Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.11 @ 12:14:28 Player: Teratos Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (224) 1120 Value Destroyed (6478) 6478 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2982) 2982 TOTAL SCORE: 14160 Bonus ------- High Alert Combat Kills 1692 Follower Combat Kills 824 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -234 Cogmind --------- Core Integrity 690/850 Matter 22/300 Energy 500/500 System Corruption 0% Temperature Cool (26) Movement Treading (200) Ox2 Location -6/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Fission Core > --- PROPULSION (3) --- Light Treads > --- UTILITY (5) ------ Structural Scanner Advanced Sensor Array Improved Terrain Scan Processor > --- WEAPON (4) ------- Gauss Cannon Gauss Cannon Gauss Cannon Magnetic Acceleration Cannon > --- INVENTORY (4) ---- Micro Nuclear Core Gauss Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Phase Shifter Phase Shifter Phase Shifter Phase Shifter > --- WEAPON ----------- Power Sword Power Sword Power Sword Power Sword > --- INVENTORY -------- Improved Ion Engine Light Treads Carbon-fiber Leg Advanced Assault Cannon [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Power Sword Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power 2 | . . . . 1 1 . . Propulsion 1 | . . . . . . . 1 Utility 3 | . . 1 . . 1 . 1 Weapon 2 | . . 1 . 1 . . . Parts Attached 215 | 10 9 24 19 55 39 38 21 Power 30 | 1 2 1 2 7 7 7 3 Engine 19 | 1 2 1 2 7 4 1 1 Core 11 | . . . . . 3 6 2 Reactor . | . . . . . . . . Propulsion 36 | 2 . 6 3 10 7 5 3 Treads 16 | 2 . 5 3 2 1 . 3 Leg 12 | . . . . 3 4 5 . Wheel 2 | . . . . . 2 . . Hover 3 | . . . . 3 . . . Flight 3 | . . 1 . 2 . . . Utility 54 | 4 4 4 3 13 8 10 8 Device 39 | 2 2 3 3 11 6 9 3 Storage 2 | 1 . . . . . 1 . Processor 9 | 1 2 1 . 1 . . 4 Hackware . | . . . . . . . . Protection 4 | . . . . 1 2 . 1 Artifact . | . . . . . . . . Weapon 95 | 3 3 13 11 25 17 16 7 Energy Gun 31 | 3 2 3 5 8 9 1 . Energy Cannon 12 | . 1 2 5 2 2 . . Ballistic Gun 13 | . . 8 1 4 . . . Ballistic Cannon 12 | . . . . 1 1 5 5 Launcher 16 | . . . . 10 5 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 10 | . . . . . . 9 1 Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 5 1 1 . . . Parts Lost 61 | . 1 5 2 24 11 13 5 Power 10 | . . . . 4 2 3 1 Propulsion 12 | . . 1 1 5 2 1 2 Utility 13 | . . . 1 3 3 4 2 Weapon 26 | . 1 4 . 12 4 5 . Highest Loss Streak 7 | . 1 2 2 6 7 3 3 Average Slot Usage (%) 89 | . 98 93 93 80 87 92 89 Engine 12 | . 14 11 10 16 18 7 11 Core 3 | . . . . . 3 13 6 Treads 12 | . 28 20 20 7 1 . 13 Leg 3 | . . . . 3 1 14 1 Device 16 | . 9 18 18 14 15 24 12 Processor 9 | . 17 12 11 6 6 . 15 Energy Gun 8 | . 15 7 16 5 13 2 . Energy Cannon 4 | . 11 8 10 3 1 . . Ballistic Gun 3 | . . 14 5 1 . . . Ballistic Cannon 3 | . . . . 1 1 1 15 Launcher 4 | . . . . 16 11 . . Slashing Weapon 5 | . . . . . . 24 10 Naked Turns . | . . . . . . . . Heaviest Build 76 | 14 11 20 20 45 58 61 76 Greatest Support 60 | 40 40 44 44 42 30 30 60 Greatest Overweight (x) 14 | . . 6 . 14 8 2 3 Average Overweight (x) . | . . . . 1 2 1 . Largest Inventory Capacity 10 | 6 4 4 4 4 4 10 4 Average Capacity 4 | 5 4 4 4 4 4 4 4 Most Carried 4 | . 3 4 4 4 4 4 4 Average Carried 3 | . 1 3 3 2 3 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 Final Carried 4 | . 3 4 3 4 4 4 3 Class Distribution -------------------- 21% | Scavenger-Mutant 15% | Scavenger-Skirmisher 15% | Skirmisher 14% | Mutant 9% | Gunner 8% | Scavenger-Gunner 4% | Commander-Gunner 4% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Skirmisher | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Matter Collected 3843 | 290 85 558 444 1028 489 562 387 Remotely . | . . . . . . . . Salvage Created 8396 | 234 415 1114 1629 2194 579 1351 880 Parts 493 | 19 23 84 108 127 30 57 45 Haulers Intercepted 9 | . . 3 3 1 . . 2 Recyclers Shooed 4 | . . 1 1 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Combat Hostiles Destroyed 140 | . 7 19 32 36 8 23 15 Melee 18 | . . . . . . 16 2 Guns 54 | . 2 16 19 7 5 5 . Cannons 36 | . 4 3 10 12 2 1 4 AOE 32 | . 1 . 3 17 1 1 9 Classes Destroyed 15 | 3 4 2 1 3 . . 2 Worker 13 | 2 . 1 5 . 1 . 4 Builder 27 | . 1 5 4 10 3 . 4 Tunneler 9 | 7 . . . . . . 2 Hauler 9 | . . 3 3 1 . . 2 Recycler 10 | 1 2 1 1 3 . . 2 Operator 3 | . . . . 1 1 . 1 Watcher 11 | . 1 2 2 3 1 . 2 Swarmer 30 | . 3 6 7 9 . . 5 Grunt 78 | . 4 10 20 16 5 20 3 Brawler 4 | . . . . 1 2 1 . Duelist 4 | . . . 2 1 . 1 . Sentry 17 | . . 3 3 7 1 . 3 Hunter 4 | . . . . 2 . 1 1 Programmer 2 | . . . . . . . 2 Behemoth 1 | . . . . . . . 1 Thug 2 | . . . . . 1 1 . Best Kill Streak 11 | 3 5 11 9 6 3 4 10 Combat Bots Only 7 | . 3 4 7 4 3 4 5 Max Kills in Single Turn 7 | 1 1 1 3 3 1 2 7 Gunslinging . | . . . . . . . . Exploded 4 | . 1 . 2 3 1 1 4 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Damage Taken 8964 | . 313 803 1104 2658 1300 1314 1472 Core 1571 | . 30 134 216 496 398 137 160 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 46 | 100 88 . 12 9 . 23 . Volleys Fired 393 | 18 32 84 77 98 36 28 20 Largest 4 | 2 2 3 3 4 4 4 4 Hottest 295 | 100 110 147 158 226 295 249 197 Shots Fired 1104 | 36 56 218 229 273 116 96 80 Gun 631 | 36 28 170 153 93 89 62 . Cannon 381 | . 28 48 76 101 15 33 80 Launcher 92 | . . . . 79 12 1 . Special . | . . . . . . . . Kinetic 326 | . . 90 66 56 6 28 80 Thermal 521 | 36 56 121 77 105 74 52 . Explosive 5 | . . . . . 4 1 . Electromagnetic 252 | . . 7 86 112 32 15 . Robot Hit Streak 26 | 5 7 24 26 9 11 22 7 Robot Miss Streak 11 | 2 3 4 7 11 4 5 8 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 680 | 24 25 130 136 156 63 104 42 Core Hits 378 | 11 13 45 74 115 35 46 39 Critical Hits 20 | . 1 2 4 4 . 1 8 Critical Kills 12 | . 1 . 4 2 . . 5 Critical Parts Destroyed 7 | . . 2 . 2 . 1 2 Melee Attacks 68 | . . . . . . 51 17 Impact . | . . . . . . . . Slashing 68 | . . . . . . 51 17 Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . . . . 5 Combat Hostiles . | . . . . . . . . Follow-up Attacks 14 | . . . . . . 11 3 Damage Inflicted 16777 | 298 512 1826 2268 3710 1255 2670 4238 Guns 5775 | 298 113 1411 1428 808 824 893 . Cannons 3406 | . 262 371 487 916 216 310 844 Explosions 5285 | . 137 44 353 1974 207 65 2505 Melee 2291 | . . . . . . 1402 889 Ramming 20 | . . . . 12 8 . . Kinetic 3053 | . . 768 581 542 53 265 844 Thermal 6378 | 298 375 978 754 956 860 818 1339 Explosive 1634 | . 137 . 86 . 180 65 1166 Electromagnetic 3401 | . . 80 847 2200 154 120 . Impact . | . . . . . . . . Slashing 2291 | . . . . . . 1402 889 Piercing . | . . . . . . . . Highest Corruption 3 | . . . 3 1 . . . Average Corruption 1 | . . . 2 1 . . . Corruption Purged 1 | . . . . 1 . . . Effects 8 | . . . 7 1 . . . Message Errors 3 | . . . 2 1 . . . Heat Flow Errors 2 | . . . 2 . . . . Energy Discharges 2 | . . . 2 . . . . Data Loss (minor) 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 851 | . . 21 33 90 . 53 654 Projectiles 21 | . . 21 . . . . . Explosions 514 | . . . 33 90 . . 391 Melee 316 | . . . . . . 53 263 Knockbacks 14 | . . . . 10 1 2 1 Impact . | . . . . . . . . Kinetic 14 | . . . . 10 1 2 1 Secondary . | . . . . . . . . Self-Inflicted Damage 918 | . 83 26 265 226 19 . 299 Shots 27 | . 1 1 7 12 2 . 4 Rammed 7 | . . . . 5 2 . . Targets Rammed 7 | . . . . 5 2 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 663 | 195 384 576 411 619 663 383 439 Average Temperature 150 | 83 136 112 76 183 193 160 189 Received Heat Transfer 2577 | . 66 222 270 900 462 603 54 Effects 85 | . 1 7 5 31 29 2 10 Shutdowns 32 | . . 2 1 14 9 2 4 Energy Bleed 7 | . . 2 . 4 1 . . Interference 20 | . . . 3 7 4 . 6 Matter Decay 1 | . . . . 1 . . . Short Circuit 8 | . 1 2 . 3 2 . . Damage (minor) 4 | . . . 1 2 1 . . Damage (major) 10 | . . . . . 10 . . Damage (core) 3 | . . 1 . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 16 | . . . 3 13 . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Parts Melted 17 | 7 3 . . . 3 3 1 Heat Transferred 11325 | 888 888 2082 1288 1922 1793 1664 800 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 16 | . . 1 5 10 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Peak Influence 1432 | 50 191 243 1196 1106 893 1260 1432 Average Influence 602 | 21 92 136 546 679 596 1029 839 Maximum Alert Level 4 | . . 1 4 4 3 4 4 Low Security (%) 21 | 100 100 80 10 . . . . Level 1 8 | . . 19 33 . . . . Level 2 29 | . . . 34 58 85 4 21 Level 3 29 | . . . 16 40 14 43 69 Level 4 10 | . . . 5 . . 52 8 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 36 | . 4 3 11 8 8 . 2 Investigation 12 | . 2 2 4 3 1 . . Extermination 2 | . . . . . 1 . 1 Reinforcement 13 | . 2 1 5 2 2 . 1 Assault 2 | . . . 2 . . . . Garrison 7 | . . . . 3 4 . . Intercept . | . . . . . . . . Construction Impeded 4 | . . 1 . 2 1 . . Haulers Reinforced 1 | . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Distress Signals 11 | . . 2 1 4 1 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 225 | . 8 22 62 58 23 39 13 Peak Tracking Total 10 | . 3 5 7 10 6 6 3 Tactical Retreats 21 | . . . 3 6 2 9 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Traps Triggered 14 | . 1 1 2 1 1 8 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Machines Disabled 58 | . 1 . 8 8 6 . 35 Max in Single Turn 8 | . 1 . 2 3 2 . 8 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Machines Accessed 20 | . 2 3 6 4 1 . 4 Terminals 15 | . 2 2 4 3 . . 4 Fabricators . | . . . . . . . . Repair Stations 4 | . . 1 2 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 50 | . 5 9 15 12 2 . 7 Successful 29 | . 3 6 8 6 1 . 5 Failed 21 | . 2 3 7 6 1 . 2 Catastrophic 6 | . . 1 3 . 1 . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 33 | . 5 6 8 7 . . 7 Fabricators . | . . . . . . . . Repair Stations 15 | . . 3 7 5 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 17 | . 3 4 2 3 . . 5 Record 6 | . . 1 . . . . 5 Part Schematic 1 | . . . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . . Branch Access Points 2 | . . 1 . 1 . . . Emergency Access Points 2 | . 1 . . 1 . . . Alert Level 1 | . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . Hauler Manifests 3 | . 1 . 1 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 11 | . . 2 6 3 . . . Scan Component 6 | . . 1 3 2 . . . Repair 5 | . . 1 3 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 17 | . 1 3 5 3 1 . 4 Full Trace Events 11 | . 1 2 4 3 1 . . Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . 1 3 1 . . . Time 192 | . . 51 109 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Total Allies 13 | . . . 10 . 3 . . Largest Group 10 | . . . 10 5 3 1 . Highest-Rated Group 93 | . . . 88 40 93 31 . Highest-Rated Ally 31 | . . . 16 8 31 31 . Total Orders . | . . . . . . . . Ally Attacks 171 | . . . 95 13 61 2 . Total Damage 2209 | . . . 871 143 1174 21 . Kills 29 | . . . 18 1 10 . . Allies Corrupted 1 | . . . 1 . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Turns Passed 9075 | 248 642 1066 1739 1854 758 1444 1324 Spaces Moved 4414 | 108 302 422 767 987 409 740 679 Core 52 | 2 . 6 . 40 4 . . Treads 2705 | 106 302 416 767 445 60 . 609 Legs 1044 | . . . . 194 40 740 70 Wheels 305 | . . . . . 305 . . Hover 94 | . . . . 94 . . . Flight 214 | . . . . 214 . . . Fastest Speed 37 | 50 160 145 145 37 85 120 150 Average Speed 150 | 157 160 157 152 137 131 150 168 Slowest Speed 750 | 160 160 350 160 750 450 180 220 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 5 | . . . . 5 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 6 36 24 84 64 8 66 16 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 4 | . 1 1 1 . 1 . . Unknown Exits Taken 2 | 1 . . . 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 343 | . 14 6 38 64 16 13 192 Melee . | . . . . . . . . Projectile 19 | . . . 1 1 1 . 16 AOE 324 | . 14 6 37 63 15 13 176 Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Total 5934 | 146 405 658 1172 1275 535 949 794 Wait 676 | 8 51 108 292 97 28 48 44 Move 4397 | 107 301 421 766 977 408 738 679 Hop 4 | . . . . 4 . . . Pick Up 24 | . 3 2 4 10 2 2 1 Fast Attach 157 | 10 8 23 14 41 27 15 19 Attach 15 | . . 1 1 8 2 3 . Detach 10 | . 1 1 1 4 1 1 1 Swap 44 | . 1 1 4 6 10 20 2 Drop 119 | 3 8 17 13 25 19 16 18 Fire 393 | 18 32 84 77 98 36 28 20 Melee 45 | . . . . . . 35 10 Ram 6 | . . . . 4 2 . . Kick . | . . . . . . . . Crush 1 | . . . . 1 . . . Escape Stasis 40 | . . . . . . 40 . Rewire 3 | . . . . . . 3 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 249 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 847 | -10/Materials | Discovered new exit (range 16) 869 | -10/Materials | Identified exit to Materials 891 | -10/Materials | Entered another Materials area 891 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 964 | -9/Materials | Discovered new exit (range 15) 1353 | -9/Materials | Build established: Scavenger-Skirmisher 1612 | -9/Materials | Identified exit to Mines 1612 | -9/Materials | Identified exit to Storage 1886 | -9/Materials | Repaired Adv. Beam Cannon 1957 | -9/Materials | Entered Storage 2065 | -9/Storage | Repaired Autogun 2504 | -9/Storage | Build established: Skirmisher 2666 | -9/Storage | Repaired Adv. Beam Cannon 2694 | -9/Storage | Repaired Sensor Array 2748 | -9/Storage | Core integrity fell below 50% 2780 | -9/Storage | Destroyed 7 combat bots 2908 | -9/Storage | Learned location of Armory (-4) 3157 | -9/Storage | First assault squad dispatched 3209 | -9/Storage | Core integrity fell below 20% 3304 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3479 | -9/Storage | Discovered new exit (range 15) 3612 | -9/Storage | Build established: Commander-Gunner 3693 | -9/Storage | Identified exit to Materials 3696 | -9/Storage | Entered Materials 3696 | -8/Materials | Accompanied by 5 allies 3696 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 4028 | -8/Materials | Garrison activated, responded to threat 4086 | -8/Materials | Lost 4 parts (1n3w) 4375 | -8/Materials | Lost 6 parts (2p1n1u2w) 4458 | -8/Materials | Discovered new exit (range 3) 4460 | -8/Materials | Core integrity fell below 50% 4466 | -8/Materials | Lost 5 parts (2p1n2w) 4613 | -8/Materials | Lost 3 parts (2u1w) 5055 | -8/Materials | Repaired Imp. Ion Engine 5112 | -8/Materials | Core integrity fell below 20% 5454 | -8/Materials | Build established: Scavenger-Gunner 5467 | -8/Materials | Discovered new exit (range 18) 5550 | -8/Materials | Entered Factory 5550 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5939 | -7/Factory | Garrison activated, responded to threat 6060 | -7/Factory | Garrison activated, responded to threat 6175 | -7/Factory | Core integrity fell below 50% 6179 | -7/Factory | Allied Derelicts emerged from ambush trap array 6208 | -7/Factory | P-60 Hacker assimilated allied AL-F4Z(g) 6221 | -7/Factory | Lost 7 parts (2p2n1u2w) 6306 | -7/Factory | Identified exit to Garrison 6308 | -7/Factory | Entered Garrison 6308 | -7/Garrison | Accompanied by 1 ally 6398 | -7/Garrison | Triggered checkpoint 6532 | -7/Garrison | Lost 3 parts (1p2w) 6662 | -7/Garrison | Triggered checkpoint 6754 | -7/Garrison | Triggered checkpoint 6830 | -7/Garrison | Build established: Scavenger-Mutant 6934 | -7/Garrison | Triggered checkpoint 7236 | -7/Garrison | Triggered checkpoint 7239 | -7/Garrison | Discovered new exit (range 15) 7311 | -7/Garrison | Installed Relay Interface Framework 7480 | -7/Garrison | Triggered checkpoint 7620 | -7/Garrison | Triggered checkpoint 7673 | -7/Garrison | Lost 3 parts (2p1u) 7698 | -7/Garrison | Discovered new exit (range 10) 7752 | -7/Garrison | Entered Factory 7752 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7837 | -6/Factory | Discovered new exit (range 12) 8571 | -6/Factory | Build established: Scavenger-Skirmisher 8909 | -6/Factory | Found Hvy. Insulated Plating 8966 | -6/Factory | Destroyed B-75 Beast 9068 | -6/Factory | Lost 3 parts (1p1n1u) 9076 | -6/Factory | Self-destructed Last Messages --------------- 09036_ U-05 Engineer lays Concrete. 09037_ Hvy. Insulated Plating destroyed. 09038_ U-05 Engineer lays Concrete. 09043_ K-01 Serf collects debris. 09048_ Slug penetrates Wall. 09050_ K-01 Serf collects debris. 09065_ U-05 Engineer lays Concrete. 09066_ K-01 Serf collects debris. 09066_ U-05 Engineer lays Concrete. 09069_ R-10 Processor collects Lgt. Ion Engine. 09069_ U-05 Engineer lays Concrete. 09070_ K-01 Serf collects debris. 09070_ U-05 Engineer lays Concrete. 09072_ R-10 Processor collects Welding Torch. 09072_ U-05 Engineer lays Concrete. 09074_ K-01 Serf collects debris. 09074_ U-05 Engineer lays Concrete. 09076_ R-10 Processor collects Terrain Scanner. 09076_ U-05 Engineer lays Concrete. 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"????????????? | | ??????????????????????????? # ?????????????? | | ????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 40 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 360 Armor Coverage 600 Resistance: EM 30 Weapon Cycling 30 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 62 Recoil Reduction 3 Energy Filtering 30 Salvage Targeting 1 Item Schematics ----------------- Imp. Reclamation Unit | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Backstab It's Just You The More The Merrier Challenges ------------ None Game ------ Seed TrapPrecisionInjector Manual? 0 Play Time 01:57:56 Cumulative 18.0 hours Start 2020.05.10 @ 12:39:48 End 2020.05.11 @ 12:14:28 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e12a484-6a2a-4f51-a9c3-88649829dfa1