Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.28 @ 02:44:37 Player: Sanyaskillpro Result: Destroyed by B-90 Cyclops with Nova Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (221) 1105 Value Destroyed (8761) 8761 Prototype IDs (21) 420 Alien Tech Used (1) 200 Bonus (664) 664 TOTAL SCORE: 18750 Bonus ------- High Alert Combat Kills 393 Follower Combat Kills 35 Aligned with FarCom 300 Friendly Fire -64 Cogmind --------- Core Integrity 0/1450 Matter 105/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Energy Well (500) Molecular Scythe Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel Centrium Wheel > --- UTILITY ---------- Improved Heat Shielding Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Experimental Optical Array Improved Signal Interpreter Advanced Targeting Computer Improved Particle Charger Improved Medium Armor Plating Improved Medium Armor Plating Centrium Medium Armor Plating Improved Shock Absorption System Improved System Shield > --- WEAPON ----------- Gamma Rifle Tri-rail Accelerator > --- INVENTORY -------- Particle Reactor Quantum Reactor Armored Huge Wheel Armored Huge Wheel Energy Well Improved Particle Charger Phase Gun Enhanced Quantum Rifle Enhanced Nova Cannon Scatter Rocket Array [Rating: 129] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Long-range Proton Cannon Energy Gun Medium Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Tri-rail Accelerator Launcher Scatter Rocket Array Slashing Weapon Molecular Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Fac Upp Upp Res Res Slots Evolved 16 | . . . 2 . . . 2 . 2 2 2 . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 3 | . . . 1 . . . 1 . . . . . . . . . . 1 Utility 11 | . . . 1 . . . 1 . 2 2 2 . . 1 . . 1 1 Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Parts Attached 188 | 1 10 8 8 2 4 3 13 5 10 4 7 7 . 28 8 10 18 42 Power 18 | . 1 1 . 1 . . 1 . 1 . . . . 5 . 1 1 6 Engine 7 | . 1 1 . 1 . . . . 1 . . . . 3 . . . . Core 3 | . . . . . . . 1 . . . . . . 2 . . . . Reactor 8 | . . . . . . . . . . . . . . . . 1 1 6 Propulsion 27 | . . 2 2 . . . 8 . . . . 1 . 1 . . 4 9 Treads 9 | . . . . . . . 4 . . . . . . . . . 4 1 Leg 7 | . . 2 2 . . . 2 . . . . . . . . . . 1 Wheel 11 | . . . . . . . 2 . . . . 1 . 1 . . . 7 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 63 | 1 4 . 3 1 3 . 1 1 6 4 5 2 . 7 4 6 5 10 Device 30 | . . . 2 . 2 . . . 1 2 4 . . 3 3 4 3 6 Storage 6 | 1 3 . . . 1 . . . . . . . . . . 1 . . Processor 8 | . 1 . 1 1 . . . . 2 . 1 . . 2 . . . . Hackware 1 | . . . . . . . . . . . . . . . . 1 . . Protection 18 | . . . . . . . 1 1 3 2 . 2 . 2 1 . 2 4 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 80 | . 5 5 3 . 1 3 3 4 3 . 2 4 . 15 4 3 8 17 Energy Gun 26 | . 4 1 1 . . 2 1 . 1 . . . . 4 2 1 2 7 Energy Cannon 35 | . . 3 2 . 1 . 1 . . . 2 2 . 11 2 2 5 4 Ballistic Gun 6 | . . . . . . . 1 3 2 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . 1 Launcher 9 | . 1 1 . . . 1 . 1 . . . 2 . . . . 1 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 1 . 2 . 1 2 1 . 2 . . 1 1 . 1 5 Parts Lost 63 | . 2 3 1 . . . . . . . 1 1 . 6 1 5 9 34 Power 10 | . . 1 . . . . . . . . . . . 2 . 1 1 5 Propulsion 11 | . . . . . . . . . . . . 1 . 1 . . 1 8 Utility 24 | . . . . . . . . . . . 1 . . 3 1 3 3 13 Weapon 18 | . 2 2 1 . . . . . . . . . . . . 1 4 8 Highest Loss Streak 15 | . 1 1 1 . . . . . . . 1 1 . 3 1 5 4 15 Average Slot Usage (%) 85 | . 99 99 99 100 96 87 86 71 74 73 73 75 76 79 83 80 87 75 Engine 7 | . 14 13 11 11 11 11 2 . 5 6 5 5 5 8 10 7 4 . Core 1 | . . . . . . . 6 9 1 . . . . 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 3 6 Treads 1 | . . . . . . . 6 . . . . . . . . . 11 . Leg 11 | . 28 28 33 33 33 33 25 . . . . . . . . . . . Wheel 6 | . . . . . . . 1 18 15 13 11 10 11 10 10 10 3 11 Device 9 | . . . 7 9 7 11 9 9 7 7 14 12 11 11 13 15 20 15 Storage 12 | . 27 28 22 22 19 11 9 9 7 6 5 5 5 5 5 3 4 3 Processor 8 | . . . 3 1 3 . . . 7 13 11 11 11 16 21 21 19 13 Protection 6 | . . . . . . . 9 8 12 11 11 15 17 13 10 7 1 8 Energy Gun 5 | . 27 7 4 11 11 20 8 . . . . . . 1 3 5 2 2 Energy Cannon 8 | . . 19 16 11 11 . 8 1 . . 10 10 11 8 6 5 7 1 Ballistic Gun 1 | . . . . . . . . 15 14 13 . . . . . . . . Naked Turns 11 | . . . . . . . . . . . . . . . . . . 11 Heaviest Build 152 | 14 41 43 46 45 97 97 107 107 120 128 141 143 142 152 143 133 108 120 Greatest Support 112 | 20 20 20 30 30 30 30 80 56 56 56 56 56 56 56 56 56 112 72 Greatest Overweight (x) 35 | . 2 2 1 1 3 3 35 1 2 2 2 5 2 2 2 2 3 5 Average Overweight (x) 1 | . 1 1 1 1 1 2 1 1 1 2 2 2 2 2 2 1 1 1 Largest Inventory Capacity 24 | 8 16 16 16 16 24 24 24 24 24 24 24 24 24 24 24 24 12 12 Average Capacity 18 | 6 12 16 16 16 17 24 24 24 24 24 24 24 24 24 24 14 12 11 Most Carried 24 | 6 14 16 16 16 16 17 24 24 24 24 24 24 23 24 21 20 12 12 Average Carried 16 | 6 10 14 14 15 15 16 17 22 22 23 22 22 23 22 19 11 9 10 Final Capacity 24 | 8 16 16 16 16 24 24 24 24 24 24 24 24 24 24 24 12 12 4 Final Carried 24 | 6 13 16 16 16 16 16 21 24 24 24 23 23 23 19 20 11 9 2 Class Distribution -------------------- 41% | Hauler-Mutant 21% | Scavenger-Mutant 21% | Mutant 7% | Hacker-Tank 3% | Hacker-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Hacker-Tank | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Fac Upp Upp Res Res Matter Collected 3786 | 231 82 250 80 20 80 52 130 324 137 235 80 215 . 292 95 90 250 1143 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 10160 | 70 476 361 775 76 . 85 728 1063 233 373 90 512 . 1764 210 325 1306 1713 Parts 439 | 2 28 25 39 15 . 6 33 70 11 20 5 14 . 57 8 11 40 55 Haulers Intercepted 15 | . 2 . 3 . . . 2 4 1 . . . . 3 . . . . Recyclers Shooed 8 | . . . 2 . . 1 1 . . . . . . 1 . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . . . . 3 . . 9 10 . . Prevented 13 | . . . . . . . . . . . . 11 . . 2 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Fac Upp Upp Res Res Combat Hostiles Destroyed 160 | . 9 13 12 8 . 3 9 16 2 3 1 9 . 18 6 5 16 30 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Guns 44 | . 3 1 1 3 . 1 1 11 2 3 . . . 5 2 2 5 4 Cannons 83 | . . 9 11 2 . . 8 2 . . . 4 . 9 4 2 11 21 AOE 22 | . 6 3 . 3 . 2 . 3 . . . 3 . . . . . 2 Classes Destroyed 16 | 1 6 2 . . . . 3 2 . . . 1 . 1 . . . . Worker 14 | . 1 . . . . . 1 3 . 1 . . . . . . 2 6 Builder 7 | . 1 2 . . . . . . . . . . . 1 . . 1 2 Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . Hauler 15 | . 2 . 3 . . . 2 4 1 . . . . 3 . . . . Recycler 17 | 1 2 . 3 . . 1 1 . 1 1 . . . 2 . . 3 2 Operator 1 | . . . . . . . . 1 . . . . . . . . . . Watcher 9 | . 3 . . . . . 1 1 . . . . . 2 . . . 2 Swarmer 33 | . 6 6 2 8 . 3 . . . . . 1 . 1 5 1 . . Grunt 64 | . 3 6 10 . . . 4 10 2 . . 3 . 6 . 1 9 10 Brawler 4 | . . . . . . . 1 1 . . . 1 . 1 . . . . Duelist 4 | . . . . . . . . 1 . . . 1 . . . . . 2 Sentry 25 | . . . . . . . 3 4 . 3 1 2 . 2 1 1 4 4 Hunter 10 | . . . . . . . 1 . . . . . . 1 . 2 . 6 Programmer 16 | . . . . . . . . . . . . . . 5 . . 3 8 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . Assembled 3 | . . 1 . . . . . . . . . . . 2 . . . . Best Kill Streak 10 | 1 8 5 7 4 . 3 3 8 3 3 1 3 . 6 4 5 5 10 Combat Bots Only 7 | . 6 3 7 4 . 3 3 4 2 2 1 3 . 4 4 5 5 4 Max Kills in Single Turn 4 | 1 4 2 1 3 . 2 1 3 1 1 1 2 . 2 1 1 3 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 1 . 3 . 2 . 3 . . . 2 . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Fac Upp Upp Res Res Damage Taken 13414 | . 189 259 257 133 . 69 102 387 36 216 . 1050 . 1603 300 623 1265 6925 Core 1963 | . 34 . 18 20 . . 14 69 . 15 . 72 . 133 30 48 49 1461 Absorbed by Shields 60 | . . . . . . . . . . . . . . . . . . 60 Core Remaining (%) 91 | 100 . 86 . . . 90 . 84 100 98 . . 92 . . 81 96 . Volleys Fired 568 | 7 36 35 35 9 1 5 50 53 7 15 2 20 . 81 14 10 71 117 Largest 3 | 2 2 2 2 2 1 2 1 2 2 2 2 2 . 2 2 2 3 3 Hottest 302 | 60 100 120 136 124 120 112 120 120 56 56 162 162 . 188 184 199 289 302 Shots Fired 1018 | 14 70 66 62 18 1 8 50 87 14 30 4 36 . 138 28 20 140 232 Gun 415 | 14 66 21 2 9 . 6 4 70 14 30 . . . 35 12 10 32 90 Cannon 582 | . . 41 60 9 1 . 46 16 . . 4 33 . 103 16 10 106 137 Launcher 21 | . 4 4 . . . 2 . 1 . . . 3 . . . . 2 5 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 219 | 7 . . . . . . . 70 14 30 . . . . . . . 98 Thermal 624 | 7 66 62 62 18 1 6 50 16 . . . . . 60 26 20 130 100 Explosive 21 | . 4 4 . . . 2 . 1 . . . 3 . . . . 2 5 Electromagnetic 154 | . . . . . . . . . . . 4 33 . 78 2 . 8 29 Robot Hit Streak 50 | 13 20 8 23 3 . 4 15 12 19 12 16 13 . 38 23 26 50 17 Robot Miss Streak 4 | . 2 4 2 1 . 1 1 3 1 1 . 2 . 1 1 . 1 4 Penetration Max 1 | . . . . . . . . 1 . 1 . . . . . . . . Secondary Targets 2 | . . . . . . . . . 1 . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . . 1 . . . . Shots Hit Robots 712 | 13 54 32 48 4 . 6 20 58 10 26 4 30 . 105 20 18 107 157 Core Hits 416 | 2 26 23 21 8 . 4 14 40 6 12 . 26 . 43 7 9 55 120 Critical Hits 20 | . . . 5 . . . 1 4 . 2 . 2 . 1 . . 4 1 Critical Kills 6 | . . . 2 . . . . . . 1 . . . 1 . . 2 . Critical Parts Destroyed 11 | . . . 3 . . . 1 3 . . . 1 . . . . 2 1 Melee Attacks 4 | . . . . . . . . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . . . . . . . . . 4 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 27421 | 145 1047 722 981 336 . 216 1684 2063 208 604 117 1351 . 4047 568 587 3951 8794 Guns 7192 | 145 612 95 30 72 . 69 53 1352 208 604 . . . 1136 213 250 874 1479 Cannons 16527 | . . 350 951 82 . . 1631 498 . . 117 733 . 2530 355 337 2771 6172 Explosions 3471 | . 435 272 . 182 . 147 . 213 . . . 618 . 381 . . 306 917 Melee 223 | . . . . . . . . . . . . . . . . . . 223 Ramming 8 | . . 5 . . . . . . . . . . . . . . . 3 Kinetic 7500 | 82 . . . . . . . 1352 208 604 . . . . . . . 5254 Thermal 12939 | 63 612 445 981 336 . 69 1684 498 . . . . . 1853 568 587 3368 1875 Explosive 3008 | . 435 272 . . . 147 . 213 . . . 618 . 100 . . 306 917 Electromagnetic 3743 | . . . . . . . . . . . 117 733 . 2094 . . 277 522 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 223 | . . . . . . . . . . . . . . . . . . 223 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . 1 . . . . 6 2 . 2 8 Average Corruption 2 | . . . . . . . . . 1 . . . . 3 1 . 1 3 Corruption Purged 8 | . . . . . . . . . . . . . . 6 2 . . . Effects 40 | . . . . . . . . . . . . . . 19 1 . 5 15 Message Errors 9 | . . . . . . . . . . . . . . 3 . . 4 2 Matter Fused 11 | . . . . . . . . . . . . . . 6 . . . 5 Heat Flow Errors 4 | . . . . . . . . . . . . . . 2 . . 1 1 Energy Discharges 4 | . . . . . . . . . . . . . . 2 1 . . 1 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . . . . . . . 2 . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . 1 Targeting Errors 5 | . . . . . . . . . . . . . . 2 . . . 3 Weapon Failures 1 | . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 584 | . 10 14 11 . . 1 50 33 . . . . . 106 43 . 133 183 Projectiles 521 | . . . 11 . . . 50 14 . . . . . 106 43 . 130 167 Explosions 63 | . 10 14 . . . 1 . 19 . . . . . . . . 3 16 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 55 | . . . . . . . . . . . . . . . . . . 55 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 45 | . . . . . . . . . . . . . . . . . . 45 Secondary 10 | . . . . . . . . . . . . . . . . . . 10 Self-Inflicted Damage 249 | . . 32 . . . 17 . . . . . 31 . 42 . . . 127 Shots 12 | . . 1 . . . 1 . . . . . 2 . 1 . . . 7 Rammed 2 | . . 1 . . . . . . . . . . . . . . . 1 Targets Rammed 3 | . . 2 . . . . . . . . . . . . . . . 1 Kicked 1 | . . 1 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 693 | 2 324 220 303 72 46 . 311 319 . 7 . 4 . 369 126 39 174 693 Average Temperature 86 | 2 80 66 93 28 27 . 98 138 . 5 . 3 . 50 54 24 56 214 Received Heat Transfer 1764 | . 108 63 153 . . . 54 207 27 78 . 225 . 144 36 87 192 390 Effects 15 | . 1 . . . . . . . . . . . . 1 . . . 13 Shutdowns 6 | . . . . . . . . . . . . . . 1 . . . 5 Energy Bleed 3 | . 1 . . . . . . . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . . . . . . 2 Damage (major) 2 | . . . . . . . . . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . . . . . . 1 2 . 5 . . . 2 Combat Hostiles 8 | . . . . . . . . . . . 1 2 . 3 . . . 2 Parts Fried 16 | . . . . . . . . . . . . 3 . 13 . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 Robots Melted 4 | . . . . . . . 1 1 . . . . . 1 . 1 . . Combat Hostiles 2 | . . . . . . . . . . . . . . 1 . 1 . . Parts Melted 26 | . 5 2 3 1 . . 2 2 . . . . . 2 3 1 5 . Heat Transferred 19467 | 150 1813 1000 1801 546 . 148 3711 1120 . . . . . 1828 809 770 3921 1850 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Fac Upp Upp Res Res Peak Influence 684 | 5 149 209 378 334 . 106 290 482 195 139 93 . . 346 . . 461 684 Initial 225 | . 2 45 . 58 . . 34 59 143 . 58 . . 7 . . 41 225 Average 190 | 2 55 82 173 223 . 96 137 287 134 53 55 . . 211 . . 218 411 Maximum Alert Level 2 | . . 1 1 1 . . 1 2 . . . . . 1 . . 2 2 Low Security (%) 59 | 100 100 86 52 14 . 100 92 31 100 100 100 . . 45 . . 58 . Level 1 27 | . . 13 47 85 . . 7 38 . . . . . 54 . . 15 46 Level 2 12 | . . . . . . . . 30 . . . . . . . . 25 53 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 . 2 . . . 2 3 . . 1 . . 5 . . 6 11 Investigation 3 | . 1 . 1 . . . . . . . . . . . . . 1 . Extermination 9 | . . . . . . . . . . . 1 . . 3 . . 1 4 Reinforcement 14 | . . . 1 . . . 2 2 . . . . . 2 . . 3 4 Assault 3 | . . . . . . . . . . . . . . . . . . 3 Garrison 2 | . . . . . . . . 1 . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . 1 2 Haulers Reinforced 3 | . . . . . . . . . . . . . . 1 . . 1 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Fac Upp Upp Res Res Distress Signals 14 | . . . 1 . . . . 2 . . . . . 4 . . 4 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 273 | . 17 16 18 8 . 4 8 28 2 3 1 16 . 33 15 5 30 69 Peak Tracking Total 18 | . 6 3 10 4 . 4 3 7 2 1 1 7 . 9 5 5 8 18 Tactical Retreats 32 | . . 2 3 . . 1 1 2 . . . 3 . 6 6 . 4 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Fac Upp Upp Res Res Traps Triggered 11 | . 5 . 1 . . . . . 1 . . . . 1 . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Fac Upp Upp Res Res Machines Disabled 30 | . 1 1 . 9 . . . 3 . . . . . 13 1 . . 2 Max in Single Turn 12 | . 1 1 . 8 . . . 1 . . . . . 12 1 . . 1 Garrison Access 2 | . . . . . . . 1 . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Fac Upp Upp Res Res Machines Accessed 31 | . 3 2 1 . 1 . 4 5 2 3 1 . . 3 2 . 2 2 Terminals 20 | . 3 2 1 . . . 3 5 . 2 . . . 1 1 . 1 1 Fabricators 2 | . . . . . . . . . . 1 . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . 1 1 Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . 1 . 1 . . . . . . . Total Hacks 67 | . 9 4 5 . 1 . 7 13 3 10 1 . . 4 2 . 2 6 Successful 38 | . 5 3 2 . 1 . 6 8 2 5 1 . . 1 2 . 1 1 Failed 29 | . 4 1 3 . . . 1 5 1 5 . . . 3 . . 1 5 Catastrophic 8 | . 1 1 . . . . 1 . . 1 . . . . . . 1 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 29 | . 3 6 4 . 1 . 1 5 . 3 . . . . . . 1 5 Terminals 55 | . 9 4 5 . . . 6 13 . 9 . . . 2 1 . 1 5 Fabricators 2 | . . . . . . . . . . 1 . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . 1 1 Scanalyzers 2 | . . . . . . . . . 2 . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . 1 . 1 . . . . . . . Terminal Hacks 27 | . 5 3 2 . 1 . 5 6 . 3 . . . . 2 . . . Record 8 | . . . . . 1 . 3 . . 2 . . . . 2 . . . Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . 2 . . . . . 1 . . . . . . . . . . . Open Door 2 | . . . . . . . . 2 . . . . . . . . . . Branch Access Points 4 | . 1 1 1 . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . . 1 . . . . . . . . . . Zone Layout 3 | . . 2 . . . . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 1 . . . 1 . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . . . . . . . . . 1 . Scanalyzer 2 | . . . . . . . . . 2 . . . . . . . . . Insert Component 1 | . . . . . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . . . . . 1 . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . 1 . . . . . . . Seal Access 2 | . . . . . . . 1 . . . 1 . . . . . . . Unauthorized Hacks 4 | . . . . . . . . 2 . 1 . . . . . . . 1 Terminals 4 | . . . . . . . . 2 . 1 . . . . . . . 1 Botnet 4 | . . . . . . . . 2 . 1 . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 3 2 1 . . . 2 4 1 3 . . . 2 . . 2 2 Full Trace Events 2 | . . . 1 . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . . . . . . . 1 . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . . . . Matter 278 | . . . . . . . . . . . . . . 278 . . . . Time 69 | . . . . . . . . . . . . . . 69 . . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . 18 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Fac Upp Upp Res Res Total Allies 6 | . . 3 . 1 . . . . . . . 2 . . . . . . Largest Group 3 | . . 3 1 1 1 . . . . . . 2 1 1 . . . . Highest-Rated Group 59 | . . 40 11 31 31 . . . . . . 59 29 29 . . . . Highest-Rated Ally 31 | . . 16 11 31 31 . . . . . . 30 29 29 . . . . Total Orders 2 | . . . . . . . . . . 2 . . . . . . . . EXPLORE 1 | . . . . . . . . . . 1 . . . . . . . . RETURN 1 | . . . . . . . . . . 1 . . . . . . . . Ally Attacks 3 | . . 2 . . . . . . . . . . . 1 . . . . Total Damage 35 | . . 16 . . . . . . . . . . . 19 . . . . Kills 1 | . . 1 . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . 1 . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Fac Upp Upp Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . . . . . . . . 1 . . Drone Launches 2 | . . . . . . . . . . 2 . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Fac Upp Upp Res Res Turns Passed 12104 | 36 872 1644 420 462 579 112 594 551 531 246 339 1094 16 1253 875 170 747 1563 Spaces Moved 7143 | 12 471 800 198 288 351 53 235 334 389 161 252 745 14 739 681 97 345 978 Core 32 | . . . . . . . 1 . . . . . . . . . . 31 Treads 225 | . . . . . . . 49 . . . . . . . . . 167 9 Legs 2345 | 12 471 800 198 288 351 53 171 . . . . . . . . . . 1 Wheels 4541 | . . . . . . . 14 334 389 161 252 745 14 739 681 97 178 937 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 150 150 150 150 180 110 110 110 120 120 120 120 120 120 100 110 50 Average Speed 133 | 120 151 178 150 150 158 180 184 110 117 120 120 120 120 120 120 114 143 105 Slowest Speed 1800 | 120 180 180 150 150 210 210 1800 110 120 120 120 150 120 120 120 120 220 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 2 78 98 29 69 72 25 22 58 9 5 8 83 5 16 79 8 8 24 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . . . . . . . Known Exits Taken 15 | . 1 1 1 1 . 1 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . . . . 1 . . 1 . . . . . . . . . . Scrap Searched 4 | . . 1 . . . . . . . . . 2 . . 1 . . . Spaces Dug 39 | . . 3 . . . . . . . . . . . 8 . . 12 16 Terrain Destroyed 509 | . 18 44 . 15 . 18 1 33 2 . . 109 . 74 7 2 81 105 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 98 | . . . . . . . 1 1 2 . . . . 16 7 2 22 47 AOE 411 | . 18 44 . 15 . 18 . 32 . . . 109 . 58 . . 59 58 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Fac Upp Upp Res Res Total 8700 | 19 565 947 263 301 376 61 353 430 453 184 287 902 13 961 707 134 476 1268 Wait 470 | . 11 88 4 . . . 17 19 25 1 12 104 . 92 1 1 30 65 Move 7125 | 11 470 799 197 287 350 52 234 333 388 160 251 744 13 738 680 96 344 978 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 183 | . 24 11 11 1 12 . 20 11 11 3 6 3 . 13 3 15 9 30 Fast Attach 21 | 1 1 . . . 3 . 2 . 1 . 2 . . 1 . . 1 9 Attach 91 | . 4 4 5 . 1 1 9 1 3 3 6 2 . 10 2 6 12 22 Detach 7 | . . . . . . 1 . . . . 2 1 . . . . 2 1 Swap 78 | . 5 4 3 2 . 2 2 4 6 1 . 5 . 17 7 4 5 11 Drop 120 | . 14 4 8 2 9 . 19 8 12 1 6 1 . 8 . 2 2 24 Fire 568 | 7 36 35 35 9 1 5 50 53 7 15 2 20 . 81 14 10 71 117 Melee 4 | . . . . . . . . . . . . . . . . . . 4 Ram . | . . . . . . . . . . . . . . . . . . . Kick 2 | . . 2 . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . . 1 Escape Stasis 6 | . . . . . . . . . . . . . . . . . . 6 Rewire 24 | . . . . . . . . 1 . . . 22 . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res x2 / Qua) -2/Research History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 2) 37 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 540 | -10/Materials | Discovered new exit (range 3) 545 | -10/Materials | Identified exit to Materials 657 | -10/Materials | Identified exit to Mines 716 | -10/Materials | Discovered exit to Materials (range 15) 855 | -10/Materials | Discovered exit to Materials (range 15) 909 | -10/Materials | Entered Mines 1002 | -10/Mines | Met a Derelict bent on vengeance 1118 | -10/Mines | Discovered exit to Materials (range 12) 1391 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1625 | -10/Mines | Excavation squad dispatched 1625 | -10/Mines | A large section of the Mines collapsed 1911 | -10/Mines | Discovered exit to Materials (range 7) 1914 | -10/Mines | Learned location of Storage (-8) 2553 | -10/Mines | Entered Materials 2553 | -9/Materials | Accompanied by 1 ally 2553 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2554 | -9/Materials | Identified exit to Mines 2775 | -9/Materials | Destroyed 7 combat bots 2862 | -9/Materials | Build established: Scavenger-Mutant 2973 | -9/Materials | Entered Mines 3015 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3186 | -9/Mines | Learned location of Zion (-7) 3360 | -9/Mines | Discovered new exit (range 9) 3375 | -9/Mines | Identified exit to Materials 3419 | -9/Mines | Received a Mining Laser from a helpful Derelict 3428 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3429 | -9/Mines | Discovered new exit (range 5) 3434 | -9/Mines | Identified exit to Exiles 3435 | -9/Mines | Entered Exiles 3435 | -9/Exiles | Accompanied by 1 ally 3458 | -9/Exiles | Discovered new exit (range 15) 3473 | -9/Exiles | Met 8R-AWN 3497 | -9/Exiles | Met EX-HEX 3543 | -9/Exiles | Met EX-BIN 3561 | -9/Exiles | Aligned with FarCom system 3563 | -9/Exiles | Given EX-Vault access code 3599 | -9/Exiles | Opened EX-Vault 3607 | -9/Exiles | Found Prototype Device 3607 | -9/Exiles | Identified Cloak of Protection 3616 | -9/Exiles | Found Prototype Energy Cannon 3616 | -9/Exiles | Identified Gui. Plasma Cannon 3666 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3738 | -9/Exiles | Met EX-DEC 3993 | -9/Exiles | Discovered new exit (range 11) 4014 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 4014 | -9/Exiles | Entered Mines 4111 | -8/Mines | Discovered exit to Materials (range 8) 4126 | -8/Mines | Entered Materials 4126 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4344 | -8/Materials | Identified exit to Storage 4434 | -8/Materials | Discovered new exit (range 15) 4720 | -8/Materials | Entered Storage 4727 | -8/Storage | Found Prototype Launcher 4846 | -8/Storage | Identified Scatter Rocket Array 4976 | -8/Storage | Build established: Hauler-Mutant 5231 | -8/Storage | Garrison activated, responded to threat 5258 | -8/Storage | Discovered new exit (range 13) 5271 | -8/Storage | Entered Factory 5271 | -7/Factory | Evolved 2 slots: Utility x2 5769 | -7/Factory | Discovered new exit (range 16) 5801 | -7/Factory | Identified exit to Factory 5802 | -7/Factory | Entered another Factory area 5802 | -6/Factory | Evolved 2 slots: Utility x2 6011 | -6/Factory | Discovered new exit (range 13) 6045 | -6/Factory | Identified exit to Factory 6048 | -6/Factory | Entered another Factory area 6048 | -5/Factory | Evolved 2 slots: Utility x2 6339 | -5/Factory | Discovered new exit (range 9) 6385 | -5/Factory | Identified exit to Upper Caves 6387 | -5/Factory | Entered Upper Caves 6657 | -5/Upper Caves | Spotted B-75 Beast 6751 | -5/Upper Caves | Destroyed B-75 Beast 6946 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7451 | -5/Upper Caves | Discovered new exit (range 19) 7475 | -5/Upper Caves | Identified exit to Upper Caves 7481 | -5/Upper Caves | Entered another Upper Caves area 7481 | -5/Upper Caves | Accompanied by 1 ally 7485 | -5/Upper Caves | Discovered new exit (range 9) 7496 | -5/Upper Caves | Identified exit to Factory 7497 | -5/Upper Caves | Entered Factory 7497 | -4/Factory | Accompanied by 1 ally 7497 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8274 | -4/Factory | Assembled infested ambush trap array 8384 | -4/Factory | Spotted B-86 Titan 8467 | -4/Factory | Fabricated Enh. Quantum Rifle (x2) 8576 | -4/Factory | Discovered new exit (range 8) 8662 | -4/Factory | Lost 3 parts (2p1n) 8690 | -4/Factory | Identified exit to Upper Caves 8750 | -4/Factory | Entered Upper Caves 8911 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9345 | -4/Upper Caves | Found Alien Artifact 9346 | -4/Upper Caves | Identified Dimensional Node Initializer 9346 | -4/Upper Caves | Initialized slip node 9473 | -4/Upper Caves | Discovered new exit (range 10) 9509 | -4/Upper Caves | Identified exit to Upper Caves 9562 | -4/Upper Caves | Encountered a Warlord checkpoint 9625 | -4/Upper Caves | Entered another Upper Caves area 9647 | -4/Upper Caves | Discovered new exit (range 12) 9676 | -4/Upper Caves | Learned 8 Research zone layouts 9697 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9746 | -4/Upper Caves | Identified exit to Research 9757 | -4/Upper Caves | Lost 5 parts (1p3u1w) 9795 | -4/Upper Caves | Entered Research 9795 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9796 | -3/Research | Identified exit to Research 9796 | -3/Research | Identified exit to Quarantine 10009 | -3/Research | Garrison activated, responded to threat 10360 | -3/Research | Lost 4 parts (1p1u2w) 10542 | -3/Research | Entered another Research area 10542 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10792 | -2/Research | First assault squad dispatched 10992 | -2/Research | Lost 3 parts (2u1w) 11116 | -2/Research | Build established: Hacker-Tank 11177 | -2/Research | Spotted B-90 Cyclops 11883 | -2/Research | Lost 10 parts (1p1n5u3w) 12003 | -2/Research | Found Prototype Slashing Weapon 12006 | -2/Research | Found Prototype Slashing Weapon 12007 | -2/Research | Identified Molecular Scythe (x2) 12011 | -2/Research | Found Molecular Scythe 12020 | -2/Research | Core integrity fell below 50% 12064 | -2/Research | Lost 15 parts (4p4n3u4w) 12067 | -2/Research | Core integrity fell below 20% 12082 | -2/Research | Released all parts (3) 12085 | -2/Research | Spotted B-90 Cyclops 12105 | -2/Research | Destroyed by B-90 Cyclops with Nova Cannon Last Messages --------------- 12097_ Slug penetrates Wall. 12098_ Triggered Stasis Trap. 12098_ A bubble of rippling energy engulfs the area. 12098_ Field strength at 94. 12098_ Field strength at 88. 12099_ Field strength at 74. 12100_ Penetrated by Slug. 12100_ Slug penetrates L-61 Swordsman. 12100_ Field strength at 57. 12101_ Penetrated by Slug. 12101_ Slug penetrates L-61 Swordsman. 12101_ Field strength at 39. 12102_ Imp. Light Armor Plating destroyed. 12102_ Field strength at 25. 12103_ Slug penetrates Wall. 12103_ Terminal disabled. 12103_ Field strength at 11. 12104_ Penetrated by Slug. 12104_ Stasis field depleted. 12104_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #?????????# # #????????????????????? | | #?????????# # #????????????????????? | | #?????????+ " """ #????????????????????? | | #?????????# # """ #????????????????????? | | #?????????# # """ #????????????????????? | | ###?????????# #? #????????????????????? | | #???????????# #? #????????????????????? | | #???????????# =#?? #????????????????????? | | #???????????# !###############????????????????? | | #???????????# # #????????????????? | | #???????????# *# #????????????????? | | #???????????# hlh# #????????????????? | | +############# bh# #????????????????? | | " # h# ""T"" #????????????????? | | #### w h# """"" #????????????????? | | #??# h###+##;##########??????????????? | | #??# h BB #??????????????? | | #??# l BB #??????????????? | | """ """ #??# #????????????????? | | """ """ #??# !! ! #????????????????? | | """ """ #??#### !! #????????????????? | | """ """ #?????# !! #????????????????? | | """ """ #?????# #????????????????? | | #????## +????????????????? | | #????#;w l #????????????????? | | ####+######????## "" ""@ #????????????????? | | ## ??? ? """"" #????????????????? | | # = #????????????????? | | # #????????????????? | | + #????????????????? | | # ##############; #????????????????? | | # #???BB????????# #????????????????? | | ## #???BB????????? #????????????????? | | ? ????????????? #????????????????? | | ? ????????????? #????????????????? | | ???????????? #????????????????? | | " ??????????? #????????????????? | | "" ??????????? #????????????????? | | G #?????????? #????????????????? | | ""? ?#????????????????????????????? | | """ " ???????????????????????????????? | | """ ????????????????????????????????? | | """ ???????????????????????????????? | | ?? ????????????????????????????????? | | ## ??? ???????????????????????????????????? | | ?# ??? ?????????????????????????????????????? | | ?? "??????????????????????????????????????????? | | ??? ???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 45 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 18 Terrain Scan Density 10 Heat Shielding 100 Armor Coverage 975 Resistance: KI 20 Resistance: TH 20 Resistance: EX 70 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hvy. Ion Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Quantum Rifle | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- It Was An Accident, I Swear Safety First Shopping List Sniper Tank Challenges ------------ None Game ------ Seed StealthNuclearDriver Manual? 0 Play Time 02:32:48 Cumulative 35.3 hours Start 2021.11.28 @ 00:12:27 End 2021.11.28 @ 02:44:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 22 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 43 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62a6e0b4-0b2f-4c0d-8b2f-c9ad8644245d