Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.22 @ 17:46:27 Player: slowdive Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (1208) 1208 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 3074 Bonus ------- High Alert Combat Kills 46 Cogmind --------- Core Integrity 353/550 Matter 59/300 Energy 250/250 System Corruption 0% Temperature Cool (9) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit High-capacity Storage Unit Terrain Scan Processor > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (18) --- Light Ion Engine Aluminum Leg Aluminum Leg Medium Storage Unit Signal Interpreter Power Shielding Reflective Plating Tractor Beam Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Particle Gun Grenade Launcher > --- INVENTORY -------- Light Treads Light Treads Aluminum Leg Medium Storage Unit Signal Interpreter Power Shielding Reflective Plating Tractor Beam [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon 1 | . . 1 . Parts Attached 53 | 1 15 16 21 Power 4 | . 2 . 2 Engine 4 | . 2 . 2 Core . | . . . . Reactor . | . . . . Propulsion 13 | . 3 4 6 Treads 4 | . . 2 2 Leg 9 | . 3 2 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 12 | . 4 2 6 Device 5 | . 1 1 3 Storage 4 | . 3 . 1 Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 24 | 1 6 10 7 Energy Gun 17 | 1 5 9 2 Energy Cannon . | . . . . Ballistic Gun 2 | . 1 . 1 Ballistic Cannon . | . . . . Launcher 4 | . . 1 3 Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 23 | . . 7 16 Power 1 | . . . 1 Propulsion 4 | . . 1 3 Utility 5 | . . 1 4 Weapon 13 | . . 5 8 Highest Loss Streak 12 | . . 6 12 Average Slot Usage (%) 95 | . 98 97 81 Engine 11 | . 13 11 8 Treads 6 | . . 15 6 Leg 17 | . 28 6 11 Device 2 | . . 2 11 Storage 24 | . 27 22 19 Protection 3 | . . 7 5 Energy Gun 20 | . 18 28 9 Ballistic Gun 5 | . 8 2 . Launcher 1 | . . 1 5 Naked Turns . | . . . . Heaviest Build 65 | 11 56 61 65 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 5 | . 2 5 5 Average Overweight (x) 1 | . 1 1 2 Largest Inventory Capacity 22 | 6 18 18 22 Average Capacity 16 | 6 15 18 18 Most Carried 18 | 6 17 18 14 Average Carried 13 | 6 13 15 9 Final Capacity 18 | 6 18 18 18 Final Carried 17 | 6 17 15 8 Class Distribution -------------------- 50% | Mutant 32% | Scavenger-Tank 11% | Scavenger-Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 754 | 210 196 169 179 Remotely . | . . . . Salvage Created 1404 | . 422 338 644 Parts 81 | . 14 16 51 Haulers Intercepted 4 | . 2 . 2 Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 32 | . 5 10 17 Guns 15 | . 3 9 3 AOE 17 | . 2 1 14 Classes Destroyed 10 | . 3 4 3 Worker 1 | . . 1 . Builder 4 | . . . 4 Tunneler 1 | . . . 1 Hauler 4 | . 2 . 2 Recycler 2 | . 1 . 1 Swarmer 6 | . . 3 3 Grunt 21 | . 5 5 11 Brawler 1 | . . . 1 Duelist 2 | . . 1 1 Sentry 2 | . . 1 1 Best Kill Streak 7 | . 2 5 7 Combat Bots Only 6 | . 2 4 6 Max Kills in Single Turn 3 | . 2 2 3 Gunslinging . | . . . . Exploded 3 | . 2 1 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2303 | . 227 707 1369 Core 263 | . . 66 197 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 100 83 . Volleys Fired 100 | . 27 26 47 Largest 3 | . 2 3 3 Hottest 136 | . 80 136 136 Shots Fired 173 | . 52 66 55 Gun 145 | . 52 64 29 Cannon . | . . . . Launcher 24 | . . 2 22 Special 4 | . . . 4 Kinetic 34 | . 17 9 8 Thermal 97 | . 17 55 25 Explosive 24 | . . 2 22 Electromagnetic 18 | . 18 . . Robot Hit Streak 12 | . 12 9 11 Robot Miss Streak 3 | . 3 3 3 Penetration Max . | . . . . Secondary Targets 3 | . . 2 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 109 | . 38 43 28 Core Hits 82 | . 13 20 49 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3213 | . 619 607 1987 Guns 1065 | . 408 447 210 Cannons . | . . . . Explosions 2146 | . 211 160 1775 Melee . | . . . . Ramming . | . . . . Kinetic 184 | . 98 40 46 Thermal 922 | . 349 407 166 Explosive 1935 | . . 160 1775 Electromagnetic 172 | . 172 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . 5 . . Average Corruption 3 | . 3 . . Corruption Purged . | . . . . Effects 12 | . 12 . . Matter Fused 4 | . 4 . . Heat Flow Errors 2 | . 2 . . Energy Discharges 2 | . 2 . . Data Loss (minor) 1 | . 1 . . Targeting Errors 2 | . 2 . . Weapon Failures 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 46 | . . . 46 Projectiles . | . . . . Explosions 46 | . . . 46 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 199 | . 82 34 83 Shots 7 | . 2 1 4 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 446 | . 246 446 168 Average Temperature 106 | . 62 158 69 Received Heat Transfer 924 | . 78 189 657 Effects 8 | . . 8 . Shutdowns 2 | . . 2 . Interference 4 | . . 4 . Matter Decay 1 | . . 1 . Damage (minor) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 3 1 . Heat Transferred 1875 | . 507 971 397 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 3 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 504 | . 161 125 504 Initial 52 | . . . 52 Average 75 | . 47 57 201 Maximum Alert Level 2 | . . . 2 Low Security (%) 93 | 100 100 100 57 Level 1 4 | . . . 25 Level 2 2 | . . . 17 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 2 1 4 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 5 | . 1 1 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 54 | . 10 15 29 Peak Tracking Total 5 | . 2 4 5 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 6 | . 5 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 4 1 . Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 11 2 . Successful 7 | . 6 1 . Failed 6 | . 5 1 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 9 | . 7 2 . Terminals 9 | . 7 2 . Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Record 1 | . 1 . . Robot Analysis 1 | . 1 . . Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 1 1 . Terminals 1 | . . 1 . Track 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Reject 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 3 1 . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2095 | 7 1009 740 339 Spaces Moved 750 | 5 430 227 88 Core . | . . . . Treads 179 | . . 161 18 Legs 571 | 5 430 66 70 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 180 180 Average Speed 169 | 120 160 180 191 Slowest Speed 270 | 120 180 270 270 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 2 49 16 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 100 | . 7 10 83 Melee . | . . . . Projectile . | . . . . AOE 100 | . 7 10 83 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1412 | 5 697 506 204 Wait 480 | . 209 228 43 Move 747 | 4 429 226 88 Hop . | . . . . Pick Up 19 | . 11 5 3 Fast Attach 18 | . 10 4 4 Attach 21 | . 1 7 13 Detach 1 | . . . 1 Swap 14 | 1 4 5 4 Drop 12 | . 6 5 1 Fire 100 | . 27 26 47 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 8 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Repaired EM Pulse Gun 230 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 1017 | -10/Materials | Entered another Materials area 1017 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1227 | -9/Materials | Lost 6 parts (1n1u4w) 1487 | -9/Materials | Build established: Scavenger-Tank 1703 | -9/Materials | Discovered new exit (range 14) 1757 | -9/Materials | Entered another Materials area 1757 | -8/Materials | Evolved 2 slots: Utility x2 1913 | -8/Materials | Lost 12 parts (1p2n3u6w) 2096 | -8/Materials | Self-destructed Last Messages --------------- 02073_ R-06 Scavenger collects Ion Engine. 02074_ Grenade Launcher destroyed. 02076_ R-06 Scavenger collects Flight Unit. 02077_ K-01 Serf cleans the Hadron Collector. 02078_ The unstable cave ceiling collapses. 02078_ Acquired Lgt. Assault Rifle. 02080_ K-01 Serf cleans the Hadron Collector. 02081_ Aluminum Leg destroyed. 02082_ U-05 Engineer lays Concrete. 02084_ The unstable cave ceiling collapses. 02084_ K-01 Serf cleans the Hadron Collector. 02085_ U-05 Engineer lays Concrete. 02088_ K-01 Serf cleans the Hadron Collector. 02088_ U-05 Engineer lays Concrete. 02090_ The unstable cave ceiling collapses. 02090_ U-05 Engineer lays Concrete. 02091_ R-06 Scavenger collects Flight Unit. 02092_ U-05 Engineer lays Concrete. 02095_ G-47 Trooper destroyed. 02095_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????????# # "" #? ??????????? | | ?????????###??#???##### # " " #????? ??????? | | ??????????????????###?# # # ???????????? | | ????????????##????###??# = # "" # ??""??????? | | ???????????#?#?###??#### + "" #???"?""?????? | | ??????????#????##?#?#### # " # ????""?????? | | ????????????##??? ? ## # # ???????????? | | ?????????#?????? ?? ? ## ## # #### ?? ?? ?#???? | | ?????????????? ? ??# # #####+#####??#? | | ??????????#???? # % ?? | | ???????????#?#? ? ? + T ?? | | ???????????#?# ? ? ? # = ?? | | ???????????#?? ??? # ### # ### #####??? | | ???????????###?? # #+############? #??????? | | ??????????????? ? u ###?? ##?????? | | ?????????????###???### w ### ?#??????? | | ???????????##??###### % ###??? ##?????? | | ???????????#??##?#?#? # u ####? ????????? | | ?????????#?#?###?##### ! ! #?##????#?????? | | ?????????????######### # %# ######## ?? ??????? | | ??????????#??## # ##?##????? ? ??????? | | ??????????#???# #! ########????????????? | | ????????????### ! # !#???? ? ??????? | | ??????????????# = # ##????????????? | | ??????????????# * # # """ ####??????????? | | ???????????#??# #@o + """ #??#?#????????? | | ???????????#??# #!! # """ # ???????????? | | ???????????##?# #===# #? ?"?????????? | | ??????????????######### %%w= ####### ?"??#??????? | | ????????????##???# %===###? ?## ?"""???????? | | ???????????????? # #?# #?? ? ?????????? | | ??????????????? ?# #?? #?# ????????????? | | ?????????????? ?+ ## +# ##### #???+##?????????? | | ??????????? ???"?# # g T #??? #????? ?????????? | | ???????????????"?# ?# #??#??????#??????????? | | ?????????????????# ??# """" # ????#??????????????? | | ????????????????##?? #g"""" #???#?#?? ???????????? | | ?????????????????????# """"k#??#????? ???????????? | | ??????????????????? # +? ? ??? ???????????? | | ?????????????????????#???#?##????????????????????? | | ???????????????????????????###??? ?#?????????????? | | ???????????????????? ????????#???????????????????? | | ?????????????????? ?????????????????#????????????? | | ????????????????????????????#??? ????????????????? | | ???????????????????????????????Y?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavyCoolantDatajack Manual? 0 Play Time 00:47:01 Cumulative 44.4 hours Start 2022.01.21 @ 22:16:37 End 2022.01.22 @ 17:46:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a295f34-c84d-4503-bc87-f60a052a273e