Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.23 @ 13:59:58

Player: zazuza

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (9)       45
Value Destroyed (124)      124
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2669

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             610/700
Matter                     186/300
Energy                     240/240
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (31)
Location                   -7/Waste

 Parts 
-------
>       --- POWER (2) --------
        Nuclear Core
>       --- PROPULSION (5) ---
        Flight Unit
        Flight Unit
        Flight Unit
        Flight Unit
>       --- UTILITY (4) ------
            (None)
>       --- WEAPON (2) -------
  Light Assault Rifle
  Light Assault Rifle
>       --- INVENTORY (4) ----
  Light Ion Engine
  Light Ion Engine
  Light Ion Engine

 Peak State 
------------
>       --- POWER ------------
        Nuclear Core
  Light Nuclear Core
>       --- PROPULSION -------
        Flight Unit
        Flight Unit
        Flight Unit
        Flight Unit
        Flight Unit
>       --- UTILITY ----------
            (None)
>       --- WEAPON -----------
  Light Assault Rifle
  Light Assault Rifle
>       --- INVENTORY --------
  Light Ion Engine
  Light Ion Engine
  Light Ion Engine
        Flight Unit
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    System Shield
  Hackware                 System Shield
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               3    | .   .   1   1   1   .   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             24   | 2   3   .   15  4   .   
  Power                    8    | .   1   .   5   2   .   
    Engine                 5    | .   1   .   4   .   .   
    Core                   3    | .   .   .   1   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | .   2   .   7   2   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 11   | .   2   .   7   2   .   
  Utility                  1    | .   .   .   1   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   4    | 2   .   .   2   .   .   
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 9    | .   1   1   4   3   .   
  Power                    2    | .   .   .   1   1   .   
  Propulsion               4    | .   .   .   2   2   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   2    | .   1   1   .   .   .   
  Highest Loss Streak      4    | .   1   1   4   2   .   
Average Slot Usage (%)     45   | .   38  35  34  62  .   
  Engine                   5    | .   4   11  8   1   .   
  Core                     4    | .   .   .   .   11  .   
  Flight                   21   | .   9   22  17  33  .   
  Energy Gun               4    | .   14  2   .   .   .   
  Ballistic Gun            9    | .   9   .   5   15  .   
Naked Turns                21   | .   .   .   21  .   .   
Heaviest Build             14   | 3   5   5   10  14  .   
  Greatest Support         20   | 3   8   8   16  20  .   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   .   
  Average Capacity         4    | 4   4   4   4   4   .   
  Most Carried             4    | 1   3   3   4   4   .   
  Average Carried          2    | .   2   3   3   3   .   
  Final Capacity           4    | 4   4   4   4   4   4   
  Final Carried            4    | 1   3   3   4   3   3   

 Class Distribution 
--------------------
 53% | Mutant
 36% | Scavenger-Sprinter
  9% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -7/Waste

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Was 
Matter Collected           297  | 179 78  .   40  .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            204  | 20  105 .   79  .   .   
  Parts                    26   | 3   10  .   13  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Combat Hostiles Destroyed  8    | .   4   .   4   .   .   
  Melee                    4    | .   .   .   4   .   .   
  Guns                     4    | .   4   .   .   .   .   
Classes Destroyed          3    | 1   2   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Swarmer                  7    | .   3   .   4   .   .   
  Grunt                    1    | .   1   .   .   .   .   
Best Kill Streak           4    | 1   4   .   4   .   .   
  Combat Bots Only         4    | .   4   .   4   .   .   
Max Kills in Single Turn   1    | 1   1   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Was 
Damage Taken               959  | .   255 16  382 306 .   
  Core                     477  | .   111 .   276 90  .   
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         76   | 100 55  100 49  .   .   
Volleys Fired              12   | 4   8   .   .   .   .   
  Largest                  2    | 2   2   .   .   .   .   
  Hottest                  60   | 60  60  .   .   .   .   
Shots Fired                24   | 8   16  .   .   .   .   
  Gun                      24   | 8   16  .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  12   | 4   8   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          12   | 4   8   .   .   .   .   
  Robot Hit Streak         3    | 3   3   .   .   .   .   
  Robot Miss Streak        4    | 4   1   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           12   | 3   9   .   .   .   .   
  Core Hits                19   | 1   6   .   12  .   .   
  Critical Hits            .    | .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           185  | 50  66  .   69  .   .   
  Guns                     116  | 50  66  .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  69   | .   .   .   69  .   .   
  Kinetic                  14   | 7   7   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          102  | 43  59  .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         1    | .   .   .   1   .   .   
  Average Corruption       1    | .   .   .   1   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Effects                  1    | .   .   .   1   .   .   
    Data Loss (minor)      1    | .   .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      30   | .   .   .   30  .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   28   | .   .   .   28  .   .   
Targets Rammed             28   | .   .   .   28  .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        45   | 20  45  .   8   45  .   
  Average Temperature      15   | 10  17  .   4   16  .   
  Received Heat Transfer   186  | .   96  9   36  45  .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Peak Influence             160  | 5   123 137 132 160 .   
  Initial                  57   | .   3   51  57  55  56  
  Average                  74   | 2   64  75  94  81  .   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   1   .   2   .   
  Investigation            1    | .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              36   | .   8   5   8   15  .   
  Peak Tracking Total      12   | .   6   4   5   12  .   
  Tactical Retreats        4    | .   .   1   .   3   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Traps Triggered            2    | .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Was 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was 
Machines Accessed          3    | .   .   2   .   1   .   
  Terminals                3    | .   .   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                7    | .   .   5   .   2   .   
  Successful               2    | .   .   2   .   .   .   
  Failed                   5    | .   .   3   .   2   .   
    Catastrophic           3    | .   .   1   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   1   .   .   .   
  Terminals                7    | .   .   5   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   .   2   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   .   2   .   1   .   
  Full Trace Events        2    | .   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Was 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Scr Mat Mat Mat Fac Was 
Turns Passed               397  | 28  96  40  97  136 .   
Spaces Moved               821  | 22  152 107 119 421 .   
  Core                     103  | 22  70  .   11  .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   718  | .   82  107 108 421 .   
  Fastest Speed            28   | 50  37  37  31  28  .   
  Average Speed            34   | 50  43  37  35  30  .   
  Slowest Speed            50   | 50  50  37  50  31  .   
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            11   | .   3   2   3   3   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       17   | 3   34  24  15  18  11  
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was 
Total                      887  | 30  163 104 166 424 .   
  Wait                     5    | .   1   .   2   2   .   
  Move                     795  | 21  145 102 112 415 .   
  Hop                      11   | .   3   2   3   3   .   
  Pick Up                  8    | 2   3   .   3   .   .   
  Fast Attach              15   | 2   2   .   11  .   .   
  Attach                   6    | .   1   .   3   2   .   
  Detach                   2    | .   .   .   2   .   .   
  Swap                     3    | .   .   .   1   2   .   
  Drop                     2    | 1   .   .   1   .   .   
  Fire                     12   | 4   8   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      28   | .   .   .   28  .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat] / Min)
-8/Materials
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   29 | -11/Scrapyard | Entered Materials
  124 | -10/Materials | Discovered new exit (range 5)
  125 | -10/Materials | Entered another Materials area
  125 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  128 | -9/Materials  | Identified exit to Mines
  161 | -9/Materials  | Discovered new exit (range 13)
  165 | -9/Materials  | Entered another Materials area
  165 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  223 | -8/Materials  | Core integrity fell below 50%
  250 | -8/Materials  | Lost 4 parts (1p2n1u)
  250 | -8/Materials  | Discovered new exit (range 16)
  262 | -8/Materials  | Entered Factory
  262 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  398 | -7/Factory    | Sucked down chute
  398 | -7/Factory    | Entered Waste
  398 | -7/Waste      | Self-destructed

 Last Messages 
---------------
00322_ Flight Unit destroyed. <x2>
00325_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00327_ O-24 Administrator uses terminal to summon reinforcements.
00327_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F014.
00327_ O-24 Administrator locks terminal.
00329_ Slug penetrates Wall.
00335_ Slug penetrates Nuclear Reactor.
00361_ K-01 Serf pushes H-55 Commando.
00363_ Lgt. Nuclear Core destroyed.
00367_ T-07 Excavator destroyed.
00368_ R-06 Scavenger collects Lgt. Ion Engine.
00371_ K-01 Serf cleans the Terminal.
00371_ K-01 Serf cleans the Power Conduit.
00386_ K-01 Serf cleans the Terminal.
00395_ T-07 Excavator is excavating.
00398_ Triggered Chute Trap.
00398_ A hatch slides open and sucks a vortex of air into the floor.
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ?????????????############?????????????????? |
|        ?????????????#          #?????????????????? |
|        ?????????????#          #?????????????????? |
|        ?????????????#          ####    #?????????? |
|        ?????????????#                    ????????? |
|        ?????????????#    @               ????????? |
|        ?????????????#                /   ????????? |
|        ?????????????#                    ????????? |
|        ?????????????#          ####    #?????????? |
|        ?????????????#          #???????#?????????? |
|        ?????????????#          #?????????????????? |
|        ?????????????############?????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          23
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                63
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadeStormKinecellerator
  Manual?         0
Play Time         00:15:03
  Cumulative      70.9 hours
  Start           2021.12.23 @ 13:43:42
  End             2021.12.23 @ 13:59:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          42
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ed4f50c0-bae1-4349-a725-714fcd4dc25d