Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 19:56:56 Player: Infomantis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (50) 250 Value Destroyed (2198) 2198 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (337) 337 TOTAL SCORE: 6165 Bonus ------- Follower Combat Kills 37 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 45% Temperature Cool (18) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Cooling System Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Enhanced Flexi-carbon Leg Advanced Energy Well Makeshift Hacking Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Terrain Scan Processor Advanced Targeting Computer Transmission Jammer > --- WEAPON ----------- Ion Cannon Flak Gun Heavy Hammer > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Treads Titanium Leg Improved Heat Sink Improved Cooling System Machine Analyzer Hardened Heavy Armor Plating System Restoration Module [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Protection Hardened Heavy Armor Plating Weapon Heavy Hammer Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Impact Weapon Heavy Hammer Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 3 | . . . 2 1 . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 83 | 7 6 8 17 11 15 4 1 14 Power 11 | 1 . 1 1 4 2 . . 2 Engine 7 | 1 . 1 1 2 1 . . 1 Core 4 | . . . . 2 1 . . 1 Reactor . | . . . . . . . . . Propulsion 27 | 2 2 4 8 3 4 2 . 2 Treads 8 | . . 1 4 3 . . . . Leg 18 | 2 2 3 4 . 3 2 . 2 Wheel 1 | . . . . . 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 2 3 . 4 1 4 1 . 6 Device 11 | 1 . . 3 . 4 1 . 2 Storage 4 | 1 3 . . . . . . . Processor 3 | . . . 1 1 . . . 1 Hackware . | . . . . . . . . . Protection 3 | . . . . . . . . 3 Artifact . | . . . . . . . . . Weapon 24 | 2 1 3 4 3 5 1 1 4 Energy Gun 5 | 1 1 . 1 . 2 . . . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 12 | 1 . 3 1 1 1 1 1 3 Ballistic Cannon 2 | . . . 1 . . . . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . 2 1 . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Corrupted Parts 3 | . . . . . . 2 . 1 System Corruption 39 | . . . . . . 28 . 11 Parts Lost 42 | . . . 5 3 11 2 . 21 Power 7 | . . . . 2 2 . . 3 Propulsion 15 | . . . 2 1 5 1 . 6 Utility 9 | . . . 1 . . 1 . 7 Weapon 11 | . . . 2 . 4 . . 5 Highest Loss Streak 12 | . . . 4 2 4 2 . 12 To Critical Strikes 1 | . . . 1 . . . . . Average Slot Usage (%) 93 | . 100 100 99 98 89 95 92 72 Engine 5 | . 14 11 9 1 2 . . 3 Core 2 | . . . . 4 4 7 7 . Treads 8 | . . 3 9 19 14 . . . Leg 21 | . 28 40 25 10 9 23 30 22 Device 13 | . 14 11 17 15 15 14 15 7 Storage 8 | . 14 11 9 7 7 7 7 6 Processor 10 | . . . 9 15 15 15 15 7 Energy Gun 3 | . 14 5 5 2 . . . . Energy Cannon 1 | . . . . 7 1 . . . Ballistic Gun 7 | . 14 16 10 4 3 7 . 6 Impact Weapon 3 | . . . . 6 7 7 7 3 Slashing Weapon 1 | . . . . . 4 7 7 . Naked Turns . | . . . . . . . . . Heaviest Build 52 | 14 21 24 28 34 30 26 26 52 Greatest Support 62 | 20 20 40 35 56 56 57 57 62 Greatest Overweight (x) 6 | 3 1 1 1 . 6 . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 9 Most Carried 10 | 7 10 10 10 10 10 10 10 10 Average Carried 8 | 4 7 9 9 9 8 9 10 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 7 10 10 10 10 10 10 10 4 Class Distribution -------------------- 84% | Scavenger-Mutant 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1562 | 282 113 83 431 170 135 57 . 291 Remotely . | . . . . . . . . . Salvage Created 2331 | 84 323 107 495 259 470 127 . 466 Parts 84 | 4 15 5 20 6 19 4 . 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 23 | . . . . . 11 . . 12 Prevented 7 | . . . . . 4 2 . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 46 | . 6 2 10 6 9 3 . 10 Melee 7 | . . . . 1 6 . . . Guns 20 | . 6 2 7 . 1 . . 4 Cannons 10 | . . . 3 3 . . . 4 Classes Destroyed 10 | 2 1 1 1 2 1 . . 2 Tunneler 1 | 1 . . . . . . . . Recycler 2 | 1 1 . . . . . . . Carrier 1 | . . . . . . . . 1 Swarmer 7 | . . . . . 3 . . 4 Grunt 18 | . 6 . 6 2 2 1 . 1 Brawler 2 | . . . . . . . . 2 Sentry 9 | . . 2 3 2 1 . . 1 Hunter 6 | . . . . 1 1 2 . 2 Programmer 3 | . . . . 1 2 . . . Heavy 1 | . . . 1 . . . . . Packrat 1 | . . . . . 1 . . . Best Kill Streak 4 | 2 3 2 3 2 4 2 . 4 Combat Bots Only 4 | . 2 2 3 2 4 2 . 3 Max Kills in Single Turn 2 | 1 1 1 1 1 1 1 . 2 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 6880 | . 292 145 1273 973 1392 435 . 2370 Core 1037 | . 106 26 187 155 165 65 . 333 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 79 | 100 57 93 66 . . . . . Volleys Fired 139 | 4 23 14 45 15 7 8 . 23 Largest 2 | 2 2 2 2 2 2 1 . 2 Hottest 125 | 60 85 88 125 88 115 28 . 81 Shots Fired 253 | 8 46 29 89 30 9 8 . 34 Gun 207 | 8 46 29 76 15 7 8 . 18 Cannon 46 | . . . 13 15 2 . . 16 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 163 | 4 23 18 61 15 . 8 . 34 Thermal 83 | 4 23 11 28 15 2 . . . Explosive . | . . . . . . . . . Electromagnetic 7 | . . . . . 7 . . . Robot Hit Streak 14 | 3 7 6 14 11 5 5 . 13 Robot Miss Streak 5 | 1 4 3 3 5 3 2 . 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 215 | 6 27 15 65 35 24 10 . 33 Core Hits 82 | 3 12 4 23 21 6 . . 13 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 10 | . . . . 2 6 . . 2 Critical Strikes 15 | . 1 . 2 2 6 . . 4 Burn 3 | . 1 . 2 . . . . . Destroy 2 | . . . . . . . . 2 Smash 10 | . . . . 2 6 . . 2 Melee Attacks 66 | . . . . 19 25 10 . 12 Impact 65 | . . . . 19 25 9 . 12 Slashing 1 | . . . . . . 1 . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . . Damage Inflicted 4775 | 73 379 232 1069 889 805 355 . 973 Guns 2254 | 73 379 232 872 225 104 46 . 323 Cannons 838 | . . . 197 251 45 . . 345 Explosions . | . . . . . . . . . Melee 1683 | . . . . 413 656 309 . 305 Ramming . | . . . . . . . . . Kinetic 1935 | 50 154 120 672 225 . 46 . 668 Thermal 1053 | 23 225 112 397 251 45 . . . Explosive . | . . . . . . . . . Electromagnetic 104 | . . . . . 104 . . . Impact 1683 | . . . . 413 656 309 . 305 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 45 | . . 2 . 1 4 28 28 45 Average Corruption 15 | . . 2 . 1 2 26 28 32 Corruption Purged 5 | . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . Effects 44 | . . 5 . 1 3 6 6 23 Message Errors 8 | . . 2 . 1 2 . . 3 Matter Fused 10 | . . 1 . . . 3 1 5 Heat Flow Errors 5 | . . 1 . . 1 1 . 2 Energy Discharges 5 | . . . . . . . 2 3 Parts Rejected 3 | . . . . . . . . 3 Data Loss (minor) 7 | . . . . . . 2 3 2 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . 1 . . . . . . Misdirections 1 | . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 636 | . . . . 128 307 69 . 132 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 636 | . . . . 128 307 69 . 132 Knockbacks 9 | . . . . . 3 1 . 5 Impact 5 | . . . . . 3 1 . 1 Kinetic 2 | . . . . . . . . 2 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 308 | . 268 196 96 70 120 183 . 308 Average Temperature 69 | . 80 55 26 30 54 41 . 115 Received Heat Transfer 1425 | . 186 72 333 216 267 18 . 333 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 7 | . . . . . 5 1 . 1 Impact Corruptions 25 | . . . . 6 9 5 . 5 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . 1 2 . . . . . Heat Transferred 2431 | 50 605 259 1036 407 74 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 390 | 10 209 223 390 310 . . . . Initial 95 | . 6 87 93 95 . . . . Average 163 | 2 114 178 196 175 . . . . Maximum Alert Level 1 | . 1 1 1 1 . . . . Low Security (%) 68 | 100 82 75 45 74 . . . . Level 1 31 | . 17 24 54 25 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 . 4 3 . . . 1 Investigation 1 | . . . 1 . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 6 | . 1 . 3 2 . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 4 | . 1 1 1 1 . . . . Communications Jammed 29 | . . . . 19 . 10 . . Distress Signals 18 | . . . . 18 . . . . Times Spotted 73 | . 9 7 13 14 10 5 . 15 Peak Tracking Total 8 | . 3 4 4 7 3 2 . 8 Tactical Retreats 5 | . . . 2 2 . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 1 | . . 1 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 2 | . . . 1 . 1 . . . Max in Single Turn 1 | . . . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 15 | . 2 2 5 . 2 . 4 . Terminals 8 | . 2 2 4 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 57 | . 5 5 9 . 7 . 31 . Successful 52 | . 2 5 7 . 7 . 31 . Failed 5 | . 3 . 2 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 8 | . . 5 3 . . . . . Terminals 17 | . 5 5 7 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 47 | . 2 3 4 . 7 . 31 . Record 17 | . . . . . 6 . 11 . Part Schematic 12 | . . . . . . . 12 . Robot Schematic 5 | . . . . . . . 5 . Robot Analysis 2 | . . 2 . . . . . . Prototype ID Bank 4 | . 1 . . . . . 3 . Open Door 1 | . . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Registered Components 2 | . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . 2 1 . . . . . Terminals 3 | . . 2 1 . . . . . Botnet 3 | . . 2 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 2 2 4 . . . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . . . 1 . . . 12 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . . . . . . 9 Total Damage 184 | . . . . . . . . 184 Kills 1 | . . . . . . . . 1 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total 2 | . . 2 . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 3140 | 78 316 315 518 452 740 260 112 349 Spaces Moved 1659 | 42 178 185 251 202 384 180 90 147 Core 22 | 8 . . . . 10 . . 4 Treads 447 | . . 16 19 202 210 . . . Legs 1051 | 34 178 169 232 . 85 120 90 143 Wheels 139 | . . . . . 79 60 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 100 100 122 50 Average Speed 135 | 117 124 130 123 160 145 114 122 152 Slowest Speed 350 | 200 190 240 190 160 350 125 122 195 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 5 42 25 23 6 60 41 68 24 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 2 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 4 | . . . . . . . . 4 Melee . | . . . . . . . . . Projectile 4 | . . . . . . . . 4 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 2212 | 59 228 234 385 267 508 217 92 222 Wait 182 | . 9 16 47 10 73 13 1 13 Move 1651 | 41 177 184 250 201 383 179 89 147 Hop . | . . . . . . . . . Pick Up 48 | 7 6 5 12 6 4 2 . 6 Fast Attach 26 | 7 . . 3 3 7 2 1 3 Attach 30 | . . 3 7 4 4 1 . 11 Detach . | . . . . . . . . . Swap 27 | . 6 5 7 4 4 1 . . Drop 38 | . 7 7 14 5 1 2 1 1 Fire 139 | 4 23 14 45 15 7 8 . 23 Melee 65 | . . . . 19 25 9 . 12 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 6 | . . . . . . . . 6 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Propulsion x2 649 | -9/Materials | Build established: Scavenger-Mutant 686 | -9/Materials | Discovered new exit (range 11) 710 | -9/Materials | Entered another Materials area 710 | -8/Materials | Evolved 2 slots: Utility x2 745 | -8/Materials | Identified exit to Storage 1170 | -8/Materials | Discovered new exit (range 16) 1224 | -8/Materials | Lost 4 parts (2n1u1w) 1228 | -8/Materials | Entered Factory 1228 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1344 | -7/Factory | Discovered new exit (range 15) 1385 | -7/Factory | Discovered new exit (range 16) 1680 | -7/Factory | Entered Lower Caves 1748 | -7/Lower Caves | Encountered a Warlord checkpoint 1884 | -7/Lower Caves | Lost 3 parts (1n2w) 1945 | -7/Lower Caves | Learned 8 Factory zone layouts 1945 | -7/Lower Caves | Learned Factory trap positions 1945 | -7/Lower Caves | Learned Research stockpile data 1970 | -7/Lower Caves | Lost 4 parts (1p1n2w) 2250 | -7/Lower Caves | Lost 4 parts (1p3n) 2401 | -7/Lower Caves | Learned location of Extension (-5) 2414 | -7/Lower Caves | Discovered new exit (range 6) 2416 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2420 | -7/Lower Caves | Entered another Lower Caves area 2527 | -7/Lower Caves | System corruption reached 10% 2533 | -7/Lower Caves | Core integrity fell below 50% 2646 | -7/Lower Caves | Learned Factory machine intel 2672 | -7/Lower Caves | Discovered new exit (range 8) 2680 | -7/Lower Caves | Entered Data Miner 2681 | -7/Data Miner | Discovered new exit (range 6) 2704 | -7/Data Miner | Met Data Miner 2725 | -7/Data Miner | Learned location of Section 7 (-3) 2725 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2749 | -7/Data Miner | Received God Mode back door access code from Data Miner 2792 | -7/Data Miner | Entered Proximity Caves 2799 | -6/Proximity Caves | Identified exit to Factory 2844 | -6/Proximity Caves | Escorted by Enhanced Grunt 2872 | -6/Proximity Caves | Lost 7 parts (2p1n2u2w) 2943 | -6/Proximity Caves | System corruption reached 30% 3103 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3137 | -6/Proximity Caves | Core integrity fell below 20% 3141 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03122_ Carbon-fiber Leg destroyed. 03122_ Penetrated by Slug. 03122_ Slug penetrates G-50 Soldier. 03127_ Slug penetrates Wall. 03128_ Slug penetrates Y-64 Sentinel. 03128_ Y-64 Sentinel destroyed. 03130_ System corrupted: Gauss Rifle jammed. 03131_ Lyr. Medium Armor Plating destroyed. 03131_ Carbon-fiber Leg destroyed. 03132_ Lgt. Angular Momentum Engine destroyed. 03133_ Med. Storage Unit destroyed. 03133_ Gauss Rifle destroyed. 03133_ Acquired 63 matter. 03134_ Acquired 2 matter. 03135_ Machine Analyzer destroyed. 03135_ Attempting to rewire G-50 Soldier. 03138_ System corrupted: Component data lost. 03138_ Attempting to rewire G-50 Soldier. 03139_ Adv. Heat Sink fries itself beyond repair. 03139_ Attempting to rewire G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ####????????????????????????#???????????????????? | | ####???????????????????? ?????????????????? | | ##?????????????????? ??????????????????? | | #?????????????????? ??????????????????? | | ## #?????????????????? ??????????????????? | | ##?????????# ?????????? ??????????????????? | | #?????????# ??????????# #???????? ?????????? | | ## #?????????# #?????????# ##?????? ?????????? | | ####????????? #####????? ##????? ??????????? | | /"#??????????? # ?????? ##??? #??????????? | | %##?########### ######## #??? #??????????? | | #### #? #" #gg# # ##? #??????????? | | ## #? #" #@ # ## #??????????? | | % % ##### #?# #" +% g # #??????????? | | %% #???# ### #" +%gs ### ## ??? | | %%%% ##??## ## #" # %s ??? | | "# ##???# ## # #" # # ??? | | #####????# # ######## #????????? | | ?????????# ###????????? | | ?????????# ##### ##??????????? | | ?????????# #### ####???????????? | | ?????????# # ##??????????????? | | ???????# ## #???????????????? | | ??????# ### ### #???????????????? | | ??????## ## ##?# #?## #### #???????????????? | | ???????##?##???# #??###??# #???????????????? | | ???????????????# #???????# ####????????????? | | ??????????????? #???????## ##???????????? | | ??????????????? ????????# #???????????? | | ??????????????## ????????# ####???????????? | | ???????????????## ????????## ####??????????????? | | ?????????????????# ????????####?????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Imp. Cooling System | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Imp. Gravmag System | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. Actuator Array | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationChipMapper Manual? 0 Play Time 00:48:39 Cumulative 92.6 hours Start 2022.03.23 @ 18:42:55 End 2022.03.23 @ 19:56:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 60 Adventurer 6 Explorer 6 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 67 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22daea2d-d3dd-4c3c-ad69-572998782a98