Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.20 @ 22:31:15 Player: Kay Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (279) 1395 Value Destroyed (8877) 8877 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1047) 1047 TOTAL SCORE: 16279 Bonus ------- High Alert Combat Kills 711 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -264 Cogmind --------- Core Integrity 0/850 Matter 274/300 Energy 38/100 System Corruption 1% Temperature Cool (9) Movement Core (700) Ox13 Location -5/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Enhanced Optical Array Weapon Cycler > --- WEAPON (2) ------- Magnetic Acceleration Cannon > --- INVENTORY (12) --- Advanced Heat Sink Advanced Signal Interpreter Heavy Laser Gauss Rifle Gauss Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Fission Core Fission Core > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Enhanced Optical Array Hacking Suite Hacking Suite Trap Reconfigurator > --- WEAPON ----------- Heavy EM Shotgun Gauss Rifle > --- INVENTORY -------- Nuclear Core Nuclear Core Nuclear Core Aerolev Unit Combat Airjet Cryofiber Web Weapon Cycler Skeleton Box System Backup Module Heavy Ion Cannon Advanced Assault Cannon Heavy Missile Launcher [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Combat Airjet Treads Light Treads Leg Aluminum Leg Hover Unit Combat Airjet Utility Hacking Suite Device Sensor Array Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Weapon Advanced EMP Blaster Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Special Weapon Enhanced Flamer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro Slots Evolved 8 | . . . 2 . . . 2 2 2 . . . Power 2 | . . . 1 . . . . . 1 . . . Propulsion 2 | . . . 1 . . . . 1 . . . . Utility 4 | . . . . . . . 2 1 1 . . . Weapon . | . . . . . . . . . . . . . Parts Attached 159 | 5 12 8 18 2 2 . 24 47 26 3 . 12 Power 37 | 1 . 2 7 . . . 6 12 8 . . 1 Engine 26 | 1 . 2 7 . . . 4 9 3 . . . Core 10 | . . . . . . . 2 3 5 . . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 31 | 1 4 3 4 . . . 8 7 1 1 . 2 Treads 3 | 1 2 . . . . . . . . . . . Leg 2 | . 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 26 | . . 3 4 . . . 8 7 1 1 . 2 Flight . | . . . . . . . . . . . . . Utility 43 | 1 3 1 3 . 2 . 6 18 6 1 . 2 Device 32 | . . 1 2 . 2 . 3 16 6 1 . 1 Storage 6 | 1 2 . 1 . . . . 1 . . . 1 Processor 3 | . 1 . . . . . 1 1 . . . . Hackware 2 | . . . . . . . 2 . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 48 | 2 5 2 4 2 . . 4 10 11 1 . 7 Energy Gun 14 | 2 3 1 . . . . . 4 4 . . . Energy Cannon 6 | . . . 3 1 . . . . 1 . . 1 Ballistic Gun 9 | . 2 . . . . . 1 2 2 . . 2 Ballistic Cannon 10 | . . 1 1 . . . 1 1 2 1 . 3 Launcher 7 | . . . . . . . 2 3 2 . . . Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . . 1 . 3 2 . . . 2 Parts Lost 44 | . 1 . 1 . . . 5 5 12 . . 20 Power 14 | . . . 1 . . . 3 3 3 . . 4 Propulsion 8 | . . . . . . . 1 . 1 . . 6 Utility 10 | . . . . . . . . 1 5 . . 4 Weapon 12 | . 1 . . . . . 1 1 3 . . 6 Highest Loss Streak 12 | . 1 . 1 . . . 1 3 5 . . 12 Average Slot Usage (%) 96 | . 97 100 97 100 100 100 98 98 97 100 100 70 Engine 14 | . 14 14 20 22 22 22 14 12 8 13 13 1 Core 2 | . . . . . . . 2 1 10 6 6 3 Treads 2 | . 21 . . . . . . . . . . . Leg 1 | . 5 9 . . . . . . . . . . Hover 24 | . . 18 32 33 33 33 26 29 26 26 26 18 Device 9 | . . 9 10 11 11 11 8 12 12 20 20 14 Storage 9 | . 14 14 11 11 11 11 9 6 6 6 6 10 Processor 4 | . 13 4 . . . . 4 2 6 6 6 6 Hackware 7 | . . . . . . . 14 15 12 6 6 . Energy Gun 4 | . 22 14 . . . . . 2 3 6 6 . Energy Cannon 2 | . . . 10 10 11 11 1 . 1 . . 2 Ballistic Gun 3 | . 4 9 . . . . 1 3 4 . . 4 Ballistic Cannon 5 | . . 4 10 11 11 11 7 3 3 6 6 1 Launcher 2 | . . . . . . . 7 4 . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 76 | 13 40 47 57 57 57 57 58 67 76 75 75 75 Greatest Support 88 | 20 40 44 66 66 66 66 66 88 88 88 88 88 Greatest Overweight (x) 13 | 2 2 2 1 . . . 1 . 1 . . 13 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 18 | 6 12 12 18 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 10 12 12 12 12 12 12 11 12 12 12 12 Most Carried 12 | 3 11 12 12 10 12 12 12 12 12 11 11 12 Average Carried 10 | 1 6 10 11 9 10 11 11 11 9 10 11 9 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 3 11 12 10 10 12 12 12 12 11 11 11 6 Class Distribution -------------------- 52% | Hacker-Mutant 23% | Mutant 19% | Scavenger-Mutant 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Scout | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro Matter Collected 4979 | 230 185 213 554 50 . 92 1182 1277 637 32 . 527 Remotely . | . . . . . . . . . . . . . Salvage Created 9269 | . 664 152 1081 114 . 210 3009 2277 1104 . . 658 Parts 516 | . 57 3 83 8 . 7 178 100 51 . . 29 Haulers Intercepted 3 | . . . 1 . . . 2 . . . . . Recyclers Shooed 2 | . 1 . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . . . . 31 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro Combat Hostiles Destroyed 209 | . 15 13 30 4 . 5 56 46 24 . . 16 Guns 62 | . 15 12 . . . . 3 13 14 . . 5 Cannons 86 | . . 1 29 4 . 5 23 8 5 . . 11 AOE 54 | . . . 1 . . . 26 22 5 . . . Classes Destroyed 15 | . 5 1 3 1 . 1 2 2 . . . . Worker 12 | . . . . . . . 5 6 1 . . . Builder 20 | . 1 . . . . . 14 4 1 . . . Hauler 3 | . . . 1 . . . 2 . . . . . Recycler 7 | . 1 . . . . . 6 . . . . . Operator 9 | . . . 4 . . . 2 1 2 . . . Watcher 18 | . 3 . 4 . . . 4 4 3 . . . Swarmer 57 | . 5 3 9 2 . . 19 6 5 . . 8 Grunt 90 | . 10 . 14 1 . 3 23 23 9 . . 7 Brawler 6 | . . . . 1 . . 1 4 . . . . Duelist 2 | . . . . . . . 1 1 . . . . Protector 1 | . . . . . . . . 1 . . . . Sentry 22 | . . . 7 . . . 9 2 3 . . 1 Hunter 14 | . . . . . . 2 3 5 4 . . . Programmer 7 | . . . . . . . . 4 3 . . . Enhanced Grunt 1 | . . . . . . . . . . . . 1 Assembled 10 | . . 10 . . . . . . . . . . Best Kill Streak 17 | . 2 3 4 2 . 3 17 12 6 . . 11 Combat Bots Only 12 | . 2 3 3 2 . 3 12 9 4 . . 11 Max Kills in Single Turn 4 | . 1 1 2 1 . 1 4 3 2 . . 2 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . 1 . . . 2 3 2 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro Damage Taken 7978 | . 343 272 548 15 . 93 1386 1352 1622 160 . 2187 Core 1655 | . 45 83 76 . . 23 345 233 244 84 . 522 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 65 | 100 . 48 . . . 75 37 66 . . . . Volleys Fired 558 | . 44 34 64 6 . 11 143 112 83 1 . 60 Largest 2 | . 2 2 2 2 . 2 2 2 2 2 . 2 Hottest 126 | . 90 107 112 112 . 112 112 108 119 126 . 126 Shots Fired 946 | . 85 64 126 12 . 22 221 163 152 2 . 99 Gun 367 | . 85 57 . . . . 27 67 95 1 . 35 Cannon 466 | . . 7 126 12 . 22 131 54 53 1 . 60 Launcher 109 | . . . . . . . 63 42 4 . . . Special 4 | . . . . . . . . . . . . 4 Kinetic 549 | . 19 34 64 6 . 11 135 108 99 1 . 72 Thermal 230 | . 41 30 62 6 . 11 23 11 18 1 . 27 Explosive 12 | . . . . . . . . 8 4 . . . Electromagnetic 155 | . 25 . . . . . 63 36 31 . . . Robot Hit Streak 37 | . 23 7 25 11 . 16 21 22 37 1 . 12 Robot Miss Streak 11 | . 2 3 7 5 . 2 5 4 5 2 . 11 Penetration Max 1 | . . . . . . . 1 1 1 . . . Secondary Targets 5 | . . 3 . . . . . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . . . Shots Hit Robots 699 | . 65 41 91 8 . 17 152 133 118 1 . 73 Core Hits 493 | . 30 20 78 5 . 21 118 108 70 . . 43 Critical Hits 31 | . . . 7 . . 2 4 9 5 . . 4 Critical Kills 17 | . . . 3 . . 2 2 6 2 . . 2 Critical Parts Destroyed 14 | . . . 4 . . . 2 3 3 . . 2 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 23193 | . 830 536 1780 190 . 378 6848 6043 4909 . . 1679 Guns 5473 | . 827 521 . . . . 502 1359 1741 . . 523 Cannons 8029 | . . 15 1668 190 . 378 2275 1400 971 . . 1132 Explosions 9627 | . . . 112 . . . 4071 3284 2160 . . . Melee . | . . . . . . . . . . . . . Ramming 40 | . 3 . . . . . . . 37 . . . Kinetic 9425 | . 199 210 814 86 . 172 2386 2443 1821 . . 1294 Thermal 6672 | . 332 326 966 104 . 206 1202 930 2221 . . 385 Explosive 1197 | . . . . . . . . 844 353 . . . Electromagnetic 5859 | . 296 . . . . . 3260 1826 477 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . 1 1 1 1 2 6 1 1 1 1 Average Corruption 1 | . . . 1 1 1 1 1 3 1 1 1 1 Corruption Purged 1 | . . . . . . . . . 1 . . . Effects 70 | . . . 5 1 . . 11 46 . 1 . 6 Message Errors 19 | . . . . 1 . . 6 10 . . . 2 Matter Fused 6 | . . . . . . . . 6 . . . . Heat Flow Errors 6 | . . . . . . . 1 5 . . . . Energy Discharges 18 | . . . 3 . . . 1 13 . . . 1 Parts Rejected 1 | . . . . . . . . 1 . . . . Data Loss (minor) 11 | . . . 1 . . . 2 5 . 1 . 2 Targeting Errors 6 | . . . 1 . . . . 4 . . . 1 Weapon Failures 3 | . . . . . . . 1 2 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 742 | . . . 43 6 . . 344 189 159 . . 1 Projectiles 129 | . . . . 6 . . 46 68 8 . . 1 Explosions 613 | . . . 43 . . . 298 121 151 . . . Melee . | . . . . . . . . . . . . . Knockbacks 83 | . . . 19 5 . 5 21 17 8 . . 8 Impact . | . . . . . . . . . . . . . Kinetic 78 | . . . 18 4 . 5 21 17 8 . . 5 Secondary 5 | . . . 1 1 . . . . . . . 3 Self-Inflicted Damage 539 | . . . 158 . . . 127 158 96 . . . Shots 23 | . . . 2 . . . 10 7 4 . . . Rammed 4 | . 1 . 1 . . . . . 2 . . . Targets Rammed 4 | . 1 . 1 . . . . . 2 . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 404 | . 174 135 288 189 . 233 404 371 400 . . 308 Average Temperature 90 | . 59 43 101 76 . 101 88 71 109 . . 132 Received Heat Transfer 2346 | . 195 60 138 . . 36 612 165 429 . . 711 Effects 29 | . . . 7 . . . 8 1 12 . . 1 Shutdowns 5 | . . . . . . . 3 . 2 . . . Energy Bleed 3 | . . . 1 . . . 2 . . . . . Interference 14 | . . . 6 . . . . 1 6 . . 1 Matter Decay 4 | . . . . . . . 2 . 2 . . . Short Circuit 1 | . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . Damage (major) 1 | . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . 6 3 . . . . Combat Hostiles 7 | . . . . . . . 4 3 . . . . Parts Fried 23 | . 1 . . . . . 16 6 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 7 | . . . 2 . . . 1 1 3 . . . Heat Transferred 9168 | . 975 733 1641 185 . 370 1553 1175 1858 . . 678 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . . 2 Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 25 | . . . . . . . 19 6 . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro Peak Influence 992 | . 177 79 382 123 . 130 700 992 465 . . . Initial 273 | . . . 25 23 . . 42 273 76 . . . Average 231 | . 83 7 182 102 . 93 219 489 220 . . . Maximum Alert Level 3 | . . . 1 . . . 3 3 2 . . . Low Security (%) 53 | 100 100 100 63 100 . 100 42 9 47 . . . Level 1 29 | . . . 36 . . . 51 28 40 . . . Level 2 12 | . . . . . . . 4 44 12 . . . Level 3 4 | . . . . . . . 1 18 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 51 | . 4 . 4 . . . 17 16 10 . . . Investigation 15 | . 4 . 2 . . . 3 3 3 . . . Extermination 7 | . . . . . . . . 4 3 . . . Reinforcement 17 | . . . 2 . . . 9 2 4 . . . Assault 3 | . . . . . . . 1 2 . . . . Garrison 9 | . . . . . . . 4 5 . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 9 | . . . . . . . 5 2 2 . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro Distress Signals 11 | . 2 2 . . . . 5 . 2 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 306 | . 21 19 39 4 . 5 73 55 54 8 . 28 Peak Tracking Total 14 | . 4 3 3 2 . 3 6 7 8 5 . 14 Tactical Retreats 20 | . . 3 . . . . 5 1 9 1 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro Traps Triggered 14 | . 2 1 2 . . . 7 2 . . . . Indirectly 6 | . . . . . . . 4 2 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 9 | . . . . . . . . 9 . . . . Traps Reconfigurated 29 | . . . . . . . 3 26 . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 12 | . 1 . . . . . 1 10 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro Machines Disabled 49 | . . 1 4 . . . 10 18 16 . . . Max in Single Turn 6 | . . 1 3 . . . 3 6 5 . . . Garrison Access 2 | . . . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro Machines Accessed 62 | . 10 1 11 . 1 . 13 14 8 . 4 . Terminals 33 | . 8 . 8 . . . 8 5 4 . . . Fabricators 2 | . . . . . . . . 1 1 . . . Repair Stations 8 | . . . 2 . . . 2 4 . . . . Recycling Units 6 | . 2 . . . . . 2 . 2 . . . Scanalyzers 5 | . . . 1 . . . 1 2 1 . . . Garrison Access 2 | . . . . . . . . 2 . . . . Total Hacks 212 | . 27 1 51 . 2 . 42 44 17 . 28 . Successful 156 | . 17 1 38 . 2 . 34 26 10 . 28 . Failed 54 | . 9 . 12 . . . 8 18 7 . . . Catastrophic 7 | . . . 1 . . . . 3 3 . . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . Manual 83 | . 26 . 20 . 1 . 10 17 9 . . . Terminals 113 | . 25 . 38 . . . 23 18 9 . . . Fabricators 5 | . . . . . . . . 3 2 . . . Repair Stations 33 | . . . 9 . . . 12 12 . . . . Recycling Units 10 | . 2 . . . . . 4 . 4 . . . Scanalyzers 14 | . . . 4 . . . 3 5 2 . . . Garrison Access 6 | . . . . . . . . 6 . . . . Terminal Hacks 104 | . 15 1 26 . 2 . 18 8 6 . 28 . Record 20 | . . . 7 . 2 . . . . . 11 . Part Schematic 7 | . . . . . . . . . . . 7 . Robot Schematic 7 | . . . . . . . . . . . 7 . Robot Analysis 4 | . 3 . 1 . . . . . . . . . Prototype ID Bank 7 | . 3 . . . . . 1 . . . 3 . Open Door 1 | . . 1 . . . . . . . . . . Level Access Points 2 | . 1 . 1 . . . . . . . . . Branch Access Points 3 | . 1 . 1 . . . . . 1 . . . Emergency Access Points 2 | . 1 . 1 . . . . . . . . . Terminal Index 3 | . 1 . 1 . . . 1 . . . . . Fabricator Index 1 | . . . 1 . . . . . . . . . Scanalyzer Index 2 | . . . 1 . . . 1 . . . . . Alert Level 18 | . 3 . 6 . . . 4 3 2 . . . Unreport Threat 12 | . . . 2 . . . 2 5 3 . . . Locate Traps 3 | . . . . . . . 3 . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . Surveillance Status 1 | . . . . . . . 1 . . . . . Transport Status 1 | . . . . . . . 1 . . . . . Investigation Status 2 | . 1 . . . . . 1 . . . . . Extermination Status 1 | . . . 1 . . . . . . . . . Reinforcement Status 1 | . . . . . . . 1 . . . . . Assault Status 1 | . . . 1 . . . . . . . . . Garrison Status 1 | . . . 1 . . . . . . . . . Coupling Status 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . . . 3 . . . . Load Schematic 1 | . . . . . . . . 1 . . . . Build 2 | . . . . . . . . 2 . . . . Repair Station Hacks 28 | . . . 8 . . . 10 10 . . . . Scan Component 14 | . . . 4 . . . 5 5 . . . . Repair 14 | . . . 4 . . . 5 5 . . . . Recycling Unit Hacks 3 | . . . . . . . 2 . 1 . . . Retrieve Components 3 | . . . . . . . 2 . 1 . . . Scanalyzer 10 | . . . 4 . . . 2 2 2 . . . Insert Component 5 | . . . 2 . . . 1 1 1 . . . Analyze 5 | . . . 2 . . . 1 1 1 . . . Garrison Access Hacks 2 | . . . . . . . . 2 . . . . Seal Access 1 | . . . . . . . . 1 . . . . Coupler Status 1 | . . . . . . . . 1 . . . . Unauthorized Hacks 6 | . 2 . . . . . 2 1 1 . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . 2 . 1 . . . Tunnel 5 | . 2 . . . . . 2 . 1 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Watchers 1 | . . . . . . . . 1 . . . . Data Cores Recovered 4 | . . . 2 . . . . 1 1 . . . Used 1 | . . . . . . . . . 1 . . . Hacking Detections 49 | . 8 . 10 . . . 11 13 7 . . . Full Trace Events 7 | . 1 . 2 . . . . 2 2 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . 2 . . . 1 1 1 . 7 . Parts Built 4 | . . . . . . . . 4 . . . . Matter 380 | . . . . . . . . 380 . . . . Time 190 | . . . . . . . . 190 . . . . Total Part Build Rating 20 | . . . . . . . . 20 . . . . Parts Repaired 13 | . . . 3 . . . 5 5 . . . . Time 501 | . . . 218 . . . 196 87 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 21 | . . . . . . . 18 . 3 . . . Parts Scanalyzed 5 | . . . 2 . . . 1 1 1 . . . Part Schematics Acquired 5 | . . . 2 . . . 1 1 1 . . . Parts Damaged 1 | . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . . Machine Destruction 4 | . . . . . . . 4 . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro Total Allies 4 | . . 3 . . . . . . . . . 1 Largest Group 3 | . . 3 . . . . . . . . . 1 Highest-Rated Group 94 | . . 40 . . . . . . . . . 94 Highest-Rated Ally 94 | . . 16 . . . . . . . . . 94 Total Orders . | . . . . . . . . . . . . . Ally Attacks 26 | . . 22 . . . . . . . . . 4 Total Damage 281 | . . 231 . . . . . . . . . 50 Kills 3 | . . 3 . . . . . . . . . . Allies Corrupted 1 | . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro Robot Analysis Total 4 | . 3 . 1 . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . . 1 . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro Turns Passed 11362 | 58 1269 725 1726 298 222 248 2666 2213 1099 156 62 620 Spaces Moved 8944 | 32 676 469 1461 293 302 224 1610 2227 964 214 91 381 Core 12 | 9 . . . . . . . . . . . 3 Treads 536 | 23 513 . . . . . . . . . . . Legs 289 | . 163 126 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 8107 | . . 343 1461 293 302 224 1610 2227 964 214 91 378 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 150 76 72 72 72 72 62 60 63 68 68 68 Average Speed 83 | 144 159 115 72 72 72 72 96 62 66 68 68 90 Slowest Speed 700 | 160 180 180 146 72 72 72 146 68 142 68 68 700 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 54 | 4 81 74 79 42 63 53 93 46 23 34 79 31 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 7 | . 2 1 . . . . 2 . 1 . 1 . Known Exits Taken 5 | . 1 1 1 . . 1 . . 1 . . . Unknown Exits Taken 7 | 1 . . . 1 1 . 1 1 . 1 1 . Scrap Searched 6 | . . 2 . 1 . . . . . 1 . 2 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 483 | . . . 44 . . . 100 200 133 . . 6 Melee . | . . . . . . . . . . . . . Projectile 33 | . . . . . . . 8 12 7 . . 6 AOE 450 | . . . 44 . . . 92 188 126 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Dat Pro Total 11925 | 44 787 588 2011 367 305 289 2491 2881 1271 221 90 580 Wait 2053 | . 29 60 438 65 . 51 684 437 169 3 . 117 Move 8932 | 31 675 468 1460 292 301 223 1609 2226 963 213 90 381 Hop . | . . . . . . . . . . . . . Pick Up 142 | 8 18 9 15 1 2 2 21 37 20 1 . 8 Fast Attach 8 | . 3 . . . . . 1 4 . . . . Attach 64 | 5 6 . 8 . . . 8 11 13 1 . 12 Detach 1 | . . . 1 . . . . . . . . . Swap 87 | . 3 8 10 2 2 . 15 32 13 2 . . Drop 76 | . 8 9 14 1 . 2 10 22 8 . . 2 Fire 558 | . 44 34 64 6 . 11 143 112 83 1 . 60 Melee . | . . . . . . . . . . . . . Ram 3 | . . . 1 . . . . . 2 . . . Kick . | . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Identified exit to Mines 283 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Build established: Mutant 941 | -10/Materials | Central database locked down 1328 | -10/Materials | Entered Mines 1329 | -10/Mines | Assembled infested the area 1333 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1347 | -10/Mines | Learned location of Zion (-7) 1552 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1557 | -10/Mines | Found Prototype Device 1558 | -10/Mines | Identified Exp. Sensor Array 1756 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2023 | -10/Mines | Core integrity fell below 50% 2053 | -10/Mines | Entered Materials 2053 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 2357 | -9/Materials | Build established: Scavenger-Mutant 2427 | -9/Materials | Discovered new exit (range 5) 2456 | -9/Materials | Identified exit to Mines 2456 | -9/Materials | Identified exit to Materials 2693 | -9/Materials | Central database locked down 3549 | -9/Materials | Repaired Flak Cannon 3601 | -9/Materials | Repaired Cmb. Airjet 3656 | -9/Materials | Repaired Cmb. Airjet 3779 | -9/Materials | Entered Mines 3789 | -9/Mines | Met a Derelict bent on vengeance 3816 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3887 | -9/Mines | Discovered exit to Materials (range 5) 4018 | -9/Mines | Learned location of 1 exit from Proximity Caves 4032 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4074 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4074 | -9/Mines | Discovered new exit (range 5) 4077 | -9/Mines | Entered Exiles 4088 | -9/Exiles | Discovered new exit (range 15) 4110 | -9/Exiles | Met 8R-AWN 4121 | -9/Exiles | Met EX-HEX 4147 | -9/Exiles | Met EX-BIN 4170 | -9/Exiles | Aligned with FarCom system 4170 | -9/Exiles | Given EX-Vault access code 4197 | -9/Exiles | Opened EX-Vault 4201 | -9/Exiles | Found Prototype Device 4203 | -9/Exiles | Found Prototype Device 4218 | -9/Exiles | Identified Skeleton Box 4223 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4252 | -9/Exiles | Met EX-DEC 4291 | -9/Exiles | Discovered new exit (range 10) 4299 | -9/Exiles | Stole two prototypes: Skeleton Box, Trap Reconfigurator 4299 | -9/Exiles | Entered Mines 4414 | -8/Mines | Discovered exit to Materials (range 6) 4541 | -8/Mines | Discovered exit to Materials (range 9) 4547 | -8/Mines | Entered Materials 4547 | -8/Materials | Evolved 2 slots: Utility x2 4607 | -8/Materials | Build established: Scavenger-Scout 4913 | -8/Materials | Identified Trap Reconfigurator 5195 | -8/Materials | Build established: Hacker-Mutant 5248 | -8/Materials | Discovered new exit (range 16) 5746 | -8/Materials | Repaired Broken Cmb. Airjet 5774 | -8/Materials | Repaired Cmb. Airjet 6152 | -8/Materials | Destroyed 12 combat bots 6646 | -8/Materials | Garrison activated, responded to threat 6709 | -8/Materials | Discovered new exit (range 15) 6786 | -8/Materials | Repaired Cmb. Airjet 6848 | -8/Materials | Repaired Adv. EMP Blaster 6876 | -8/Materials | Repaired Structural Scanner 7084 | -8/Materials | Garrison activated, responded to threat 7085 | -8/Materials | Core integrity fell below 50% 7213 | -8/Materials | Entered Factory 7213 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7215 | -7/Factory | FarCom data flow suspended 7302 | -7/Factory | Repaired Cmb. Airjet 7453 | -7/Factory | Garrison activated, responded to threat 7704 | -7/Factory | Discovered new exit (range 12) 7794 | -7/Factory | Repaired Adv. EMP Blaster 7811 | -7/Factory | Repaired Cmb. Airjet 7927 | -7/Factory | Repaired Hcp. Storage Unit 8315 | -7/Factory | Destroyed 7 combat bots 8359 | -7/Factory | Repaired Structural Scanner 8380 | -7/Factory | Garrison activated, responded to threat 8600 | -7/Factory | Garrison activated, responded to threat 8647 | -7/Factory | Destroyed 8 combat bots 8793 | -7/Factory | Fabricated Cmb. Airjet? 8813 | -7/Factory | First assault squad dispatched 8899 | -7/Factory | Fabricated Cmb. Airjet? 8971 | -7/Factory | Lost 3 parts (2p1w) 8990 | -7/Factory | Destroyed 9 combat bots 9386 | -7/Factory | Discovered new exit (range 14) 9426 | -7/Factory | Entered another Factory area 9426 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10087 | -6/Factory | Lost 5 parts (1p1n2u1w) 10303 | -6/Factory | Identified exit to Lower Caves 10525 | -6/Factory | Entered Lower Caves 10674 | -6/Lower Caves | Learned 4 Factory zone layouts 10676 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 10681 | -6/Lower Caves | Entered Data Miner 10681 | -6/Data Miner | Discovered new exit (range 6) 10690 | -6/Data Miner | Met Data Miner 10713 | -6/Data Miner | Learned location of Section 7 (-2) 10713 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10725 | -6/Data Miner | Received God Mode back door access code from Data Miner 10743 | -6/Data Miner | Entered Proximity Caves 10744 | -5/Proximity Caves | Identified exit to Factory 10782 | -5/Proximity Caves | Escorted by Enhanced Grunt 10860 | -5/Proximity Caves | Lost 6 parts (2p2u2w) 11001 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11059 | -5/Proximity Caves | Learned Factory stockpile data 11065 | -5/Proximity Caves | Core integrity fell below 50% 11096 | -5/Proximity Caves | Attracted the attention of an 0b10 base 11128 | -5/Proximity Caves | Core integrity fell below 20% 11172 | -5/Proximity Caves | Lost 12 parts (2p4n2u4w) 11173 | -5/Proximity Caves | Destroyed 11 combat bots 11246 | -5/Proximity Caves | Spotted 50-6X9(f) 11247 | -5/Proximity Caves | Encountered a Master Thief 11247 | -5/Proximity Caves | Imp. Energy Well stolen by Master Thief 11249 | -5/Proximity Caves | Spotted VV-Y1T(f) 11250 | -5/Proximity Caves | Encountered a Master Thief 11260 | -5/Proximity Caves | Neutron Cannon stolen by Master Thief 11363 | -5/Proximity Caves | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- Searching scrap... Found 14 Matter. Found 18 Matter. Acquired Gauss Cannon. Acquired Enh. Flamer. 50-6X9(f): "Someone's put a hefty bounty on whatever we can steal from you!" Imp. Energy Well ripped off. Slug penetrates Wall. Slug penetrates VV-Y1T(f). Neutron Cannon stolen. Slug penetrates Wall. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. Dropped Enh. Flamer. Dropped Gauss Rifle. Acquired 14 matter. G-50 Soldier knocked back. Gravmag System destroyed. Imp. Gravmag System destroyed. Map ----- +----------------------------------------------------+ | ??????????????????# ???????????????????????????? | | ????????????????## ??????????????????????????? | | ???????????????? ???????????????????????????? | | ???????????????? ???????????????????????????? | | ???????????????? ????????????????????????????? | | ???????????????? ????????????????????????????? | | ???????????????? #????????????????????????????? | | ???????????????? ##??##???????????????????????? | | ???????????????? ### #???????????????????????? | | ???????????????? ##??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# ????????????????????????? | | ??????????####?## #?????????????????????????? | | ??????????#% ### #?????????????????????????? | | ????????###% ## ??????????????????????????? | | ???????##%%% ## ????????????????????????????? | | ???????#%%%%### #??????????????????????????????? | | ########"%#### ####???????????????????????????? | | # %% #???????????????????????????? | | # % #?####??????????????????????? | | # ########++###### %### #??????????????????????? | | # #"""""" "??# ## # #??????????????????????? | | #"" "??# # # ##?????????????????????? | | #" """# ## gg #?????????????????????? | | # # ###g@ #?????????????????????? | | # # #?# #?????????????????????? | | / """"" # ### #?????????????????????? | | # / " " # # ##?????????????????????? | | # # + ## # #?????????????????????? | | # #" # + ## ## #?????????????????????? | | # #" # # ## #?##?????????????????????? | | # #" # ## ## #????????????????????????? | | # #" # #? # #????????????????????????? | | # #" # #? # ##????????????????????????? | | #" # #? # #?????????????????????????? | | ######++######## #?????????????????????????? | | # [| #?????????????????????????? | | # ????????????????????? | | ######### ##########????????????????????????? | | ???????# ?????????????????????????????? | | ???? " #???????????????????????????? | | ??? "% ### #???????????????????????????? | | ??? ??? #???? #???????????????????????????? | | ???? ? ???? #?????????????????????????????????? | | ????? ??????? #?????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ??????????????? #???????????????????????????????? | | ????????????????##???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 44 Energy Capacity 1065 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Base Temperature (-) 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 57 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 30 Item Schematics ----------------- Cmb. Airjet | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Cryofiber Web | -8/Materials | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed System Backup Module | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Cmb. Airjet | x2 | -7/Factory Cmb. Airjet | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation The Oracle True Hacker Challenges ------------ None Game ------ Seed StealthSubatomicModule Manual? 0 Play Time 03:03:33 Cumulative 37.4 hours Start 2020.10.20 @ 17:55:22 End 2020.10.20 @ 22:31:15 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c14f8ef4-2f86-4b0b-b772-f9f394ca48c9