 3 Fabricators 3 | . . . . . . . . . . . . 3 . . . . . Repair Stations 21 | . 6 2 2 . 4 . 4 . 2 . . . . . 1 . . Recycling Units 19 | . . . . . . . . 14 2 . . 3 . . . . . Scanalyzers 27 | . . . 3 . 2 4 . . 4 . . . . 7 7 . . Garrison Access 5 | . . . 1 . . . . . . . . 1 . 1 1 . 1 Terminal Hacks 19 | . 1 2 1 2 1 . 3 4 3 . . . . . 2 . . Part Schematic 3 | . . . . . . . . 1 2 . . . . . . . . Open Door 4 | . . . . . . . 3 . . . . . . . 1 . . Level Access Points 2 | . . . . . 1 . . . 1 . . . . . . . . Branch Access Points 2 | . . 1 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . Security Stations 1 | . . . . 1 . . . . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . 1 . . Release Object 2 | . . . . . . . . 2 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 12 | . 3 2 . . 3 . 4 . . . . . . . . . . Scan Component 7 | . 2 1 . . 2 . 2 . . . . . . . . . . Repair 5 | . 1 1 . . 1 . 2 . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . . 5 . . . . . . . . . Retrieve Components 5 | . . . . . . . . 5 . . . . . . . . . Scanalyzer 17 | . . . 3 . 1 4 . . 3 . . . . 3 3 . . Insert Component 6 | . . . . . . 2 . . 1 . . . . 1 2 . . Analyze 5 | . . . . . . 1 . . 1 . . . . 2 1 . . Retrieve Study 6 | . . . 3 . 1 1 . . 1 . . . . . . . . Garrison Access Hacks 5 | . . . 1 . . . . . . . . 1 . 1 1 . 1 Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . Seal Access 4 | . . . . . . . . . . . . 1 . 1 1 . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . 1 . . . 1 . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 2 7 4 . 2 5 4 8 3 2 . 4 1 1 5 3 2 Full Trace Events 18 | . 1 4 1 . 1 3 1 2 1 . . 1 . 1 2 . . Feedback Events 2 | . . 1 . . . . . 1 . . . . . . . . . Corruption 2 | . . 1 . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . 5 . 2 Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . 1 . 1 3 . . . . . 20 . 1 Parts Built 2 | . . . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 36 | . . . . . . . . . . . . 36 . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . 6 . . . . . Part Studies Acquired 6 | . . . 3 . 1 1 . . 1 . . . . . . . . Parts Repaired 5 | . 1 1 . . 1 . 2 . . . . . . . . . . Time 145 | . 36 13 . . 26 . 70 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . . . . . . 11 . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 1 . . 1 . . . . 1 . . . Part Schematics Acquired 3 | . . . . . . 1 . . 1 . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Arm Res Tes Res Qua Used RIF Installer 1 | . . . . 1 . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 1 . . 1 . . Non-combat 1 | . . . . . . . . . . . . . . . 1 . . Combat 1 | . . . . . . . . . . . . 1 . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . 1 . . 1 . . parse_system 1 | . . . . . . . . . . . . . . . 1 . . formatsys_high 1 | . . . . . . . . . . . . 1 . . . . . Relay Couplers Released 23 | . . . . 16 . . . . . 3 . 3 . 1 . . . Machine Destruction 17 | . . . . 16 . . . . . . . . . 1 . . . Programmers 6 | . . . . . . . . . . 3 . 3 . . . . . Attached 2 | . . . . . . . . . 1 . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . 4 . 1 . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Arm Res Tes Res Qua Total Allies 6 | . . . . . . . . . . . . 1 4 . 1 . . Largest Group 4 | . . . . . . . . . . . . 1 4 . 1 1 . Highest-Rated Group 188 | . . . . . . . . . . . . 49 188 . 149 149 . Highest-Rated Ally 149 | . . . . . . . . . . . . 49 47 . 149 149 . Total Orders 6 | . . . . . . . 6 . . . . . . . . . . EXPLORE 6 | . . . . . . . 6 . . . . . . . . . . Ally Attacks 53 | . . . . . . . . . . . . 1 20 . 26 6 . Total Damage 2865 | . . . . . . . . . . . . 25 468 . 1968 404 . Kills 20 | . . . . . . . . . . . . . 3 . 15 2 . Allies Corrupted 2 | . . . . . . . . . . . . . 1 . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Arm Res Tes Res Qua Active Infowar (turns) 11377 | 26 1077 1167 . . . . . . 586 1358 30 1130 1144 644 1358 1394 1463 Optics 8395 | . . . . . . . . . . 1232 30 1130 1144 644 1358 1394 1463 Sensors 1945 | . . . . . . . . . 586 191 . . . . . 866 302 Seismic 2270 | 26 1077 1167 . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches 6 | . . . . . . . 6 . . . . . . . . . . Drone Recoveries 3 | . . . . . . . 3 . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Arm Res Tes Res Qua Turns Passed 23032 | 111 1077 2203 949 2327 985 942 1384 1563 2838 1358 30 1130 1144 644 1358 1394 1595 Spaces Moved 11906 | 54 503 646 347 1174 357 413 403 658 1567 688 114 980 719 673 1295 719 596 Core 170 | 6 . . . . . . . . . . . . . . . . 164 Treads 6966 | 48 503 646 347 1174 357 413 394 612 . . . 126 160 352 975 581 278 Legs 1294 | . . . . . . . . . . 322 . 680 . . . 138 154 Wheels 91 | . . . . . . . . . 91 . . . . . . . . Hover 2364 | . . . . . . . 9 46 909 248 . . 559 273 320 . . Flight 1021 | . . . . . . . . . 567 118 114 174 . 48 . . . Fastest Speed 24 | 50 160 160 200 160 163 162 145 145 79 24 24 24 67 56 56 71 50 Average Speed 135 | 147 166 237 211 165 202 180 185 177 138 139 24 73 70 69 74 141 136 Slowest Speed 400 | 160 240 400 240 225 216 203 281 232 173 202 24 86 86 81 152 168 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . 2 . . 2 . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 74 49 38 82 40 11 69 91 20 19 81 30 38 18 87 24 51 Regions Visited 17 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 . 1 1 . . 1 . . . . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . . . . 1 1 . . . 1 1 . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 2 | . . . . . . . . . . . . . . 2 . . . Terrain Destroyed 1025 | . 20 57 62 19 54 10 48 90 36 209 . 32 22 33 51 160 122 Melee 1 | . . . . . . . . . . . . . . 1 . . . Projectile 304 | . . 57 . 8 35 10 28 7 32 39 . 23 22 9 17 12 5 AOE 720 | . 20 . 62 11 19 . 20 83 4 170 . 9 . 23 34 148 117 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Arm Res Tes Res Qua Total 16913 | 69 640 1140 446 1372 496 548 877 1042 2077 958 115 1302 1266 797 1576 978 1214 Wait 2973 | . 45 297 17 42 37 90 320 334 302 115 2 215 358 64 126 121 488 Move 11883 | 53 502 645 347 1173 356 412 402 657 1562 688 113 975 718 672 1294 718 596 Hop 4 | . . . . . . . . . 2 . . 2 . . . . . Pick Up 147 | 2 19 20 1 10 10 4 8 8 19 16 . 7 2 3 9 5 4 Fast Attach 83 | 7 2 8 3 8 2 3 3 1 5 9 . 3 5 4 4 7 9 Attach 70 | . 1 6 5 11 2 4 3 . 15 5 . 2 6 1 . 7 2 Detach 36 | . . 2 2 4 . . 1 5 5 1 . 2 4 2 1 1 6 Swap 114 | . 5 11 5 6 12 2 28 3 6 6 . 4 1 1 17 5 2 Drop 137 | . 8 21 2 4 11 . 18 17 10 9 . 7 4 2 14 3 7 Fire 1274 | 7 58 124 62 110 58 32 88 14 151 104 . 83 75 42 91 110 65 Melee 56 | . . . . . . . 4 . . . . . . 6 14 1 31 Ram 5 | . . . . . . . . . . . . . 1 . . . 4 Kick 2 | . . . . . . . . . . . . 2 . . . . . Crush 24 | . . 6 2 2 8 1 2 3 . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . 5 . . . . . . . Rewire 92 | . . . . 2 . . . . . . . . 84 . 6 . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . . . . . 8 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Sto / [*Low]) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Waste -4/Factory (discovered 2 exits: [*Upp] / *Arm) -4/Armory -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research -2/Quarantine History --------- Turn | Location | Event 81 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Build established: Mutant 578 | -10/Materials | Discovered new exit (range 3) 712 | -10/Materials | Derelicts attacked the area 776 | -10/Materials | Discovered new exit (range 16) 868 | -10/Materials | Discovered new exit (range 6) 1000 | -10/Materials | Repaired Broken Lgt. Treads 1100 | -10/Materials | Discovered new exit (range 15) 1189 | -10/Materials | Entered another Materials area 1189 | -9/Materials | Evolved 2 slots: Utility x2 2435 | -9/Materials | Discovered new exit (range 12) 2731 | -9/Materials | Identified exit to Mines 3271 | -9/Materials | Discovered new exit (range 15) 3331 | -9/Materials | Repaired Lgt. Treads 3392 | -9/Materials | Entered another Materials area 3392 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4285 | -8/Materials | Garrison activated, responded to threat 4333 | -8/Materials | Lost 4 parts (3u1w) 4341 | -8/Materials | Identified exit to Garrison 4341 | -8/Materials | Entered Garrison 4501 | -8/Garrison | Triggered checkpoint 4564 | -8/Garrison | Triggered checkpoint 4770 | -8/Garrison | Lost 3 parts (1n2u) 4797 | -8/Garrison | Triggered checkpoint 4937 | -8/Garrison | Build established: Scavenger-Mutant 4988 | -8/Garrison | Discovered new exit (range 8) 5260 | -8/Garrison | Discovered new exit (range 12) 5437 | -8/Garrison | Discovered new exit (range 13) 5953 | -8/Garrison | Core integrity fell below 50% 6023 | -8/Garrison | Lost 4 parts (1p2n1u) 6128 | -8/Garrison | Garrison Relay disabled 6143 | -8/Garrison | Garrison Relay disabled 6339 | -8/Garrison | Triggered checkpoint 6407 | -8/Garrison | Learned Materials security intel 6417 | -8/Garrison | Garrison Relay disabled 6553 | -8/Garrison | Triggered checkpoint 6588 | -8/Garrison | Lost 3 parts (3w) 6600 | -8/Garrison | Installed Relay Interface Framework 6613 | -8/Garrison | Garrison Relay disabled 6668 | -8/Garrison | Entered Materials 6709 | -8/Materials | Repaired Lgt. Treads+ 6810 | -8/Materials | Garrison activated, responded to threat 6856 | -8/Materials | Identified exit to Factory 7653 | -8/Materials | Entered Factory 7653 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7923 | -7/Factory | Discovered new exit (range 15) 8116 | -7/Factory | Lost 4 parts (1p2n1u) 8305 | -7/Factory | Discovered new exit (range 9) 8595 | -7/Factory | Identified exit to Storage 8595 | -7/Factory | Entered Storage 8659 | -7/Storage | Repaired Lgt. Treads+ 8705 | -7/Storage | Repaired Gauss Cannon+ 9069 | -7/Storage | Build established: Mutant 9586 | -7/Storage | Discovered new exit (range 16) 9759 | -7/Storage | Garrison activated, responded to threat 9934 | -7/Storage | Found Prototype Processor 9934 | -7/Storage | Identified Exp. Targeting Computer 9975 | -7/Storage | Used back door to open Recycling access 9975 | -7/Storage | Discovered new exit (range 4) 9979 | -7/Storage | Entered Recycling 10200 | -7/Recycling | Scanned before Scraplab entrance 10210 | -7/Recycling | Angered Scraplab inhabitants 10340 | -7/Recycling | Found Prototype Device 10340 | -7/Recycling | Identified Scrap Engine 11410 | -7/Recycling | Build established: Construct 11519 | -7/Recycling | Discovered new exit (range 15) 11542 | -7/Recycling | Entered Factory 11542 | -5/Factory | Evolved 4 slots: Utility x3, Weapon x1 11593 | -5/Factory | Identified exit to Factory 11679 | -5/Factory | Allied Derelicts emerged from ambush trap array 12429 | -5/Factory | Build established: Bothacker-Construct 13198 | -5/Factory | System corruption reached 10% 13244 | -5/Factory | Lost 4 parts (2p1n1u) 13254 | -5/Factory | Destroyed 7 combat bots 13648 | -5/Factory | Build established: Construct 14166 | -5/Factory | Core integrity fell below 50% 14380 | -5/Factory | Entered another Factory area 14380 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 14552 | -4/Factory | Spotted B-86 Titan 14582 | -4/Factory | Destroyed B-86 Titan 15202 | -4/Factory | Lost 5 parts (1n3u1w) 15450 | -4/Factory | Build established: Mutant 15516 | -4/Factory | Spotted Striker 15517 | -4/Factory | Cargo convoy interrupted 15571 | -4/Factory | Destroyed 9 combat bots 15589 | -4/Factory | Destroyed Striker 15633 | -4/Factory | Found PL-3XN's Ring of Power 15646 | -4/Factory | Found Prototype Device 15646 | -4/Factory | Identified Exp. Thermal Shield 15661 | -4/Factory | Found Prototype Launcher 15661 | -4/Factory | Identified Adv. Micro-nuke Launcher 15698 | -4/Factory | Discovered new exit (range 22) 15738 | -4/Factory | Manually triggered Chute Trap 15738 | -4/Factory | Sucked down chute 15738 | -4/Factory | Entered Waste 15741 | -4/Waste | Spotted C-40 Crusher 15753 | -4/Waste | EMP discharged 15753 | -4/Waste | System corruption reached 10% 15753 | -4/Waste | Spotted C-40 Crusher 15754 | -4/Waste | Spotted C-40 Crusher 15756 | -4/Waste | Spotted C-40 Crusher 15759 | -4/Waste | Spotted C-40 Crusher 15762 | -4/Waste | Spotted C-40 Crusher 15764 | -4/Waste | Discovered new exit (range 13) 15768 | -4/Waste | Entered Factory 16000 | -4/Factory | Build established: Construct 16324 | -4/Factory | Discovered new exit (range 4) 16385 | -4/Factory | Core integrity fell below 50% 16491 | -4/Factory | Fabricated Imp. Weapon Shielding (x2) 16885 | -4/Factory | Discovered new exit (range 8) 16898 | -4/Factory | Entered Armory 17572 | -4/Armory | P-70 Sage assimilated allied Veteran 7a 18021 | -4/Armory | Spotted B-86 Titan 18037 | -4/Armory | Discovered new exit (range 5) 18042 | -4/Armory | Entered Research 18042 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 18446 | -3/Research | Discovered new exit (range 22) 18459 | -3/Research | Identified exit to Research 18614 | -3/Research | Destroyed 7 combat bots 18683 | -3/Research | Discovered new exit (range 5) 18685 | -3/Research | Identified exit to Testing 18686 | -3/Research | Entered Testing 18695 | -3/Testing | Found Prototype Device 18695 | -3/Testing | Identified 2N-1CE's Frost Array 18863 | -3/Testing | Found Prototype Protection 18868 | -3/Testing | Found Prototype Protection 18870 | -3/Testing | Found Prototype Protection 18870 | -3/Testing | Identified Med. Regenerative Plating 19186 | -3/Testing | First assault squad dispatched 19284 | -3/Testing | Found Prototype Launcher 19284 | -3/Testing | Identified Com. Tesla Bomb Launcher 19354 | -3/Testing | Rewired PH-6UZE3TFN0P 19459 | -3/Testing | Scanned by Researcher 19465 | -3/Testing | Found Prototype Energy Gun 19465 | -3/Testing | Identified Tachyon Dispersion Ray 19550 | -3/Testing | Discovered exit to Research (range 22) 19598 | -3/Testing | Found Prototype Processor 19598 | -3/Testing | Identified Exp. Signal Interpreter 19849 | -3/Testing | Found Prototype Hackware 19849 | -3/Testing | Identified System Mapper 20044 | -3/Testing | Entered Research 20044 | -2/Research | Accompanied by 1 ally 20044 | -2/Research | Evolved 2 slots: Utility x2 20142 | -2/Research | Build established: Hacker-Construct 20544 | -2/Research | First assault squad dispatched 20556 | -2/Research | Found Exp. Targeting Computer 20761 | -2/Research | Lost 4 parts (3p1u) 20887 | -2/Research | System corruption reached 10% 20943 | -2/Research | Identified Hvy. Regenerative Plating 20948 | -2/Research | Lost 6 parts (2p1n2u1w) 21002 | -2/Research | Build established: Hacker-Gunner 21209 | -2/Research | System corruption reached 30% 21230 | -2/Research | Lost 7 parts (3u4w) 21232 | -2/Research | Identified SHELL Armor 21393 | -2/Research | Discovered new exit (range 23) 21436 | -2/Research | Identified exit to Quarantine 21438 | -2/Research | Entered Quarantine 21527 | -2/Quarantine | Build established: Hacker-Mutant 22099 | -2/Quarantine | Core integrity fell below 50% 22174 | -2/Quarantine | Lost 6 parts (2p3u1w) 22188 | -2/Quarantine | Found Prototype Launcher 22188 | -2/Quarantine | Identified Point Singularity Launcher 23021 | -2/Quarantine | Core integrity fell below 20% 23033 | -2/Quarantine | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 22984_ Dropped Railgun. 22986_ System corrupted: Energy discharge (-38). 22995_ Q540-t: IFF CHECK FAIL. 23001_ System corrupted: Substantial component data lost. 23018_ Knocked back. 23020_ Adv. Hacking Suite destroyed. 23020_ Critical hit (Blast). 23020_ Knocked back. 23021_ Slug penetrates Wall. 23022_ H-88 Terminator Biometal Leg blasted off. 23022_ H-88 Terminator knocked back. 23023_ Slug penetrates Wall. 23024_ Penetrated by Slug. 23026_ P-80 Master resets Q540-t, system corruption cleaned. 23027_ Penetrated by Slug. 23031_ Slug penetrates Wall. 23033_ Penetrated by Slug. [Achievement: Punisher] Map ----- +----------------------------------------------------+ | ######## = """ """ #?????????????????????????? | | #??????# """ """ #?????????????????????????? | | #??????# #?????????????????????????? | | #??????# #?????????????????????????? | | #??????##############?????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????#+#?????????????????????????????????????????? | | ###### ######+########???????????????????????????? | | / % #???????????????????????????? | | ## % #???????????????????????????? | | ## = h #???????????????????????????? | | ## h #???????????????????????????? | | ## ######"### #???????????????????????????? | | ## #????????# #????#############??????????? | | ### #????????# ##### ?????????? | | ? +????????# / ?????????? | | #????????# / ????????? | | +????????# / ????????? | | #????????# @ ????????? | | ### #????????####+##### ????????? | | ??# #??????????? ????############???????????? | | ??# #???????????"""???????????????????????????? | | ??# #?????????? """ ??????????????????????????? | | ??# #?????????? """ ??????????????????????????? | | ??# #?????????# #?????????????????????????? | | ??? ??????????# #?????????????????????????? | | ?????????????????# "" #?????????????????????????? | | ?????????????????#??? ?#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 177 Coolant Potential 50 Energy Generation 49 Energy Capacity 844 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 900 Resistance: TH 30 Power Shielding 33 Propulsion Shielding 66 Weapon Shielding 66 Phase Shifting 15 Evasion (%) 66 Targeting Accuracy 20 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 31 Item Schematics ----------------- Imp. Weapon Shielding | -7/Factory | Scanalyzed Linear Gravjet | -7/Recycling | Hacked Adv. Salvage Targeting Computer | -5/Factory | Hacked Plasma Cutter | -5/Factory | Scanalyzed Adv. Targeting Computer | -5/Factory | Hacked Centrium Medium Armor Plating | -3/Testing | Scanalyzed Vibroblade | -3/Testing | Archive Mni. Fusion Reactor | -3/Testing | Archive Cld. Field Propulsion Drive | -3/Testing | Archive Hds. Centrium Wheel | -3/Testing | Archive Exp. Thermal Defense Suite | -3/Testing | Archive Adv. Energy Well | -3/Testing | Archive Cld. Phase Cannon | -3/Testing | Archive Adv. Myomer Leg | -3/Testing | Archive Smartbomb Launcher | -3/Testing | Archive Prc. Phase Gun | -3/Testing | Archive Exp. Targeting Computer | -3/Testing | Archive Plasma Sword | -3/Testing | Archive Plasma Lance | -3/Testing | Archive Cld. Antimatter Reactor | -3/Testing | Archive Proton Burst Cannon | -3/Testing | Archive Gravity Neutralizer | -3/Testing | Archive Exp. Optical Array | -3/Testing | Archive Centrium Light Armor Plating | -3/Testing | Archive Centrium Heavy Armor Plating | -3/Testing | Archive Adv. Variable Charge Gun | -2/Quarantine | Archive Robot Schematics ------------------ B-74 Champion | -3/Testing | Archive A-02 Transporter | -3/Testing | Archive A-15 Conveyor | -3/Testing | Archive C-55 Analyst | -3/Testing | Archive O-32 Director | -3/Testing | Archive H-77 Assassin | -2/Quarantine | Archive S-43 Plague | -2/Quarantine | Archive Fabricated ------------ Imp. Weapon Shielding | x2 | -4/Factory Repaired ---------- Lgt. Treads | 10% | -10/Materials | Broken Lgt. Treads | 61% | -9/Materials Lgt. Treads | 3% | -8/Materials Lgt. Treads | 19% | -7/Storage Gauss Cannon | 11% | -7/Storage Studied --------- Lgt. Treads | -8/Materials | Hacked Hvy. Assault Cannon | -8/Materials | Hacked Grenade Launcher | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Gauss Cannon | -7/Factory | Hacked Lrn. Missile Launcher | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Preemptive Strike Punisher Challenges ------------ None Game ------ Seed SlugWarlordMask Manual? 0 Play Time 02:45:35 Cumulative 272.2 hours Start 2026.09.24 @ 09:39:32 End 2026.09.26 @ 10:44:46 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 378 Rogue 378 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8b31c2f-867c-44d5-ba97-aa1aed9be39d