Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.22 @ 22:57:48

Player: Shadow Pussy wanter

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (40)      200
Value Destroyed (1464)     1464
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5644

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1000
Matter                     231/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (4) ---
              (None)
>         --- UTILITY (7) ------
              (None)
>         --- WEAPON (4) -------
              (None)
>         --- INVENTORY (4) ----
  Armored Huge Wheel
  Armored Huge Wheel

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
  Hardened Medium Armor Plating
>          --- WEAPON -----------
  Improved Arc Projector
           Magnetic Acceleration Cannon
           Magnetic Acceleration Cannon
>          --- INVENTORY --------
   Armored Huge Wheel
   Armored Huge Wheel
[Rating: 40]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Backup Propulsion I
  Flight Unit              Nuclear Pulse Thruster
Utility                    Small Storage Unit
  Device                   Kinecellerator
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Shotgun
  Energy Gun               Backup Laser I
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Slots Evolved              10   | .   .   2   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   
  Utility                  5    | .   .   .   2   .   1   2   .   
  Weapon                   2    | .   .   .   .   2   .   .   .   
Parts Attached             62   | 8   4   9   18  1   19  2   1   
  Power                    9    | 1   .   2   2   .   4   .   .   
    Engine                 7    | 1   .   2   1   .   3   .   .   
    Core                   2    | .   .   .   1   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   5   7   .   4   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    15   | 2   .   5   7   .   1   .   .   
    Wheel                  3    | .   .   .   .   .   2   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   
  Utility                  11   | 2   2   .   4   .   2   1   .   
    Device                 3    | 1   .   .   2   .   .   .   .   
    Storage                3    | 1   2   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   2   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   23   | 3   2   2   5   1   9   1   .   
    Energy Gun             5    | 1   .   .   2   .   1   1   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   
    Ballistic Gun          10   | 2   2   2   3   .   1   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   5   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   
Parts Lost                 28   | .   .   7   16  .   2   1   2   
  Power                    3    | .   .   1   1   .   .   .   1   
  Propulsion               12   | .   .   4   5   .   2   .   1   
  Utility                  3    | .   .   .   3   .   .   .   .   
  Weapon                   10   | .   .   2   7   .   .   1   .   
  Highest Loss Streak      10   | .   .   3   10  .   2   1   2   
Average Slot Usage (%)     67   | .   100 98  88  .   38  35  15  
  Engine                   7    | .   14  10  7   .   4   5   2   
  Leg                      21   | .   28  42  32  .   .   .   .   
  Wheel                    1    | .   .   .   .   .   1   11  5   
  Hover                    1    | .   .   .   .   .   5   .   .   
  Device                   1    | .   1   .   5   .   .   .   .   
  Storage                  12   | .   26  22  16  .   .   .   .   
  Protection               2    | .   .   .   7   .   1   3   2   
  Energy Gun               2    | .   .   .   2   .   7   2   .   
  Ballistic Gun            12   | .   28  22  13  .   3   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   1   10  2   
Naked Turns                441  | .   .   .   35  76  158 .   172 
Heaviest Build             39   | 13  23  26  34  .   39  39  26  
  Greatest Support         72   | 20  20  40  72  3   56  56  56  
  Greatest Overweight (x)  3    | 1   1   .   .   .   3   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  4   4   4   4   
  Average Capacity         7    | 5   8   10  9   4   4   4   4   
  Most Carried             10   | 2   10  10  10  4   4   4   4   
  Average Carried          6    | 1   7   9   8   3   3   4   3   
  Final Capacity           10   | 6   10  10  4   4   4   4   4   
  Final Carried            10   | 2   10  10  4   4   4   4   4   

 Class Distribution 
--------------------
 84% | Mutant
 10% | Tank
  5% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
   Tank | -5/Factory
 Mutant | -5/Upper Caves

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -5  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Matter Collected           1521 | 300 49  482 451 .   50  62  127 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1564 | 108 69  580 653 .   50  104 .   
  Parts                    76   | 4   4   34  30  .   1   3   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   .   2   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Combat Hostiles Destroyed  36   | .   2   18  13  .   1   2   .   
  Guns                     34   | .   2   18  12  .   1   1   .   
  Cannons                  1    | .   .   .   .   .   .   1   .   
Classes Destroyed          10   | 2   1   2   3   .   1   1   .   
  Worker                   1    | .   .   .   1   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   
  Swarmer                  4    | .   .   4   .   .   .   .   .   
  Grunt                    23   | .   2   10  10  .   .   1   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Sentry                   6    | .   .   4   2   .   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   
Best Kill Streak           8    | 1   1   8   4   .   1   1   .   
  Combat Bots Only         8    | .   1   8   4   .   1   1   .   
Max Kills in Single Turn   2    | 1   1   1   2   .   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  
Damage Taken               5642 | .    34   1085 1925 17   454  862  1265 
  Core                     1473 | .    12   67   220  17   137  71   949  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         86   | 100  95   83   60   97   83   .    .    
Volleys Fired              147  | 5    3    55   67   .    8    8    1    
  Largest                  4    | 2    2    2    2    .    4    3    1    
  Hottest                  171  | 40   46   46   88   .    159  171  53   
Shots Fired                297  | 10   6    109  124  .    23   24   1    
  Gun                      272  | 10   6    109  124  .    15   8    .    
  Cannon                   25   | .    .    .    .    .    8    16   1    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  238  | 10   6    109  93   .    3    16   1    
  Thermal                  43   | .    .    .    31   .    12   .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          16   | .    .    .    .    .    8    8    .    
  Robot Hit Streak         19   | 4    7    19   11   .    3    6    .    
  Robot Miss Streak        4    | 2    1    4    4    .    3    3    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    2    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    
Shots Hit Robots           217  | 7    5    91   89   .    11   14   .    
  Core Hits                91   | 3    4    40   33   .    4    7    .    
  Critical Hits            1    | .    .    .    1    .    .    .    .    
  Critical Kills           1    | .    .    .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3348 | 85   55   1257 1385 .    96   470  .    
  Guns                     2903 | 85   55   1213 1379 .    84   87   .    
  Cannons                  351  | .    .    .    .    .    12   339  .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  94   | .    .    44   6    .    .    44   .    
  Kinetic                  2782 | 85   55   1213 1062 .    28   339  .    
  Thermal                  373  | .    .    .    317  .    56   .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          99   | .    .    .    .    .    12   87   .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    4    .    .    
  Average Corruption       3    | .    .    .    .    .    3    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    7    .    .    
    Message Errors         2    | .    .    .    .    .    2    .    .    
    Matter Fused           2    | .    .    .    .    .    2    .    .    
    Energy Discharges      1    | .    .    .    .    .    1    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    .    
    Targeting Errors       1    | .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            19   | .    .    .    .    .    .    19   .    
  Projectiles              19   | .    .    .    .    .    .    19   .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      25   | .    .    4    .    .    .    21   .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   9    | .    .    2    .    .    .    7    .    
Targets Rammed             19   | .    .    10   2    .    .    7    .    
  Kicked                   10   | .    .    8    2    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        531  | .    .    2    426  .    481  531  .    
  Average Temperature      184  | .    .    2    162  .    266  240  .    
  Received Heat Transfer   1587 | .    18   375  837  .    33   261  63   
  Effects                  18   | .    .    .    5    .    11   2    .    
    Shutdowns              6    | .    .    .    1    .    4    1    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    
    Interference           4    | .    .    .    .    .    3    1    .    
    Matter Decay           1    | .    .    .    1    .    .    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    .    
    Damage (major)         4    | .    .    .    .    .    4    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    
  Parts Melted             5    | .    .    .    3    .    2    .    .    
  Heat Transferred         962  | .    .    .    777  .    185  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Peak Influence             397  | 10  131 345 397 171 125 185 .   
  Initial                  142  | .   6   55  130 142 83  60  .   
  Average                  157  | 5   68  221 251 151 75  100 .   
Maximum Alert Level        1    | .   .   1   1   .   .   .   .   
  Low Security (%)         65   | 100 100 37  25  100 100 100 .   
  Level 1                  34   | .   .   62  74  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   2   .   2   1   .   
  Investigation            3    | .   1   .   .   .   1   1   .   
  Extermination            1    | .   .   .   .   .   1   .   .   
  Reinforcement            3    | .   1   .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Distress Signals           5    | .   .   4   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              108  | .   6   37  31  3   11  11  9   
  Peak Tracking Total      7    | .   2   7   7   3   5   6   4   
  Tactical Retreats        20   | .   .   2   8   .   4   2   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Traps Triggered            3    | .   .   1   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Machines Accessed          19   | .   3   5   .   2   7   2   .   
  Terminals                13   | .   3   3   .   1   5   1   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          3    | .   .   2   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Total Hacks                48   | .   11  14  .   4   15  4   .   
  Successful               24   | .   8   7   .   1   6   2   .   
  Failed                   24   | .   3   7   .   3   9   2   .   
    Catastrophic           6    | .   .   .   .   .   5   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   19   | .   3   6   .   1   9   .   .   
  Terminals                37   | .   11  9   .   3   12  2   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          7    | .   .   5   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Terminal Hacks             17   | .   8   3   .   1   4   1   .   
  Record                   3    | .   .   .   .   .   2   1   .   
  Robot Analysis           2    | .   1   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   1   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   1   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   
  Refit                    1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       5    | .   .   4   .   .   1   .   .   
  Recycle Component        1    | .   .   1   .   .   .   .   .   
  Process                  1    | .   .   1   .   .   .   .   .   
  Report Inventory         2    | .   .   1   .   .   1   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   3   3   .   2   5   2   .   
  Full Trace Events        4    | .   1   1   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   1   .   .   .   .   .   
  Recycled Matter          22   | .   .   22  .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   10  .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Robot Analysis Total       2    | .   1   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  
Turns Passed               3386 | 110  310  1032 533  77   715  242  367  
Spaces Moved               2700 | 71   202  587  246  148  718  193  535  
  Core                     881  | 4    .    .    69   148  315  .    345  
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     1053 | 67   202  587  177  .    20   .    .    
  Wheels                   446  | .    .    .    .    .    63   193  190  
  Hover                    137  | .    .    .    .    .    137  .    .    
  Flight                   183  | .    .    .    .    .    183  .    .    
  Fastest Speed            40   | 50   120  120  50   50   40   100  50   
  Average Speed            93   | 116  132  120  100  50   83   100  67   
  Slowest Speed            236  | 120  150  120  125  50   236  100  100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    2    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 4    30   43   26   6    27   8    58   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    .    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    .    .    .    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          6    | .    .    .    .    .    .    5    1    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    5    1    
  AOE                      .    | .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Total                      3279 | 85  244 806 412 151 819 223 539 
  Wait                     271  | .   22  124 58  .   54  13  .   
  Move                     2690 | 70  201 586 245 147 713 193 535 
  Hop                      2    | .   .   .   .   .   2   .   .   
  Pick Up                  44   | 2   9   14  13  1   5   .   .   
  Fast Attach              19   | 7   .   2   1   .   7   2   .   
  Attach                   33   | .   1   7   14  1   9   .   1   
  Detach                   12   | .   1   1   .   1   8   .   1   
  Swap                     10   | 1   3   .   3   .   3   .   .   
  Drop                     33   | .   4   7   9   1   10  1   1   
  Fire                     147  | 5   3   55  67  .   8   8   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      6    | .   .   .   .   .   .   6   .   
  Kick                     12   | .   .   10  2   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
    4 | -11/Scrapyard  | Discovered new exit (range 15)
  111 | -11/Scrapyard  | Entered Materials
  312 | -10/Materials  | Build established: Mutant
  394 | -10/Materials  | Discovered new exit (range 3)
  421 | -10/Materials  | Entered another Materials area
  421 | -9/Materials   | Evolved 2 slots: Propulsion x2
  900 | -9/Materials   | Lost 3 parts (1n2w)
  902 | -9/Materials   | Destroyed 8 combat bots
 1354 | -9/Materials   | Identified exit to Materials
 1453 | -9/Materials   | Entered another Materials area
 1453 | -8/Materials   | Evolved 2 slots: Utility x2
 1749 | -8/Materials   | Lost 3 parts (2u1w)
 1951 | -8/Materials   | Released all parts (6)
 1973 | -8/Materials   | Discovered new exit (range 11)
 1979 | -8/Materials   | Lost 10 parts (1p5n1u3w)
 1986 | -8/Materials   | Entered Factory
 1986 | -7/Factory     | Evolved 2 slots: Weapon x2
 2060 | -7/Factory     | Discovered new exit (range 6)
 2063 | -7/Factory     | Entered another Factory area
 2063 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 2486 | -6/Factory     | Spotted B-75 Beast
 2491 | -6/Factory     | Released all parts (5)
 2738 | -6/Factory     | Discovered new exit (range 16)
 2778 | -6/Factory     | Entered another Factory area
 2778 | -5/Factory     | Evolved 2 slots: Utility x2
 3017 | -5/Factory     | Discovered new exit (range 2)
 3020 | -5/Factory     | Entered Upper Caves
 3034 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 3049 | -5/Upper Caves | Encountered a Warlord checkpoint
 3215 | -5/Upper Caves | Released all parts (2)
 3262 | -5/Upper Caves | Core integrity fell below 50%
 3365 | -5/Upper Caves | Core integrity fell below 20%
 3387 | -5/Upper Caves | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
03276_ Found Terrain Scan Processor.
03276_ Found 18 Matter.
03279_ 9I-74H(k) destroyed.
03282_ Acquired 3 matter.
03283_ Acquired 5 matter.
03284_ Acquired 1 matter.
03285_ Acquired 5 matter.
03285_ W6-0VD(k) breaks down the debris.
03295_ Y3-GLD(S) destroyed.
03319_ S-27 Virus destroyed. <x2>
03339_ Acquired 1 matter.
03339_ Acquired 25 matter.
03342_ Acquired 5 matter.
03343_ Acquired 7 matter.
03344_ Acquired 5 matter.
03344_ Acquired 4 matter.
03344_ Penetrated by Slug. <x2>
03369_ Slug penetrates Wall.
03387_ Penetrated by Slug.
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| #?????###??????????????##      #?????????????????? |
| ####### ###???????????##       #???####??????????? |
| ##  ##    ##??????????#        ##??   ##?????????? |
| #    #     #??????????#         ##??   ##????????? |
|            #??##??????#         ;#??#   ##???????? |
|        #####?## #####?#     ##  ##??#    #???????? |
|       ##????##      ###    ###   ####    ##??????? |
| ##   ##?????#        ########Y            #??????? |
| ##  ##??????#         ##??##              #??????? |
| ##  #???######         ####       ##      #??????? |
| ##  #??##   ######      ##           #    #??????? |
| ##  #?##      % !%=                  #    #??????? |
| ##  ###                  @           #    #??????? |
| ##           ########                ##   #??????? |
| ##  ####    %#??????##    ###        ##   #??????? |
| ##  #??##      #######    #?##       ######??????? |
| ##  #???##      %         ##?#       #???????????? |
| ##  ####?#      =%         ###########???????????? |
|        #### %  %#####       #????????????????????? |
|         #########???#      #####?????????????????? |
|          ##?????????#      ##  ##????????????????? |
|           #?????????##          ##???????????????? |
|      ##   ##?????????##          ##??????????????? |
|      ##    ####???????##          ##?????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           13
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                62
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Browsing

 Challenges 
------------
None

 Game 
------
Seed              LongswordCompactRigger
  Manual?         0
Play Time         00:45:12
  Cumulative      13.3 hours
  Start           2020.12.22 @ 22:13:13
  End             2020.12.22 @ 22:57:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          25
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b4c25198-428a-4a13-ae64-4729970cef3c