Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.20 @ 14:18:34 Player: Heclapar Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (151) 755 Value Destroyed (5909) 5909 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (172) 172 TOTAL SCORE: 11076 Bonus ------- High Alert Combat Kills 172 Cogmind --------- Core Integrity 0/1000 Matter 19/300 Energy 99/100 System Corruption 7% Temperature Cool (27) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Armor Plating Layered Heavy Armor Plating Thermal Shield Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Cooling System Huge Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Plasma Cannon Impact Mace > --- INVENTORY -------- Fission Core Fission Core Armored Treads Improved Medium Treads Advanced Heat Sink High-capacity Storage Unit Energy Well High-capacity Matter Pod Improved Utility Shielding Improved Weapon Shielding Medium Armor Plating Heavy Armor Plating Improved Medium Armor Plating Layered Heavy Armor Plating Thermal Shield Improved Shield Generator Tractor Beam Improved Field Recycling Unit Cooled Particle Cannon Advanced Assault Cannon Advanced Assault Cannon Heavy Missile Launcher Heavy Missile Launcher [Rating: 79] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Plasma Cannon Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Impact Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 4 | . . . 1 1 1 . . 1 Utility 5 | . . 2 1 1 . . . 1 Weapon . | . . . . . . . . . Parts Attached 139 | . 2 15 31 24 29 . . 38 Power 11 | . . 1 2 . 4 . . 4 Engine 6 | . . 1 2 . 3 . . . Core 5 | . . . . . 1 . . 4 Reactor . | . . . . . . . . . Propulsion 23 | . . 2 5 2 5 . . 9 Treads 20 | . . . 4 2 5 . . 9 Leg 3 | . . 2 1 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 37 | . 1 5 10 4 7 . . 10 Device 12 | . . 1 4 1 2 . . 4 Storage 2 | . . 1 1 . . . . . Processor 5 | . . 1 1 1 2 . . . Hackware 1 | . 1 . . . . . . . Protection 17 | . . 2 4 2 3 . . 6 Artifact . | . . . . . . . . . Weapon 68 | . 1 7 14 18 13 . . 15 Energy Gun . | . . . . . . . . . Energy Cannon 21 | . . . 2 11 5 . . 3 Ballistic Gun 1 | . 1 . . . . . . . Ballistic Cannon 19 | . . 5 6 . 3 . . 5 Launcher 17 | . . 2 6 2 2 . . 5 Special Weapon . | . . . . . . . . . Impact Weapon 9 | . . . . 4 3 . . 2 Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 1 2 3 . . 1 Parts Lost 26 | . . . 2 4 1 . . 19 Power 2 | . . . . . . . . 2 Propulsion 8 | . . . 1 1 . . . 6 Utility 10 | . . . 1 2 1 . . 6 Weapon 6 | . . . . 1 . . . 5 Highest Loss Streak 10 | . . . 1 2 1 . . 10 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 98 | . 89 98 98 99 100 100 100 95 Engine 7 | . 14 11 9 7 9 6 6 1 Core 2 | . . . . . 3 6 6 9 Treads 25 | . . . 21 29 33 33 33 32 Leg 4 | . 28 22 5 . . . . . Device 13 | . . 10 12 15 13 13 13 15 Storage 7 | . 14 11 9 7 6 6 6 4 Processor 10 | . . . 9 15 13 13 13 10 Hackware 1 | . 4 10 . . . . . . Protection 8 | . . 10 13 6 6 6 6 5 Energy Cannon 7 | . . . . 13 11 13 13 6 Ballistic Cannon 6 | . . 18 16 . . . . 2 Peak Build Rating 79 | 6 9 19 39 45 71 70 70 79 Average Rating 48 | 6 6 16 31 43 62 70 70 73 On Entrance 37 | 6 6 9 18 39 45 70 70 70 Naked Turns 52 | . . . . . . . . 52 Heaviest Build 138 | 11 12 38 115 125 138 125 125 132 Greatest Support 160 | 20 20 20 60 80 140 140 140 160 Greatest Overweight (x) 2 | . . 1 2 1 1 . . 1 Average Overweight (x) . | . . . 1 1 . . . . Largest Inventory Capacity 25 | 8 8 10 25 25 25 25 25 25 Average Capacity 21 | 8 8 8 21 25 25 25 25 24 Most Carried 25 | 6 6 10 25 25 25 25 25 25 Average Carried 20 | 6 5 8 16 23 24 25 25 23 Final Capacity 25 | 8 8 10 25 25 25 25 25 5 Final Carried 25 | 6 6 10 23 23 25 25 25 5 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Matter Collected 3523 | 180 11 655 1013 494 590 21 . 559 Remotely 181 | . . . 181 . . . . . Salvage Created 4862 | . 11 587 1029 731 1104 40 . 1360 Parts 261 | . 2 43 65 35 49 2 . 65 Haulers Intercepted 4 | . . 2 1 1 . . . . Recyclers Shooed 4 | . . 1 . 1 1 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 125 | . . 19 33 15 24 1 . 33 Guns 2 | . . 2 . . . . . . Cannons 74 | . . 11 20 10 14 1 . 18 AOE 43 | . . 6 13 5 8 . . 11 Classes Destroyed 16 | . 1 6 5 2 1 . . 1 Worker 7 | . . . 2 1 1 . . 3 Builder 4 | . . . 1 . . . . 3 Hauler 4 | . . 2 1 1 . . . . Recycler 4 | . . 1 1 1 1 . . . Mechanic 1 | . . . 1 . . . . . Operator 1 | . 1 . . . . . . . Watcher 5 | . . . 2 2 . . . 1 Swarmer 29 | . . 4 8 3 8 . . 6 Cutter 2 | . . . . . . . . 2 Grunt 44 | . . 9 18 7 . . . 10 Brawler 5 | . . 2 . . 3 . . . Duelist 2 | . . . . 2 . . . . Sentry 18 | . . 4 5 . 5 . . 4 Specialist 2 | . . . 2 . . . . . Hunter 8 | . . . . . 2 . . 6 Programmer 15 | . . . . 3 6 1 . 5 Best Kill Streak 12 | . 1 7 6 5 8 1 . 12 Combat Bots Only 7 | . . 7 6 5 7 1 . 7 Max Kills in Single Turn 4 | . 1 4 4 2 3 1 . 3 Gunslinging . | . . . . . . . . . Exploded 4 | . . 4 4 2 3 . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 875 | . . 58 172 46 221 4 . 374 Missed 261 | . . 24 61 14 72 1 . 89 Damage Taken 8974 | . . 444 1527 688 1370 45 . 4900 Core 1321 | . . 49 168 73 26 . . 1005 Absorbed by Shields 1086 | . . . . . . . . 1086 Ignored by Resistances 293 | . . . . . 293 . . . Core Remaining (%) 90 | 100 100 87 69 89 . . 96 . Volleys Fired 349 | . 2 60 79 44 57 1 . 106 Largest 2 | . 2 2 2 2 2 2 . 2 Hottest 160 | . 60 88 160 160 160 110 . 110 Shots Fired 632 | . 4 100 147 76 108 3 . 194 Gun 30 | . 4 26 . . . . . . Cannon 563 | . . 70 136 70 104 3 . 180 Launcher 39 | . . 4 11 6 4 . . 14 Special . | . . . . . . . . . Kinetic 293 | . 2 96 126 . 12 . . 57 Thermal 300 | . 2 . 10 70 92 3 . 123 Explosive 39 | . . 4 11 6 4 . . 14 Electromagnetic . | . . . . . . . . . Robot Hit Streak 26 | . 2 12 10 10 15 17 . 26 Robot Miss Streak 7 | . 2 3 5 3 7 . . 5 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 398 | . 2 66 85 45 76 2 . 122 Core Hits 232 | . 2 25 61 29 38 1 . 76 Critical Kills 3 | . . . . . . . . 3 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 9 | . . . 3 . 1 . . 5 Meltdown 3 | . . . . . . . . 3 Blast 6 | . . . 3 . 1 . . 2 Melee Attacks 31 | . . . . 8 14 . . 9 Impact 30 | . . . . 7 14 . . 9 Slashing 1 | . . . . 1 . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15760 | . 23 1855 3602 1902 2647 68 . 5663 Guns 245 | . 23 222 . . . . . . Cannons 9552 | . . 1063 2003 1137 2013 68 . 3268 Explosions 5893 | . . 570 1595 765 634 . . 2329 Melee . | . . . . . . . . . Ramming 70 | . . . 4 . . . . 66 Kinetic 4281 | . 12 1285 1822 . 192 . . 970 Thermal 5655 | . 11 . 181 1137 1821 68 . 2437 Explosive 5754 | . . 570 1595 765 634 . . 2190 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . 2 . . 3 6 6 6 7 Average Corruption 3 | . 2 . . 2 4 6 6 2 Corruption Purged 4 | . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . Effects 99 | . . . . 17 37 13 5 27 Message Errors 24 | . . . . 2 14 3 1 4 Matter Fused 22 | . . . . 5 10 1 1 5 Heat Flow Errors 6 | . . . . 1 . 2 . 3 Energy Discharges 13 | . . . . 1 6 2 . 4 Parts Rejected 3 | . . . . 1 . . . 2 Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 14 | . . . . 3 3 4 2 2 Data Loss (major) 4 | . . . . . 2 . 1 1 Misfires 3 | . . . . . . 1 . 2 Alerts 6 | . . . . 3 . . . 3 Weapon Failures 3 | . . . . . 2 . . 1 Overload Shots 2 | . . . . . . . . 2 Overflow Damage 220 | . . 2 11 58 29 . . 120 Projectiles 133 | . . . 7 37 29 . . 60 Explosions 87 | . . 2 4 21 . . . 60 Melee . | . . . . . . . . . Knockbacks 42 | . . 10 17 . 4 . . 11 Impact . | . . . . . . . . . Kinetic 42 | . . 10 17 . 4 . . 11 Secondary . | . . . . . . . . . Self-Inflicted Damage 355 | . . 54 . . . . . 301 Shots 9 | . . 1 . . . . . 8 Rammed 7 | . . . 1 . . . . 6 Targets Rammed 7 | . . . 1 . . . . 6 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 198 | . . 150 198 190 15 106 . 197 Average Temperature 35 | . . 45 18 83 7 54 . 97 Received Heat Transfer 1626 | . . 171 738 108 162 . . 447 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 6 | . . . . . 2 . . 4 Combat Hostiles 6 | . . . . . 2 . . 4 Parts Melted 48 | . . . 2 5 21 1 . 19 Heat Transferred 9267 | . 25 . 350 2100 3209 87 . 3496 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Peak Influence 927 | . 35 410 535 355 321 . . 927 Initial 214 | . . 14 79 214 138 . . 14 Average 194 | . 15 216 188 191 166 . . 245 Maximum Alert Level 3 | . . 2 2 1 1 . . 3 Low Security (%) 51 | 100 100 57 46 37 61 . . 48 Level 1 43 | . . 34 48 62 38 . . 33 Level 2 4 | . . 7 4 . . . . 12 Level 3 . | . . . . . . . . 4 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . . 1 5 5 4 . . 9 Investigation 2 | . . . 1 . . . . 1 Extermination 10 | . . . . 3 4 . . 3 Reinforcement 11 | . . 1 4 1 . . . 5 Assault 1 | . . . . 1 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . 1 1 . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Distress Signals 9 | . . . 2 1 2 . . 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 189 | . 3 27 48 21 28 1 . 61 Peak Tracking Total 11 | . 1 4 8 5 6 1 . 11 Tactical Retreats 11 | . . 2 1 2 1 . . 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 4 | . 1 1 . 1 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 19 | . . 1 2 4 2 . . 10 Max in Single Turn 6 | . . 1 1 1 1 . . 6 Garrison Access 2 | . . . . 2 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 24 | . . 2 4 5 9 1 . 3 Terminals 13 | . . 2 3 1 6 . . 1 Fabricators 5 | . . . . 2 2 . . 1 Repair Stations 2 | . . . 1 . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 2 . . . 1 Total Hacks 42 | . . 8 9 6 13 1 . 5 Successful 15 | . . 4 4 3 3 1 . . Failed 27 | . . 4 5 3 10 . . 5 Catastrophic 8 | . . 2 1 1 3 . . 1 Database Lockouts . | . . . . . . . . . Manual 12 | . . 5 3 2 2 . . . Terminals 25 | . . 8 6 1 8 . . 2 Fabricators 7 | . . . . 3 3 . . 1 Repair Stations 5 | . . . 3 . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . 2 . . . 2 Terminal Hacks 7 | . . 3 3 . . 1 . . Open Door 1 | . . . . . . 1 . . Unreport Threat 4 | . . 2 2 . . . . . Maintenance Status 1 | . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 3 | . . . . 1 2 . . . Network Status 2 | . . . . 1 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 2 | . . . 1 . 1 . . . Scan Component 2 | . . . 1 . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 2 | . . 1 . 1 . . . . Terminals 1 | . . 1 . . . . . . Botnet 1 | . . 1 . . . . . . Fabricators 1 | . . . . 1 . . . . Liberate 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . . 2 4 3 9 . . 3 Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 3 | . . . . . 3 . . . Authchips . | . . . . . . . . . Time 134 | . . . . . 134 . . . Total Robot Build Rating 12 | . . . . . 12 . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . Machine Destruction 2 | . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total Allies 3 | . . . . . 3 . . . Largest Group 3 | . . . . . 3 . . . Highest-Rated Group 60 | . . . . . 60 . . . Highest-Rated Ally 20 | . . . . . 20 . . . Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . . 3 . . . Total Damage 29 | . . . . . 29 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Turns Passed 10156 | 6 188 1196 2032 1933 2275 434 255 1837 Spaces Moved 4070 | 1 147 497 691 616 919 243 158 798 Core 104 | . . . . . . . . 104 Treads 3117 | . . . 487 616 919 243 158 694 Legs 849 | 1 147 497 204 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 120 170 250 162 162 162 50 Average Speed 190 | 120 120 173 237 250 182 162 162 151 Slowest Speed 330 | 120 120 190 330 250 250 162 162 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 2 30 46 57 20 34 44 20 30 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 2 | . . . . . . 2 . . Spaces Dug 58 | . . . 23 8 13 . . 14 Terrain Destroyed 476 | . . 42 154 44 37 1 . 198 Melee 30 | . . . . 8 13 . . 9 Projectile 58 | . . 16 23 . 2 1 . 16 AOE 388 | . . 26 131 36 22 . . 173 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total 5763 | 6 155 729 931 918 1379 281 157 1207 Wait 1028 | 6 . 136 95 204 326 38 . 223 Move 4062 | . 146 496 690 615 918 242 157 798 Hop . | . . . . . . . . . Pick Up 68 | . 2 9 20 12 15 . . 10 Fast Attach 38 | . 2 6 8 4 8 . . 10 Attach 28 | . . . 4 7 4 . . 13 Detach 4 | . . . 1 1 1 . . 1 Swap 73 | . . 9 19 13 17 . . 15 Drop 75 | . 3 13 14 10 19 . . 16 Fire 349 | . 2 60 79 44 57 1 . 106 Melee 31 | . . . . 8 14 . . 9 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 7 | . . . 1 . . . . 6 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 40 | -10/Materials | Discovered new exit (range 14) 151 | -10/Materials | Discovered new exit (range 4) 195 | -10/Materials | Entered another Materials area 195 | -9/Materials | Evolved 2 slots: Utility x2 309 | -9/Materials | Build established: Mutant 620 | -9/Materials | Build established: Scavenger-Mutant 642 | -9/Materials | Discovered new exit (range 11) 665 | -9/Materials | Destroyed 7 combat bots 1294 | -9/Materials | Discovered new exit (range 15) 1391 | -9/Materials | Entered another Materials area 1391 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2074 | -8/Materials | Build established: Mutant 2480 | -8/Materials | Discovered new exit (range 10) 2978 | -8/Materials | Discovered new exit (range 5) 3423 | -8/Materials | Entered Factory 3423 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5336 | -7/Factory | Discovered new exit (range 6) 5356 | -7/Factory | Entered another Factory area 5356 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5670 | -6/Factory | Fabricated B-48 Gladiator? 6973 | -6/Factory | Destroyed 7 combat bots 7416 | -6/Factory | Discovered new exit (range 6) 7427 | -6/Factory | Identified exit to Lower Caves 7631 | -6/Factory | Entered Lower Caves 8050 | -6/Lower Caves | Discovered new exit (range 10) 8065 | -6/Lower Caves | Entered another Lower Caves area 8250 | -6/Lower Caves | Discovered new exit (range 7) 8253 | -6/Lower Caves | Learned 12 Factory zone layouts 8274 | -6/Lower Caves | Encountered a Warlord checkpoint 8320 | -6/Lower Caves | Entered Factory 8320 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8321 | -5/Factory | Identified exit to Extension 9316 | -5/Factory | Found Prototype Launcher 9316 | -5/Factory | Identified Tesla Bomb Launcher 9446 | -5/Factory | Build established: Scavenger-Mutant 10018 | -5/Factory | Lost 5 parts (1p2n1u1w) 10091 | -5/Factory | Destroyed 7 combat bots 10105 | -5/Factory | Released all parts (5) 10135 | -5/Factory | Lost 10 parts (1p3n3u3w) 10136 | -5/Factory | Core integrity fell below 50% 10142 | -5/Factory | Core integrity fell below 20% 10157 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10108_ The unstable cave ceiling collapses. 10108_ K-01 Serf crushed by falling debris. 10108_ K-01 Serf destroyed. 10110_ %45 5 NRPASLX&V2 10119_ Slug penetrates Wall. 10119_ U-05 Engineer lays Concrete. 10119_ K-01 Serf collects debris. 10121_ U-05 Engineer lays Concrete. 10129_ Penetrated by Slug. 10129_ Knocked back. 10136_ Triggered Alarm Trap. 10136_ An alarm sounds. 10136_ ALERT: Alarm triggered, dispatching investigation squad. 10137_ Knocked back. 10139_ Penetrated by Slug. 10157_ Critical hit (Burn: +37). 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" g @ c | | "??# g g k | | ???+ k | | ???## ################+#################+#### | | ????# ?????????????? ?????# ## | | ????# ????????????? ???# ## | | ????# ???????????# """ """ ?# ## | | ????# ????????????# """ """ ## ## | | ????# ?????????????# """ """ ## ## | | ????# ??????????????# ## ## | | ????????????????????# """ """ ## ## | | ????????????????????# """ """ ## ## | | ????????????????????# """ """ ## ## | | ????????????????????# ## ## | | ????????????????????# ??? ??## ## | | ????????????????????# ??? ???# ## | | ????????????????????####?????##???###############% | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | #???# ####??????????????????????????????????# | | #???# ####??????????????????????????????????# | | #???# # ?????????????????????????????????## | | #???# # ""?????????????????????????????????# | | #???# # ""?????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConstructIonicBiocell Manual? 0 Play Time 01:10:35 Cumulative 97.8 hours Start 2024.08.20 @ 03:22:41 End 2024.08.20 @ 14:18:34 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 56 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d2c5282-0f68-4e1e-a508-b32a8c3112b5