Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.07 @ 23:06:21 Player: Amy! Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (104) 520 Value Destroyed (3974) 3974 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 8834 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 172 Cogmind --------- Core Integrity 0/850 Matter 291/300 Energy 203/290 System Corruption 12% Temperature Cool (8) Movement Hovering (55) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Gravmag System Makeshift Hover Unit Makeshift Hover Unit Makeshift Hover Unit > --- UTILITY (5) ------ Experimental Signal Interpreter Experimental Target Analyzer Advanced Core Analyzer Experimental Armor Integrity Analyzer Makeshift Cloaking Device > --- WEAPON (5) ------- Beamcaster Disruptor Cannon Heavy Assault Rifle Heavy Battle Rifle Magnetic Acceleration Cannon > --- INVENTORY (5) ---- Light Angular Momentum Engine Improved Medium Armor Plating Hacking Drone Bay Wave Gun Powered Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Makeshift Hover Unit Makeshift Hover Unit Makeshift Hover Unit Nuclear Pulse Thruster > --- UTILITY ---------- Experimental Signal Interpreter Experimental Target Analyzer Advanced Core Analyzer Experimental Armor Integrity Analyzer Makeshift Cloaking Device > --- WEAPON ----------- Disruptor Cannon Heavy Assault Rifle Heavy Battle Rifle Magnetic Acceleration Cannon Powered Hammer > --- INVENTORY -------- Light Fission Core Armored Medium Treads Wheel Improved Medium Armor Plating Hacking Drone Bay [Rating: 88] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Makeshift Hover Unit Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Targeting Computer Protection Makeshift Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Disruptor Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Powered Hammer Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Zio Pro Slots Evolved 8 | . . 2 2 2 . . 2 . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . Utility 3 | . . . 1 1 . . 1 . . . Weapon 3 | . . 2 . 1 . . . . . . Parts Attached 111 | 6 6 10 14 8 12 3 22 11 13 6 Power 9 | 1 1 . 1 . 1 . 1 2 1 1 Engine 8 | 1 1 . 1 . 1 . 1 1 1 1 Core 1 | . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . Propulsion 36 | 2 2 2 10 . 4 . 4 7 4 1 Treads 8 | . . . 3 . 4 . 1 . . . Leg 11 | . 2 2 3 . . . . 4 . . Wheel 9 | 2 . . 1 . . . 3 3 . . Hover 7 | . . . 3 . . . . . 3 1 Flight 1 | . . . . . . . . . 1 . Utility 27 | 1 1 2 1 2 3 2 8 1 6 . Device 15 | . 1 2 . 2 3 . 5 1 1 . Storage 2 | 1 . . . . . 1 . . . . Processor 9 | . . . 1 . . 1 2 . 5 . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 39 | 2 2 6 2 6 4 1 9 1 2 4 Energy Gun 18 | 2 1 5 2 4 1 . 2 . . 1 Energy Cannon 4 | . . . . . . 1 2 . . 1 Ballistic Gun 13 | . 1 1 . 2 2 . 5 . . 2 Ballistic Cannon 1 | . . . . . . . . . 1 . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 1 . Slashing Weapon 1 | . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . 1 1 1 . . . . . 4 . Corrupted Parts 3 | . . . . . . . 2 . . 1 System Corruption 21 | . . . . . . . 9 . . 12 Parts Lost 54 | . 2 . 6 2 9 . 18 17 . . Power 4 | . . . . . . . 1 3 . . Propulsion 17 | . 1 . 5 . 2 . 4 5 . . Utility 11 | . . . . . 2 . 5 4 . . Weapon 22 | . 1 . 1 2 5 . 8 5 . . Highest Loss Streak 16 | . 2 . 4 2 5 . 8 16 . . Average Slot Usage (%) 89 | . 91 100 96 99 94 94 90 68 58 98 Engine 7 | . 14 11 9 7 7 7 6 4 6 6 Treads 8 | . . . 6 23 22 23 18 . . . Leg 5 | . 14 22 9 . . . . 14 . . Wheel 2 | . 12 . . . . . 3 3 10 . Hover 5 | . . . 8 . . . . . 5 25 Device 10 | . 7 11 9 15 14 15 13 14 . 6 Storage 6 | . 14 11 9 7 7 7 6 4 . . Processor 9 | . . . 9 7 7 7 5 4 20 26 Energy Gun 17 | . 21 37 35 33 25 7 2 8 . 1 Energy Cannon 1 | . . . . . . 1 6 . . 5 Ballistic Gun 6 | . 6 6 . 4 5 15 13 8 . 11 Ballistic Cannon 1 | . . . . . . . . . 3 6 Slashing Weapon 1 | . . . . . 1 7 6 2 . . Naked Turns 53 | . . . . . . . . 53 . . Heaviest Build 79 | 13 16 27 27 34 33 67 79 68 21 45 Greatest Support 99 | 32 32 20 84 84 84 79 99 60 36 45 Greatest Overweight (x) 6 | 1 . 1 3 . . . 6 2 . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 20 20 20 5 5 Average Capacity 9 | 6 8 8 8 8 8 8 20 16 5 5 Most Carried 12 | 2 8 8 8 8 8 8 12 11 4 5 Average Carried 6 | 1 5 7 7 7 7 7 8 7 1 4 Final Capacity 20 | 8 8 8 8 8 8 20 20 5 5 5 Final Carried 10 | 2 8 8 8 8 7 8 10 2 4 5 Class Distribution -------------------- 34% | Gunner 29% | Scavenger-Gunner 13% | Mutant 12% | Derelict-Gunner 7% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Zio Pro Matter Collected 2001 | 201 117 155 140 120 188 26 481 158 96 319 Remotely . | . . . . . . . . . . . Salvage Created 4344 | . 157 563 945 199 936 . 1023 343 . 178 Parts 212 | . 10 36 41 9 38 . 59 12 . 7 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . 26 . . 13 . 10 Prevented 1 | . . . . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Zio Pro Combat Hostiles Destroyed 93 | . 5 13 19 4 23 . 17 9 . 3 Melee 1 | . . . . . 1 . . . . . Guns 81 | . 5 12 17 4 21 . 11 9 . 2 Cannons 6 | . . . . . . . 5 . . 1 Classes Destroyed 14 | . 2 2 4 . 2 . 3 . . 1 Worker 2 | . . . 2 . . . . . . . Builder 5 | . . . . . . . 5 . . . Tunneler 1 | . . . 1 . . . . . . . Recycler 2 | . . . 2 . . . . . . . Watcher 1 | . . 1 . . . . . . . . Swarmer 23 | . 2 . 6 . 6 . 3 6 . . Grunt 40 | . 3 11 8 3 8 . 6 1 . . Brawler 2 | . . . . . . . 1 1 . . Duelist 2 | . . . 1 . . . . 1 . . Sentry 8 | . . 2 4 1 . . . . . 1 Hunter 8 | . . . . . 2 . 5 . . 1 Programmer 2 | . . . . . . . 2 . . . Behemoth 1 | . . . . . . . . . . 1 Wasp 2 | . . . . . 2 . . . . . Butcher 3 | . . . . . 3 . . . . . Mutant 2 | . . . . . 2 . . . . . Best Kill Streak 12 | . 2 4 12 3 5 . 10 8 . 1 Combat Bots Only 8 | . 2 4 6 3 5 . 7 8 . 1 Max Kills in Single Turn 2 | . 1 2 2 1 2 . 2 1 . 1 Gunslinging 1 | . . . 1 . 1 . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Zio Pro Damage Taken 6841 | . 293 339 1016 135 1428 . 1988 1554 . 88 Core 1265 | . 34 . 252 6 111 . 303 545 . 14 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 84 | 100 86 100 54 . . 83 . . . . Volleys Fired 226 | . 25 29 35 6 48 . 50 21 . 12 Largest 5 | . 2 4 4 5 5 . 4 4 . 5 Hottest 344 | . 80 251 251 311 344 . 239 183 . 265 Shots Fired 775 | . 49 90 129 27 192 . 164 77 . 47 Gun 703 | . 49 90 129 27 192 . 111 77 . 28 Cannon 72 | . . . . . . . 53 . . 19 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 253 | . 18 15 . 2 36 . 107 38 . 37 Thermal 502 | . 24 75 129 25 156 . 50 39 . 4 Explosive . | . . . . . . . . . . . Electromagnetic 20 | . 7 . . . . . 7 . . 6 Robot Hit Streak 32 | . 9 9 16 9 23 . 32 12 . 12 Robot Miss Streak 7 | . 6 3 5 3 7 . 7 4 . 2 Penetration Max 1 | . . . . . . . 1 1 . . Secondary Targets 19 | . 2 1 5 . 8 . . 3 . . Max Gunslinging Chain 2 | . 1 1 1 . 2 . . 1 . . Shots Hit Robots 512 | . 26 52 83 17 140 . 115 50 . 29 Core Hits 226 | . 10 24 39 9 63 . 56 13 . 12 Critical Kills 2 | . . . . . . . . . . 2 Critical Parts Destroyed 3 | . . . . . . . 1 1 . 1 Critical Strikes 24 | . . 4 7 . 6 . 1 2 . 4 Burn 18 | . . 4 7 . 6 . . 1 . . Destroy 5 | . . . . . . . 1 1 . 3 Blast 1 | . . . . . . . . . . 1 Melee Attacks 4 | . . . . . . . 1 3 . . Impact 3 | . . . . . . . . 3 . . Slashing 1 | . . . . . . . 1 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9226 | . 246 793 1408 314 2384 . 2496 1021 . 564 Guns 7682 | . 246 793 1241 304 2372 . 1389 991 . 346 Cannons 1225 | . . . . . . . 1007 . . 218 Explosions 167 | . . . 167 . . . . . . . Melee 130 | . . . . . . . 100 30 . . Ramming 22 | . . . . 10 12 . . . . . Kinetic 2831 | . 66 144 . . 326 . 1337 458 . 500 Thermal 5889 | . 142 649 1241 304 2046 . 932 533 . 42 Explosive 167 | . . . 167 . . . . . . . Electromagnetic 187 | . 38 . . . . . 127 . . 22 Impact 30 | . . . . . . . . 30 . . Slashing 100 | . . . . . . . 100 . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . 1 . . . . 10 15 15 12 Average Corruption 10 | . . 1 . . . . 8 11 15 12 Corruption Purged . | . . . . . . . . . . . Effects 51 | . . . . . . . 11 13 1 26 Message Errors 15 | . . . . . . . 4 2 . 9 Matter Fused 7 | . . . . . . . . . 1 6 Heat Flow Errors 1 | . . . . . . . . 1 . . Energy Discharges 4 | . . . . . . . . 2 . 2 Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 6 | . . . . . . . 1 4 . 1 Data Loss (major) 3 | . . . . . . . . . . 3 Misfires 4 | . . . . . . . 1 1 . 2 Alerts 1 | . . . . . . . . . . 1 Misdirections 3 | . . . . . . . 1 2 . . Weapon Failures 6 | . . . . . . . 3 1 . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 78 | . . . 1 . . . 74 . . 3 Projectiles 17 | . . . . . . . 14 . . 3 Explosions 1 | . . . 1 . . . . . . . Melee 60 | . . . . . . . 60 . . . Knockbacks 1 | . . . . . . . . . . 1 Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 61 | . . . 61 . . . . . . . Shots 1 | . . . 1 . . . . . . . Rammed 7 | . . . . 2 5 . . . . . Targets Rammed 8 | . . . . 2 6 . . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . Highest Temperature 554 | . 124 369 554 474 411 . 182 111 . 322 Average Temperature 124 | . 42 104 191 202 150 . 70 13 . 115 Received Heat Transfer 1590 | . 90 189 369 84 357 . 282 210 . 9 Effects 11 | . . . 6 3 . . . . . 2 Shutdowns 3 | . . . 3 . . . . . . . Energy Bleed 4 | . . . 2 . . . . . . 2 Interference 2 | . . . . 2 . . . . . . Matter Decay 1 | . . . . 1 . . . . . . Short Circuit 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . 1 2 . 1 . 1 . . . Combat Hostiles 5 | . . 1 2 . 1 . 1 . . . Parts Melted 44 | . 1 4 15 . 13 . 6 5 . . Heat Transferred 14203 | . 325 1768 3478 629 5045 . 1811 1073 . 74 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Zio Pro Peak Influence 532 | . 110 318 532 222 . . 283 . . . Initial 133 | . . 46 133 112 . . 37 . . . Average 160 | . 57 175 294 160 . . 69 . . . Maximum Alert Level 2 | . . 1 2 1 . . 1 . . . Low Security (%) 64 | 100 100 61 16 81 . . 91 . . . Level 1 29 | . . 38 60 18 . . 8 . . . Level 2 6 | . . . 22 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . 1 2 4 1 . . 2 . . . Investigation 1 | . . 1 . . . . . . . . Extermination 1 | . . . . . . . 1 . . . Reinforcement 5 | . 1 1 1 1 . . 1 . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Zio Pro Distress Signals 4 | . 2 1 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 132 | . 10 15 31 5 25 . 18 18 . 10 Peak Tracking Total 8 | . 4 4 8 3 6 . 7 8 . 3 Tactical Retreats 6 | . . . 1 . 2 . . 2 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Zio Pro Traps Triggered 3 | . 1 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Zio Pro Machines Disabled 7 | . . 2 4 . 1 . . . . . Max in Single Turn 1 | . . 1 1 . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Zio Pro Machines Accessed 11 | . 1 3 5 . 1 . 1 . . . Terminals 10 | . 1 3 4 . 1 . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 34 | . 2 8 20 . 3 . 1 . . . Successful 17 | . 1 4 9 . 3 . . . . . Failed 17 | . 1 4 11 . . . 1 . . . Catastrophic 4 | . 1 1 1 . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 29 | . 2 8 18 . . . 1 . . . Terminals 32 | . 2 8 18 . 3 . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . . . Terminal Hacks 9 | . . 1 5 . 3 . . . . . Record 3 | . . . . . 3 . . . . . Level Access Points 1 | . . 1 . . . . . . . . Alert Level 3 | . . . 3 . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 8 | . 1 3 4 . . . . . . . Terminals 8 | . 1 3 4 . . . . . . . Botnet 8 | . 1 3 4 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 1 2 5 . 1 . 1 . . . Full Trace Events 2 | . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Zio Pro Total Allies 9 | . . . . . . . . . 9 . Largest Group 9 | . . . . . . . . . 9 9 Highest-Rated Group 255 | . . . . . . . . . 255 255 Highest-Rated Ally 47 | . . . . . . . . . 47 47 Total Orders . | . . . . . . . . . . . Ally Attacks 47 | . . . . . . . . . . 47 Total Damage 851 | . . . . . . . . . . 851 Kills 5 | . . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 . . 1 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Zio Pro Turns Passed 5289 | 55 300 628 740 267 903 76 746 240 631 703 Spaces Moved 3562 | 47 193 258 372 137 431 45 340 164 746 829 Core 114 | 14 . . . . . . . 100 . . Treads 987 | . . . 100 137 431 45 274 . . . Legs 496 | . 83 258 127 . . . . 28 . . Wheels 901 | 33 110 . 22 . . . 66 36 634 . Hover 1064 | . . . 123 . . . . . 112 829 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 120 108 160 160 160 110 50 62 55 Average Speed 113 | 93 108 195 155 160 160 160 156 87 77 56 Slowest Speed 360 | 100 120 200 280 160 160 160 360 200 80 132 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 3 33 23 34 3 59 11 11 27 83 77 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . 1 . . 2 . Known Exits Taken 3 | . . 1 . . . 1 . . 1 . Unknown Exits Taken 7 | 1 1 . 1 1 1 . 1 1 . . Scrap Searched 10 | . . . . . 1 2 . . 4 3 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 17 | . . . 9 . . . 3 1 . 4 Melee . | . . . . . . . . . . . Projectile 8 | . . . . . . . 3 1 . 4 AOE 9 | . . . 9 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Zio Pro Total 4265 | 54 242 326 453 168 510 49 431 204 795 1033 Wait 271 | . 2 14 19 9 9 . 7 3 33 175 Move 3552 | 46 192 257 371 136 430 44 339 163 745 829 Hop . | . . . . . . . . . . . Pick Up 49 | 2 11 6 5 3 3 1 12 . 1 5 Fast Attach 50 | 6 3 1 7 3 4 1 8 . 12 5 Attach 42 | . 2 2 6 3 5 . 12 11 1 . Detach 12 | . 1 . 4 1 . . . 3 3 . Swap 19 | . 1 7 1 2 3 2 2 . . 1 Drop 32 | . 5 10 5 3 2 1 . . . 6 Fire 226 | . 25 29 35 6 48 . 50 21 . 12 Melee 4 | . . . . . . . 1 3 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 8 | . . . . 2 6 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: Fac x3 / [*Low]) -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 16) 356 | -10/Materials | Entered another Materials area 356 | -9/Materials | Evolved 2 slots: Weapon x2 662 | -9/Materials | Build established: Scavenger-Gunner 910 | -9/Materials | Identified exit to Materials 984 | -9/Materials | Entered another Materials area 984 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1143 | -8/Materials | Build established: Gunner 1499 | -8/Materials | Lost 4 parts (3n1w) 1721 | -8/Materials | Discovered new exit (range 3) 1724 | -8/Materials | Entered Factory 1724 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1939 | -7/Factory | Discovered new exit (range 5) 1991 | -7/Factory | Entered Lower Caves 1996 | -7/Lower Caves | Encountered a Warlord checkpoint 2105 | -7/Lower Caves | Attracted the attention of an 0b10 base 2307 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 2599 | -7/Lower Caves | Attacked by a faux Warlord 2680 | -7/Lower Caves | Lost 5 parts (2n3w) 2885 | -7/Lower Caves | Discovered new exit (range 7) 2894 | -7/Lower Caves | Entered another Lower Caves area 2895 | -7/Lower Caves | Identified exit to Factory 2931 | -7/Lower Caves | Encountered a Warlord checkpoint 2970 | -7/Lower Caves | Entered Factory 2970 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2971 | -6/Factory | Identified exit to Factory 2992 | -6/Factory | Build established: Scavenger-Gunner 3493 | -6/Factory | Lost 4 parts (2n1u1w) 3512 | -6/Factory | System corruption reached 10% 3578 | -6/Factory | Lost 8 parts (1p2n2u3w) 3684 | -6/Factory | Destroyed 7 combat bots 3710 | -6/Factory | Discovered new exit (range 5) 3716 | -6/Factory | Entered Lower Caves 3722 | -6/Lower Caves | Lost 3 parts (1u2w) 3800 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3870 | -6/Lower Caves | Destroyed 8 combat bots 3881 | -6/Lower Caves | Core integrity fell below 50% 3896 | -6/Lower Caves | Released all parts (3) 3909 | -6/Lower Caves | Encountered a Warlord checkpoint 3923 | -6/Lower Caves | Lost 16 parts (3p4n4u5w) 3926 | -6/Lower Caves | Core integrity fell below 20% 3939 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3956 | -6/Lower Caves | Entered Zion 3988 | -6/Zion | System corruption cleaned by Quarantine Array 4074 | -6/Zion | Found Prototype Processor 4074 | -6/Zion | Identified Exp. Target Analyzer 4077 | -6/Zion | Found Prototype Processor 4077 | -6/Zion | Identified Exp. Armor Integrity Analyzer 4079 | -6/Zion | Found Prototype Processor 4079 | -6/Zion | Identified Exp. Signal Interpreter 4169 | -6/Zion | Learned location of Quarantine (-3) 4175 | -6/Zion | Gained Derelict followers 4185 | -6/Zion | Build established: Mutant 4286 | -6/Zion | Given the Hacking Drone Bay 4286 | -6/Zion | Found Prototype Device 4430 | -6/Zion | Gained Derelict followers 4501 | -6/Zion | Discovered new exit (range 15) 4506 | -6/Zion | Build established: Derelict-Mutant 4506 | -6/Zion | Learned location of 1 exit from Factory 4553 | -6/Zion | Identified exit to Proximity Caves 4587 | -6/Zion | Entered Proximity Caves 4587 | -5/Proximity Caves | Accompanied by 9 allies 4837 | -5/Proximity Caves | Spotted B-75 Beast 4862 | -5/Proximity Caves | Destroyed B-75 Beast 4917 | -5/Proximity Caves | Build established: Derelict-Gunner 4993 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 5101 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5157 | -5/Proximity Caves | Learned 8 Factory zone layouts 5290 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05142_ Slug penetrates Wall. 05144_ Y-64 Sentinel suffers critical hit (Destroy). 05144_ Y-64 Sentinel destroyed. 05146_ Overheating: Energy bleed (-12). 05152_ Dropped Arm. Medium Treads. 05152_ Acquired Wave Gun. 05153_ Overheating: Energy bleed (-7). 05153_ Imp. Medium Armor Plating fries itself beyond repair. 05153_ Acquired 63 matter. 05157_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x8). 05189_ System corrupted: Energy discharge (-16). 05213_ System corrupted: FCS attempts to trigger Magnetic Acceleration Cannon. 05213_ System corrupted: Magnetic Acceleration Cannon misfires. 05240_ Acquired 6 matter. 05243_ System corrupted: Matter fused (-10). 05243_ Acquired 10 matter. 05260_ System corrupted: Substantial component data lost. 05281_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | #??????????????### ##??????????????????????????? | | ##????????????## #??????????????????????????? | | ##??????????## #??????????????????????????? | | #?????###### #??????????????????????????? | | ?????## ## #??????????????????????????? | | ???????# #??????????????????????????? | | ???????# #???#####???????????????????? | | #?????## #???## ##??????????????????? | | #????## #???# #??????????????????? | | ###??# ##### #??## ##??????????????????? | | # ##?# ##???# #?## #???????????????????? | | #?# #???## ### ##??????????????????? | | ### #??## ## ##?????????????????? | | ## #??# #?????????????????? | | ##??# #?????????????????? | | #???## #?????????????????? | | %= #???### ## ##?????????????????? | | % ##??## ## #### #####??????????????????? | | ##???# ## #### ##??????????????????????? | | % ##????# ## ## ###?????????????????????? | | %%## #????## ## # ##??????? #???????????? | | #= ####???## #????? #????????????? | | #%=#??????# ##??? #?????????????? | | #%=#?????## ###### ##?? #####??????????? | | #=*#????## #????###### ## s ss ???????? | | # #?#### ##????????##@ s ???????? | | # ### #?????????# ###??????????????? | | # ## ###???###???# ##????????????????? | | ##### #??### #???# #?????????????????? | | #???# #### #??? #????????????????? | | ##?## ## #???? #????????????????? | | ### #????## ##????????????????? | | #?????# ##?????????????????? | | # = ## ## #????## #??????????????????? | | # % = ######### #??????# ??????????????????? | | ###* % #????????# #??????? ??????????????????? | | ??#% ! #?????????##???????# ?????????????????? | | ?## ##??????????????????####?????????????????? | | ## ###?????????????????????????????????????? | | # ## #????????????????????????????????????? | | ### #????????????????????????????????????? | | ### #????????????????????????????????????? | | #? #????????????????????????????????????? | | ## #????????????????????????????????????? | | ### #????????????????????????????????????? | | #### #????????????????????????????????????? | | ### ##????????????????????????????????????? | | # ## #?????????????????????????????????????? | | # #?????????????????????????????????????? | | ## #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 100 Thermal Conversion 30 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 10 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyPulseReactor Manual? 0 Play Time 00:52:10 Cumulative 62.4 hours Start 2021.06.07 @ 22:15:35 End 2021.06.07 @ 23:06:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 48 Achievement% 41 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a6e509b-d52f-448b-8cc3-ba7536a975d8