Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.31 @ 18:34:46 Player: Sn@43 Result: Destroyed by as-08823 with Assembled Heavy Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (64) 320 Value Destroyed (877) 877 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 2551 Bonus ------- Follower Combat Kills 14 Cogmind --------- Core Integrity 0/400 Matter 5/300 Energy 92/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit High-capacity Matter Pod (200) Experimental Sensor Array Core Shielding Hacking Suite Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Backup Power I Wheel High-capacity Storage Unit High-capacity Matter Pod Core Shielding Core Shielding Light Assault Rifle Rocket Launcher Mini Grenade Launcher Datajack [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Tractor Beam Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 60 | 8 4 16 25 7 Power 8 | 1 2 1 3 1 Engine 8 | 1 2 1 3 1 Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 . 4 4 2 Treads 2 | 2 . . . . Leg . | . . . . . Wheel 10 | . . 4 4 2 Hover . | . . . . . Flight . | . . . . . Utility 12 | 3 1 1 5 2 Device 2 | 1 . 1 . . Storage 4 | 2 1 . . 1 Processor 2 | . . . 2 . Hackware . | . . . . . Protection 4 | . . . 3 1 Artifact . | . . . . . Weapon 28 | 2 1 10 13 2 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 18 | 2 1 6 8 1 Ballistic Cannon . | . . . . . Launcher 7 | . . 4 2 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . . . 3 . Unidentified Prototypes . | . . . . . Parts Lost 18 | . 2 5 1 10 Power 3 | . 2 . . 1 Propulsion 6 | . . 2 . 4 Utility 4 | . . 1 1 2 Weapon 5 | . . 2 . 3 Highest Loss Streak 8 | . 1 3 1 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 99 98 95 75 Engine 12 | . 13 14 11 8 Treads 13 | . 28 4 . . Wheel 14 | . . 23 30 24 Device 10 | . 14 13 1 . Storage 13 | . 14 14 11 9 Processor 3 | . . . 10 8 Protection 2 | . . . 7 8 Ballistic Gun 25 | . 27 27 21 14 Naked Turns 16 | . . . . 16 Heaviest Build 58 | 19 50 49 58 48 Greatest Support 40 | 40 40 40 30 32 Greatest Overweight (x) 13 | 3 1 2 2 13 Average Overweight (x) 1 | . . 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 19 20 20 17 Most Carried 12 | 3 5 10 12 12 Average Carried 5 | 1 4 5 9 8 Final Capacity 20 | 8 20 20 20 5 Final Carried 12 | 3 4 8 12 5 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 1355 | 298 209 413 435 . Remotely 678 | 92 209 369 8 . Salvage Created 1431 | 63 287 424 636 21 Parts 123 | 6 23 37 53 4 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 6 | . . 1 5 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 40 | . 7 15 11 7 Guns 18 | . 6 4 8 . AOE 22 | . 1 11 3 7 Classes Destroyed 12 | 2 3 2 4 1 Worker 10 | 1 2 4 3 . Builder 1 | . . 1 . . Tunneler 3 | . . 3 . . Hauler 2 | . . . 2 . Recycler 5 | 1 1 3 . . Operator 1 | . . . 1 . Watcher 5 | . 1 . 4 . Swarmer 27 | . 5 15 3 4 Grunt 4 | . 2 . 2 . Duelist 1 | . . . 1 . Sentry 5 | . . . 5 . Assembled 3 | . . . . 3 Best Kill Streak 8 | 1 4 8 5 4 Combat Bots Only 6 | . 3 6 4 4 Max Kills in Single Turn 4 | 1 2 4 1 2 Gunslinging 1 | . 1 . . . Exploded 4 | . 1 4 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 2475 | . 565 428 632 850 Core 608 | . 95 104 117 292 Absorbed by Shields . | . . . . . Redirected to Shielding 39 | . . . . 39 Regen/Repaired (Parts) 135 | . 98 . 37 . Core Remaining (%) 60 | 100 . 20 . . Volleys Fired 173 | 3 29 46 86 9 Largest 2 | 2 2 2 2 2 Hottest 53 | 40 40 40 46 53 Shots Fired 313 | 6 58 69 169 11 Gun 286 | 6 58 54 166 2 Cannon . | . . . . . Launcher 27 | . . 15 3 9 Special . | . . . . . Kinetic 286 | 6 58 54 166 2 Thermal . | . . . . . Explosive 27 | . . 15 3 9 Electromagnetic . | . . . . . Robot Hit Streak 12 | 4 6 7 12 5 Robot Miss Streak 6 | 1 4 3 6 1 Penetration Max . | . . . . . Secondary Targets 4 | . 1 1 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 190 | 4 34 34 113 5 Core Hits 98 | 2 13 32 42 9 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks 9 | . . . 9 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 9 | . . . 9 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3863 | 47 455 1157 1430 774 Guns 2031 | 47 455 312 1181 36 Cannons . | . . . . . Explosions 1822 | . . 845 239 738 Melee . | . . . . . Ramming 10 | . . . 10 . Kinetic 2031 | 47 455 312 1181 36 Thermal . | . . . . . Explosive 1822 | . . 845 239 738 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 120 | . . 45 . 75 Projectiles . | . . . . . Explosions 120 | . . 45 . 75 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 235 | . . 38 67 130 Shots 7 | . . 1 2 4 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 25 | . 10 . 25 . Average Temperature 4 | . 3 . 5 . Received Heat Transfer 333 | . 171 . 162 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 415 | 10 98 415 309 328 Initial 120 | . 6 . 63 120 Average 115 | 2 23 265 131 279 Maximum Alert Level 2 | . . 2 1 1 Low Security (%) 73 | 100 100 17 86 1 Level 1 25 | . . 79 13 98 Level 2 . | . . 3 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . 2 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 94 | . 23 17 36 18 Peak Tracking Total 15 | . 4 5 6 15 Tactical Retreats 3 | . . 1 . 2 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts 4 | . . . 4 . Triggered . | . . . . . Disarmed 2 | . . . 2 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 2 | . . . 2 . Max in Single Turn 2 | . . . 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 19 | . 8 2 9 . Terminals 17 | . 7 2 8 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 54 | . 19 8 27 . Successful 37 | . 14 4 19 . Failed 16 | . 5 3 8 . Catastrophic . | . . . . . Database Lockouts 1 | . . 1 . . Manual 45 | . 16 5 24 . Terminals 49 | . 17 8 24 . Fabricators . | . . . . . Repair Stations 5 | . 2 . 3 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 4 2 3 . Record 1 | . . 1 . . Robot Analysis 2 | . 1 1 . . Prototype ID Bank 1 | . 1 . . . Terminal Index 2 | . 1 . 1 . Unreport Threat 1 | . 1 . . . Recall Investigation 1 | . . . 1 . Recall Reinforcements 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 2 . 3 . Scan Component 2 | . 1 . 1 . Repair 2 | . 1 . 1 . Refit 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 23 | . 8 2 13 . Terminals 23 | . 8 2 13 . Assimilate 5 | . 1 . 4 . Botnet 16 | . 6 2 8 . Operators 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 8 1 6 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 52 | . 26 . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked 3 | . . . 3 . Non-combat 3 | . . . 3 . Combat . | . . . . . Robot Hacks Applied 4 | . . . 4 . no_distress 3 | . . . 3 . check_alert 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies 6 | . 1 4 1 . Largest Group 5 | . 1 5 5 . Highest-Rated Group 78 | . 10 78 57 . Highest-Rated Ally 31 | . 10 31 16 . Total Orders 18 | . 10 3 5 . STAY 7 | . 4 1 2 . ROAM 2 | . 2 . . . FOLLOW 6 | . 4 1 1 . GUARD 3 | . . 1 2 . Ally Attacks 7 | . . 7 . . Total Damage 42 | . . 42 . . Kills 2 | . . 2 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total 2 | . 1 1 . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 5255 | 110 2379 1208 1364 194 Spaces Moved 2919 | 55 942 835 927 160 Core 46 | 10 . . . 36 Treads 1046 | 45 942 59 . . Legs . | . . . . . Wheels 1827 | . . 776 927 124 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 105 95 50 Average Speed 149 | 158 236 120 97 95 Slowest Speed 700 | 200 240 240 110 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 57 | 6 99 99 49 34 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 185 | . . 62 41 82 Melee . | . . . . . Projectile . | . . . . . AOE 185 | . . 62 41 82 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 3496 | 69 1039 968 1228 192 Wait 288 | . 61 58 160 9 Move 2915 | 54 941 834 926 160 Hop . | . . . . . Pick Up 21 | 3 3 9 5 1 Fast Attach 17 | 8 1 2 5 1 Attach 15 | . 2 3 6 4 Detach 5 | . . . 4 1 Swap 28 | . 1 11 14 2 Drop 20 | 1 1 5 8 5 Fire 173 | 3 29 46 86 9 Melee 9 | . . . 9 . Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 4 | . . . 4 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / Sto) -9/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 610 | -10/Materials | Discovered new exit (range 16) 1113 | -10/Materials | Discovered new exit (range 7) 1398 | -10/Materials | Discovered new exit (range 8) 1494 | -10/Materials | Discovered new exit (range 13) 1600 | -10/Materials | Discovered new exit (range 16) 1796 | -10/Materials | Repaired Assault Rifle 2490 | -10/Materials | Entered Mines 2490 | -10/Mines | Accompanied by 1 ally 2670 | -10/Mines | Core integrity fell below 50% 2701 | -10/Mines | Lost 3 parts (2n1u) 2871 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2989 | -10/Mines | Discovered new exit (range 7) 3093 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3276 | -10/Mines | Build established: Scavenger-Mutant 3280 | -10/Mines | Received a Mining Laser from a helpful Derelict 3453 | -10/Mines | Learned Materials non-interactive machine intel 3463 | -10/Mines | Discovered new exit (range 14) 3500 | -10/Mines | Central database locked down 3698 | -10/Mines | Entered Materials 3698 | -9/Materials | Accompanied by 4 allies 3698 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3699 | -9/Materials | Identified exit to Storage 3700 | -9/Materials | Loaded intel: 36 non-interactive machine locations 3977 | -9/Materials | Repaired Lgt. Ion Engine 4452 | -9/Materials | Discovered new exit (range 6) 5062 | -9/Materials | Entered Mines 5163 | -9/Mines | Assembled infested the area 5204 | -9/Mines | Core integrity fell below 50% 5229 | -9/Mines | Core integrity fell below 20% 5235 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5253 | -9/Mines | Found Prototype Device 5254 | -9/Mines | Lost 8 parts (1p3n1u3w) 5256 | -9/Mines | Destroyed by as-08823 with Assembled Heavy Rifle Last Messages --------------- 05221_ Arm. Wheel destroyed. 05221_ U-05 Engineer builds a Wall. 05223_ Mni. Grenade Launcher destroyed. 05224_ The unstable cave ceiling collapses. 05226_ U-05 Engineer builds a Wall. 05227_ U-05 Engineer lays Concrete. 05229_ Dropped Core Shielding. 05229_ U-05 Engineer lays Concrete. 05229_ Dropped Hcp. Storage Unit. 05230_ U-05 Engineer lays Concrete. 05235_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 05236_ Dropped Ion Engine. 05237_ Acquired Ion Engine. 05247_ Dropped Ion Engine. 05253_ Acquired Prototype Device. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????????????????????????###### | | ?????????????????????????? ???## | | ?????????????????????????? ???# | | ??????????????????????????# ??## | | ??????????????????????????# ### # | | ??????????????????????????# $### # | | ??????????????????????????# ## # | | ??????????????????????????# ## | | ??????????????????????????# ## # ## | | ??????????????????????????# ## # ## | | ?????????????????????????## ## # ## | | ????????????????????????## ### ## # | | ????????????????????????# ### ## ## | | ????????????????????????# #*# | | ?????????????????????????# / ! | | ??????????????????####???## !!] | | ?????????????????## ##??## #[# # | | ???????########### ####* # # # | | ???# @ ## ## ## | | ???????########### aa #########? | | ?????????????????## ##????????? | | ??????????????????##### ####?????????? | | ??????????????????????####????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordUltimateWeb Manual? 0 Play Time 00:48:37 Cumulative 50.5 hours Start 2022.03.31 @ 17:08:11 End 2022.03.31 @ 18:34:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 56 Adventurer 28 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 28 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc586353-14f5-435e-82f4-77daf843b7ce