Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.04.03 @ 10:13:12 Player: Sharded of Serpulo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1476) 1476 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4286 Bonus ------- None Cogmind --------- Core Integrity 686/700 Matter 282/300 Energy 140/140 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -7/Waste Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (5) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Signal Interpreter Weapon Cycler Heavy Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (5) ---- Heavy Armor Plating Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Signal Interpreter Weapon Cycler Heavy Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Light Treads Heavy Armor Plating Heavy Armor Plating Heavy Armor Plating High-powered Tractor Beam Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Enhanced Autogun Mining Claw [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Signal Interpreter Device Weapon Cycler Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 3 | . . 1 1 1 . Utility 3 | . . 1 1 1 . Weapon . | . . . . . . Parts Attached 40 | 6 4 6 22 2 . Power 6 | 1 . 1 4 . . Engine 3 | 1 . 1 1 . . Core 3 | . . . 3 . . Reactor . | . . . . . . Propulsion 13 | 2 . 2 8 1 . Treads 13 | 2 . 2 8 1 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 3 2 4 1 . Device 1 | . . . 1 . . Storage 4 | 1 2 . 1 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 5 | . . 2 2 1 . Artifact . | . . . . . . Weapon 10 | 2 1 1 6 . . Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 1 1 6 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 2 | . . . 1 . 1 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon . | . . . . . . Highest Loss Streak 1 | . . . 1 . 1 To Critical Strikes . | . . . . . . Average Backups 12 | 1 6 12 15 20 20 Power . | . . . . 2 3 Propulsion 3 | . . 4 3 2 2 Utility 3 | . 4 5 1 4 4 Weapon 5 | . 1 2 9 11 11 Tool/Special . | . . . . . . Unused Backups 21 | . 4 3 2 . 12 Power 2 | . 1 . . . 1 Propulsion 2 | . . . . . 2 Utility 7 | . 1 3 2 . 1 Weapon 10 | . 2 . . . 8 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 99 99 99 92 92 Engine 7 | . 14 11 2 7 7 Core 2 | . . . 6 . . Treads 33 | . 28 32 35 38 38 Device 2 | . . . 3 7 7 Storage 10 | . 14 11 9 7 7 Processor 10 | . 13 11 9 7 7 Protection 9 | . . 11 14 7 7 Energy Gun 1 | . 9 . . . . Ballistic Gun 18 | . 18 22 18 15 15 Peak Build Rating 31 | 6 8 14 27 31 31 Average Rating 16 | 5 7 12 22 30 30 On Entrance 14 | . 6 8 14 27 31 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 107 | 13 28 35 99 107 107 Greatest Support 102 | 40 40 60 82 102 102 Greatest Overweight (x) 1 | . . . 1 1 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 Average Capacity 15 | 7 9 15 17 25 24 Most Carried 25 | 3 10 15 25 24 23 Average Carried 13 | 1 6 13 15 23 22 Final Capacity 25 | 8 15 15 25 25 5 Final Carried 25 | 3 10 15 25 23 4 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1326 | 203 159 226 655 83 . Remotely . | . . . . . . Salvage Created 2212 | 123 270 589 978 252 . Parts 125 | 9 15 33 60 8 . Haulers Intercepted 6 | . 2 1 3 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 39 | . 5 12 19 3 . Guns 39 | . 5 12 19 3 . Classes Destroyed 10 | 2 4 2 1 1 . Tunneler 3 | 3 . . . . . Hauler 6 | . 2 1 3 . . Recycler 3 | 1 . . 1 1 . Operator 1 | . . . . 1 . Watcher 2 | . 1 . 1 . . Swarmer 10 | . 3 . 7 . . Grunt 16 | . 2 7 5 2 . Brawler 2 | . . 2 . . . Sentry 8 | . . 3 5 . . Hunter 3 | . . . 2 1 . Best Kill Streak 5 | 2 3 5 4 3 . Combat Bots Only 4 | . 3 4 4 2 . Max Kills in Single Turn 2 | 1 2 1 2 1 . Gunslinging 1 | . 1 . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 218 | . 14 48 142 13 1 Missed 51 | . 5 12 28 6 . Hits 167 | . 9 36 114 7 1 Melee 1 | . . . . . 1 Projectile 166 | . 9 36 114 7 . Critical Strikes 8 | . . 2 5 . 1 Damage Taken 1819 | . 111 378 1195 93 42 Core 158 | . 34 46 64 14 . Absorbed by Shields . | . . . . . . Ignored by Resistances 521 | . 32 109 343 26 11 Core Remaining (%) 90 | 100 86 88 88 . . Volleys Fired 160 | 17 15 45 70 10 3 Largest 2 | 2 2 2 2 2 2 Hottest 60 | 60 60 43 50 46 46 Shots Fired 307 | 20 30 90 140 21 6 Gun 307 | 20 30 90 140 21 6 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 299 | 17 25 90 140 21 6 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 8 | 3 5 . . . . Robot Hit Streak 23 | 18 10 21 23 17 23 Robot Miss Streak 4 | 2 4 2 2 1 . Penetration Max . | . . . . . . Secondary Targets 10 | . 2 2 6 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 254 | 18 18 70 125 17 6 Core Hits 107 | 7 14 30 44 11 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | 1 . . . . . Corrupt 1 | 1 . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3214 | 201 196 755 1731 241 90 Guns 3169 | 156 196 755 1731 241 90 Cannons . | . . . . . . Explosions 45 | 45 . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3080 | 116 147 755 1731 241 90 Thermal 45 | 45 . . . . . Explosive . | . . . . . . Electromagnetic 89 | 40 49 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . 1 . Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 64 | 20 40 18 64 6 4 Average Temperature 13 | 13 14 6 16 2 2 Received Heat Transfer 786 | . 30 243 486 27 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | 50 . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 1 | . . . 1 . . Low Security (%) 97 | 100 100 100 93 100 100 Level 1 2 | . . . 6 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 215 | 10 61 87 215 81 6 Initial 60 | . . 7 2 60 6 Average 58 | . 18 27 126 46 3 Influence Increases 1090 | 20 141 314 523 92 . Destroy 0b10 Robot/C 780 | . 100 240 380 60 . Destroy 0b10 Robot/NC 75 | 20 15 5 25 10 . Destroy Leader 216 | . 26 62 108 20 . Successful Hack 7 | . . 7 . . . Disable Machine 9 | . . . 9 . . Destroy Structure 3 | . . . 1 2 . Influence Decreases 1090 | 20 120 328 374 226 22 Entered New Map 131 | . . 14 5 96 16 Time Decay 949 | 20 120 314 359 130 6 Lost Part 10 | . . . 10 . . Squads Dispatched 7 | . . 2 3 2 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . . 2 . 1 . Assault . | . . . . . . Garrison 4 | . . . 3 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 9 18 23 5 2 Peak Tracking Total 5 | . 4 4 5 2 2 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 3 | . 1 . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 5 | . 1 2 2 . . Terminals 3 | . 1 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 10 | . 3 4 3 . . Successful 5 | . 1 3 1 . . Failed 5 | . 2 1 2 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 3 | . . 2 1 . . Terminals 6 | . 3 2 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 1 . . . Recycling Unit Index 1 | . 1 . . . . Scanalyzer Index 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 2 | . . 2 . . . Retrieve Study 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . 2 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . 2 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . 2 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 2532 | 166 454 780 831 269 32 Spaces Moved 1156 | 78 246 390 331 103 8 Core 3 | 3 . . . . . Treads 1153 | 75 246 390 331 103 8 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 156 157 237 Average Speed 170 | 155 160 160 174 231 237 Slowest Speed 237 | 160 160 160 236 237 237 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 6 34 38 39 5 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1450 | 103 283 467 461 120 16 Wait 24 | . . 8 8 3 5 Move 1152 | 77 245 389 330 103 8 Hop . | . . . . . . Pick Up 40 | 3 12 12 12 1 . Fast Attach 18 | 6 1 2 9 . . Attach 7 | . 1 2 2 2 . Detach 1 | . . . 1 . . Swap 17 | . 2 2 13 . . Drop 31 | . 7 7 16 1 . Fire 160 | 17 15 45 70 10 3 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 14) 167 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 527 | -10/Materials | Discovered new exit (range 16) 570 | -10/Materials | Identified exit to Materials 621 | -10/Materials | Entered another Materials area 621 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1058 | -9/Materials | Discovered new exit (range 13) 1091 | -9/Materials | Identified exit to Storage 1369 | -9/Materials | Discovered new exit (range 11) 1398 | -9/Materials | Identified exit to Materials 1401 | -9/Materials | Entered another Materials area 1401 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1507 | -8/Materials | Garrison activated, responded to threat 1868 | -8/Materials | Build established: Scavenger-Mutant 2218 | -8/Materials | Discovered new exit (range 5) 2229 | -8/Materials | Identified exit to Factory 2232 | -8/Materials | Entered Factory 2232 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2304 | -7/Factory | Garrison activated, responded to threat 2501 | -7/Factory | Sucked down chute 2501 | -7/Factory | Entered Waste 2517 | -7/Waste | Spotted C-40 Crusher 2524 | -7/Waste | Spotted C-40 Crusher 2532 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2533 | -7/Waste | Self-destructed Last Messages --------------- O-16 Technician destroyed. R-06 Scavenger collects Lgt. Nuclear Core. U-05 Engineer lays Concrete. Acquired 60 matter. R-06 Scavenger collects Datajack. Acquired 20 matter. System corrupted: FCS attempts to trigger Hvy. Assault Rifle+. System corrupted: Hvy. Assault Rifle+ misfires. R-06 Scavenger destroyed. Acquired 3 matter. Triggered Chute Trap. A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE Broken Adv. Plasma Cannon crushed. Spear crushed. Huge Storage Unit crushed. Adv. Treads crushed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????????????#?????????????? | | ?????????????############?????? #?????????????? | | ?????????????# #????? #?????????????? | | ?????????????# #???? #?????????????? | | ?????????????# #### ######????????? | | ?????????????# ????????? | | ?????????????# ==[ CC ???????? | | ?????????????# !*/CCCC ???????? | | ?????????????# [=@CC ???????? | | ?????????????# *[[#### #?????????????? | | ?????????????# [[*#???????#?????????????? | | ?????????????# #?????????????????????? | | ?????????????############?????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapSmartAirjet Manual? 0 Play Time 00:20:49 Cumulative 50.5 hours Start 2026.04.02 @ 22:43:48 End 2026.04.03 @ 10:13:12 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 49 Rogue 0 Adventurer 49 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 36 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ee3222ba-c5db-4ca6-8a71-80816a021638