Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.09 @ 22:18:29 Player: remnia Result: Destroyed by exploding Nuclear Reactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (103) 515 Value Destroyed (3139) 3139 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (715) 715 TOTAL SCORE: 7289 Bonus ------- High Alert Combat Kills 15 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 271/300 Energy 250/250 System Corruption 2% Temperature Cool (0) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Melee Analysis Suite Target Analyzer > --- WEAPON (4) ------- Flak Gun > --- INVENTORY (15) --- Wheel Weight Redist. System Seismic Detector Weapon Cycler Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Battery Improved Melee Analysis Suite Target Analyzer > --- WEAPON ----------- Gatling Laser Flak Gun Flak Gun > --- INVENTORY -------- Ion Engine Wheel Large Storage Unit Weight Redist. System Seismic Detector [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Slots Evolved 6 | . . 2 . 2 . . 2 Power . | . . . . . . . . Propulsion 2 | . . . . 1 . . 1 Utility 2 | . . 2 . . . . . Weapon 2 | . . . . 1 . . 1 Parts Attached 104 | 6 8 26 1 . 15 14 34 Power 16 | 1 2 3 . . 4 2 4 Engine 12 | 1 2 1 . . 3 2 3 Core 4 | . . 2 . . 1 . 1 Reactor . | . . . . . . . . Propulsion 29 | 2 1 7 . . 4 5 10 Treads 11 | . . . . . 4 5 2 Leg 15 | 2 1 5 . . . . 7 Wheel 3 | . . 2 . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | 1 4 9 1 . 3 4 8 Device 8 | . . 4 1 . 1 . 2 Storage 6 | 1 2 1 . . . . 2 Processor 6 | . . . . . . 4 2 Hackware . | . . . . . . . . Protection 10 | . 2 4 . . 2 . 2 Artifact . | . . . . . . . . Weapon 29 | 2 1 7 . . 4 3 12 Energy Gun 8 | . . 2 . . . 1 5 Energy Cannon 4 | . . 2 . . . 1 1 Ballistic Gun 13 | 2 . 2 . . 4 1 4 Ballistic Cannon 4 | . 1 1 . . . . 2 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 51 | . . 5 1 . 10 4 31 Power 8 | . . 1 . . 2 1 4 Propulsion 12 | . . 1 . . 2 . 9 Utility 15 | . . 3 1 . 2 3 6 Weapon 16 | . . . . . 4 . 12 Highest Loss Streak 14 | . . 3 1 . 7 3 14 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 94 93 97 81 84 96 72 Engine 5 | . 14 4 . . 1 7 2 Core 2 | . . 5 11 9 5 1 . Treads 7 | . . . . . 16 27 7 Leg 11 | . 28 14 . . . . 9 Wheel 2 | . . 4 22 18 4 . . Device 5 | . . 12 17 18 11 1 1 Storage 9 | . 13 11 11 9 9 9 6 Processor 7 | . . . . . . 20 15 Protection 9 | . 9 18 12 9 12 3 3 Energy Gun 6 | . . 9 11 9 2 7 11 Energy Cannon 2 | . . 3 11 9 2 5 3 Ballistic Gun 9 | . 16 4 . . 18 12 5 Ballistic Cannon 4 | . 11 5 . . . . 1 Naked Turns . | . . . . . . . . Heaviest Build 52 | 12 52 24 24 22 29 24 38 Greatest Support 60 | 20 20 24 24 24 60 60 60 Greatest Overweight (x) 6 | . 2 6 . . 5 . 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 20 8 8 8 8 8 15 Average Capacity 7 | 6 8 8 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 8 8 Average Carried 6 | 3 6 7 8 8 7 7 6 Final Capacity 15 | 8 8 8 8 8 8 8 15 Final Carried 8 | 6 8 8 8 8 8 8 4 Class Distribution -------------------- 48% | Scavenger-Mutant 24% | Mutant 20% | Scavenger-Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Mat Min Mat Gar Mat Fac Matter Collected 2148 | 260 209 475 10 . 315 314 565 Remotely . | . . . . . . . . Salvage Created 3606 | . 205 1118 143 . 572 624 944 Parts 217 | . 18 82 5 . 35 27 50 Haulers Intercepted 3 | . . 1 . . . 1 1 Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Combat Hostiles Destroyed 74 | . 7 21 3 . 15 10 18 Guns 46 | . 3 11 3 . 12 6 11 Cannons 27 | . 4 10 . . 3 3 7 Classes Destroyed 13 | . 4 5 . . 1 . 3 Worker 7 | . . 2 . . . . 5 Builder 6 | . . 3 . . . 1 2 Tunneler 2 | . . . . . . . 2 Hauler 3 | . . 1 . . . 1 1 Recycler 3 | . 1 1 . . . . 1 Watcher 8 | . 3 3 . . . 2 . Swarmer 18 | . 5 4 . . 6 . 3 Grunt 33 | . 2 9 3 . 3 4 12 Brawler 2 | . . 1 . . . 1 . Duelist 1 | . . . . . . . 1 Sentry 17 | . . 7 . . 5 4 1 Hunter 2 | . . . . . 1 1 . Programmer 1 | . . . . . . . 1 Best Kill Streak 8 | . 3 8 4 . 3 3 5 Combat Bots Only 7 | . 3 7 4 . 3 3 4 Max Kills in Single Turn 2 | . 1 1 1 . 2 1 2 Gunslinging 1 | . . . . . 1 . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Damage Taken 7329 | . 254 1154 167 . 1485 756 3513 Core 1435 | . . 260 51 . 311 110 703 Absorbed by Shields 63 | . . . . . . . 63 Redirected to Shielding 193 | . . 51 . . . . 142 Regen/Repaired (Parts) 30 | . 30 . . . . . . Core Remaining (%) 61 | 100 100 . 22 . . 23 . Volleys Fired 295 | . 44 75 8 . 37 40 91 Largest 4 | . 2 2 2 . 3 3 4 Hottest 243 | . 55 125 124 . 144 154 243 Shots Fired 609 | . 88 146 12 . 90 99 174 Gun 427 | . 52 88 8 . 75 78 126 Cannon 182 | . 36 58 4 . 15 21 48 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 363 | . 88 56 . . 62 58 99 Thermal 246 | . . 90 12 . 28 41 75 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | . 10 14 4 . 10 11 11 Robot Miss Streak 9 | . 4 4 3 . 6 4 9 Penetration Max 1 | . . . . . 1 . . Secondary Targets 3 | . . 1 . . 1 1 . Max Gunslinging Chain 1 | . . 1 . . 1 1 . Shots Hit Robots 378 | . 41 90 6 . 56 61 124 Core Hits 208 | . 18 47 4 . 26 24 89 Critical Kills 2 | . 1 . . . . 1 . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 15 | . 2 8 . . . 3 2 Burn 12 | . . 8 . . . 2 2 Meltdown 1 | . . . . . . 1 . Destroy 2 | . 2 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6199 | . 519 1330 120 . 918 1107 2205 Guns 4092 | . 202 806 59 . 734 748 1543 Cannons 2059 | . 312 517 61 . 184 350 635 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 48 | . 5 7 . . . 9 27 Kinetic 3211 | . 514 349 . . 605 532 1211 Thermal 2940 | . . 974 120 . 313 566 967 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . 4 2 Average Corruption 2 | . . . . . . 3 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 23 | . . . . . . 11 12 Message Errors 8 | . . . . . . 2 6 Matter Fused 4 | . . . . . . 3 1 Heat Flow Errors 3 | . . . . . . 3 . Data Loss (minor) 4 | . . . . . . 1 3 Data Loss (major) 2 | . . . . . . 1 1 Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 20 | . 4 1 . . . . 15 Impact . | . . . . . . . . Kinetic 18 | . 4 1 . . . . 13 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 1 | . . . . . . 1 . Targets Rammed 12 | . 2 2 . . . 2 6 Kicked 10 | . 2 2 . . . . 6 Crushed 1 | . . . . . . 1 . Highest Temperature 585 | . 61 585 460 . 111 524 493 Average Temperature 113 | . 24 129 287 . 36 122 122 Received Heat Transfer 2411 | . 66 435 132 . 297 360 1121 Effects 25 | . . 11 4 . . 5 5 Shutdowns 5 | . . 1 2 . . 1 1 Energy Bleed 5 | . . 2 . . . 1 2 Interference 4 | . . . 2 . . . 2 Matter Decay 1 | . . 1 . . . . . Short Circuit 2 | . . 2 . . . . . Damage (minor) 4 | . . 3 . . . 1 . Damage (major) 3 | . . 1 . . . 2 . Damage (core) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 14 | . . 6 1 . 1 5 1 Heat Transferred 6921 | . . 2886 259 . 666 1221 1889 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Peak Influence 497 | . 162 370 219 89 497 394 429 Initial 241 | . . 3 144 85 57 241 151 Average 178 | . 75 145 210 85 281 305 181 Maximum Alert Level 2 | . . 1 1 . 2 1 2 Low Security (%) 60 | 100 100 71 22 100 43 . 56 Level 1 37 | . . 28 77 . 38 99 42 Level 2 2 | . . . . . 17 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 1 . . . 1 6 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 6 | . 2 1 . . . 1 2 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Distress Signals 3 | . . 1 . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 106 | . 14 29 3 . 17 13 30 Peak Tracking Total 5 | . 3 4 3 . 4 3 5 Tactical Retreats 8 | . 1 2 . . . . 5 Traps | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Traps Triggered 4 | . . . . . 2 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Mat Min Mat Gar Mat Fac Machines Disabled 2 | . 1 . . . 1 . . Max in Single Turn 1 | . 1 . . . 1 . . Garrison Relay 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Machines Accessed 3 | . 2 . . 1 . . . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 9 | . 8 . . 1 . . . Successful 7 | . 6 . . 1 . . . Failed 2 | . 2 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations 7 | . 7 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . 5 . . . . . . Scan Component 2 | . 2 . . . . . . Repair 2 | . 2 . . . . . . Refit 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 1 . . 1 . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 2 . . . . . . Time 52 | . 52 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Mat Min Mat Gar Mat Fac Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 5 | . . . . . 5 . . Machine Destruction 5 | . . . . . 5 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Mat Min Mat Gar Mat Fac Turns Passed 4643 | 62 901 1101 83 20 585 587 1304 Spaces Moved 2500 | 41 605 579 69 23 283 243 657 Core 29 | 2 . 3 . . 6 . 18 Treads 684 | . . . . . 201 243 240 Legs 1359 | 39 605 345 . . . . 370 Wheels 428 | . . 231 69 23 76 . 29 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 90 90 90 90 160 80 Average Speed 133 | 116 122 128 90 90 143 160 141 Slowest Speed 350 | 120 260 350 90 90 300 160 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 77 41 16 5 45 14 18 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 1 | . . . . . . 1 . Terrain Destroyed 7 | . . . . . 1 6 . Melee . | . . . . . . . . Projectile 7 | . . . . . 1 6 . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Total 3254 | 52 694 795 77 22 383 360 871 Wait 234 | . 12 85 . . 28 44 65 Move 2492 | 40 604 578 68 22 281 242 657 Hop . | . . . . . . . . Pick Up 43 | 6 10 6 . . 3 8 10 Fast Attach 57 | 6 3 13 1 . 8 1 25 Attach 23 | . 2 4 . . 4 5 8 Detach 5 | . 2 3 . . . . . Swap 24 | . 3 9 . . 3 8 1 Drop 53 | . 12 20 . . 3 10 8 Fire 295 | . 44 75 8 . 37 40 91 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 10 | . 2 2 . . . . 6 Crush 2 | . . . . . . 2 . Escape Stasis 16 | . . . . . 16 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines -8/Materials -8/Garrison -8/Materials -7/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 9) 316 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 7) 398 | -10/Materials | Discovered new exit (range 7) 863 | -10/Materials | Discovered new exit (range 7) 896 | -10/Materials | Repaired Lgt. Armor Plating 922 | -10/Materials | Repaired Lgt. Ion Engine 964 | -10/Materials | Entered another Materials area 964 | -9/Materials | Evolved 2 slots: Utility x2 1274 | -9/Materials | Build established: Scavenger-Mutant 1330 | -9/Materials | Destroyed 7 combat bots 1337 | -9/Materials | Lost 3 parts (1p1n1u) 1631 | -9/Materials | Core integrity fell below 50% 1775 | -9/Materials | Discovered new exit (range 10) 1825 | -9/Materials | Discovered new exit (range 5) 2056 | -9/Materials | Discovered new exit (range 9) 2065 | -9/Materials | Entered Mines 2114 | -9/Mines | Found a hidden stash of uninstalled traps 2140 | -9/Mines | Discovered new exit (range 9) 2148 | -9/Mines | Entered Materials 2148 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2167 | -8/Materials | Identified exit to Garrison 2168 | -8/Materials | Entered Garrison 2176 | -8/Garrison | Triggered checkpoint 2236 | -8/Garrison | Triggered checkpoint 2264 | -8/Garrison | Triggered checkpoint 2338 | -8/Garrison | Core integrity fell below 50% 2356 | -8/Garrison | Lost 7 parts (1p2n1u3w) 2422 | -8/Garrison | Triggered checkpoint 2551 | -8/Garrison | Discovered new exit (range 15) 2588 | -8/Garrison | Installed Relay Interface Framework 2630 | -8/Garrison | Triggered checkpoint 2681 | -8/Garrison | Garrison Relay disabled 2753 | -8/Garrison | Entered Materials 2876 | -8/Materials | Lost 3 parts (1p2u) 3157 | -8/Materials | Build established: Scavenger-Gunner 3328 | -8/Materials | Discovered new exit (range 9) 3339 | -8/Materials | Identified exit to Factory 3340 | -8/Materials | Entered Factory 3340 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4227 | -7/Factory | Garrison activated, responded to threat 4356 | -7/Factory | Core integrity fell below 50% 4390 | -7/Factory | Lost 14 parts (2p3n4u5w) 4451 | -7/Factory | Lost 4 parts (1n1u2w) 4603 | -7/Factory | Core integrity fell below 20% 4644 | -7/Factory | Destroyed by exploding Nuclear Reactor Last Messages --------------- 04581_ Extracted 15 energy. 04584_ Extracted 4 energy. 04587_ Acquired Weapon Cycler. 04590_ R-06 Scavenger collects Med. Battery. 04598_ System corrupted: Matter fused (-5). 04608_ Lgt. Ion Engine destroyed. 04636_ Nuclear Reactor explodes. 04636_ G-47 Trooper destroyed. 04638_ The unstable cave ceiling collapses. 04639_ U-05 Engineer lays Concrete. 04644_ Nuclear Reactor explodes. 04644_ G-47 Trooper destroyed. 04644_ Nuclear Reactor explodes. 04644_ U-05 Engineer destroyed. 04644_ Nuclear Reactor explodes. 04644_ Lgt. Treads destroyed. 04644_ Nuclear Reactor explodes. 04644_ Gatling Laser destroyed. 04644_ Flak Gun destroyed. 04644_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | # #??? #???????????????????????? | | # ######### T####????+???????????????????????? | | # ###############????????????????????????????? | | ! # ! #????????????????????????????? | | ! # #????????????????????????????? | | ! T # """"""""" #????????????????????????????? | | / #????????????????????????????? | | # """"T"""" #????????????????????????????? | | # """"""""""" #????????????????????????????? | | ###############????????????????????????????? | | #???????????????????????????????????? | | "" #???????????????????????????????????? | | "" #???????????????????????????????????? | | "" #?######????????????? ??????????????? | | "" ### # #########??? #?????????????? | | ### ## # #### #?????????????? | | #?# ! #?????????????? | | #?# % #?????????????? | | #?# ""??????????????? | | #?# [%= ""??????????????? | | #### #?# T"#?????????????? | | ???# #?# ""#?????????????? | | ???# #?######## ""#?????????????? | | ???# #?? ###???????????? | | ???? ???????? # ????????? | | ???? ?????????+ @ ????????? | | ???? ?????????# ????????? | | ??????????????# """ ????????? | | ??????????????# """ ?????????? | | ??????????????# """ ???????????????? | | ??????????????# ???????????????? | | ??????????????# """ """ """ """ ???????????????? | | ??????????????# """ """ """ """ ??????????????? | | ??????????????# """ """ """ """ ?????????????? | | ?????????????????? ????????????????? | | ??????????????????? ?? ??? ?????????????????? | | ???????????????????#?#??###????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Please Form A Line Challenges ------------ None Game ------ Seed PointTerrainTearclaws Manual? 0 Play Time 02:03:30 Cumulative 9.8 hours Start 2022.05.01 @ 14:22:09 End 2022.05.09 @ 22:18:29 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 11 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ed4116c-f1b3-4a26-877f-c8b5e15612b9