Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.21 @ 19:07:10 Player: Gingerlink Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (108) 540 Value Destroyed (3576) 3576 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7216 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 120/300 Energy 53/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Power Amplifier Large Storage Unit Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Wheel Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Large Storage Unit Improved Heavy Armor Plating > --- WEAPON ----------- Plasma Rifle Phase Cannon Coil Gun Coil Gun > --- INVENTORY -------- Angular Momentum Engine Flexi-carbon Leg Improved Heat Sink Coolant Injector Gravity Neutralizer Improved Sensor Array Advanced Signal Interpreter Layered Light Armor Plating Force Field Proton Cannon Coil Gun Coil Gun Missile Launcher Mace [Rating: 59] Favorites ----------- Power Micro Nuclear Core Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Plasma Rifle Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Missile Launcher Special Weapon Plasma Cutter Impact Weapon Mace Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . . 1 1 1 Utility 3 | . . . 1 1 1 Weapon 2 | . . 2 . . . Parts Attached 93 | 7 2 14 28 12 30 Power 12 | 1 . 1 5 1 4 Engine 8 | 1 . 1 3 . 3 Core 4 | . . . 2 1 1 Reactor . | . . . . . . Propulsion 24 | 2 1 1 10 3 7 Treads . | . . . . . . Leg 19 | 2 1 1 10 3 2 Wheel 4 | . . . . . 4 Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 17 | 1 1 2 5 1 7 Device 7 | . . . 2 1 4 Storage 3 | 1 . 2 . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 6 | . 1 . 2 . 3 Artifact . | . . . . . . Weapon 40 | 3 . 10 8 7 12 Energy Gun 15 | 1 . 1 4 6 3 Energy Cannon 2 | . . . . . 2 Ballistic Gun 16 | 2 . 6 3 1 4 Ballistic Cannon 1 | . . . . . 1 Launcher 3 | . . . 1 . 2 Special Weapon 1 | . . 1 . . . Impact Weapon 2 | . . 2 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 1 2 2 . Parts Lost 51 | . . . 12 13 26 Power 5 | . . . 2 1 2 Propulsion 16 | . . . 2 4 10 Utility 10 | . . . 4 . 6 Weapon 20 | . . . 4 8 8 Highest Loss Streak 13 | . . . 3 13 10 To Critical Strikes 1 | . . . . . 1 Average Backups 12 | 2 7 8 13 10 13 Power 1 | . 1 1 1 1 1 Propulsion 1 | 1 1 2 2 1 . Utility 4 | . . 1 2 3 7 Weapon 5 | . 3 2 6 4 5 Tool/Special . | . . . . . . Unused Backups 25 | . 3 4 . 1 17 Power 6 | . . 1 . 1 4 Propulsion 4 | . 3 1 . . . Utility 11 | . . 2 . . 9 Weapon 4 | . . . . . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 99 99 99 92 80 Engine 5 | . 14 11 6 5 2 Core 2 | . . . 2 1 2 Leg 23 | . 28 22 26 27 20 Wheel 1 | . . . . . 3 Device 6 | . . . 8 12 6 Storage 7 | . 14 11 9 7 5 Processor 3 | . . . 4 7 4 Protection 6 | . 13 11 5 . 5 Energy Gun 12 | . . 4 14 20 13 Energy Cannon 2 | . . . . . 5 Ballistic Gun 14 | . 28 38 20 7 3 Peak Build Rating 59 | 6 7 19 33 39 59 Average Rating 34 | 5 6 13 28 34 47 On Entrance 16 | . 6 7 19 30 39 Avg Prop Armor Cover (%) 2 | . . . . . 2 Naked Turns 7 | . . . . . 7 Heaviest Build 77 | 12 13 40 51 45 77 Greatest Support 62 | 20 20 23 45 62 57 Greatest Overweight (x) 5 | 1 . 1 2 1 5 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 7 8 9 15 15 14 Most Carried 15 | 4 8 11 15 15 15 Average Carried 12 | 2 7 8 13 11 13 Final Capacity 15 | 8 8 15 15 15 5 Final Carried 15 | 4 8 11 15 12 4 Class Distribution -------------------- 40% | Scavenger-Gunner 27% | Tank 13% | Gunner 12% | Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2531 | 195 119 332 754 301 830 Remotely . | . . . . . . Salvage Created 4421 | . 119 698 1393 580 1631 Parts 239 | . 12 42 86 29 70 Haulers Intercepted 4 | . . 1 1 1 1 Recyclers Shooed 9 | . . 2 . . 7 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 79 | . 5 13 26 15 20 Guns 64 | . 5 13 26 14 6 Cannons 9 | . . . . . 9 AOE 5 | . . . . 1 4 Classes Destroyed 13 | . 2 4 4 3 . Worker 9 | . . . . 1 8 Builder 8 | . . . 2 1 5 Tunneler 2 | . . . . 1 1 Hauler 4 | . . 1 1 1 1 Recycler 5 | . . 1 1 . 3 Watcher 1 | . . . 1 . . Swarmer 13 | . 3 . 3 3 4 Grunt 34 | . 2 8 9 10 5 Brawler 2 | . . . 1 . 1 Duelist 1 | . . 1 . . . Sentry 19 | . . 4 12 1 2 Hunter 2 | . . . 1 . 1 Programmer 8 | . . . . 1 7 Best Kill Streak 11 | . 3 5 5 11 6 Combat Bots Only 6 | . 3 5 5 6 3 Max Kills in Single Turn 3 | . 1 1 2 3 2 Gunslinging 1 | . . . 1 . . Exploded 2 | . . . . 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 700 | . 33 28 175 153 311 Missed 206 | . 11 11 58 52 74 Hits 494 | . 22 17 117 101 237 Melee 7 | . . 1 2 . 4 Projectile 487 | . 22 16 115 101 233 AOE 1 | . . . 1 . . Critical Strikes 23 | . . . 8 5 10 Part Disruptions 1 | . . . . . 1 Damage Taken 7952 | . 246 241 1874 1754 3837 Core 1382 | . 96 23 175 229 859 Absorbed by Shields 136 | . . . . . 136 Redirected to Shielding 53 | . 15 34 4 . . Core Remaining (%) 78 | 100 61 94 68 67 . Volleys Fired 221 | . 19 31 56 34 81 Largest 4 | . 2 4 4 4 4 Hottest 310 | . 40 134 248 273 310 Shots Fired 726 | . 38 119 218 118 233 Gun 658 | . 38 118 217 115 170 Cannon 58 | . . . . . 58 Launcher 9 | . . . 1 3 5 Special 1 | . . 1 . . . Kinetic 406 | . 38 104 132 38 94 Thermal 307 | . . 15 85 77 130 Explosive 9 | . . . 1 3 5 Electromagnetic 4 | . . . . . 4 Robot Hit Streak 21 | . 11 17 21 11 15 Robot Miss Streak 16 | . 4 4 4 5 16 Penetration Max 2 | . . . . . 2 Secondary Targets 9 | . 1 . 4 3 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 457 | . 26 71 147 86 127 Core Hits 234 | . 10 34 61 51 78 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 6 | . . . 2 . 4 Critical Strikes 17 | . . . 4 1 12 Burn 7 | . . . 1 1 5 Destroy 9 | . . . 3 . 6 Corrupt 1 | . . . . . 1 Melee Attacks 51 | . . 11 12 . 28 Impact 51 | . . 11 12 . 28 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9667 | . 202 750 2571 1887 4257 Guns 7463 | . 202 747 2414 1626 2474 Cannons 1128 | . . . . . 1128 Explosions 999 | . . . 157 261 581 Melee . | . . . . . . Ramming 77 | . . 3 . . 74 Kinetic 4056 | . 202 642 1384 542 1286 Thermal 4509 | . . 105 1030 1084 2290 Explosive 999 | . . . 157 261 581 Electromagnetic 26 | . . . . . 26 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 30 | . . 1 . . 30 Average Corruption 8 | . . 1 . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 95 | . . . . . 95 Message Errors 18 | . . . . . 18 Matter Fused 22 | . . . . . 22 Heat Flow Errors 12 | . . . . . 12 Energy Discharges 9 | . . . . . 9 Parts Fused 2 | . . . . . 2 Data Loss (minor) 12 | . . . . . 12 Data Loss (major) 2 | . . . . . 2 Misfires 2 | . . . . . 2 Alerts 3 | . . . . . 3 Misdirections 3 | . . . . . 3 Weapon Failures 10 | . . . . . 10 Overload Shots . | . . . . . . Overflow Damage 69 | . . . . 12 57 Projectiles 33 | . . . . . 33 Explosions 36 | . . . . 12 24 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 379 | . . . . 221 158 Shots 6 | . . . . 3 3 Rammed 8 | . . . . . 8 Targets Rammed 13 | . . 1 1 . 11 Kicked 5 | . . 1 1 . 3 Crushed . | . . . . . . Highest Temperature 1238 | . 18 339 378 198 1238 Average Temperature 168 | . 9 92 116 111 245 Received Heat Transfer 2316 | . 99 99 732 927 459 Effects 43 | . . . 3 . 40 Shutdowns 8 | . . . . . 8 Energy Bleed 8 | . . . . . 8 Interference 9 | . . . 2 . 7 Matter Decay 4 | . . . . . 4 Short Circuit 4 | . . . 1 . 3 Damage (minor) 3 | . . . . . 3 Damage (major) 5 | . . . . . 5 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 28 | . . . 5 2 21 Heat Transferred 8822 | . . 259 2183 2075 4305 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 90 | 100 100 100 89 31 94 Level 1 9 | . . . 10 68 5 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 321 | . 85 133 310 321 268 Initial 147 | . . . 45 140 147 Average 76 | . 22 62 80 242 66 Influence Increases 2514 | . 135 358 783 481 757 Destroy 0b10 Robot/C 1580 | . 100 260 520 300 400 Destroy 0b10 Robot/NC 145 | . . 10 25 20 90 Destroy Leader 450 | . 20 82 154 62 132 Disable Machine 75 | . . . . 45 30 Destroy Structure 144 | . . 6 24 54 60 Lose Combat Pursuer 120 | . 15 . 60 . 45 Influence Decreases 2301 | . 135 250 583 488 845 Entered New Map 385 | . . . 63 168 154 Time Decay 1450 | . 135 250 410 190 465 Lost Part 466 | . . . 110 130 226 Squads Dispatched 21 | . 1 2 5 5 8 Investigation . | . . . . . . Extermination 7 | . . . . 1 6 Reinforcement 10 | . 1 2 2 4 1 Assault . | . . . . . . Garrison 4 | . . . 3 . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 11 | . . 6 2 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 130 | . 7 21 48 18 36 Peak Tracking Total 6 | . 3 5 5 6 4 Tactical Retreats 6 | . 1 . 2 . 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . . 1 2 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 5 | . . . . 3 2 Max in Single Turn 2 | . . . . 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 1 | . . . . . 1 Terminals 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . . . . . 1 Successful . | . . . . . . Failed 1 | . . . . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 7800 | 88 381 783 2657 388 3503 Spaces Moved 3973 | 63 260 440 1385 177 1648 Core 17 | 4 . . . . 13 Treads . | . . . . . . Legs 3716 | 59 260 440 1385 177 1395 Wheels 240 | . . . . . 240 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 122 50 Average Speed 157 | 117 120 130 155 126 177 Slowest Speed 260 | 120 120 190 260 195 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 30 36 86 3 22 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 27 | . . 4 10 . 13 Terrain Destroyed 148 | . . 4 18 68 58 Melee 25 | . . 4 10 . 11 Projectile 18 | . . . . 1 17 AOE 105 | . . . 8 67 30 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4930 | 73 299 571 1723 257 2007 Wait 396 | . 10 43 201 15 127 Move 3968 | 62 259 439 1384 176 1648 Hop . | . . . . . . Pick Up 64 | 4 6 12 13 9 20 Fast Attach 35 | 6 1 3 6 5 14 Attach 37 | . . 3 15 10 9 Detach 16 | . . 2 5 . 9 Swap 55 | 1 1 11 18 5 19 Drop 66 | . 3 15 12 3 33 Fire 221 | . 19 31 56 34 81 Melee 51 | . . 11 12 . 28 Ram 8 | . . . . . 8 Kick 5 | . . 1 1 . 3 Crush . | . . . . . . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Sto]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 10) 470 | -10/Materials | Entered another Materials area 470 | -9/Materials | Evolved 2 slots: Weapon x2 768 | -9/Materials | Build established: Tank 1121 | -9/Materials | Discovered new exit (range 14) 1227 | -9/Materials | Discovered new exit (range 14) 1253 | -9/Materials | Entered another Materials area 1253 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2592 | -8/Materials | Garrison activated, responded to threat 2698 | -8/Materials | Lost 3 parts (1n2u) 3322 | -8/Materials | Lost 3 parts (1p2w) 3361 | -8/Materials | Build established: Scavenger-Gunner 3890 | -8/Materials | Discovered new exit (range 16) 3910 | -8/Materials | Entered Factory 3910 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4155 | -7/Factory | Lost 13 parts (1p4n8w) 4238 | -7/Factory | Discovered new exit (range 15) 4298 | -7/Factory | Entered another Factory area 4298 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6084 | -6/Factory | Garrison activated, responded to threat 6388 | -6/Factory | Build established: Gunner 6788 | -6/Factory | System corruption reached 10% 6827 | -6/Factory | Lost 10 parts (1p3n3u3w) 7191 | -6/Factory | Build established: Mutant 7545 | -6/Factory | Build established: Scavenger-Tank 7682 | -6/Factory | Core integrity fell below 50% 7748 | -6/Factory | System corruption reached 30% 7764 | -6/Factory | Lost 9 parts (1p4n2u2w) 7798 | -6/Factory | Core integrity fell below 20% 7801 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Dropped Missile Launcher. Dropped Mace. Dropped Prototype Device. R-10 Processor collects Proton Cannon. R-10 Processor collects Prototype Device. R-10 Processor collects Mace. R-10 Processor collects Imp. Sensor Array. R-10 Processor collects Missile Launcher. Flexi-carbon Leg destroyed. R-10 Processor collects Coil Gun. System corrupted: Energy discharge (-2). Slammed into R-10 Processor. Slug penetrates R-10 Processor. Penetrated by Slug. R-10 Processor collects Broken Plasma Rifle. Coil Gun destroyed. Force Field destroyed. Slug penetrates Wall. Slammed into S-27 Virus. Penetrated by Slug. 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