Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.20 @ 23:33:21

Player: skye

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (37)      185
Value Destroyed (1028)     1028
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4053

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     18/300
Energy                     44/125
System Corruption          2%
Temperature                Critical (593)
Movement                   Rolling (140) Ox4
Location                   -8/Materials

 Parts 
-------
>           --- POWER (2) --------
      Light Ion Engine
>           --- PROPULSION (3) ---
    Armored Treads
            Wheel
>           --- UTILITY (4) ------
   Improved Heat Sink
      Large Storage Unit
   Hardened Medium Armor Plating
>           --- WEAPON (2) -------
      Heavy Assault Rifle
   Advanced Assault Cannon
>           --- INVENTORY (15) ---
            Ion Engine
            Cesium-ion Thruster
            Trap Scanner
   Improved Signal Interpreter
            Hacking Suite
      Small Laser
            Latent Energy Streamer
      Heavy Particle Cannon
      Heavy Particle Cannon
      Light Assault Rifle
      Light Assault Rifle
       Mini Grenade Launcher
            Mining Laser
  Makeshift Spear

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
      Light Nuclear Core
>           --- PROPULSION -------
      Light Treads
    Armored Treads
>           --- UTILITY ----------
      Large Storage Unit
            Trap Scanner
   Hardened Medium Armor Plating
            Insulated Plating
>           --- WEAPON -----------
      Heavy Particle Cannon
      Heavy Assault Rifle
>           --- INVENTORY --------
            Wheel
            Cesium-ion Thruster
   Improved Heat Sink
            Sensor Array
   Improved Signal Interpreter
            Hacking Suite
      Small Laser
            Latent Energy Streamer
      Heavy Particle Cannon
      Light Assault Rifle
      Light Assault Rifle
   Advanced Assault Cannon
       Mini Grenade Launcher
            Mining Laser
  Makeshift Spear
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Trap Scanner
  Storage                  Large Storage Unit
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             42   | 2   7   1   .   3   29  
  Power                    9    | .   2   .   .   .   7   
    Engine                 6    | .   2   .   .   .   4   
    Core                   3    | .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   1   .   .   1   6   
    Treads                 8    | 2   1   .   .   1   4   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | .   2   .   .   .   5   
    Device                 3    | .   .   .   .   .   3   
    Storage                1    | .   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   1   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | .   2   1   .   2   11  
    Energy Gun             2    | .   1   .   .   .   1   
    Energy Cannon          2    | .   .   .   .   .   2   
    Ballistic Gun          7    | .   1   .   .   2   4   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               2    | .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 20   | .   3   .   .   2   15  
  Power                    7    | .   1   .   .   .   6   
  Propulsion               6    | .   .   .   .   1   5   
  Utility                  3    | .   .   .   .   1   2   
  Weapon                   4    | .   2   .   .   .   2   
  Highest Loss Streak      5    | .   1   .   .   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   87  100 100 95  64  
  Engine                   11   | .   12  14  14  14  7   
  Treads                   23   | .   28  28  28  27  16  
  Device                   1    | .   .   .   .   .   4   
  Storage                  12   | .   14  14  14  14  9   
  Protection               8    | .   9   14  14  9   4   
  Energy Gun               3    | .   10  3   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   4   
  Ballistic Gun            10   | .   12  14  14  14  5   
  Piercing Weapon          5    | .   .   10  14  14  2   
Peak Build Rating          27   | 6   8   11  12  12  27  
  Average Rating           11   | 5   6   10  11  11  16  
  On Entrance              9    | 6   6   8   11  12  11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             50   | 12  28  29  29  29  50  
  Greatest Support         60   | 40  40  40  40  40  60  
  Greatest Overweight (x)  4    | .   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         13   | 8   8   15  15  15  15  
  Most Carried             15   | 8   9   10  11  13  15  
  Average Carried          11   | 6   7   9   10  12  13  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            14   | 6   9   10  11  13  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           818  | 200 118 .   .   107 393 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1027 | .   170 .   .   138 719 
  Parts                    77   | .   22  .   .   10  45  
Haulers Intercepted        1    | .   .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  32   | .   8   .   .   5   19  
  Guns                     17   | .   8   .   .   5   4   
  Cannons                  6    | .   .   .   .   .   6   
  AOE                      9    | .   .   .   .   .   9   
Classes Destroyed          8    | .   3   .   .   .   5   
  Worker                   2    | .   .   .   .   .   2   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   1   
  Operator                 1    | .   1   .   .   .   .   
  Swarmer                  13   | .   6   .   .   3   4   
  Grunt                    13   | .   2   .   .   2   9   
  Sentry                   5    | .   .   .   .   .   5   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           6    | .   3   .   .   3   6   
  Combat Bots Only         5    | .   3   .   .   3   5   
Max Kills in Single Turn   2    | .   2   .   .   1   2   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        283  | .    57   .    .    57   169  
  Missed                   82   | .    18   .    .    16   48   
Damage Taken               2883 | .    427  .    .    452  2004 
  Core                     699  | .    39   .    .    108  552  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  51   | .    20   .    .    31   .    
Core Remaining (%)         70   | 100  .    .    .    41   .    
Volleys Fired              226  | .    62   .    .    49   115  
  Largest                  2    | .    2    .    .    1    2    
  Hottest                  98   | .    60   .    .    20   98   
Shots Fired                245  | .    68   .    .    49   128  
  Gun                      172  | .    68   .    .    49   55   
  Cannon                   64   | .    .    .    .    .    64   
  Launcher                 9    | .    .    .    .    .    9    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  175  | .    50   .    .    49   76   
  Thermal                  55   | .    12   .    .    .    43   
  Explosive                9    | .    .    .    .    .    9    
  Electromagnetic          6    | .    6    .    .    .    .    
  Robot Hit Streak         10   | .    9    .    .    9    10   
  Robot Miss Streak        5    | .    5    .    .    4    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           150  | .    45   .    .    29   76   
  Core Hits                62   | .    14   .    .    11   37   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    2    
    Blast                  2    | .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2975 | .    554  .    .    231  2190 
  Guns                     1158 | .    534  .    .    231  393  
  Cannons                  942  | .    .    .    .    .    942  
  Explosions               855  | .    .    .    .    .    855  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  20   | .    20   .    .    .    .    
  Kinetic                  1449 | .    403  .    .    231  815  
  Thermal                  589  | .    69   .    .    .    520  
  Explosive                855  | .    .    .    .    .    855  
  Electromagnetic          62   | .    62   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    8    
    Message Errors         2    | .    .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            40   | .    .    .    .    .    40   
  Projectiles              9    | .    .    .    .    .    9    
  Explosions               31   | .    .    .    .    .    31   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 10   | .    .    .    .    .    10   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    .    10   
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      94   | .    .    .    .    .    94   
  Shots                    5    | .    .    .    .    .    5    
  Rammed                   4    | .    4    .    .    .    .    
Targets Rammed             4    | .    4    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        897  | .    36   .    .    9    897  
  Average Temperature      160  | .    19   .    .    7    177  
  Received Heat Transfer   1125 | .    174  .    .    204  747  
  Effects                  24   | .    .    .    .    .    24   
    Shutdowns              8    | .    .    .    .    .    8    
    Energy Bleed           5    | .    .    .    .    .    5    
    Matter Decay           2    | .    .    .    .    .    2    
    Short Circuit          3    | .    .    .    .    .    3    
    Damage (minor)         1    | .    .    .    .    .    1    
    Damage (major)         3    | .    .    .    .    .    3    
    Damage (core)          2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    
  Heat Transferred         1112 | .    150  .    .    .    962  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             381  | .   270 52  .   145 381 
  Initial                  56   | .   .   46  .   .   56  
  Average                  137  | .   123 49  .   95  191 
Maximum Alert Level        1    | .   1   .   .   .   1   
  Low Security (%)         76   | 100 89  100 .   100 51  
  Level 1                  23   | .   10  .   .   .   48  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   .   .   5   
  Investigation            2    | .   .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   2   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           3    | .   2   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              73   | .   34  .   .   8   31  
  Peak Tracking Total      7    | .   7   .   .   3   5   
  Tactical Retreats        15   | .   12  .   .   2   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            4    | .   1   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          9    | .   3   1   1   .   4   
  Terminals                7    | .   3   1   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                23   | .   10  1   1   .   11  
  Successful               16   | .   7   1   1   .   7   
  Failed                   7    | .   3   .   .   .   4   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   16   | .   7   1   1   .   7   
  Terminals                21   | .   10  1   .   .   10  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Terminal Hacks             8    | .   4   1   1   .   2   
  Prototype ID Bank        2    | .   1   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   
  Zone Layout              1    | .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   1   
Unauthorized Hacks         7    | .   3   .   .   .   4   
  Terminals                7    | .   3   .   .   .   4   
    Assimilate             1    | .   .   .   .   .   1   
    Botnet                 6    | .   3   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   2   1   .   .   3   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   
  Highest-Rated Group      48   | .   .   48  48  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               2945 | 10   864  386  347  267  1071 
Spaces Moved               1447 | 6    433  230  217  92   469  
  Core                     .    | .    .    .    .    .    .    
  Treads                   1324 | 1    433  230  217  92   351  
  Legs                     5    | 5    .    .    .    .    .    
  Wheels                   118  | .    .    .    .    .    118  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            110  | 120  160  160  160  160  110  
  Average Speed            159  | 126  160  160  160  160  157  
  Slowest Speed            245  | 160  160  160  160  160  245  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       41   | 2    59   68   61   17   40   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 18   | .    .    .    .    .    18   
Terrain Destroyed          95   | .    .    .    .    .    95   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               22   | .    .    .    .    .    22   
  AOE                      73   | .    .    .    .    .    73   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1855 | 9   538 248 217 172 671 
  Wait                     103  | .   18  17  .   28  40  
  Move                     1442 | 5   432 229 216 91  469 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  23   | .   8   1   1   1   12  
  Fast Attach              13   | .   3   .   .   .   10  
  Attach                   12   | 2   1   .   .   1   8   
  Detach                   2    | 2   .   .   .   .   .   
  Swap                     17   | .   3   1   .   2   11  
  Drop                     13   | .   7   .   .   .   6   
  Fire                     226  | .   62  .   .   49  115 
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    4    | .   4   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
   11 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  408 | -10/Materials | Identified exit to Mines
  493 | -10/Materials | Discovered new exit (range 10)
  875 | -10/Materials | Entered Mines
  924 | -10/Mines     | Met a Derelict bent on vengeance
  967 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1098 | -10/Mines     | Learned Materials terminal intel
 1135 | -10/Mines     | Discovered new exit (range 5)
 1212 | -10/Mines     | Discovered new exit (range 15)
 1230 | -10/Mines     | Assembled infested the area
 1253 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1255 | -10/Mines     | Discovered new exit (range 5)
 1261 | -10/Mines     | Entered Exiles
 1261 | -10/Exiles    | Accompanied by 2 allies
 1291 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 1300 | -10/Exiles    | Met 8R-AWN
 1327 | -10/Exiles    | Met EX-HEX
 1378 | -10/Exiles    | Met EX-BIN
 1401 | -10/Exiles    | Aligned with FarCom system
 1402 | -10/Exiles    | Given EX-Vault access code
 1449 | -10/Exiles    | Opened EX-Vault
 1458 | -10/Exiles    | Found Latent Energy Streamer
 1491 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1534 | -10/Exiles    | Met EX-DEC
 1592 | -10/Exiles    | Discovered new exit (range 12)
 1608 | -10/Exiles    | Left Exiles lab with Latent Energy Streamer
 1608 | -10/Exiles    | Entered Mines
 1807 | -9/Mines      | Core integrity fell below 50%
 1866 | -9/Mines      | Discovered new exit (range 7)
 1875 | -9/Mines      | Entered Materials
 1875 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 1876 | -8/Materials  | Loaded intel: 12 terminal locations
 2238 | -8/Materials  | Lost 5 parts (2p3n)
 2416 | -8/Materials  | Core integrity fell below 50%
 2944 | -8/Materials  | Core integrity fell below 20%
 2947 | -8/Materials  | Core destroyed

 Last Messages 
---------------
Overheating: Energy bleed (-9).
U-05 Engineer builds a Wall.
Overheating: Energy bleed (-22).
Power failure, Lgt. Nuclear Core shutdown.
Hvy. Particle Cannon broken.
Overheating: Short circuit.
Lgt. Nuclear Core destroyed.
Power failure, Lgt. Ion Engine shutdown.
Overheating: Energy bleed (-18).
Lgt. Treads destroyed.
Overheating: Hrd. Medium Armor Plating damaged
  (-73).
Overheating: Matter decay (-6).
Overheating: Lgt. Ion Engine damaged (-9).
Overheating: Core damaged (-66).
Insulated Plating destroyed.
Power failure, Lgt. Ion Engine shutdown.
Imp. Heat Sink broken.
Overheating: Short circuit.
Overheating: Core damaged (-88).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          19
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Resistance: EM             15
Propulsion Shielding       33
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombardmentSalvagingSource
  Manual?         0
Play Time         00:31:15
  Cumulative      51.7 hours
  Start           2024.11.20 @ 23:12:12
  End             2024.11.20 @ 23:33:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           20
  Adventurer      44
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          43
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f34944b3-82d6-48c5-894b-68704f00bd54