Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.12.14 @ 16:46:02 Player: Terminus Result: Destroyed by A6 with Enhanced Force Lance Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (829) 4145 Value Destroyed (42510) 42510 Prototype IDs (293) 5860 Alien Tech Used (6) 1200 Bonus (51967) 51967 TOTAL SCORE: 117582 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 29655 Follower Combat Kills 903 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 394 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Pursued by Intercept 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Friendly Fire -7985 Cogmind --------- Core Integrity 0/1600 Matter 290/300 Energy 84/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Access_0 Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (14) ----- Coolant Network > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Quantum Reactor Null Cannon Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- High-density Centrium Wheel High-density Centrium Wheel High-density Centrium Wheel > --- UTILITY ---------- Experimental Power Amplifier Coolant Network Advanced Coolant Injector Huge Storage Unit Experimental Core Analyzer Improved Armor Integrity Analyzer Improved Particle Charger Advanced Weapon Cycler SHELL Armor 7V-RTL's Ultimate Field Experimental System Purifier > --- WEAPON ----------- Zionite Phaser-S Heavy Quantum Rifle Heavy Quantum Rifle Heavy Quantum Rifle Sigix Sheargun > --- INVENTORY -------- Quantum Reactor Improved Quantum Reactor Zero-point Reactor Armored Huge Wheel Advanced Cooling System Advanced Cooling System Coolant Network Advanced Coolant Injector Experimental Energy Well Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Advanced Particle Accelerator Improved Weapon Shielding Experimental Powered Armor Heavy Regenerative Plating Experimental Force Field AEGIS Remote Shield Transdimensional Reconstructor Transdimensional Reconstructor Gamma Rifle Null Cannon [Rating: 259] Favorites ----------- Power Reinforced Quantum Reactor Engine Deuterium Engine Power Core Enhanced Nuclear Core Reactor Reinforced Quantum Reactor Propulsion High-density Centrium Wheel Treads Improved Treads Leg Myomer Leg Wheel High-density Centrium Wheel Utility Huge Storage Unit Device Experimental Cooling System Storage Huge Storage Unit Processor Experimental Core Analyzer Hackware Hacking Suite Protection Centrium Medium Armor Plating Weapon Phase Gun Energy Gun Phase Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Linear Accelerator Launcher Ragnarok Missile Launcher Impact Weapon Heavy Flail Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 12 | . . . 1 . . . 2 . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . 1 . . 2 . . Weapon 3 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Attached 979 | 6 20 . 28 2 1 6 36 5 12 31 2 7 4 14 21 6 13 7 1 25 13 5 22 3 21 10 7 13 10 65 33 88 90 103 44 195 10 Power 59 | 1 2 . 3 . . . 1 . 1 1 . . . . . . . 2 . 1 1 . 2 . 1 . . 3 . 5 3 6 1 5 2 18 . Engine 9 | 1 2 . 3 . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Core 9 | . . . . . . . . . . 1 . . . . . . . 1 . 1 . . 1 . . . . 2 . 3 . . . . . . . Reactor 41 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 . 2 3 6 1 5 2 18 . Propulsion 59 | 2 5 . 5 . . 1 5 1 . 2 . . . . . . . . 1 2 . . 1 . . 1 . . 3 1 1 3 . 4 . 21 . Treads 20 | 1 2 . 3 . . . 2 1 . 1 . . . . . . . . 1 2 . . 1 . . 1 . . 1 . . . . . . 4 . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Wheel 38 | 1 3 . 2 . . 1 3 . . 1 . . . . . . . . . . . . . . . . . . 2 1 1 3 . 4 . 16 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 539 | 1 5 . 5 . . . 19 2 5 19 2 3 . 11 9 4 11 3 . 9 7 3 14 1 12 4 6 5 5 41 24 58 60 58 28 101 4 Device 375 | . 3 . 2 . . . 9 2 3 12 1 2 . 7 3 2 5 . . 7 4 1 7 1 12 4 5 1 5 35 21 46 43 43 22 64 3 Storage 11 | 1 1 . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . . 2 2 . . . Processor 24 | . . . . . . . 1 . . 2 . . . . . . . 1 . . 1 1 1 . . . . . . 1 . 1 1 5 2 7 . Hackware 6 | . . . 1 . . . 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 1 . . . . . Protection 123 | . 1 . 2 . . . 6 . 2 4 1 1 . 4 5 2 5 2 . 2 2 1 6 . . . 1 3 . 4 2 10 14 8 4 30 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 322 | 2 8 . 15 2 1 5 11 2 6 9 . 4 4 3 12 2 2 2 . 13 5 2 5 2 8 5 1 5 2 18 5 21 29 36 14 55 6 Energy Gun 238 | . 8 . 13 1 1 3 9 1 4 6 . 2 4 3 9 1 1 1 . 11 4 2 5 2 8 4 1 5 2 17 4 12 17 23 12 38 4 Energy Cannon 44 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 9 11 8 1 12 1 Ballistic Gun 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 28 | . . . 2 1 . 2 2 1 2 1 . 2 . . . . . . . 1 . . . . . 1 . . . 1 . . 1 5 1 5 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 8 | . . . . . . . . . . 1 . . . . 3 1 1 1 . . 1 . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 58 | . . . 4 . . . 1 . . 2 . . . . 1 1 1 . . 2 . . 3 . 3 1 . 4 . 5 2 2 12 9 2 2 1 Parts Lost 90 | . 3 . 5 . . 2 4 1 1 . . . . 5 . . 1 . . . 3 . . . 1 . . . . 6 1 1 1 12 5 26 12 Power 10 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 2 2 3 . Propulsion 9 | . 1 . 1 . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Utility 35 | . 1 . 1 . . . . . 1 . . . . 2 . . 1 . . . 2 . . . . . . . . 2 1 1 1 5 1 12 4 Weapon 36 | . 1 . 2 . . 1 3 . . . . . . 3 . . . . . . . . . . 1 . . . . 3 . . . 3 2 10 7 Highest Loss Streak 10 | . 2 . 2 . . 1 2 1 1 . . . . 3 . . 1 . . . 3 . . . 1 . . . . 3 1 1 1 3 2 10 7 To Critical Strikes 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . 1 5 Average Slot Usage (%) 93 | . 99 100 99 100 100 99 99 99 99 98 92 92 64 91 92 91 87 87 90 93 93 93 91 88 84 84 85 66 85 89 94 94 94 94 95 92 76 Engine 2 | . 14 14 11 11 11 11 9 9 9 2 . . . . . . . . . . 3 5 1 . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . 4 7 7 7 7 6 6 6 6 6 11 7 5 5 5 . . . 2 5 5 6 2 . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . . . . . 3 5 9 10 10 7 5 4 6 13 16 15 14 13 10 Treads 3 | . 13 14 10 11 11 11 8 8 9 5 . . . . . . . . 3 5 5 5 5 5 5 5 5 5 1 . . . . . . . . Wheel 8 | . 14 14 10 11 11 11 8 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 8 9 8 8 8 7 7 10 10 Device 21 | . 8 14 14 22 22 22 18 18 17 22 22 22 23 21 19 19 18 18 18 20 17 21 18 16 19 20 19 20 20 19 21 24 24 26 24 26 14 Storage 5 | . 14 14 11 11 11 11 9 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 2 Processor 9 | . . . . . . . . . . 6 15 15 15 15 13 12 12 16 18 16 15 16 16 16 15 15 15 15 15 15 13 12 12 8 15 10 13 Hackware 1 | . . . 2 . . . 9 9 9 6 . . . . 6 6 6 1 . . . . . . . . . . . . . . . . . . . Protection 6 | . 5 . 5 . . . 8 9 9 1 . . . 1 6 6 6 6 6 6 9 5 6 5 5 5 5 4 5 6 8 8 8 9 7 5 5 Energy Gun 22 | . 20 28 32 32 33 31 26 26 26 29 30 29 3 29 25 25 24 24 25 21 21 22 22 22 20 19 20 1 20 21 20 18 17 17 16 16 16 Naked Turns 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Heaviest Build 287 | 13 51 50 60 58 58 58 105 105 106 108 103 108 103 111 121 121 116 115 115 143 145 139 167 161 192 192 196 190 188 212 217 257 271 259 258 287 246 Greatest Support 60 | 10 10 10 10 10 10 16 16 12 12 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 44 44 44 44 44 44 44 60 60 Greatest Overweight (x) 13 | 2 5 4 5 5 5 5 8 8 8 8 3 3 3 3 4 4 4 4 4 5 5 4 5 5 6 6 6 6 6 4 4 5 6 8 5 13 5 Average Overweight (x) 4 | . 4 4 5 5 5 3 5 8 8 6 3 3 3 3 3 3 3 3 4 4 4 4 4 5 6 6 6 5 4 4 4 4 5 5 5 3 2 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 19 20 20 20 20 20 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 Most Carried 25 | 4 20 20 20 19 19 19 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 2 15 19 19 19 19 18 21 24 24 24 24 24 24 23 24 25 24 24 24 24 24 25 24 25 24 24 25 24 25 22 23 24 24 23 24 23 21 Final Capacity 25 | 8 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 4 20 20 19 19 19 18 25 25 25 24 25 24 24 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 21 25 25 24 25 25 25 2 Class Distribution -------------------- 19% | Skirmisher 15% | Tank 15% | Scavenger-Gunner 10% | Scavenger-Tank 9% | Mutant 6% | Scavenger-Mutant 5% | Generator-Mutant 4% | Generator-Tank 4% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Gunner | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Tank | -5/Upper Caves Skirmisher | -5/Upper Caves Skirmisher | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Mutant | -4/Factory Tank | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Skirmisher | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Quarantine Generator-Skirmisher | -2/Research Generator-Mutant | -2/Testing Generator-Tank | -2/Section 7 Generator-Tank | -1/Access Scavenger-Gunner | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 17253 | 233 420 . 337 58 . 127 380 70 183 289 121 106 . 212 180 100 125 70 10 213 150 100 193 50 175 163 146 . 222 782 266 1000 984 3997 826 4861 104 Remotely 6127 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2512 470 3145 . Salvage Created 47124 | . 1169 14 1990 191 . 397 2381 669 1606 988 78 275 . 737 342 225 360 . 31 588 136 . . 50 531 58 175 . 125 2512 850 1626 2697 8572 2922 14081 748 Parts 1854 | . 63 4 111 18 . 16 133 26 110 49 3 9 . 26 30 2 4 . . 21 4 . . 3 10 8 7 . 6 108 29 71 82 250 109 499 43 Haulers Intercepted 32 | . 2 . 6 . . . 6 . 4 2 . . . . 1 . 1 . . 2 . . . . . . . . . . . 2 2 1 3 . . Recyclers Shooed 9 | . 1 . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 2 1 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 84 | . . . . . . . . . . . 3 9 . 28 . 2 14 2 . . 3 . . 3 . 7 7 . 6 . . . . . . . . Prevented 8 | . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . 1 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 715 | . 21 . 38 6 . 11 34 14 26 15 1 10 . 12 3 4 5 . . 11 2 . 2 1 6 6 5 . 3 29 11 15 25 157 32 202 8 Melee 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Guns 371 | . 20 . 35 3 . 5 28 12 18 11 . 3 . 10 2 4 4 . . 5 . . 2 1 5 2 5 . 3 25 7 11 20 48 13 61 8 Cannons 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . 3 4 8 . AOE 281 | . . . . 3 . 6 4 1 8 3 . 6 . . 1 . . . . 4 . . . . . 4 . . . . . . . 99 14 128 . Classes Destroyed 30 | . 8 . 2 . . 1 2 1 2 1 1 . . 2 . . 1 . . . . . 2 . . . . . . 1 . . 3 3 . . . Worker 40 | . 1 . 3 . . 2 5 . 4 1 . . . . 6 . . . . 1 . . . . . . . . . 1 . 1 2 1 3 9 . Builder 29 | . 2 1 4 1 . . 1 . 3 3 . . . . 3 . . . . . . . . . . . . . . 1 . 2 1 2 5 . . Tunneler 7 | . . . 1 1 . . 1 . 1 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 32 | . 2 . 6 . . . 6 . 4 2 . . . . 1 . 1 . . 2 . . . . . . . . . . . 2 2 1 3 . . Recycler 34 | . 2 . 1 1 . . 5 . 2 . . . . . . . . . . . . . . . 1 . . . . 4 . 2 2 . 6 8 . Carrier 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 . Minesweeper 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Mechanic 19 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 7 1 9 . Operator 15 | . 2 . 2 . . . 1 . 2 1 . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 . 3 . Drone 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Watcher 36 | . 2 . 4 . . . 5 1 2 1 . . . . 2 . . . . 1 . . . . 2 . . . . . 3 2 2 4 1 4 . Swarmer 76 | . 2 . 10 6 . 4 8 . 6 3 . 7 . . . . . . . 6 . . . . . 6 4 . . 5 . . 3 3 3 . . Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Saboteur 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 1 10 . Grunt 284 | . 19 . 20 . . 6 15 13 10 7 . 3 . 3 1 . 5 . . . . . . . 2 . . . . 2 6 3 5 66 11 87 . Brawler 37 | . . . . . . 1 . . . 1 . . . 4 . 2 . . . . . . . . . . . . . 1 . . . 11 1 16 . Duelist 23 | . . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . 4 4 11 . Protector 26 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 11 . 13 . Researcher 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . . Sentry 47 | . . . 8 . . . 9 . 6 1 . . . 1 . 1 . . . 1 . . . . 1 . 1 . . 4 . . 1 7 1 5 . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . 1 . Hunter 36 | . . . . . . . 1 . 2 2 . . . . 1 . . . . 2 1 . . . 2 . . . 2 . . 2 5 9 2 5 . Programmer 86 | . . . . . . . . . . 1 1 . . 1 1 1 . . . 2 . . . 1 1 . . . . 11 3 10 8 17 5 23 . Heavy 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Q-Series 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 4 . . Behemoth 4 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . . 1 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Investigator 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Striker 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 14 . Executioner 20 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 10 . 9 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Protovariant P 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Samaritan 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 37 | . 6 1 8 3 . 5 8 3 8 4 1 4 . 7 9 2 3 . 1 5 1 . 1 1 5 5 5 . 2 11 4 6 4 37 15 35 3 Combat Bots Only 34 | . 5 . 6 3 . 4 4 3 7 3 1 4 . 7 2 2 3 . . 5 1 . 1 1 3 5 5 . 2 8 4 6 4 34 13 34 3 Max Kills in Single Turn 10 | . 1 1 2 3 . 3 4 1 4 2 1 4 . 2 7 1 1 . 1 2 1 . 1 1 1 2 2 . 1 3 2 2 2 10 6 7 1 Gunslinging 1 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . 1 . 1 . 1 . Exploded 8 | . . . . 3 . 3 2 1 4 2 . 4 . . 1 . . . . 2 . . . . . 2 . . . . . . . 8 6 6 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 1 7V-RTL (-3/Research) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 30052 | . 856 . 921 42 . 310 1104 456 698 289 57 362 . 606 196 36 351 . . 219 1049 . 172 41 254 83 101 . 134 1847 289 759 1489 3567 1169 8116 4479 Core 3503 | . 167 . 159 9 . 73 193 63 138 . . 106 . 56 104 14 59 . . 30 106 . 34 22 21 . . . . 184 44 26 93 338 144 559 761 Absorbed by Shields 24713 | . . . . . . . . . . . . . . . . . . . . 82 . . . . 265 84 105 . 143 1350 273 789 1427 4662 1227 9955 4351 Reduced by Siege Mode 280 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280 . Redirected to Shielding 418 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151 . 3 264 Ignored by Resistances 2416 | . . . . . . . . . . . . . . . . . 99 . . . 65 . . . . . . . . . . . 233 579 314 1126 . Regen/Repaired (Parts) 4514 | . 119 . 198 . . . 496 . 122 55 . . . . 85 . . 506 . . . . 133 . . . . . . . 233 . . 1920 . . 647 Core Remaining (%) 65 | 100 . 33 . . . 39 . . 28 . . . . 76 . . . . 79 . . . . 80 . . . . 98 . 82 . . 41 . . . Volleys Fired 1763 | . 96 4 106 8 . 23 106 51 81 33 4 12 . 21 12 7 14 . 1 23 9 8 13 11 50 8 8 . 19 83 33 61 128 260 80 342 48 Largest 5 | . 2 2 3 3 . 3 3 3 3 4 4 4 . 4 4 4 4 . 4 4 4 1 4 4 4 4 4 . 4 5 5 5 5 5 5 5 5 Hottest 558 | . 100 100 168 168 . 168 183 183 183 253 247 247 . 285 295 295 295 . 295 295 290 60 290 290 290 290 290 . 290 393 434 452 480 482 484 558 405 Shots Fired 5387 | . 192 8 316 22 . 55 311 147 233 125 15 41 . 84 48 28 56 . 4 69 16 9 34 17 106 16 20 . 40 323 132 198 372 808 293 1016 233 Gun 4850 | . 192 8 316 21 . 50 308 145 228 123 15 39 . 84 48 28 56 . 4 67 16 9 34 17 106 12 20 . 40 323 116 161 279 688 254 812 231 Cannon 347 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 37 93 44 27 128 2 Launcher 190 | . . . . 1 . 5 3 2 5 2 . 2 . . . . . . . 2 . . . . . 4 . . . . . . . 76 12 76 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 69 | . 68 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Thermal 4379 | . 124 8 316 21 . 50 308 145 228 123 15 39 . 84 48 28 56 . 4 62 9 1 30 8 69 12 20 . 28 234 132 198 372 677 252 495 183 Explosive 190 | . . . . 1 . 5 3 2 5 2 . 2 . . . . . . . 2 . . . . . 4 . . . . . . . 76 12 76 . Electromagnetic 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . Slashing 420 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 29 330 27 Phasic 313 | . . . . . . . . . . . . . . . . . . . . 5 7 8 4 9 37 . . . 12 89 . . . 21 . 99 22 Robot Hit Streak 75 | . 18 3 19 14 . 8 17 18 12 10 12 15 . 25 25 10 34 . 5 16 16 . 6 3 7 9 4 . 4 23 12 22 19 28 37 75 16 Robot Miss Streak 13 | . 3 2 5 1 . 5 4 2 8 2 1 1 . 4 3 2 3 . 1 5 2 . 3 1 7 8 2 . 13 7 5 6 4 3 3 4 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 63 | . 1 . 2 1 . 1 . . 2 2 . 1 . 1 . . 1 . . 2 . . 1 . . . 1 . 1 9 . 2 5 12 2 12 4 Max Gunslinging Chain 2 | . 1 . 1 1 . 1 . . 1 1 . 1 . 1 . . 1 . . 1 . . 1 . . . 1 . 1 2 . 1 1 1 1 2 1 Shots Hit Robots 3467 | . 140 5 198 12 . 33 187 57 130 75 12 32 . 62 30 19 45 . 3 51 14 . 16 5 47 4 10 . 12 242 82 103 203 556 185 720 177 Core Hits 2164 | . 58 1 67 10 . 23 83 28 67 40 3 14 . 30 24 13 25 . 3 30 8 . 12 2 36 11 12 . 11 164 50 60 79 420 116 602 62 Critical Kills 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 5 8 2 7 . Critical Parts Destroyed 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 5 2 4 4 . Critical Strikes 200 | . 1 1 20 1 . 1 15 9 13 10 . 2 . 4 2 1 1 . . 2 . . . . 1 . . . . 5 7 14 19 24 12 33 2 Burn 135 | . 1 1 20 1 . 1 15 9 13 10 . 2 . 4 2 1 1 . . 2 . . . . 1 . . . . 1 3 8 8 14 5 12 . Meltdown 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 3 . 1 . Destroy 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 9 7 7 10 . Sever 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Intensify 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . 5 2 Melee Attacks 33 | . . . . . . . . . . 8 . . . . 7 2 3 . . . 13 . . . . . . . . . . . . . . . . Impact 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 30 | . . . . . . . . . . 5 . . . . 7 2 3 . . . 13 . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 167608 | . 1647 64 3174 325 . 1026 4123 1466 3604 1964 274 1042 . 1481 1775 508 1153 . 78 1902 426 . 415 129 1226 516 186 . 250 7481 2363 3094 5571 42193 8640 60484 9028 Guns 87146 | . 1639 64 3174 187 . 468 3795 1202 2794 1704 274 696 . 1481 717 508 1153 . 78 1482 135 . 415 129 1222 87 186 . 250 7158 2033 2879 4853 13174 4405 19776 9028 Cannons 7005 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330 215 718 909 421 4412 . Explosions 73114 | . . . . 138 . 558 328 264 810 260 . 346 . . 1058 . . . . 420 . . . . . 429 . . . 323 . . . 28110 3814 36256 . Melee 291 | . . . . . . . . . . . . . . . . . . . . . 291 . . . . . . . . . . . . . . . . Ramming 52 | . 8 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . 40 . Kinetic 642 | . 642 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 75152 | . 997 64 3174 187 . 468 3795 1202 2794 1704 274 696 . 1481 1775 508 1153 . 78 1482 135 . 316 129 1123 87 186 . 250 4624 2363 3094 5571 12577 4284 11256 7325 Explosive 72056 | . . . . 138 . 558 328 264 810 260 . 346 . . . . . . . 420 . . . . . 429 . . . 323 . . . 28110 3814 36256 . Electromagnetic 216 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 11543 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 822 542 9260 919 Piercing 291 | . . . . . . . . . . . . . . . . . . . . . 291 . . . . . . . . . . . . . . . . Phasic 7656 | . . . . . . . . . . . . . . . . . . . . . . . 99 . 99 . . . . 2534 . . . 684 . 3456 784 Highest Corruption 43 | . 1 1 4 4 4 4 . . . 4 4 4 4 4 . . . . . 2 2 2 2 . 1 1 1 1 1 11 12 4 27 43 1 25 2 Average Corruption 7 | . 1 1 3 4 4 4 . . . 3 4 4 4 4 . . . . . 1 2 2 2 . 1 1 1 1 1 7 11 2 12 35 1 7 1 Corruption Purged 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . . 25 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 756 | . 10 4 39 14 . 6 . . . 28 14 19 3 18 . . . . . 1 9 6 . . 3 6 6 3 8 26 24 24 64 204 13 198 6 Message Errors 169 | . 4 . 8 2 . 1 . . . 7 3 1 . 5 . . . . . 1 4 . . . 1 2 1 2 . 5 11 4 18 40 4 43 2 Matter Fused 157 | . 3 . 8 5 . 1 . . . 3 4 6 . 3 . . . . . . . 4 . . 2 1 3 . 2 5 1 9 13 36 4 43 1 Heat Flow Errors 88 | . 1 2 2 3 . 1 . . . 4 3 2 1 2 . . . . . . 1 1 . . . 1 1 . 3 2 5 3 5 20 1 23 1 Energy Discharges 85 | . 1 1 10 1 . 1 . . . 6 . 1 2 1 . . . . . . . . . . . . 1 . 2 . 3 2 7 16 2 28 . Parts Rejected 7 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . 2 2 . . . Parts Fused 7 | . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . Data Loss (minor) 73 | . . 1 3 2 . 1 . . . 5 1 2 . 3 . . . . . . . . . . . 1 . 1 1 5 1 3 3 21 1 18 . Data Loss (major) 34 | . 1 . 4 . . . . . . 1 2 1 . 1 . . . . . . 3 . . . . . . . . 3 . 1 2 5 . 10 . Misfires 39 | . . . 1 . . 1 . . . 1 . 2 . 1 . . . . . . 1 1 . . . 1 . . . 2 1 1 4 11 . 11 . Alerts 24 | . . . 1 1 . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . 1 1 1 8 . 8 . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Weapon Failures 71 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . 3 1 . 9 44 1 9 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3507 | . . . . . . 10 51 . 10 34 . 23 . . 174 . . . . 2 . . . . . 51 . . . 14 27 . 3 1248 361 1499 . Projectiles 280 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . 3 86 . 164 . Explosions 3202 | . . . . . . 10 51 . 10 34 . 23 . . 174 . . . . 2 . . . . . 51 . . . 14 . . . 1162 361 1310 . Melee 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 682 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 150 448 . Shots 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 4 . Rammed 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Targets Rammed 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 443 | . 249 237 338 158 . 84 201 174 118 255 216 356 49 176 129 210 274 . 99 162 217 146 114 256 310 119 149 . 224 389 380 320 436 443 199 390 64 Average Temperature 75 | . 29 55 76 42 . 34 45 41 18 82 79 172 49 69 56 91 101 . 58 53 72 106 44 132 84 58 59 . 52 85 130 106 91 126 88 85 24 Received Heat Transfer 3892 | . 459 . 327 . . 126 360 270 270 99 . 171 . 147 . . 183 . . 9 436 . . . 57 4 4 . . 85 18 16 45 248 125 433 . Effects 24 | . . . 3 . . . . . . . . 1 . . . . . . . . . . . . 3 . . . . 1 2 1 2 10 . 1 . Shutdowns 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 4 . . . Energy Bleed 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . Interference 9 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 4 . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Total Turns 126 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126 . Longest Duration 52 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 48 | . 1 . 5 . . . 2 1 . 1 1 1 . 2 . . 2 . . 2 1 . . . 1 . . . . 5 2 4 6 8 1 2 . Combat Hostiles 40 | . 1 . 3 . . . 2 1 . 1 1 1 . 2 . . 1 . . 2 1 . . . 1 . . . . 4 2 2 5 7 1 2 . Parts Melted 410 | . 3 1 34 . . 2 19 7 11 10 3 5 . 4 2 3 5 . 1 12 3 . . . 17 . . . 1 49 16 31 49 66 24 31 1 Heat Transferred 117270 | . 2309 259 8893 518 . 1258 8214 2701 5957 3700 444 1332 . 3030 2203 1071 2339 . 162 2898 287 . 489 199 2215 200 374 . 511 8748 3686 5845 8683 16230 6549 12532 3434 Parts Sabotaged 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 7092 | . 331 95 842 405 . 347 473 836 834 464 . . . . 245 . . . . 303 . . . . 411 . . . . 727 607 413 732 4119 3504 7092 . Initial 2471 | . . 90 . 328 . . 135 249 407 379 . . . . 175 . . . . . . . . . . . . . . 300 397 281 197 382 2471 2166 . Average 1586 | . 160 45 329 366 . 213 219 504 542 305 . . . . 124 . . . . 121 . . . . 101 . . . . 432 486 250 397 2024 2934 5672 . Maximum Alert Level 5 | . 1 . 3 2 . 1 2 3 3 2 . . . . 1 . . . . 1 . . . . 2 . . . . 3 2 2 3 5 5 5 . Low Security (%) 19 | 100 49 100 46 . . 55 45 . . 10 . . . . 69 . . . . 63 . . . . 96 . . . . 11 . 27 21 . . . . Level 1 23 | . 50 . 17 39 . 44 52 42 7 80 . . . . 30 . . . . 36 . . . . . . . . . 31 14 71 35 3 . . . Level 2 15 | . . . 21 60 . . 2 28 75 8 . . . . . . . . . . . . . . 2 . . . . 54 85 . 39 9 . . . Level 3 5 | . . . 14 . . . . 29 16 . . . . . . . . . . . . . . . . . . . . 1 . . 3 22 . . . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . Level 5 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 100 46 . High Security 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . 53 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Squads Dispatched 164 | . 6 . 5 . . . 3 . 4 5 . . . 1 4 . . . . 5 . . . . 6 . . . . 8 3 8 10 42 15 39 . Investigation 15 | . 4 . 2 . . . 2 . . 3 . . . . 1 . . . . 2 . . . . . . . . . . . . . 1 . . . Extermination 30 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 4 2 5 5 5 4 2 . Reinforcement 27 | . 2 . 3 . . . 1 . 2 1 . . . . 2 . . . . 2 . . . . 1 . . . . 3 . 3 2 3 1 1 . Assault 78 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . 1 1 . . 27 10 36 . Garrison 11 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . 3 3 . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 12 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 6 4 . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . 1 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 36 | . 3 . 5 . . . 1 . 2 . . . . . 2 . . . . . . . . . . . . . . 1 . 1 2 4 1 14 . Communications Jammed 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . 11 9 . . . Distress Signals 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 11 6 . . . Times Spotted 939 | . 32 1 52 11 . 13 45 16 40 13 3 4 . 14 8 4 6 . 1 17 2 . 17 1 16 6 5 . 4 37 18 18 35 187 52 233 28 Peak Tracking Total 17 | . 8 1 7 3 . 4 4 5 5 3 2 3 . 6 3 2 5 . 1 6 1 . 8 1 4 3 5 . 2 9 5 5 5 16 10 17 5 Tactical Retreats 30 | . 1 . 2 . . 1 2 2 1 . . . . 1 . . 1 . . 2 . . . . 1 . . . . . 1 1 . 7 3 4 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 19 | . . . . . . . 1 5 . 2 . . . . . . . . . . . . . . . . . . . 1 . . 2 . 6 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 21 | . . . . . . . . . . . . 1 . . . . 1 . . . . . 15 . . . 1 . 3 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 67 | . . . 3 . . 2 2 . 2 2 . . . . 6 . . . . . . . . . 4 . . . . 1 3 1 17 12 3 9 . Max in Single Turn 6 | . . . 1 . . 1 1 . 1 1 . . . . 6 . . . . . . . . . 1 . . . . 1 1 1 1 1 2 1 . Garrison Access 4 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 72 | . 9 . 13 . . . 14 2 5 7 2 . 4 . 5 . . . . 2 . . . . 1 . . 4 . . 1 . . 2 1 . . Terminals 38 | . 6 . 9 . . . 10 2 3 2 . . . . 3 . . . . . . . . . . . . . . . . . . 2 1 . . Fabricators 3 | . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations 9 | . 1 . 2 . . . 2 . 1 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 . 1 2 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Total Hacks 227 | . 21 . 37 . . . 49 3 14 19 5 . 31 . 20 . . . . 3 . . . . 1 . . 17 . . 2 . . 4 1 . . Successful 150 | . 9 . 23 . . . 32 1 6 9 5 . 31 . 9 . . . . 3 . . . . 1 . . 17 . . 2 . . 2 . . . Failed 75 | . 12 . 13 . . . 16 2 8 10 . . . . 11 . . . . . . . . . . . . . . . . . . 2 1 . . Catastrophic 11 | . 1 . 3 . . . 2 . 1 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Database Lockouts 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 172 | . 19 . 16 . . . 32 . 6 4 . . . . 6 . . . . 5 . . 1 . 6 . . . . 7 17 12 6 13 6 16 . Terminals 112 | . 17 . 26 . . . 38 3 6 5 . . . . 12 . . . . . . . . . . . . . . . . . . 4 1 . . Fabricators 8 | . . . . . . . . . . 6 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Repair Stations 28 | . 2 . 6 . . . 6 . 6 4 . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . 4 . . . 4 . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 1 . 2 4 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Terminal Hacks 86 | . 2 . 8 . . . 15 1 1 2 5 . 31 . 2 . . . . . . . . . . . . 17 . . . . . 2 . . . Record 20 | . . . . . . . . . . . 4 . 11 . . . . . . . . . . . . . . 5 . . . . . . . . . Part Schematic 19 | . . . . . . . 2 . . 1 . . 12 . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 12 | . . . 4 . . . 1 . . . . . 3 . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 4 | . . . 1 . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . . . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . 3 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Network Status 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 24 | . 2 . 6 . . . 6 . 4 2 . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . Scan Component 12 | . 1 . 3 . . . 3 . 2 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Repair 12 | . 1 . 3 . . . 3 . 2 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 12 | . . . 3 . . . 4 . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Insert Component 6 | . . . 1 . . . 2 . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Analyze 6 | . . . 2 . . . 2 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . 1 . 1 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Unlock Access 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 18 | . 5 . 6 . . . 6 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 14 | . 3 . 5 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 13 | . 3 . 5 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 6 . 11 . . . 13 1 4 6 . . . . 5 . . . . 1 . . . . . . . . . . 1 . . . 1 . . Full Trace Events 12 | . 3 . 3 . . . 1 . 1 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Events 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . . 5 . . . . 3 . . . . . . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 57 | . . . 1 . . . 4 . . 1 . . 12 . 2 . . 15 . . . . . . . . . 4 . . . 13 1 4 . . . Parts Built 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 42 | . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 12 | . 1 . 3 . . . 3 . 2 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Time 555 | . 26 . 194 . . . 108 . 120 38 . . . . 35 . . . . . . . . . . . . . . . 34 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 . . . 2 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . . . 2 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 24 | . . 3 . 2 . . . . . . . . . 3 . . . 9 . 2 . . . . 2 . . . . 1 2 . . . . . . Largest Group 9 | . . 3 3 2 . . . . . . . . . 2 . . . 9 9 7 . . . . 2 1 . . . 1 2 . . . . . . Highest-Rated Group 331 | . . 40 40 41 . . . . . . . . . 96 . . . 272 272 331 . . . . 206 103 . . . 180 192 . . . . . . Highest-Rated Ally 180 | . . 16 16 31 . . . . . . . . . 96 . . . 40 40 85 . . . . 103 103 . . . 180 96 . . . . . . Zionite Dispatches 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 10 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 3 . . . 4 . . EXPLORE 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 . . . 4 . . RETURN 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Ally Attacks 152 | . . 7 26 17 . . . . . . . . . 16 . . . . 27 31 . . . . 13 1 . . . . 14 . . . . . . Total Damage 4314 | . . 65 331 296 . . . . . . . . . 413 . . . . 330 937 . . . . 917 . . . . . 1025 . . . . . . Kills 33 | . . 2 5 6 . . . . . . . . . 3 . . . . 2 7 . . . . 5 . . . . . 3 . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 8 | . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 11 | . . . . 1 . . . . . . 2 . . . . 1 1 1 1 . 1 1 . . . 1 1 . . . . . . . . . . Drone Launches 9 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 2 . . . 4 . . Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . 1 . . Zionite Intel Received 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 3 1 3 1 5 . Main Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 51278 | 56 1560 797 2259 744 64 345 2794 1795 1695 2003 727 826 130 765 1006 921 746 1533 582 788 1105 605 1385 597 828 798 747 301 1091 1379 1101 1922 1834 3174 1356 10486 433 Spaces Moved 22078 | 56 729 478 993 446 41 173 1236 608 536 883 488 524 85 382 413 538 399 938 330 350 442 315 615 256 304 372 252 144 437 484 524 720 638 1059 549 4122 219 Core 89 | 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 21989 | 33 729 478 993 446 41 173 1236 608 536 883 488 524 85 382 413 538 399 938 330 350 442 315 615 256 304 372 252 144 437 484 524 720 638 1059 549 4122 153 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 140 155 155 155 145 145 210 210 145 145 145 145 145 145 145 145 145 160 160 160 160 160 175 190 190 190 175 163 163 163 163 180 163 180 150 50 Average Speed 168 | 78 141 140 155 155 155 145 176 210 210 191 145 145 145 145 158 159 159 159 160 160 160 160 166 175 190 190 190 189 173 163 163 179 180 180 180 169 120 Slowest Speed 350 | 150 155 140 155 155 155 155 210 210 210 210 145 145 145 145 160 160 160 160 160 175 175 160 175 175 190 190 190 190 190 163 163 180 197 220 180 350 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Exploration Rate (%) 54 | 3 93 85 98 96 9 43 96 84 47 25 67 80 70 62 15 66 56 87 53 13 66 46 52 46 23 63 51 60 63 19 85 19 70 58 23 79 17 Regions Visited 37 Branch Regions 25 Pre-discovered Areas 16 | . 2 1 1 1 . . . . . . 2 . 1 . . . . 1 1 . . . . . . . 1 3 . . 2 . . . . . . Known Exits Taken 27 | . . . . . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 30 | . . 1 . 2 . . . . . . 3 2 . 2 . 2 4 3 5 . 2 2 . . . 1 . . 1 . . . . . . . . Spaces Dug 177 | . . . . . . 6 10 . 4 7 . . . . 5 1 2 . . 9 6 3 . 4 25 7 1 . 5 7 5 19 21 8 11 11 . Terrain Destroyed 1241 | . . . . 2 . 41 28 5 30 21 . 26 . . 31 1 2 . . 19 7 8 2 9 34 51 4 . 11 33 7 31 42 256 146 330 64 Melee 15 | . . . . . . . . . . 7 . . . . 5 1 2 . . . . . . . . . . . . . . . . . . . . Projectile 390 | . . . . . . . . . . . . . . . . . . . . 5 7 8 2 9 34 1 4 . 11 15 7 31 42 18 28 104 64 AOE 836 | . . . . 2 . 41 28 5 30 14 . 26 . . 26 . . . . 14 . . . . . 50 . . . 18 . . . 238 118 226 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 32824 | 65 1074 599 1488 481 42 221 1623 1016 933 1106 498 561 92 536 715 572 461 970 381 522 796 407 956 389 456 448 502 172 738 849 695 1224 1082 1947 769 7126 312 Wait 7007 | . 194 114 311 26 . 19 182 308 286 121 . 18 . 79 244 18 20 15 48 102 313 76 283 120 73 54 236 1 268 193 78 293 158 479 74 2186 17 Move 22041 | 55 728 477 992 445 40 172 1235 607 535 882 487 523 84 381 412 537 398 937 329 349 441 314 614 255 303 371 251 143 436 483 523 719 637 1058 548 4121 219 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 330 | 4 20 2 23 . . 1 31 2 8 12 3 . . 6 9 . 4 4 1 8 5 1 4 . 3 1 . 2 1 14 14 10 12 19 12 86 8 Fast Attach 289 | 6 2 . 7 . . . 10 . 4 6 . . 4 2 5 2 5 3 1 8 1 2 10 . 4 2 . 11 3 7 9 40 35 18 5 75 2 Attach 145 | . 3 . 8 . 1 2 8 1 1 4 . . . 5 3 . 2 . . 3 3 . 1 . 2 . . 1 . 11 3 3 2 15 8 47 8 Detach 17 | . . . . . 1 . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . 1 . 2 . 9 1 Swap 555 | . 15 . 13 2 . 4 18 4 7 21 2 7 . 7 13 5 6 4 . 14 9 3 11 3 16 8 7 2 7 47 22 45 53 74 31 75 . Drop 510 | . 15 2 28 . . . 33 3 11 19 2 1 4 2 10 1 8 7 1 15 2 3 18 . 4 4 . 12 4 11 13 52 49 22 11 134 9 Fire 1763 | . 96 4 106 8 . 23 106 51 81 33 4 12 . 21 12 7 14 . 1 23 9 8 13 11 50 8 8 . 19 83 33 61 128 260 80 342 48 Melee 33 | . . . . . . . . . . 8 . . . . 7 2 3 . . . 13 . . . . . . . . . . . . . . . . Ram 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Escape Stasis 94 | . . . . . . . . 40 . . . . . . . . . . . . . . . . . . . . . . . . 8 . . 46 . Rewire 37 | . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . 4 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp / [Ext]) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x4 / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 57 | -11/Junkyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 813 | -10/Materials | Discovered new exit (range 16) 954 | -10/Materials | Core integrity fell below 50% 991 | -10/Materials | Discovered new exit (range 16) 1276 | -10/Materials | Build established: Scavenger-Mutant 1380 | -10/Materials | Discovered new exit (range 11) 1427 | -10/Materials | Repaired Lgt. Treads 1607 | -10/Materials | Build established: Mutant 1617 | -10/Materials | Entered Mines 1618 | -10/Mines | Assembled infested the area 1623 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1800 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1913 | -10/Mines | Discovered new exit (range 6) 2007 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2010 | -10/Mines | Found Prototype Device 2281 | -10/Mines | Discovered new exit (range 5) 2414 | -10/Mines | Entered Materials 2414 | -9/Materials | Accompanied by 3 allies 2414 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2764 | -9/Materials | Build established: Tank 2841 | -9/Materials | Discovered new exit (range 11) 2920 | -9/Materials | Identified Exp. Sensor Array 3109 | -9/Materials | Discovered new exit (range 14) 3213 | -9/Materials | Build established: Gunner 3300 | -9/Materials | Repaired Broken Exp. Sensor Array 3332 | -9/Materials | Repaired Lgt. Treads 3399 | -9/Materials | Central database locked down 3638 | -9/Materials | Build established: Tank 3707 | -9/Materials | Discovered new exit (range 16) 4222 | -9/Materials | Discovered new exit (range 16) 4363 | -9/Materials | Repaired Imp. Treads 4479 | -9/Materials | Build established: Scavenger-Gunner 4673 | -9/Materials | Entered Mines 5247 | -9/Mines | Discovered new exit (range 8) 5326 | -9/Mines | Learned location of Zion (-6) 5409 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5411 | -9/Mines | Discovered new exit (range 5) 5417 | -9/Mines | Entered Exiles 5453 | -9/Exiles | Met 8R-AWN 5462 | -9/Exiles | Discovered new exit (range 14) 5481 | -9/Exiles | Entered Mines 5607 | -8/Mines | Discovered new exit (range 7) 5713 | -8/Mines | Core integrity fell below 50% 5813 | -8/Mines | Discovered new exit (range 3) 5826 | -8/Mines | Entered Materials 5826 | -8/Materials | Evolved 2 slots: Utility x2 6232 | -8/Materials | Build established: Scavenger-Tank 6281 | -8/Materials | Discovered new exit (range 3) 6384 | -8/Materials | Repaired Imp. Light Armor Plating 6417 | -8/Materials | Repaired Imp. Treads 7154 | -8/Materials | Discovered new exit (range 8) 7506 | -8/Materials | Build established: Tank 7730 | -8/Materials | Discovered new exit (range 16) 7836 | -8/Materials | Central database locked down 8379 | -8/Materials | Identified exit to Garrison 8470 | -8/Materials | Repaired Hrd. Medium Armor Plating 8620 | -8/Materials | Entered Garrison 8822 | -8/Garrison | Triggered checkpoint 8987 | -8/Garrison | Discovered new exit (range 13) 9295 | -8/Garrison | Triggered checkpoint 9518 | -8/Garrison | Discovered new exit (range 10) 9554 | -8/Garrison | Triggered checkpoint 9819 | -8/Garrison | Triggered checkpoint 10039 | -8/Garrison | Discovered new exit (range 14) 10415 | -8/Garrison | Entered Materials 10489 | -8/Materials | Repaired Adv. Beam Rifle 10551 | -8/Materials | Repaired Adv. Beam Rifle 11379 | -8/Materials | Core integrity fell below 50% 11738 | -8/Materials | Discovered new exit (range 5) 11777 | -8/Materials | Identified exit to Garrison 12015 | -8/Materials | First assault squad dispatched 12028 | -8/Materials | Garrison activated, responded to threat 12082 | -8/Materials | Destroyed 7 combat bots 12110 | -8/Materials | Entered Factory 12110 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 12639 | -7/Factory | Build established: Gunner 12797 | -7/Factory | Repaired Missile Launcher 13700 | -7/Factory | Fabricated Arm. Huge Wheel (x2) 13875 | -7/Factory | Discovered new exit (range 15) 13991 | -7/Factory | Identified exit to Lower Caves 14113 | -7/Factory | Entered Lower Caves 14124 | -7/Lower Caves | Met a Warlord Commander 14125 | -7/Lower Caves | Learned location of Warlord (-5) 14128 | -7/Lower Caves | Found Encrypted Comm Array 14295 | -7/Lower Caves | Build established: Skirmisher 14352 | -7/Lower Caves | Learned location of 1 exit from Factory 14352 | -7/Lower Caves | Learned Research terminal intel 14352 | -7/Lower Caves | Learned Extension terminal intel 14825 | -7/Lower Caves | Discovered new exit (range 11) 14838 | -7/Lower Caves | Identified exit to Lower Caves 14840 | -7/Lower Caves | Entered another Lower Caves area 15632 | -7/Lower Caves | Discovered new exit (range 7) 15642 | -7/Lower Caves | Identified exit to Data Miner 15666 | -7/Lower Caves | Entered Data Miner 15666 | -7/Data Miner | Discovered new exit (range 6) 15672 | -7/Data Miner | Identified exit to Proximity Caves 15696 | -7/Data Miner | Met Data Miner 15726 | -7/Data Miner | Learned location of Section 7 (-2) 15726 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 15747 | -7/Data Miner | Received God Mode back door access code from Data Miner 15796 | -7/Data Miner | Entered Proximity Caves 15871 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15872 | -6/Proximity Caves | Escorted by Enhanced Grunt 15898 | -6/Proximity Caves | Spotter reported a threat 15987 | -6/Proximity Caves | Spotted B-75 Beast 16021 | -6/Proximity Caves | Destroyed B-75 Beast 16130 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 16183 | -6/Proximity Caves | Destroyed 7 combat bots 16192 | -6/Proximity Caves | Lost 3 parts (1u2w) 16547 | -6/Proximity Caves | Discovered new exit (range 11) 16560 | -6/Proximity Caves | Identified exit to Factory 16561 | -6/Proximity Caves | Entered Factory 16561 | -6/Factory | Evolved 2 slots: Utility x2 16562 | -6/Factory | Identified exit to Lower Caves 16705 | -6/Factory | Repaired Hpw. Field Laser 17567 | -6/Factory | Entered Lower Caves 17687 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 18115 | -6/Lower Caves | Discovered new exit (range 7) 18124 | -6/Lower Caves | Identified exit to Lower Caves 18140 | -6/Lower Caves | Learned location of 1 exit from Factory 18330 | -6/Lower Caves | Found Alien Artifact 18330 | -6/Lower Caves | Identified Core Expander 18330 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 18488 | -6/Lower Caves | Entered another Lower Caves area 18961 | -6/Lower Caves | Learned Factory trap positions 19209 | -6/Lower Caves | Discovered new exit (range 15) 19226 | -6/Lower Caves | Identified exit to Zion 19234 | -6/Lower Caves | Entered Zion 19388 | -6/Zion | Found Unknown Piercing Weapon 19389 | -6/Zion | Identified CR-A16's Pointy Stick 19414 | -6/Zion | Discovered new exit (range 13) 19510 | -6/Zion | Visited the Megawrench Repair Shop 19510 | -6/Zion | Megawrench repaired 9 parts 19833 | -6/Zion | Learned location of 1 exit from Proximity Caves 20029 | -6/Zion | Given A8's code to call for help 20399 | -6/Zion | Imprinted 20401 | -6/Zion | Declared Zion's savior 20615 | -6/Zion | Gained Derelict followers 20751 | -6/Zion | Identified exit to Proximity Caves 20767 | -6/Zion | Entered Proximity Caves 20767 | -5/Proximity Caves | Accompanied by 9 allies 20768 | -5/Proximity Caves | Identified exit to Factory 21349 | -5/Proximity Caves | Entered Factory 21349 | -5/Factory | Accompanied by 6 allies 21349 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 21350 | -5/Factory | Identified exit to Upper Caves 21351 | -5/Factory | Identified exit to Factory 21352 | -5/Factory | Loaded intel: 137 trap records 21514 | -5/Factory | Zion Recon squad teleported in 21606 | -5/Factory | Zion Heavy squad teleported in 22013 | -5/Factory | Discovered new exit (range 9) 22061 | -5/Factory | Incoming investigation squad redirected 22137 | -5/Factory | Entered Upper Caves 22208 | -5/Upper Caves | Encountered a Warlord checkpoint 22289 | -5/Upper Caves | Spotted B-75 Beast 22349 | -5/Upper Caves | Build established: Tank 22538 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 22538 | -5/Upper Caves | Destroyed B-75 Beast 22568 | -5/Upper Caves | Lost 3 parts (1p2u) 23114 | -5/Upper Caves | Build established: Mutant 23196 | -5/Upper Caves | Discovered new exit (range 17) 23230 | -5/Upper Caves | Identified exit to Upper Caves 23242 | -5/Upper Caves | Entered another Upper Caves area 23243 | -5/Upper Caves | Identified exit to Warlord 23248 | -5/Upper Caves | Learned Factory emergency access door positions 23790 | -5/Upper Caves | Encountered a Warlord checkpoint 23847 | -5/Upper Caves | Entered Warlord 23866 | -5/Warlord | Build established: Skirmisher 23902 | -5/Warlord | System corruption cleaned by Quarantine Array 24034 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 24319 | -5/Warlord | Rebuked by Warlord 24334 | -5/Warlord | Opened Warlord's prototype stash 24344 | -5/Warlord | Warlord's base attacked by MAIN.C 24344 | -5/Warlord | Found Prototype Reactor 24350 | -5/Warlord | Found Prototype Device 24350 | -5/Warlord | Identified Exp. Cloaking Device 24608 | -5/Warlord | Warlord forces counterattacked 24735 | -5/Warlord | Spotted Striker 25019 | -5/Warlord | Warlord base infiltrated, sounded retreat 25032 | -5/Warlord | Spotted Striker 25121 | -5/Warlord | Spotted Executioner 25128 | -5/Warlord | Destroyed Executioner 25165 | -5/Warlord | P-70 Sage assimilated allied OP-24L(g) 25200 | -5/Warlord | Discovered new exit (range 12) 25226 | -5/Warlord | Identified exit to Proximity Caves 25232 | -5/Warlord | Entered Proximity Caves 25442 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 25809 | -4/Proximity Caves | Discovered exit to Factory (range 10) 25829 | -4/Proximity Caves | Entered Factory 25829 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 25830 | -4/Factory | Identified Vortex Chain Reactor 25929 | -4/Factory | Garrison activated, responded to threat 26257 | -4/Factory | Discovered new exit (range 56) 26355 | -4/Factory | Garrison activated, responded to threat 26467 | -4/Factory | Discovered new exit (range 20) 26526 | -4/Factory | Retrieved Zion intel report: Main Access 26526 | -4/Factory | Identified exit to Research 26527 | -4/Factory | Zion Heavy squad teleported in 26631 | -4/Factory | Identified exit to Upper Caves 26657 | -4/Factory | Entered Upper Caves 26657 | -4/Upper Caves | Accompanied by 1 ally 26727 | -4/Upper Caves | Learned 8 Research zone layouts 26863 | -4/Upper Caves | Encountered a Warlord checkpoint 26942 | -4/Upper Caves | Build established: Tank 27298 | -4/Upper Caves | Discovered new exit (range 21) 27453 | -4/Upper Caves | Identified exit to Upper Caves 27454 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 27455 | -4/Upper Caves | Entered another Upper Caves area 27598 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 27920 | -4/Upper Caves | Build established: Mutant 27930 | -4/Upper Caves | Learned location of Quarantine (-3) 28174 | -4/Upper Caves | Discovered new exit (range 17) 28201 | -4/Upper Caves | Identified exit to Zhirov 28202 | -4/Upper Caves | Entered Zhirov 28202 | -4/Zhirov | Discovered new exit (range 3) 28212 | -4/Zhirov | Identified exit to Proximity Caves 28242 | -4/Zhirov | Met Zhirov 28277 | -4/Zhirov | Learned location of Testing (-2) 28294 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 28323 | -4/Zhirov | Found Alien Artifact 28323 | -4/Zhirov | Identified Integrated Dissipator 28323 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 28349 | -4/Zhirov | Found Alien Artifact 28503 | -4/Zhirov | Entered Proximity Caves 28614 | -3/Proximity Caves | Spotter reported a threat 28667 | -3/Proximity Caves | Spotter reported a threat 29217 | -3/Proximity Caves | Build established: Skirmisher 29543 | -3/Proximity Caves | Build established: Mutant 29566 | -3/Proximity Caves | Discovered exit to Research (range 20) 29594 | -3/Proximity Caves | Entered Research 29594 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 29596 | -3/Research | Loaded intel: 25 terminal locations 29807 | -3/Research | Zion hero teleported in (7V-RTL) 29901 | -3/Research | Destroyed 7V-RTL 29912 | -3/Research | Found Prototype Device 29913 | -3/Research | Identified 7V-RTL's Ultimate Field 29933 | -3/Research | Found Adv. Powered Armor 29976 | -3/Research | Found Adv. Powered Armor 29980 | -3/Research | Discovered new exit (range 19) 30066 | -3/Research | Identified exit to Research 30207 | -3/Research | Destroyed 8 combat bots 30640 | -3/Research | Discovered exit to Research (range 15) 30770 | -3/Research | Discovered new exit (range 13) 30770 | -3/Research | Spotted B-90 Cyclops 30781 | -3/Research | Destroyed B-90 Cyclops 30865 | -3/Research | System corruption reached 10% 30893 | -3/Research | First assault squad dispatched 30940 | -3/Research | Build established: Scavenger-Skirmisher 30972 | -3/Research | Identified exit to Quarantine 30973 | -3/Research | Entered Quarantine 30989 | -3/Quarantine | Lost 3 parts (1u2w) 31060 | -3/Quarantine | Found Prototype Device 31061 | -3/Quarantine | Identified Exp. Shield Generator 31066 | -3/Quarantine | Retrieved Zion intel report: Main Access 31082 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 31223 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 31229 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 31235 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 31264 | -3/Quarantine | First assault squad dispatched 31377 | -3/Quarantine | Cryocooling Duct disabled 31392 | -3/Quarantine | Ambient heat levels rising (+20) 31392 | -3/Quarantine | Non-combat units ordered to evacuate 31675 | -3/Quarantine | Found Alien Artifact 31675 | -3/Quarantine | Identified Core Reset Matrix 31675 | -3/Quarantine | Identified Transdimensional Reconstructor 31675 | -3/Quarantine | Used Core Reset Matrix 31679 | -3/Quarantine | Detected hypermatrix surge 31679 | -3/Quarantine | Sensed 13 artifacts in vicinity 31831 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 31892 | -3/Quarantine | Discovered exit to Research (range 23) 31984 | -3/Quarantine | Repaired Adv. Powered Armor 32074 | -3/Quarantine | Entered Research 32074 | -2/Research | Evolved 2 slots: Power x1, Utility x1 32976 | -2/Research | Build established: Generator-Skirmisher 33070 | -2/Research | Retrieved Zion intel report: Branch Access 33070 | -2/Research | Identified exit to Testing 33095 | -2/Research | Retrieved Zion intel report: Component Schematics 33296 | -2/Research | Retrieved Zion intel report: Component Stockpiles 33317 | -2/Research | Terminal network hard line cut 33996 | -2/Research | Entered Testing 34220 | -2/Testing | Found Prototype Energy Gun 34220 | -2/Testing | Identified Hyp. EM Gauss Rifle 34322 | -2/Testing | Found Prototype Energy Cannon 34322 | -2/Testing | Identified Null Cannon 34395 | -2/Testing | Found Prototype Device 34395 | -2/Testing | Identified AEGIS Remote Shield 34484 | -2/Testing | Spotted PL-Y3XVWZINFX 34524 | -2/Testing | Retrieved Zion intel report: Main Access 34524 | -2/Testing | Identified exit to Access 34598 | -2/Testing | Found Prototype Launcher 34598 | -2/Testing | Identified Ragnarok Missile Launcher 34626 | -2/Testing | Build established: Generator-Mutant 34637 | -2/Testing | Found Prototype Hackware 34668 | -2/Testing | Spotted Striker 34828 | -2/Testing | Scanned by Researcher 35022 | -2/Testing | Spotted PP-MBT9NSAOTB 35029 | -2/Testing | System corruption reached 10% 35033 | -2/Testing | Garrison activated, responded to threat 35055 | -2/Testing | Destroyed PP-MBT9NSAOTB 35345 | -2/Testing | Terminal network hard line cut 35550 | -2/Testing | Found Prototype Energy Gun 35550 | -2/Testing | Identified Enh. Gamma Rifle 35587 | -2/Testing | Build established: Scavenger-Tank 35624 | -2/Testing | Spotted Fortress 35630 | -2/Testing | Destroyed Fortress 35654 | -2/Testing | Found Prototype Device 35654 | -2/Testing | Identified Exp. EM Disruption Field 35822 | -2/Testing | Discovered new exit (range 5) 35828 | -2/Testing | Identified exit to Section 7 35830 | -2/Testing | Entered Section 7 35831 | -2/Section 7 | Sensed 17 artifacts in vicinity 35946 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 36080 | -2/Section 7 | First assault squad dispatched 36087 | -2/Section 7 | Found Prototype Processor 36087 | -2/Section 7 | Identified Exp. Core Analyzer 36101 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 36144 | -2/Section 7 | Garrison activated, responded to threat 36460 | -2/Section 7 | Found Integrity Redistributor 36460 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-328) 36465 | -2/Section 7 | Destroyed 7 combat bots 36471 | -2/Section 7 | Lost 3 parts (1p1u1w) 36481 | -2/Section 7 | Warped through subspace 36489 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 36534 | -2/Section 7 | Incoming investigation squad redirected 36552 | -2/Section 7 | Found Prototype Processor 36552 | -2/Section 7 | Identified Spectral Analyzer 36604 | -2/Section 7 | Discovered exit to Access (range 21) 36610 | -2/Section 7 | System corruption reached 30% 36645 | -2/Section 7 | Found Prototype Device 36655 | -2/Section 7 | Identified Exp. Shock Absorption System 36672 | -2/Section 7 | Found Spacefold Activator 36809 | -2/Section 7 | Found Integrated Dissipator 36809 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 37232 | -2/Section 7 | Spotted Executioner 37232 | -2/Section 7 | Spotted Executioner 37245 | -2/Section 7 | Destroyed Executioner 37259 | -2/Section 7 | Destroyed Executioner 37328 | -2/Section 7 | Found Transdimensional Reconstructor 37331 | -2/Section 7 | Terminal network hard line cut 37332 | -2/Section 7 | Found Transdimensional Reconstructor 37429 | -2/Section 7 | Scanned by Researcher 37475 | -2/Section 7 | Intercept squad dispatched 37497 | -2/Section 7 | Spotted Tracker 37497 | -2/Section 7 | Spotted Tracker 37502 | -2/Section 7 | Destroyed Tracker 37512 | -2/Section 7 | Destroyed Tracker 37534 | -2/Section 7 | Spotted Combat Programmer 37536 | -2/Section 7 | Spotted Combat Programmer 37540 | -2/Section 7 | Destroyed Combat Programmer 37548 | -2/Section 7 | Destroyed Combat Programmer 37569 | -2/Section 7 | Destroyed 7 combat bots 37591 | -2/Section 7 | Found Sigix Sheargun 37697 | -2/Section 7 | High security lockdown imminent 37777 | -2/Section 7 | High security lockdown engaged 37838 | -2/Section 7 | Spotted Executioner 37856 | -2/Section 7 | Core integrity fell below 50% 37858 | -2/Section 7 | Destroyed Executioner 37896 | -2/Section 7 | Destroyed 13 combat bots 37900 | -2/Section 7 | Spotted Striker 37901 | -2/Section 7 | Destroyed Striker 37970 | -2/Section 7 | Destroyed Investigator 37996 | -2/Section 7 | Destroyed 18 combat bots 38094 | -2/Section 7 | Spotted Executioner 38096 | -2/Section 7 | Destroyed Executioner 38096 | -2/Section 7 | Spotted Executioner 38098 | -2/Section 7 | Spotted Striker 38098 | -2/Section 7 | Destroyed Striker 38100 | -2/Section 7 | Destroyed Executioner 38112 | -2/Section 7 | Spotted Executioner 38112 | -2/Section 7 | Spotted Striker 38112 | -2/Section 7 | Spotted Striker 38118 | -2/Section 7 | Destroyed Executioner 38139 | -2/Section 7 | Destroyed 24 combat bots 38142 | -2/Section 7 | Destroyed Striker 38274 | -2/Section 7 | Destroyed Executioner 38290 | -2/Section 7 | Spotted Executioner 38293 | -2/Section 7 | Destroyed Executioner 38303 | -2/Section 7 | Spotted Investigator 38311 | -2/Section 7 | Destroyed Investigator 38313 | -2/Section 7 | Sterilization system engaged 38313 | -2/Section 7 | Non-combat units ordered to evacuate 38333 | -2/Section 7 | Destroyed 34 combat bots 38413 | -2/Section 7 | Combat units ordered to evacuate 38459 | -2/Section 7 | Spotted Executioner 38462 | -2/Section 7 | Spotted Executioner 38465 | -2/Section 7 | Destroyed Executioner 38479 | -2/Section 7 | Destroyed Executioner 38488 | -2/Section 7 | Found Prototype Processor 38491 | -2/Section 7 | Found Exp. Core Analyzer 38613 | -2/Section 7 | Ambient heat levels rising (+10) 38622 | -2/Section 7 | Found Sigix Sheargun 38626 | -2/Section 7 | Found Sigix Sheargun 38763 | -2/Section 7 | Ambient heat levels rising (+10) 38854 | -2/Section 7 | Build established: Generator-Tank 38913 | -2/Section 7 | Ambient heat levels rising (+10) 39003 | -2/Section 7 | Identified Exp. Targeting Computer 39004 | -2/Section 7 | Entered Access 39004 | -1/Access | Evolved 2 slots: Utility x2 39294 | -1/Access | First assault squad dispatched 39313 | -1/Access | Incoming assault squad redirected 39550 | -1/Access | Incoming assault squad redirected 39835 | -1/Access | Destroyed 13 combat bots 39925 | -1/Access | Retrieved Zion intel report: Active Terminals 40069 | -1/Access | Incoming assault squad redirected 40075 | -1/Access | Incoming assault squad redirected 40077 | -1/Access | Incoming assault squad redirected 40277 | -1/Access | Terminal network hard line cut 40313 | -1/Access | Incoming assault squad redirected 40337 | -1/Access | Discovered new exit (range 7) 40348 | -1/Access | Identified exit to Command 40360 | -1/Access | Entered Command 40517 | -1/Command | Retrieved Zion intel report: Guard Positions 40660 | -1/Command | First assault squad dispatched 40677 | -1/Command | Build established: Scavenger-Tank 40681 | -1/Command | Incoming assault squad redirected 40683 | -1/Command | Retrieved Zion intel report: Emergency Access 40684 | -1/Command | Incoming assault squad redirected 40778 | -1/Command | Destroyed 8 combat bots 40796 | -1/Command | Retrieved Zion intel report: Component Stockpiles 40858 | -1/Command | Retrieved Zion intel report: Active Terminals 41158 | -1/Command | Incoming assault squad redirected 41165 | -1/Command | Incoming assault squad redirected 41173 | -1/Command | High security lockdown imminent 41217 | -1/Command | Retrieved Zion intel report: Unaware Analyses 41253 | -1/Command | High security lockdown engaged 41399 | -1/Command | Destroyed 15 combat bots 41477 | -1/Command | Spotted Striker 41477 | -1/Command | Spotted Executioner 41483 | -1/Command | Spotted Investigator 41487 | -1/Command | Destroyed Executioner 41494 | -1/Command | Destroyed Striker 41509 | -1/Command | Destroyed Investigator 41522 | -1/Command | Lost 3 parts (1p1u1w) 41525 | -1/Command | Destroyed 17 combat bots 41553 | -1/Command | Build established: Scavenger-Mutant 41600 | -1/Command | Destroyed Executioner 41600 | -1/Command | Spotted Striker 41601 | -1/Command | Spotted Striker 41601 | -1/Command | Spotted Executioner 41601 | -1/Command | Spotted Striker 41602 | -1/Command | Destroyed Executioner 41608 | -1/Command | Spotted Executioner 41609 | -1/Command | Destroyed Executioner 41611 | -1/Command | Destroyed Striker 41613 | -1/Command | Destroyed Striker 41620 | -1/Command | Destroyed Striker 41641 | -1/Command | Destroyed 11 combat bots 41690 | -1/Command | Spotted Striker 41707 | -1/Command | Destroyed Striker 41728 | -1/Command | Destroyed 14 combat bots 41862 | -1/Command | Destroyed Striker 41867 | -1/Command | Spotted Striker 41868 | -1/Command | Spotted Executioner 41868 | -1/Command | Spotted Striker 41868 | -1/Command | Spotted Executioner 41871 | -1/Command | Destroyed Striker 41871 | -1/Command | Destroyed Striker 41873 | -1/Command | Destroyed Striker 41873 | -1/Command | Destroyed Executioner 41873 | -1/Command | Destroyed Executioner 41880 | -1/Command | Spotted Striker 41886 | -1/Command | Destroyed Executioner 41886 | -1/Command | Destroyed Striker 41917 | -1/Command | Destroyed 34 combat bots 42098 | -1/Command | Spotted Striker 42099 | -1/Command | Spotted Striker 42099 | -1/Command | Spotted Striker 42103 | -1/Command | Spotted Striker 42106 | -1/Command | Destroyed Striker 42108 | -1/Command | Destroyed Striker 42111 | -1/Command | Spotted Investigator 42112 | -1/Command | Destroyed Investigator 42114 | -1/Command | Destroyed Executioner 42123 | -1/Command | Destroyed Striker 42123 | -1/Command | Destroyed Striker 42123 | -1/Command | Spotted Executioner 42138 | -1/Command | Destroyed Executioner 42159 | -1/Command | Destroyed 27 combat bots 42168 | -1/Command | Lost 3 parts (1u2w) 42433 | -1/Command | Build established: Scavenger-Tank 43281 | -1/Command | Destroyed 9 combat bots 43437 | -1/Command | Spotted B-99 Colossus 43484 | -1/Command | Destroyed B-99 Colossus 43791 | -1/Command | Build established: Scavenger-Gunner 44137 | -1/Command | Destroyed 11 combat bots 45405 | -1/Command | Spotted M Guard 45406 | -1/Command | Spotted Combat Programmer 45407 | -1/Command | Spotted Combat Programmer 45407 | -1/Command | Spotted M Guard 45420 | -1/Command | Destroyed Combat Programmer 45428 | -1/Command | Destroyed Combat Programmer 45446 | -1/Command | Destroyed M Guard 45461 | -1/Command | Destroyed M Guard 45461 | -1/Command | All MAIN.C guards destroyed 45472 | -1/Command | Lost 3 parts (2u1w) 46691 | -1/Command | Met MAIN.C 46694 | -1/Command | System corruption reached 10% 46714 | -1/Command | 0b10 Conduit disabled 46731 | -1/Command | Destroyed MAIN.C Shell 46734 | -1/Command | MAIN.C activated Command garrisons 46789 | -1/Command | Destroyed MAIN.C 46803 | -1/Command | Discovered new exit (range 41) 46803 | -1/Command | Discovered new exit (range 79) 46803 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 46814 | -1/Command | Lost 10 parts (1p1n4u4w) 46814 | -1/Command | Found Exp. Targeting Computer 46817 | -1/Command | Found Exp. Powered Armor 46828 | -1/Command | Found Centrium Heavy Armor Plating 46848 | -1/Command | Found Centrium Heavy Armor Plating 46873 | -1/Command | Build established: Scavenger-Mutant 47185 | -1/Command | Build established: Scavenger-Gunner 47759 | -1/Command | Found SHELL Armor 47764 | -1/Command | Found Zero-point Reactor 47768 | -1/Command | Found Vortex Chain Reactor 47772 | -1/Command | Found Adv. Particle Accelerator 47776 | -1/Command | Found Exp. Force Field 47779 | -1/Command | Found Exp. System Purifier 48000 | -1/Command | Found Hvy. Regenerative Plating 48004 | -1/Command | Found Exp. Core Analyzer 48199 | -1/Command | Found Zero-point Reactor 48386 | -1/Command | Found Exp. Targeting Computer 48970 | -1/Command | Build established: Generator-Mutant 49764 | -1/Command | Build established: Scavenger-Gunner 50080 | -1/Command | Found Exp. Targeting Computer 50649 | -1/Command | Failed to warp due to unstable space 50834 | -1/Command | Warped through subspace to slip node 50834 | -1/Command | Discovered new exit (range 4) 50835 | -1/Command | Core integrity fell below 50% 50846 | -1/Command | Entered Access_0 50847 | -1/Access_0 | Sensed 4 artifacts in vicinity 50849 | -1/Access_0 | Met Architect 50851 | -1/Access_0 | Architect warped through subspace 50862 | -1/Access_0 | Destroyed A8 50890 | -1/Access_0 | Architect warped through subspace 50927 | -1/Access_0 | Architect warped through subspace 50957 | -1/Access_0 | Architect warped through subspace 50985 | -1/Access_0 | Architect warped through subspace 51004 | -1/Access_0 | Architect warped through subspace 51032 | -1/Access_0 | Architect warped through subspace 51052 | -1/Access_0 | Architect warped through subspace 51083 | -1/Access_0 | Architect warped through subspace 51097 | -1/Access_0 | Architect warped through subspace 51130 | -1/Access_0 | Architect warped through subspace 51183 | -1/Access_0 | Architect warped through subspace 51202 | -1/Access_0 | Found Exp. Weapon Cycler 51204 | -1/Access_0 | Lost 3 parts (2u1w) 51229 | -1/Access_0 | Architect warped through subspace 51244 | -1/Access_0 | Released all parts (17) 51250 | -1/Access_0 | Core integrity fell below 20% 51264 | -1/Access_0 | A6 warped into view 51271 | -1/Access_0 | Lost 7 parts (1n2u4w) 51279 | -1/Access_0 | Destroyed by A6 with Enhanced Force Lance Last Messages --------------- 51244_ Released Coolant Network. 51244_ Released Zero-point Reactor. 51244_ Released Vortex Chain Reactor. 51244_ Released Exp. Core Analyzer. 51244_ Released Exp. Targeting Computer. 51244_ Released Exp. Power Amplifier. 51244_ Dropped Arm. Huge Wheel. 51245_ Acquired 8 matter. 51245_ HV Slug penetrates Wall. 51245_ HV Slug penetrates Earth. 51245_ Knocked back. 51246_ Acquired Null Cannon. 51247_ Knocked back. 51247_ HV Slug penetrates Earth. 51249_ Penetrated by HV Slug. 51257_ Quantum Shear penetrates Wall. A6 warps into view. 51264_ A6: "I'm here! Did I miss the party? Oh hello there." 51274_ Penetrated by Quantum Shear. 51279_ Critical hit (Impale). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????# #?## | | ??????????????????????????????????##???# #??? | | ?????????????????????????????????## ???### #??? | | ?????????????????????????????##### ##??## ######? | | ????????????????????????????## #??# #?? ## | | ????????????????????????????# ##?# ## # | | ????????????????????????????# ### # | | ????????????????????????????# # | | ????????????????????????????????## ## | | ?????????????????????????????????## ##? | | ??????????????????????????????????# ## ##?? | | ?????????????????????????????????## ##? #??? | | ????????????????????????????????## ## #?? #?? | | ??????????!??????????????????#### #### #? ? | | ????????????????????????????## ##??####? # | | ????????????????????????????# ###????????? #### | | ????????????????????????????# #??????????? #??? | | ????????????????????????????## ##?????????? ??? | | ?????????????????????????????## ##?????????? ??? | | ?????????????????????????????#; ####??????????? | | ????????????????????????????## #??????????? | | ???????????????????????????## ## #??????????? | | ??????????????????????????## ##?# #?????????? | | ?????????????????????????## 0 ##???####?????????? | | ????????????????????????##p #?????????????????? | | ????????????????????????#@ #?????????????????? | | ???????????????????????#; #????????????????? | | ???????????????????????# #????????????????? | | ??????????????????????? ###????????????????? | | ?????????????????????? ##??????????????????? | | ?????????????????????## ##???????????????????? | | ??????????????????????# #????????????????????? | | ?????????????????????? ????????????????????? | | ????????????????????? ????????????????????? | | ????????????????????? ???????????????????? | | ????????????????????? ???????????????????? | | ???????????????????? ### ???????????????????? | | ???????????????????? ??? ##??????????????????? | | ???????????????????? ??? #???????????????????? | | ????????????????????? ??? ##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 225 Coolant Potential 120 Energy Generation 153 Energy Capacity 1440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 14 Power Amplification 70 Armor Coverage 1200 Resistance: TH 20 Resistance: EX 75 Resistance: EM 75 Utility Shielding 66 Weapon Shielding 90 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 24 Target Analysis 8 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 2 Particle Charging 50 Salvage Targeting 3 Offensive Hacking 12 Item Schematics ----------------- Hvy. Gauss Cannon | -2/Research | Z-intel Quantum Rifle | -2/Research | Z-intel Matter Neutralizer | -2/Research | Z-intel Imp. Targeting Computer | -2/Research | Z-intel Adv. Power Amplifier | -2/Research | Z-intel Adv. Medium Treads | -2/Research | Z-intel Biometal Heavy Treads | -2/Research | Z-intel Centrium Leg | -2/Research | Z-intel Hardcell Cannon | -2/Research | Z-intel Point Defense Array | -2/Research | Z-intel Adv. Recalibrator | -2/Research | Z-intel Lrn. Tractor Beam | -2/Research | Z-intel Adv. Cryofiber Web | -2/Research | Z-intel Exp. Force Field | -2/Testing | Archive Exp. Melee Analysis Suite | -2/Section 7 | Archive Exp. Power Amplifier | -2/Section 7 | Archive Spectral Analyzer | -2/Section 7 | Archive Hvy. Neutron Cannon | -2/Section 7 | Archive Robot Schematics ------------------ K-01 Serf | -2/Testing | Archive Fabricated ------------ Arm. Huge Wheel | x2 | -7/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Core Reset Matrix Integrity Redistributor Transdimensional Reconstructor Sigix Sheargun Achievements -------------- None Challenges ------------ None Game ------ Seed GodSupersonicSuperbattery Manual? 0 Play Time 06:47:52 Cumulative 1854.2 hours Start 2023.12.02 @ 22:20:32 End 2023.12.14 @ 16:46:02 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 642 Rogue 642 Adventurer 0 Explorer 0 Win Type - Total 144 Types 29/13/64/7/1/2/26/1/1 Lore% 97 Gallery% 96 Achievement% 88 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2337b4da-9192-4804-ad35-afcc20a2ede7