Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.14 @ 15:36:31 Player: User Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (2997) 2997 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (656) 656 TOTAL SCORE: 6063 Bonus ------- Pacifist 200 High Alert Combat Kills 256 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 37/300 Energy 85/460 System Corruption 0% Temperature Cool (520) Movement Walking (155) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Compact Battery Improved Utility Shielding Improved Shield Generator > --- WEAPON (3) ------- Plasma Cannon Plasma Cannon Plasma Cannon > --- INVENTORY (4) ---- Improved Deuterium Engine Medium Reactive Plating Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Compact Battery Improved Utility Shielding Improved Shield Generator > --- WEAPON ----------- Plasma Cannon Plasma Cannon Plasma Cannon > --- INVENTORY -------- Improved Deuterium Engine Medium Reactive Plating Advanced Assault Cannon [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Compact Battery Processor Salvage Targeting Computer Protection Utility Shielding Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . 2 . . . Weapon 1 | . . . 1 . . Parts Attached 82 | 5 1 10 22 28 16 Power 12 | 1 . 2 2 5 2 Engine 4 | 1 . 2 . 1 . Core 8 | . . . 2 4 2 Reactor . | . . . . . . Propulsion 26 | 2 . 2 4 12 6 Treads 2 | . . . . 2 . Leg 24 | 2 . 2 4 10 6 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 . 4 6 3 3 Device 6 | . . 2 1 1 2 Storage 2 | 1 . . . 1 . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 8 | . . 1 5 1 1 Artifact . | . . . . . . Weapon 27 | 1 1 2 10 8 5 Energy Gun 12 | . . 1 7 4 . Energy Cannon 4 | . . . . . 4 Ballistic Gun 8 | 1 1 1 2 3 . Ballistic Cannon 2 | . . . . 1 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 37 | . . 7 12 15 3 Power 5 | . . 1 1 3 . Propulsion 13 | . . 2 3 8 . Utility 8 | . . 2 4 1 1 Weapon 11 | . . 2 4 3 2 Highest Loss Streak 6 | . . 5 4 6 3 Average Slot Usage (%) 91 | . 85 78 88 93 98 Engine 3 | . 14 9 2 2 . Core 5 | . . . 5 5 9 Leg 24 | . 28 20 24 22 27 Device 10 | . . 7 3 11 17 Storage 6 | . 14 11 4 2 9 Processor 6 | . . 10 9 9 . Protection 9 | . . . 13 11 9 Energy Gun 6 | . . 1 13 8 . Energy Cannon 2 | . . . . . 9 Ballistic Gun 7 | . 28 17 8 8 . Ballistic Cannon 4 | . . . . . 16 Slashing Weapon 3 | . . . 2 8 . Naked Turns . | . . . . . . Heaviest Build 34 | 11 13 20 28 23 34 Greatest Support 42 | 20 20 20 35 40 42 Greatest Overweight (x) 5 | . . 2 5 3 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 4 4 Average Capacity 4 | 5 6 6 5 4 4 Most Carried 5 | 2 1 5 4 4 4 Average Carried 2 | 1 1 2 2 3 3 Final Capacity 6 | 6 6 6 4 4 4 Final Carried 4 | 2 1 2 4 3 3 Class Distribution -------------------- 38% | Scavenger-Mutant 33% | Scavenger-Tank 18% | Mutant 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 1897 | 180 . 402 459 514 342 Remotely . | . . . . . . Salvage Created 2890 | . . 577 679 916 718 Parts 159 | . . 36 32 43 48 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 57 | . . 12 10 19 16 Melee 3 | . . . . 3 . Guns 37 | . . 12 9 15 1 Cannons 15 | . . . . . 15 AOE 1 | . . . 1 . . Classes Destroyed 10 | . . 5 3 2 . Worker 4 | . . . 2 . 2 Hauler 1 | . . 1 . . . Operator 3 | . . . 3 . . Watcher 5 | . . 2 1 . 2 Swarmer 5 | . . 3 . 2 . Grunt 39 | . . 7 8 11 13 Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Sentry 9 | . . 2 1 3 3 Hunter 2 | . . . 1 1 . Best Kill Streak 7 | . . 6 3 4 7 Combat Bots Only 5 | . . 5 3 4 5 Max Kills in Single Turn 2 | . . 1 1 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 4710 | . . 860 1378 1603 869 Core 779 | . . 157 190 206 226 Absorbed by Shields 181 | . . . . . 181 Core Remaining (%) 86 | 100 100 60 . . . Volleys Fired 222 | 1 . 52 46 69 54 Largest 3 | 1 . 2 3 2 3 Hottest 240 | 20 . 76 156 160 240 Shots Fired 450 | 1 . 87 109 120 133 Gun 319 | 1 . 87 109 119 3 Cannon 131 | . . . . 1 130 Launcher . | . . . . . . Special . | . . . . . . Kinetic 280 | 1 . 83 47 77 72 Thermal 137 | . . 4 29 43 61 Explosive . | . . . . . . Electromagnetic 33 | . . . 33 . . Robot Hit Streak 16 | . . 13 16 14 11 Robot Miss Streak 5 | 1 . 4 4 5 4 Penetration Max . | . . . . . . Secondary Targets 7 | . . 2 4 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 286 | . . 55 74 77 80 Core Hits 129 | . . 25 32 39 33 Critical Hits 3 | . . 1 . 1 1 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . 1 . 1 . Melee Attacks 8 | . . . 3 5 . Impact . | . . . . . . Slashing 8 | . . . 3 5 . Piercing . | . . . . . . Sneak Attacks 2 | . . . 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5770 | . . 805 1454 1588 1923 Guns 3383 | . . 805 1056 1468 54 Cannons 1869 | . . . . . 1869 Explosions 136 | . . . 136 . . Melee 382 | . . . 262 120 . Ramming . | . . . . . . Kinetic 2895 | . . 775 391 825 904 Thermal 2085 | . . 30 393 643 1019 Explosive . | . . . . . . Electromagnetic 408 | . . . 408 . . Impact . | . . . . . . Slashing 382 | . . . 262 120 . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 38 | . . . 7 . 31 Projectiles 31 | . . . . . 31 Explosions 7 | . . . 7 . . Melee . | . . . . . . Knockbacks 9 | . . . . . 9 Impact . | . . . . . . Kinetic 9 | . . . . . 9 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 891 | . . 3 891 318 520 Average Temperature 180 | . . 3 220 103 168 Received Heat Transfer 1923 | . . 339 648 576 360 Effects 39 | . . . 27 . 12 Shutdowns 8 | . . . 6 . 2 Energy Bleed 7 | . . . 5 . 2 Interference 4 | . . . 1 . 3 Matter Decay 6 | . . . 4 . 2 Short Circuit 4 | . . . 2 . 2 Damage (minor) 3 | . . . 3 . . Damage (major) 6 | . . . 6 . . Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 6 | . . . 1 3 2 Heat Transferred 4276 | . . 74 704 1473 2025 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 770 | . 15 202 195 770 621 Initial 375 | . . 5 8 . 375 Average 261 | . 2 42 83 359 438 Maximum Alert Level 3 | . . 1 . 3 2 Low Security (%) 51 | 100 100 99 100 35 . Level 1 13 | . . . . 11 33 Level 2 32 | . . . . 42 66 Level 3 3 | . . . . 9 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . 2 2 . 4 Investigation 3 | . . 1 . . 2 Extermination . | . . . . . . Reinforcement 5 | . . 1 2 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 7 | . 1 2 2 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 100 | . 2 22 19 24 33 Peak Tracking Total 7 | . 2 6 5 7 6 Tactical Retreats 12 | . . . 4 4 4 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 7 | . . . 1 4 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 6 | . . . 2 3 1 Max in Single Turn 1 | . . . 1 1 1 Garrison Relay 2 | . . . . 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 12 | . 2 3 4 . 3 Terminals 9 | . 2 3 3 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 . 1 Total Hacks 36 | . 6 8 11 . 11 Successful 17 | . . 6 6 . 5 Failed 19 | . 6 2 5 . 6 Catastrophic 4 | . 1 . 1 . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 29 | . 6 8 10 . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . . . . 4 Scanalyzers . | . . . . . . Garrison Access 3 | . . . 1 . 2 Terminal Hacks 14 | . . 6 5 . 3 Record 4 | . . 1 2 . 1 Prototype ID Bank 2 | . . 1 1 . . Terminal Index 1 | . . . 1 . . Alert Level 3 | . . 2 . . 1 Unreport Threat 3 | . . 2 . . 1 Reinforcement Status 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . . . 2 Report Inventory 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 8 | . 2 1 3 . 2 Full Trace Events 3 | . 1 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . . 10 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 7 | . . . . 7 . Machine Destruction 7 | . . . . 7 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 3686 | 57 106 482 840 1156 1045 Spaces Moved 2052 | 39 88 265 502 705 453 Core 18 | 5 . 9 1 3 . Treads 46 | . . . . 46 . Legs 1988 | 34 88 256 501 656 453 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 100 120 120 120 Average Speed 125 | 111 120 120 126 123 131 Slowest Speed 300 | 120 120 150 300 200 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 23 27 24 77 34 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 54 | . . . 9 2 43 Melee . | . . . . . . Projectile 45 | . . . . 2 43 AOE 9 | . . . 9 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 2752 | 51 88 341 610 866 796 Wait 256 | . . 3 11 . 242 Move 2046 | 38 87 264 502 702 453 Hop . | . . . . . . Pick Up 93 | 7 . 11 22 36 17 Fast Attach . | . . . . . . Attach 53 | 5 1 9 16 17 5 Detach . | . . . . . . Swap 29 | . . 1 6 11 11 Drop 40 | . . 1 4 21 14 Fire 222 | 1 . 52 46 69 54 Melee 8 | . . . 3 5 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 8) 148 | -10/Materials | Discovered new exit (range 8) 164 | -10/Materials | Entered another Materials area 164 | -9/Materials | Evolved 2 slots: Utility x2 317 | -9/Materials | Build established: Mutant 580 | -9/Materials | Lost 5 parts (1p2n1u1w) 608 | -9/Materials | Discovered new exit (range 15) 635 | -9/Materials | Discovered new exit (range 16) 646 | -9/Materials | Entered another Materials area 646 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 905 | -8/Materials | Lost 4 parts (1p1u2w) 1118 | -8/Materials | Lost 4 parts (2n1u1w) 1282 | -8/Materials | Lost 3 parts (1n1u1w) 1486 | -8/Materials | Identified exit to Garrison 1486 | -8/Materials | Entered Garrison 1524 | -8/Garrison | Build established: Scavenger-Mutant 1622 | -8/Garrison | Triggered checkpoint 1627 | -8/Garrison | Lost 6 parts (2p3n1w) 1686 | -8/Garrison | Triggered checkpoint 1778 | -8/Garrison | Discovered new exit (range 10) 1790 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1893 | -8/Garrison | Core integrity fell below 50% 1973 | -8/Garrison | Lost 5 parts (1p3n1w) 2009 | -8/Garrison | Discovered new exit (range 14) 2041 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2120 | -8/Garrison | Triggered checkpoint 2128 | -8/Garrison | Garrison Relay disabled 2400 | -8/Garrison | Triggered checkpoint 2502 | -8/Garrison | Triggered checkpoint 2571 | -8/Garrison | Garrison Relay disabled 2628 | -8/Garrison | Discovered new exit (range 12) 2642 | -8/Garrison | Entered Materials 2729 | -8/Materials | Core integrity fell below 20% 2739 | -8/Materials | Lost 3 parts (1u2w) 3053 | -8/Materials | Build established: Scavenger-Tank 3688 | -8/Materials | Core destroyed Last Messages --------------- G-47 Trooper heat damages Aluminum Leg. G-47 Trooper overheating. Destroyed Lgt. Nuclear Core. Destroyed Aluminum Leg. G-47 Trooper heat damages Particle Gun, Aluminum Leg, Imp. Heat Sink. G-47 Trooper overheating. G-47 Trooper heat damages Aluminum Leg. G-47 Trooper overheating. G-47 Trooper destroyed. K-01 Serf destroyed. Dropped Assault Cannon. Acquired 43 matter. K-01 Serf collects debris. Y-45 Defender destroyed. Overheating: Energy bleed (-47). Carbon-fiber Leg permanently disabled. Overheating: Short circuit. Destroyed Flight Unit. Overheating: Core damaged (-82). Map ----- +----------------------------------------------------+ | ?????????????#!!**!!########????### ?######## | | ?????????????#!!* !# = #????# ??# ! # | | ?????????????# *[#!%!= ##????? ???# # | | ?############# ==!#[ " ######### ###### """ # | | ?# ! # =*+ "" + + """ # | | ?#/ # =# "" *######### ##+### """ # | | ?# """ + #= ##??????# # ##! # | | ?# """ # ########???????# # ######### | | ?#! 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