Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 22:50:33 Player: opdo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (73) 365 Value Destroyed (2147) 2147 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4852 Bonus ------- None Cogmind --------- Core Integrity 438/700 Matter 94/300 Energy 1001/1500 System Corruption 13% Temperature Cool (0) Movement Treading (162) Location -7/Factory Parts ------- > --- POWER (2) -------- Hybrid Deuterium Engine Hybrid Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Armored Treads Medium Treads > --- UTILITY (5) ------ High-capacity Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Utility Shielding > --- WEAPON (2) ------- Gauss Rifle Flak Gun > --- INVENTORY (20) --- Hybrid Deuterium Engine Light Treads Light Treads Medium Storage Unit Improved Signal Interpreter Makeshift Hacking Suite Battle Cannon Assault Cannon Subdweller Shrapnel Launcher Heavy Missile Launcher Mining Laser Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core Hybrid Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Flak Gun > --- INVENTORY -------- Hybrid Deuterium Engine Hybrid Deuterium Engine Hybrid Deuterium Engine Light Treads Light Treads Light Treads Light Treads Armored Treads Medium Storage Unit Improved Signal Interpreter Utility Shielding Hardlight Generator Makeshift Hacking Suite Gauss Rifle Flak Gun Battle Cannon Assault Cannon Subdweller Shrapnel Launcher Mining Laser Heavy Mace [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Subdweller Shrapnel Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 66 | 6 8 7 22 23 Power 9 | 1 1 . 1 6 Engine 8 | 1 1 . 1 5 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 20 | 2 1 2 8 7 Treads 17 | . . 2 8 7 Leg 3 | 2 1 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 19 | 1 3 2 8 5 Device 5 | . 2 . 3 . Storage 4 | 1 1 1 1 . Processor 3 | . . . . 3 Hackware . | . . . . . Protection 7 | . . 1 4 2 Artifact . | . . . . . Weapon 18 | 2 3 3 5 5 Energy Gun 3 | 2 1 . . . Energy Cannon . | . . . . . Ballistic Gun 12 | . 2 2 4 4 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon 1 | . . 1 . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Corrupted Parts 1 | . . . . 1 System Corruption 3 | . . . . 3 Parts Lost 25 | . . 1 10 14 Power 3 | . . . 1 2 Propulsion 9 | . . 1 3 5 Utility 9 | . . . 5 4 Weapon 4 | . . . 1 3 Highest Loss Streak 8 | . . 1 8 4 To Critical Strikes 1 | . . . . 1 Average Backups 12 | 1 8 9 12 18 Power 1 | . 1 1 1 3 Propulsion 2 | 1 2 1 1 4 Utility 2 | . . 2 2 4 Weapon 5 | . 3 4 6 6 Tool/Special . | . . . . . Unused Backups 18 | . 3 1 7 7 Power 6 | . . 1 5 . Propulsion 1 | . . . . 1 Utility 3 | . 1 . . 2 Weapon 8 | . 2 . 2 4 Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 94 99 88 92 Engine 11 | . 14 14 8 10 Treads 23 | . . 22 32 28 Leg 6 | . 28 5 . . Device 8 | . 8 9 7 8 Storage 10 | . 14 14 9 7 Processor 3 | . . . . 10 Protection 6 | . . 4 12 6 Energy Gun 4 | . 23 . . . Ballistic Gun 13 | . 4 25 16 10 Impact Weapon 1 | . . . . 3 Peak Build Rating 40 | 6 8 9 26 40 Average Rating 18 | 4 6 8 16 34 On Entrance 9 | . 6 7 8 26 Naked Turns . | . . . . . Heaviest Build 71 | 12 19 47 62 71 Greatest Support 88 | 20 20 40 80 88 Greatest Overweight (x) 4 | . . 1 4 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 Average Capacity 13 | 7 9 10 12 20 Most Carried 20 | 3 10 11 20 20 Average Carried 12 | 1 8 9 12 18 Final Capacity 20 | 8 10 10 20 20 Final Carried 20 | 3 9 10 20 12 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 1856 | 235 103 201 612 705 Remotely 30 | . 30 . . . Salvage Created 2612 | . 285 235 1116 976 Parts 150 | . 8 15 72 55 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed 4 | . 2 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 3 | . . 3 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 55 | . 7 6 22 20 Guns 54 | . 7 6 22 19 AOE 1 | . . . . 1 Classes Destroyed 14 | . 3 2 8 1 Worker 6 | . . . 4 2 Builder 2 | . . . 1 1 Hauler 2 | . 1 . 1 . Recycler 4 | . . . 1 3 Mechanic 1 | . . . 1 . Operator 2 | . . . 2 . Watcher 1 | . . . 1 . Swarmer 19 | . 3 1 8 7 Grunt 15 | . 4 . 7 4 Brawler 2 | . . . 1 1 Sentry 10 | . . 1 5 4 Hunter 1 | . . . 1 . Programmer 4 | . . . . 4 Subdweller 4 | . . 4 . . Best Kill Streak 7 | . 3 3 5 7 Combat Bots Only 5 | . 3 3 5 4 Max Kills in Single Turn 2 | . 2 1 2 2 Gunslinging 1 | . 1 . 1 . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 541 | . 45 31 172 293 Missed 165 | . 11 12 44 98 Hits 376 | . 34 19 128 195 Melee 2 | . . . 1 1 Projectile 374 | . 34 19 127 194 AOE 3 | . . 3 . . Critical Strikes 9 | . 1 . 4 4 Actively Blocked 1 | . . 1 . . Part Disruptions 1 | . . . . 1 Damage Taken 4852 | . 412 601 1557 2282 Core 681 | . 78 147 194 262 Absorbed by Shields 124 | . . . . 124 Redirected to Shielding 59 | . . 9 44 6 Ignored by Resistances 51 | . . . 51 . Core Remaining (%) 58 | 100 . 10 64 . Volleys Fired 206 | . 38 24 86 58 Largest 2 | . 2 2 2 2 Hottest 123 | . 100 120 123 68 Shots Fired 401 | . 69 48 172 112 Gun 387 | . 69 44 165 109 Cannon . | . . . . . Launcher 3 | . . . . 3 Special 11 | . . 4 7 . Kinetic 323 | . 2 44 165 112 Thermal 78 | . 67 4 7 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 29 | . 10 7 21 29 Robot Miss Streak 7 | . 5 3 5 7 Penetration Max 1 | . . . . 1 Secondary Targets 8 | . 1 2 3 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 273 | . 38 27 119 89 Core Hits 158 | . 16 12 54 76 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 5 | . 2 2 1 . Burn 2 | . 2 . . . Destroy 2 | . . 2 . . Smash 1 | . . . 1 . Melee Attacks 15 | . . . 7 8 Impact 15 | . . . 7 8 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . 1 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4937 | 7 500 309 1624 2497 Guns 4075 | . 460 309 1453 1853 Cannons . | . . . . . Explosions 458 | . . . . 458 Melee 244 | . . . 76 168 Ramming 88 | 7 40 . 23 18 Kinetic 4083 | . 10 309 1453 2311 Thermal 522 | . 450 . 72 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 244 | . . . 76 168 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . . . . 13 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 27 | . . . . 27 Message Errors 4 | . . . . 4 Matter Fused 7 | . . . . 7 Heat Flow Errors 4 | . . . . 4 Energy Discharges 4 | . . . . 4 Parts Rejected 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Alerts 2 | . . . . 2 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 154 | . . . 78 76 Projectiles . | . . . . . Explosions 15 | . . . . 15 Melee 139 | . . . 78 61 Knockbacks 3 | 1 . . 1 1 Impact 3 | 1 . . 1 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 9 | . . . 5 4 Targets Rammed 21 | 2 8 . 7 4 Kicked 10 | 2 8 . . . Crushed 2 | . . . 2 . Highest Temperature 442 | . 442 . 85 287 Average Temperature 95 | . 150 . 19 106 Received Heat Transfer 1231 | . 201 51 576 403 Effects 11 | . 10 . . 1 Shutdowns 2 | . 2 . . . Energy Bleed 2 | . 1 . . 1 Interference 5 | . 5 . . . Matter Decay 1 | . 1 . . . Damage (minor) 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . . 1 1 Combat Hostiles . | . . . . . Parts Fried 4 | . . . 2 2 Impact Corruptions 6 | . . . 4 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 5 . . . Heat Transferred 1499 | . 1349 . 150 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 1 | . . . 1 1 Low Security (%) 92 | 100 100 . 97 80 Level 1 7 | . . . 2 19 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 319 | . 62 . 205 319 Initial 64 | . . . . 64 Average 77 | . 12 . 98 100 Influence Increases 1666 | . 213 40 677 736 Destroy 0b10 Robot/C 1020 | . 140 40 440 400 Destroy 0b10 Robot/NC 90 | . 5 . 55 30 Destroy Leader 256 | . 32 . 114 110 Successful Hack 112 | . 36 . 30 46 Disable Machine 30 | . . . . 30 Destroy Structure 38 | . . . 8 30 Lose Combat Pursuer 120 | . . . 30 90 Influence Decreases 1351 | . 213 40 534 564 Entered New Map 79 | . . . . 79 Time Decay 1062 | . 213 40 464 345 Lost Part 210 | . . . 70 140 Squads Dispatched 13 | . . . 5 8 Investigation 1 | . . . 1 . Extermination 2 | . . . . 2 Reinforcement 6 | . . . 4 2 Assault . | . . . . . Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 3 | . . . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 97 | . 15 6 41 35 Peak Tracking Total 7 | . 4 2 7 6 Tactical Retreats 5 | . . . 1 4 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 7 | . . 2 1 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 27 | . 9 2 10 6 Terminals 21 | . 8 . 8 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access 2 | . . . 1 1 Total Hacks 67 | . 23 3 24 17 Successful 39 | . 13 3 15 8 Failed 28 | . 10 . 9 9 Catastrophic 9 | . 3 . 5 1 Database Lockouts . | . . . . . Manual 49 | . 20 . 15 14 Terminals 56 | . 21 . 19 16 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers 2 | . . . 2 . Garrison Access 4 | . . . 3 1 Terminal Hacks 13 | . 3 3 5 2 Record 1 | . . 1 . . Robot Analysis 2 | . 2 . . . Open Door 1 | . . 1 . . Level Access Points 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Terminal Index 3 | . 1 . 1 1 Hauler Manifests 1 | . . . 1 . Zone Layout 2 | . . . 1 1 Release Object 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks 2 | . . . 1 1 Seal Access 2 | . . . 1 1 Unauthorized Hacks 20 | . 8 . 7 5 Terminals 20 | . 8 . 7 5 Botnet 3 | . 2 . 1 . Operators 1 | . 1 . . . Skim 16 | . 5 . 6 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 22 | . 9 . 8 5 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 2159 | . 105 504 344 1206 Terrain 1230 | . . . 24 1206 Structural 929 | . 105 504 320 . Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 4347 | 60 839 761 1387 1300 Spaces Moved 2279 | 41 570 422 637 609 Core 5 | 4 . . 1 . Treads 1606 | . . 361 636 609 Legs 668 | 37 570 61 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 155 Average Speed 149 | 113 120 156 160 163 Slowest Speed 250 | 120 120 240 250 246 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 41 | 4 93 37 52 20 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . . . 2 Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . 1 . . Spaces Dug 14 | . . . 8 6 Terrain Destroyed 39 | . . . 8 31 Melee 10 | . . . 4 6 Projectile 5 | . . . 4 1 AOE 24 | . . . . 24 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 2778 | 51 657 466 821 783 Wait 85 | . 12 3 23 47 Move 2275 | 40 569 421 636 609 Hop . | . . . . . Pick Up 48 | 3 12 4 23 6 Fast Attach 28 | 6 1 . 10 11 Attach 18 | . 1 2 4 11 Detach 1 | . . 1 . . Swap 41 | . 6 7 11 17 Drop 39 | . 10 3 14 12 Fire 206 | . 38 24 86 58 Melee 15 | . . . 7 8 Ram . | . . . . . Kick 10 | 2 8 . . . Crush 11 | . . . 7 4 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 1 | . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / Low) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 3) 403 | -10/Materials | Discovered new exit (range 13) 506 | -10/Materials | Identified exit to Subcaves 535 | -10/Materials | Learned Storage emergency access door positions 552 | -10/Materials | Discovered new exit (range 12) 553 | -10/Materials | Discovered new exit (range 12) 572 | -10/Materials | Learned location of 1 exit from Storage 583 | -10/Materials | Learned Storage trap positions 603 | -10/Materials | Learned location of 2 exits from Subcaves 812 | -10/Materials | Discovered new exit (range 4) 900 | -10/Materials | Entered Subcaves 901 | -10/Subcaves | Identified exit to Materials 901 | -10/Subcaves | Identified exit to Recycling 908 | -10/Subcaves | Learned Materials non-interactive machine intel 1035 | -10/Subcaves | Ambushed by Subdweller buried in earth 1051 | -10/Subcaves | Core integrity fell below 50% 1224 | -10/Subcaves | Core integrity fell below 20% 1251 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1257 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1404 | -10/Subcaves | Released subatomizers from SUBCON Basin 1661 | -10/Subcaves | Entered Materials 1661 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1662 | -8/Materials | Loaded intel: 46 non-interactive machine locations 2043 | -8/Materials | Lost 8 parts (1p3n3u1w) 2334 | -8/Materials | Build established: Scavenger-Mutant 2447 | -8/Materials | Identified exit to Factory 2815 | -8/Materials | Learned 2 Storage zone layouts 3048 | -8/Materials | Entered Factory 3048 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3144 | -7/Factory | Discovered new exit (range 6) 3800 | -7/Factory | Crushed by falling debris 3954 | -7/Factory | Learned location of 1 exit from Cetus 3983 | -7/Factory | Garrison activated, responded to threat 4014 | -7/Factory | Learned location of Warlord (-5) 4053 | -7/Factory | Lost 3 parts (1n1u1w) 4135 | -7/Factory | Identified exit to Lower Caves 4156 | -7/Factory | Learned 2 Extension zone layouts 4163 | -7/Factory | Lost 4 parts (1p2n1u) 4189 | -7/Factory | Learned location of Lower Caves (-7) 4192 | -7/Factory | System corruption reached 10% 4232 | -7/Factory | Learned Hub_04(d) security intel 4340 | -7/Factory | Garrison activated, responded to threat 4348 | -7/Factory | Self-destructed Last Messages --------------- 04260_ Acquired 44 matter. 04265_ System corrupted: Energy discharge (-219). 04265_ Acquired 47 matter. 04271_ U-05 Engineer lays Concrete. 04280_ System corrupted: Component data lost. 04286_ Acquired Hvy. Missile Launcher. 04296_ System corrupted: Matter fused (-7). 04315_ F/%U5EXRQYDKSIJN7E#2OR5IBIQ9N%Q 04320_ Slug penetrates B-48 Gladiator. 04326_ Slug penetrates Wall. 04329_ B-48 Gladiator destroyed. 04332_ System corrupted: Energy discharge (-276). 04334_ Acquired Lgt. Treads. 04337_ Acquired 55 matter. 04340_ Slug penetrates Wall. 04340_ A-02 Transporter calls for garrison support. 04340_ ALERT: Activating Garrison Access F001. 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Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaInertialExtractor Manual? 0 Play Time 00:27:07 Cumulative 96.1 hours Start 2025.05.08 @ 22:21:46 End 2025.05.08 @ 22:50:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 256 Rogue 254 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 59 Achievement% 50 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1cf9806f-7dfe-40e0-b2e7-60962e7e266f