Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.24 @ 17:43:47 Player: MTF Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (13) 2600 Robots Destroyed (252) 1260 Value Destroyed (8028) 8028 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1429) 1429 TOTAL SCORE: 15357 Bonus ------- High Alert Combat Kills 399 Follower Combat Kills 187 Entered Garrisons 400 Used RIF Installer 1000 Met Data Miner 300 Friendly Fire -857 Cogmind --------- Core Integrity 0/700 Matter 141/300 Energy 200/200 System Corruption 13% Temperature Hot (267) Movement Treading (325) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Fission Core > --- PROPULSION (4) --- Armored Treads Medium Treads Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (5) ------ Huge Storage Unit Structural Scanner Makeshift Salvage Targeting Computer Improved Target Analyzer Layered Medium Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Autogun > --- INVENTORY (25) --- Medium Treads Improved Cooling System High-capacity Matter Pod (200) Active Sensor Suite Improved Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Graphene Brace Experimental Thermal Shield Flak Gun Flak Gun Makeshift Shrapnel Gun Gauss Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Mini Grenade Launcher Mini Grenade Launcher Heavy Rocket Launcher Improved Remote Datajack Plasma Cutter Molecular Deconstructor Great Maul Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Makeshift Salvage Targeting Computer Improved Target Analyzer Improved Light Armor Plating Experimental Thermal Shield > --- WEAPON ----------- Heavy Assault Rifle Autogun > --- INVENTORY -------- Micro Nuclear Core Medium Treads Improved Cooling System High-capacity Matter Pod Structural Scanner Active Sensor Suite Improved Light Armor Plating Layered Light Armor Plating Layered Medium Armor Plating Graphene Brace Flak Gun Flak Gun Makeshift Shrapnel Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Mini Grenade Launcher Mini Grenade Launcher Heavy Rocket Launcher Improved Remote Datajack Plasma Cutter Molecular Deconstructor Great Maul [Rating: 68] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Layered Light Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 . . . 2 . . . . Power 1 | . . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . . Utility 3 | . . . 1 . 1 . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 280 | 5 15 9 38 5 18 19 38 4 78 15 12 2 22 Power 19 | . 2 3 1 . 1 . . . 9 . 1 . 2 Engine 13 | . 2 3 1 . 1 . . . 5 . 1 . . Core 6 | . . . . . . . . . 4 . . . 2 Reactor . | . . . . . . . . . . . . . . Propulsion 56 | 2 1 1 7 . 6 4 17 . 12 2 1 . 3 Treads 54 | 2 1 1 7 . 6 4 17 . 12 2 1 . 1 Leg 2 | . . . . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 83 | 2 5 2 13 2 4 6 7 1 29 3 2 . 7 Device 33 | 2 2 . 7 2 2 2 1 . 9 2 1 . 3 Storage 7 | . 2 1 3 . . . . . 1 . . . . Processor 6 | . 1 . . . 1 . 1 . 1 . . . 2 Hackware 4 | . . . . . . 1 1 . 2 . . . . Protection 33 | . . 1 3 . 1 3 4 1 16 1 1 . 2 Artifact . | . . . . . . . . . . . . . . Weapon 122 | 1 7 3 17 3 7 9 14 3 28 10 8 2 10 Energy Gun 2 | 1 1 . . . . . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . . . Ballistic Gun 69 | . 4 3 9 2 4 5 9 1 18 5 3 1 5 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 20 | . . . 5 1 1 2 . . 3 3 2 . 3 Special Weapon 3 | . 2 . . . . . . . . . 1 . . Impact Weapon 19 | . . . . . 1 2 2 2 5 2 2 1 2 Slashing Weapon 3 | . . . 3 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 5 | . . . . . . . 3 . 2 . . . . Unidentified Prototypes 5 | . . . . . 2 . . . 1 . . . 2 Parts Lost 42 | . 1 2 1 . 1 3 1 . 24 4 . . 5 Power 6 | . . 1 . . . . . . 4 . . . 1 Propulsion 11 | . . 1 . . . . . . 7 1 . . 2 Utility 16 | . . . 1 . . 3 1 . 7 2 . . 2 Weapon 9 | . 1 . . . 1 . . . 6 1 . . . Highest Loss Streak 9 | . 1 1 1 . 1 2 1 . 9 4 . . 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 99 99 100 99 98 100 100 96 99 99 85 97 Engine 10 | . 13 14 11 11 9 9 9 9 9 7 9 15 11 Core 1 | . . . . . . . . . 3 7 5 . 2 Treads 31 | . 27 28 33 33 35 35 36 36 29 29 30 30 26 Device 9 | . 13 10 10 11 9 6 5 . 8 15 15 15 11 Storage 9 | . 14 14 11 11 9 9 9 9 7 7 7 7 7 Processor 3 | . . . . . 9 3 4 9 5 3 . . 4 Protection 11 | . . 2 10 11 8 14 16 18 11 10 14 15 13 Ballistic Gun 16 | . 22 27 21 13 17 17 16 12 13 14 11 . 12 Impact Weapon 1 | . . . . . . . 1 5 1 . 2 . 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 126 | 14 89 109 100 98 116 124 124 119 123 124 126 126 126 Greatest Support 112 | 40 40 40 60 60 83 80 84 84 112 112 112 107 107 Greatest Overweight (x) 2 | . 2 2 1 1 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 1 1 . 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 8 18 15 22 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 15 17 25 25 25 25 25 25 25 24 25 25 25 Average Carried 21 | 5 8 14 21 25 24 24 24 25 23 21 22 24 24 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 14 17 25 25 25 25 25 25 23 20 25 24 25 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Dat Pro Matter Collected 8270 | 244 467 136 1060 159 512 742 1380 169 1771 817 274 . 539 Remotely . | . . . . . . . . . . . . . . Salvage Created 9965 | 162 983 67 1273 203 795 869 1910 201 2212 666 195 . 429 Parts 589 | 13 48 12 101 13 44 49 111 16 124 17 8 . 33 Haulers Intercepted 18 | . 2 . 5 . 4 . 5 . 2 . . . . Recyclers Shooed 10 | . 1 . 3 . 1 . 2 . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . . . . 17 . . 28 Prevented 3 | . . . . . . . . . . 2 . . 1 Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Dat Pro Combat Hostiles Destroyed 182 | . 9 5 22 4 8 26 30 8 50 11 . . 9 Guns 144 | . 9 5 16 2 5 24 30 8 34 6 . . 5 AOE 38 | . . . 6 2 3 2 . . 16 5 . . 4 Classes Destroyed 21 | 2 7 . 1 1 . . 1 1 6 . 1 . 1 Worker 12 | . 1 . 3 . 1 . 2 . 5 . . . . Builder 7 | . 2 . 4 . . . 1 . . . . . . Tunneler 5 | 4 . . . . . . 1 . . . . . . Hauler 18 | . 2 . 5 . 4 . 5 . 2 . . . . Recycler 20 | 1 6 . 2 . 3 . 2 . 6 . . . . Mechanic 1 | . . . . . . . . . 1 . . . . Operator 5 | . 1 . 2 . . . 1 . 1 . . . . Watcher 13 | . 3 . 4 . 1 . 4 . 1 . . . . Swarmer 44 | . 3 5 8 . . 13 6 3 4 . . . 2 Cutter 3 | . . . . . . . . 3 . . . . . Grunt 77 | . 6 . 9 4 7 10 17 2 15 6 . . 1 Duelist 6 | . . . . 1 . . . . 1 3 . . 1 Protector 1 | . . . . . . . . . 1 . . . . Sentry 19 | . . . 5 . 1 4 6 . 1 2 . . . Demolisher 2 | . . . . . . . . . 2 . . . . Specialist 1 | . . . . . . . . . . . . . 1 Hunter 7 | . . . . . . . . . 4 . . . 3 Programmer 8 | . . . . . . . . . 6 . . . 2 Heavy 2 | . . . . . . . 1 . 1 . . . . Decomposer 4 | . . . . . . . . . . 3 1 . . Assembled 15 | . . . . . . . . . 15 . . . . Mutant 1 | . . . . . . . . . . . 1 . . Best Kill Streak 18 | 3 3 2 5 3 5 4 4 3 18 7 . . 3 Combat Bots Only 17 | . 2 2 4 3 4 4 3 3 17 7 . . 3 Max Kills in Single Turn 5 | 1 2 2 3 3 3 2 1 1 5 2 1 . 2 Gunslinging 1 | . 1 1 1 . . 1 . . . . . . . Exploded 5 | . . . 3 2 3 2 . . 5 2 . . 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Dat Pro Damage Taken 12158 | . 584 366 556 190 301 1113 1589 338 4809 646 . . 1666 Core 1230 | . 98 86 94 42 23 57 100 23 457 55 . . 195 Absorbed by Shields 310 | . . . 125 19 39 127 . . . . . . . Regen/Repaired (Parts) 481 | . 115 . 101 . . . . . 265 . . . . Core Remaining (%) 63 | 100 . 26 . 66 . . . 63 . . . . . Volleys Fired 723 | 14 80 15 89 7 49 77 136 23 148 22 15 . 48 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 1 . 2 Hottest 120 | 70 120 40 46 46 46 46 48 48 56 60 20 . 56 Shots Fired 1392 | 28 153 31 171 12 87 148 272 45 287 48 19 . 91 Gun 1334 | 28 144 31 164 10 85 146 272 45 276 43 4 . 86 Cannon . | . . . . . . . . . . . . . . Launcher 34 | . . . 7 2 2 2 . . 11 5 . . 5 Special 24 | . 9 . . . . . . . . . 15 . . Kinetic 1282 | 14 106 31 164 10 85 146 272 45 276 43 4 . 86 Thermal 76 | 14 47 . . . . . . . . . 15 . . Explosive 34 | . . . 7 2 2 2 . . 11 5 . . 5 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 23 | 4 18 6 17 7 23 18 13 10 21 11 5 . 7 Robot Miss Streak 5 | 2 4 3 2 1 3 3 5 3 3 3 2 . 5 Penetration Max 1 | . . . . . . . . . 1 . . . . Secondary Targets 22 | . 1 2 1 . 1 5 2 1 3 3 . . 3 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 1 1 1 . . 1 Shots Hit Robots 983 | 18 102 18 114 9 57 105 193 33 223 36 13 . 62 Core Hits 544 | 6 50 11 56 8 32 46 92 15 146 31 7 . 44 Critical Kills 1 | . . . 1 . . . . . . . . . . Critical Parts Destroyed 5 | . 1 1 . . . 1 . . . . 1 . 1 Critical Strikes 8 | 2 1 1 1 . . 1 . . . . 1 . 1 Burn 2 | 2 . . . . . . . . . . . . . Destroy 5 | . 1 1 1 . . 1 . . . . . . 1 Smash 1 | . . . . . . . . . . . 1 . . Melee Attacks 63 | . . . 8 . . 3 12 10 15 4 6 . 5 Impact 49 | . . . . . . 3 9 10 12 4 6 . 5 Slashing 8 | . . . 8 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 9 | . . . 2 . . . 1 . 5 . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 19815 | 216 1009 142 2158 386 1157 1905 3187 517 5723 1505 550 . 1360 Guns 14734 | 216 985 142 1634 136 899 1675 3020 517 3980 650 33 . 847 Cannons . | . . . . . . . . . . . . . . Explosions 3641 | . . . 367 240 249 230 . . 1467 575 . . 513 Melee 1159 | . . . 134 . . . 122 . 226 273 404 . . Ramming 144 | . . . 23 10 9 . 45 . 50 7 . . . Kinetic 14209 | 52 624 142 1634 136 899 1675 3020 517 3980 650 33 . 847 Thermal 662 | 164 385 . . . . . . . . . 113 . . Explosive 3397 | . . . 367 240 249 230 . . 1223 575 . . 513 Electromagnetic 244 | . . . . . . . . . 244 . . . . Impact 1025 | . . . . . . . 122 . 226 273 404 . . Slashing 134 | . . . 134 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 14 | . 1 1 2 2 . . . . 14 11 11 11 13 Average Corruption 6 | . 1 1 2 2 . . . . 7 11 11 11 11 Corruption Purged 5 | . . . . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 268 | . 3 4 22 14 . . . . 63 59 67 7 29 Message Errors 57 | . 1 . 5 2 . . . . 15 13 13 2 6 Matter Fused 69 | . 2 2 5 4 . . . . 11 13 22 2 8 Heat Flow Errors 26 | . . . 3 1 . . . . 5 9 5 . 3 Energy Discharges 31 | . . 1 4 2 . . . . 9 4 6 . 5 Parts Rejected 2 | . . . . . . . . . 2 . . . . Data Loss (minor) 38 | . . . 2 3 . . . . 11 7 11 1 3 Data Loss (major) 21 | . . . 1 2 . . . . 4 5 6 1 2 Misfires 17 | . . 1 2 . . . . . 4 6 4 . . Alerts 5 | . . . . . . . . . 1 1 . 1 2 Weapon Failures 2 | . . . . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 850 | . . . 18 . . . 82 . 161 199 377 . 13 Projectiles . | . . . . . . . . . . . . . . Explosions 63 | . . . 18 . . . . . 15 17 . . 13 Melee 787 | . . . . . . . 82 . 146 182 377 . . Knockbacks 1 | . . . . . . . . . . 1 . . . Impact 1 | . . . . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 276 | . . . 19 35 . . . . 160 31 . . 31 Shots 9 | . . . 2 1 . . . . 4 1 . . 1 Rammed 16 | . . . 2 2 1 . 6 . 3 2 . . . Targets Rammed 22 | . . . 4 2 1 . 8 . 4 3 . . . Kicked . | . . . . . . . . . . . . . . Crushed 6 | . . . 2 . . . 2 . 1 1 . . . Highest Temperature 301 | 140 178 3 233 98 81 258 204 94 220 301 251 . 272 Average Temperature 50 | 53 37 1 28 25 22 76 38 33 39 91 114 . 79 Received Heat Transfer 3138 | . 183 9 236 60 177 578 639 90 935 198 . . 33 Effects 10 | . . . 1 . . 2 3 . . 2 . . 2 Energy Bleed 7 | . . . 1 . . 2 . . . 2 . . 2 Interference 3 | . . . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . 2 . 1 1 1 . . Impact Corruptions 26 | . . . . . . . 2 . 2 8 14 . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 6 | 3 2 . . . . . . . . . . . 1 Heat Transferred 1968 | 629 969 . . . . . . . . . 370 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Dat Pro Peak Influence 963 | 25 187 105 644 238 330 963 606 608 528 . . . . Initial 469 | . 16 10 . 118 92 69 469 297 319 . . . . Average 250 | 14 50 46 351 76 209 531 319 453 120 . . . . Maximum Alert Level 3 | . . . 2 1 1 3 2 2 2 . . . . Low Security (%) 49 | 100 100 100 30 91 43 5 16 . 76 . . . . Level 1 23 | . . . 7 8 56 28 59 37 19 . . . . Level 2 22 | . . . 61 . . 30 24 62 4 . . . . Level 3 4 | . . . . . . 35 . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 26 | . 1 1 4 . 3 . 6 . 11 . . . . Investigation 6 | . . 1 1 . 2 . 2 . . . . . . Extermination 3 | . . . . . . . . . 3 . . . . Reinforcement 16 | . 1 . 3 . . . 4 . 8 . . . . Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Dat Pro Distress Signals 11 | . 1 . 1 . 2 . 1 . 1 . . . 5 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 240 | . 19 8 35 8 10 24 42 8 63 10 . . 13 Peak Tracking Total 12 | . 3 3 4 3 5 4 3 4 12 7 . . 3 Tactical Retreats 7 | . . 1 2 . . . 2 1 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Dat Pro Traps Triggered 24 | . 2 . 1 . . 11 1 8 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . 4 1 . . 1 Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Dat Pro Machines Disabled 12 | . . . 3 . . 3 . 2 3 . . . 1 Max in Single Turn 2 | . . . 2 . . 1 . 1 2 . . . 1 Garrison Access 1 | . . . . . . . . . 1 . . . . Garrison Relay 5 | . . . . . . 3 . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Dat Pro Machines Accessed 51 | . 9 1 11 . 6 . 9 . 8 . 3 4 . Terminals 31 | . 6 . 9 . 4 . 7 . 5 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 3 | . 1 . 1 . . . . . 1 . . . . Recycling Units 5 | . 2 . 1 . 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . 1 . . . . Total Hacks 175 | . 28 1 35 . 17 . 30 . 26 . 7 31 . Successful 112 | . 17 1 18 . 10 . 14 . 14 . 7 31 . Failed 61 | . 10 . 16 . 7 . 16 . 12 . . . . Catastrophic 10 | . 1 . 4 . 2 . 2 . 1 . . . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . Manual 46 | . 9 . 10 . 7 . 16 . 3 . . . 1 Terminals 104 | . 18 . 31 . 14 . 27 . 14 . . . . Fabricators 4 | . . . . . . . . . 4 . . . . Repair Stations 11 | . 2 . 3 . . . . . 6 . . . . Recycling Units 11 | . 8 . 1 . 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 2 . 2 . 2 . . . . Terminal Hacks 87 | . 10 1 15 . 7 . 10 . 6 . 7 31 . Record 16 | . . . . . . . . . . . 5 11 . Part Schematic 11 | . . . . . . . . . . . . 11 . Robot Schematic 6 | . . . . . . . . . . . . 6 . Robot Analysis 7 | . 2 . 2 . 1 . . . 2 . . . . Prototype ID Bank 10 | . 1 . 1 . 2 . 2 . 1 . . 3 . Open Door 3 | . . 1 . . . . . . . . 2 . . Level Access Points 1 | . . . . . 1 . . . . . . . . Branch Access Points 3 | . . . 1 . 1 . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . Unreport Threat 7 | . 2 . 2 . . . 3 . . . . . . Locate Traps 4 | . . . 2 . 1 . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . Zone Layout 11 | . 4 . 2 . 1 . 3 . 1 . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 8 | . 2 . 2 . . . . . 4 . . . . Scan Component 4 | . 1 . 1 . . . . . 2 . . . . Repair 4 | . 1 . 1 . . . . . 2 . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . 2 . 2 . . . . Unlock Access 2 | . . . . . 1 . 1 . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . Coupler Status 2 | . . . . . . . 1 . 1 . . . . Unauthorized Hacks 9 | . 3 . 1 . 2 . 2 . 1 . . . . Terminals 2 | . . . . . . . 2 . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . Operators 1 | . . . . . . . 1 . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Haulers 1 | . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . 3 . 1 . 1 . . . . . . . . Reject 2 | . 2 . . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . Tunnel 2 | . . . 1 . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Reprogram 1 | . . . . . 1 . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 39 | . 9 . 10 . 4 . 8 . 8 . . . . Full Trace Events 2 | . . . 1 . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . 11 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 4 | . 1 . 1 . . . . . 2 . . . . Time 146 | . 26 . 32 . . . . . 88 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 13 | . 13 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Dat Pro Used RIF Installer 2 | . . . . . . 1 . 1 . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . . Non-combat 1 | . . . . . . . . . 1 . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . 3 . . . . purge_threat 3 | . . . . . . . . . 3 . . . . Relay Couplers Released 21 | . . . . . . 12 . 9 . . . . . Machine Destruction 21 | . . . . . . 12 . 9 . . . . . Attached 4 | . . . . . . 1 1 . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Dat Pro Total Allies 11 | . . . . 3 1 . 1 . 3 2 . . 1 Largest Group 3 | . . . . 3 . 1 1 1 3 2 2 2 1 Highest-Rated Group 96 | . . . . 40 . 15 10 10 93 46 46 46 96 Highest-Rated Ally 96 | . . . . 16 . 15 10 10 31 30 30 30 96 Total Orders 4 | . . . . . . . . 4 . . . . . STAY 2 | . . . . . . . . 2 . . . . . FOLLOW 2 | . . . . . . . . 2 . . . . . Ally Attacks 53 | . . . . 25 . 4 . . 13 4 . . 7 Total Damage 908 | . . . . 287 . 73 . . 179 80 . . 289 Kills 6 | . . . . 4 . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Dat Pro Robot Analysis Total 7 | . 2 . 2 . 1 . . . 2 . . . . Derelict Logs Recovered 7 | . . 3 . 1 . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Dat Pro Turns Passed 19322 | 121 1764 964 2190 1059 835 1710 2212 1409 2660 1611 1863 223 701 Spaces Moved 7163 | 30 767 424 812 414 270 595 690 551 950 614 739 92 215 Core . | . . . . . . . . . . . . . . Treads 7115 | 1 767 424 812 414 270 595 690 551 950 614 739 92 196 Legs 48 | 29 . . . . . . . . . . . . 19 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 120 | 120 160 160 160 240 240 240 232 232 160 240 240 240 190 Average Speed 220 | 121 186 164 216 240 240 240 234 232 200 240 240 240 237 Slowest Speed 320 | 160 320 320 240 240 240 240 240 232 240 240 240 240 243 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 62 | 3 98 72 82 95 32 63 67 55 30 84 87 69 31 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 5 | . . 1 1 1 1 . . . . . . 1 . Known Exits Taken 5 | . 1 . 1 . 1 . 1 . 1 . . . . Unknown Exits Taken 6 | 1 . 1 . 1 . . . . . 1 1 1 . Scrap Searched 10 | . . 1 . 1 . . . . . 4 3 . 1 Spaces Dug 97 | . 8 . 38 12 . . 8 1 9 1 2 . 18 Terrain Destroyed 272 | . 8 . 57 22 12 4 8 1 57 53 2 . 48 Melee 31 | . . . 6 . . . 8 1 9 1 2 . 4 Projectile 16 | . 8 . . . . . . . . 8 . . . AOE 225 | . . . 51 22 12 4 . . 48 44 . . 44 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Dat Pro Total 9321 | 88 947 672 1097 465 390 753 1022 620 1387 692 785 96 307 Wait 747 | 37 67 193 97 38 28 23 92 15 143 10 . . 4 Move 7151 | 29 766 423 811 413 269 594 690 550 949 613 738 91 215 Hop . | . . . . . . . . . . . . . . Pick Up 133 | . 13 17 27 . 8 9 16 1 28 1 7 . 6 Fast Attach 54 | 2 4 2 3 . 6 1 3 . 20 1 5 2 5 Attach 59 | . 2 5 6 . 3 6 3 . 25 4 . . 5 Detach 10 | . 1 1 1 . 1 1 . . 4 . . . 1 Swap 167 | 3 9 2 29 5 9 12 32 4 33 10 7 . 12 Drop 134 | 3 5 14 22 . 16 8 30 1 18 1 7 3 6 Fire 723 | 14 80 15 89 7 49 77 136 23 148 22 15 . 48 Melee 63 | . . . 8 . . 3 12 10 15 4 6 . 5 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 22 | . . . 4 2 1 . 8 . 4 3 . . . Escape Stasis 35 | . . . . . . 19 . 16 . . . . . Rewire 23 | . . . . . . . . . . 23 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 2) 122 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Central database locked down 305 | -10/Materials | Build established: Mutant 584 | -10/Materials | Repaired Lgt. Treads 816 | -10/Materials | Discovered new exit (range 8) 1140 | -10/Materials | Discovered new exit (range 8) 1364 | -10/Materials | Discovered new exit (range 12) 1580 | -10/Materials | Discovered new exit (range 8) 1879 | -10/Materials | Identified exit to Mines 1886 | -10/Materials | Entered Mines 1922 | -10/Mines | Assembled infested the area 1927 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1929 | -10/Mines | Core integrity fell below 50% 2142 | -10/Mines | Found a hidden stash of uninstalled traps 2240 | -10/Mines | Build established: Scavenger-Mutant 2282 | -10/Mines | Learned Materials garrison access intel 2284 | -10/Mines | Learned location of Zion (-6) 2334 | -10/Mines | Met a Derelict shopkeep closing up shop 2341 | -10/Mines | Learned location of 1 exit from Materials 2583 | -10/Mines | Discovered new exit (range 8) 2619 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2786 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2850 | -10/Mines | Entered Materials 2850 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2851 | -9/Materials | Identified exit to Mines 3084 | -9/Materials | Central database locked down 3363 | -9/Materials | Discovered new exit (range 13) 3423 | -9/Materials | Build established: Mutant 4134 | -9/Materials | Discovered new exit (range 9) 4299 | -9/Materials | Build established: Scavenger-Mutant 4484 | -9/Materials | Repaired Med. Armor Plating 5040 | -9/Materials | Entered Mines 5772 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5895 | -9/Mines | Discovered new exit (range 7) 5971 | -9/Mines | Discovered new exit (range 8) 6099 | -9/Mines | Entered Materials 6099 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6100 | -8/Materials | Loaded intel: 1 garrison access location 6405 | -8/Materials | Identified exit to Factory 6857 | -8/Materials | Identified exit to Garrison 6934 | -8/Materials | Entered Garrison 6934 | -8/Garrison | Accompanied by 1 ally 6977 | -8/Garrison | Build established: Mutant 7004 | -8/Garrison | Triggered checkpoint 7136 | -8/Garrison | Discovered new exit (range 10) 7262 | -8/Garrison | Triggered checkpoint 7372 | -8/Garrison | Discovered new exit (range 10) 7490 | -8/Garrison | Triggered checkpoint 7579 | -8/Garrison | Discovered new exit (range 9) 7616 | -8/Garrison | Installed Relay Interface Framework 7748 | -8/Garrison | Triggered checkpoint 7902 | -8/Garrison | Garrison Relay disabled 8137 | -8/Garrison | Build established: Scavenger-Mutant 8150 | -8/Garrison | Triggered checkpoint 8208 | -8/Garrison | Garrison Relay disabled 8385 | -8/Garrison | Triggered checkpoint 8563 | -8/Garrison | Garrison Relay disabled 8644 | -8/Garrison | Entered Materials 9542 | -8/Materials | Discovered exit to Factory (range 17) 9753 | -8/Materials | Build established: Mutant 9886 | -8/Materials | Discovered exit to Factory (range 6) 10648 | -8/Materials | Found Prototype Device 10720 | -8/Materials | Discovered exit to Factory (range 8) 10856 | -8/Materials | Identified exit to Garrison 10856 | -8/Materials | Entered Garrison 10856 | -8/Garrison | Accompanied by 1 ally 10868 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 11342 | -8/Garrison | Triggered checkpoint 11637 | -8/Garrison | Garrison Relay disabled 12038 | -8/Garrison | Discovered exit to Factory (range 10) 12212 | -8/Garrison | Garrison Relay disabled 12265 | -8/Garrison | Entered Factory 12265 | -7/Factory | Accompanied by 1 ally 12265 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 12569 | -7/Factory | Build established: Scavenger-Mutant 12624 | -7/Factory | Destroyed 7 combat bots 12720 | -7/Factory | Lost 7 parts (2p2n1u2w) 13068 | -7/Factory | Cargo convoy interrupted 13405 | -7/Factory | Identified exit to Storage 13405 | -7/Factory | Identified exit to Lower Caves 13423 | -7/Factory | Assembled infested ambush trap array 13475 | -7/Factory | System corruption reached 10% 13534 | -7/Factory | Destroyed 17 combat bots 13539 | -7/Factory | Lost 9 parts (2p3n3u1w) 13672 | -7/Factory | Lost 3 parts (1n1u1w) 13855 | -7/Factory | Repaired Med. Treads 13901 | -7/Factory | Repaired Med. Treads 14379 | -7/Factory | Core integrity fell below 50% 14587 | -7/Factory | Build established: Mutant 14925 | -7/Factory | Entered Lower Caves 15187 | -7/Lower Caves | Build established: Scavenger-Mutant 15621 | -7/Lower Caves | Discovered new exit (range 10) 15707 | -7/Lower Caves | Learned Factory terminal intel 15709 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 15774 | -7/Lower Caves | Destroyed 7 combat bots 15781 | -7/Lower Caves | Lost 4 parts (1n2u1w) 16093 | -7/Lower Caves | Learned Factory terminal intel 16224 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 16536 | -7/Lower Caves | Entered another Lower Caves area 16536 | -7/Lower Caves | Accompanied by 2 allies 16632 | -7/Lower Caves | Discovered new exit (range 10) 17172 | -7/Lower Caves | Learned 8 Research zone layouts 17172 | -7/Lower Caves | Learned Armory emergency access door positions 17172 | -7/Lower Caves | Learned Factory stockpile data 17172 | -7/Lower Caves | Learned Extension stockpile data 17650 | -7/Lower Caves | Discovered new exit (range 6) 17828 | -7/Lower Caves | Encountered a Warlord checkpoint 18399 | -7/Lower Caves | Entered Data Miner 18399 | -7/Data Miner | Accompanied by 2 allies 18400 | -7/Data Miner | Discovered new exit (range 6) 18446 | -7/Data Miner | Met Data Miner 18494 | -7/Data Miner | Learned location of Section 7 (-2) 18494 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 18530 | -7/Data Miner | Received God Mode back door access code from Data Miner 18622 | -7/Data Miner | Entered Proximity Caves 18622 | -6/Proximity Caves | Accompanied by 2 allies 18758 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 18775 | -6/Proximity Caves | Found Prototype Special Weapon 18819 | -6/Proximity Caves | Escorted by Enhanced Grunt 18824 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19099 | -6/Proximity Caves | Core integrity fell below 20% 19120 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 19162 | -6/Proximity Caves | Lost 3 parts (1n2u) 19227 | -6/Proximity Caves | Found Prototype Device 19227 | -6/Proximity Caves | Identified Exp. Thermal Shield 19323 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 19235_ Dropped Adv. Particle Charger. 19236_ Dropped Rnf. Deuterium Engine. 19238_ Acquired 24 matter. 19243_ Acquired Gauss Cannon. 19246_ Acquired Exp. Thermal Shield. 19250_ System corrupted: Matter fused (-10). 19269_ ,,JXBJH SMPEEOC0Q#G RN#Q|VWUAQG/ZYWQ 19291_ X-72 Disruptor suffers critical hit (Destroy). 19291_ Destroyed Imp. Cooling System. 19299_ System corrupted: Heat flow error (+144). 19301_ Overheating: Energy bleed (-50). 19311_ Imp. Arc Projector melted. 19311_ X-72 Disruptor destroyed. 19311_ Switching to secondary target: H-66 Slayer. 19316_ Arc Projector fries itself beyond repair. 19316_ Lrg. Battery fries itself beyond repair. 19316_ Penetrated by Slug. 19320_ Overheating: Energy bleed (-32). 19320_ Unknown Protection fries itself beyond repair. 19323_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######################################### ???????? | | ######################################### ???????? | | / ???????? | | / ???????? | | * =/ ???????? | | ! @ / ???????? | | ! / * h/ ???????? | | ######################################### ???????? | | ########################################?????????? | | ###??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ##### ???????????????????????????????????????????? | | ##### ???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 4 Relay Coupler Types 1 Relay Coupler Value 23 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Lrn. Sensor Array | -7/Data Miner | Free Fusion Compressor | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperDecoderCutter Manual? 0 Play Time 02:03:44 Cumulative 1221.7 hours Start 2022.04.24 @ 14:29:03 End 2022.04.24 @ 17:43:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 381 Rogue 381 Adventurer 0 Explorer 0 Win Type - Total 71 Types 13/18/13/3/1/2/18/2/1 Lore% 96 Gallery% 96 Achievement% 88 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eec4a2d1-c585-4fbf-ac39-845dba9e7f29