Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 21:07:12 Player: Zamshi Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (47) 235 Value Destroyed (1329) 1329 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3404 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 265/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Advanced Visual Processing Unit Improved Targeting Computer ECM Suite > --- WEAPON (3) ------- Improved Datajack Katana > --- INVENTORY (5) ---- Aluminum Leg Aluminum Leg Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Visual Processing Unit Improved Targeting Computer ECM Suite > --- WEAPON ----------- Particle Gun Light Assault Rifle Katana > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Light Armor Plating [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Improved Targeting Computer Device ECM Suite Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Katana Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon 1 | . . . . 1 Parts Attached 63 | 7 4 . 24 28 Power 11 | 1 . . 3 7 Engine 7 | 1 . . 3 3 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 27 | 3 2 . 11 11 Treads 2 | . . . . 2 Leg 10 | 1 . . 4 5 Wheel 2 | 2 . . . . Hover . | . . . . . Flight 13 | . 2 . 7 4 Utility 11 | 1 1 . 4 5 Device 4 | . 1 . 1 2 Storage 1 | 1 . . . . Processor 4 | . . . 1 3 Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 14 | 2 1 . 6 5 Energy Gun 6 | 1 . . 2 3 Energy Cannon 2 | . . . 2 . Ballistic Gun 4 | 1 1 . 1 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 2 | . . . 2 . Corrupted Parts 1 | . . . 1 . System Corruption 2 | . . . 2 . Parts Lost 20 | . . . 8 12 Power 5 | . . . 1 4 Propulsion 8 | . . . 4 4 Utility 2 | . . . . 2 Weapon 5 | . . . 3 2 Highest Loss Streak 5 | . . . 3 5 To Critical Strikes . | . . . . . Average Backups 4 | 2 5 5 4 3 Power . | . 1 1 . . Propulsion 1 | 1 2 2 1 . Utility 1 | . . . . 2 Weapon 1 | . 1 2 1 . Tool/Special . | . . . . . Unused Backups 14 | . 6 . 5 3 Power 1 | . . . 1 . Propulsion 5 | . 3 . 1 1 Utility 2 | . . . 1 1 Weapon 5 | . 3 . 1 1 Tool/Special 1 | . . . 1 . Average Slot Usage (%) 74 | . 77 57 73 75 Engine 9 | . 14 14 10 7 Core 2 | . . . . 5 Treads 2 | . . . . 5 Leg 10 | . . . 11 12 Wheel 1 | . 15 . . . Flight 10 | . 13 28 17 1 Device 5 | . 6 . 3 7 Processor 9 | . . . 10 11 Protection 3 | . . . 2 5 Energy Gun 5 | . 7 . 3 8 Energy Cannon 2 | . . . 5 . Ballistic Gun 4 | . 12 14 4 . Slashing Weapon 5 | . . . 3 8 Peak Build Rating 23 | 6 7 4 19 23 Average Rating 12 | 4 5 4 12 14 On Entrance 5 | . 6 4 4 11 Naked Turns . | . . . . . Heaviest Build 21 | 14 15 6 13 21 Greatest Support 40 | 26 26 8 30 40 Greatest Overweight (x) 4 | 2 2 . 4 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 7 6 5 5 5 Most Carried 8 | 6 8 5 5 5 Average Carried 4 | 2 5 4 3 3 Final Capacity 8 | 8 5 5 5 5 Final Carried 6 | 6 5 5 5 2 Class Distribution -------------------- 53% | Scavenger-Mutant 29% | Mutant 16% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1083 | 249 30 . 412 392 Remotely . | . . . . . Salvage Created 1773 | . 47 . 1144 582 Parts 114 | . 8 . 59 47 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 37 | . 3 . 17 17 Melee 9 | . . . 1 8 Guns 20 | . 3 . 8 9 Cannons 5 | . . . 5 . AOE 3 | . . . 3 . Classes Destroyed 9 | . 1 . 8 . Worker 4 | . . . 1 3 Recycler 4 | . . . 4 . Operator 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 9 | . 3 . . 6 Grunt 19 | . . . 11 8 Brawler 2 | . . . 1 1 Duelist 1 | . . . 1 . Sentry 6 | . . . 4 2 Best Kill Streak 9 | . 3 . 9 7 Combat Bots Only 6 | . 3 . 5 6 Max Kills in Single Turn 6 | . 1 . 6 1 Gunslinging . | . . . . . Exploded 3 | . . . 3 . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 225 | . 16 . 77 132 Missed 56 | . 3 . 25 28 Hits 169 | . 13 . 52 104 Melee 3 | . . . 3 . Projectile 166 | . 13 . 49 104 Critical Strikes 7 | . . . 3 4 Damage Taken 2423 | . 104 . 853 1466 Core 810 | . 20 . 233 557 Absorbed by Shields . | . . . . . Core Remaining (%) 77 | 100 . 92 41 . Volleys Fired 81 | 1 7 . 50 23 Largest 2 | 1 2 . 2 2 Hottest 130 | 50 70 . 110 130 Shots Fired 153 | 1 12 . 97 43 Gun 110 | 1 12 . 54 43 Cannon 43 | . . . 43 . Launcher . | . . . . . Special . | . . . . . Kinetic 34 | . 7 . 27 . Thermal 92 | 1 5 . 43 43 Explosive . | . . . . . Electromagnetic 27 | . . . 27 . Robot Hit Streak 9 | . 2 . 9 8 Robot Miss Streak 10 | . 3 . 6 10 Penetration Max . | . . . . . Secondary Targets 3 | . . . . 3 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 115 | . 5 . 53 57 Core Hits 87 | . 3 . 26 58 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Sever 2 | . . . . 2 Melee Attacks 29 | . . . 5 24 Impact . | . . . . . Slashing 29 | . . . 5 24 Piercing . | . . . . . Sneak Attacks 5 | . . . 2 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2734 | . 56 . 1519 1159 Guns 1026 | . 56 . 408 562 Cannons 439 | . . . 439 . Explosions 480 | . . . 480 . Melee 785 | . . . 188 597 Ramming 4 | . . . 4 . Kinetic 191 | . 44 . 147 . Thermal 1074 | . 12 . 500 562 Explosive 419 | . . . 419 . Electromagnetic 261 | . . . 261 . Impact . | . . . . . Slashing 785 | . . . 188 597 Piercing . | . . . . . Highest Corruption 3 | . 3 3 2 . Average Corruption 2 | . 2 3 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . 1 1 3 . Message Errors 1 | . . . 1 . Matter Fused 1 | . 1 . . . Heat Flow Errors 2 | . . . 2 . Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 114 | . . . 98 16 Projectiles . | . . . . . Explosions 46 | . . . 46 . Melee 68 | . . . 52 16 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 172 | . . . 172 . Shots 2 | . . . 2 . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 572 | . 36 . 326 572 Average Temperature 156 | . 16 . 127 220 Received Heat Transfer 882 | . . . 342 540 Effects 23 | . . . 10 13 Shutdowns 2 | . . . . 2 Energy Bleed 4 | . . . 3 1 Interference 10 | . . . 6 4 Matter Decay 1 | . . . . 1 Short Circuit 3 | . . . 1 2 Damage (minor) 2 | . . . . 2 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1769 | . 37 . 1025 707 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . 1 1 Low Security (%) 58 | 100 100 100 40 59 Level 1 41 | . . . 59 40 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 387 | . 60 7 387 313 Initial 137 | . . 7 . 137 Average 176 | . 25 3 221 201 Influence Increases 1207 | . 70 . 637 500 Destroy 0b10 Robot/C 740 | . 60 . 340 340 Destroy 0b10 Robot/NC 50 | . . . 35 15 Destroy Leader 162 | . 10 . 82 70 Disable Machine 60 | . . . 60 . Destroy Structure 30 | . . . 30 . Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 150 | . . . 75 75 Influence Decreases 968 | . 50 20 312 586 Entered New Map 201 | . . 13 . 188 Time Decay 567 | . 50 7 232 278 Lost Part 200 | . . . 80 120 Squads Dispatched 6 | . . . 3 3 Investigation 2 | . . . 1 1 Extermination . | . . . . . Reinforcement 4 | . . . 2 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . . . 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 70 | . 3 . 29 38 Peak Tracking Total 10 | . 3 . 10 5 Tactical Retreats 16 | . . . 2 14 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 5 | . 2 . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 4 | . . . 4 . Max in Single Turn 2 | . . . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 7 | . 2 . 4 1 Terminals 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 1 . 2 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 3 . 6 1 Successful 7 | . 2 . 4 1 Failed 3 | . 1 . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . 1 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 2 . 3 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Record 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 6 | . 2 . 3 1 Report Inventory 4 | . 1 . 2 1 Retrieve Matter 1 | . . . 1 . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . 1 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 594 | . 69 . 70 455 Optics 225 | . . . . 225 Seismic 69 | . 69 . . . ECM 504 | . . . 70 434 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1429 | 69 136 43 572 609 Spaces Moved 1145 | 52 175 103 561 254 Core 32 | 11 . . 11 10 Treads 77 | . . . . 77 Legs 286 | 4 . . 125 157 Wheels 80 | 37 43 . . . Hover . | . . . . . Flight 670 | . 132 103 425 10 Fastest Speed 29 | 50 37 37 29 60 Average Speed 73 | 96 53 37 54 139 Slowest Speed 380 | 190 205 37 250 380 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 3 | . . . 3 . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 30 30 46 22 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 40 | . . . 40 . Melee . | . . . . . Projectile . | . . . . . AOE 40 | . . . 40 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1562 | 68 212 107 741 434 Wait 97 | . . 3 33 61 Move 1135 | 51 174 102 554 254 Hop 3 | . . . 3 . Pick Up 55 | 8 8 1 26 12 Fast Attach 27 | 4 3 . 7 13 Attach 46 | 3 1 . 24 18 Detach 33 | 1 5 . 15 12 Swap 5 | . . . 1 4 Drop 50 | . 14 1 22 13 Fire 81 | 1 7 . 50 23 Melee 29 | . . . 5 24 Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 8) 206 | -10/Materials | Entered Mines 223 | -10/Mines | Found a hidden stash of uninstalled traps 233 | -10/Mines | Discovered new exit (range 8) 249 | -10/Mines | Entered Materials 249 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 513 | -9/Materials | Lost 3 parts (1p1n1w) 598 | -9/Materials | Core integrity fell below 50% 650 | -9/Materials | Lost 3 parts (1n2w) 737 | -9/Materials | Discovered new exit (range 15) 821 | -9/Materials | Entered another Materials area 821 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 918 | -8/Materials | Build established: Scavenger-Mutant 961 | -8/Materials | Lost 3 parts (1p1n1u) 1228 | -8/Materials | Core integrity fell below 50% 1242 | -8/Materials | Core integrity fell below 20% 1260 | -8/Materials | Lost 5 parts (2p2n1w) 1430 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Massive razor-sharp blades shoot up from within the floor. Aluminum Leg severed. Lgt. Nuclear Core severed. Lgt. Assault Rifle severed. R-06 Scavenger collects Broken Spread Laser. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Carbon-fiber Leg severed. Acquired Lgt. Assault Rifle. R-06 Scavenger collects Broken ECM Suite. Acquired Carbon-fiber Leg. Dropped Lgt. Armor Plating. Dropped Lgt. Assault Rifle. Particle Gun destroyed. U-05 Engineer lays Concrete. Acquired Imp. Datajack. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????#/##?????????????????????????????????????????? | | ???? ?????????????????????????????????????????? | | ???? #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???+ #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ?### #?????????????????????????????????????????? | | ?! #?????????????????????????????????????????? | | ?! #?????????????????????????????????????????? | | ?? #?????????????????????????????????????????? | | ?? +?????????????????????????????????????????? | | ??? ###########???????????????????????????????? | | ??? # ! #???????????????????????????????? | | ???# # #???????????????????????????????? | | ???# # """ """ #???????????????????????????????? | | #### # """ """ #???????????????????????????????? | | # # """ """ #???????????????????????????????? | | "" + # #???????????????????????????????? | | T" # # ! #???????????????????????????????? | | # %# ! #?????????????????????##????????? | | ####% ###+#############+######+### ###??????? | | k w% = ????? | | % ! % H u ????? | | % %% ^^ @ ????? | | ########################+########## #????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# """ #????????????????????? | | ?????????????????????# """ #????????????????????? | | ?????????????????????# """ #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicGodCycler Manual? 0 Play Time 00:40:51 Cumulative 6.9 hours Start 2025.05.31 @ 20:24:55 End 2025.05.31 @ 21:07:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8d388450-9c38-460a-aac4-ae8ecfa7793b