Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.03 @ 03:05:03 Player: Crimson Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (79) 395 Value Destroyed (1682) 1682 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3677 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 286/290 System Corruption 0% Temperature Cool (2) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Propulsion Shielding Propulsion Shielding Propulsion Shielding > --- WEAPON (2) ------- Ion Cannon Heavy Assault Rifle > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Ion Engine Deuterium Engine Deuterium Engine Deuterium Engine Advanced Weight Redist. System Beam Rifle Beam Rifle Beam Rifle Beam Rifle Pulse Rifle Minigun Improved Grenade Launcher Great Axe Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Utility Shielding Heavy Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Deuterium Engine Deuterium Engine Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Advanced Weight Redist. System Hardened Medium Armor Plating Pulse Rifle Pulse Rifle Heavy Assault Rifle Shotgun Great Axe [Rating: 30] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Slashing Weapon Great Axe Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 90 | 7 20 21 42 Power 11 | 2 3 1 5 Engine 10 | 2 3 1 4 Core 1 | . . . 1 Reactor . | . . . . Propulsion 31 | 2 7 9 13 Treads . | . . . . Leg 31 | 2 7 9 13 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 17 | 1 1 2 13 Device . | . . . . Storage 5 | 1 . 1 3 Processor 1 | . . . 1 Hackware . | . . . . Protection 11 | . 1 1 9 Artifact . | . . . . Weapon 31 | 2 9 9 11 Energy Gun 6 | 1 2 . 3 Energy Cannon 1 | . . . 1 Ballistic Gun 23 | 1 7 9 6 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 22 | . . . 22 Power 1 | . . . 1 Propulsion 10 | . . . 10 Utility 5 | . . . 5 Weapon 6 | . . . 6 Highest Loss Streak 15 | . . . 15 To Critical Strikes . | . . . . Average Slot Usage (%) 90 | . 96 99 82 Engine 10 | . 14 11 8 Leg 34 | . 27 43 30 Storage 10 | . 14 11 8 Protection 13 | . 10 10 16 Energy Gun 2 | . 10 . . Ballistic Gun 17 | . 17 22 13 Peak Build Rating 30 | 6 8 21 30 Average Rating 17 | 4 7 16 24 On Entrance 8 | . 6 8 21 Naked Turns . | . . . . Heaviest Build 111 | 14 15 43 111 Greatest Support 56 | 20 20 49 56 Greatest Overweight (x) 7 | . 1 1 7 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 8 15 25 Average Capacity 13 | 7 8 14 15 Most Carried 16 | 6 8 15 16 Average Carried 11 | 3 7 13 12 Final Capacity 15 | 8 8 15 15 Final Carried 15 | 6 8 15 15 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2041 | 240 233 806 762 Remotely . | . . . . Salvage Created 2532 | . 273 913 1346 Parts 187 | . 25 70 92 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 4 | . 1 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 48 | . 8 15 25 Melee 4 | . . . 4 Guns 39 | . 5 15 19 AOE 5 | . 3 . 2 Classes Destroyed 14 | . 6 3 5 Worker 11 | . . 4 7 Builder 7 | . 1 . 6 Tunneler 1 | . 1 . . Hauler 1 | . . . 1 Recycler 5 | . . 3 2 Operator 1 | . 1 . . Watcher 5 | . 2 3 . Swarmer 20 | . 6 6 8 Grunt 16 | . 2 5 9 Brawler 1 | . . . 1 Sentry 8 | . . 4 4 Specialist 1 | . . . 1 Hunter 1 | . . . 1 Heavy 1 | . . . 1 Best Kill Streak 5 | . 3 3 5 Combat Bots Only 5 | . 3 2 5 Max Kills in Single Turn 3 | . 3 1 2 Gunslinging 1 | . . . 1 Exploded 3 | . 3 . 2 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 405 | . 43 124 238 Missed 120 | . 16 34 70 Damage Taken 4339 | . 281 1044 3014 Core 777 | . 46 169 562 Absorbed by Shields . | . . . . Redirected to Shielding 13 | . 5 3 5 Regen/Repaired (Parts) 18 | . 18 . . Core Remaining (%) 79 | 100 81 57 . Volleys Fired 201 | . 37 78 86 Largest 2 | . 2 2 2 Hottest 91 | . 60 46 91 Shots Fired 367 | . 74 150 143 Gun 367 | . 74 150 143 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 317 | . 38 150 129 Thermal 14 | . . . 14 Explosive . | . . . . Electromagnetic 36 | . 36 . . Robot Hit Streak 11 | . 11 6 9 Robot Miss Streak 6 | . 6 5 4 Penetration Max 1 | . . . 1 Secondary Targets 8 | . 2 2 4 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 223 | . 28 85 110 Core Hits 110 | . 15 37 58 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 3 | . . . 3 Burn 1 | . . . 1 Destroy 1 | . . . 1 Sever 1 | . . . 1 Melee Attacks 23 | . . . 23 Impact . | . . . . Slashing 23 | . . . 23 Piercing . | . . . . Sneak Attacks 10 | . . . 10 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5315 | . 586 1427 3302 Guns 3469 | . 426 1349 1694 Cannons . | . . . . Explosions 367 | . 130 . 237 Melee 1167 | . . . 1167 Ramming 312 | . 30 78 204 Kinetic 3031 | . 158 1349 1524 Thermal 537 | . 130 . 407 Explosive . | . . . . Electromagnetic 268 | . 268 . . Impact . | . . . . Slashing 1167 | . . . 1167 Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 8 | . . 8 . Message Errors 3 | . . 3 . Matter Fused 2 | . . 2 . Heat Flow Errors 2 | . . 2 . Data Loss (minor) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 302 | . 23 . 279 Projectiles . | . . . . Explosions 69 | . 23 . 46 Melee 233 | . . . 233 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 123 | . 26 . 97 Shots 2 | . 1 . 1 Rammed . | . . . . Targets Rammed 43 | . 5 17 21 Kicked 43 | . 5 17 21 Crushed . | . . . . Highest Temperature 275 | . 45 275 149 Average Temperature 33 | . 24 32 36 Received Heat Transfer 1257 | . 45 357 855 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 694 | . 100 . 594 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 400 | . 231 298 400 Initial 125 | . . 25 125 Average 163 | . 99 63 265 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 59 | 100 90 94 20 Level 1 40 | . 9 5 78 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 1 2 5 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 7 | . 1 2 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 75 | . 12 30 33 Peak Tracking Total 6 | . 3 6 6 Tactical Retreats 7 | . 1 4 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 7 | . 5 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . . . 4 Max in Single Turn 3 | . . . 3 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 14 | . 3 5 6 Terminals 10 | . 2 4 4 Fabricators . | . . . . Repair Stations 3 | . 1 . 2 Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 42 | . 11 15 16 Successful 27 | . 7 11 9 Failed 15 | . 4 4 7 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 28 | . 7 10 11 Fabricators . | . . . . Repair Stations 9 | . 4 . 5 Recycling Units 5 | . . 5 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 16 | . 3 6 7 Record 3 | . 1 1 1 Branch Access Points 1 | . . 1 . Emergency Access Points 2 | . . 2 . Alert Level 4 | . . . 4 Locate Traps 1 | . . . 1 Maintenance Status 1 | . . 1 . Patrol Status 1 | . 1 . . Recall Investigation 2 | . 1 . 1 Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 4 . 2 Scan Component 4 | . 2 . 2 Repair 2 | . 2 . . Recycling Unit Hacks 5 | . . 5 . Process 1 | . . 1 . Retrieve Matter 3 | . . 3 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 9 | . 3 2 4 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 2 . . Time 52 | . 52 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . . 3 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4637 | 59 976 1464 2138 Spaces Moved 2692 | 38 638 823 1193 Core 5 | 4 . . 1 Treads . | . . . . Legs 2687 | 34 638 823 1192 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 135 | 112 120 139 140 Slowest Speed 400 | 120 190 190 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 46 | 3 69 54 59 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 81 | . 10 . 71 Melee . | . . . . Projectile 1 | . . . 1 AOE 80 | . 10 . 70 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3289 | 50 770 997 1472 Wait 91 | . 43 6 42 Move 2689 | 37 637 822 1193 Hop . | . . . . Pick Up 77 | 6 12 23 36 Fast Attach 36 | 6 11 5 14 Attach 24 | . 2 3 19 Detach 4 | . . 1 3 Swap 30 | 1 7 13 9 Drop 71 | . 16 29 26 Fire 201 | . 37 78 86 Melee 23 | . . . 23 Ram . | . . . . Kick 43 | . 5 17 21 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 597 | -10/Materials | Repaired Lgt. Assault Rifle 623 | -10/Materials | Repaired Ion Engine 664 | -10/Materials | Discovered new exit (range 16) 1036 | -10/Materials | Entered another Materials area 1036 | -9/Materials | Evolved 2 slots: Propulsion x2 1160 | -9/Materials | Discovered new exit (range 6) 1232 | -9/Materials | Identified exit to Mines 2313 | -9/Materials | Discovered new exit (range 6) 2500 | -9/Materials | Entered another Materials area 2500 | -8/Materials | Evolved 2 slots: Utility x2 3076 | -8/Materials | Discovered new exit (range 9) 3923 | -8/Materials | Core integrity fell below 50% 3966 | -8/Materials | Lost 15 parts (1p6n4u4w) 3993 | -8/Materials | Core integrity fell below 20% 4099 | -8/Materials | Lost 5 parts (2n1u2w) 4583 | -8/Materials | Build established: Scavenger-Mutant 4638 | -8/Materials | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- ). Acquired Propulsion Shielding. Acquired Beam Rifle. Kicked O-24 Administrator. Dropped Lrg. Storage Unit. Dropped Beam Rifle. Acquired Minigun. Acquired Imp. Grenade Launcher. Acquired 38 matter. Kicked U-05 Engineer. Kicked A-02 Transporter out of the way. Connecting with Terminal... >>Alert(Check) Current Alert Level: 1-I ALERT: Suspicious activity at Terminal M010. Dispatching Investigation squad. C-30 ARC bursts open, deploying its payload. H-55 Commando unfolds itself. Penetrated by Slug. Slug penetrates Wall. 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