Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.20 @ 04:46:10

Player: Player

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (90)      450
Value Destroyed (2299)     2299
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (2)                  2
              TOTAL SCORE: 5291

 Bonus
-------
High Alert Combat Kills    2

 Cogmind 
---------
Core Integrity             0/700
Matter                     184/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Storage

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (6) ------
                Visual Processing Unit
       Improved Signal Interpreter
       Advanced Terrain Scan Processor
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Storage Unit
       Improved Signal Interpreter
                Hacking Suite
                Hacking Suite
                Flak Gun

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
          Light Treads
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Machine Analyzer
       Improved Signal Interpreter
       Advanced Terrain Scan Processor
       Improved Medium Armor Plating
       Improved Medium Armor Plating
>               --- WEAPON -----------
       Improved EM Pulse Cannon
                Ion Cannon
                Assault Cannon
>               --- INVENTORY --------
          Light Treads
       Improved Cooling System
                Trap Scanner
                Visual Processing Unit
       Improved Sensor Array
       Improved Sensor Array
       Improved Signal Interpreter
       Improved Terrain Scanner
                Seismic Detector
       Advanced Targeting Computer
                Matter Filter
                Energy Filter
                Particle Charger
                Hacking Suite
                Hacking Suite
   High-powered Tractor Beam
                Pulse Rifle
                Missile Launcher
          Heavy Flail
[Rating: 45]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  4    | .   .   1   1   2   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             144  | 7   15  38  25  56  3   
  Power                    11   | 1   .   3   2   5   .   
    Engine                 7    | 1   .   3   1   2   .   
    Core                   4    | .   .   .   1   3   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               24   | 2   2   9   3   8   .   
    Treads                 20   | 2   2   9   3   4   .   
    Leg                    4    | .   .   .   .   4   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  42   | 1   7   3   4   25  2   
    Device                 20   | .   4   1   3   10  2   
    Storage                3    | 1   1   1   .   .   .   
    Processor              6    | .   .   1   1   4   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             13   | .   2   .   .   11  .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   67   | 3   6   23  16  18  1   
    Energy Gun             8    | 2   .   3   1   2   .   
    Energy Cannon          10   | .   .   .   4   6   .   
    Ballistic Gun          21   | 1   3   11  5   .   1   
    Ballistic Cannon       2    | .   .   .   1   1   .   
    Launcher               9    | .   .   3   3   3   .   
    Special Weapon         7    | .   3   4   .   .   .   
    Impact Weapon          10   | .   .   2   2   6   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 19   | .   1   1   2   9   6   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               5    | .   .   .   .   2   3   
  Utility                  7    | .   .   .   1   4   2   
  Weapon                   6    | .   1   1   1   3   .   
  Highest Loss Streak      6    | .   1   1   1   6   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   98  98  99  97  62  
  Engine                   7    | .   14  11  6   3   3   
  Core                     1    | .   .   .   2   3   .   
  Treads                   25   | .   27  31  27  20  .   
  Device                   15   | .   12  18  17  11  8   
  Storage                  9    | .   14  11  9   7   4   
  Processor                10   | .   .   3   9   22  23  
  Protection               1    | .   1   .   .   3   .   
  Energy Gun               4    | .   3   9   1   2   .   
  Energy Cannon            6    | .   .   .   15  8   .   
  Ballistic Gun            7    | .   16  10  6   .   4   
  Ballistic Cannon         2    | .   .   .   2   4   .   
  Special Weapon           1    | .   7   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   4   4   
Peak Build Rating          45   | 7   8   16  27  45  40  
  Average Rating           22   | 5   7   14  23  38  26  
  On Entrance              14   | .   7   8   14  27  31  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             84   | 14  30  57  68  84  59  
  Greatest Support         64   | 40  40  60  60  64  43  
  Greatest Overweight (x)  4    | 1   .   1   1   4   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  20  20  20  20  
  Average Capacity         16   | 7   12  15  20  20  13  
  Most Carried             20   | 8   14  15  20  20  19  
  Average Carried          15   | 5   9   14  19  19  11  
  Final Capacity           20   | 8   15  20  20  20  5   
  Final Carried            20   | 8   12  15  20  20  5   

 Class Distribution 
--------------------
 31% | Mutant
 26% | Scavenger-Skirmisher
 17% | Scavenger-Assassin
 17% | Scavenger-Mutant
  3% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
   Scavenger-Assassin | -7/Factory
   Scavenger-Assassin | -7/Storage

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Matter Collected           2217 | 312  170  491  495  749  .    
  Remotely                 48   | .    .    .    .    48   .    
Salvage Created            3190 | 279  260  1307 561  783  .    
  Parts                    215  | 22   13   108  46   26   .    
Haulers Intercepted        2    | .    .    1    1    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Combat Hostiles Destroyed  59   | .   6   26  12  15  .   
  Guns                     24   | .   6   17  .   1   .   
  Cannons                  15   | .   .   .   4   11  .   
  AOE                      18   | .   .   9   8   1   .   
Classes Destroyed          12   | 2   2   6   .   2   .   
  Worker                   5    | .   .   3   1   1   .   
  Builder                  2    | .   .   2   .   .   .   
  Tunneler                 7    | 7   .   .   .   .   .   
  Hauler                   2    | .   .   1   1   .   .   
  Recycler                 8    | 1   1   3   2   1   .   
  Watcher                  7    | .   .   4   3   .   .   
  Swarmer                  19   | .   3   9   7   .   .   
  Grunt                    24   | .   3   9   3   9   .   
  Brawler                  2    | .   .   .   .   2   .   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   12   | .   .   7   2   3   .   
  Programmer               1    | .   .   .   .   1   .   
Best Kill Streak           5    | 3   5   5   5   4   .   
  Combat Bots Only         5    | .   4   5   3   3   .   
Max Kills in Single Turn   3    | 3   1   3   2   2   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   3   2   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Hostile Shots Fired        533  | .    48   85   44   245  111  
  Missed                   160  | .    15   21   9    72   43   
Damage Taken               4613 | 22   382  904  458  2074 773  
  Core                     970  | 11   80   116  54   272  437  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  82   | .    .    .    .    82   .    
  Regen/Repaired (Parts)   288  | .    134  154  .    .    .    
Core Remaining (%)         79   | 95   63   71   90   .    .    
Volleys Fired              210  | 15   37   73   35   46   4    
  Largest                  3    | 2    2    2    3    3    1    
  Hottest                  192  | 80   120  156  139  192  28   
Shots Fired                420  | 30   54   132  89   111  4    
  Gun                      248  | 30   48   115  27   24   4    
  Cannon                   137  | .    .    .    54   83   .    
  Launcher                 17   | .    .    5    8    4    .    
  Special                  18   | .    6    12   .    .    .    
  Kinetic                  162  | 14   34   61   27   22   4    
  Thermal                  138  | 1    6    50   27   54   .    
  Explosive                17   | .    .    5    8    4    .    
  Electromagnetic          103  | 15   14   16   27   31   .    
  Robot Hit Streak         16   | 4    11   16   12   12   3    
  Robot Miss Streak        4    | 2    4    4    4    2    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           261  | 17   35   77   48   80   4    
  Core Hits                140  | 9    16   54   22   33   6    
  Critical Kills           2    | 1    .    .    .    1    .    
  Critical Parts Destroyed 1    | 1    .    .    .    .    .    
  Critical Strikes         11   | 3    1    1    .    6    .    
    Burn                   3    | .    .    1    .    2    .    
    Meltdown               1    | .    .    .    .    1    .    
    Destroy                2    | 2    .    .    .    .    .    
    Blast                  3    | .    .    .    .    3    .    
    Corrupt                2    | 1    1    .    .    .    .    
Melee Attacks              12   | .    .    3    .    9    .    
  Impact                   12   | .    .    3    .    9    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6369 | 365  445  1696 1660 2116 87   
  Guns                     2416 | 223  445  1134 177  377  60   
  Cannons                  2179 | .    .    .    793  1386 .    
  Explosions               1735 | 142  .    562  690  314  27   
  Melee                    39   | .    .    .    .    39   .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1522 | 91   284  525  177  385  60   
  Thermal                  2158 | 153  .    476  393  1136 .    
  Explosive                1240 | .    .    465  690  58   27   
  Electromagnetic          1410 | 121  161  230  400  498  .    
  Impact                   39   | .    .    .    .    39   .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    1    .    .    4    4    
  Average Corruption       3    | .    1    .    .    3    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  16   | .    1    .    .    12   3    
    Message Errors         3    | .    1    .    .    2    .    
    Matter Fused           4    | .    .    .    .    2    2    
    Heat Flow Errors       3    | .    .    .    .    2    1    
    Energy Discharges      2    | .    .    .    .    2    .    
    Parts Rejected         1    | .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            111  | .    .    3    34   57   17   
  Projectiles              25   | .    .    .    10   15   .    
  Explosions               61   | .    .    3    24   17   17   
  Melee                    25   | .    .    .    .    25   .    
Knockbacks                 2    | .    .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    2    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      282  | 22   .    61   70   45   84   
  Shots                    8    | 1    .    2    2    1    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        522  | 18   109  111  315  522  241  
  Average Temperature      120  | 12   29   27   89   238  106  
  Received Heat Transfer   1554 | .    153  252  108  879  162  
  Effects                  19   | .    .    .    .    19   .    
    Shutdowns              3    | .    .    .    .    3    .    
    Energy Bleed           2    | .    .    .    .    2    .    
    Interference           6    | .    .    .    .    6    .    
    Matter Decay           1    | .    .    .    .    1    .    
    Short Circuit          2    | .    .    .    .    2    .    
    Damage (minor)         2    | .    .    .    .    2    .    
    Damage (major)         3    | .    .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    1    1    .    
  Combat Hostiles          1    | .    .    .    .    1    .    
  Parts Fried              2    | .    .    1    .    1    .    
  Impact Corruptions       2    | .    .    .    .    2    .    
Robots Melted              1    | .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    1    .    
  Parts Melted             4    | .    .    2    .    2    .    
  Heat Transferred         3866 | 175  .    1086 629  1976 .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | 1    .    1    .    1    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Peak Influence             436  | 40  224 436 264 255 217 
  Initial                  115  | .   26  .   26  .   115 
  Average                  127  | 16  99  205 135 85  133 
Maximum Alert Level        2    | .   1   2   1   1   1   
  Low Security (%)         70   | 100 79  49  64  83  97  
  Level 1                  27   | .   20  45  35  16  2   
  Level 2                  1    | .   .   4   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   1   2   .   4   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   2   .   
  Reinforcement            4    | .   1   2   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Distress Signals           12   | .   .   9   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              108  | .   14  37  20  23  14  
  Peak Tracking Total      14   | .   4   8   4   4   14  
  Tactical Retreats        7    | .   1   1   .   4   1   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Traps Triggered            3    | .   1   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Sto 
Machines Disabled          8    | .   .   1   4   1   2   
  Max in Single Turn       3    | .   .   1   3   1   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Machines Accessed          25   | .   7   8   6   4   .   
  Terminals                16   | .   4   6   5   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   1   2   .   2   .   
  Recycling Units          4    | .   2   .   1   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                65   | .   20  25  14  6   .   
  Successful               35   | .   12  15  7   1   .   
  Failed                   30   | .   8   10  7   5   .   
    Catastrophic           4    | .   1   1   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   45   | .   12  19  12  2   .   
  Terminals                43   | .   10  19  13  1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          16   | .   6   6   .   4   .   
  Recycling Units          6    | .   4   .   1   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             12   | .   2   6   4   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   
  Level Access Points      1    | .   1   .   .   .   .   
  Alert Level              5    | .   .   3   2   .   .   
  Unreport Threat          4    | .   .   3   1   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       12   | .   6   5   .   1   .   
  Scan Component           7    | .   3   3   .   1   .   
  Repair                   5    | .   3   2   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         9    | .   2   4   3   .   .   
  Terminals                9    | .   2   4   3   .   .   
    Botnet                 6    | .   2   2   2   .   .   
    Operators              3    | .   .   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         21   | .   6   8   4   3   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             5    | .   3   2   .   .   .   
  Time                     91   | .   39  52  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Turns Passed               5287 | 215  835  1292 1292 1573 80   
Spaces Moved               2113 | 101  382  510  448  592  80   
  Core                     78   | 15   .    .    .    .    63   
  Treads                   1991 | 86   382  510  448  565  .    
  Legs                     44   | .    .    .    .    27   17   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  150  50   
  Average Speed            186  | 145  160  160  232  212  81   
  Slowest Speed            400  | 160  160  240  240  400  260  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       34   | 6    63   57   41   19   22   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 28   | .    5    15   .    8    .    
Terrain Destroyed          197  | 4    6    48   75   53   11   
  Melee                    11   | .    .    3    .    8    .    
  Projectile               21   | .    6    12   1    2    .    
  AOE                      165  | 4    .    33   74   43   11   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Total                      3031 | 139 541 824 641 794 92  
  Wait                     385  | .   88  159 77  61  .   
  Move                     2108 | 100 381 509 447 591 80  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  94   | 14  14  20  30  15  1   
  Fast Attach              11   | 3   .   3   1   4   .   
  Attach                   32   | 3   6   4   9   7   3   
  Detach                   4    | .   .   .   1   1   2   
  Swap                     101  | 1   9   31  15  45  .   
  Drop                     74   | 3   6   22  26  15  2   
  Fire                     210  | 15  37  73  35  46  4   
  Melee                    12   | .   .   3   .   9   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory (discovered 2 exits: *Sto / *Low)
-7/Storage

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
  216 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  608 | -10/Materials | Discovered new exit (range 6)
  759 | -10/Materials | Discovered new exit (range 16)
  864 | -10/Materials | Repaired Lgt. Treads
  878 | -10/Materials | Repaired Lgt. Treads
  894 | -10/Materials | Repaired Mining Laser
  957 | -10/Materials | Identified exit to Materials
 1051 | -10/Materials | Entered another Materials area
 1051 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1961 | -9/Materials  | Discovered new exit (range 7)
 1982 | -9/Materials  | Identified exit to Mines
 2057 | -9/Materials  | Build established: Scavenger-Mutant
 2133 | -9/Materials  | Repaired Lgt. Treads
 2160 | -9/Materials  | Repaired Lgt. Treads
 2276 | -9/Materials  | Discovered new exit (range 16)
 2313 | -9/Materials  | Identified exit to Materials
 2343 | -9/Materials  | Entered another Materials area
 2343 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2757 | -8/Materials  | Build established: Scavenger-Skirmisher
 3604 | -8/Materials  | Discovered new exit (range 14)
 3633 | -8/Materials  | Identified exit to Factory
 3635 | -8/Materials  | Entered Factory
 3635 | -7/Factory    | Evolved 2 slots: Utility x2
 3940 | -7/Factory    | Build established: Scavenger-Assassin
 4643 | -7/Factory    | Discovered new exit (range 17)
 4723 | -7/Factory    | Identified exit to Lower Caves
 4946 | -7/Factory    | Discovered new exit (range 13)
 4984 | -7/Factory    | Identified exit to Storage
 5095 | -7/Factory    | Garrison activated, responded to threat
 5191 | -7/Factory    | Lost 6 parts (1n2u3w)
 5208 | -7/Factory    | Entered Storage
 5253 | -7/Storage    | Core integrity fell below 50%
 5268 | -7/Storage    | Core integrity fell below 20%
 5285 | -7/Storage    | Lost 6 parts (1p3n2u)
 5288 | -7/Storage    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05246_ Imp. Deuterium Engine destroyed.
05246_ Destroyed Imp. Deuterium Engine.
05246_ Carbon-fiber Leg destroyed.
05246_ Aluminum Leg destroyed.
05250_ Imp. Terrain Scanner destroyed.
05252_ Imp. Carbon-fiber Leg destroyed.
05253_ W-25 Informer sends out distress signal.
05254_ Imp. Sensor Array destroyed.
05254_ Dropped Hcp. Storage Unit.
05255_ Dropped Adv. Targeting Computer.
05255_ Acquired Hcp. Storage Unit.
05258_ U-05 Engineer builds a Wall.
05259_ System corrupted: Matter fused (-7).
05263_ U-05 Engineer builds a Wall.
05266_ R-06 Scavenger collects Missile Launcher.
05267_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
05271_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal S003.
05277_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????##??????????????????????????????????????? |
| ???###### ####??????????########?????????????????? |
| ???#         ####???????? """  #?????????????????? |
| ???#     """ "" #???????? """  #?????????????????? |
| ???#     """ """#?????????"""  ??????????????????? |
| ???#     """  R"??????????     ??????????????????? |
| ???#"        ""???????????? = ???????????????????? |
| ???#T        ########??????   ???????????????????? |
| ????"        #  !   ########+#???????????????????? |
| ??????       #      /        #?#####?????????????? |
| ??????##"###"#      ######   # """""  ? ?????????? |
| ??????#      /! !  !###      # ""T""   #?????????? |
| ???####      #   !  /        +         #?????????? |
| ???#         #      ###   ## #         #?????????? |
| ???#         ########?## ###+###""T""###?????????? |
| ???#         #?????????# # s   #?""""#???????????? |
| ???#         ####??????#s#     #??####???????????? |
| ???#               #???# @ """ #?????????????????? |
| ???#+##   ##+##### #???# # """ #?????????????????? |
| ??????#   #????????????# # """ #?????????????????? |
| ??????#   #????????????a?+     #?????????????????? |
| ??????#   #???????????##?#     #?????????????????? |
| ??????#   #??????????????#######?????????????????? |
| ??????#   #??????????????????????????????????????? |
| ??????#   #??????????????????????????????????????? |
| ??????+   #??????????????????????????????????????? |
| ??????#   #??????????????????????????????????????? |
| ??????#   #??????????????????????????????????????? |
| ??????#   #??????????????????????????????????????? |
| ??  ??#   #??????????????????????????????????????? |
| ??? ??#   #??????????????????????????????????????? |
| ?   ??#   #??"???????????????????????????????????? |
| ??????#   + ??"??????????????????????????????????? |
| ?#??#?#   #? ?  ?????????????????????????????????? |
| ??#?###   #??"??? ???????????????????????????????? |
| ?#??###   # ?"" ?????????????????????????????????? |
| ?##??##   #???"?#?? ?????????????????????????????? |
| #######   # ??  #?? ?????????????????????????????? |
| #     #   # ????#?? ?????????????????????????????? |
|       #   #  ? ?? ? #????????????????????????????? |
|        ]! #######^  #????????????????????????????? |
|       !=/!          #????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             450
Utility Shielding          66
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExperimentalCombatPerforator
  Manual?         0
Play Time         01:45:56
  Cumulative      90.2 hours
  Start           2025.04.20 @ 01:27:49
  End             2025.04.20 @ 04:46:10
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          70
  Rogue           70
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          38
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9fdd2f3c-3f6d-4b91-8a66-0145552f1a23