Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.21 @ 05:35:59 Player: Oneirical Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (65) 325 Value Destroyed (2298) 2298 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1073) 1073 TOTAL SCORE: 8756 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Friendly Fire -27 Cogmind --------- Core Integrity 0/1000 Matter 203/300 Energy 99/100 System Corruption 25% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Jamming Amplifier Hacking Suite Improved Corruption Screen > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Drone Bay (2/2) Variable Charge Gun Improved Remote Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Medium Treads Overtuned Huge Scrapsphere > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Active Sensor Suite Improved Weapon Cycler EM Disruption Field A0-MCA's Component Scanner > --- WEAPON ----------- KE Penetrator KE Penetrator Phasing Sabre > --- INVENTORY -------- Improved VTOL Module EM Pulse Cannon Disruptor Cannon Heavy Plasma Cannon Advanced Plasma Cannon Heavy Machine Gun Dirty Datajack Improved Remote Datajack Mining Laser Powered Hammer [Rating: 95] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Overtuned Huge Scrapsphere Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Overtuned Huge Scrapsphere Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Active Sensor Suite Storage Medium Storage Unit Processor A0-MCA's Component Scanner Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon KE Penetrator Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . . . 8 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 7 | . . . . . 6 . . . . 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 82 | 7 1 2 10 7 5 6 6 . 8 30 Power 11 | 1 . . 1 1 . 2 1 . 1 4 Engine 7 | 1 . . 1 1 . 1 1 . . 2 Core 4 | . . . . . . 1 . . 1 2 Reactor . | . . . . . . . . . . . Propulsion 20 | 2 . 1 2 3 1 1 . . 4 6 Treads 3 | . . . . . . . . . 3 . Leg 8 | . . . . 2 . . . . . 6 Wheel 7 | 2 . 1 1 1 1 . . . 1 . Hover . | . . . . . . . . . . . Flight 2 | . . . 1 . . 1 . . . . Utility 29 | 2 1 . 1 1 3 2 1 . 1 17 Device 13 | 1 . . . . 2 1 1 . . 8 Storage 3 | 1 1 . . . 1 . . . . . Processor 8 | . . . 1 1 . . . . . 6 Hackware 1 | . . . . . . . . . . 1 Protection 4 | . . . . . . 1 . . 1 2 Artifact . | . . . . . . . . . . . Weapon 22 | 2 . 1 6 2 1 1 4 . 2 3 Energy Gun 3 | 1 . . 2 . . . . . . . Energy Cannon 5 | . . . 2 . . . . . . 3 Ballistic Gun 5 | 1 . . . 1 1 . . . 2 . Ballistic Cannon 1 | . . . 1 . . . . . . . Launcher 1 | . . 1 . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . Impact Weapon 2 | . . . 1 . . . 1 . . . Slashing Weapon 2 | . . . . 1 . . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 1 . . . Unidentified Prototypes . | . . . . . . . . . . . Corrupted Parts 1 | . . 1 . . . . . . . . System Corruption 3 | . . 3 . . . . . . . . Parts Lost 46 | . . 4 6 . . 2 2 . 7 25 Power 9 | . . . 2 . . 1 1 . 1 4 Propulsion 14 | . . 1 1 . . . . . 4 8 Utility 15 | . . . 1 . . 1 1 . 2 10 Weapon 8 | . . 3 2 . . . . . . 3 Highest Loss Streak 6 | . . 3 3 . . 2 1 . 2 6 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 7 | . 3 4 4 7 5 9 9 9 9 8 Power . | . . 1 1 . . . . . . . Propulsion . | . . . . 1 . . . 1 1 1 Utility 1 | . 1 2 3 2 . . . . . . Weapon 4 | . . . . 3 4 6 7 7 7 5 Tool/Special . | . . . . . . . . . . . Unused Backups 14 | . . . 1 4 . 2 2 . . 5 Power . | . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . Utility 3 | . . . . 2 . . . . . 1 Weapon 5 | . . . 1 . . 2 . . . 2 Tool/Special 4 | . . . . . . . 2 . . 2 Average Slot Usage (%) 73 | . 100 89 79 84 62 71 71 73 65 57 Engine 5 | . 14 14 6 11 6 3 4 6 2 . Core 1 | . . . . . . 2 . . 1 3 Treads 1 | . . . . . . . . . 4 2 Leg 2 | . . . . 11 . . . . . 3 Wheel 11 | . 28 26 18 8 12 13 13 13 9 3 Flight 2 | . . . 5 2 . 1 6 6 1 . Device 8 | . 14 14 4 . 10 14 10 13 9 11 Storage 11 | . 14 14 14 14 12 13 13 13 11 3 Processor 7 | . . . 8 14 6 6 6 6 6 8 Protection 1 | . . . . . . 2 2 . 2 3 Energy Cannon 1 | . . . 9 . . . . . . 1 Ballistic Gun 5 | . 14 12 . 7 6 6 2 . 3 7 Impact Weapon 4 | . . . 8 10 . . 3 6 3 1 Slashing Weapon 2 | . . . . 3 6 . 3 6 4 1 Special Melee Weapon 1 | . . . . . . 5 2 . . . Peak Build Rating 95 | 7 7 8 10 34 69 81 82 82 82 95 Average Rating 51 | 5 7 6 8 23 66 78 78 82 77 65 On Entrance 40 | . 7 7 5 8 34 69 78 82 82 78 Avg Prop Armor Cover (%) 7 | . . . 5 9 8 6 6 5 10 6 Naked Turns 37 | . . . . . . . . . . 37 Heaviest Build 57 | 14 19 19 24 22 32 32 33 33 37 57 Greatest Support 60 | 20 20 30 30 36 28 28 28 28 58 60 Greatest Overweight (x) 10 | . . . 2 7 3 9 4 10 10 9 Average Overweight (x) 1 | . . . . . 1 2 1 1 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 8 Most Carried 10 | . 4 6 7 10 6 10 10 9 10 10 Average Carried 8 | . 3 4 5 9 5 9 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | . 4 5 7 9 6 10 9 9 10 4 Class Distribution -------------------- 46% | Assassin 43% | Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Assassin | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Data Miner Assassin | -5/Proximity Caves Assassin | -5/Factory Resources | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Matter Collected 1702 | 200 49 138 252 50 . 237 62 . 131 583 Remotely . | . . . . . . . . . . . Salvage Created 2821 | 74 86 142 760 . . 189 144 . 334 1092 Parts 132 | 7 9 11 13 . . 10 8 . 19 55 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 44 | . . 9 . . . 12 7 . 16 . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 50 | . 2 8 6 . . 6 3 . 8 17 Melee 11 | . . . . . . 1 2 . 4 4 Guns 21 | . 2 1 . . . 4 1 . 3 10 Cannons 7 | . . . 4 . . . . . . 3 AOE 8 | . . 7 . . . 1 . . . . Classes Destroyed 14 | 1 2 4 3 . . . . . 1 3 Builder 2 | . . . . . . . . . . 2 Tunneler 4 | 4 . . . . . . . . . . Recycler 5 | . . . 5 . . . . . . . Turret 2 | . . 2 . . . . . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 18 | . . 7 . . . 6 1 . 4 . Grunt 14 | . 2 . 1 . . . 1 . . 10 Brawler 1 | . . . . . . . . . . 1 Sentry 7 | . . . 3 . . 1 1 . . 2 Hunter 1 | . . . . . . . . . . 1 Programmer 8 | . . . 2 . . . . . 3 3 Behemoth 1 | . . . . . . . . . 1 . Cobbler 1 | . . 1 . . . . . . . . Subdweller 1 | . . 1 . . . . . . . . Best Kill Streak 9 | 2 2 9 4 . . 3 1 . 4 6 Combat Bots Only 7 | . 1 7 3 . . 3 1 . 4 5 Max Kills in Single Turn 3 | 1 1 3 1 . . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 . . . 1 . . . . Melee 1 | . . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Hostile Shots Fired 537 | . 4 45 39 . . 26 33 . 129 261 Missed 163 | . 2 12 8 . . 9 8 . 36 88 Hits 374 | . 2 33 31 . . 17 25 . 93 173 Melee 3 | . . . . . . . . . . 3 Projectile 371 | . 2 33 31 . . 17 25 . 93 170 Critical Strikes 18 | . . . 3 . . . . . 1 14 Damage Taken 6346 | 22 20 371 446 . . 340 286 . 1670 3191 Core 1759 | . . 80 134 . . 71 68 . 391 1015 Absorbed by Shields 110 | . . . . . . . . . . 110 Core Remaining (%) 50 | 100 . . . 14 . . . . 37 . Volleys Fired 159 | 31 6 21 13 . . 9 8 . 8 63 Largest 3 | 2 2 2 2 . . 1 1 . 2 3 Hottest 209 | 60 60 60 101 . . 30 100 . 66 209 Shots Fired 248 | 39 12 37 21 1 . 9 8 . 16 105 Gun 188 | 39 12 31 3 1 . 9 5 . 16 72 Cannon 51 | . . . 18 . . . . . . 33 Launcher 6 | . . 6 . . . . . . . . Special 3 | . . . . . . . 3 . . . Kinetic 166 | 31 6 19 7 1 . 9 5 . 16 72 Thermal 41 | . . . 11 . . . 3 . . 27 Explosive 6 | . . 6 . . . . . . . . Electromagnetic 35 | 8 6 12 3 . . . . . . 6 Robot Hit Streak 18 | 6 7 8 12 9 . 4 1 . 2 18 Robot Miss Streak 4 | 3 1 3 2 . . 2 2 . 4 3 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 235 | 25 9 19 28 1 . 25 17 . 35 76 Core Hits 118 | 6 5 20 9 1 . 16 9 . 14 38 Critical Kills 3 | . . . 1 . . . . . 1 1 Critical Parts Destroyed 5 | . . . 3 . . . . . 1 1 Critical Strikes 16 | 1 . . 6 . . . 1 . 5 3 Destroy 4 | . . . . . . . . . 2 2 Blast 1 | . . . 1 . . . . . . . Corrupt 1 | 1 . . . . . . . . . . Smash 5 | . . . 5 . . . . . . . Sever 5 | . . . . . . . 1 . 3 1 Melee Attacks 109 | . . . 19 . . 19 22 . 38 11 Impact 29 | . . . 19 . . . 2 . 4 4 Slashing 41 | . . . . . . . 11 . 23 7 Piercing 39 | . . . . . . 19 9 . 11 . Sneak Attacks 24 | . . . 6 . . 7 4 . 7 . Combat Hostiles 10 | . . . . . . 6 4 . . . Follow-up Attacks 5 | . . . . . . . . . 3 2 Damage Inflicted 6282 | 287 77 675 1055 27 . 187 417 . 1263 2294 Guns 2323 | 240 77 179 52 27 . 134 43 . 170 1401 Cannons 857 | . . . 295 . . . . . . 562 Explosions 543 | 47 . 496 . . . . . . . . Melee 2527 | . . . 708 . . 53 374 . 1093 299 Ramming 32 | . . . . . . . . . . 32 Kinetic 2215 | 180 32 87 141 27 . 134 43 . 170 1401 Thermal 746 | 47 . . 154 . . . . . . 545 Explosive 496 | . . 496 . . . . . . . . Electromagnetic 266 | 60 45 92 52 . . . . . . 17 Impact 1037 | . . . 708 . . . . . 182 147 Slashing 1391 | . . . . . . . 350 . 889 152 Piercing 99 | . . . . . . 53 24 . 22 . Highest Corruption 25 | . . 3 3 3 . . . . 5 25 Average Corruption 6 | . . 3 3 3 . . . . 4 22 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 91 | . . . 13 25 . . . . 18 35 Message Errors 16 | . . . 2 5 . . . . 4 5 Matter Fused 19 | . . . 1 7 . . . . 4 7 Heat Flow Errors 7 | . . . 1 3 . . . . 3 . Energy Discharges 8 | . . . 2 2 . . . . 2 2 Parts Rejected 2 | . . . 1 . . . . . . 1 Parts Fused 2 | . . . . 2 . . . . . . Data Loss (minor) 11 | . . . 3 1 . . . . 3 4 Data Loss (major) 8 | . . . 2 3 . . . . 1 2 Misfires 2 | . . . 1 1 . . . . . . Alerts 3 | . . . . 1 . . . . 1 1 Misdirections 8 | . . . . . . . . . . 8 Weapon Failures 5 | . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . Overflow Damage 377 | . . 62 277 . . . . . 38 . Projectiles 44 | . . . 44 . . . . . . . Explosions 62 | . . 62 . . . . . . . . Melee 271 | . . . 233 . . . . . 38 . Knockbacks 5 | . . . 5 . . . . . . . Impact 3 | . . . 3 . . . . . . . Kinetic . | . . . . . . . . . . . Secondary 2 | . . . 2 . . . . . . . Self-Inflicted Damage 35 | 22 . 13 . . . . . . . . Shots 2 | 1 . 1 . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 5 | . . . . . . . . . . 5 Kicked 5 | . . . . . . . . . . 5 Crushed . | . . . . . . . . . . . Highest Temperature 409 | 52 52 9 183 224 . . 18 . 263 409 Average Temperature 75 | 21 21 6 49 100 . . 6 . 115 100 Received Heat Transfer 1203 | . 12 108 192 . . 12 72 . 81 726 Effects 5 | . . . . . . . . . . 5 Shutdowns 1 | . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 5 | . . . 4 . . . . . 1 . Combat Hostiles 3 | . . . 2 . . . . . 1 . Parts Fried 11 | . . . 11 . . . . . . . Impact Corruptions 11 | . . . 9 . . . . . 2 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1009 | . . . 259 . . . . . . 750 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Maximum Alert Level 2 | . . . 1 . . . . . . 2 Low Security (%) 81 | 100 100 . 97 . 100 . . . . 56 Level 1 15 | . . . 2 . . . . . . 34 Level 2 3 | . . . . . . . . . . 8 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 514 | 10 52 . 204 . . . . . . 514 Initial 93 | . 6 . 93 . . . . . . 20 Average 116 | 1 15 . 128 . . . . . . 154 Influence Increases 2202 | 20 93 235 409 . . 160 100 . 235 950 Destroy 0b10 Robot/C 1020 | . 40 180 120 . . 120 60 . 160 340 Destroy 0b10 Robot/NC 65 | 20 5 . 30 . . . . . . 10 Destroy Leader 142 | . 12 10 . . . 10 10 . 30 70 Successful Hack 41 | . 21 . 14 . . . . . . 6 Select Force Hacks 240 | . . . 240 . . . . . . . Disable Machine 15 | . . . . . . . . . . 15 Destroy Structure 39 | . . . 5 . . . . . . 34 Partial Spotted 15 | . 15 . . . . . . . . . Lose Combat Pursuer 525 | . . 45 . . . 30 30 . 45 375 Active Sensor Use 100 | . . . . . . . . . . 100 Influence Decreases 1715 | 10 103 40 572 32 . 160 97 3 202 496 Entered New Map 154 | . 4 . 102 32 . . . 3 . 13 Time Decay 1194 | 10 99 10 410 . . 160 92 . 180 233 Lost Part 367 | . . 30 60 . . . 5 . 22 250 Squads Dispatched 13 | . 1 . . . . . . . . 12 Investigation 3 | . 1 . . . . . . . . 2 Extermination 3 | . . . . . . . . . . 3 Reinforcement 4 | . . . . . . . . . . 4 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Distress Signals 2 | . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 111 | . 2 11 6 . . 11 8 . 13 60 Peak Tracking Total 13 | . 2 8 4 . . 3 3 . 5 13 Tactical Retreats 16 | . . 1 . . . 1 2 . 3 9 Traps | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Traps Triggered 2 | . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Objects Rigged 1 | . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Machines Disabled 5 | . . 4 . . . . . . . 1 Max in Single Turn 2 | . . 2 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Machines Accessed 34 | . 4 . 12 5 . 3 1 4 . 5 Terminals 10 | . 3 . 4 . . 1 . . . 2 Fabricators 2 | . . . . . . . . . . 2 Repair Stations 1 | . . . . . . . . . . 1 Recycling Units 9 | . 1 . 8 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 102 | . 14 . 21 23 . 4 1 32 . 7 Successful 79 | . 4 . 13 23 . 4 1 32 . 2 Failed 23 | . 10 . 8 . . . . . . 5 Catastrophic 8 | . 2 . 3 . . . . . . 3 Database Lockouts . | . . . . . . . . . . . Manual 15 | . 5 . 9 . . . . . . 1 Terminals 24 | . 11 . 8 . . 2 . . . 3 Fabricators 2 | . . . . . . . . . . 2 Repair Stations 2 | . . . . . . . . . . 2 Recycling Units 16 | . 3 . 13 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 65 | . 2 . 2 23 . 4 1 32 . 1 Record 30 | . . . . 16 . 2 . 11 . 1 Part Schematic 12 | . . . . . . . . 12 . . Robot Schematic 6 | . . . . . . . . 6 . . Robot Analysis 7 | . . . . 7 . . . . . . Prototype ID Bank 4 | . . . 1 . . . . 3 . . Open Door 3 | . . . . . . 2 1 . . . Recycling Unit Index 1 | . 1 . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . . . 3 . . . . . . . Retrieve Components 3 | . . . 3 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 11 | . 2 . 8 . . . . . . 1 Terminals 3 | . 2 . . . . . . . . 1 Assimilate 1 | . . . . . . . . . . 1 Detonate 2 | . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 8 | . . . 8 . . . . . . . Tunnel 8 | . . . 8 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 3 . 5 . . 1 . . . 4 Full Trace Events 2 | . 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 12 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Total Allies 5 | . . . . . . 1 2 . 2 . Largest Group 1 | . . . . . . 1 1 . 1 . Highest-Rated Group 77 | . . . . . . 9 12 . 77 . Highest-Rated Ally 77 | . . . . . . 9 12 . 77 . Total Orders . | . . . . . . . . . . . Ally Attacks 9 | . . . . . . . 9 . . . Total Damage 62 | . . . . . . . 62 . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Active Infowar (turns) 4707 | 78 272 175 939 557 89 599 616 77 702 603 Optics 1158 | . . . 601 557 . . . . . . Sensors 451 | . . . . . . . . . . 451 A.S.S. 2671 | . . . . . 89 599 616 77 702 588 IFF 58 | . . . . . . 58 . . . . Seismic 863 | 78 272 175 338 . . . . . . . Robot Analysis Total 7 | . . . . 7 . . . . . . Derelict Logs Recovered 6 | . . 1 . . . 1 2 . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Turns Passed 6856 | 133 272 175 997 1104 89 1091 791 77 1071 1056 Spaces Moved 4944 | 75 164 120 850 800 92 766 496 81 658 842 Core 242 | 3 . . . 65 . 18 . 3 25 128 Treads 320 | . . . . . . . . . 197 123 Legs 396 | . . . . 355 . . . . . 41 Wheels 3578 | 72 164 120 850 380 92 748 496 78 436 142 Hover . | . . . . . . . . . . . Flight 408 | . . . . . . . . . . 408 Fastest Speed 35 | 50 80 80 90 80 70 70 70 80 70 35 Average Speed 105 | 78 80 89 103 127 88 100 88 101 140 83 Slowest Speed 550 | 80 80 110 115 400 100 500 110 550 550 500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . 9 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 48 | 4 24 16 91 68 2 89 61 69 76 33 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 11 | . . . 8 . . . 1 1 1 . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 16 | . . . . 3 . 9 1 . 3 . Spaces Dug 9 | . . 3 3 . . . 3 . . . Terrain Destroyed 49 | 1 . 15 4 . . . 3 . 8 18 Melee 6 | . . . 3 . . . 3 . . . Projectile 27 | . . . 1 . . . . . 8 18 AOE 16 | 1 . 15 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Total 6253 | 112 293 153 904 887 98 1090 822 80 754 1060 Wait 896 | . 120 10 4 61 . 279 288 . 37 97 Move 4916 | 74 163 119 849 799 91 765 495 80 657 824 Hop 9 | . . . . . . . . . . 9 Pick Up 35 | . 3 1 4 9 2 8 3 . 1 4 Fast Attach 54 | 7 . . 7 2 1 3 1 . 8 25 Attach 18 | . . 1 2 2 3 1 2 . . 7 Detach 5 | . . . 1 1 . . . . 2 1 Swap 24 | . 1 1 3 4 1 2 3 . 4 5 Drop 24 | . . . 2 9 . 4 2 . 3 4 Fire 159 | 31 6 21 13 . . 9 8 . 8 63 Melee 101 | . . . 19 . . 19 20 . 34 9 Ram . | . . . . . . . . . . . Kick 5 | . . . . . . . . . . 5 Crush . | . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . 7 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: [*Fac x2]) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 8) 406 | -10/Materials | Entered Subcaves 558 | -10/Subcaves | Discovered new exit (range 13) 581 | -10/Subcaves | Entered Recycling 587 | -9/Recycling | Destroyed 7 combat bots 597 | -9/Recycling | Lost 3 parts (1n2w) 917 | -9/Recycling | Core integrity fell below 50% 945 | -9/Recycling | Discovered new exit (range 15) 957 | -9/Recycling | Lost 3 parts (1n1u1w) 1119 | -9/Recycling | Core integrity fell below 20% 1548 | -9/Recycling | Scanned before Scraplab entrance 1565 | -9/Recycling | Entered Scraplab 1575 | -9/Recycling | Discovered new exit (range 3) 1578 | -9/Recycling | Entered Scraptown 1806 | -9/Scraptown | Discovered new exit (range 11) 1933 | -9/Scraptown | Visited UFD Registry 1933 | -9/Scraptown | Registered with UFD as "Protonlauncher" 1961 | -9/Scraptown | Visited Research Penetration Think Tank 1989 | -9/Scraptown | Visited Infowarlord's Domain 2000 | -9/Scraptown | Found Active Sensor Suite 2028 | -9/Scraptown | Visited Chapter 10 2051 | -9/Scraptown | Visited Curators Association 2081 | -9/Scraptown | Visited Supply Room 2126 | -9/Scraptown | Visited A0-MCA Data Center 2133 | -9/Scraptown | Given an A- rating by A0-MCA 2136 | -9/Scraptown | Found Unknown Processor 2136 | -9/Scraptown | Identified A0-MCA's Component Scanner 2158 | -9/Scraptown | Visited Modified Component R&D 2231 | -9/Scraptown | Visited Analyses Database 2299 | -9/Scraptown | Visited LU-1G1's Boring Crew 2384 | -9/Scraptown | Visited Supply Room 2568 | -9/Scraptown | Met Optimus 2568 | -9/Scraptown | Accepted into 0bPrime 2656 | -9/Scraptown | Discovered new exit (range 3) 2682 | -9/Scraptown | Entered Factory 2682 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x6 2734 | -6/Factory | Discovered new exit (range 12) 2744 | -6/Factory | Identified exit to Lower Caves 2771 | -6/Factory | Entered Lower Caves 2974 | -6/Lower Caves | Build established: Assassin 3354 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3589 | -6/Lower Caves | Learned Factory security intel 3860 | -6/Lower Caves | Discovered new exit (range 3) 3861 | -6/Lower Caves | Identified exit to Lower Caves 3862 | -6/Lower Caves | Entered another Lower Caves area 3918 | -6/Lower Caves | Learned location of Extension (-5) 3965 | -6/Lower Caves | Discovered new exit (range 10) 3972 | -6/Lower Caves | Identified exit to Factory 4111 | -6/Lower Caves | Learned Factory emergency access door positions 4361 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4639 | -6/Lower Caves | Discovered new exit (range 16) 4652 | -6/Lower Caves | Identified exit to Data Miner 4653 | -6/Lower Caves | Entered Data Miner 4653 | -6/Data Miner | Discovered new exit (range 6) 4658 | -6/Data Miner | Identified exit to Proximity Caves 4671 | -6/Data Miner | Met Data Miner 4688 | -6/Data Miner | Learned location of Section 7 (-2) 4688 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4702 | -6/Data Miner | Received God Mode back door access code from Data Miner 4730 | -6/Data Miner | Entered Proximity Caves 5027 | -5/Proximity Caves | Learned location of Armory (-3) 5213 | -5/Proximity Caves | Learned location of 1 exit from Factory 5227 | -5/Proximity Caves | Spotted B-75 Beast 5284 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5392 | -5/Proximity Caves | Destroyed B-75 Beast 5504 | -5/Proximity Caves | Core integrity fell below 50% 5782 | -5/Proximity Caves | Discovered exit to Factory (range 9) 5801 | -5/Proximity Caves | Entered Factory 5801 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5802 | -5/Factory | Identified exit to Factory 5826 | -5/Factory | Build established: Skirmisher 6247 | -5/Factory | Build established: Assassin 6386 | -5/Factory | Garrison activated, responded to threat 6390 | -5/Factory | System corruption reached 10% 6439 | -5/Factory | Lost 6 parts (1p1n4u) 6590 | -5/Factory | Lost 3 parts (2p1w) 6627 | -5/Factory | Lost 4 parts (1n2u1w) 6634 | -5/Factory | Released all parts (7) 6664 | -5/Factory | Lost 6 parts (1p4n1u) 6731 | -5/Factory | Core integrity fell below 50% 6833 | -5/Factory | Core integrity fell below 20% 6851 | -5/Factory | Discovered new exit (range 15) 6853 | -5/Factory | Discovered exit to Factory (range 8) 6857 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- data lost. 06813_ System corrupted: Slammed into wall. 06816_ ALERT: Security rotation in progress. 06822_ Dropped Ovr. Huge Scrapsphere. 06822_ Acquired Drone Bay. 06826_ System corrupted: Slammed into wall. 06829_ Penetrated by Slug. 06829_ Imp. VTOL Module destroyed. 06829_ Manufacturing Mainframe disabled. 06832_ Acquired Adv. Sensor Array. 06834_ /5UCEJOEN2J 06844_ Adv. Sensor Array destroyed. 06846_ Penetrated by Slug. 06851_ EXIT=FOUND 06853_ EXIT=FOUND: FACTORY Map ----- +----------------------------------------------------+ | ??????????????????# ||! #??????? | | ??????????????????# |! #??????? | | ???######?????????# #??????? | | ??? #?????????# " " #??????? | | ??""" #?????????# ""R"" #??????? | | ??""" #?????????# """"" #??????? | | ?"""" ########### #????? ? | | #"""" # ####+###### | | #"""" # | | #"""" # | | #"""" # | | # + | | #"""" # g | | #"""" # | | #"""" # | | #"""" # ##### ########### | | #"""" ### ###???? #?????????? | | #"""" #?# #?????? #?????????? | | #"""" #?# #?????? #?????????? | | # #?#g #????##+#######???? | | ####+####?# g #????# ##### | | ???# #????# k#????# # | | ???# #??### #????# ! # | | ???# #### g #????# # | | ???# #????# * + | | ???# ### @< #????# * # | | ???# #?# #????# ! ! # | | ??# #?# #????# # | | ??# #?### #????# ! #] | | ??# #???? ##########+######+# | | ??# #???? | | ??# #???? | | ?? ???? | | ?? ???? | | ?# < ????? | | ?# ????########+######+######## | | ?# #???"" ?# #??? | | ?### ###???Y" # #??? | | ???? ???????? """ # #??? | | ???? ???????? """ / """ """ #??? | | ???? ???????? """ # """ """ #??? | | ??????????? ?# """ """ #??? | | ??????????""" """ ??# #??? | | ???????????"" """ ???# #??? | | ??????????????"""????##/########??? | | ?????????????? ??????# #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# #?????????? | | ????????############### #?????????? | | ????????# ## #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 18 Energy Capacity 250 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Corruption Block 15 Armor Coverage 450 Weapon Cycling 20 Evasion (%) 63 Recoil Reduction 2 Energy Filtering 30 Salvage Targeting 6 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Variable Charge Gun | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Error 47 Some Acronyms Are Better Than Others Wiki Contributor Challenges ------------ None Game ------ Seed BottomlessPoweredChainsaw Manual? 0 Play Time 01:10:22 Cumulative 41.8 hours Start 2025.12.21 @ 04:30:13 End 2025.12.21 @ 05:35:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 31 Adventurer 2 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0/0 Lore% 31 Gallery% 49 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 30b24dad-12a5-4e73-ba41-d7cc179d765c