Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.14 @ 15:36:31

Player: User

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (70)      350
Value Destroyed (2997)     2997
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (656)                656
              TOTAL SCORE: 6063

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    256
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     37/300
Energy                     85/460
System Corruption          0%
Temperature                Cool (520)
Movement                   Walking (155) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (3) ---
           Aluminum Leg
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY (4) ------
  Improved Heat Sink
   Compact Battery
  Improved Utility Shielding
  Improved Shield Generator
>          --- WEAPON (3) -------
           Plasma Cannon
           Plasma Cannon
           Plasma Cannon
>          --- INVENTORY (4) ----
  Improved Deuterium Engine
    Medium Reactive Plating
  Advanced Assault Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
   Compact Battery
  Improved Utility Shielding
  Improved Shield Generator
>          --- WEAPON -----------
           Plasma Cannon
           Plasma Cannon
           Plasma Cannon
>          --- INVENTORY --------
  Improved Deuterium Engine
    Medium Reactive Plating
  Advanced Assault Cannon
[Rating: 36]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Compact Battery
  Processor                Salvage Targeting Computer
  Protection               Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             82   | 5   1   10  22  28  16  
  Power                    12   | 1   .   2   2   5   2   
    Engine                 4    | 1   .   2   .   1   .   
    Core                   8    | .   .   .   2   4   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               26   | 2   .   2   4   12  6   
    Treads                 2    | .   .   .   .   2   .   
    Leg                    24   | 2   .   2   4   10  6   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  17   | 1   .   4   6   3   3   
    Device                 6    | .   .   2   1   1   2   
    Storage                2    | 1   .   .   .   1   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             8    | .   .   1   5   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | 1   1   2   10  8   5   
    Energy Gun             12   | .   .   1   7   4   .   
    Energy Cannon          4    | .   .   .   .   .   4   
    Ballistic Gun          8    | 1   1   1   2   3   .   
    Ballistic Cannon       2    | .   .   .   .   1   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 37   | .   .   7   12  15  3   
  Power                    5    | .   .   1   1   3   .   
  Propulsion               13   | .   .   2   3   8   .   
  Utility                  8    | .   .   2   4   1   1   
  Weapon                   11   | .   .   2   4   3   2   
  Highest Loss Streak      6    | .   .   5   4   6   3   
Average Slot Usage (%)     91   | .   85  78  88  93  98  
  Engine                   3    | .   14  9   2   2   .   
  Core                     5    | .   .   .   5   5   9   
  Leg                      24   | .   28  20  24  22  27  
  Device                   10   | .   .   7   3   11  17  
  Storage                  6    | .   14  11  4   2   9   
  Processor                6    | .   .   10  9   9   .   
  Protection               9    | .   .   .   13  11  9   
  Energy Gun               6    | .   .   1   13  8   .   
  Energy Cannon            2    | .   .   .   .   .   9   
  Ballistic Gun            7    | .   28  17  8   8   .   
  Ballistic Cannon         4    | .   .   .   .   .   16  
  Slashing Weapon          3    | .   .   .   2   8   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             34   | 11  13  20  28  23  34  
  Greatest Support         42   | 20  20  20  35  40  42  
  Greatest Overweight (x)  5    | .   .   2   5   3   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   4   4   
  Average Capacity         4    | 5   6   6   5   4   4   
  Most Carried             5    | 2   1   5   4   4   4   
  Average Carried          2    | 1   1   2   2   3   3   
  Final Capacity           6    | 6   6   6   4   4   4   
  Final Carried            4    | 2   1   2   4   3   3   

 Class Distribution 
--------------------
 38% | Scavenger-Mutant
 33% | Scavenger-Tank
 18% | Mutant
  9% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
   Scavenger-Tank | -8/Materials
 Scavenger-Mutant | -8/Garrison
   Scavenger-Tank | -8/Materials

 Resources                      | -11 -10 -9  -8  -8  -8  
-----------                Run  | Scr Mat Mat Mat Gar Mat 
Matter Collected           1897 | 180 .   402 459 514 342 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2890 | .   .   577 679 916 718 
  Parts                    159  | .   .   36  32  43  48  
Haulers Intercepted        1    | .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  57   | .   .   12  10  19  16  
  Melee                    3    | .   .   .   .   3   .   
  Guns                     37   | .   .   12  9   15  1   
  Cannons                  15   | .   .   .   .   .   15  
  AOE                      1    | .   .   .   1   .   .   
Classes Destroyed          10   | .   .   5   3   2   .   
  Worker                   4    | .   .   .   2   .   2   
  Hauler                   1    | .   .   1   .   .   .   
  Operator                 3    | .   .   .   3   .   .   
  Watcher                  5    | .   .   2   1   .   2   
  Swarmer                  5    | .   .   3   .   2   .   
  Grunt                    39   | .   .   7   8   11  13  
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   9    | .   .   2   1   3   3   
  Hunter                   2    | .   .   .   1   1   .   
Best Kill Streak           7    | .   .   6   3   4   7   
  Combat Bots Only         5    | .   .   5   3   4   5   
Max Kills in Single Turn   2    | .   .   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  Mat  
Damage Taken               4710 | .    .    860  1378 1603 869  
  Core                     779  | .    .    157  190  206  226  
  Absorbed by Shields      181  | .    .    .    .    .    181  
Core Remaining (%)         86   | 100  100  60   .    .    .    
Volleys Fired              222  | 1    .    52   46   69   54   
  Largest                  3    | 1    .    2    3    2    3    
  Hottest                  240  | 20   .    76   156  160  240  
Shots Fired                450  | 1    .    87   109  120  133  
  Gun                      319  | 1    .    87   109  119  3    
  Cannon                   131  | .    .    .    .    1    130  
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  280  | 1    .    83   47   77   72   
  Thermal                  137  | .    .    4    29   43   61   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          33   | .    .    .    33   .    .    
  Robot Hit Streak         16   | .    .    13   16   14   11   
  Robot Miss Streak        5    | 1    .    4    4    5    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        7    | .    .    2    4    1    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    
Shots Hit Robots           286  | .    .    55   74   77   80   
  Core Hits                129  | .    .    25   32   39   33   
  Critical Hits            3    | .    .    1    .    1    1    
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    1    .    1    .    
Melee Attacks              8    | .    .    .    3    5    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 8    | .    .    .    3    5    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5770 | .    .    805  1454 1588 1923 
  Guns                     3383 | .    .    805  1056 1468 54   
  Cannons                  1869 | .    .    .    .    .    1869 
  Explosions               136  | .    .    .    136  .    .    
  Melee                    382  | .    .    .    262  120  .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2895 | .    .    775  391  825  904  
  Thermal                  2085 | .    .    30   393  643  1019 
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          408  | .    .    .    408  .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 382  | .    .    .    262  120  .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            38   | .    .    .    7    .    31   
  Projectiles              31   | .    .    .    .    .    31   
  Explosions               7    | .    .    .    7    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    .    9    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    9    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        891  | .    .    3    891  318  520  
  Average Temperature      180  | .    .    3    220  103  168  
  Received Heat Transfer   1923 | .    .    339  648  576  360  
  Effects                  39   | .    .    .    27   .    12   
    Shutdowns              8    | .    .    .    6    .    2    
    Energy Bleed           7    | .    .    .    5    .    2    
    Interference           4    | .    .    .    1    .    3    
    Matter Decay           6    | .    .    .    4    .    2    
    Short Circuit          4    | .    .    .    2    .    2    
    Damage (minor)         3    | .    .    .    3    .    .    
    Damage (major)         6    | .    .    .    6    .    .    
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    1    .    
  Parts Melted             6    | .    .    .    1    3    2    
  Heat Transferred         4276 | .    .    74   704  1473 2025 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Peak Influence             770  | .   15  202 195 770 621 
  Initial                  375  | .   .   5   8   .   375 
  Average                  261  | .   2   42  83  359 438 
Maximum Alert Level        3    | .   .   1   .   3   2   
  Low Security (%)         51   | 100 100 99  100 35  .   
  Level 1                  13   | .   .   .   .   11  33  
  Level 2                  32   | .   .   .   .   42  66  
  Level 3                  3    | .   .   .   .   9   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   .   2   2   .   4   
  Investigation            3    | .   .   1   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   .   1   2   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar Mat 
Distress Signals           7    | .   1   2   2   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              100  | .   2   22  19  24  33  
  Peak Tracking Total      7    | .   2   6   5   7   6   
  Tactical Retreats        12   | .   .   .   4   4   4   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Traps Triggered            7    | .   .   .   1   4   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Scr Mat Mat Mat Gar Mat 
Machines Disabled          6    | .   .   .   2   3   1   
  Max in Single Turn       1    | .   .   .   1   1   1   
  Garrison Relay           2    | .   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar Mat 
Machines Accessed          12   | .   2   3   4   .   3   
  Terminals                9    | .   2   3   3   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   1   
Total Hacks                36   | .   6   8   11  .   11  
  Successful               17   | .   .   6   6   .   5   
  Failed                   19   | .   6   2   5   .   6   
    Catastrophic           4    | .   1   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                29   | .   6   8   10  .   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   4   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   2   
Terminal Hacks             14   | .   .   6   5   .   3   
  Record                   4    | .   .   1   2   .   1   
  Prototype ID Bank        2    | .   .   1   1   .   .   
  Terminal Index           1    | .   .   .   1   .   .   
  Alert Level              3    | .   .   2   .   .   1   
  Unreport Threat          3    | .   .   2   .   .   1   
  Reinforcement Status     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   
  Report Inventory         1    | .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     1    | .   .   .   1   .   .   
Hacking Detections         8    | .   2   1   3   .   2   
  Full Trace Events        3    | .   1   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   10  
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Scr Mat Mat Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   7   .   
  Machine Destruction      7    | .   .   .   .   7   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Scr Mat Mat Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  Mat  
Turns Passed               3686 | 57   106  482  840  1156 1045 
Spaces Moved               2052 | 39   88   265  502  705  453  
  Core                     18   | 5    .    9    1    3    .    
  Treads                   46   | .    .    .    .    46   .    
  Legs                     1988 | 34   88   256  501  656  453  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  100  120  120  120  
  Average Speed            125  | 111  120  120  126  123  131  
  Slowest Speed            300  | 120  120  150  300  200  150  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    23   27   24   77   34   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          54   | .    .    .    9    2    43   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               45   | .    .    .    .    2    43   
  AOE                      9    | .    .    .    9    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar Mat 
Total                      2752 | 51  88  341 610 866 796 
  Wait                     256  | .   .   3   11  .   242 
  Move                     2046 | 38  87  264 502 702 453 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  93   | 7   .   11  22  36  17  
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   53   | 5   1   9   16  17  5   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     29   | .   .   1   6   11  11  
  Drop                     40   | .   .   1   4   21  14  
  Fire                     222  | 1   .   52  46  69  54  
  Melee                    8    | .   .   .   3   5   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   5   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 16)
   58 | -11/Scrapyard | Entered Materials
   94 | -10/Materials | Discovered new exit (range 8)
  148 | -10/Materials | Discovered new exit (range 8)
  164 | -10/Materials | Entered another Materials area
  164 | -9/Materials  | Evolved 2 slots: Utility x2
  317 | -9/Materials  | Build established: Mutant
  580 | -9/Materials  | Lost 5 parts (1p2n1u1w)
  608 | -9/Materials  | Discovered new exit (range 15)
  635 | -9/Materials  | Discovered new exit (range 16)
  646 | -9/Materials  | Entered another Materials area
  646 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  905 | -8/Materials  | Lost 4 parts (1p1u2w)
 1118 | -8/Materials  | Lost 4 parts (2n1u1w)
 1282 | -8/Materials  | Lost 3 parts (1n1u1w)
 1486 | -8/Materials  | Identified exit to Garrison
 1486 | -8/Materials  | Entered Garrison
 1524 | -8/Garrison   | Build established: Scavenger-Mutant
 1622 | -8/Garrison   | Triggered checkpoint
 1627 | -8/Garrison   | Lost 6 parts (2p3n1w)
 1686 | -8/Garrison   | Triggered checkpoint
 1778 | -8/Garrison   | Discovered new exit (range 10)
 1790 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 1893 | -8/Garrison   | Core integrity fell below 50%
 1973 | -8/Garrison   | Lost 5 parts (1p3n1w)
 2009 | -8/Garrison   | Discovered new exit (range 14)
 2041 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2120 | -8/Garrison   | Triggered checkpoint
 2128 | -8/Garrison   | Garrison Relay disabled
 2400 | -8/Garrison   | Triggered checkpoint
 2502 | -8/Garrison   | Triggered checkpoint
 2571 | -8/Garrison   | Garrison Relay disabled
 2628 | -8/Garrison   | Discovered new exit (range 12)
 2642 | -8/Garrison   | Entered Materials
 2729 | -8/Materials  | Core integrity fell below 20%
 2739 | -8/Materials  | Lost 3 parts (1u2w)
 3053 | -8/Materials  | Build established: Scavenger-Tank
 3688 | -8/Materials  | Core destroyed

 Last Messages 
---------------
G-47 Trooper heat damages Aluminum Leg.
G-47 Trooper overheating.
Destroyed Lgt. Nuclear Core.
Destroyed Aluminum Leg.
G-47 Trooper heat damages Particle Gun, Aluminum Leg, Imp. Heat
  Sink.
G-47 Trooper overheating.
G-47 Trooper heat damages Aluminum Leg.
G-47 Trooper overheating.
G-47 Trooper destroyed.
K-01 Serf destroyed.
Dropped Assault Cannon.
Acquired 43 matter.
K-01 Serf collects debris. <x2>
Y-45 Defender destroyed.
Overheating: Energy bleed (-47).
Carbon-fiber Leg permanently disabled.
Overheating: Short circuit.
Destroyed Flight Unit.
Overheating: Core damaged (-82).

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#??????????????#  !         |
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| ????????????????????????????????????????#          |
| ????????????????????????????????????????#          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          14
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Utility Shielding          66
Evasion (%)                40
Recoil Reduction           2
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
It's Just You

 Challenges 
------------
None

 Game 
------
Seed              HeartOverloadShifter
  Manual?         0
Play Time         00:49:03
  Cumulative      9.6 hours
  Start           2021.07.14 @ 14:42:55
  End             2021.07.14 @ 15:36:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/Terminus
Map View          66x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 51f93416-05ae-4b43-b140-ac9365a59c92